GT is too easy and I want to do challenge runs. Either gameshark codes to make AI cars harder, or sim tires only, or some combo of both. Problem, I can find next to nothing on Sim tires online. Most sites just repeat what the game says, or says don't use them because you have less grip and slide around.
Are sim tires more realistic?
Are they playable or something untested?
Will it be a fun challenge or just needless frustration?
Nah s it’s hard.
sim tires are like walmart tires, and they suck, but if you want a challenge go for it. Don't use them for high-powered cars, they're undrivable with those tires.
You have two options
>Use shitter tires than the comp (sim tires, normal tires, sport tires, hard racing slicks). You can check which tires the rivals use in every event here https://gran-turismo.fandom.com/wiki/Category:GT2_Events . Normally going for normal tires is enough. Against highly tuned race cars, you'll use hard racing slicks (they become very hard to control without slicks) and a little less horsepower than the rivals.
>Use a really underpowered car with good tires. And by underpowered I really mean it, you can usually win events with racing slicks and 100-150 HP deficit towards the max HP allowed by events, somtimes even 200HP below. So you might want to go lower in power. And with stuff like suspensions, downforce and the likes, you can always get that edge over rivals.
Try the sim tires and if it gets too unfun for you, go with the underpowered car option.
My problem with Sim tires is that the game isn't balanced around them, and they only have one type. It should have been Sim-road, Sim sports, sim racing, etc.
I think it's possible but you have to stack heavy HP early game, and tune your cars to compenstate. Again, I can find next to no documentation on any of this, so i'm just guessing. So you have to specifically make "builds" that compensate your lack of grip and low acceleration.
>turbo as most important first upgrade
>then racing muffler
>then sports brakes
>then brake controller - 22/20 or 24/20 to compensate for sliding
>downforce: max (essential) (or find early cars that by default have high downforce)
>suspension: full customization (essential)
>All those compensator addons like limited slip, active stability controller*, etc.
*most of this shit isn't examined or documented at all. Supposedly in GT2 the active stability controller by default doesn't work as it's set to 2. 1 and the rest of the settings do work. I imagine like many J-RPGS the deeper mechanics are filled with little bugs no one noticed and won't fully notice until it's reverse engineered.
%3D%3D
Given the amount of speedrunning and gran turismo car autism is out there, I find it odd that there's so little documentation and experimentation with this. Given that it costs just 2000 credits, you can use them the entire game as well, meaning it could be a valid speedrunning cat.
The only thing on youtube is one poor fool who tried it, and it's 10 hours of driving with little progress.
there's no much point in racing with sim tires when the rivals have slicks. It's just a matter of physics. In GT4 there's a driving mission where you drive a 140HP Nissan Micra with slicks against highly powered cars with shitty tires, and that's a great demonstration of how much tires matter for racing. Sim tires are more a thing to entertain yourself if you race solo in time trials. I still prefer to go with a very underpowered car with soft slicks against "faster" competition, it's much more fun as a challenge and you don't despair in trying to get the car to turn.
>You can check which tires the rivals use in every event here https://gran-turismo.fandom.com/wiki/Category:GT2_Events
You'd be better off using this site:
https://gt2.airesoft.co.uk/
It has race opponent info for all regions (not just NA), with all races for each region displayed on a single page.
It also lets you download a copy of the site to use offline.
Damn, I knew of that website long ago but I lost the link. Thanks for bringing it up.
>Sim tires = understeer the game like GT4
>GT2 sim tires are likely Polypony's early new car physics engine they hadn't perfected until GT4
Tips:
increase the camber on the front tires and maybe give it a little toe in
reduce the strength of the limited slip diff under acceleration
increase the front downforce and reduce the rear
don't use any of the auto assists they just screw you up, though traction control for high horsepower cars is fine
maybe try slowing down a bit more before entering corners
also doing laps is actually good advice, spend some time running laps with the simulation tires that have less grip so you can get a feel for how the car naturally handles before you start messing with it.
>Sim tires = understeer the game like GT4
Not really. The sim tires in GT2 are equivalent of the economy tires in GT4. GT4 cars are usually equipped with medium sports tires by default which are a lot better.
I never get the criticism of GT4 being understeery, doesn't feel that different from GT3 for me (after you disable the ASM assist). Unless it's an NTSC-U thing.
I think it is a combination of two things: ASM and TCS being on by default on most cars, and the chase camera being incredibly stiff.
>and the chase camera being incredibly stiff.
Yes, it's ass. There's a cheat that makes it more like GT3 https://github.com/CookiePLMonster/Console-Cheat-Codes/blob/master/PS2/Gran%20Turismo%204/GT3%20style%20camera/44A61C8F_gt3cam.pnach
GT4 with the plugin that lets you use modern FF wheels and the patch that adds GT3's looser camera is A tier, but if there was a way to port the lighting on certain tracks (Trial Mountain for example) from GT3 to GT4 than it would be S++ tier.
The people who think GT4 is an understeer simulator are either retards who get buttblasted that the cars don't steer on rails at high speeds like an arcade game, or people who are too smoothbrained to know how to actually tune a racing car. If you're a car autist GT4 is the finest /vr/ racing sim ever made. The fact that Polophony Digital was able to get (upscaled, but still) 1080i/30 video output on a console that only has 4MB of VRAM is fucking insane.
>but if there was a way to port the lighting on certain tracks (Trial Mountain for example) from GT3 to GT4 than it would be S++ tier.
Change the contrast in PCSX2. GT4 by default has kind of a washed out look.
>or people who are too smoothbrained to know how to actually tune a racing car.
I've checked once a tuning guide (for GT2 I think) and ever since I'm glad I can attune every car to match my driving tastes. Rarely I drive stock cars unless required by an event. Suspension, downforce, slip differential, weight balance, mixing tire compounds... there are a ton of shit that changes the behavior of a car. I feel like most people just drove the untouched stock cars and swore off the game, without disabling the ASM which is the biggest culprit in cars feeling understeery (driving aids? more like AIDS). It was a bad decision by Polyphony to have such ASM settings by default but I suppose they were worried about newbies spinning out.
The easiest way I've found to get noobs to start thinking about their cars in a racing sim is to just simplify it as much as possible by giving them a little bit of very generalized info about vehicle traction.
I tell them that a car has 100% traction holding it to the road at any given time. If they are accelerating in a straight line than they are using 100% of the car's available traction to go forward. If they come up on a turn and slam on the brakes and are using 75% of the cars available traction to slow down than they will only be able to use 25% of the car's available traction to steer, which will cause them to steer less than they want. If they instead slow down before the turn to the point where they are only using 25% of the car's available traction to keep slowing down than they will have 75% left to steer with, and the car will corner much better. Finding the best line around a racetrack will require you to decide what percentage of your available traction you should use for each force on the car (acceleration, braking, or steering) at any given time. The more traction you use for one of these at any given point the less traction you'll have left to use on either of the other two.
This usually clicks decently well with people even if they are pretty clueless about high speed driving, and it gets them thinking. Once they get that down you can start adding in basic drivetrain differences and their associated weight balances and how it can impact available traction, etc.
Re: GT4 specifically, it seems pretty amusing now but the first time I drove on the Grand Canyon track it blew my fucking mind. Seeing how huge the environment was, and the insane level of detail on the far off landscape, it was completely bonkers. I worked at a Game Crazy at the time and my manager and I literally went to the UPS receiving area at the airport so we could get the launch shipment of GT4 two weeks before street date so I got to play it super early. Good times.
>The people who think GT4 is an understeer simulator are either retards who get buttblasted that the cars don't steer on rails at high speeds like an arcade game
Nice implication that GT4 is realistic. If it was so realistic why did literally every game after it drive nothing like it?
>people who are too smoothbrained to know how to actually tune a racing car
Tuning it out is like duct taping a turd. You fix nothing, and it's basically acknowledging there was a problem in the first place.
>If you're a car autist GT4 is the finest /vr/ racing sim ever made. The fact that Polophony Digital was able to get (upscaled, but still) 1080i/30 video output on a console that only has 4MB of VRAM is fucking insane.
Proceeds to not say why it's the best game other than upscaled, dithered, interlaced output.
I think a lot of people get filtered by the fact that you can pump up the HP in any car in GT2 and it's harmless while in GT4 you need to actually compensate for that. I never once touched the suspension settings in 2.
The funnest competitions in GT4 are those with supercars as rivals but also limited to sports tires. It's so fun to drive a finely tuned 250HP car against 600HP rivals and mog them hard in every turn because the tires can't control the excess power those cars have.
gt4 looks like ass here
the camera in GT4 onwards is so fucking aids, what were they thinking? i think that contributes to the understeery feel as well. do newer GT's have an option for a loose camera? i dont remember it in 5 or 6 and i havent played any one newer than that
you get used to it. just look where you want to go instead of looking right ahead.
Even with TSM and ASM all off, high FOV enabled, AND loose chase cam enabled, GT4 still drives extremely stiff compared to GT3.
The word is "tyres".
>The word is "tyres".
I'm not british.
Holy third world
I've only ever seen them called "tyres" in the third world, which includes fallen empires.
It's Commonwealth British spelling. Former colonies might use it.
>Yn Gran Turysmo 2 there are 7 types of tyre compounds in this game. Control (called Symulatyon yn the NTSC-U version), Sports, Racyng Slyck, and Dyrt. Tyre wear generally only becomes a factor in endurance races. By default, the stock tyres ynstalled on road cars provide gryp between Control and Sports tyres, whyle all race cars in GT2's stock tyres are equivalent to Racing Slyck Medium compound.
>thank you, res
what?
brush
> Widescreen patch causes geometry clipping issues in areas that were not supposed to be displayed
You don't say
the webm clearly isn't using the right widescreen fix. there's one that practically removes all the culling.
>Ergebnis
No one in the history of mankind has beaten the game 100% with sim tires.
is it me or do the retro GTs play better with digital controls instead of the analog sticks? I always get better times with digital. sometimes mix digital steering with analog throttling/braking for some sections
You had people insisting they were the better way to play until GT5, there must be a reason for that.
For what it's worth they're buttery smooth to play with.
to be fair, ps2 dpads are pressure sensitive.
I really hate rally events in retro GT, specially 4. Controls like fucking shit.