So apparently Squeenix is just excusing itself from making quality games now. What the frick?

So apparently Squeenix is just excusing itself from making quality games now. What the frick?

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  1. 2 weeks ago
    Anonymous

    >From Forsaken to Foamstars Square Enix is taking risks
    Instead of taking those risks, just make JRPGs without any of your current directors.

    • 2 weeks ago
      Anonymous

      This
      How nobody has noticed the fricking crackheads in charge of their current franchises is beyond me

      • 2 weeks ago
        Anonymous

        classic japanese nepotism, the same reason you have mentally dysfunctional autists running pokemon

        >put a ton of money in a new IP like Forspoken
        >game is shit and flops
        >lose a bunch of money
        It's not hard to understand.

        Based off of just that headline Square Enix is telling the truth though. More games either flop or end up huge successes. Back in older generations you wouldn't get massive cash cows like Fortnite. They also didn't risk losing hundreds of millions on development costs.

        The thing is these big publishers would sooner take big financial risks rather than creative risks. Palworld is making tons of money on a tiny budget but I doubt many publishers would have greenlight "Pokemon with Guns". They risk huge budgets but play it safe with stale gameplay and stories.

        >Risks
        How in the hell are these "risks"

        the ironic part is that they could play safe by pushing more smaller games hoping that something like palwolrd comes from them, after all SE had a considerable level of success with their 2,5HD remakes though they for obvious reasons can't just focus in one genre with that strategy or they are going to end like megaman in the 00's

        • 2 weeks ago
          Anonymous

          >the same reason you have mentally dysfunctional autists running pokemon
          You don't understand anon, we NEED to release a new mainline game every three years or else everyone will literally forget Pokemon exists

        • 2 weeks ago
          Anonymous

          They already were doing smaller games, they had even less success there because it led to games like Harvestella which weren't just unsuccessful but completely unknown by the general public. Their most recent financial report said that they were instead going to invest the same amount into a smaller number of midbudget games.

        • 2 weeks ago
          Anonymous

          They were making a bunch of small games, but COMPLETELY failed at marketing them, or even worse, didn't even try.

          So it's one step forward, two steps back with Square Enix, typical of japanese devs.

          • 2 weeks ago
            Anonymous

            The marketing for NEO TWEWY was amazingly shit.

            • 2 weeks ago
              Anonymous

              Most fans of the original still don't know there's a sequel

    • 2 weeks ago
      Anonymous

      This. Ditch Nomura.
      If they made ten Octopath style games a year, I'd goddamn well buy all ten of them. Reject emo homosexualry, embrace gameplay.

      • 2 weeks ago
        Anonymous

        Octopath studio is gone anon, sold to Fromsoft KEK

        • 2 weeks ago
          Anonymous

          >Mfw everyone at SE is brain damaged

        • 2 weeks ago
          Anonymous

          >Octopath studio is gone
          I knew the suits at SQEX are moronic, but this a new level of moronation and I only suspect this is just the surface of the shitstorm thats about to come this year

          • 2 weeks ago
            Anonymous

            You must be young if you can't remember all the other monstrously moronic things squeenix has done over the years. I'll give you a relatively recent one: remember how many copies Nier Automata sold on basically zero budget? The only Uoko Taro games the world has seen since are movile gachashit and a card game.

            • 2 weeks ago
              Anonymous

              Now that you mention it, you're right. The guy's a weirdo but why hasn't he been given another game to direct?

              • 2 weeks ago
                Anonymous

                No one know. No one understands anything squeenix does or how they even stay in business. It has been this way for like 25 years. It's like what you would get if you ran a business based solely on the results of a random number generator.

            • 2 weeks ago
              Anonymous

              I still can't believe its been nearly 2 years since SQEX sold the Tomb Raider and Dues Ex IP's to embracer. Then embracer immediately turned around and took a big fat shit in their face and sold Tomb Raider to Amazon for triple the cost...

              • 2 weeks ago
                Anonymous

                This was another incredible one. How everyone didn't get fired over that I'll never know. They sold their western IPs to embracer for so astoundingly cheap that Ganker probably could have pooled their money and outbid. It's like they sold it on a drunk phone call.

            • 2 weeks ago
              Anonymous

              Squeenix has this odd obsession with shitting out a million gacha games a year and also EoS-ing 9 of the 10 they released least year. Which is why you almost never see them in the monthly gacha income thread or the general gacha tribalism threads, it's not even worth mentioning them because they are the mayflies of gacha. It's absolutely bizarre.

              • 2 weeks ago
                Anonymous

                Squeenix has the same obsession mentioned by

                It's worth it.

                The entire game industry is geared towards one goal: to make the Golden Goose Game. The one game that lasts 10 years and keeps making money through constants microtransactions. It's all about being the next Fortnite/Apex Legends/Counter Strike/Overwatch or whatever other model they want to copy. It's all that matters.

                Wasted 300 million dollars in a flop? Did your last 5 attempts flop? No problems, just keep going and don't worry about losses. Once you strike The Golden Goose Game, you'll recoup all those losses in the first year.

                Maximum Yearly Bonuses sent to all chairmen, the stakeholders are happy, kids will line up for a chance to work for your company, all the prestiege you could ever wish for. You just need to keep trying until you strike The One.

                except that their golden goose is not a GaaS, it's a gacha.
                They know that Gachas either must have explosive returns in the first 3 months or they are dead and will never pick up, so releasing them in mass and killing them off within a year is their tactic. This is actually much smarter than what western studios do since gacha games have minuscule budgets other than maybe licensing.

        • 2 weeks ago
          Anonymous

          >sold to Fromsoft
          This sounds utterly ridiculous.
          That's how I know it's more than likely true.

          • 2 weeks ago
            Anonymous

            it was sold to kadokawa, which itself owns fromsoftware

        • 2 weeks ago
          Anonymous

          wikipedia says the "asano group" that produced the bravely and octopath series is still with squeenix, but the other company that worked with octopath, Acquire, was always a part of the fromsoft group

        • 2 weeks ago
          Anonymous

          Acquire is just a contractor. They were never an actual part of square.

    • 2 weeks ago
      Anonymous

      Squeenix is moronic

    • 2 weeks ago
      Anonymous

      Buy back Sakaguchi.

    • 2 weeks ago
      Anonymous

      This
      How nobody has noticed the fricking crackheads in charge of their current franchises is beyond me

      Aren't things like Octopath, Mana, and Bravely Default for you guys.
      Did you play Live-A-Live yet?

  2. 2 weeks ago
    Anonymous

    Normally I'd praise them for taking risks instead of doing the same game again and again but they are hellbent on hiring sweetbaby to ruin their games.

  3. 2 weeks ago
    Anonymous

    I mean they're obviously right, it's becoming more and more common for people to hivemind about random games either being crimes against humanity or the best thing evar with very little basis on the game's actual content

    • 2 weeks ago
      Anonymous

      >fun games
      good
      >not fun games
      bad
      as simple as that, forspoken wasn't only bad, it was aggresively so

      • 2 weeks ago
        Anonymous

        >good things are good and bad things are bad
        did you think this was an insightful statement?

        • 2 weeks ago
          Anonymous

          In the gaming industry this kind of insight is drastically absent.
          We need less "auteurs" and more Hirasawa Yuis that remember the basic premise of "fun things are fun"

          • 2 weeks ago
            Anonymous

            how many developers do you think are intentionally making games they think will be bad

            • 2 weeks ago
              Anonymous

              Most of them.

              • 2 weeks ago
                Anonymous

                the conspiracy against the gamer race

            • 2 weeks ago
              Anonymous

              >are intentionally making games they think will be bad
              Neil Druckman
              But let's be real here, you have over 1000 people working on an AAA game and all the higher ups supervising them, how can not a single piece of the chain ever notice how utterly bad are those games?
              At this point this has to be on purpose, you can't realistically be this incompetent and not be fired at the first frick up.

              • 2 weeks ago
                Anonymous

                I assume that almost nobody who really cares actually sees the game as a whole until it's too late to do anything about it, everyone's working on such a tiny fragment of the game and never seeing anyone elses shit unless they're one of like ten managers looking at cobbled together mockups in a meeting every other week.

            • 2 weeks ago
              Anonymous

              amazingly rocksteady

        • 2 weeks ago
          Anonymous

          Considering the fact that your average AAA studio doesn't seem to understand such a basic premise, yes this is insightful

      • 2 weeks ago
        Anonymous

        Forspoken's actual gameplay is decent. Parkour with a semi-open world 3rd person "shooter." But everything else is terrible. The art design sucks, Frey is an insufferable and irredeemable mary sue, the isekai premise is completely unnecessary, it repeatedly insults the audience's intelligence, the dialog is terrible, Cuff is literally a less charming, midwit Wheatley, and the story is dumb as hell.

        • 2 weeks ago
          Anonymous

          >Forspoken's actual gameplay is decent
          you mean the combat ? it felt repetitive after a while , it's mid at best
          the brain dead AI and non-existent mob variety doesn't help either

          • 2 weeks ago
            Anonymous

            >it's mid at best
            WHAT DO YOU THINK DECENT MEANS YOU FRICKING IDIOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  4. 2 weeks ago
    Anonymous

    >Risks
    How in the hell are these "risks"

    • 2 weeks ago
      Anonymous

      >put a ton of money in a new IP like Forspoken
      >game is shit and flops
      >lose a bunch of money
      It's not hard to understand.

      Based off of just that headline Square Enix is telling the truth though. More games either flop or end up huge successes. Back in older generations you wouldn't get massive cash cows like Fortnite. They also didn't risk losing hundreds of millions on development costs.

      The thing is these big publishers would sooner take big financial risks rather than creative risks. Palworld is making tons of money on a tiny budget but I doubt many publishers would have greenlight "Pokemon with Guns". They risk huge budgets but play it safe with stale gameplay and stories.

      • 2 weeks ago
        Anonymous

        Palworld is one of a million near identical tree punching early access open world survival crafting games. It's not some massive off the wall thing.

        • 2 weeks ago
          Anonymous

          >Palworld is one of a million near identical tree punching early access open world survival crafting games.

          Not at all, if it was it wouldn't have sold so well.
          It went a couple steps further than your run of the mill open world crafter taking popular shit from all different sources, chucking it in a blender then throwing a NOTpokemon paint on top.

      • 2 weeks ago
        Anonymous

        The CEO of pocket play said every single publisher told them to frick off so they decided to pull a digital extremes.

      • 2 weeks ago
        Anonymous

        Nothing about the actual game itself was risky though, it's design-by-committee from top to bottom.

        • 2 weeks ago
          Anonymous

          It's safe in terms of what's socially acceptable, the risk was putting a black woman protag. Hell even Ubisoft is terrified of offering an exclusive female protag in ass creed they always insert a male option begrudgingly.

          • 2 weeks ago
            Anonymous

            >the risk was putting a black woman protag
            It's so much worse than that though: they made her an incredibly obnoxious, unlikable, black protag.

            • 2 weeks ago
              Anonymous

              Sounds like she's pretty realistic then.

              • 2 weeks ago
                Anonymous

                Yes and that in and of itself is a problem. No one wants to deal with sassy, zoomie, negress' bullshit in their fantasy game. Everyone gets far too much of that shit irl already.

    • 2 weeks ago
      Anonymous

      Forespoken is a risk in the sense that no one outside of an old Japanese salaryman could ever imagine such an abomination of a concept making money. Blowing hundreds of millions of dollars on such a guaranteed flop is indeed risky behavior.

      Foamstars looks like it cost like $25 to make so I'll give them a pass on that one.

    • 2 weeks ago
      Anonymous

      I want to see a risky game where you play as the Soviets vs the Allies in the Cold War

      • 2 weeks ago
        Anonymous

        No one likes the USSR. My wife was born in the Soviet Union and even she hates it and communists (deservedly.)

      • 2 weeks ago
        Anonymous

        COD WAW

  5. 2 weeks ago
    Anonymous

    >now

  6. 2 weeks ago
    Anonymous

    >risks
    maybe your banker Mr. Goldsteinbergblatz doesn't have your best interests in mind when he says cast an annoying negress as your main character or you won't get you ESG bucks in your gorrillion dollar title.

  7. 2 weeks ago
    Anonymous

    >keeps chasing trends and failing
    >sells off studios that make decent budget games
    The whole company is ran by morons. Is nomura secretly in control of the whole company?

  8. 2 weeks ago
    Anonymous

    >could invest in cheaper quality games that also sell well
    >just let one of the main Octopath studios get bought off while pushing this garbage
    Square Enix deserves to die if it happens.

  9. 2 weeks ago
    Anonymous

    what risks are they talking about ?
    quite the opposite both forspoken and foamstars are what executives consider "safe bets

  10. 2 weeks ago
    Anonymous

    Neither Forspoken nor Foamstars are risky games, at least not in any manner other than maybe having a risky amount of money thrown at them that could collapse half the company on a flop, they're like the most paint by numbers AAA trend chaser games. Diofield Chronicles, Triangle Strategy, Voice of Cards, those were their real risky projects targeting niche markets without massive marketing budgets.

    • 2 weeks ago
      Anonymous

      a AAA new ip that isnt from an existing franchise, ripping off another franchise, isn't a spinoff or spiritual successor is risky

      just look at the best selling games in the last 5 years
      either they are
      sequels
      spinoffs
      spiritual successors
      or ripoffs of existing things

      say what you want about forspoken but it isn't ripping off anything and its not connected to anything outside it
      that is risky, very rarely will a AAA game meeting those required be a success nowadays

      like only horizon zero dawn meets that criteria and was a success (though being first party helped)

      • 2 weeks ago
        Anonymous

        >like only horizon zero dawn meets that criteria and was a success (though being first party helped)
        Robot dinosaurs alone would have made it a hit but if there's one thing that could have ruined it it's an obnoxiois zoomie negress spouting marvel quips for 35 hours. Not even Sony was dumb enough to pull that move. If they had shown Forespoken to literally any western gamer they would have been told in seconds how hatable that OC was.

  11. 2 weeks ago
    Anonymous

    It's so funny how easy it is to predict if a game will sell well or flop while suits have no idea and think everything is up to luck because they have no fricking idea about videogames and don't understand what players would want.

    • 2 weeks ago
      Anonymous

      >more focus on cool fun gameplay
      >less focus on political and social agendas
      why is this so hard to understand

      • 2 weeks ago
        Anonymous

        The widespread popularity Final Fantasy VII and Metal Gear Solid on the PS1 changed gaming for the worse.

      • 2 weeks ago
        Anonymous

        but foamstars is a purely gameplay oriented and completely apolitical game, I just can't imagine why gamers wouldn't like it!

    • 2 weeks ago
      Anonymous

      Suits are inherently out of touch, and their chosen advisors are incredibly off-base.

      >more focus on cool fun gameplay
      >less focus on political and social agendas
      why is this so hard to understand

      Because the people telling these suits what their customers want are a bunch of cultists.

    • 2 weeks ago
      Anonymous

      I still find it amazing how "destructible environments" was the meme for the latter half of the 00s and then it was finally perfected in games like terraria and minecraft where the entire world was 1:1 destructible and then the suits saw this and decided "actually the people like survival crafting"

    • 2 weeks ago
      Anonymous

      >and don't understand what players would want.
      to be fair no one knows what gamers want until it sits there infront of them, but the bare minimum would be to know what gamers dont want and not do that.

      no one predicted that the pandemic and social isolation would lead to Among Us being goty for making people talk with each other and letting you murder them, yet it was obvious in hindsight.

    • 2 weeks ago
      Anonymous

      >how easy it is to predict if a game will sell
      It isn't, who actually thought that Starfield would flop or that Palworld would explode? Or the whole BG3 thing, why is that one blowing up when all the previous cRPG were a minor success at best? It's not that much better than the competition.
      You could maybe judge the quality of the game but a lot of the time that is unrelated to sales.

      • 2 weeks ago
        Anonymous

        >who actually thought that Starfield would flop
        Like 95% of Ganker. Credit where it's due.

        • 2 weeks ago
          Anonymous

          Not really, just the usual suspects trying to push a tortanic

          >who actually thought that Starfield would flop
          I did, it didn't look good, their last few games were disasters & it was exclusive to a console with the smallest install base & on both versions of the game people could sign up to gamepass for a fraction of the game's cost to try it.

          Thinking that it's going to suck isn't the same as thinking it's going to flop. Fallout 76 didn't flop and that was pure trash. At that point you'd think they're immune

          • 2 weeks ago
            Anonymous

            >Fallout 76 didn't flop
            On release it absolutely was, it sold a fraction of what their last 3 single player games sold & this is apples to oranges not just in the type of game but also the demographics of who plays these sorts of games. Shitty online games based on established IPs have a long history of making profit, see the star wars & elder scrolls WoW clones & they're an ever changing service not just a game that gets released & that's it, their major elements constantly getting tinkered with unlike a single player game. Also gamepass greatly helped fallout 76 whereas it hurt starfield which would've otherwise got an indeterminate amount of regretful sales if it wasn't accessible from a gamepass trial that costs jack shit. It still would’ve flopped by fallout 4 & skyrim sales standards but they really went out of their way to make sure it failed as hard as possible by making it exclusive to xbox & putting it on gamepass. Finally I don't know anyone who actually thought it would be a good game since it never once looked like anything more than fallout 4 in space & worse it had no brand loyalty attached to it. I'm sure it sold as many copies as it did given all this tbh.

      • 2 weeks ago
        Anonymous

        >who actually thought that Starfield would flop
        I did, it didn't look good, their last few games were disasters & it was exclusive to a console with the smallest install base & on both versions of the game people could sign up to gamepass for a fraction of the game's cost to try it.

      • 2 weeks ago
        Anonymous

        >who actually thought that Starfield would flop
        Anyone who watched the first fricking trailer of it, long before it even came out.

      • 2 weeks ago
        Anonymous

        >It isn't, who actually thought that Starfield would flop or that Palworld would explode?
        Lots of people.

        >Or the whole BG3 thing, why is that one blowing up when all the previous cRPG were a minor success at best?
        Political psyops, very few actually played that clunky turd and it's extremely blatant on discussions.

      • 2 weeks ago
        Anonymous

        >who thought that Starfield would flop
        Fair, I too thought consumers would just keep sucking shit straight out of Todd's anus. Yet, he managed to excrete one foul enough that a lot of people realized it was shit.

      • 2 weeks ago
        Anonymous

        >why is that one blowing up when all the previous cRPG were a minor success at best?
        shilling. 90% of the market only sells because of marketing. they got twitch streamers and youtubers to champion the game as a sort of middle finger to the gaming industry and journalists, when in reality all of that was some naughty dog seething employees and the journos praising the game

      • 2 weeks ago
        Anonymous

        >Starfield
        This one would have been obvious had they not pulled the classic “let Todd lie”. If we had seen an hour or two of raw gameplay footage it would have been immediately obvious how bad this was going to be. MS would have the opportunity to know it was shit well ahead of us, so idk how they thought it would be a hit.
        >Palworld
        Genuinely a surprise hit.
        >BG3
        This one is obvious. It’s normies first experience with an actually responsive RPG. High production values. Good voice acting. Dungeons and Dragons is a popular IP. There are lots of reasons why it was obvious. If you played the final EA build you should have already known for sure that it was going to be wildly successful.

    • 2 weeks ago
      Anonymous

      >more focus on cool fun gameplay
      >less focus on political and social agendas
      why is this so hard to understand

      you say this but cinematic games full of politics have been selling like gangbusters since the 2010s here in the west

  12. 2 weeks ago
    Anonymous

    >Paranormasight
    >NEO:TWEWY
    In my eyes, Square Enix is doing okay.

  13. 2 weeks ago
    Anonymous

    Foamstars is pure KINO and will be a big winner for SE tbh.
    Unloading a bad studio to FROMsoft recently will also help.

  14. 2 weeks ago
    Anonymous

    Imagine how much more sustainable these "risks" would be if their budget was 20% what they are currently and they were making 3-5x as many games, as opposed to

    >Okay our game needs to sell 20 million copies or else 800 people are getting fired

    how the frick is this still the primary strategy of AAA devs and publishers???

    • 2 weeks ago
      Anonymous

      They're banking on convincing a bunch of investors that they have the next big thing. People like us don't matter to them they want number going up and explosive growth.

    • 2 weeks ago
      Anonymous

      It's worth it.

      The entire game industry is geared towards one goal: to make the Golden Goose Game. The one game that lasts 10 years and keeps making money through constants microtransactions. It's all about being the next Fortnite/Apex Legends/Counter Strike/Overwatch or whatever other model they want to copy. It's all that matters.

      Wasted 300 million dollars in a flop? Did your last 5 attempts flop? No problems, just keep going and don't worry about losses. Once you strike The Golden Goose Game, you'll recoup all those losses in the first year.

      Maximum Yearly Bonuses sent to all chairmen, the stakeholders are happy, kids will line up for a chance to work for your company, all the prestiege you could ever wish for. You just need to keep trying until you strike The One.

      • 2 weeks ago
        Anonymous

        It's like what happened with Hollywood. After the MCU happened it wasn't enough to simply have a franchise and milk a couple of sequels/reboots. Everyone suddenly saw $$$ signs and scrambled to make their own "universes" in hopes of getting a similar cash cow they'd be able to milk endlessly, multiple times a year for the foreseeable future.

        How many actually succeeded? I can only think of the "Monsterverse" but that's less a "universe" and more like 3 Godzilla movies and 1 stand alone Kong film. And King Kong is already a proven money maker; I doubt they'd succeed in trying to make a stand alone Gigan movie or whatever.

      • 2 weeks ago
        Anonymous

        But do you need a shitzillion dollar budget to achieve this? I mean CSGO/League never originally pushed super high budgets, they only did so once it was clear they had a golden goose.
        Make your golden goose with a reasonable budget first, then look at taking riskier bigger budget games in hopes it becomes a bigger goose

        It's so funny how easy it is to predict if a game will sell well or flop while suits have no idea and think everything is up to luck because they have no fricking idea about videogames and don't understand what players would want.

        Hindsight is 20/20 but there is truth to this. Anyone with a pulse on the industry knew games like elden ring were going to make gangbusters. But did anyone honestly predict bg3 would become the massive success that it did? I was guessing maybe 100-200k concurrent steam users but it destroyed that figure

        • 2 weeks ago
          Anonymous

          >But did anyone honestly predict bg3 would become the massive success that it did? I was guessing maybe 100-200k concurrent steam users but it destroyed that figure
          I thought the same thing until they pulled the gay bear stunt. It propelled the game to internet meme status.

          • 2 weeks ago
            Anonymous

            That Mobius movie bombed because memes don't necessarily translate to sales. I doubt the bear thing made anyone buy it that already wasnt going to.
            BG3 had a bunch of other things going for it.

            • 2 weeks ago
              Anonymous

              I hated the Morbius memes until they rereleased the movie because of them cause it to bomb even harder. Then it was hilarious.

            • 2 weeks ago
              Anonymous

              mobius was a meme mocking the quality of the movie. they're fundamentally different and you could see people defending the "queer friendly" horniness in BG3 with that gay bear thing

              • 2 weeks ago
                Anonymous

                nobody who defends "queer friendliness" is an actual person, and they certainly don't represent any relevant portion of the actual market demographic.

              • 2 weeks ago
                Anonymous

                are you sure about that? because that was one of the main points I saw across multiple reviews of the game, not worded exactly like that. most of them seethed at any sort of sexual content that cake from japan

      • 2 weeks ago
        Anonymous

        and yet they havent considered that making more games=more chances at getting the golden goose?
        suits and israelites are fricking moronic

        • 2 weeks ago
          Anonymous

          A cheap game has never become a Golden Goose, which is why Palworld is such a game changer. They are just copying what already worked.

          Notice that nobody actually wants to put effort into building a franchise like cowadooty or battlefield anymore, takes too much time. Even Sony movie games aren't being made no more.

          • 2 weeks ago
            Anonymous

            >A cheap game has never become a Golden Goose
            uhhh dude? minecraft?

            • 2 weeks ago
              Anonymous

              Interesting argument. My guess is that their "market analysis" shows that Minecraft and existing clones already fill in the market for it.

              We see elements that remind us of Minecraft in many games, though.

          • 2 weeks ago
            Anonymous

            This is the most massive cope ever as we just saw lethal company and palworld take the world by fricking storm and make every AAA dev shit their pants by the absolute brutal mogging in sales numbers. Dumbass squenix like always
            >hmm should we fix our dumbass business? Nah lets blame and deflect like morons and children

            >Palworld is one of a million near identical tree punching early access open world survival crafting games.

            Not at all, if it was it wouldn't have sold so well.
            It went a couple steps further than your run of the mill open world crafter taking popular shit from all different sources, chucking it in a blender then throwing a NOTpokemon paint on top.

            Palworld is not risky, or innovative, it's a shameless meme cash cow meant to exploit moronic children who watch streamers made by a group of people who only follow popular trends. No big company is stupid enough to blatantly ripoff the biggest IP in the world with bootleg generic popular genre gameplay for one-tenth of the price, and that's why it "succeeded". Sick of you polhomosexuals trying to make this out like some moronic "the gamers are finally stepping up" shit when you're just being taken for a ride in the other direction.

            • 2 weeks ago
              Anonymous

              Stop being such a massive fricking homosexual, holyshit. It's innovative for the fact that is ark but with pokemon and actually works. Like 90% of pokemon clones or inspired games don't but this one did. It's risky since no one has done one in 3d or done it well and since pkmn owns the monster catching market.

              • 2 weeks ago
                Anonymous

                it's literally just ark with different creatures. there's nothing innovative about that. it doesn't need to be innovative to be good

            • 2 weeks ago
              Anonymous

              Going up against pokemon is risky because no one has succeeded in breaking into the monster catching game category

              • 2 weeks ago
                Anonymous

                >monster catching game category
                does it really count as a monster collector when the focus basically isn't on it? still they're not even on the same platforms do I don't see the risk in making such game

    • 2 weeks ago
      Anonymous

      >they'll make bank if they shit out a ton of low budget shovelware
      This is how fricking stupid you sound.

  15. 2 weeks ago
    Anonymous

    >Risks
    >Still trying to chase the dmc gameplay
    Taking risks is doing rapidfire low budget games to test the market, and not go balls deep on the same formula you know it doesn't work, that's just being moronic

    • 2 weeks ago
      Anonymous

      wut, dmc5 sold pretty well

      • 2 weeks ago
        Anonymous

        on brand name alone. if capcom ripped all of the dmc branding out of dmc 5 and released it as a new IP crazy action game there would be a hundred people on Ganker who love it to death and it would get 300k sales.

        • 2 weeks ago
          Anonymous

          actually if they did that it would have sold even better

          • 2 weeks ago
            Anonymous

            No, it would be a cult classic like god hand because it gets good in the second half even though the beginning is awful. the DMC name let people push through the "wheres dante" part because they knew that eventually you would be dante. As a new IP people would fear that you were just V forever.

  16. 2 weeks ago
    Anonymous

    >"as players throng to a handful of major titles"
    >Stop producing smaller budget games and instead start doing "big" games with overinflated budgets and marketing while at the same time being filled to the brim with predatory microtransactions and gaas bullshit in a full price titles
    >Hurr, players clearly WANT big titles if SOME succeed, it's not like there are very little big studio releases because everything goes into 1 project so there's literally no alternative to buy in the AAA market
    I fricking hate the moronic fricking suit Black folk so much.

  17. 2 weeks ago
    Anonymous

    This seems like a strong argument in favor of lower budgets

  18. 2 weeks ago
    Anonymous

    >from making quality games
    But be honest here, do any of those SaaS games can be considered as "quality" games?
    Most are made to be the minimum shippable product and aren't even finished and properly tested on release or outright completely broken and unplayable.

  19. 2 weeks ago
    Anonymous

    >taking risks
    Foamstars has had basically zero advertising because they have zero faith in it being a success

    • 2 weeks ago
      Anonymous

      Aside from "events" like directs, state of plays, game awards, etc. I basically never see advertising for any games that aren't mobile games

  20. 2 weeks ago
    Anonymous

    They spent $200 million on Forspoken instead of letting Yoko Taro make another full fledged game. Square's executives are fricked in the head.

  21. 2 weeks ago
    Anonymous

    Foamstars exists to satisfy shareholders making stupid requests. It is going to crash and burn and SE very likely expects it to crash and burn but it's distracting shareholders from making shitty demands in other games for a while. And if it somehow succeeds then that's a win for them in the end.

  22. 2 weeks ago
    Anonymous

    Forspoken was a multimillion dollar mistake
    literally $100 million down the drain. the CEO resigned over its failure and luminous productions got shut down and absorbed back into the company.
    Squareenix can't possibly imply that's in any way sustainable or worth the risk

  23. 2 weeks ago
    Anonymous

    Maybe they shouldn't spend budgets equal to the income of small countries, split the projects up to several studios all across the planet, and everything they do to get on the ESG funpack

  24. 2 weeks ago
    Anonymous

    >Keep shitting massive budgets into every game instead of diversifying your titles.
    wow it's a gamble now, what a surprise lol

  25. 2 weeks ago
    Anonymous

    I don't even know what the frick Forspoken is. Seems like Japanese companies making Japanese-ass games are actually finding a pretty decent amount of success while having a structure and project pipeline that feeds into spin-offs and future projects, allowing them to go fully old school and make a pretty penny on half a mill or a million copies sold. Catering to the west hasn't done them any favors. Who knows how much money got spent on that Tomb Raider trilogy they did and it never amounted to more than a fricking Uncharted b-game, and even with the rocky history of the franchise, I think that's abysmal. Their Guardians of the Galaxy thing seemed to review well but I guess it was supposed to do Spider-Man numbers.

    • 2 weeks ago
      Anonymous

      Just think, all they had to do was give her back her massive breasts and put enough polygons in her ass to crash even the most robust of gpu's and they'd have made plenty of money

      It wasn't the clunky tank controls that made the old games a legend

  26. 2 weeks ago
    Anonymous

    by the way I was kind of optimistic about Foamstars but that game is just Splatoon but a little worse. I was actually disgusted by it when I went into the shop and saw that like, you could spend 45 bucks on a new fricking outfit. like oh my god. who could possibly give a shit

  27. 2 weeks ago
    Anonymous

    Aren't the more budget titles generally pretty successful for what they are?

    • 2 weeks ago
      Anonymous

      Only a handful of Japanese studios in the world have figured out how to make new big games without spending 600 million dollars and a decade, and Square Enix isn't one of them.

      • 2 weeks ago
        Anonymous

        I was talking about shit like Bravely Default and Octopath. The budget titles they release semi frequently.

  28. 2 weeks ago
    Anonymous

    Why do things keep crashing and burning anons?

  29. 2 weeks ago
    Anonymous

    This is the most massive cope ever as we just saw lethal company and palworld take the world by fricking storm and make every AAA dev shit their pants by the absolute brutal mogging in sales numbers. Dumbass squenix like always
    >hmm should we fix our dumbass business? Nah lets blame and deflect like morons and children

  30. 2 weeks ago
    Anonymous

    Squeenix made a quality game at some point?

  31. 2 weeks ago
    Anonymous

    You are seeing this because of the concerted effort of ESG activists forcing companies to release games which people don't actually want to play. The relative few games coming out that largely ignore these social pushes and give people what they actually want to play then get piled upon by a populous starved of enjoyable entertainment.

    • 2 weeks ago
      Anonymous

      >Looking back at all the games I bought the past year
      >Bladur's Gate is the only non-jap game I bought...
      Anon, please tell me its not true. Please tell me the west still has other great games?

  32. 2 weeks ago
    Anonymous

    There's a difference between taking a risk, and playing Russian roulette with a fully loaded gun.

  33. 2 weeks ago
    Anonymous

    So they're admitting that inserting "sweet baby" woke shit into their games could cause them to"crash and burn"? You can't have honest conversation about business, if you could then the damage done by putting nogs in games would be a major discussion, instead the opposite is true and they only discuss how to elevate the pedestal their on.

  34. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >Turn based rpgs combat is too dull
      >meanwhile
      >square, square, square, square, square, square, square, square

      • 2 weeks ago
        Anonymous
        • 2 weeks ago
          Anonymous

          I love turn based games but this shit is hilarious anon.

        • 2 weeks ago
          Anonymous

          This is also eve online, this is literally everything you do in eve online.

    • 2 weeks ago
      Anonymous

      >zoomers and normies be like: YO THIS GAMEPLAY IS LIT!!!

  35. 2 weeks ago
    Anonymous

    god I fricking hate SE, why do they have to have such good IPs

  36. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >have gun
      >walk up next to man with sword
      ?????

  37. 2 weeks ago
    Anonymous

    I don't even like the octopath games but they definitely seem to be two of the most well-received releases SE has had in the last few years
    It's so fricking funny that they would then turn around and ditch the people that made them

    What the frick are those decrepit nips in charge smoking

    • 2 weeks ago
      Anonymous

      their new CEO is still trying to make NFTs work
      I assume they only hire the most brain damaged people they can find for executive roles

    • 2 weeks ago
      Anonymous

      It's not like they have any control over what a company they never owned does? I hate SE too but you guys are really stretching this one

      • 2 weeks ago
        Anonymous

        They own Team Asano.

        • 2 weeks ago
          Anonymous

          but not Acquire, which is what that post was talking about. Team Asano also isn't a distinct company anyway, it's just part of CBU2

  38. 2 weeks ago
    Anonymous

    Strange, nobody figured and or tried making good games so far.

  39. 2 weeks ago
    Anonymous

    >now

  40. 2 weeks ago
    Anonymous

    making smaller games won't help SE because they're just fricking idiots
    remember Various Daylife? I bet you don't, and for good reason

  41. 2 weeks ago
    Anonymous

    >we refuse to make what will sell and blame the market for this

  42. 2 weeks ago
    Anonymous

    >now

  43. 2 weeks ago
    Anonymous

    >Gankeredditors schizo-posting off article text
    >meanwhile Foamstars is already SE's best GaaS product, and largest success
    I'll see you guys in a few months when the financials are in lol

    • 2 weeks ago
      Anonymous

      I personally have no beef with foamstars. It looks like it cost $12 to make so I would have greenlit it too. It's squeenix's 700 other inexplicable decisions over the yeads that I'm pondering.

    • 2 weeks ago
      Anonymous

      anon why are you defending a game having mtx as expensive as other full games?

  44. 2 weeks ago
    Anonymous

    How's Foamstars doing?

    • 2 weeks ago
      Anonymous

      It exists.

    • 2 weeks ago
      Anonymous

      it's got like zero r34 art and a minuscule roster, and I hear it's pay to win with the best character locked behind a "premium battlepass". but the premise looked interesting I guess, so it probably has a cult following somewhere.

  45. 2 weeks ago
    Anonymous

    >Now
    Go check how many games they release that dead on arrival in 2023, it's insane

  46. 2 weeks ago
    Anonymous

    frick square enix

    they have tried like 4 times already into making a live service game and they have failed big time and lost hundreds of millions

    They failed at FF7 First Soldier, Babylons Fall, Marvels Avengers.....

    all those games could have succeeded being normal single players games

  47. 2 weeks ago
    Anonymous

    I find it funny that people still cry over NEO TWEWY for not having "good enough" marketing when practically everything they make lately has underperformed. In retrospect, it's one the better ones regardless of the shadowdrop onto steam.

    • 2 weeks ago
      Anonymous

      >people pointing out the lack of marketing is them crying
      I genuinely think SE just assume Nintendo will market for them for free.

  48. 2 weeks ago
    Anonymous

    Does squarenix game use denuvo? I always want to know publisher's next cope after they can't blame bad sales to piracy anymore.

    • 2 weeks ago
      Anonymous

      Squeenix PC ports have been so bad historically I don't think anyone wanted to pirate most of them anyway.

  49. 2 weeks ago
    Anonymous

    >squareenix keeps making shitty games full of terrible decisions that upset players
    >try to gaslight themselves into thinking it's just how it is these days

  50. 2 weeks ago
    Anonymous

    he's not wrong but what he doesn't understand is that the game find big success has some kind of soul and effort put in.

  51. 2 weeks ago
    Anonymous

    Square's problem has little to do with game output but moreso their heavy attachment to Sony. I'm sure Sony is paying them but there's no way it's enough to justify the level of Sony dicksucking they do. PC and Nintendo are so massive now, that's gotta be like 75% of gamers but they pander mainly to the other 25%, many of whom are not interested in their IPs at all.

    • 2 weeks ago
      Anonymous

      >FFXVI (PS5 exclusive)
      >forspoken (suppose to be a PS5 exclusive)
      >foamstar (only on PS4 & PS5)
      i'm seeing a pattern here

      • 2 weeks ago
        Anonymous

        I have no idea why they agree to it. Foamstars would easily make them 4-5x more money as a multiplat. There's no way Sony gave them more than 1-2 million for that shit.

        • 2 weeks ago
          Anonymous

          maybe they payed for the top executives' dinners

  52. 2 weeks ago
    Anonymous

    >pc-gays crying for ports thread
    Damn, foamstars really hurt you homosexuals KEK

    • 2 weeks ago
      Anonymous

      You can keep it

      • 2 weeks ago
        Anonymous

        OH SWEET NEPTUNE

      • 2 weeks ago
        Anonymous

        this needs to be WAAAAAY more fapable if i'm going to splooge $45 on a game i just spend $90 on

  53. 2 weeks ago
    Anonymous

    they haven't made a single good game in two decades

  54. 2 weeks ago
    Anonymous

    >is it us who are wrong?
    >no, it's the market..
    cool story, squeenix

  55. 2 weeks ago
    Anonymous

    Theyre not wrong. Normalgays buy big new game, play for 2hrs and then repeat. If you want to sell a big game, you need the normalgays and the normalgays only have bland tastes.

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