So why was Atelier not that popular for most of the 2010s?

So why was Atelier not that popular for most of the 2010s?

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  1. 1 year ago
    Anonymous

    Frick off with your AI trash

    • 1 year ago
      Anonymous

      moron

  2. 1 year ago
    Anonymous

    You wanna look like that in real life

  3. 1 year ago
    Anonymous

    >why is niche game niche
    >everything must be poopular and trending

  4. 1 year ago
    Anonymous

    Dogshit coomerbait, not real video games

    • 1 year ago
      Anonymous

      You've never played any of them. Why are you psoting?

      • 1 year ago
        Anonymous

        Play which one first?

      • 1 year ago
        Anonymous

        The PS2 and ps3 games were not that good

  5. 1 year ago
    Anonymous

    you could be contributing screenshots or gameplay questions to the general. but no,
    just coompost.

  6. 1 year ago
    Anonymous

    Because you needed Factorio level of autism to play them.
    It took me like 20h of toying with materials, traits, effects and costs in spreadsheets and notepads to make the best weapons and armors in Atelier Meruru.
    That was the minimum required to beat the DLC final boss Machina of God, the strategy involved delaying the boss's turn so he could never attack because when he does, it was a one shot on every party member.

  7. 1 year ago
    Anonymous

    Because we all want to be her!

    • 1 year ago
      Anonymous

      That sounds a bit gay

    • 1 year ago
      Anonymous

      This!

    • 1 year ago
      Anonymous

      I'd rather be inside her

      • 1 year ago
        Anonymous

        Do not fall for ryzas tricks. only have non-penetrative intercrucial sex with ryza

    • 1 year ago
      Anonymous

      jrpgs as a whole were less popular

      I started the second game a few days ago.
      God, seeing Ryza going to the big city and having to pay her insane rent made me think of a lot of possible doujin plots, kek
      I'm probably too horny, but it wasn't like that in the first one.

      This!

      >thiccshit
      this is getting old real fast along with sexualization in general
      it's just not unique or special anymore

      • 1 year ago
        Anonymous

        You have to go back

        • 1 year ago
          Anonymous

          if you measure attractiveness on a scale of just how big the body parts are then there has to be a ceiling at some point
          and once you reach that ceiling you eventually get used to it and it becomes normalalized, thus losing its status

          • 1 year ago
            Anonymous

            Are you a daemon prince of slaanesh or something trying to tempt people into inflation art? Characters are attractive or they aren't, it's not some escalating race to see who can make the thiccest character. If a character looks good then they look good.

          • 1 year ago
            Anonymous

            >blah blah blah words
            If it makes pp hard, it's good. Simple as that.

  8. 1 year ago
    Anonymous

    Disregarding the troons in this thread it is because the games were niche and jrpgs didn't sell because there was less knowledge about them.

    • 1 year ago
      Anonymous

      People knew what jrpgs were in the 2010’s you’re acting like the 90’s didn’t happen which is what made jrpgs mainstream

  9. 1 year ago
    Anonymous

    Bad writing
    like low tier anime trash. boilerplate.
    characters are only tropes
    if the property tries to handle anything serious it turns into obnoxious garbage
    there's no subtlety or intelligence behind it [the writing]

    • 1 year ago
      Anonymous

      What about the Tales series or Trails series games? They seem like similar niche

      • 1 year ago
        Anonymous

        Can't give an opinion on those.
        Never played Tales myself.
        I've only played 10 hours of Trails in the Sky. Been meaning to pick it up again but I can't play multiple games at a time so I'm a bit anxious to focus on the series for hundreds of hours.

  10. 1 year ago
    Anonymous

    jrpgs as a whole were less popular

  11. 1 year ago
    Anonymous

    I started the second game a few days ago.
    God, seeing Ryza going to the big city and having to pay her insane rent made me think of a lot of possible doujin plots, kek
    I'm probably too horny, but it wasn't like that in the first one.

  12. 1 year ago
    Anonymous

    I wish it didn't get delayed.
    I want to play it NOW

  13. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >No translation

    • 1 year ago
      Anonymous

      me on the left with anon's hotwife.

  14. 1 year ago
    Anonymous

    ryza is built for bos

  15. 1 year ago
    Anonymous

    atrocious art design,annoying gameplay loop, no memorable moments whatsoever

    ryza elevated her series through coomerdom

    • 1 year ago
      Anonymous

      >ryza elevated her series through coomerdom
      And that's a good thing!

    • 1 year ago
      Anonymous

      Didn't the other games have good moments for e-girl coomers?

    • 1 year ago
      Anonymous

      So you didn't play them, ok

    • 1 year ago
      Anonymous

      >atrocious art design
      not sure on that, govna

      • 1 year ago
        Anonymous

        Based pixel art. Too bad you can't get too many people to emulate PS2 games especially with how bad PCSX2 is compared to something like RPCS3.

      • 1 year ago
        Anonymous

        Do i have to play Atellier Iris 1 and 2 first to play Iris 3?

        • 1 year ago
          Anonymous

          not at all. i actually played them in 3-2-1 order. 1 is kinda meh, but other two are solid.

  16. 1 year ago
    Anonymous

    PHAT THIGHS THICKKKK

  17. 1 year ago
    Anonymous

    The time limits of the earlier games was too much a barrier of entry for casual audiences

    • 1 year ago
      Anonymous

      Time limits are not fun, to any degree
      You could have a game with a 500 day time limit and it be completable in 5 days, and it would still not be as enjoyable if they just took off the time limit.

      It's a constant reminder that time is fleeting
      It's a psychological thing more so than anything else.

      • 1 year ago
        Anonymous

        Do you feel the same way about Majoras Mask? I never understood peoples objection to that because it adds so much.

        • 1 year ago
          Anonymous

          not the same guy. but yeah i don't really like majora's mask. it's not fun to play. great story. but thats it

    • 1 year ago
      Anonymous

      Time limits are not fun, to any degree
      You could have a game with a 500 day time limit and it be completable in 5 days, and it would still not be as enjoyable if they just took off the time limit.

      It's a constant reminder that time is fleeting
      It's a psychological thing more so than anything else.

      the funny thing is I'm pretty sure Ryza is still tracking time under the hood the same way all the other games do
      There's the farming component, and I'm pretty sure synthesizing a philosopher's stone takes an entire week as is does in previous games, because all your farm mats will be done after making a single one (with high growth XL seeds)
      It's just not telling the player anymore how much time each synthesized item will take unless you go out of your way to check how many nights farm mats usually take and keep track how much faster time passes while synthesizing

      • 1 year ago
        Anonymous

        well the difference is that there is nothing punitive about the time watching ryza does. you dont get locked out of endings, which was the worst part about the previous games if you sucked at them

        • 1 year ago
          Anonymous

          indeed.
          I just think it's funny because Ryza 2's story only lasts a summer but if you go full autismo you can spend years making philosophers stones and shit

  18. 1 year ago
    Anonymous

    The 2010s started with NISA localizing the series and the High Impact Sexual Violence making it one of those weird Japanese games about sexualized little girls.

    Koei Tecmo then bought them out and didn't put any marketing effort in overseas, with the NISA translators having started their own company to continue working with them and being the de-facto marketing team. After that fell through they switched to Asia English style releases and went multiplatform. Also the characters are now like 17 instead of 12.

  19. 1 year ago
    Anonymous

    viral antimarketing

  20. 1 year ago
    Anonymous

    "Weebish" JRPGs only started getting popular when Nintendo started putting them in Directs after the Switch released in 2017

  21. 1 year ago
    Anonymous

    The amount of trans folks massively increased in the past few years.

  22. 1 year ago
    Anonymous

    Her pants have expandable slits, which means they are designed to fit her evens her thigh thighs become thicker and thicker.
    But those buckles over her thighs look like they are about to burst.

  23. 1 year ago
    Anonymous

    I can't speak to the other games but Ryza seems to lazy on a technical level.
    Clipping issues even with default outfits. They can't be bothered to animate something that doesn't clip?
    Character animations (e.g. in cutscenes) are incredibly stiff.
    They couldn't balance the combat loop, so they amplified the visual noise level to distract you from having to think about it.

  24. 1 year ago
    Anonymous

    Must have been the time system.

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