You can decide to exit ship and appear in front of it or exit through wherever your exit ramp is by walking to the exit hatch. What you prefer depends on ship shape.
unironically >travel to system = loading screen >land on planet = loading screen >leave cockpit straight to planet = loading screen
optional - leave seat and go to hatch, then go to planet = loading screen
Anon, that's just star map. It makes celestial bodies look massively larger than they actually are for the sake of making it easy to select them. If that moon and the planet it orbits was truly that close to the sun, they both would have been swallowed by it through sheer gravity.
It's literally right in front of you from the cockpit you fucking moron. The map is not to scale.
>It's literally right in front of you from the cockpit
I went to the moon he's in and that's just one of the other moons visible (you can see a third moon looking even smaller when he turns around)
in my case the planet was visible but it's almost entirely in shadow, you can see the size it should be by the radius of the part visible at the bottom of this screenshot though. nowhere near as big as on the map but would be hard to miss if it was lit
I set the timescale higher and waited for the angle to change so it'd light up more. this is how it should look
What I found is the side you land on the starmap doesn't matter at all. You can land on sunny side and it will still be night, land on opposite side, it will be night. Only thing responsible for rotation and position relative to other planets and the star is local time.
When it's local day it will be bright across ALL of the planet, and you will see the star. It's not gonna be a fuck huge burning sphere covering all of the sky like star map implies, it'll be a spot of light far away.
anon, local time is determined by where you land on the planet, that's why it's called local time. you can absolutely land on one spot and it'll be day and the opposite side will be night, I do it all the time because I prefer daytime visibility when I explore. it's just the star map itself that doesn't show things to scale, whereas in gameplay it's accurate both from orbit and from landing - you can tell what time of day it'll be for any landing spot just by looking at it from space (can see the landing spot icons on the surface using scanner mode in ship)
What I found is the side you land on the starmap doesn't matter at all. You can land on sunny side and it will still be night, land on opposite side, it will be night. Only thing responsible for rotation and position relative to other planets and the star is local time.
When it's local day it will be bright across ALL of the planet, and you will see the star. It's not gonna be a fuck huge burning sphere covering all of the sky like star map implies, it'll be a spot of light far away.
I don’t even know what the point of that catbox video is supposed to be. The guy console commanded orbit speed to be ridiculously fast and so it orbits ridiculously fast. It proves that the planets are being simulated
1 week ago
Anonymous
>starsissy being this retarded
How fucking embarrassing.
1 week ago
Anonymous
It orbits around the player (or the spot the player is in) not the sun. You can see the distance marker never changing even though it absolutely would if it was orbiting around the sun.
1 week ago
Anonymous
>It orbits around the player (or the spot the player is in)
Copernicus would like a word with you, retard.
1 week ago
Anonymous
I didn't program that shit, Bethesda did. If he wants to come back from the dead and smack someone, I'm sure Todd's address wouldn't be hard to find.
1 week ago
Anonymous
I'm talking about your retarded post, not the programming.
1 week ago
Anonymous
I'm just describing what your retarded ass missed in the webm. Maybe work on reading comprehension next time.
1 week ago
Anonymous
>You can see the distance marker never changing even though it absolutely would
you're orbiting the planet anon, why would the distance change? what do you think an orbit is?
>set orbit speed 1000x >orbit the planet faster as expected >lighting on your ship updates in real time when your orbit reaches the point where the planet occludes the star >you even see the moon orbiting in the distance with parallax and apparent size changing as you move towards and away from it during your orbit, before it goes out of sight below you five seconds in
You're not helping your case with that video
1 week ago
Anonymous
If you had a working brain or ability to comprehend 3d spaces, you would have realized that the planet is almost orbiting your ship.
1 week ago
Anonymous
I refer once again to
>It orbits around the player (or the spot the player is in)
Copernicus would like a word with you, retard.
you blithering idiot
1 week ago
Anonymous
>You can see the distance marker never changing even though it absolutely would
you're orbiting the planet anon, why would the distance change? what do you think an orbit is?
Schizo, your ship doesn't orbit the planet in this game.
1 week ago
Anonymous
>almost orbiting >unable to correctly perceive simple 3D movement
Are you perhaps a female?
1 week ago
Anonymous
>If you had a working brain or ability to comprehend 3d spaces, you would have realized that the planet is almost orbiting your ship.
You dumb moron, look at the moon in his video, right by the speed indicator in the first few seconds. You can clearly see that he is moving closer and further from it because it's his ship that is moving.
1 week ago
Anonymous
[...]
Schizo, your ship doesn't orbit the planet in this game.
1 week ago
Anonymous
It looks like the ships are orbiting the planet at high speeds but keeping their rotation the same, which is why it looks like the space skybox isn’t moving giving the illusion that it’s the planet that’s moving. It would help if the gay actually turned his ship so we can get a better look at what’s actually moving
1 week ago
Anonymous
I would like to also point out the lighting on the planet does not change at all giving further credence to the idea that the planet is not the object moving at such high speeds
1 week ago
Anonymous
Just realized I misread your post. I thought you were talking about how the angle of light doesn't change, so as to imply that it wasn't orbiting the star like the guy who posted the video was claiming. But yeah your actual point (that the planet's lighting not changing suggests it wasn't the one orbiting the ship) may not have meant much difference. Even if it was fake-orbiting you then it might still have looked like that since the total distance it's moving is so small compared to the distance to the light source anyway.
>Just as your video shows, you're orbiting the planet.
Now type player.getpose
I did that and it wasn't moving on any axis. Then I realized "player" was referring to my position relative to my ship, and getting up and moving around inside changed it but nothing else (not even moving in space).
Going into third person mode during space flight, I was able to select my ship from the console by clicking on it and then used getpos to get its coordinates in space. to confirm that it's moving at a very high speed, and when I set orbit speed to 0 the ship stops moving entirely. I will demonstrate this with a webm soon.
1 week ago
Anonymous
Thanks for testing this stuff anon, it’s actually pretty interesting seeing how this stuff works under the hood
1 week ago
Anonymous
No problem anon. Here's the webm. In case anything isn't clear in the video, the process was as follows:
>Start with stationary ship in normal orbit >Open console, click my ship to select it >getpos x to reveal the position in space (x axis chosen arbitrarily) >close console and wait a few seconds for movement within orbit to take place >getpos x, confirm that it has changed >repeated the above one more time for good measure >set orbit speed to 0 >close console and wait again >getpos x, confirm that it has NOT changed >finally, move using my thrusters >getpos x, confirm that it HAS changed from normal movement, despite orbits remaining frozen
So yeah, it appears that the game is really putting your ship on a giant coordinate grid during spaceflight and moving it around to orbit the planet. Moving your ship with thrusters adds to this movement in the direction you accelerate. It all just works.
1 week ago
Anonymous
I would like to also point out the lighting on the planet does not change at all giving further credence to the idea that the planet is not the object moving at such high speeds
You're so fucking stupid. The only more stupid person is me for wasting my time on this shit to prove you wrong.
Just as your video shows, you're orbiting the planet.
The planet (and you) is also orbiting the star.
I would like to also point out the lighting on the planet does not change at all giving further credence to the idea that the planet is not the object moving at such high speeds
That's because it takes more than 1000x time scale to see literal years pass in a few seconds, which is what you're asking for to see the lighting change. Here you go.
1 week ago
Anonymous
Man, seeing planets just move past you like that activates some sort of a feeling of primal dread in me, I don't know if it just me or anyone else feels that way.
1 week ago
Anonymous
For me it's not because of the planets as much as it is the reminder that I'm stuck on a planet of hairless apes I feel no connection to and who are massivelly pre-occupied with mindnumbing mentally ill squabbles.
1 week ago
Anonymous
This is valid too, especially if you look at the picture at large and realize just how poorly the resources of our civilization are managed. An O'Neil cylinder styled orbital habitat would cost $83 000 per inhabitant per year if self sufficiency were to be established. Richgays spend three times as much a month on this planet, on fucking nothing but luxury baubles.
1 week ago
Anonymous
An O'Neil habitat is a luxury bauble in itself. If you need more living space than what Earth can provide then you have a LOT of chaff. The vast majority of humans produce nothing except services and resources to keep themselves alive and kicking.
1 week ago
Anonymous
Seeing planets move gives me brief hope because it represents a life of true freedom and exploration (one that has convenient ubiquitous FTL that is), but then I remember I still live on this rock with one of the worst possible iterations of humanity imaginable.
1 week ago
Anonymous
>Just as your video shows, you're orbiting the planet.
Now type player.getpose
This board is fucking retarded, spewing outrage for the sake of it, the planet IS visible in the first 15 seconds of the webm in the real scale and size you would see if you were at the distance that moon actually is. I swear retards now believe NMS is an accurate representation of space where every moon takes 80% of the screen.
They're oversized in the starmap view. I landed on a moon orbiting a gas goant expecting it to take up a quarter of the sky only for it to look about the same size as the moon from earth
Because the game isn't one consistent world, you have general space exploration in your ship which is one cell, then any time you land on a planet it's a different cell, nothing outside the planet is rendered. It's like entering a building in Skyrim, the game doesn't load anything but that building interior.
yeah but it still shows stuff from your current star system in the skybox based on their position in orbit, the planet is supposed to be visible and if it's not for OP there's some kind of bug
Yes. As long as our core is hot, the natural generator is always on. Not only that, but scientists in the starfield universe built quantum computer on the moon, because it's cold there.
Despite being NASApunk larpers, Bethesda is completely clueless about sciencesy topics.
Please watch my video provided in the post. Like, share, and subscribe if you liked what you saw and want more, and I know you want it.
?feature=shared
But seriously, why is 1 hour of sleep on that planet equal to 16 hours UT, and if I sleep for 4 days how come 3 days passed by? As shown here, I had 23 days before and 26 after sleeping for 4 hours. Of course, in space - after I killed pirates - 1h is 1h UT.
And again, what the fuck is raining in planets / moons with minus 70 degrees celsius? Liquid methane?
if you're on the opposite side of the moon you won't be able to see the planet. hope this helps
It literally doesn't show up even on the other side, just the milky way in the sky
post video evidence
you realise planets rotate right anon? keep switching sides and you'll see the planet
moons are often tidally locked
The map isn't accurate, it's just to view the planets. Their position in game is however accurate.
the earth is flat
thats not earth dough
Are you saying acomputer game set in a fictional future may or may not have fictitious elements?
where does the sun go at night?
Away.
literally not a problem
outsourced png. please understand. it wont load unless you have an i9 200k and a 7090.
the planet selection menu is not to scale, it would look small in the sky, probably a few times bigger than the moon as seen from earth
This. Just like the little solar system toys found on some desks.
Not OP, but in my experience you can see planets from their moons.
Here's the system map
Are you on AMD? That sun missing bug might affect other objects like planets.
kek can you really not? post proof of you on the correct side looking towards where the planet should be
Here
Moron, read a 5th grade science text book or watch bill nye
You will never catch me alive glowie
STOP STOP STOP
Does it really have a loading screen to exit your ship? You don't even have to go to the ramp?
If you press E on the ladder there's a load screen anyway
You can decide to exit ship and appear in front of it or exit through wherever your exit ramp is by walking to the exit hatch. What you prefer depends on ship shape.
People aren't memeing when it's called loading screen simulator.
please inst all the more loading screens mod
it genuinely worsens the game in a good way
unironically
>travel to system = loading screen
>land on planet = loading screen
>leave cockpit straight to planet = loading screen
optional - leave seat and go to hatch, then go to planet = loading screen
honestly its just a teleport game
fast travel from your map to other planets
dont bother with the ship
there's a loading screen when you use an elevator to go between 2 floors you can physically jump between
starfield is just a series of boxes with loading screens in between.
It just works.
Anon, that's just star map. It makes celestial bodies look massively larger than they actually are for the sake of making it easy to select them. If that moon and the planet it orbits was truly that close to the sun, they both would have been swallowed by it through sheer gravity.
You can see gas giants like this in the game but not actual planets like in the OP though
?t=144
>Can't see the planet a moon is orbiting around
lmao
map is static and doesnt represent actual positions of planets an moons
if you dont see a planet from the moon just fly to the other side
It's literally right in front of you from the cockpit you fucking moron. The map is not to scale.
>It's literally right in front of you from the cockpit
I went to the moon he's in and that's just one of the other moons visible (you can see a third moon looking even smaller when he turns around)
in my case the planet was visible but it's almost entirely in shadow, you can see the size it should be by the radius of the part visible at the bottom of this screenshot though. nowhere near as big as on the map but would be hard to miss if it was lit
I set the timescale higher and waited for the angle to change so it'd light up more. this is how it should look
anon, local time is determined by where you land on the planet, that's why it's called local time. you can absolutely land on one spot and it'll be day and the opposite side will be night, I do it all the time because I prefer daytime visibility when I explore. it's just the star map itself that doesn't show things to scale, whereas in gameplay it's accurate both from orbit and from landing - you can tell what time of day it'll be for any landing spot just by looking at it from space (can see the landing spot icons on the surface using scanner mode in ship)
Its difficult for me to comprehend that someone could think the map was to scale.
What I found is the side you land on the starmap doesn't matter at all. You can land on sunny side and it will still be night, land on opposite side, it will be night. Only thing responsible for rotation and position relative to other planets and the star is local time.
When it's local day it will be bright across ALL of the planet, and you will see the star. It's not gonna be a fuck huge burning sphere covering all of the sky like star map implies, it'll be a spot of light far away.
Game's a total let dow nin that regard they could've made it so much more detailed
Went to the same moon and snapped this pic
man that looks ugly
i wish space was actually dark in starfield, and that light should look different between bodies with atmosphere and bodies without.
it is
if you get the no-filter mod getsrid of that horrible green blue hue
This game is so soulless. I'm so disappointed.
People have already shown that anon is retarded and you can see the planet from the moon
>all that starsissy cope
It was already demonstrated that in-game planet positions are not simulated:
it's all smoke and mirrors.
I don’t even know what the point of that catbox video is supposed to be. The guy console commanded orbit speed to be ridiculously fast and so it orbits ridiculously fast. It proves that the planets are being simulated
>starsissy being this retarded
How fucking embarrassing.
It orbits around the player (or the spot the player is in) not the sun. You can see the distance marker never changing even though it absolutely would if it was orbiting around the sun.
>It orbits around the player (or the spot the player is in)
Copernicus would like a word with you, retard.
I didn't program that shit, Bethesda did. If he wants to come back from the dead and smack someone, I'm sure Todd's address wouldn't be hard to find.
I'm talking about your retarded post, not the programming.
I'm just describing what your retarded ass missed in the webm. Maybe work on reading comprehension next time.
>You can see the distance marker never changing even though it absolutely would
you're orbiting the planet anon, why would the distance change? what do you think an orbit is?
>set orbit speed 1000x
>orbit the planet faster as expected
>lighting on your ship updates in real time when your orbit reaches the point where the planet occludes the star
>you even see the moon orbiting in the distance with parallax and apparent size changing as you move towards and away from it during your orbit, before it goes out of sight below you five seconds in
You're not helping your case with that video
If you had a working brain or ability to comprehend 3d spaces, you would have realized that the planet is almost orbiting your ship.
I refer once again to
you blithering idiot
Schizo, your ship doesn't orbit the planet in this game.
>almost orbiting
>unable to correctly perceive simple 3D movement
Are you perhaps a female?
>If you had a working brain or ability to comprehend 3d spaces, you would have realized that the planet is almost orbiting your ship.
You dumb moron, look at the moon in his video, right by the speed indicator in the first few seconds. You can clearly see that he is moving closer and further from it because it's his ship that is moving.
It looks like the ships are orbiting the planet at high speeds but keeping their rotation the same, which is why it looks like the space skybox isn’t moving giving the illusion that it’s the planet that’s moving. It would help if the gay actually turned his ship so we can get a better look at what’s actually moving
I would like to also point out the lighting on the planet does not change at all giving further credence to the idea that the planet is not the object moving at such high speeds
Just realized I misread your post. I thought you were talking about how the angle of light doesn't change, so as to imply that it wasn't orbiting the star like the guy who posted the video was claiming. But yeah your actual point (that the planet's lighting not changing suggests it wasn't the one orbiting the ship) may not have meant much difference. Even if it was fake-orbiting you then it might still have looked like that since the total distance it's moving is so small compared to the distance to the light source anyway.
I did that and it wasn't moving on any axis. Then I realized "player" was referring to my position relative to my ship, and getting up and moving around inside changed it but nothing else (not even moving in space).
Going into third person mode during space flight, I was able to select my ship from the console by clicking on it and then used getpos to get its coordinates in space. to confirm that it's moving at a very high speed, and when I set orbit speed to 0 the ship stops moving entirely. I will demonstrate this with a webm soon.
Thanks for testing this stuff anon, it’s actually pretty interesting seeing how this stuff works under the hood
No problem anon. Here's the webm. In case anything isn't clear in the video, the process was as follows:
>Start with stationary ship in normal orbit
>Open console, click my ship to select it
>getpos x to reveal the position in space (x axis chosen arbitrarily)
>close console and wait a few seconds for movement within orbit to take place
>getpos x, confirm that it has changed
>repeated the above one more time for good measure
>set orbit speed to 0
>close console and wait again
>getpos x, confirm that it has NOT changed
>finally, move using my thrusters
>getpos x, confirm that it HAS changed from normal movement, despite orbits remaining frozen
So yeah, it appears that the game is really putting your ship on a giant coordinate grid during spaceflight and moving it around to orbit the planet. Moving your ship with thrusters adds to this movement in the direction you accelerate. It all just works.
Try typing player.getpos in the console.
You're so fucking stupid. The only more stupid person is me for wasting my time on this shit to prove you wrong.
Just as your video shows, you're orbiting the planet.
The planet (and you) is also orbiting the star.
That's because it takes more than 1000x time scale to see literal years pass in a few seconds, which is what you're asking for to see the lighting change. Here you go.
Man, seeing planets just move past you like that activates some sort of a feeling of primal dread in me, I don't know if it just me or anyone else feels that way.
For me it's not because of the planets as much as it is the reminder that I'm stuck on a planet of hairless apes I feel no connection to and who are massivelly pre-occupied with mindnumbing mentally ill squabbles.
This is valid too, especially if you look at the picture at large and realize just how poorly the resources of our civilization are managed. An O'Neil cylinder styled orbital habitat would cost $83 000 per inhabitant per year if self sufficiency were to be established. Richgays spend three times as much a month on this planet, on fucking nothing but luxury baubles.
An O'Neil habitat is a luxury bauble in itself. If you need more living space than what Earth can provide then you have a LOT of chaff. The vast majority of humans produce nothing except services and resources to keep themselves alive and kicking.
Seeing planets move gives me brief hope because it represents a life of true freedom and exploration (one that has convenient ubiquitous FTL that is), but then I remember I still live on this rock with one of the worst possible iterations of humanity imaginable.
>Just as your video shows, you're orbiting the planet.
Now type player.getpose
Lazy motherfuckers.
Only lazy motherfucker is you at least look at the rest of the thread first
bethdrone shut up
There so much to validly criticize of this game and you pick the one thing they actually got right retard. Think for yourself
actually fucking retard jesus christ I hate you idiots
This board is fucking retarded, spewing outrage for the sake of it, the planet IS visible in the first 15 seconds of the webm in the real scale and size you would see if you were at the distance that moon actually is. I swear retards now believe NMS is an accurate representation of space where every moon takes 80% of the screen.
moronic mutt animal
>Planet has 3 moons
>Can see the other moons but not the actual planer
Retard
>he bought AMD
here's the view from the planet surface
Same reason you can't see your own dick you 400lb fat gay lmao!!
They're oversized in the starmap view. I landed on a moon orbiting a gas goant expecting it to take up a quarter of the sky only for it to look about the same size as the moon from earth
million dollar company
please understand
Embarrassing
Because the game isn't one consistent world, you have general space exploration in your ship which is one cell, then any time you land on a planet it's a different cell, nothing outside the planet is rendered. It's like entering a building in Skyrim, the game doesn't load anything but that building interior.
yeah but it still shows stuff from your current star system in the skybox based on their position in orbit, the planet is supposed to be visible and if it's not for OP there's some kind of bug
Can't believe Outer Wilds, a small indie game, does more than this
Okay I get it, the earth died due to climate change or whatever i guess?
But why would it be round??
Why would it not have the fallout locations?
Scientists destroyed Earth's magnetic field when they were developing the grav drive technology.
and that turns the world into a ball how exactly??
It created a point of high gravity in the center of earth forcing the edges to fall on themselves into the shape of a sphere.
The magnetic field is the result of planetary core activity. You can't just turn off Earth's magnet.
>It's not physically possible for that FTL drive to do *that*!
Uh, yeah
Yes. As long as our core is hot, the natural generator is always on. Not only that, but scientists in the starfield universe built quantum computer on the moon, because it's cold there.
Despite being NASApunk larpers, Bethesda is completely clueless about sciencesy topics.
This game is so fucking ugly and barren, why does it run like shit on PC?
Fix for the ugly non existing land map when
You have to be on the moon, not in the moon to see it.
wrong side
Man what a sad fucking vame. At keast Elite Dangerous has actual scaling.
Landing on some shitty planet next to Betelgeuse is mindblowing.
Play Star Citizen if you want shit like that. You retards are finally going to see why that game is revolutionary.
Please watch my video provided in the post. Like, share, and subscribe if you liked what you saw and want more, and I know you want it.
?feature=shared
But seriously, why is 1 hour of sleep on that planet equal to 16 hours UT, and if I sleep for 4 days how come 3 days passed by? As shown here, I had 23 days before and 26 after sleeping for 4 hours. Of course, in space - after I killed pirates - 1h is 1h UT.
And again, what the fuck is raining in planets / moons with minus 70 degrees celsius? Liquid methane?
Time is meaningless in this game. It doesn’t even keep track of the date.