>single handedly mogs an entire genre

>single handedly mogs an entire genre
It looks kino

  1. 4 weeks ago
    Anonymous

    Without workshop. Rivals would be buried in hell. If rivals 2 doesn’t have workshop, straight to the pits of hell with multi-versus it goes.

    • 4 weeks ago
      Anonymous

      yeah it has a hell of a uphill battle without workshop but I think is more likely to maintain a playerbase than say NASB and Multiversus

      • 4 weeks ago
        Anonymous

        Its playerbase will be niche just like NASB 2.

      • 4 weeks ago
        Anonymous

        >it's going to have 200 people instead of 100!
        what a thunderous achievement

        • 4 weeks ago
          Anonymous

          not bad for a humble Indie game, being able to maintain players when others aside from the Free2play game can't is an achievement

    • 4 weeks ago
      Anonymous

      unlikely
      this one is different
      much much different

      • 4 weeks ago
        Anonymous

        this one has the animation polish
        system mechanics
        loyal proven dev team and fanbase
        rollback
        and character DEPTH no other game in the genre has
        and unique idenity and cast people actually care about.

        it will win in the end and be the first platform fightan to break the smash mold, it already was.
        they just need to not fuck it up!

        • 4 weeks ago
          Anonymous

          >they just need to not fuck it up!
          It would be pretty hard to. I mean a kickstarter will always give me a bad feeling just because of how scammy its been in the past but theyve already literally shown off most of the base roster and a handful of stages. Hell I would say its already looking just as complete as Rivals 1 was when it was in early access kek

          • 4 weeks ago
            Anonymous

            The kickstarter probably had to happen because dungeons of aether flopped (rightfully so, the game was half-baked and only had good art and music)

            • 4 weeks ago
              Anonymous

              the OST and art in that game are so fantastic it makes me so sad how dogshit the gameplay is.

              • 4 weeks ago
                Anonymous

                If it was just a normal ass turn based game with all the characters in a party, it would probably have done super well. It was obviously a procedurally generated run based game since it was pretty fast to produce

          • 4 weeks ago
            Anonymous

            Honestly, the issue with these kickstarters is that these things should all be in at launch minimum. If they really wanna take over the smash genre like they advertise shit like ranked and a large starting roster should be in kickstarter or not

            • 4 weeks ago
              Anonymous

              yeah honestly launching a fighter with >10 fighter is a pretty much a beta

    • 4 weeks ago
      Anonymous

      >we made another melee clone please play us pleaseee we need to become a super serious esports because that's totally why people like melee
      also this

    • 4 weeks ago
      Anonymous

      Needs more casual appeal to really kick off, rivals 1 has workshop
      Gonna depend a lot on that, esports without personalities propping it up are a fucking meme in 2023

    • 4 weeks ago
      Anonymous

      Man this looks fucking amazing. I was worried when they showed they were going 3D but the game aesthetically and gameplay-wise looks ace.

      Rivals didnt even have a popular modding scene until late into its life. I can easily see it lasting longer than NASB and MV. The appeal is completely on the polish and gameplay with little to no crutching on muh roster.

    • 4 weeks ago
      Anonymous

      Even if Rivals 2 had workshop, the shift to 3D makes the creative skill floor higher, though probably still not as bad as Fraymakers' ridiculously polished sprite artstyle.

    • 4 weeks ago
      Anonymous
      • 4 weeks ago
        Anonymous

        this is always just code for, "we don't want fanmade content overshadowing our own"

        • 4 weeks ago
          Anonymous

          I see it as a way for them to get a second wave of hype when the main game dips

          • 4 weeks ago
            Anonymous

            yeah that's a good point

          • 4 weeks ago
            Anonymous

            fair point

  2. 4 weeks ago
    Anonymous

    Good luck Dan, I believe in you. Nice meeting you at EVO.

  3. 4 weeks ago
    Anonymous

    Yeah, it looks dope. Much better presentation/animation than any other non-Smash game.
    Still an early build, too.

  4. 4 weeks ago
    Anonymous

    is it going to be 6 characters on release?

    • 4 weeks ago
      Anonymous

      At the rate the Kickstarter is going, it'll have 10.

  5. 4 weeks ago
    Anonymous

    They added grabs and shields so it’s dead to me

    • 4 weeks ago
      Anonymous

      I'm cautiously hopeful but the parrying and wall-jumping gave RoA a unique gamefeel among platform fighters. This feels like a clumsy attempt to lower barriers to entry but most casuals that play smash are still going to just play smash bros. Though at least Rivals can have tournaments

      • 4 weeks ago
        Anonymous

        I do like how Fighters Movesets are more straight forward and formulaic giving rivals its own identity

        is pretty much a (not) Pokemon Platform Fighter and every fighter have some form of a stage control tool with their special rather than say just a projectile, rush, rise and counter/reflect and such

        • 4 weeks ago
          Anonymous

          Stage control and the ability to introduce new stage elements are definitely what I consider the core of the Rivals identity, and it's definitely a powerful thing to base the games off of. Hell, look at Steve in Smash Bros to see how bugnuts that is when no one else can do it.

  6. 4 weeks ago
    Anonymous

    And who are you maining?

    • 4 weeks ago
      Anonymous

      same, either her or Fleet unless Orcane doesn't come back somehow

    • 4 weeks ago
      Anonymous

      Fleet looks fun. I mained Forsburn in Rivals 1 though

    • 4 weeks ago
      Anonymous

      Kragg. Loves his alt skin.

    • 4 weeks ago
      Anonymous

      Since Elliana probably won't be in, maybe Kragg because he's funny.

    • 4 weeks ago
      Anonymous

      Clairen's been teased a few times, so probably going back to her. If I had to choose of the definitely confirmed characters though, I'd go with Fleet.

    • 4 weeks ago
      Anonymous

      No Forsburn or Orcane yet is a little concerning, especially since Forsburn is like my top 3 favorite platform fighting character ever. And Orcane always felt more like Rivals's mascot than Forsburn did, so their omission from the game is also a bit disconcerting.

      I dunno honestly, probably Kragg since he looks to be getting the best skins.

  7. 4 weeks ago
    Anonymous

    on paper Rivals of Aether does have a direction that Ganker would like with smash bros
    >has a spinoff rpg
    >has a comic book
    >an adventure mode that focuses on puzzle platforming making use of what the characters can do in movement and has character interactions

    • 4 weeks ago
      Anonymous

      Smash fans (especially on v) don't actually like smash for its gameplay
      Actual platform fighter enjoyers are niche

      • 4 weeks ago
        Anonymous

        what turns most people off I seen is being furry, but furries are either loved or hated, I just see them like pokemons, Orcane is pretty much Vaporeon from Super Smash Land

        • 4 weeks ago
          Anonymous

          Made by the same developer.

          • 4 weeks ago
            Anonymous

            I know, also heard that some have worked on Killer Instict

  8. 4 weeks ago
    Anonymous

    Looks very good and probably the most polished out of the other Smash clones.
    Backed it to get the game.

  9. 4 weeks ago
    Anonymous

    The fuck do they need a kickstarter for? I get that it's going to be a better part of a million bucks for them based on how the first few hours have gone, but one would think that Rivals did well enough to keep them afloat while developing this.

    • 4 weeks ago
      Anonymous

      If you watch the video, dan metions investing 2 million in the game already. Dungeons of aether and comics kinda flopped.

      • 4 weeks ago
        Anonymous

        That's a shame but I guess it makes sense. I really wanted to like dungeons of aether too but the game balance was wack and the dungeon crawling was so basic as to essentially be a glorified menu screen.

      • 4 weeks ago
        Anonymous

        they also need to hire engineers apparently, its a high paying job

    • 4 weeks ago
      Anonymous

      The few people they're hiring could easily cost over $100k a year a piece if its a competitive 5yr+ experience position for each, the base 200k probably covers most of their salary for the launch

  10. 4 weeks ago
    Anonymous

    >no mods
    I dont give a single fuck about the roster of this game.

  11. 4 weeks ago
    Anonymous

    how can someone innovate in platform fighters? it's amazing that people are excited for rivals 2 but I wish we got more options bsides smash like traditional fighters do

    • 4 weeks ago
      Anonymous

      Same way as in 2D fighters. Spacing, game speed, lethality, combo breadth/difficulty, projectile properties, etc.

    • 4 weeks ago
      Anonymous

      honestly I would love "Mortal Kombat" of Platform Fighters where characters
      would have more freedom of expression not restricted by ESRB

      I wish Xbox would make one unironically so Conker can be as crude as he is
      and guys like Doomguy can be free to be as brutal as he wants to be

      like the version last stock supers can be fatalities where it outright kills when it lands

      • 4 weeks ago
        Anonymous

        Playstation all stars was almost that, supers in that game instakilled too, however it felt shit because that was pretty much the only way to kill

        • 4 weeks ago
          Anonymous

          unfortunately I do realize that game devs hate to have their pet characters murdered
          so it was why MK Guest characters became movie characters rather than videogame characters

          unfortunately it would be very hard to convice a game dev to get their character in a game
          where say Crash Bandicoot would be dismembered by Ryu Hayabusa into like 15 pieces

          • 4 weeks ago
            Anonymous

            which is crazy since is easier to have Sylvester Stallone get disemboweled than a fictional character

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