and yet little utility mostly convenience. the cyclops is also about convenience and with even less utility. both are redundant as you can finish the game with just the hand turbine. it's not a well designed game at the end of the day
See I made like 15 very small bases with just enough power for a moon pool and maxed out radar station. My goal was to have every area of the map visible in the various radar stations. I had 100% mo coverage by the end. My "main" base was at the bottom of the giant volcanic shaft just out of range of the first dragon leviathan down there
My only complaint with this was that they never made a fricking dock for it. I don’t care about recharging it I just want a seamless way to walk to and from my megabase to my sub
they promised this for years since leaving EA and then went silent on it. probably doing it seamlessly was impossible, because of the difficulty in knitting the two independent physics domains without having shit in your base or the sub flip out, as so often happened with the moonpool
a simpler solution would be just to make it a ladder teleport, which they already do for in-base ladders, but they were too lazy even for that kek
>not enough space for a bedroom/office or decorations >barely enough space to add storage spaces >too big too take in the most interesting areas of the map
Also the map renders the use of a mobile base moot. It's better to have a regular base. If the map was about exploring different craters or maps, then it'd make sense to have and expand a mobile base but not in this game.
why do you lie? the bottom floor can be lined with storage cabinets on top of the ones already built in and the caves are big enough to take it all the way to the lava zone
Yeah, maybe cabinets would do but I prefer the proper closets. Also that's still not large enough for decorations but I like your setup.
Are you legit meta autist or something?
You got your answer why this thing exist (in sandbox building game). That's it. And yes of course it is not optimal meta strategy for """"sandboxing"""""".
>not optimal meta strategy
It's not even about the overall strategy though. It doesn't have the speed of the seamoth, the extraction of the prawnsuit, the space of a base. It serves no purpose. Designers should be careful when adding stuff to their game so it does serve a purpose.
>*proceeds talking about META*
I'm talking about the gameplay.
1 year ago
Anonymous
This is sandbox game. The purpose of sub was explained ITT. Few times.
And yes it can hold prawnsuit and seamoth. You're wrong about anything
>Mobile base and home
>not enough space for a bedroom/office or decorations >barely enough space to add storage spaces >too big too take in the most interesting areas of the map
Also the map renders the use of a mobile base moot. It's better to have a regular base. If the map was about exploring different craters or maps, then it'd make sense to have and expand a mobile base but not in this game.
here
Just let it go and take your medication
1 year ago
Anonymous
>Just let it go
Are you able to contribute anything to a conversation beyond that?
1 year ago
Anonymous
Not him but I'm genuinely curious what you consider to be your own contribution after people refuted every complaint you made and you just ignored that.
1 year ago
Anonymous
>ignored
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point.
1 year ago
Anonymous
because your point has been to screech throughout the thread. forget meds, eat a bullet anon.
1 year ago
Anonymous
>I only ignored the battery/power replies
Let's go line by line since you either can't understand what's been clearly addressed or think everyone else is stupid enough to believe you:
>not enough space for a bedroom/office or decorations
Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about how decorations are "subjective" after you brought them up in the first place and were promptly refuted. >barely enough space to add storage spaces
Again as someone else has posted, you can put shitloads of lockers in the bottom storage area, plus there's enough room even for several full cabinets on the main deck. >too big too take in the most interesting areas of the map
You completely ignored the fact that you can navigate all the way down to the containment facility. In fact the only biome you can't take the sub to is the jellyshroom cave. >It's better to have a regular base.
It floors me that you are dead serious when you say this, as if you're assuming that the player either already has a base where they're going, is totally fine with procuring all materials for a base on the spot, or is only ever going to need any of the qualities of a base in places where they know they'll be visiting enough times to require a full-fledged base. What's even worse is that the map design VERY OBVIOUSLY actively encourages having a mobile base that you can carry resources in so that you can stock up nd don't have to worry about going all the way back to the shallows for computer chips or all the way to the deep trenches for aerogel.
Now go ahead and ignore these points too while you backtrack into everything suddenly being subjective despite you being totally fine with making objevtive claims, or better yet just call me an autist because you have nothing substantial to contribute.
1 year ago
Anonymous
>
>ignored
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point. >>I only ignored the battery/power replies >Leteveryone how decorations are "subjective" after you brought them up in the first place and were promptly refuted "subjective" after you brought them up in the first plac
>ignored
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point. >I only ignoreveryone how decorations are "subjective" after you brought them up in the first pac
>ignored
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point. >I only ignored the battery/power replies
Let's go line by line since you either can't understand what's been clearly addressed or think everyone else is stupid enough to believe you:
>not enough space for a bedroom/office or decorations
Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about the spot, or is only ever going to need any of the qualities of a base in .nough times to require a full-fledged base. What's even worse is that the map designelse is stupid enough tveryone how decorations are "subjective" after you brought them up in the first place and were promptly refuted "subjective" after you brought thembedroom and it's borderline insulting that you have the audacity to only start talking abough to believe you: >>not enough space for a bedroom/office or decorations >Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about how decorations are
STOP BEING MEAN TO ME
1 year ago
Anonymous
>STOP BEING MEAN TO ME
Ok fine, I'm sorry anon. If it makes you feel better, I think you look pretty. PRETTY UGLY
1 year ago
Anonymous
>subjective
Yes, I said there's not enough space he said he felt there's enough. That's why I brought up subjetivity. People make different types of bases, see pic related, and what you consider good enough will depend on the player, especially in terms of fluff/decor. >cabinets on the main deck
So again, you have to use the main deck either for storage or customizing it, making the balance between function and form unweildy. >can't take the sub
Do you and others think I literally meant too big as for the jellyshroom cave? They obviously make the caverns large enough to be traversed by the cyclops, but it's still massive and in plenty of areas it's harder to navigate. If the cyclops were bigger or the caves larger, it'd be more fun to navigate. >last point
I don't assume they have other outposts or bases, my point is that the seamoth and the prawn give enough mobility for ressource gathering and the map isn't large enough that it's a bore to go back to your main base to craft stuff. >VERY OBVIOUSLY actively encourages having a mobile base
Specifically to this, if the map were larger, or there were many "islands" seperated by emptiness I'd agree with you but the map is still relatively small where I don't agree at all that it warrants a mobile base.
>bedroom/office or decorations >bedroom
??? >office
??????????? >decorations
?????????????????? >barely enough space to add storage spaces
??????????????????????????????????????????????????????? >too big too take in the most interesting areas of the map
are you just a bad driver? the entrance to the lava zone is huge
!!!
>it has to be the best at one thing otherwise it's useless and doesn't serve a purpose
moron
Being a jack of all trades is the best thing the cyclops aims to do, my point is that it fails at that given the map design and the size of the cyclops.
why do you lie? the bottom floor can be lined with storage cabinets on top of the ones already built in and the caves are big enough to take it all the way to the lava zone
Are you legit meta autist or something?
You got your answer why this thing exist (in sandbox building game). That's it. And yes of course it is not optimal meta strategy for """"sandboxing"""""".
>bedroom/office or decorations >bedroom
??? >office
??????????? >decorations
?????????????????? >barely enough space to add storage spaces
??????????????????????????????????????????????????????? >too big too take in the most interesting areas of the map
are you just a bad driver? the entrance to the lava zone is huge
You're pretty much invisible with silent running (or just turning the engine off until whatever it is fricks off). Allows you to scoot around the leviathan infested zones for fun.
>power runs out quickly
Am I the only person who ever played this game while being able to manage power effectively? I keep seeing morons complain about the cyclops guzzling power but I never once had any issue with it. Even if you go full moron by running silently everywhere and spamming the entirely unnecessary sonar, you can make more power cells than you'll ever use purely out of resources in the shallows and put a locker full of them literally right next to the cells in the sub.
>I keep seeing morons complain about the cyclops guzzling power
some people never noticed that setting up battery chargers in the cyclop would use the sub's cells to recharge the batteries
That would be for powering your own personal tools. I think to answer his question; perhaps most players never bothered with the upgrades beyond the required ones and never carried any spare power cells despite them being incredibly cheap to make. They also might not have tried advancing to automated underground power sources (such as thermal) and so their primary recharge station is far away on the surface using solar.
The convenience of the Cyclops being a mobile storage box is heavily dependent on the individual player. If they're a hoarder like me it will be invaluable, but if they're a perma seahobo then they would not care for it as much.
I would think that seahobos would find even more use for it, since it would mean they wouldn't have to always trek back to the life pod for water and wouldn't need to go through the hassle of building a bunch of one-off bases. The only playstyles I think the Cyclops doesn't effectively compliment are when the player builds numerous bases all over the place and when a returning player is just bee-lining around the map to get what they already know they need and don't bother to build anything at all.
The decoy torpedo has never failed me once in the few times I've had to use it. You obviously want to genocide all the nearby predators with a Seamoth or Prawn if you plan to park for a long time.
I started playing Natural Selection 2.
It's gameplay is an interesting concept but the gunplay is shooting at the ground because the skulks are just so damn fast.
Also I feel that the game is currently alien sided because the aliens always manage to get multiple onos before the marines get even a single exoskeleton.
>why would you want a mobile base
homie there's next to zero reason to have a stationary base in this game
The stationary base is a much comfier place to be, easier to navigate, just better.
and yet little utility mostly convenience. the cyclops is also about convenience and with even less utility. both are redundant as you can finish the game with just the hand turbine. it's not a well designed game at the end of the day
cool i've apparently won at a contest i didnt know we were having
It's not large enough for a proper mobile base and the only place where you can recharge it is hard to navigate.
You can use it as a mobile base but there is no reason too.
See I made like 15 very small bases with just enough power for a moon pool and maxed out radar station. My goal was to have every area of the map visible in the various radar stations. I had 100% mo coverage by the end. My "main" base was at the bottom of the giant volcanic shaft just out of range of the first dragon leviathan down there
100% map coverage*
Yo momma uses it a dildo.
you just need to upgrade the battery
My only complaint with this was that they never made a fricking dock for it. I don’t care about recharging it I just want a seamless way to walk to and from my megabase to my sub
they promised this for years since leaving EA and then went silent on it. probably doing it seamlessly was impossible, because of the difficulty in knitting the two independent physics domains without having shit in your base or the sub flip out, as so often happened with the moonpool
a simpler solution would be just to make it a ladder teleport, which they already do for in-base ladders, but they were too lazy even for that kek
It's the best part of Subnautica. Mobile base and home. Same reason why people want ship interiors in space games
>ship interiors in space games
Name all the games.
starbound
🙁
>Mobile base and home
>not enough space for a bedroom/office or decorations
>barely enough space to add storage spaces
>too big too take in the most interesting areas of the map
Also the map renders the use of a mobile base moot. It's better to have a regular base. If the map was about exploring different craters or maps, then it'd make sense to have and expand a mobile base but not in this game.
>>not enough space for a bedroom/office or decorations
Was for me
>Was for me
Not for me
Yeah, maybe cabinets would do but I prefer the proper closets. Also that's still not large enough for decorations but I like your setup.
>not optimal meta strategy
It's not even about the overall strategy though. It doesn't have the speed of the seamoth, the extraction of the prawnsuit, the space of a base. It serves no purpose. Designers should be careful when adding stuff to their game so it does serve a purpose.
>It's not even about the overall strategy though
>*proceeds talking about META*
just let it fricking go, autist.
>*proceeds talking about META*
I'm talking about the gameplay.
This is sandbox game. The purpose of sub was explained ITT. Few times.
And yes it can hold prawnsuit and seamoth. You're wrong about anything
here
Just let it go and take your medication
>Just let it go
Are you able to contribute anything to a conversation beyond that?
Not him but I'm genuinely curious what you consider to be your own contribution after people refuted every complaint you made and you just ignored that.
>ignored
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point.
because your point has been to screech throughout the thread. forget meds, eat a bullet anon.
>I only ignored the battery/power replies
Let's go line by line since you either can't understand what's been clearly addressed or think everyone else is stupid enough to believe you:
>not enough space for a bedroom/office or decorations
Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about how decorations are "subjective" after you brought them up in the first place and were promptly refuted.
>barely enough space to add storage spaces
Again as someone else has posted, you can put shitloads of lockers in the bottom storage area, plus there's enough room even for several full cabinets on the main deck.
>too big too take in the most interesting areas of the map
You completely ignored the fact that you can navigate all the way down to the containment facility. In fact the only biome you can't take the sub to is the jellyshroom cave.
>It's better to have a regular base.
It floors me that you are dead serious when you say this, as if you're assuming that the player either already has a base where they're going, is totally fine with procuring all materials for a base on the spot, or is only ever going to need any of the qualities of a base in places where they know they'll be visiting enough times to require a full-fledged base. What's even worse is that the map design VERY OBVIOUSLY actively encourages having a mobile base that you can carry resources in so that you can stock up nd don't have to worry about going all the way back to the shallows for computer chips or all the way to the deep trenches for aerogel.
Now go ahead and ignore these points too while you backtrack into everything suddenly being subjective despite you being totally fine with making objevtive claims, or better yet just call me an autist because you have nothing substantial to contribute.
>
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point.
>>I only ignored the battery/power replies
>Leteveryone how decorations are "subjective" after you brought them up in the first place and were promptly refuted "subjective" after you brought them up in the first plac
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point.
>I only ignoreveryone how decorations are "subjective" after you brought them up in the first pac
I only ignored the battery/power replies, they have good points. I only upgraded the modules not the batteries. Decorations are subjective, I like the other guy's setup but it's still too small for me. Mobile base, I argued why it doesn't work with the map design and his reply was to call me an autist instead of adressing my point.
>I only ignored the battery/power replies
Let's go line by line since you either can't understand what's been clearly addressed or think everyone else is stupid enough to believe you:
>not enough space for a bedroom/office or decorations
Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about the spot, or is only ever going to need any of the qualities of a base in .nough times to require a full-fledged base. What's even worse is that the map designelse is stupid enough tveryone how decorations are "subjective" after you brought them up in the first place and were promptly refuted "subjective" after you brought thembedroom and it's borderline insulting that you have the audacity to only start talking abough to believe you:
>>not enough space for a bedroom/office or decorations
>Another anon specifically posted a bedroom and it's borderline insulting that you have the audacity to only start talking about how decorations are
STOP BEING MEAN TO ME
>STOP BEING MEAN TO ME
Ok fine, I'm sorry anon. If it makes you feel better, I think you look pretty.
PRETTY UGLY
>subjective
Yes, I said there's not enough space he said he felt there's enough. That's why I brought up subjetivity. People make different types of bases, see pic related, and what you consider good enough will depend on the player, especially in terms of fluff/decor.
>cabinets on the main deck
So again, you have to use the main deck either for storage or customizing it, making the balance between function and form unweildy.
>can't take the sub
Do you and others think I literally meant too big as for the jellyshroom cave? They obviously make the caverns large enough to be traversed by the cyclops, but it's still massive and in plenty of areas it's harder to navigate. If the cyclops were bigger or the caves larger, it'd be more fun to navigate.
>last point
I don't assume they have other outposts or bases, my point is that the seamoth and the prawn give enough mobility for ressource gathering and the map isn't large enough that it's a bore to go back to your main base to craft stuff.
>VERY OBVIOUSLY actively encourages having a mobile base
Specifically to this, if the map were larger, or there were many "islands" seperated by emptiness I'd agree with you but the map is still relatively small where I don't agree at all that it warrants a mobile base.
!!!
Being a jack of all trades is the best thing the cyclops aims to do, my point is that it fails at that given the map design and the size of the cyclops.
>it has to be the best at one thing otherwise it's useless and doesn't serve a purpose
moron
why do you lie? the bottom floor can be lined with storage cabinets on top of the ones already built in and the caves are big enough to take it all the way to the lava zone
Are you legit meta autist or something?
You got your answer why this thing exist (in sandbox building game). That's it. And yes of course it is not optimal meta strategy for """"sandboxing"""""".
>bedroom/office or decorations
>bedroom
???
>office
???????????
>decorations
??????????????????
>barely enough space to add storage spaces
???????????????????????????????????????????????????????
>too big too take in the most interesting areas of the map
are you just a bad driver? the entrance to the lava zone is huge
>take it down to the lava area
>*thump*
Mobile base for the endgame and deepest part of the map. Theres no other reason to use it.
Also that you're straight required to make it to beat the game.
because big sea creatures are scary
don't they still destroy it
it has a electrified field upgrade for defence and decoy rockets to make them shoo away
Just turn off the engine until the baddies go away.
You're pretty much invisible with silent running (or just turning the engine off until whatever it is fricks off). Allows you to scoot around the leviathan infested zones for fun.
I like driving the cyclops.
I always put a coffee machine in the control room, and give myself a little cup of coffee before taking the helm.
It would be fine if the environment you were expected to use it in were a bit more open and played to its strengths.
>power runs out quickly
Am I the only person who ever played this game while being able to manage power effectively? I keep seeing morons complain about the cyclops guzzling power but I never once had any issue with it. Even if you go full moron by running silently everywhere and spamming the entirely unnecessary sonar, you can make more power cells than you'll ever use purely out of resources in the shallows and put a locker full of them literally right next to the cells in the sub.
>I keep seeing morons complain about the cyclops guzzling power
some people never noticed that setting up battery chargers in the cyclop would use the sub's cells to recharge the batteries
That would be for powering your own personal tools. I think to answer his question; perhaps most players never bothered with the upgrades beyond the required ones and never carried any spare power cells despite them being incredibly cheap to make. They also might not have tried advancing to automated underground power sources (such as thermal) and so their primary recharge station is far away on the surface using solar.
The convenience of the Cyclops being a mobile storage box is heavily dependent on the individual player. If they're a hoarder like me it will be invaluable, but if they're a perma seahobo then they would not care for it as much.
I would think that seahobos would find even more use for it, since it would mean they wouldn't have to always trek back to the life pod for water and wouldn't need to go through the hassle of building a bunch of one-off bases. The only playstyles I think the Cyclops doesn't effectively compliment are when the player builds numerous bases all over the place and when a returning player is just bee-lining around the map to get what they already know they need and don't bother to build anything at all.
>got exchanged for this
how the frick did they manage to make it 10x worse
I hate that they removed the truck's ability to slither and we get this thing that gets stuck every damn time you need to turn
Nignautica: Below human looks like shit.
Launching the prawn suit from the cyclops into a trench is never not fricking awesome
Driving the cyclops is the best part of the game frick you
I makes bases and outposts whenever I play Subnautica. I've never beaten it. I've never even been to lost river.
It exists because frick you its rad.
More games need to just put in shit because it's rad.
>Gets its ass destroyed by single sand shark
>Torpedos are not feasible. Only forcefield is the only feasible defense.
>Attracts titan attacks
Dont forget that. Really it's only function is allowing you to go deeper to finish the game and carry the prawn suit to allow you to go deeper.
Cyclops is durable as hell and you literally just need to turn off the engine to get leviathans to leave.
The decoy torpedo has never failed me once in the few times I've had to use it. You obviously want to genocide all the nearby predators with a Seamoth or Prawn if you plan to park for a long time.
I love my Seamoth
Its fricking cool thats why.
so you can clip through the bottom of the floor of the sub and fall to your probable death as though in air
never played this game but heard about it a few times. is it worth buying?
I started playing Natural Selection 2.
It's gameplay is an interesting concept but the gunplay is shooting at the ground because the skulks are just so damn fast.
Also I feel that the game is currently alien sided because the aliens always manage to get multiple onos before the marines get even a single exoskeleton.