>singlehandedly ruins every soulslike by making it annoying to try out new weapons

>singlehandedly ruins every soulslike by making it annoying to try out new weapons
why are game developers such hacks that they can't figure out basic game design

It's All Fucked Shirt $22.14

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

It's All Fucked Shirt $22.14

  1. 3 weeks ago
    Anonymous

    It's definitely going to ruin the DLC

  2. 3 weeks ago
    Anonymous

    Elden Ring has bells that unlock them for sale in the roundtable shop .

  3. 3 weeks ago
    Anonymous

    but uuuuuh...you just get an infinite source of them in elden ring?

    • 3 weeks ago
      Anonymous

      Not the highest level ones

      • 3 weeks ago
        Anonymous

        Anon you can literally just warp to an appropriately scaled location to test them out. You can even reset your stat loadout if you want to. Stop being a fricking homosexual.

      • 3 weeks ago
        Anonymous

        Oh no you lose 10 points of damage

    • 3 weeks ago
      Anonymous

      picture yourself in raya lucaria. you have a +10 magic longsword.
      then you get the mage sword drop from the mage sword dudes.
      you equip it for a second to try it out. the animations seem ok, but you have no idea how it compares to your current weapon.
      well, you can't unless you upgrade it to +10.
      well actually smithing stone 3 & 4 are limited to you right now. you get the bell bearing way later. and by the time you get to the sealed tunnel, your main hand weapon is gonna be more like a +15 weapon. and where do you get smithing stone 5 & 6 bell bearing? in the fricking mountaintop of the giants.

      so the game designers are basically blueballing constantly because they are too autistic to just make the dropped mage sword start out at +10

      Trying new weapons is for New Game Plus.

      >game gets good after 100 hours

      • 3 weeks ago
        Anonymous

        Ummm chud, you're supposed to replay the game everytime you wanna try out a new weapon!!

      • 3 weeks ago
        Anonymous

        Some games are meant to be played with a wiki.

      • 3 weeks ago
        Anonymous

        >NOOOOOOOO I NEED THE DAMAGE NOW MOM YOU DON'T FRICKING GET IT OKAY??
        literally chud yourself now
        On my last play through I used three different spears and two shields, I still had enough stones to upgrade other weapons when a boss was too resistant to stab (fricking ice dragon Black person)

        • 3 weeks ago
          Anonymous

          im saying thats not enough. i dont need to try out every weapon in a playthrough, but if I'm building dex int for example, i expect to be able to try out every dex int weapon i casually stumble upon using resources I can reasonably obtain.
          sure the game can make me face a little bit of adversity to do that. Like I'm happy to check the wiki and hunt for a bell bearing or casually farm some enemies. but elden ring asks for too much. In every playthrough I have done, I've had to ignore most weapons I pick up just because getting the upgrade materials I'd need to try them out is too much of a pain to bother.

      • 3 weeks ago
        Anonymous

        I definitely agree with this. I think one simple solution would be to let you de-upgrade your weapons to get the material back so you can experiment. There's probably like 50 different weapons in Limgrave alone, but you will never be able to really try them out and use them all since you are so limited on material until very late game. Another solution would be just to move the bell upgrades up an area. I think the first one you get from the cave at Liurnia, put it in Limgrave. It doesn't make much sense for them to lag behind like they do because, as you said, by the time you get the ones to get your weapon to +10, you're already on +15 and can't catch up until you beat the game.

        • 3 weeks ago
          Anonymous

          >I think one simple solution would be to let you de-upgrade your weapons
          The simplest solution is to bring back the smiting embers, ditch everything but slab materials and let you upgrade any weapon with [currency] up to the max level provided by the ember, and a slab to max it out.

      • 3 weeks ago
        Anonymous

        Not every build wants high weapon memory
        Also it doesn't take much to upgrade a bunch of weapons or access the bell bearing for Liurnia

      • 3 weeks ago
        Anonymous

        This is only really a problem in Elden Ring because of the repetition of content and the sheer scale.
        It's really not a problem in any of the other fromsoft games because you really do want to play through again with a different style and/or chasing specific weapons. Elden Ring is just too long to want to do that, and it feels long because you are already repeating boss encounters before finishing it the first time through.

      • 3 weeks ago
        Anonymous

        A better solution would be tying upgrades to the character and having a node where you change your upgrades to suit different weapons. But what do I know I'm just an RPG fan

      • 3 weeks ago
        Anonymous

        when you are trying out a new weapon you are trying out the moveset. all weapons do OK damage when fully upgraded unless its some sort of meme weapon or has very low stat requirements and low scaling, like weathered sword.

        i do agree the smithing stone system is shit tho

  4. 3 weeks ago
    Anonymous

    Trying new weapons is for New Game Plus.

    • 3 weeks ago
      Anonymous

      I don't give a shit about NG+ in any game but Sekiro

      • 3 weeks ago
        Anonymous

        what does NG+ do in sekiro, haven't played it in forever so I forgot

        • 3 weeks ago
          Anonymous

          Nothing that special, it's just that it's difficult to get the Mushin Arts others

        • 3 weeks ago
          Anonymous

          you can activate the thing that makes you take parry chip damage
          you can use some cool skills you acquired in lategame

  5. 3 weeks ago
    Anonymous

    you can literally buy those from vendors thoughever

  6. 3 weeks ago
    Anonymous

    You should be able to transfer the levels from one weapon to another, but it should require some special material or a lot of money.

  7. 3 weeks ago
    Anonymous

    This could easily be solved by putting the whole upgrade path on a separate inventory item like some sort of magical talisman or whatever, which just basically automatically lets all weapons function at the same upgrade level. You could still have materials for other shit like changing their element or whatnot. But that would never happen because some people would cry ZOMG CASUL and the devs, or at least the suits behind them, would complain because players would now have to grind less, meaning less engagement, meaning less potential for microtransactions etc.

    • 3 weeks ago
      Anonymous

      Sounds like a boring and illogical change with no purpose other than making shit easier
      Adaptability is inherently an advantage and as such it comes with a cost.
      If you want a weapon that's fast and a weapon that's slow, you'll need to use more upgrading materials because having the combination of both is stronger than either option by itself

      • 3 weeks ago
        Anonymous

        Sure, but at the same time, it comes with the issue that people will mostly stick to one thing and ignore whatever else devs might put into the game. You either stumble into a good weapon early on, brute force your way through with whatever you choose or, what most gays would do nowadays, just check a guide for an early good weapon. Giving you the option to choose something else you might find along the way makes experimenting more fun allowing for more variation. Of course, if the "you have to be resource starved or it's not a good game" aspect is more important, I can see why you'd dislike this.

      • 3 weeks ago
        Anonymous

        >with no purpose other than making shit easier
        Not that anon, but the purpose is to make it so the player can actually experiment with weapons. As it is right now, you really have to use a wiki to actually see.

      • 3 weeks ago
        Anonymous

        Yeah bro having to kill 15000 slimerats for a +3 rock sure is fun or going to the merchant and pushing the up button on the buy screen. What a riot that was can't wait to do it again.

      • 3 weeks ago
        Anonymous

        I definitely agree with this. I think one simple solution would be to let you de-upgrade your weapons to get the material back so you can experiment. There's probably like 50 different weapons in Limgrave alone, but you will never be able to really try them out and use them all since you are so limited on material until very late game. Another solution would be just to move the bell upgrades up an area. I think the first one you get from the cave at Liurnia, put it in Limgrave. It doesn't make much sense for them to lag behind like they do because, as you said, by the time you get the ones to get your weapon to +10, you're already on +15 and can't catch up until you beat the game.

        To me the best course of action fromsoft could do:
        >option to disenchant weapons you upgraded but don't like, which destroys the weapon but refunds some upgrade materials
        >weapon drops are already upgraded to a certain level based on the zone you got them in. weapons picked up in raya lucaria for example could come pre-enchanted to +8.

        but if i were to make a soulslike, I would make even more drastic changes. Like a single smithing stone 4 would upgrade your weapon straight from +9 to +12, but it would also upgrade a +0 weapon straight to +12. then when you pick up a smithing stone 5, you can choose to either upgrade your current weapon, or try out a new weapon

        Theres other methods a soulslike could limit the player's adaptability. for my own soulslike i would probably do it like this
        >no equipment switching outside of the bonfire
        >...but only currently held weapons count against your carry weight
        >maybe dpad weapon switching takes longer, or it varies based on the weapon

        • 3 weeks ago
          Anonymous

          to disenchant weapons you upgraded but don't like, which destroys the weapon but refunds some upgrade materials
          Only a moron would take this option and waste a drop, which may be rare or even unique, for something that can be bought
          drops are already upgraded to a certain level based on the zone you got them in. weapons picked up in raya lucaria for example could come pre-enchanted to +8.
          No, there's invader builds that want to stay underleveled
          >Like a single smithing stone 4 would upgrade your weapon straight from +9 to +12, but it would also upgrade a +0 weapon straight to +12. then when you pick up a smithing stone 5, you can choose to either upgrade your current weapon, or try out a new weapon
          There would be no point to making so many upgrade materials avaiable, break the economy and mean no committment

          • 3 weeks ago
            Anonymous

            >nobody would destroy their +12 flail because you only get one of them per playthrough
            but if the weapon sucks theres no problem destroying it unless you are completionist autist. and if you are a completionist autist you are playing NG+
            >B-B-BUT I NEED TO TWINK GEAR TO MY SL1 SO I CAN NOOBSTOMP IN LIMGRAVE WITH THE MOST POWERFUL WEAPONS IN THE GAME
            kek. pvpbaby close the thread
            >if each smithing stone is worth more, then you would have too many
            so the game can just give you less smithing stones to make up for it??? somber stones already work similarly. the only effective difference is leveling up 5 different weapons to be around the right strength becomes easier

            • 3 weeks ago
              Anonymous

              oh uh also weapon duplication could exist the same way ash of war duplication works

            • 3 weeks ago
              Anonymous

              Nope, skill issue
              >I have to live with the consequence of my actions
              cope

              • 3 weeks ago
                Anonymous

                >le dark souls is le hard
                pvpbabs can close the thread

              • 3 weeks ago
                Anonymous

                >I DON'T WANT TO LIVE WITH THE CONSEQUENCES OF MY ACTIONS WHAAA
                Go play ubislop then

              • 3 weeks ago
                Anonymous

                ubislop doesnt even have unique weapons to upgrade. it has longsword, spear, and axe. they have slightly different animations, and maybe one enemy that you encounter in the first 5 minutes of the game treats those weapons differently.
                every weapon you get for the rest of the game is just a reskin of that weapon with some glowy aids shader thrown on my some moronic gamedev university trained VFX artist

            • 3 weeks ago
              Anonymous

              Sorry, Souls games were built for PVP

              • 3 weeks ago
                Anonymous

                maybe they were built for pvp in japan where you can play the game with max 20 ms ping from one side to the other.
                but here in america we pay white people to write good netcode so the experience can feel seamless. nobody likes dark souls pvp because it is janky

              • 3 weeks ago
                Anonymous

                works on my machine

  8. 3 weeks ago
    Anonymous

    RPGs are about commitment. You might as well complain how certain actions can lock you out of certain endings.

    • 3 weeks ago
      Anonymous

      i dont really care about that shit in the context of an RPG either.
      >le your le decisions le impact le world
      not really. you just set a flag that makes a new slide appear in the end credits

      • 3 weeks ago
        Anonymous

        >you just set a flag that makes a new slide appear in the end credits
        this is the take of someone who is either jaded or severely depressed

  9. 3 weeks ago
    Anonymous

    good thread guys. remember 27 replies is as far as you can get without posting giant boobs, obvious bait or stealth general

    • 3 weeks ago
      Anonymous

      >anons arguing non-stop
      >good thread guys

      • 3 weeks ago
        Anonymous

        whats wrong with a little argument? compare to average botw seethe discord raid thread. this is actually quite comfy and peaceful. anons talking passionately about game design.

        • 3 weeks ago
          Anonymous

          I just want everyone to get along.

      • 3 weeks ago
        Anonymous

        The arguments in this thread is pretty tame for Ganker

  10. 3 weeks ago
    Anonymous

    It only ruins Elden Ring. You can upgrade many weapons across all the Souls games easily. Sure you might not get 10 +10s but you will have 3-4 +10s per playthrough. In Elden Ring you can upgrade maybe 2 weapons to +25 lmao. It wouldn't be a problem but the game is like 100 hours long lmao.

    • 3 weeks ago
      Anonymous

      You can buy every smithing stone except the ancient dragon ones, of which there are 13 normal ones and 8 sombers, meaning you can get 21 weapons to the maximum level per playthrough, and any other weapons can be brought up to +24/+9.

  11. 3 weeks ago
    Anonymous

    It doesn't, it's a great way to gatekeep damage levels without making leveling too harsh and ineffective
    Also you can buy upgrade materials and catch up pretty well

    • 3 weeks ago
      Anonymous

      Sekiro has an attack power system

      • 3 weeks ago
        Anonymous

        Which is bad for it since it affects everything universally

        picture yourself in raya lucaria. you have a +10 magic longsword.
        then you get the mage sword drop from the mage sword dudes.
        you equip it for a second to try it out. the animations seem ok, but you have no idea how it compares to your current weapon.
        well, you can't unless you upgrade it to +10.
        well actually smithing stone 3 & 4 are limited to you right now. you get the bell bearing way later. and by the time you get to the sealed tunnel, your main hand weapon is gonna be more like a +15 weapon. and where do you get smithing stone 5 & 6 bell bearing? in the fricking mountaintop of the giants.

        so the game designers are basically blueballing constantly because they are too autistic to just make the dropped mage sword start out at +10

        [...]
        >game gets good after 100 hours

        >ok, but you have no idea how it compares to your current weapon.
        This is irrelevant. If a weapon fit your scaling you can safely upgrade it since you are given material to upgrade all your build fits. You also don't lose out on upgrading anything to early tiers since materials is immediately accessible at that stage.
        Wasting gems for infusions was far more cancerous and an actual issue, since it wasn't something you could recover through vendors

        • 3 weeks ago
          Anonymous

          thats not true. the balance is fricking dogshit. lots of weapons even at +25 have shit scaling. lots of weapons even at +0 have shit base damage. many weapons have both

          Not every build wants high weapon memory
          Also it doesn't take much to upgrade a bunch of weapons or access the bell bearing for Liurnia

          as i explained the bell bearing for infinite access to smithing stones that you readily receive in liurnia you receive in altus plateau

          • 3 weeks ago
            Anonymous

            >thats not true. the balance is fricking dogshit. lots of weapons even at +25 have shit scaling. lots of weapons even at +0 have shit base damage. many weapons have both
            No it isn't, this has been an intended element of Souls games. It was even harder early on with non-upgradeable weapons or infusions that turned weapons into non-scaling weapons.
            If a weapon has requirements that match the stat you are aiming at leveling then it's for you
            >as i explained the bell bearing for infinite access to smithing stones that you readily receive in liurnia you receive in altus plateau
            Yeah, right in the next area, nothing stops you from going there early btw

    • 3 weeks ago
      Anonymous

      true and true. they also they provide meaningful rewards for exploration which is a huge problem for metroidvanias and open world games.
      but as I specified in the opening post, they make it annoying to try out new weapons which is a big negative.

  12. 3 weeks ago
    Anonymous

    Monster Hunter has always handled weapon upgrading significantly better than anything in Soulsborne Ring. The biggest issue is that monhun is all about fighting and refighting bosses to get materials to make better weapons. In Soulsborne Ring, you only ever fight the bosses once per NG cycle while focusing more on the world and exploration, leaving the MH ideology moot.
    I think an OK alternative would be something like upgrading a weapon upgrades ALL weapons in that particular weapon's category. So, for example - upgrading a sword upgrades all swords; upgrading a mace upgrades all maces; upgrading a colossal sword upgrades all colossal swords, etc. This sort of preserves the commitment of choosing a weapon (type/category) but it provides variety in weapons at your arsenal (more akin to MH) if you find other similar weapons while exploring. Similar, in MH, one could be committed to using a certain weapon type (SnS/DS/etc) until they get to a point in the game where it's easier to branch out into making a variety of different weapons/upgrades.

  13. 3 weeks ago
    Anonymous

    >I need to cheat
    The absolute state of Ganker
    This is why we have microtransaction and instant gratification gameplay
    You have limited easy accusable amount of upgrades per run just to enforce you either
    >grind
    Or
    >start new run
    >start new character
    Starting new runs or characters create "the traffic" for online, This is why a lot re-spec options are bad idea. You want to force players to make new characters to keep game alive (low level locations).

    • 3 weeks ago
      Anonymous

      pvpbaby can close the thread <3

      • 3 weeks ago
        Anonymous

        >hurr durr
        You're summing phantoms too.
        If you play singleplayer just cheat, dumb-dumb.

        • 3 weeks ago
          Anonymous

          why do pvpbabs always cry low skill when someone calls souls pvp boring laggy trash

          • 3 weeks ago
            Anonymous

            >moar hurr durrr out of nowhere
            I give your pity (You).

    • 3 weeks ago
      Anonymous

      holy ESL batman

  14. 3 weeks ago
    Anonymous

    >Splitting hair about an insignificant 20-30 difference in AR at best
    Newsflash: unless the weapon has a unique movesets with different MV the stat scaling is completely fricking irrelevant and you can already grasp it at its base stage

  15. 3 weeks ago
    Anonymous

    Demon's souls is the absolute worst with this shit and there are actually subhuman contrarian homosexuals defending this shit and daring to rank it above literally anything else.

    • 3 weeks ago
      Anonymous

      You're absolutely right. It's just nobody remembers just how bad it was for certain weapons

    • 3 weeks ago
      Anonymous

      >Demon's souls is the absolute worst
      Soul.

    • 3 weeks ago
      Anonymous

      >DeS
      can be a chore or very easy
      >DaS
      you get buyable or farmable titanite extremely quickly for each tier
      >DS2
      having to finish Iron Keep to get infinite small titanite is pretty bullshit
      >DS3
      Titanite is not an issue ever
      >Elden Ring
      The bellbearings are actually pretty slow to get on a non-speedran playthrough so I wish mines replenished themselves with time
      I haven't run out of stones even on playthroughs where I upgraded a bunch of weapons, but I can definitely see it happening

      I guess it depends what infusion you're going for but yeah some like sharp can be absolutely infuriating
      But admittedly the HP bars in Demon's Souls are small enough that you don't need a maxed out weapon or insane output to still melt bosses like Allant or Old Hero
      For the basic upgrade path, you can get absolute shitloads of small stones in two minutes by killing little guys in 2-1
      and everyone knows the dupe glitch anyway

      • 3 weeks ago
        Anonymous

        Enemies drop titanite like candy, you'd be stupid to bother buying it in Dark Souls 2

        • 3 weeks ago
          Anonymous

          If you're also trying to upgrade your armor then you might need to buy some, although you get 10 from chloanne and 10 from the first blacksmith so combined with lizards and chests that's a decent start
          t. likes to upgrade armor because I feel like I'm not properly upgrading my character if I don't

  16. 3 weeks ago
    Anonymous

    You're supposed to see the same R1 animations for one weapon the entire game chud

  17. 3 weeks ago
    Anonymous

    I really just feel bad to the people who went through the whole game using just katanas without ever trying anything else

    • 3 weeks ago
      Anonymous

      Why?

      • 3 weeks ago
        Anonymous

        It's just boring. There's a lot of cool weapons they're missing out on

  18. 3 weeks ago
    Anonymous

    There's no big downgrade for using a weapon that has 3 or 5 lower levels

    • 3 weeks ago
      Anonymous

      The only downgrade is pvp and co-op restrictions.
      If you don't care about that shit, it's not a problem.
      If you like invading or co-op, you have to gimp yourself on purpose.

    • 3 weeks ago
      Anonymous

      its not about usability its about making a comparison between 2 weapons
      you can only do that when they are on a level playing field

      • 3 weeks ago
        Anonymous

        don't need to, just roll with what matches your stats

        • 3 weeks ago
          Anonymous

          the fun for me comes from playing with other weapons and seeing their strengths and weaknesses. rollslopping through the entire game with a katana is for hylic homosexuals

          • 3 weeks ago
            Anonymous

            yeah then pick a stat and upgrade weapons for it

            • 3 weeks ago
              Anonymous

              too obvious homosexual try again next thread

              • 3 weeks ago
                Anonymous

                ok schizo

  19. 3 weeks ago
    Anonymous

    Just test them out in a lower level area?
    Are you moronic? Yes.

  20. 3 weeks ago
    Anonymous

    weapon upgrades add nothing to the game. all bonus dmg should come from stat scaling alone. it would also fix the moronic double matchmaking for both char and wep level.

    • 3 weeks ago
      Anonymous

      No, it would be a complete disaster. Players would just rush some farming spot and destroy the game and matchmaking would break and the guy with minmax stats would one shot players

      • 3 weeks ago
        Anonymous

        LOL yea cuz that totally doesnt happen already

        • 3 weeks ago
          Anonymous

          No, it doesn't, the biggest increase to dps is weapon level which also understandably affects matchmaking. Upgrades allow Fromsoftware to define a curve of dps increase throughout the game and balance player power level by placing upgrade materials, and the player leveling can only partially affect that curve. Making leveling the only measure of damage would break the game

  21. 3 weeks ago
    Anonymous

    ER has too many upgrade levels. 25 is excessive. If unique weapons can do with 10, its absurd.

    Also, you get Sombers too easily. You can get to Somber 9 before Althus Plateau due to Ranni quest.

    • 3 weeks ago
      Anonymous

      True

    • 3 weeks ago
      Anonymous

      No, It's par the course for the game size

  22. 3 weeks ago
    Anonymous

    NOOOOOO I CANT BEAT THIS GAME ABOUT PURE SKILL CUZ MY WEAPON DOES 20 LESS DAMAGE IN A GAME WITH HUNDREDS OF DAMAGE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • 3 weeks ago
      Anonymous

      >game about pure skill
      lol
      lmao

      • 3 weeks ago
        Anonymous

        It can be beaten with level 1 character bare hand. Yes it's skill based, little zoomy.

        • 3 weeks ago
          Anonymous

          if number don't matter then why have number?

          • 3 weeks ago
            Anonymous

            Because it's action RPG. You have skill of your character and player skill. You're allowed to beat game using only player skill. But you mostly learn such skill by playing normally.

          • 3 weeks ago
            Anonymous

            big number makes pp harder than small number.

        • 3 weeks ago
          Anonymous

          Do you even understand how low the fist damage is in Elden Ring?

          • 3 weeks ago
            Anonymous

            Yeah but it is possible. Dies rolls are not going to filter you like in classic rpg.

  23. 3 weeks ago
    Anonymous

    >Nooo I should be able to have everything without having to make a choice
    People like you are the cancer killing the world

  24. 3 weeks ago
    Anonymous

    They needed a way to artificially pad out replayability. Being able to max your level meant that every build becomes the same so the goal is to get filtered by a shitbuild in early game so you start over and over and over. When you have shit stats you're gonna waste all your upgrades on a basic weapon, then wham, isekai animeslop weapon is found in mid-game and you can't wield it. It's the most formulaic shit and it happens in every souls game. It's why everyone became a wikigay, just look up ahead of time the coolest weapon and then speedrun towards it and make your entire build around it.

    • 3 weeks ago
      Anonymous

      It's such shit design

    • 3 weeks ago
      Anonymous

      It's such shit design

      >brain rot

    • 3 weeks ago
      Anonymous

      they could accomplish more with less
      as I've said in other places in this thread
      the only important part is that your player creates and executes a plan. they decide they need x y z, so they go get those things.
      smithing stones dont stretch your game out, they just cuck you out of experiencing the full thing.
      only a moron picks up 600 korok seeds. any sane person will close the game before then

      • 3 weeks ago
        Anonymous

        >smithing stones dont stretch your game out, they just cuck you out of experiencing the full thing.

        Exactly.

        • 3 weeks ago
          Anonymous

          >exactly
          >but they are different in a way that destroys your argument

  25. 3 weeks ago
    Anonymous

    option to undo upgrades on weapon
    gives you back 75% of materials used
    fixed

  26. 3 weeks ago
    Anonymous

    incredibly low IQ take

  27. 3 weeks ago
    Anonymous

    True. They had this figured out like 35 years ago. Player finds a new weapon, and it's USABLE right away. No pissing around for hours to get the MAYBE BETTER weapon in a state that's comparable to your current. Nu-devs are such absolute clueless fricking hacks it's unbelievable.

  28. 3 weeks ago
    Anonymous

    It's the best way to control progression without being a gay and just farming till the point you can steamroll since Weapon level far outclasses item scaling.

  29. 3 weeks ago
    Anonymous

    giving them numbers instead of names in elden ring was unbelievably soulless

  30. 3 weeks ago
    Anonymous

    Elden Ring should have had replayable boss fights with a system where you have to spend the boss rememberace to unlock replaying a boss, but with each win you can earn one of a high value drop like top level crafting materials or rune arcs. Set different drop rates for different things, maybe even assign different drops thematically per boss, and ER's end game becomes 10/10.

  31. 3 weeks ago
    Anonymous

    >laughs in PC

  32. 3 weeks ago
    Anonymous

    >Game showers you with dozens of weapons, encouraging you to experiment and use them
    >Barely enough upgrade materials to main more than 2 weapons without the rest just being inferior, discouraging you from using them.
    It’s a shit system. To fix this I usually just main 2 weapons. One somber, one normal.

  33. 3 weeks ago
    Anonymous

    elden ring is so fricking unfun to replay god damn

Your email address will not be published. Required fields are marked *