SMT Nocturne

Finished picrelated yesterday. What a fricking fantastic game. Must've been a nightmare clearing it without being able to choose demon fusion skills.

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  1. 2 years ago
    Anonymous

    You'd think but usually what happens is you re-roll until you get at least some of the skills you need and you don't need the buffer. DF also your main damage dealer so ultimately you have full control of the character that most matters. Dante not having Pierce in original US release was a bigger problem because you couldn't have anyone but DF harm Lucy which made the fight really slow unless you grinded to level 94 for Metatron so you could get pierce on

    • 2 years ago
      Anonymous

      Dante didn't even exist in the original US release. And in Maniax (where he appeared), there's a demon with Pierce you can use as fusion fodder.

      • 2 years ago
        Anonymous

        Maniax is the original US release, anon. Only Japan got the original version of the game. The demon you could use for Pierce was Girimehkala which was locked behind a door you needed to fuse Metatron for hence grinding to level 94

      • 2 years ago
        Anonymous

        Yes he did?
        He was all over the ads!!!
        AND ON THE BOX AS A YE OLDE Ganker MEME!

    • 2 years ago
      Anonymous

      Like said, it wasn't so bad. It's definitely an easier time with selectable skills, but mostly time-wise. It does feel like a god-send for hard runs, and justified as well considering the bullshit the game can feel like throwing your way. Hard still remains my preferred way to play though, it ends up being very rewarding to prepare for and avoid high risk situations or surviving those ambush encounters with barely a sliver of health left. The only complaint I'm really have for hard mode is the triple cost for everything, since it just ends up being a punishment on the reliance of items over demon power mostly, favoring grinding for levels rather than clever or prudent item usage. Good planning on demon fusions gets around the major pains at least. I definitely recommend a hard playthrough to anyone that enjoyed normal mode but wants a bit of a fresh twist.

    • 2 years ago
      Anonymous

      >grinded to level 94
      heh, yeah, what loser would even go past 99.

  2. 2 years ago
    Anonymous

    you didnt beat the game

  3. 2 years ago
    Anonymous

    Is there a crack yet?

  4. 2 years ago
    Anonymous

    >What a fricking fantastic game.
    Hell no.
    https://controlc.com/1ef69278
    Educate yourself.

    • 2 years ago
      Anonymous

      based token contrarian shitting on others pleasure

    • 2 years ago
      Anonymous

      Extreme autism

    • 2 years ago
      Anonymous

      I could respond a bit more in-depth here, but this reeks of a post that is going to be reposted regardless of a rebuttal, but I'll mention some issues I have with it. For one, there's some highly subjective opinions that don't apply to other players, and on the other there are ones that are rooted in such familiarity with the game/series to the degree that the person complaining either played it to shit or read a walkthrough. 'Bosses too easy, just do X strat' is reliant on prior knowledge of said boss and the capacity to actually act on said knowledge. Meaning, for this to be a valid approach one has to have knowledge of the power of buffs/debuffs and the forethought to bring that shit with you or the capacity to slot it in at a whim, that is to say the macca to fuse a decent enough demon to accomplish said strategy. This is a repeat-playthrough problem or a walkthrough problem. EO suffers from a similar problem of the games being fantastically abusable with prior knowledge of weaknesses and powerful strats. Just toss a solo ninja in EO3, or spam abilities with a ninja/zodiac combo removing TP costs.
      Agility being worthless is an interesting take seeing as the main reason I put levels in it at all is to not be ass-last in the turn order, something that matters a lot. Strength being bad until the end is weird, seeing as good dividends come in at about mid-game and growing stronger from there. It might be less strong than magic, but it's an investment that pays off later. The items that allow for analyzing enemies is only as good as the versatility of the team you built. If you can't act on a weakness, then there effectively is not weakness. It rewards a broad build of versatility. Hard mode being bad is something I disagree with. Could be done better, but not bad, the only thing I agree with on that sentiment is the money cost increase, since it only encourages grinding of either money or levels. I would go on, but character limit.

      • 2 years ago
        Anonymous

        str you only need to 24 to grab gaea for deathbound, which is a skill that scales with hp. turn order doesn't matter in most cases since you can get around any issue with appropriate turn passes and sometimes you don't actually want demifiend going first. and if you are concerned about it, most stats are so worthless you'll be pumping agi by late game just because there's nothing else to invest in.

        Playing V will make you realize how dogshit Nocturne is.

        V is a perfect circle with Nocturne both in story and in absolutely asinine gameplay decisions.

        • 2 years ago
          Anonymous

          Not going first is usually fine or even good, but going last is an active detriment, especially in HM, where a miss or similar things might whip you immediately if you can't use an item to bail you out. Going last is only completely fine if you know the enemies weakness and have enough demons on the field to make use if it to get two full rounds of combat for every participant. Therefore, agility is good regardless of accuracy issues. Pumping strength beyond 24 still scales non-weapon skills, no? Either way, playing on HM is going to make me focus more on vitality anyway to have a higher chance of surviving those oh-shit moments, but strength served me well on my first playthrough of it.

          • 2 years ago
            Anonymous

            it's better to have demi go second (ideally) or fourth so that you always have an efficient turn pass to him. if he's first and consumes a press turn on a debuff or item, you're down to 3 turns while if he's second and you pass, he consumes half a turn and you're at 3 turns for the 3rd demon. going fourth is similar: pass (3.5) > second uses (3) > pass (2.5) > fourth uses. it's just a reality of the press turn system and you see the same behavior in efficient play in V. it's just not worth keeping up on when str, mag, and vit are more important for half the game.
            deathbound is the best damage skill in the game and it's not even close. it shreds even things with phys resist and makes the tower a joke. level matters more for non-weapon skill scaling and the only non-weapon skill that can compete is freikugel. it's only for cheesing noah's gimmick and practically requires grinding to get.
            >mfw gaea rage is a trap that consumes the most hp on use and it's objectively worse than deadly fury as an AoE, less base damage and crit

            • 2 years ago
              Anonymous

              I rarely run a setup where he's first, but if he is I usually just pass that turn. I value having as many demifiend turns as I can during HM because of the versatility of his kit compared to any other demon, even if that means a wasted turn.

      • 2 years ago
        Anonymous

        >there's some highly subjective opinions
        There aren't any.

        >apply to other players

        >casuals
        >relevant
        When?

        >there are ones that are rooted in such familiarity
        Yes, only people who understand the systems in and out know what they are talking about.

        >Bosses too easy, just do X strat' is reliant on prior knowledge
        Please explain how Taunt -> Repel is some kind of "deep" hidden strat when the game actively displays the skill information + fully available in the manual, and creams everything in the game but Lucy.

        NOTE: gameplay is inherently "knowledge based".

        >the capacity to actually act on said knowledge

        >you need motor functions to play video games
        No way.

        >one has to have knowledge of the power of buffs/debuffs

        >you have to use tools in a video game
        Woah. Too bad they are one of the only useful ones in a sea of utter shit.

        >forethought to bring that shit with you
        Uility is always important in a video game, is this a joke. Anyone who isn't an idiot experiments with individual systems and discovers.

        >the capacity to slot it in at a whim
        Fog Breath/War Cry are free slots.

        >is to say the macca to fuse
        There is no issue with Macca, the Amala tunnels, general battles, and selling worthless shit drowns you.

        >a decent enough demon

        >Repel
        >mattering to anything but high MP
        >Fiends
        >not trivializing the game
        No.

      • 2 years ago
        Anonymous

        >repeat-playthrough problem
        This some kind of casual babble when they play a game once and then drop it.

        >EO suffers from a similar problem
        EO doesn't pigeon hole you into having a single optimal output by openly admitting the mechanics within are trash. Which is a Press-Turn exclusive problem.

        >being fantastically abusable
        With multiple different solutions.

        >Just toss a solo ninja in EO3, or spam abilities with a ninja/zodiac combo removing TP costs
        Which comes with its own select problems to maintain.

        >Agility being worthless is an interesting take
        No, the stat could just be useful instead.

        >I put levels in it at all
        A waste of time.

        >not be ass-last in the turn order
        Which doesn't matter in the slightest when there's free 8 turns. The only thing that Demi-Fiend does is spam Force during mobs in the first half, before spamming Focus -> [strongest physical] within a rotation. And if you really wanted first, you have stat boosters.

        >being bad until the end is weird
        STR being shit is objectively correct. That's a hardcoded fact in the game.

        >come in at about mid-game
        And are worse than VIT. Scaling off Level + Stat doesn't compare to scaling off pure HP% which caps faster.

        >It might be less strong than magic
        aka it's shit for most of the game.

        >s an investment that pays off later.
        Yes. Mag into Vit into STR is the only "build" that matters.

        >is only as good as the versatility of the team you built
        There's no reason to not select all four elements other than being an idiot.

        >If you can't act on a weakness
        You can.

        >there effectively is not weakness.
        Yes there is, it's right there on the screen for the player to see.

        • 2 years ago
          Anonymous

          STR was very strong though. Focus into Divine shot two shot most non-phys resistant bosses. Deathbound and Deadly Fury worked great as well.

          • 2 years ago
            Anonymous

            >Divine shot
            The first good physical dealing skill. That doesn't make up for the half of the game, or far lower caps.

            • 2 years ago
              Anonymous

              Idk man, I got through just fine with focus and normal attacks. My Demi-Fiend didn't have a single magic attack and I had a blast. My party for the mid-game was mostly Daisojou, Hell Biker and whatever demon I fused pixie into. I think she was a Cerberus when I got the uber pixie.

            • 2 years ago
              Anonymous

              Idk man, I got through just fine with focus and normal attacks. My Demi-Fiend didn't have a single magic attack and I had a blast. My party for the mid-game was mostly Daisojou, Hell Biker and whatever demon I fused pixie into. I think she was a Cerberus when I got the uber pixie.

              Strength worked fine for me too, normal attacks or the occasional berserk with suku up does good enough damage.

              • 2 years ago
                Anonymous

                Idk man, I got through just fine with focus and normal attacks. My Demi-Fiend didn't have a single magic attack and I had a blast. My party for the mid-game was mostly Daisojou, Hell Biker and whatever demon I fused pixie into. I think she was a Cerberus when I got the uber pixie.

                >i-it's not shit!
                You're moronic and nothing will change that. MAG factually has more base damage and peaks earlier. VIT caps faster and has better scaling. Both delete mobs more efficiently (90% of the fricking game), works on Focus and elemental boosters, has easier access, has objectively better damage.

              • 2 years ago
                Anonymous

                You get a lot more endurance out of a STR build.
                By endurance I mean being able to continue to defeat demon after demon without spending items, or needing to go to the nearest terminal to replenish MP.
                That's why it takes longer to peak, because in the early game, you don't have demons that can replenish your MP.

                >Your demons won't have MP anyways
                You can have more demons

              • 2 years ago
                Anonymous

                >You get a lot more endurance out of a STR build.
                This doesn't even make sense.

                > to defeat demon after demon without spending item
                Like VIT and MAG does.

                >or needing to go to the nearest terminal to replenish MP
                Like VIT and MAG does.

                >That's why it takes longer to peak,
                Because when making Nocturne Atlus when full moron and overcorrected on Magic being shit from II so they buffed it overly, but changed their mind halfway; so mixed the formulas to start decreasing damage output on higher levels. While forcing STR to scale linearly based off Level and a small portion of the actual stat.

      • 2 years ago
        Anonymous

        >rewards a broad build of versatility

        usually take no effort in setting up and being kept up for a large number of reasons and they lead to boring scenarios. You always get the four simple elements and a physical attack, with that you can apply physical/magical Target All
        It doesn't.

        >Hard mode being bad
        Which it is.

        >something I disagree with
        Not liking facts =/= changing reality.

        >Could be done better
        It should have been good in the first place considering it only appears in a fricking re-release with more development time.

    • 2 years ago
      Anonymous

      >oh you like this game?
      >well guess what, I found something saying game bad, bet you feel real stupid now
      pic rel, you should

    • 2 years ago
      Anonymous

      Yeah, TL;DR cupcakes.

  5. 2 years ago
    Anonymous

    >Must've been a nightmare clearing it without being able to choose demon fusion skills.
    work on my emulator

  6. 2 years ago
    Anonymous

    Nice, it's indeed a great game. You should try SMTV if you haven't already. It takes place in the same universe and the DLC really ties Nocturne and V together (pic related).

    • 2 years ago
      Anonymous

      Playing V will make you realize how dogshit Nocturne is.

      • 2 years ago
        Anonymous

        No, it actually made me appreciate Nocturne more.

      • 2 years ago
        Anonymous

        V is good though

        • 2 years ago
          Anonymous

          And Nocturne isn't.

      • 2 years ago
        Anonymous

        Nah, 3 still edges out V for me. That said, if they had removed level scaling and buffed bosses to compensate, it'd be the best in the series imo.

        • 2 years ago
          Anonymous

          >level scaling
          Like Nocturne.

          >buffed bosses to compensate
          They did, that's why they have bloated HP.

          • 2 years ago
            Anonymous

            I don't remember Nocturne having level scaling anywhere near V. V is the only game in the series where I've noticed bosses effectively unable to damage you if you are over-leveled.

            >They did, that's why they have bloated HP.
            Except for the superbosses they only have bloated HP due to your damage being scaled down.

            • 2 years ago
              Anonymous

              >remember Nocturne having level scaling
              Because you don't know anything about the games you're talking about.

              >V is the only game in the series

              >large portion of Atlus games
              >only one
              moronbro....

              >effectively unable to damage you
              Because of high VIT.

              >Except for the superbosses
              Every boss in the game from Hydra onwards has bloated HP.

    • 2 years ago
      Anonymous

      >It takes place in the same universe
      Does it really? Which ending does it follow? Also how? There were like 5 humans in 3.

      • 2 years ago
        Anonymous

        I think it follows the TDE of Nocturne

        • 2 years ago
          Anonymous

          How? That ending has even less humans.

          • 2 years ago
            Anonymous

            I'm not a loremaster, so i'm not 100% sure, most of the theories come from YHVH being dead at the hands of Lucy & Lucy knowing a bunch of Demi-Fiends moves if you do the true ending of V.

          • 2 years ago
            Anonymous

            YVYH revived Tokyo before Lucifer and Demi Fiend killed him. This was addressed.

            • 2 years ago
              Anonymous

              I don't remember them addressing that in 3 at all except the one ending that resets everything so you are objectively wrong.

              • 2 years ago
                Anonymous

                It was addressed in V, moronic homosexual.

          • 2 years ago
            Anonymous

            SMT V takes place in another Earth in the Amala Network. After the world is destroyed in TDE start Armageddon where they destroy countless Kagutsuchi until they can get at YHVH. V takes place in the world left behind after that battle

            • 2 years ago
              Anonymous

              >SMT V takes place in another Earth in the Amala Network.
              It is specifically the one from Nocturne. All the locations ate the same, black frost said he owned kabukichou or whatever and you revive the angels in 5 exactly where you kill them in 3. It is nocturne's dead kagutsuchi.

              • 2 years ago
                Anonymous

                No it's not. The Fiends all talk about how they traveled from another world with Demifiend. Demons have a shared memory whenever they reincarnate, the events Blackfrost and company talk about did happen to them but on a different Earth.

            • 2 years ago
              Anonymous

              > After the world is destroyed in TDE start Armageddon where they destroy countless Kagutsuchi until they can get at YHVH. V takes place in the world left behind after that battle
              Also in the neutral ending, the battle still happens, although with a weaken Hitoshura.

    • 2 years ago
      Anonymous

      It doesn't take place in the same universe, it takes place in the same setting. V's Earth is literally a different universe than Nocturne's, but the battle between Lucifer and YHWH extends to all universes, so the ramifications of Lucy's win in Nocturne is able to be felt in V.
      The implication has always been that ALL SMT games (and the spinoff series) exist in the same multiversal setting, just different universes. V was just surprising because it used direct continuity from another universe to inform its plot direction.

  7. 2 years ago
    Anonymous

    Great game I remember how hyped I was ,seeing the trailer for the remaster. When the remaster came out in japan, I decided to just emulate it. The game was really good, but there a bunch of inconveniences, like no skill selection. I beat the game before , the remaster came to the west.

  8. 2 years ago
    Anonymous

    What were your favorite demons?

    The ones I liked were Hell Biker, Black Frost, Shiki- Ouji, Gogmagog, Girimehkala ,and Nekomata

  9. 2 years ago
    Anonymous

    >without being able to choose demon fusion skills
    Nah, i just had more free time on my ps2.

  10. 2 years ago
    Anonymous

    I enjoyed 5 more than 3 but 3 is extremely good
    Both are better than 4 and 4A

    • 2 years ago
      Anonymous

      IV: Final is better than Nocturne by a longshot.

    • 2 years ago
      Anonymous

      Same but I love all these games.

  11. 2 years ago
    Anonymous

    what a weird sequel to pitfall

  12. 2 years ago
    Anonymous

    For me. It's the hard type mod

  13. 2 years ago
    Anonymous

    smt bros, are you buying soul hackers 2?

    • 2 years ago
      Anonymous

      I’ll watch a couple of playthroughs to see if its good, if its bas I’ll pirate it. If its good I’ll buy it.

  14. 2 years ago
    Anonymous

    No, it wasn't. Choosing skills just saves a little time and you may have to use a slightly less effective set. That's it. Are you moronic OP?

  15. 2 years ago
    Anonymous

    >Must've been a nightmare clearing it without being able to choose demon fusion skills.
    Not really. I thought manual inheritance was unnecessary. Older games didn't even have skill inheritance at all.

  16. 2 years ago
    Anonymous

    Should I play SMT V next, or wait for my used New3DSXL to arrive so I can play SJ:R and IV/IV:A? V looks very good and I have a switch (Nocturne Remaster was discounted, the deluxe edition at least, it's why I bought it there) but the deluxe edition of V also costs 86 fricking euro.

    • 2 years ago
      Anonymous

      play IV and apocalypse, then strange journey and then V. this is how i've played and it was fricking blast

      • 2 years ago
        Anonymous

        I was thinking of going into release order, SJR - > IV - > IVA, but if you think SJR should be last, alright. I guess Redux did release later.

    • 2 years ago
      Anonymous

      You can play them in any order. They all have their own quirks that make them interesting. V is a sequel to Nocturne so it's a good game to go to next, don't get the deluxe version of V, the only DLC worth getting is the Fiends ones and the Deluxe version includes the level up dlcs that outright make the game worse.

      • 2 years ago
        Anonymous

        Are the Artemis, Cleo and Mephisto DLCs shit?

        • 2 years ago
          Anonymous

          Yes, they're a scam. Their quests (like all quests in the game) are lazy dogshit. As for their demon quality, Meph is eh, Artemis seems decent-good, and Cleo is one of the best demons in the game. But you don't need them whatsoever to beat the game, obviously.

          • 2 years ago
            Anonymous

            The in game quests are fricking great. The DLC quests suck because it's just a fight with said demon and that's it.

  17. 2 years ago
    Anonymous

    I came in for a comfy smt thread and all I see are autists discussing a decade old copy pasta, why is community for these games so fricking moronic?

    • 2 years ago
      Anonymous

      old diehard fans + new fans mixed into uncertainty.
      Your series is pretty neat anon

  18. 2 years ago
    Anonymous

    >Must've been a nightmare clearing it without being able to choose demon fusion skills.
    On hard, probably. But on normal, no.

  19. 2 years ago
    Anonymous

    >level scaling
    Do you even see levels of your enemies in pre-V SMT games?
    In Nocturne you just raise Agility. Or drain their MP. Bosses will try to cast a spell, but will get
    >insufficient MP
    message and the turn wil fail.

  20. 2 years ago
    Anonymous

    So, how difficult is modding Nocturne?

    • 2 years ago
      Anonymous

      If you mean applying mods then easy, installing hardtype mod is trivial but if you mean actually modding the game yourself apparently it's hex editing hell.

  21. 2 years ago
    Anonymous

    >Must've been a nightmare clearing it without being able to choose demon fusion skills.
    I made an autistically good red rider and daisojou on ps3 and it took me days.
    So glad for manual skill inheritance.

  22. 2 years ago
    Anonymous

    >Playing SMT for the combat
    SMT is only good for atmosphere, story/themes, and dungeon crawling, not actual combat mechanics. This is why SJ is the best and only worthwhile game in the series.

    • 2 years ago
      Anonymous

      SMT for the combat
      When that's 90% of the fricking game, what do you expect.

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