SMT: DDS

Is it one of the greats of the genre?

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  1. 4 weeks ago
    Anonymous

    it's definitely one of their coolest spinoffs, tied with devil survivor 1 for me

  2. 4 weeks ago
    Anonymous

    they should re-release these so more people can play them. they're great.

    • 4 weeks ago
      Anonymous

      And drown in a sea of DDS threads plagued by futatrash and foothomosexualry?

  3. 4 weeks ago
    Anonymous

    Nocturne is the only good SMT game though

    • 4 weeks ago
      Anonymous

      Noctune isn't even top 5

    • 4 weeks ago
      Anonymous

      I didn't play DDS1 but I played 2, got bored 10 hours in. it was better than Nocturne though. SMT III is the most overrated pile of shit ever made.

  4. 4 weeks ago
    Anonymous

    I want a remaster of this bad.
    I have both downloaded on my PS3 stil, but I know as soon as I start a run they'll finally announce it.

    • 3 weeks ago
      Anonymous

      Tell you what, when I finish my run of NWN2 I'll do this for you. Nocturne HD got announced the week after my emulated replay got softlocked in the hospital after beating Metatron.
      I'll beat DDS1, get like three quarters through DDS2 and they'll announce the remaster. They announced SMTV-V the actual night after I started emulating that as well.

      • 3 weeks ago
        Anonymous

        >umitroony poster delusions

  5. 3 weeks ago
    Anonymous

    Jinana...

    • 3 weeks ago
      Anonymous

      Is underated cute tied with Argilla dressed as Sera.

  6. 3 weeks ago
    Anonymous

    Just tell me whether it's superior to Nocturne without acting biased and I'll play

    • 3 weeks ago
      Anonymous

      Depends. It's much more story heavy, and the plot heavily takes from Buddhist and Hindu mythology, and uses the references in an organic way. Character writing and voice acting is great too. It has the exact same battle system, but instead of demon fusion it has a more generic RPG progression system called the Mantra tree.

    • 3 weeks ago
      Anonymous

      I think so, but it depends whether you prefer demon collection and fusion autism or you want a core cast of characters you can rotate between and munching on enemies for funny juice to unlock new skills.

    • 3 weeks ago
      Anonymous

      it's more like final fantasy and is more accessible as everyone just does their own thing, nocture is more smt but also more accessible, I always like dds better it's a 2 part game, nocturne was good but you have to know what demons to recruit to make certain fusions for bosses otherwise it makes the game harder than it needs to be which I never liked
      neither are as accessible as persona but that ended up just becoming a dating simulator or whatever

      • 3 weeks ago
        Anonymous

        >nocturne was good but you have to know what demons to recruit to make certain fusions for bosses otherwise it makes the game harder than it needs to be which I never liked

        I'm starting to understand why I couldn't figure out why I didn't like Nocturne immediately, whereas I enjoyed Fear and Hunger Termina, which is arguably harder, more unfair, more random and more trial and error.

        ...I think I REALLY despise games where its simultaneously so simple that all you really need is to "know" but also somehow incredibly punishing, but most importantly ARBITRARILY punishing if you simply don't know.

        Maybe I'm wrong about Termina. Maybe it's actually a fair game. Because somehow despite saves literally requiring a price, healing literally needing to find a recipe to obtain, and a bunch of other weird punishing and cruel mechanics...I have a lot of fun figuring out the game.

        Whenever I bring this up in SMT threads, I just get dismissed as filtered becauseGanker can never have an actual real conversation, especially if it threatens a shallow core belief of there's. But yeah. Just thinking outloud. I still don't quite know the answer, I don't know many people that have played both Termina and Nocturne, let alone people that have played both and didn't like Nocturne. Based on some 3x3s I've seen that are similar to mine, I SHOULD like Nocturne but who knows. It's not like I gave it much of a chance. I got triggered when I randomly got one shot critted by an enemy in the tutorial and realized the game was random arbitrary trial and error bullshit that I didn't want to deal with.

        • 3 weeks ago
          Anonymous

          I dont blame you. Nocturne is designed in way you constantly fuse new demons and make new party. Nocturne is mostly preparation, but execution does matter somewhat as well.

          • 3 weeks ago
            Anonymous

            >Nocturne is mostly preparation, but execution does matter somewhat as well.

            See. That's the thing. Termina is literally turn based too. The only difference Is that enemies feel like a little puzzle to solve with the tools you have available. And once you've solved it. You've got a reliable answer for the time being, it feels like genuine progress. It's hard to explain, but the analogy I always use is that Termina feels like an abusive relationship. You know why abuse victims never leave? Because the type of love that comes after pain, is such a "strong" love that it's almost addictive, your abuser is both the dark tunnel, and the light at the end of it. The person that beats you, and the one that loves you. It's a toxic cycle, when you've been beaten, all you'll want is to be loved, and when your abuser gives you that, it makes you dependent on them. Yeah, it sounds stupid, since you can just leave and get love somewhere else, but my theory is that when you become engrossed in that cycle, your perception sort of narrows, and also that the type of love you get right after pain, is a unique love that feels very special and strong.

            Okay I rambled a bit. But here's an example:

            In Termina, there are like 2 enemies I can think of off the top of my head that absolutely frick you up if you try to fight them.

            A pig mask dude in the town, and a priest dude in the mayors mansion.

            When I learned that I could fricking bait these dudes into a bear trap. The type of euphoria I felt is unmatched. Because bear traps cut off their legs immediately, and once that happens, you can target their head and immediately one shot them. It's so simple, but feels so rewarding when you're getting fricked by literally everything. I think Termina gives you that sliver of REAL hope, that you can always do something if you just find it. That keeps me coming back. Because if we return to the abusive relationship example. If your abuser is cutting off your fingers. You're leaving.

      • 3 weeks ago
        Anonymous

        >nocturne was good but you have to know what demons to recruit to make certain fusions for bosses otherwise it makes the game harder than it needs to be which I never liked

        I'm starting to understand why I couldn't figure out why I didn't like Nocturne immediately, whereas I enjoyed Fear and Hunger Termina, which is arguably harder, more unfair, more random and more trial and error.

        ...I think I REALLY despise games where its simultaneously so simple that all you really need is to "know" but also somehow incredibly punishing, but most importantly ARBITRARILY punishing if you simply don't know.

        Maybe I'm wrong about Termina. Maybe it's actually a fair game. Because somehow despite saves literally requiring a price, healing literally needing to find a recipe to obtain, and a bunch of other weird punishing and cruel mechanics...I have a lot of fun figuring out the game.

        Whenever I bring this up in SMT threads, I just get dismissed as filtered becauseGanker can never have an actual real conversation, especially if it threatens a shallow core belief of there's. But yeah. Just thinking outloud. I still don't quite know the answer, I don't know many people that have played both Termina and Nocturne, let alone people that have played both and didn't like Nocturne. Based on some 3x3s I've seen that are similar to mine, I SHOULD like Nocturne but who knows. It's not like I gave it much of a chance. I got triggered when I randomly got one shot critted by an enemy in the tutorial and realized the game was random arbitrary trial and error bullshit that I didn't want to deal with.

        This would all be easily solvable if fusion worked like in devil survivor where you can see which demons are fusable at all times even if you don't have sny of their components.
        Though that being said Nocturne is pretty easy and none of the bosses are hard once you get a decent physical skill on demifiend.

    • 3 weeks ago
      Anonymous

      Combat is similar to Nocturne except you have regular party members (that you unlock skills for) instead of demons. Personally the demon recruitment/fusion is a major appeal so the combat isn't as interesting without it, but it's still serviceable. It's definitely a lot more story heavy, soundtrack is better too.

  7. 3 weeks ago
    Anonymous

    i always wanted to get into the shin megami tensei games but i dont know where to start

    • 3 weeks ago
      Anonymous

      SMT IV is a good place

    • 3 weeks ago
      Anonymous

      Nocturne and IV are the common starting points.

    • 3 weeks ago
      Anonymous

      V or Nocturne are the best starting points

    • 3 weeks ago
      Anonymous

      I started with Devil Survivor (DS) and it made me play a bunch of SMT games while still being one of my favorites. Although I came from playing FE6 and was looking for a game to kinda scratch that itch.

  8. 3 weeks ago
    Anonymous

    Great series, but Raidou still has my heart.

    The artstyle and effects of PS2 era SMT was unmatched

  9. 3 weeks ago
    Anonymous

    The story and soundtrack are peak.

  10. 3 weeks ago
    Anonymous

    Honestly DDS2 kind of shit the bed.

    • 3 weeks ago
      Anonymous

      What makes you say that? I think it's pretty good.

      • 3 weeks ago
        Anonymous

        It dropped the interesting cyber hinduism aesthetic for weird drama about the dead people the AIs were modeled on. Also the constant loss of party members was a pain. The sun was a very neat zone but most of the game is pretty aesthetically dull even compared to DDS and earlygame is only memorable for the bosses like the cannibal rape horse and the karma society moron squad.

    • 3 weeks ago
      Anonymous

      It dropped the interesting cyber hinduism aesthetic for weird drama about the dead people the AIs were modeled on. Also the constant loss of party members was a pain. The sun was a very neat zone but most of the game is pretty aesthetically dull even compared to DDS and earlygame is only memorable for the bosses like the cannibal rape horse and the karma society moron squad.

      totally agree
      I think 1 isn't even that good compared to other SMT games but at least it has a lot of cool shit
      2 felt all over the place

    • 3 weeks ago
      Anonymous

      2 had way worse dungeons and a way more boring world and story. The only good part is the last dungeon

    • 3 weeks ago
      Anonymous

      Mechanically DDS2 is superior because it fixes up all the issues I have with DDS1 but that's a given. From the atmosphere, soundtrack, narrative and pacing DDS1 reigns supreme.
      >dat postgame

    • 3 weeks ago
      Anonymous

      Writing wise I agree, but that's because the writer they originally hired left the project, and Tadashi was stuck working with leftovers.
      There's a reason you try to only have one person doing the main story, and DDS is a good example of what happens when you don't.

  11. 3 weeks ago
    Anonymous

    Yes and it deserves a remake.
    Hurry the duck up Hashino, I don't want a DDS remake with P5 bullshit.

  12. 3 weeks ago
    Anonymous

    >posting since 2006
    >this place has become so insufferable that even a homosexual like me who used to troll about mass effect no longer being exclusive is dust in the wind
    >people recommend alt-chans but they're all trash
    might have to go to fricking reddit because at least there they ban chinkcels and indiancels spamming cuck shit on their video game boards.

    hope you all get beheaded

    • 3 weeks ago
      Anonymous

      Black, what? This is a great thread where people are actually discussing video games without shitposting or baiting.

      • 3 weeks ago
        Anonymous

        I posted in the wrong thread, genuine accident. who cares though

        • 3 weeks ago
          Anonymous

          schizo

  13. 3 weeks ago
    Anonymous

    Would be a lot cooler if it featured Dante from the Devil May Cry series.

  14. 3 weeks ago
    Anonymous

    >it's an indie tryhard grimderp fan drops an essay episode

  15. 3 weeks ago
    Anonymous

    Decent game but suffers from the standard SMT problems.
    Great atmosphere, tone, music, setting etc.
    But the gameplay is a tedious, cheap, repetitive, RNG shitshow.

    • 3 weeks ago
      Anonymous

      >t. idiot who slampicked opposite element trees and never bothered with death/ailment resistance

  16. 3 weeks ago
    Anonymous

    Pretty good. The ost of the 2nd part is a complete banger.

  17. 3 weeks ago
    Anonymous

    >finish replaying strange journey
    >am reminded why it's my favorite game ever

    • 3 weeks ago
      Anonymous

      Which ending did you get?

      • 3 weeks ago
        Anonymous

        Think gonna go for a chaos or Law rerun on NG+

        • 3 weeks ago
          Anonymous

          Law is fun, you get Seraph for free and cooperate with angels to kill Mother Harlot (I think that quest is doable on Neutral before the alignment lock) and take over Horologium.

          • 3 weeks ago
            Anonymous

            Law it is then.
            Can also get my girl Scathach while I'm at it.

    • 3 weeks ago
      Anonymous

      What's so good about Strange Journey? Not trying to start an argument or anything, I just don't find it as enjoyable as a lot of the other SMT games and can't see the appeal that makes people say it's the best one.

      • 3 weeks ago
        Anonymous

        The setting and hard-scifi tone is excellent and it has the best level design and team building of any of the first person auto-battler games

      • 3 weeks ago
        Anonymous

        The fact that it isn't set in fricking Tokyo for starters

      • 3 weeks ago
        Anonymous

        it appeals to dungeon crawling autists and that's it
        most of it is par for the course for a SMT game
        co-op kind of sucks compared to press turn and locking the maximum damage (and demons because of it) behind alignment is fricking stupid
        it's nice they tried something new while going back to their routes by I just don't find it as enjoyable as other entries

      • 3 weeks ago
        Anonymous

        I have it my favorite because
        >great story
        >a lot of good content
        >great balancing (reflect shenanigans aside)
        >fun mechanics for the most part (looking at source skill rerolling and inheritance)
        >damn near perfect level design
        >outstanding soundtrack
        >interesting puzzles that are also integrated in the level design
        >great art
        The only real boring part of the game imo is Eridanus because it drags on for waaay too long and even then it's the hub to some of the better missions in the game.

      • 3 weeks ago
        Anonymous

        I don't get popularity of SJ either, every hour of SJ I've played I was thinking that I could be playing EO instead and actually having fun.

  18. 3 weeks ago
    Anonymous

    It's good, but I think I like it less than most. Not as fun to play as Nocturne and despite the increased focus on the story, I don't think it has very engaging writing, and that becomes even more true in the sequel. I think it has some of Kaneko's best work and some of Meguro's, and even if I don't think it's as enjoyable as a mainline SMT mechanically, it still is pretty fun. Good setting too, at least for the first game.

  19. 3 weeks ago
    Anonymous

    No. It's super average

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