So BONELAB in 3 days, are you ready for custom avatar boobs fondling?

So BONELAB in 3 days, are you ready for custom avatar boobs fondling?

You gonna go with big strong/slow beefy bois? Or fast as frick boi little anime girls?

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  1. 2 years ago
    Anonymous

    Neither because VR is fricking moronic.

    • 2 years ago
      Anonymous

      Never heard of it, not clicking your link. What is it? A Boneworks mod?

      Um I could really care less lol

      >More failed vr crap
      No one cares about this gimmicky trash

      It's basicly Boneworks 2.0. New graphics, new mechanics, everything new.
      They even said that they took money from boneworks, to make bonelab

      Agp thread

      • 1 year ago
        Kit

        I will be the fast chick cause of the CLEAVAGE

    • 2 years ago
      Anonymous

      >More failed vr crap
      No one cares about this gimmicky trash

      I agree. Those VR headsets are probably really sour anyway.

    • 2 years ago
      Anonymous

      >More failed vr crap
      No one cares about this gimmicky trash

      [...]
      I agree. Those VR headsets are probably really sour anyway.

      lmao poorgays detected
      it's a really cool toy to play with, and that's literally all it is, how are you even mad at that hahaha fricking losers

      • 2 years ago
        Anonymous

        >L-le poor gays
        You do realize vr isn't even that expensive anymore right? This is just pure cope by gullible consumer morons like yourself

  2. 2 years ago
    Anonymous

    Never heard of it, not clicking your link. What is it? A Boneworks mod?

    • 2 years ago
      Anonymous

      It's basicly Boneworks 2.0. New graphics, new mechanics, everything new.
      They even said that they took money from boneworks, to make bonelab

  3. 2 years ago
    Anonymous

    Um I could really care less lol

  4. 2 years ago
    Anonymous

    >More failed vr crap
    No one cares about this gimmicky trash

  5. 2 years ago
    Anonymous

    Why are her hands so big?

    • 2 years ago
      Anonymous

      big hands big dick

  6. 2 years ago
    Anonymous

    They have cool system for avatars, where it put stats on your avatar based on the avatar itself. Big fat avatar will have alot of strenght but will be slow. You can throw people and shit, on the other side, skinny avatars will be faster, but weaker.
    Also there is haptic feedback based on avatars, so neither if you're fat or skinny - if you touch your belly, avatar will touch it too. No clipping, movement scales to your avatar. That's fricking cool

    • 2 years ago
      Anonymous

      what kind of stats does the bimbo body archetype get?

      • 2 years ago
        Anonymous

        Don't know but anime girls get's mediocre as frick

        • 2 years ago
          Anonymous

          >Unity
          ruined

          • 2 years ago
            Anonymous

            If you want VR games to use something else then send Gabe a letter to make Source 2 open for devs already.

      • 2 years ago
        Anonymous

        Oh wait, there's your bimbo stats

      • 2 years ago
        Anonymous

        A according to the gameplay trailer, she runs faster.

  7. 2 years ago
    Anonymous

    im excited for it. im glad their games so far offer a great art style.
    dont care if this is "gimmick" crap. this shit looks like fun gimmick crap.

  8. 2 years ago
    Anonymous

    My first reaction was a big ehhhh because I played Boneworks for maybe a week and haven't touched it since, but that video sold me, as modding for it is going to be massive. (And so will the porn mods.)

  9. 2 years ago
    Anonymous

    >little over 20 guys working on the game
    >people literally hired because of their skill level and not to fill some sort of diversity quota
    see, THIS is what game dev teams should look like.

    • 2 years ago
      Anonymous

      why is the floor all fricked up

      • 2 years ago
        Anonymous

        from testing porn mods

      • 2 years ago
        Anonymous

        their studio is in an old packing house building in LA

      • 2 years ago
        Anonymous

        It's just slab foundation without any flooring added on top. You're supposed to maintain slab by polishing it every few years or sealing it, otherwise once it starts getting fricked up it doesn't stop.

    • 2 years ago
      Anonymous

      Also they said - no microtransactions. They just made a game, now have fun.

    • 2 years ago
      Anonymous

      soul

    • 2 years ago
      Anonymous

      How many of them do you think have jerked off at their desk when nobody else was around

      • 2 years ago
        Anonymous

        >when nobody else was around
        Anon, judging by the interview they know who their market audience is. If they waited for no one to be around they'd never be able to test anything.

    • 2 years ago
      Anonymous

      Where is the diversity?

      • 2 years ago
        Anonymous

        How do you know they don't identify as black women?

      • 2 years ago
        Anonymous

        The team is too small, only massive studios have it forced on them by law.

    • 2 years ago
      Anonymous

      These motherfrickers look lifted straight out of the 90s. I'm amazed that's even legal in burgerstan.

    • 2 years ago
      Anonymous

      nice. they seemed pretty excited about their project too, good stuff.

    • 2 years ago
      Anonymous

      Waiting for kotaku article named:"Misogynist, male-dominated gamestudio made a sexist, brutal game about raping avatars, also didn't have people of color working on it"

      • 2 years ago
        Anonymous

        Too wordy. It'll be "Racist rapists still overrunning gaming industry" with the subtitle being a link to the writer's venmo to help fight their PTSD

      • 2 years ago
        Anonymous

        >brutal game about raping avatars
        Let's not pretend that's not part of the fantasy and likely some of the reasoning behind the entire player body having physics and being able to mod/import shit. Being able to grab and direct your cyberwang into an anime girls pussy was almost certainly a factor here. I'm all for it but I just don't think the article would be entirely wrong.

  10. 2 years ago
    Anonymous

    >model traits
    So in theory I'll be able to swap to a Power Girl model, once the one from Injustice is ported, and have massive breasts AND super powers built in?

    • 2 years ago
      Anonymous

      According to the Node interview it's just stats calculated from the model instead if any unique abilities but hopefully modders are able to customize those.

      I general it all depends on how good the sdk is.

      • 2 years ago
        Anonymous

        >
        They also showed distinct stat sheets. We need to know more to be sure, but it sounds like you can give distinct models their own traits, like the fat model and robot are super strong (and the robot in theory will be tougher/damage resistant).

  11. 2 years ago
    Anonymous

    Looks like the same shit but with an avatar gimmick. Same dogshit ebemy variety too from the looks of it. Meh.

    At least rhey have a shotgun now but I'll play it in a later date.

  12. 2 years ago
    Anonymous

    boobs too small

    • 2 years ago
      Anonymous

      just import big boobas avatar

  13. 2 years ago
    Anonymous

    >no multiplayer

    • 2 years ago
      Anonymous

      Boneworks has it as a mod, so I imagine that's coming soon.

  14. 2 years ago
    Anonymous

    would rather play virt a mate

  15. 2 years ago
    Anonymous

    what a coincidence, I just finished watching that video

    • 2 years ago
      Anonymous

      that's cool ngl

    • 2 years ago
      Anonymous

      >see tiny virtual booba
      >can't resist the urge to fondle them
      based

  16. 2 years ago
    Anonymous
  17. 2 years ago
    Anonymous

    i've been checking the store for months for it to come out and now i find it comes out on my fricking birthday?
    huh, about time

    • 2 years ago
      Anonymous

      >i find it comes out on my fricking birthday?
      lol fricking kids.

      • 2 years ago
        Anonymous

        I'm glad I no longer have a birthday.

        • 2 years ago
          Anonymous

          was beginning to become a nuisance really

  18. 2 years ago
    Anonymous

    Will it run on my Quest 2

    • 2 years ago
      Anonymous

      Yeah it will have standalone Quest version. Lets Hope it doesn't look like ass

  19. 2 years ago
    Anonymous

    So is it just a meme avatar or is there actually sex

  20. 2 years ago
    Anonymous

    i never got the appeal of boneworks tbh

    • 2 years ago
      Anonymous

      The campaign sucked but the engine was neat. I actually liked replaying the levels for collectables because you realize a lot of the scenery is climbable. The problem was no real sdk, so that was all there was.

      • 2 years ago
        Anonymous

        It may have been objectively shit, but I played it about 5 times.
        Now the real question is do I really have to buy a quest to play this? I really wish I didn't sell my CV1.

        • 2 years ago
          Anonymous

          No, it's normal PCVR. You can play it with anything. They just made quest standalone version of it.

      • 2 years ago
        Anonymous

        I just played up until the synth guys started attacking me which is pretty much after the tutorial. Is it worth playing to the end or should I just wait for Bonelab instead?

  21. 2 years ago
    Anonymous

    i'm just happy VR gets yet another vidya to go through, playing ItR and Wingman all the time is great but variety is more than welcome

  22. 2 years ago
    Anonymous

    It concerns me that they open with damage control over how building it with the Quest in mind totally hasn't fricked the end product. It looks genuinely impressive though so I'll withhold judgement.

    • 2 years ago
      Anonymous

      That seems like a catch-22 situation
      >don't talk about quest version
      >"oh man the Quest downgrades must be so bad they don't even want to talk about them"
      >talk about quest version
      >"oh man the Quest downgrades must be so bad they need to cope about them"

  23. 2 years ago
    Anonymous

    I like how they snuck in a demon maid anime girl avatar, this dev team if full of SOVL

    • 2 years ago
      Anonymous

      >anime girl
      I will now buy your game

  24. 2 years ago
    Anonymous

    I've always respected these guys for trying to push the possibilities of VR IK bodies, jank and all, but Boneworks is just so insanely fricking boring. It triea to do so much with an admittedly impressive interactivity framework as a jack of all trades but falls short on so many things.

    Whenever I play the game, I often find myself impressed by the freedom of what you can do in it but soon after I just want to play other games that provide better melee combat, gunplay, immersion etc. Stuff like S&S, B&S, that give much more satisfying melee. H3VR gives me all the pure gun autismo I could possibly want. Onwards or Pavloc that trump AI combat by having actual PvP. Or hell, despite being babby's first VR game, even Alyx has a handful of mods that make its Combine firefights way more satisfying than anything in Boneworks. If we're talking about the campaign itself, there are loads of games that actually try to provide well-realized world that isn't just hacked together tech demo dev assets they try to reason away with bullshit.

    And Bonelabs just looks more of the same but with an added gimmick. Like don't get me wrong, I'm sure there's going to be an awesome sequence where you get an giant avatar that turns you into an actual titan to frick everyone up. But at the same time, the avatar mechanics don't seem that engaging when it's a applied to a single player game. Even without the wealth of physics Boneworks/labs has, VRchat's would be a far better game to go full avatar autism on. Also, I haven't even mentioned the real bread and butter of PCVR --- that being the VR mods of pancake games.

    But you know I can feel the passion for innovation. More power to such a small team. I just find the genuine tech demo quality of Boneworks to be personally really unengaging.

    • 2 years ago
      Anonymous

      my main problem has always been enemy variety
      hope they provide more tools for enemy modding in bonelabs

    • 2 years ago
      Anonymous

      I found boneworks absolutely intolerable because the game clearly wasn't playtested at all. Alyx was a stark contrast, that game was clearly playtested so hard every single corner was rounded off and the whole game became a cakewalk.

      But that's kind of what you want in VR. I don't want to wander around a level trying to work out what the frick I have to do next, I want linear corridors and funnels to the next area because wearing a hot piece of shit on my head for 6 hours isn't fricking fun. You want drop in, drop out gameplay.

      Boneworks had no playtesting. Every sharp edge was left attached, and you cut yourself on every single one as you try and eke any enjoyment out of a product that's completely banal and a chore. You don't have to smooth the whole game out like Valve does, but you have to fricking test it, morons. If players consistently get stuck in areas and the way forward isn't clear through generic hallways that all look identical, you need to change it.

      I refunded Boneworks after 2 hours, and I have absolutely zero interest in Bonelab because it looks like more of the same jank garbage and they haven't learnt any lessons from it.

      • 2 years ago
        Anonymous

        >I don't want to wander around a level trying to work out what the frick I have to do next, I want linear corridors and funnels to the next area

        You're the reason 99% of VR games fricking suck

        • 2 years ago
          Anonymous

          nta but what's wrong with having a preference for a linear style of game?

          • 2 years ago
            Anonymous

            Boneworks is already linear. There's no open world, no quests, no npcs. What he's advocating for are dumbed down levels that make VR games become Wii era shooting galleries.

            • 2 years ago
              Anonymous

              Ah fair enough, I misunderstood

        • 2 years ago
          Anonymous

          VR sucks because it's shit. The experience doesn't lend itself well to wide sprawling complex gameplay with hours of dialogue and quest trees.

          It's fundamentally arcade, because people aren't going to walk around for hours holding their guns up at every corner. VR has to be linear by design, the problem is that nobody is competent enough to make linear games anymore and indie morons just mash together procedurally generated garbage and hope for the best. Alyx is the only game that gets it right, but it gets so much wrong at the same time that it's a dull game.

          Honestly, I'm of the opinion that VR is just a mistake. It's not engaging in the way you think it would be, it's just generally a chore. Maybe full dive shit will hold some appeal, when you can actually get into sword fights and feel the weight of a weapon in your hands, but right now VR is a dull joke. It's okay for sim games, I guess.

          • 2 years ago
            Anonymous

            Play VR mods you moron. HL2VR just came out.

            • 2 years ago
              Anonymous

              I can't be bothered. I played HL2 when it came out, I've replayed it once since then, I have no urge to play it ever again, and certainly no urge to replay it with a janky VR mod that kind of works sometimes.

              • 2 years ago
                Anonymous

                >janky VR mod that kind of works sometimes
                98% positive reviews

              • 2 years ago
                Anonymous

                You think that means anything? VR cultists are so hard up for content they'd give a positive review to a bag of dogshit.

                Even if it's a completely seamless experience that feels like it was made for VR from the start, I wouldn't want to play it. Because HL2 wasn't very good.

              • 2 years ago
                Anonymous

                Mod is actually fricking great. I played more janky games made specifically for VR.

      • 2 years ago
        Anonymous

        >I don't want to wander around a level trying to work out what the frick I have to do next, I want linear corridors and funnels to the next area

        You're the reason 99% of VR games fricking suck

        VR sucks because it's shit. The experience doesn't lend itself well to wide sprawling complex gameplay with hours of dialogue and quest trees.

        It's fundamentally arcade, because people aren't going to walk around for hours holding their guns up at every corner. VR has to be linear by design, the problem is that nobody is competent enough to make linear games anymore and indie morons just mash together procedurally generated garbage and hope for the best. Alyx is the only game that gets it right, but it gets so much wrong at the same time that it's a dull game.

        Honestly, I'm of the opinion that VR is just a mistake. It's not engaging in the way you think it would be, it's just generally a chore. Maybe full dive shit will hold some appeal, when you can actually get into sword fights and feel the weight of a weapon in your hands, but right now VR is a dull joke. It's okay for sim games, I guess.

        Play VR mods you moron. HL2VR just came out.

        Truth is spoken here. I love muh sandboxy tech demos to shit around, and yes - vr feels like a arcade'ish platform to just hop in, do stuff and frick out. But actually the most fun i had in VR was playing Doom3, and currently HF2vrmod. Those old linear games with vr included are fricking bangers. So i see where the "linear gameplay" argument comes from and i totally agree.
        Still i want more sandboxy stuff too.
        So as a conclusion, devs should make more linear games so we can play whatever we want.

    • 2 years ago
      Anonymous

      >even Alyx has a handful of mods that make its Combine firefights way more satisfying

      what are they called anon?
      out of curiousity

  25. 2 years ago
    Anonymous

    Does anyone remember a porn game with 'bone' in the name? It had a cartoonish artstyle, and I think it took place in the future.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        Yes that was it! I remember jerking off to it when I was 12 or something.

  26. 2 years ago
    Anonymous

    Did the devs say anything about the changes to the engine? What are the improvements exactly? Any new systems?
    Just want a sandbox with good foundations, don't care about story or linear shit.

  27. 2 years ago
    Anonymous

    Neither because Im not a homosexual who dresses up as a girl when hes a grown ass man.

  28. 2 years ago
    Anonymous

    Fricking homosexuals just give it to me straight, is there sex potential for this thing? Like penis into vagoo physics with mods.

    • 2 years ago
      Anonymous

      There's already games that let you do that, why would you wait to buy this?

      • 2 years ago
        Anonymous

        Name 3 games other than Virt-A-Mate. No, clicking a button to play an animation doesn't count.

        • 2 years ago
          Anonymous

          >villain simulator
          >captain hardcore
          >unironically skyrim with mods
          (https://files.catbox.moe/u8vl5u.mp4?fbclid=IwAR1dkbZiQFB7NZbf1Dc9umvKgUobuMrYTALyLFaX24IdVJpKKKRG8BadS38)

          • 2 years ago
            Anonymous

            Captain Hardcore is really shit, and Villain Sim is a scam.

          • 2 years ago
            Anonymous

            Does anyone actually find that sexually arousing? I suppose it's impressive but it's also janky and dumb as shit looking.

    • 2 years ago
      Anonymous

      Definitely not on the level of VirtAMate. Depends on how detailed the rigs are and if you can change them. If they use unity default rigs then you are fricked. It would still be possible to make it high quality but no sane person will put that much effort into it.

  29. 2 years ago
    Anonymous

    I just hope they didn't compromise the pcvr version for the sake of quest money. Also hope for better gunplay and less jank.

  30. 2 years ago
    Anonymous

    ywnbaw

    • 2 years ago
      Anonymous

      Playing as and wanting to be are not the same.
      Anyone, and I mean anyone, who thinks they are is mentally stunted and needs help developing.

      • 2 years ago
        Anonymous

        Holy cope

  31. 2 years ago
    Anonymous

    Have they said how much it will cost?

    • 2 years ago
      Anonymous

      Probably 40$. That's like current standard price for "mainstream" games

  32. 2 years ago
    Anonymous

    >boneworks v2
    sigh, not these clowns again

  33. 2 years ago
    Anonymous

    >weapon and vehicle mod support coming later
    Fricks sake.

    • 2 years ago
      Anonymous

      At least shotguns are in the game now.
      I remember they promised a shotgun and vehicle update for boneworks but only got around to doing a vehicle update (which was just redone stuff from their first VR game hover junkies)

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