So, you know what I don't get about Metroid Dread (and this applies to a lot of Metroidvanias)?

So, you know what I don't get about Metroid Dread (and this applies to a lot of Metroidvanias)?

So Dread takes place on a planet where there is a lab that has been built. The game doesn't take place entirely inside this infrastructure, you do travel through natural environments.
But as far as the manufactured shit, why is it never easily traversable? For instance, pic related, a charge beam door. Who the FRICK do you EVER encounter that has a charge beam to open a fricking door? I can understand that yes there are some scary monsters outside that you don't want to get in, but what about for the people who work there? They don't have the charge beam. In fact, it's the fricking monsters that have the abilities that are similar in effect to the charge beam. And MISSILE locked doors? Who the FRICK is shooting a fricking missile inside and not blowing up everything? That shit doesn't make sense.
But, at least its a door. At least there is some thought put into people going in and out of the room/area. There are some other shits in these games that you just shoot with your missiles and gun, missile blocks and such. A missile block is just some ordinary piece of the environment, not necessarily even obvious to a person, not necessarily a suspicious part of a wall that you would think, he, that's a missile block, just a normal part of the infrastructure or even in a natural environment. So you shoot the missile block, sometimes randomly or by accident because they're not always apparent, and then it opens up a pathway to the next area. How the FRICK is that sensible? How is it functional for workers on this planet in this lab to not know where they can safely fire a fricking missile to go to the bathroom or not get eaten by a carnivorous fricking something or other? Why is this still being used in the modern era?

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  1. 2 years ago
    Anonymous

    >So, you know what I don't get about Metroid Dread (and this applies to a lot of Metroidvanias)?
    >
    >So Dread takes place on a planet where there is a lab that has been built. The game doesn't take place entirely inside this infrastructure, you do travel through natural environments.
    >But as far as the manufactured shit, why is it never easily traversable? For instance, pic related, a charge beam door. Who the FRICK do you EVER encounter that has a charge beam to open a fricking door? I can understand that yes there are some scary monsters outside that you don't want to get in, but what about for the people who work there? They don't have the charge beam. In fact, it's the fricking monsters that have the abilities that are similar in effect to the charge beam. And MISSILE locked doors? Who the FRICK is shooting a fricking missile inside and not blowing up everything? That shit doesn't make sense.
    >But, at least its a door. At least there is some thought put into people going in and out of the room/area. There are some other shits in these games that you just shoot with your missiles and gun, missile blocks and such. A missile block is just some ordinary piece of the environment, not necessarily even obvious to a person, not necessarily a suspicious part of a wall that you would think, he, that's a missile block, just a normal part of the infrastructure or even in a natural environment. So you shoot the missile block, sometimes randomly or by accident because they're not always apparent, and then it opens up a pathway to the next area. How the FRICK is that sensible? How is it functional for workers on this planet in this lab to not know where they can safely fire a fricking missile to go to the bathroom or not get eaten by a carnivorous fricking something or other? Why is this still being used in the modern era?
    it's fun

    • 2 years ago
      Anonymous

      Don't get me wrong, it's a fun game. It just doesn't reflect the realism they are trying to show.

      Don't even get me started on how immersionbreaking it is for an organic creature to drop a data cube that she can absorb into her suit (or that missiles and energy show up in the cutscenes between boss fight segments). If you want to give Metroid the power to assimilate DNA into her suit to gain these powers, that's fricking cool. Just don't have a monster drop what looks like fricking data.

      tl;dr it's a video game get over it

      This is a problem not with video games, but the designer's choices and how they create an environment.

      Autistic OP lacks imagination and abstraction

      It isn't an abstraction when they go for a "realistic" design. It's stupid. Mario works because it's not trying to be real.

      >"workers" would have ID cards
      So why does the barrier regenerate after 5 seconds? You fricking destroyed it with a missile. Why does it come back for you to shoot it with a missile again? Why do you need different types of lazers to open different doors if they aren't coded to a certain energy (and a ton of it) and why do you have to continuously shoot them instead of just the first time?

      Samus never once needs a shit eitherm how the frick am I meant to believe she didn't have a single dump during her mission?

      I don't even care, let her suit take care of it, scientifically.

      • 2 years ago
        Anonymous

        Metroid is not trying to be real either.
        Its a piece of fiction, Art even. Stop being an autistic fricker.

        • 2 years ago
          Anonymous

          I'm right and you know it. The first few Metroids I can let it slide because obviously it's an abstraction of what is happening, but sticking to archaic shit like that for Dread is moronic.

          Like, in Castlevania, you destroy torches and shit to get item upgrades. Ok, rather video gamey, but why the frick does Bloodstained do the same exact shit? Why imitate THAT? The whole Metroidvania genre is moronic in those aspects of sticking to the shit from the past.

          • 2 years ago
            Anonymous

            Sounds like a you problem immersiongay

          • 2 years ago
            Anonymous

            autism

            • 2 years ago
              Anonymous

              Dude, I'm way more well adjusted in real life than you will ever be. Smdh.

              Sounds like a you problem immersiongay

              It doesn't make sense. Why build a structure where you have to slide across the floor? Why not relegate those types of movements to areas that are natural environments instead of in the lab area?

              Not really

              No, your headcanon is moronic but you're blinded by your moronation to see.
              >planet on lockdown and all doors are locked
              >elevators fully functional and usable by anyone
              Dumb.

  2. 2 years ago
    Anonymous

    And you know what, I'm not even mad that Metroid can't crawl. There are some spaces that you are just too large to fit into and the morph ball conveniently takes care of that by compacting your frame into a smaller volume. But why the frick is that the only way to get around in some of these places? Metroid shouldn't have to crawl or use a morph ball inside a lab. Outside, in a natural environment, sure, fair game, there might be some little crevasse you need to fit into for some missiles that somebody conveniently left you because you need to blow up a door or something, but I shouldn't have to crawl or slide inside a lab to travel as part of it's design. It's fricking stupid.
    Go ahead, tell me I have autism, you know I'm right.

  3. 2 years ago
    Anonymous

    tl;dr it's a video game get over it

    • 2 years ago
      Anonymous

      This should be the default response to every single moronic thread complaining about dumb shit like this and asking questions like “what do they eat”

  4. 2 years ago
    Anonymous

    Autistic OP lacks imagination and abstraction

  5. 2 years ago
    Anonymous

    I like to imagine Samus takes an autisticly optimal path through vents and side doors.

  6. 2 years ago
    Anonymous

    How about those doors work with keys but instead you blow them up with missiles. How about those doors work with energy keys but instead you shoot them with your chozo magic energy bimbo and run very very fast

  7. 2 years ago
    Anonymous

    Obviously ths supposed "workers" would have ID cards that open all the doors and proceed via other ways that samus is not aware of or that are too in the open for samus to use when there are monsters about.
    Games are not supposed to be 1:1 to reality thats western mentality cancer that turns everything to shit

    • 2 years ago
      Anonymous

      this game was made by westerners though

  8. 2 years ago
    Anonymous

    Samus never once needs a shit eitherm how the frick am I meant to believe she didn't have a single dump during her mission?

  9. 2 years ago
    Anonymous

    I always assumed Metroid doors were on security lockdown and you were blasting the shielding away with your weapons to force yourself in. Under normal operation they'd just be normal automatic doors for the workers.

    • 2 years ago
      Anonymous

      >Metroid doors were on security lockdown
      But the elevators which are all over the planet just work and don't need a password or anything?

      • 2 years ago
        Anonymous

        Yesm

        Problem?

        • 2 years ago
          Anonymous

          I JUST TOLD YOU IT'S A PROBLAM AHHHHH I'M GONNA PISS YOUR PANTS
          No but really it's dumb.

          • 2 years ago
            Anonymous

            Not really

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