Sonic movie actor couldn't play Adventure

>Ben Schwartz: Oh my God. Grant, this is great. Okay, so this is what happened. I think I downloaded it on Xbox. I started playing it, and I found the controls to be so hard to play that game. To me, it wouldn't work. So I played it, I got to one of the Knuckles rounds where, for hours and hours, you're searching for little things, you fly around searching for stuff. And I found the controls to be so — I just didn't find them to be easy in that version of it. I wish I had the original, it must've been Dreamcast, right?
>I wish I had Dreamcast, I had that controller. I feel like it would've been so much easier. It's the same thing when I play Switch and I play N64, it's too hard. Even playing Mario 64, it's like I find the controls to be so difficult as opposed to when I had that old controller. But so what I did is — I'm not even calling it cheating, because I didn't beat the game — I watched a playthrough of the entire thing, to make sure I watched the entire thing. But I gave it my all, and then I was like, "I think this will take me so many days just to figure out how to handle these controls."
>So I did a playthrough and got to watch the whole game, and it's amazing. Also, there's so many specific things. Like, sometimes the audio mixing is bananas, sometimes the voices are over each other. [Laughs] And the music is so loud sometimes, and the music is amazing. And the story is — I mean, if you've played that game, Sonic Adventure 2, the story is — I don't want to ruin it if people haven't seen it, but there are twists and turns in that story that are not evident in other Sonic stuff before it, I would say. So, I loved it, I got to watch it all, it was like watching a movie. I was like eating popcorn and loving every minute of my life, but I wish I had a Dreamcast, so I can kind of play it myself.

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  1. 3 weeks ago
    Anonymous

    >Xbox
    Lmao

    • 3 weeks ago
      Anonymous

      Runs fine there. What's the problem?

  2. 3 weeks ago
    Anonymous

    Difficult compared to what? Is he a pc gamer?

  3. 3 weeks ago
    Anonymous

    Eh in retrospect I feel like Sonic Adventure was part of that tail end of mostly functional but still in that realm of jankiness you got out of 5th gen when developers were still trying to figure out the most intuitive waves to navigate 3D space.

    I also totally don't blame the dude for bouncing off the Knuckles stages.

    • 3 weeks ago
      Anonymous

      You're not wrong, but even still the controls in the Adventure games and SM64 are some of the most intuitive and functional from the era yet this puts into perspective how someone who doesn't play much vidya struggles with these old games.

      • 3 weeks ago
        Anonymous

        The character controller developed by Nintendo for SM64 is largely the same one used in modern games like Sekiro.

        The only argument he might have is camera controls but even that isn't too bad.

    • 3 weeks ago
      Anonymous

      25th Anniversary Edition.

      The best version of SA1 is Dreamcast original GDI (US 1.005, animated title screen) or SADX with SADX Mod Installer.

      >Dreamcast
      Sonic Adventure original GDI (US 1.005, animated title screen)
      https://cdromance.com/dc-iso/sonic-adventure-usa/
      Sonic Adventure DC-HD first release (60 FPS, widescreen, skippable cutscenes, restored objects etc.)
      https://dcmods.unreliable.network/index.php/2021/08/27/sonic-adventure-dc-hd-first-release/

      >Windows
      Sonic Adventure DX - Director's Cut (PC, 2004)
      https://archive.org/details/SonicAdventureDXPC
      SADX Mod Installer (This is a tool for Sonic Adventure DX PC that installs the latest version of MainMemory’s SADX Mod Loader and its dependencies, as well as Dreamcast Conversion and several other mods, which are sorted and configured automatically!)
      https://sadxmodinstaller.unreliable.network/

      >List of available Sonic Adventure (+DX) builds. SA1 can barely manage 30 fps on Dreamcast and had performance issues thanks to it using its own lighting engine, which is probably a huge factor into why SA2 runs at 60.
      https://dcmods.unreliable.network/index.php/2021/09/03/list-of-available-sonic-adventure-builds/

      >This blog examines the differences between Dreamcast, Gamecube and PC versions of SA1, focusing on changes in the Gamecube and PC ports that can be considered downgrades from the original Dreamcast version.
      https://dreamcastify.unreliable.network/index.php/category/level-specific-downgrades/

      The best version of SA2 is Dreamcast version or Steam version with SA2 Render Fix mod

      >Dreamcast
      https://cdromance.com/dc-iso/sonic-adventure-2-usa/

      >SA2 PC mods
      https://www.pcgamingwiki.com/wiki/Sonic_Adventure_2#Featured_mods
      >SA2 Render Fix mod (Dreamcast Conversion)
      https://github.com/shaddatic/sa2b-render-fix/releases
      >Sonic Adventure 2 Comparison: 700+ Changes from Dreamcast to Gamecube (20th Anniversary special)

      • 3 weeks ago
        Anonymous

        >CDRomance
        Oh, it didn't get shut down

  4. 3 weeks ago
    Anonymous

    Its pathetic how he was struggling to play the game but he's fanboying over the game when he watched a playthrough of it so its fine

    He's not like classic pedophiles who suck ass at the Adventure games and blame the game for it

    • 3 weeks ago
      Anonymous

      >He's not like classic pedophiles
      Cope moderntard. You lost.

    • 3 weeks ago
      Anonymous

      I'm convinced people like you call everyone and everything a pedophile just so the term loses all meaning.

  5. 3 weeks ago
    Anonymous

    Gee, it's almost like autistic games can only be liked by autistic people?

    The gameplay is jank and isn't ideal for core Sonic gameplay. It's far too over corrected for 3D gameplay and yet slapped in a style of Sonic level design that isn't really 3D friendly in the first place. Most of the stage is either far too narrow or far too clostifphibic instead of giving Sonic space to move around with his extremely sensitive turning that doesn't reduce momentum like you'd naturally feel if you moved like that in real life.

    These games need a remake but not by SEGA. It's the only way I can see anyone with taste play these games.

    • 3 weeks ago
      Anonymous

      >clostifphibic
      I don't often ridicule anons for typos, but motherfricker really?

      • 3 weeks ago
        Anonymous

        Don't care, too lazy, didn't asked.

        • 3 weeks ago
          Anonymous

          Too stupid you mean?

          • 3 weeks ago
            Anonymous

            >HURR DURR WORDS SPELT WON ARGUMENT INVALID!
            Go choke on my ballsack, homosexual.

            • 3 weeks ago
              Anonymous

              >WORDS SPELT
              *misspelt

              • 3 weeks ago
                Anonymous
              • 3 weeks ago
                Anonymous

                Minor? You're barely comprehensible lmao

              • 3 weeks ago
                Anonymous

                Yeah, right, keep being a Black person homosexual and seething over not liking what others said about your dogshit toy product from 20 years ago.

              • 3 weeks ago
                Anonymous

                Don't be mad at me, it's not my fault the schools failed you.

              • 3 weeks ago
                Anonymous

                I know what claustrophobic is, typing too fast and not proof reading isn't le education failed you may may you think it is. I just don't give a shit and is not a grammar nazi tardo.

              • 3 weeks ago
                Anonymous

                >I just don't give a shit and is not a grammar nazi tardo.
                Can you go two posts without some glaring frickup like this? Is English your third or fourth language?

              • 3 weeks ago
                Anonymous

                I don't care homosexual, your language isn't that important to me on this shithole of a site.

              • 3 weeks ago
                Anonymous

                You are such a pathetic Hispanic.

              • 3 weeks ago
                Anonymous

                Seething lmfao

              • 3 weeks ago
                Anonymous

                God, I love watching 3rd-worlders seethe and sputter.

    • 3 weeks ago
      Anonymous

      SA1 and 2 are the only good Sonic games. Everything after is a buggy mess and everything before is just you running into shit you can't see.

      • 3 weeks ago
        Anonymous

        1 and 2 were good because one was still a semi precision platformer that you could just happen to go fast in while the other was just a giant rollercoaster that you could sorta just guess when you'd need to jump or roll or whatever
        3 kinda sucked because it tried to mix these two designs but it was fricking impossibly to tell before you ran into a fricking spiked ball frick marble garden and whoever thought that was a good idea

        • 3 weeks ago
          Anonymous

          >3 kinda sucked because it tried to mix these two designs but it was fricking impossibly to tell before you ran into a fricking spiked ball frick marble garden and whoever thought that was a good idea
          Holy filtered, Batman

          • 3 weeks ago
            Anonymous

            nuh uh, i got all the way to launch base zone when they stuck all those invincible enemies on your path so it didnt fricking matter if you rolled or jumped at the last minute you still got hit
            seriously frick that zone

            • 3 weeks ago
              Anonymous

              >Doesn't know how to use the Insta shield
              FILTERED

  6. 3 weeks ago
    Anonymous

    You know what, I respect these actors being honest and not bullshitting. I really don't expect millionaire actors to even have an interest in video games when they have better things to do with their lives.

    • 3 weeks ago
      Anonymous

      Better things like what?

      • 3 weeks ago
        Anonymous

        Traveling the world, partying, hanging out with friends and family, driving expensive cars. And the most important thing is looking for work in Hollywood. They're probably busy too.

        • 3 weeks ago
          Anonymous

          Ever done any of those things? How you'd know they are better than what you usually do, tv/internet told you?

          • 3 weeks ago
            Anonymous

            No but if I was rich I would literally do that. And also people in Hollywood are mostly shallow and hate nerdy shit. But of course there's different people out there like Henry Caville.

      • 3 weeks ago
        Anonymous

        Not wasting their time on poor people's hobbies

      • 3 weeks ago
        Anonymous

        Raping little goy kids

      • 3 weeks ago
        Anonymous

        Making movies about games they can't be bothered to play.

    • 3 weeks ago
      Anonymous

      Its pathetic how he was struggling to play the game but he's fanboying over the game when he watched a playthrough of it so its fine

      He's not like classic pedophiles who suck ass at the Adventure games and blame the game for it

      Eh in retrospect I feel like Sonic Adventure was part of that tail end of mostly functional but still in that realm of jankiness you got out of 5th gen when developers were still trying to figure out the most intuitive waves to navigate 3D space.

      I also totally don't blame the dude for bouncing off the Knuckles stages.

      He wanted the Dreamcast version because he knows it's better and didn't want to settle for an inferior port

      Honestly, at least he watched a playthrough of it. It's 99% more than most actors do when researching a role.

      >all it takes is an actor, whose paid to lie in front of a camera, to tell sonictists that was oh-so-fanboying over sonic for them to believe it

    • 3 weeks ago
      Anonymous

      I respect this guy fathoms more than Chris "Stomping Koopas" Pratt

  7. 3 weeks ago
    Anonymous

    >I wish I had a Dreamcast
    so buy one you rich motherfricker

    • 3 weeks ago
      Anonymous

      Yeah this lmao

      That's crazy since he's an avid gamer and could probably beat you in a ton of classic games

      And he doesn't have a Dreamcast or controller

  8. 3 weeks ago
    Anonymous

    Hijacking this thread
    Threadly reminder that even Adventuregays are starting to realize Adventure was always flawed from day one

    • 3 weeks ago
      Anonymous

      Seethe and dilate classic pedo. You will never get a Mania 2.

    • 3 weeks ago
      Anonymous

      he actually makes a solid poiint at the end about how sonic keeps apeing everyone elses format to the point that sonic doesnt have an identity anymore.
      >sonic fall guys gets announced

      • 3 weeks ago
        Anonymous

        And the worst part is, every Sonicgay defends it now. They've known Sonic as junkfood slop so long now he legitimately has no core appeal anymore that's universal within his fanbase.

    • 3 weeks ago
      Anonymous

      Sonic died when SEGA changed the artstyle in Adventure.

      • 3 weeks ago
        Anonymous

        wrong

      • 3 weeks ago
        Anonymous

        classic pedos need to be killed

      • 3 weeks ago
        Anonymous

        this is one step removed from the actual adventure artstyle

      • 3 weeks ago
        Anonymous

        >NOOOOOOOOOOOOOOOOOOOOO EVERYTHING NEEDS TO LOOK LIKE CLASSIC SONIC ALL THE TIME EVEN THE MOVIE SHOULD JUST LOOK LIKE CLASSIC SONIC I LOVE CLASSIC SONIC DID I MENTION I LOVE CLASSIC SONIC? CLASSIC SONIC CLASSIC SONIC CLASSIC SONIC CLASSIC SONIC

        • 3 weeks ago
          Anonymous

          Im so happy that people are dunking on classic pedos.

          Samegay

          • 3 weeks ago
            Anonymous

            wrong

            • 3 weeks ago
              Anonymous

              Keep coping.

              • 3 weeks ago
                Anonymous

                what exactly am i coping with? there is no samegayging

        • 3 weeks ago
          Anonymous

          correct
          otherwise we end up with asset store shit like Frontiers

          • 3 weeks ago
            Anonymous

            Realism x Sonic is the dumbest cope if you seriously believe Sonic should be DBZ, or not.
            At what point did DBZ look like GTA?

      • 3 weeks ago
        Anonymous

        >Sonic died when SEGA changed the artstyle in Adventure.
        Most of SA1 still has the classic-esque art direction in its environments/badniks/etc. It's mainly just the hub areas that feel overly grounded compared to previous games. Stuff like Windy Valley and Red Mountain wouldn't look out of place in 2 or 3K, for example.

        • 3 weeks ago
          Anonymous

          >Stuff like Windy Valley and Red Mountain wouldn't look out of place in 2 or 3K, for example.
          Disagree because Beta Windy valley looked better. It being realified is the problem, and has been since 2 and CD specially. 1 and CD is the real direction as it's by Oshima first and foremost.

          • 3 weeks ago
            Anonymous

            *since 2 and S3K specifically.

          • 3 weeks ago
            Anonymous

            >Disagree because Beta Windy valley looked better.
            The beta version looking better doesn't make the final version look out of place alongside other classic environments.

            • 3 weeks ago
              Anonymous

              It doesn't matter. It's *why* it was changed that makes it pointless to defend it. It's like saying Lost World is "classic" when it does the same exact problem just in the extreme opposite direction. Instead of being authentic, like Mania or even Heroes, it's "classic" but le heckin baby designs with Mario like sensibilites, or Adventure era with textured assets with realistic humans n shiet. It's basically why GHZ in Gens looks like shit compared to Mania, the details looks out of place when Sonic and his furry fricks still look like plastic clay dolls. If Movie Sonic was how Sonic looked today then that realistic detailed textures on rocks and shit wouldn't look too out of place. But still not ideal. Because Sonic being realistic instead of fantastical is fundamentally wrong. Grounding Sonic to our world instead of fantasizing our world to match Sonic is the problem.

            • 3 weeks ago
              Anonymous

              It doesn't matter. It's *why* it was changed that makes it pointless to defend it. It's like saying Lost World is "classic" when it does the same exact problem just in the extreme opposite direction. Instead of being authentic, like Mania or even Heroes, it's "classic" but le heckin baby designs with Mario like sensibilites, or Adventure era with textured assets with realistic humans n shiet. It's basically why GHZ in Gens looks like shit compared to Mania, the details looks out of place when Sonic and his furry fricks still look like plastic clay dolls. If Movie Sonic was how Sonic looked today then that realistic detailed textures on rocks and shit wouldn't look too out of place. But still not ideal. Because Sonic being realistic instead of fantastical is fundamentally wrong. Grounding Sonic to our world instead of fantasizing our world to match Sonic is the problem.

              Sonic Adventure was the last classic Sonic game.

              Sonic Adventure 2 was the start of "MODERN" Sonic.

          • 3 weeks ago
            Anonymous

            It's interesting to think about why exactly Ohshima left Sonic Team after SA1's development. The major design shift in Windy Valley sticks out for me. (And that's just what we're aware of. I'm sure a lot of other stages went under huge overhauls.) I wonder if he and Naka fought over the art direction, along with other stuff in general, and how much. Also worth noting that Ohshima isn't listed in SA:DX's credits under the original team, which always made me raise an eyebrow. Could be an error, perhaps, but was anyone else excluded? Doesn't appear to be the case. Did he have a falling out with Naka for a time and requested to not be included in the port's credits? Was Naka just being petty? I know they eventually made up since they worked on projects later on, but still, there was a long time between SA1 and Balan Wonderworld.

            Makes you think. I hope someone from Sonic Team writes a book one day so I can get a little more insight to stuff like this.

      • 3 weeks ago
        Anonymous

        I mean, this was also meant to be for the rpg version of Adventure, not the 3d action one.
        which brings me to my wish for a new try at a sonic rpg. fricking chronicles ruined everything

    • 3 weeks ago
      Anonymous

      shut up homosexual have a nice day

    • 3 weeks ago
      Anonymous

      I thought everyone knew this already. SA1 is fun in its own way but it was still lacking in a lot of areas when it came to better physics and level design taking advantage of them. I don't blame SA1 though, I blame SA2 for instead going in the exact opposite direction they needed to go by doubling down on the linearity and reflex gameplay.

      • 3 weeks ago
        Anonymous

        >going in the exact opposite direction
        SA2 regardless of what shills might tell you, has a far greater emphasis on physics and flow than SA1. "Linearity" and "reaction time" aren't inherently bad either as SA2 has enough mechanical depth (and arguably less linearity) than SA1 to actually feel more freeform and not just from a superficial perspective like what most Sonic video essayists will tell you.

        • 3 weeks ago
          Anonymous

          >SA2 has a far greater emphasis on physics than SA1
          Black person what the frick are you smoking? The entirety of SA2's design is made up of reaction based setpieces.

          • 3 weeks ago
            Anonymous

            If you go the default path doing all the easy shit in the level you'll end up with a C or a D. if you go down the default path in Mission 4 you will fail. Are you going to tell me that the grind rails are not physics based? or that the bounce isn't physics based or that you actually have to plan when doing a spin dash jump? It's also funny that you bring up the light dash in that video considering that's it's used to gain momentum when hitting a rail which wouldn't happen in SA2 because the lightspeed dash forces you to a dead stop. Let's not forget other things too like destroying the jets, the Loop skips, getting to the higher part of the rocket. All of these require an understanding and utility of the game's physics to accomplish. SA1 has nothing like that because the game has the physics but the levels aren't built around it

            As a matter of fact if you go the default path in SA1 there's even more automation relative to any physics based movement so I don't know what you're trying to prove.

          • 3 weeks ago
            Anonymous

            Imagine being so mentally moronic you randomly decide random shit you do in game stops counting as gameplay

            • 3 weeks ago
              Anonymous

              Are you really going to sit here and tell me homing attack chains are riveting gameplay?

              • 3 weeks ago
                Anonymous

                >Now it's not "riveting" gameplay

              • 3 weeks ago
                Anonymous

                >Being forced to stop on a dime per badnik is "riveting" gameplay and not "flow killing" slop.

              • 3 weeks ago
                Anonymous

                Literally nothing is stopping you from jumping that gap without doing the homing attack chain.
                In fact you will fail the stage if you go for the chain on mission 4.
                Of course then I'm implying you could actually finish missions 2 and 3 without having a stroke.

              • 3 weeks ago
                Anonymous

                >Literally nothing is stopping you from jumping that gap without doing the homing attack chain.
                That's not fun. I want to interact with game without it killing my momentum, moron.

              • 3 weeks ago
                Anonymous

                >I want to interact with game without it killing my momentum, moron.
                Then jump b***h boy, you're literally crying because you "have to interact" with the homing attack chain and when presented with a different way of tackling the level you cry that it doesn't count.

              • 3 weeks ago
                Anonymous

                >Then jump b***h boy
                I rather it be faithful to the classics homosexual. I don't have to play your dogshit games.

              • 3 weeks ago
                Anonymous

                >I rather it be faithful to the classics
                This just in, you can't use your momentum to jump large gaps in the genesis games

              • 3 weeks ago
                Anonymous

                >This just in, you can't use your momentum to jump large gaps in the genesis games
                This just in, you homosexuals don't actually play the games you claim to know so much about, news at 11.

                The issue is how people conflated "this is the closest 3D Sonic has ever translated classic Sonic into 3D" as "this is EXACTLY how classic Sonic in 3D would be regardless how hard to try to deny otherwise" when it's factually fundamentally wrong saying this dogshit. The game is BUILT around the restrictions from intentionally removing the classic elements like badnik bouncing and hallway level design, adding them back in authentically would just break the level design because it's not designed around the idea that Sonic's air momentum can carry without deceleration what would just allow Sonic to straight up fly over the entire map.

                The problem is, that's Sonic's appeal. That's why people liked classic Sonic. To go from being so shit at the game you can't even go fast to the ability to do webm related because you know exactly how to rape the game to be your b***h. The fix is simple, stop making race track level design for Sonic and make a obstacle course world map that feels like a world you want to explore around in so its fun just dicking around the game itself, instead of "fun" trying to beat it as fast as possible. That arcadic format isn't as sustainable as is, even moreso in 3D, but it shouldn't be removed from Sonic completely, just stop making it the main gameplay loop itself. It should be like those fluddless levels in Mario Sunshine or Time Rifts from AHIT, while the main game is about having fun doing shit using the momentum itself.

              • 3 weeks ago
                Anonymous

                You fricking moron.

              • 3 weeks ago
                Anonymous

                >No argument
                I accept your concession.

              • 3 weeks ago
                Anonymous

                You realize he was being sarcastic right? And calling you stupid for not puzzling it out that you could use momentum to clear the gap like you would in a classic sonic game

              • 3 weeks ago
                Anonymous

                The point, moron, is that modern Sonic doesn't design itself around that shit. It's a happy accident that it happens instead of being intended design by the devs. Why remove features designed for that in the classics but claim the level design is still equid for it? Doing spindash jumps isn't the fricking same as rolling from slopes to skip shit that was clearly laid out to pull off unique shit based on your own observation of the environment.

          • 3 weeks ago
            Anonymous

            what an absolutely fricking moronic webm

            • 3 weeks ago
              Anonymous

              >dude I love automation and homing attack chains

              • 3 weeks ago
                Anonymous

                Don't do it.

          • 3 weeks ago
            Anonymous

            Man, I wanna play just watching that Webm.

        • 3 weeks ago
          Anonymous

          idk man i played both and 1 just had more space to run around andmore hidden stuff off to the sides while 2 ABSOLUTELY felt like one giant hallway, even in the mech

      • 3 weeks ago
        Anonymous

        The issue is how people conflated "this is the closest 3D Sonic has ever translated classic Sonic into 3D" as "this is EXACTLY how classic Sonic in 3D would be regardless how hard to try to deny otherwise" when it's factually fundamentally wrong saying this dogshit. The game is BUILT around the restrictions from intentionally removing the classic elements like badnik bouncing and hallway level design, adding them back in authentically would just break the level design because it's not designed around the idea that Sonic's air momentum can carry without deceleration what would just allow Sonic to straight up fly over the entire map.

        The problem is, that's Sonic's appeal. That's why people liked classic Sonic. To go from being so shit at the game you can't even go fast to the ability to do webm related because you know exactly how to rape the game to be your b***h. The fix is simple, stop making race track level design for Sonic and make a obstacle course world map that feels like a world you want to explore around in so its fun just dicking around the game itself, instead of "fun" trying to beat it as fast as possible. That arcadic format isn't as sustainable as is, even moreso in 3D, but it shouldn't be removed from Sonic completely, just stop making it the main gameplay loop itself. It should be like those fluddless levels in Mario Sunshine or Time Rifts from AHIT, while the main game is about having fun doing shit using the momentum itself.

        • 3 weeks ago
          Anonymous

          >It should be like those fluddless levels in Mario Sunshine
          Aren't the fluddless levels in Mario Sunshine incredibly linear? I thought everyone hated that.

          • 3 weeks ago
            Anonymous

            >Aren't the fluddless levels in Mario Sunshine incredibly linear?
            Yes, that's literally what I just said. Don't replace the racetrack hallway Sonic levels from Sonic games, just don't make it the default major form of Sonic's game design in the first place, as it's at worse incredibly scripted shit

            >SA2 has a far greater emphasis on physics than SA1
            Black person what the frick are you smoking? The entirety of SA2's design is made up of reaction based setpieces.

            or it's very explotiable for a physics accurate Sonic that could potientally just fly all over the entire map without skill to pull that off like the 2D games, which has massive walls of shit to overcome in order to do that in the first place.

            The main objective should be about making the world fun to traverse with the physics, which is what Dream Team tried doing, and ended up being a better styled sonic game than 99% of Sonic team's output in over 20 years.

            • 3 weeks ago
              Anonymous

              It's a shame Dream Team doesn't actually exist until they put it on a real platform.

        • 3 weeks ago
          Anonymous

          >The fix is simple, stop making race track level design for Sonic and make a obstacle course world map
          Yep pretty much
          Just study Hirokazu Yasuhara's level design and see how he would think that'd work in 3D and then replicate that and I think that'd be a fun 3D sonic

          >It should be like those fluddless levels in Mario Sunshine
          Aren't the fluddless levels in Mario Sunshine incredibly linear? I thought everyone hated that.

          The most common reaction I always heard was that the bonus levels in Sunshine were the best parts of the game because of how fun the movement was
          There's a reason why hat in time got such a positive reaction because it's shameless in how it's level design is based off mario sunshine but you have a good platforming moveset without a bad gimmick like fludd so it works great and the bonus stages are even better to play than in sunshine

      • 3 weeks ago
        Anonymous

        >going in the exact opposite direction
        SA2 regardless of what shills might tell you, has a far greater emphasis on physics and flow than SA1. "Linearity" and "reaction time" aren't inherently bad either as SA2 has enough mechanical depth (and arguably less linearity) than SA1 to actually feel more freeform and not just from a superficial perspective like what most Sonic video essayists will tell you.

        >SA2 has a far greater emphasis on physics than SA1
        Black person what the frick are you smoking? The entirety of SA2's design is made up of reaction based setpieces.

        If you go the default path doing all the easy shit in the level you'll end up with a C or a D. if you go down the default path in Mission 4 you will fail. Are you going to tell me that the grind rails are not physics based? or that the bounce isn't physics based or that you actually have to plan when doing a spin dash jump? It's also funny that you bring up the light dash in that video considering that's it's used to gain momentum when hitting a rail which wouldn't happen in SA2 because the lightspeed dash forces you to a dead stop. Let's not forget other things too like destroying the jets, the Loop skips, getting to the higher part of the rocket. All of these require an understanding and utility of the game's physics to accomplish. SA1 has nothing like that because the game has the physics but the levels aren't built around it

        As a matter of fact if you go the default path in SA1 there's even more automation relative to any physics based movement so I don't know what you're trying to prove.

        The issue is how people conflated "this is the closest 3D Sonic has ever translated classic Sonic into 3D" as "this is EXACTLY how classic Sonic in 3D would be regardless how hard to try to deny otherwise" when it's factually fundamentally wrong saying this dogshit. The game is BUILT around the restrictions from intentionally removing the classic elements like badnik bouncing and hallway level design, adding them back in authentically would just break the level design because it's not designed around the idea that Sonic's air momentum can carry without deceleration what would just allow Sonic to straight up fly over the entire map.

        The problem is, that's Sonic's appeal. That's why people liked classic Sonic. To go from being so shit at the game you can't even go fast to the ability to do webm related because you know exactly how to rape the game to be your b***h. The fix is simple, stop making race track level design for Sonic and make a obstacle course world map that feels like a world you want to explore around in so its fun just dicking around the game itself, instead of "fun" trying to beat it as fast as possible. That arcadic format isn't as sustainable as is, even moreso in 3D, but it shouldn't be removed from Sonic completely, just stop making it the main gameplay loop itself. It should be like those fluddless levels in Mario Sunshine or Time Rifts from AHIT, while the main game is about having fun doing shit using the momentum itself.

        I know you guys spent a lot of time writing these posts and I don't mean to invalidate you, but I think you have forgotten that games should simply be enjoyable to play and this is for the most part subjective.
        Even if a game is more linear in it's platformer or if it's more physics or skill based and whatnot, what matter more is the presentation, the music, the audio, the pacing, and that it's delivered in a way that the player enjoys themselves while doings so.

        One of the reasons why Sonic fans can never agree on what games are good or bad is because the series has mixed all of these components in a different way successfully. This means everyone likes and wants something different from the franchise and it never seems to deliver.
        I think trying to focus on sonic games having a "correct" approach or trying to find a silly mathematical equation of jump and stage setpieces will simply leave you unsatisfied and simply accept that the series has a lot of people who value different things in games than you do.

        • 3 weeks ago
          Anonymous

          >I know you guys spent a lot of time writing these posts and I don't mean to invalidate you, but I think you have forgotten that games should simply be enjoyable to play and this is for the most part subjective.
          Then just play any other game that isn't Sonic.

          Because the point isn't about if a game with Sonic's blue ass is slapped into it is fun, but that it's a SONIC game. You know, the thing that only Sonic is known for? Something most would call an "identify?". Because any game can be fun, but would it be Sonic? Would Helldivers with Sonic slapped in it be a "Sonic game", just because it's a fun game?

          • 3 weeks ago
            Anonymous

            But define me this: what IS a sonic game, even? Realize that for every answer you can think of there's a myriad of games in the frachise that contradict it beyond the vague concept of "fast"

            • 3 weeks ago
              Anonymous

              >But define me this: what IS a sonic game, even?
              The original, intended, vision of Sonic. Whatever came after Yasahara, Oshima and Naka's coding is not real Sonic. It's imitation Sonic. No better than junk food or worse, slop.

              • 3 weeks ago
                Anonymous

                you may think this, but to a lot of people this vague, original vision is from a long past bygone era, and the true sonic is the peak it saw in the early mid 2000s. To others it's the thrilling rush of speed along with the colorful visuals of the 2010s era. In the near future, some people who remember Frontier fondly will think the essence of sonic is in the free roaming exploration or even think is better suited for TV Shows and Movies rather than mediocre games.

                In the end the period you mention is but a brief footnote in the long franchise's history, one that's fondly remembered sure, but a very small snippet in the grand picture of the franchise.

              • 3 weeks ago
                Anonymous

                >, but to a lot of people this vague,
                To a lot of morons born playing all these moronic unforced uncertain trash of SEGA made Sonic games, no one today that cares about how Sonic became a thing in the first place will never understand what makes Sonic "Sonic" outside of "he's this anime goku ripoff thing within any of the nuances that actually separates him from his inspirations.

                This constant deflection that is killing discussion by saying "what the normalgay audience thinks" is literally the symptom of Sonic's issues, instead of questioning why this is, you accept it and run with it just so you can get more pointless slop that has nothing to do with Sonic's core appeal, just to keep SEGA's pocket's filled so you can get more Sonic slop like pic related. Instead of wondering why any respecting IP isn't copying fricking Fall Guys right now, you're just going to eat it up because "SONIC IS ON IT, SO IT'S A SONIC GAME!" instead of asking "what does this have anything to do with Sonic's original vision"? Do you seriously think a game like this would have been made 25 years ago? If we really wanna think critically, why does Dragon Ball still feels like Dragon Ball 40 years later, but somehow Sonic is nothing like Sonic was 30 years ago? Is DB wrong for not pandering to morons that rather watch One Piece and cries that other animes isn't like One Piece?

              • 3 weeks ago
                Anonymous

                >why does Dragon Ball still feels like Dragon Ball 40 years later,
                >Is DB wrong for not pandering to morons that rather watch One Piece and cries that other animes isn't like One Piece?
                is this stale pasta?

              • 3 weeks ago
                Anonymous

                >WOW DB GOES BACK TO BEING DB AGAIN! SAY IT ISN'T SO!!!
                Tacos always reveals themselves as never actually liked DB, news at 11.

              • 3 weeks ago
                Anonymous

                >DB was age regression en masse
                lol, GT did 'going back to DB's roots' better than this anon. This is DBMuppet Babies.

              • 3 weeks ago
                Anonymous

                >how can we put Dragoball in the YoutubeKids app?

              • 3 weeks ago
                Anonymous

                Anon, read what I am saying and try to understand. I am not saying what matters is the "normalgay" audience. What I am trying to say is that the 90's kid interpretation of Sonic, the 00's millenial kids interpretation of sonic and the 10's zoomer interpretation of sonic is going to be different because of the era they live in and the games they played, all of which had different focus around the good games at the time. Be it the original trilogy's 2D platformer based on physics, the Adventure series of flashy 3D platforming, or the Colors style hybrid with instant dash button.
                And the truth is that neither of these interpretations are wrong because all of them are sonic.

                >Do you seriously think a game like this would have been made 25 years ago?
                pfft hahaha. I mean to begin with Sonic was literally created to be Mario but if he could do 1-1 in half the time.

                Also you may want to change your threshold because pic related is pretty much a 25 year old game

              • 3 weeks ago
                Anonymous

                >What I am trying to say is

                And what I'M trying to say you fricking fat headed moron, is that if Sonic never changed in the first place, there wouldn't BE "eras" of Sonic it would just be "Sonic games" and nothing else. Like any other successful IP that actually gets 30+ million sale copies like Mario or Zelda or GTA or whatever. You're clearly speaking as a fan that never liked Sonic, you liked Sonic from "perspective that is general and isn't from the very understandance of his core appeal", nothing more than a casual that just accepts the state of Sonic and don't care as long as he doesn't die off you'll accept literal dogshit. I haven't paid for a single Sonic game since 06 for very obvious reasons, accept for Mania, because that's the first time since S3K that it was the real closest time a Sonic game was actually a Sonic game. Superstars counts in areas but they fricked with it on a core level so much it's borderline just the same SEGA issues since SA1 all over again, because they cannot just undo the shit decisions they introduced since because they don't understand why they are objectively bad and anti Sonic. The only people that understand Sonic's correctly is Evening Star and most of the game side of Sonic's fandom, that makes better fan products then SEGA makes official products. Even P-06, as still fricked as it is, has a far better ideas of better flowstate for Sonic's gameplay in that game that makes it a better product in the end, not over 06 for obvious reasons, but modern Sonic games in general, including Frontiers.

                The only other exception to this is Sonic Dream Team, the only game to date that isn't made by outright basement fanboys that actually understands how to keep Sonic's flow going without every singing interaction in the game killing Sonic's momentum.

              • 3 weeks ago
                Anonymous

                Well boo fricking hoo, man. That didn't happen and "Sonic" games are in eternal fluctuation.

              • 3 weeks ago
                Anonymous

                Then stop talking. This isn't about what you're talking about, understand the assigment and stay out of discussions you don't understand.

              • 3 weeks ago
                Anonymous

                You did not read any of my posts, did you?

              • 3 weeks ago
                Anonymous

                >pic related
                pain and anger and bleeding suffering sttop stealnig my FRICKIN CARDS WHEN DO I GET TO PLAY A MINIGAME HELP HELP EHLPE HPL

              • 3 weeks ago
                Anonymous

                >some kid showed me his copy of Shuffle in school one day
                >holy shit a game with Sonic in the title that I haven't played I need it right now
                >"I-Is that a Sonic game? What's it like?"
                >"Bro it's like Mario Party but better!"
                >"Can I borrow it?"
                >"Sure, but only if you let me borrow one of your games. Do you have Sonic Adventure?"
                >"Hell yeah motherfricker."
                >trade games
                >play Shuffle
                >your post and pic related for many hours
                >I don't even recall if I even beat the fricking thing
                >never got SA1 back
                Frick you Chris. But I learned a valuable lesson that day.

              • 3 weeks ago
                Anonymous

                Wait, no, actually, I DID get SA1 back, it was just too scratched the frick up to use anymore. Oh well. Same difference.

              • 3 weeks ago
                Anonymous

                >Do you seriously think a game like this would have been made 25 years ago
                He lacks critical information

              • 3 weeks ago
                Anonymous

                That's classic Sonic in a car. Still more Sonic than Fall Guys.

    • 3 weeks ago
      Anonymous

      Adventuregays always knew that SA1 was flawed from day one. They just lament the fact that they ditched everything after SA2 and made the games worse over time and lost the plot.

      Also why is the conditions for who is and isn't an Adventuregay constantly changing. It's just been reduced to "Sonic fan I don't like"

      • 3 weeks ago
        Anonymous

        Yeah this is me. I've replayed SA1 a lot and it's impossible not to notice it's shittier aspects, SA2 has it's problem but it was a step in the right direction.
        I then jump to heroes which still sort off has Adventure DNA and it just doesn't feel as good to play and that was before Shadow and 06 really drove in that the adventure style was dead.
        too bad i was never a fan of boost era

    • 3 weeks ago
      Anonymous

      Super Mario 64 has numerous flaws. Does that make it a bad game? Frick no. Same with Sonic Adventure. No game is flawless.
      If a game can be fun despite the flaws, it's a good game.

      • 3 weeks ago
        Anonymous

        >Does that make it a bad game?
        Black person, he literally said what needed t obe said in the damn video and you still chose to seethe over the wrong shit

        Mario 64 and SA1 both have issues, Mario however removed them in later games, while Sonic got worse and kept the problems from the start to this day. He never ever said M64 was shit, and he starts by saving SA1 was his first Sanic. He's just not moronic and realizing shit was jank and was never fixed to this day.

        • 3 weeks ago
          Anonymous

          Hijacking this thread
          Threadly reminder that even Adventuregays are starting to realize Adventure was always flawed from day one

          what mistakes specifically?
          aside from some issues with the camera the game is balanced around the arcade mentality of fundamental controls with lot's of depth, you have perfect control of sonic all of the time but the skill in of itself is to know how to use this control and with it do the correct actions you need by being precise, is a control scheme with lot's of depth but easy to learn which generates a very unique experience which in turn works well with the physics of the game which encourage momentum and correct use of strats by moving the analog stick as precise as possible (mario removes this by limiting the direction of jumps and thus is more based around correct use of jump states rather than direction).
          >but why not like cl-
          because the level design would be very flat by 3d spaces requiring movement specialization thus the different characters (mixed with badnik jumping and more not making sense by not having a 2d plane where the enemy is ever present on an axis, thus the mechanic having a lot of more limited approaches to momentum which character skills like the spin dash or the light speed dash for example solved, enemies use attack states, use more projectiles or juke sonic on adventure for this reason), even with this all of the characters follow the sonic rules of momentum and general movement nuance mixed with tech to increase speed or solve issues like enemies or environmental obstacles.
          sonic adventure was never flawed, the issue is that it never got followed forward by morons who blame games with original mechanics to homogenize shit and to make limited shit to hide lack of skill mixed with a public accustomed to this type of behaviors by bad game companies which sega followed on trends.

          *hopes it's better
          Learn to read. And it's not better, the gameplay was unaltered between ports. It was the graphics that got affected.

          the gameplay got altered on some enemies not working, having more bugs and the 3d control of the character being fricked by not fixing it for an square dead zone

          • 3 weeks ago
            Anonymous

            If you're not going to address what was said in the video then don't bother replying to me. The point of that video is for every single time SEGA tries to "innovate" Sonic by copying other dogshit that has nothing to do with Sonic, why can't they just go back to what worked, and instead of pandering to nostalgia, actually realize why Sonic worked before SA1? Then use that to actually fix SA1/2's shortcomings? Instead of acting like everything past S3K is some messiah of engineering that deserves this constant stale use of mechanics that clearly goes against Sonic's actual core appeal?

            • 3 weeks ago
              Anonymous

              sonic worked before sa and in general sa used the concepts of old sonic to make a good 3d game, they did exactly that but morons started the adventure style by being tards and now you are stuck with that.
              it's an issue of sega and people with shit taste which normalize moronic ideas.

    • 3 weeks ago
      Anonymous

      >Time to parrot israelitetuber #35421's opinion about Sonic again!!!!!!!!!!!!!!!!

    • 3 weeks ago
      Anonymous

      >ALL SONIC GAMES MUST BE ABLE TO BE PLAYED ON MY PHONE....JUST BECAUSE OK?!
      Cope, brown one.

    • 3 weeks ago
      Anonymous

      No amount of video essays or some bullshit about what the majority of people believe about the game will ever suddenly make me not enjoy it.

      • 3 weeks ago
        Anonymous

        >No amount of video essays or some bullshit about what the majority of people believe about the game will ever suddenly make me not enjoy it.
        Unless you get hit by a care or raped by shitskins, that way the rest of the planet with good taste can finally live in peace.

        • 3 weeks ago
          Anonymous

          >hit by a care
          no wonder your other option is "raped by shitskins", homosexual.

        • 3 weeks ago
          Anonymous

          >Unless you get hit by a care
          Haha ok man

    • 3 weeks ago
      Anonymous

      Not a bad video but I think he puts to much focus on Sonic should look back to the old games, when the issue is really not digging down and looking at how do we make this work. Mario 64 didn't work cause it looked to retain Mario core but adjusted everything to work in a new 3D set up. Sonic sort of adapted its ideas and has added layers of gimmicks since. But that doesn't mean classic has all the answers. Bouncing off enemies to keep/increase momentum could be annoying and hard to control in 3D so you have to start thinking how do you take that idea in a new direction.

      • 3 weeks ago
        Anonymous

        >Bouncing off enemies to keep/increase momentum could be annoying and hard to control in 3D so you have to start thinking how do you take that idea in a new direction.
        Annnnnnnd you're entire post, invalidated. I'm tired of "boo hoo it's le hard for le journos lee kiddies le normies, think of the redditors ;___;" excuse to protect shit games
        I rather they just make S3K in 3D just fricking ONCE to show how shitty of an idea is actually is apparently instead of doing anything else BUT what was actually a unique trait about Sonic the bastard hedgehog.

        • 3 weeks ago
          Anonymous

          The webm isn't a good example cause that is just upward momentum, could still cause issues but it less of a worry. It isn't just about being easy but how it all effects level design. If you retain and even gain momentum bouncing off enemies then you have huge decisions to make when it comes to level design. Especially if automation is largely being abandoned. It could so easily turn into a situation where you can skip everything or mitigate any challenge. The real conversation you aren't ready for is that to work in 3D Sonic needs to be a bit slower.

          • 3 weeks ago
            Anonymous

            >The webm isn't a good example cause [insert copium here]
            Lol. It's fun therefore it's good.

            • 3 weeks ago
              Anonymous

              nta but it looks pretty meh. The designs are bad too, coom alone does not make for a good design

              • 3 weeks ago
                Anonymous

                Sorry but you're a Black person. We already had 500+ bumped threads praising the game months backs, so your WAH WAH NO SANIC?!?!? copiums don't work anymore.

              • 3 weeks ago
                Anonymous

                You've been shilling this game on Ganker for literal years and there still isn't a single completed level to show. So far the appeal is slapping some breasts on a mediocre character design while showing off the bumper engine
                Spark mogs the shit out of this low effort trash

              • 3 weeks ago
                Anonymous

                >Le finished cope
                >Le No Sanic cope
                >Le fan games < SEGA slop cope
                No one plays games here. All that matters is if looks better than SEGA"s dogshit. And it does. Cope. Normal people will never like Sanic and validate his games.

              • 3 weeks ago
                Anonymous

                Low effort bait. Go finish your game instead of shitposting on Ganker. A Brazilian managed to pump out three full games, surely you can manage one

              • 3 weeks ago
                Anonymous

                I was really looking forward to Rollin Rascal. Then the demo dropped and the level design was god awful...

                Lake's still the only one to do it right.

        • 3 weeks ago
          Anonymous

          >Annnnnnnd you're entire post
          annnnnnd your entire post, invalidated.

  9. 3 weeks ago
    Anonymous

    That's crazy since he's an avid gamer and could probably beat you in a ton of classic games

  10. 3 weeks ago
    Anonymous

    He wanted the dreamcast version because he knows it's better and didn't want to settle for an inferior port

    • 3 weeks ago
      Anonymous

      *hopes it's better
      Learn to read. And it's not better, the gameplay was unaltered between ports. It was the graphics that got affected.

      • 3 weeks ago
        Anonymous

        >the gameplay was unaltered between ports.
        This is absolutely not true. SA Mod Loader changes the physics and SA2 PC players have to frick with Steam's deadline and analog sensitivity settings to get SA2 to even kind of sort of work right.

        • 3 weeks ago
          Anonymous

          >SA Mod Loader changes the physics
          This sounds like schizo talk.

          • 3 weeks ago
            Anonymous

            If you try to do the DX mission mode with the DC Conversion enabled, the Ice Cap Zone three ramp challenge jump is near impossible due to physics differences. The DX version sends Sonic rocketing up and forward way farther off ramps, which is one of the bugs/changes fixed in the DC Conversion mod that comes with SA Mod Loader.

            • 3 weeks ago
              Anonymous

              That has nothing to do with the physics, that's due to the 60 FPS overclocks the game logic to apply twice the acceleration than when moving at 30.

              That's not the physics being tweaked intentionally, that's the speed cap fricking with the intended state of the game.

              • 3 weeks ago
                Anonymous

                >mfw playing metal sonic on SA2.

              • 3 weeks ago
                Anonymous

                >mfw his mid air acceleration
                it's pretty much cheating if not for the fact Light Speed Dash sends you almost through the level geometry. Shadow in Sonic's levels is peak aesthetic for me and vice-versa.

              • 3 weeks ago
                Anonymous

                >"That's not a physics difference, that's just [explains why physics difference exists, ignores that mod loader fixes this while letting you run at 60]."
                I swear people on Ganker just want to hear themselves talk.

            • 3 weeks ago
              Anonymous

              this

              That has nothing to do with the physics, that's due to the 60 FPS overclocks the game logic to apply twice the acceleration than when moving at 30.

              That's not the physics being tweaked intentionally, that's the speed cap fricking with the intended state of the game.

              You will want to, for both 1 and 2, manually set the g_sync.

        • 3 weeks ago
          Anonymous

          Brooo, I always hated the cardinal snapping in the SA2 port, where do you get the fix for that?

          • 3 weeks ago
            Anonymous

            There's a tutorial on Gamebanana for the best settings. It doesn't entirely fix the issue, but it at least gives you proper analog. I test my settings on Pyramid Cave, since wall running is where you can see Sonic snapping the most.

    • 3 weeks ago
      Anonymous

      It's better because Sega deliberately sabotaged Nintendo's version. That shit was made broken on purpose and you cannot convince me otherwise.
      Homing shot was so terrible broken it made the final boss a fricking nightmare on Games Cube. Fricking c**ts.

  11. 3 weeks ago
    Anonymous

    Honestly, at least he watched a playthrough of it. It's 99% more than most actors do when researching a role.

  12. 3 weeks ago
    Anonymous

    I spent like 20+ hours getting As on every mission to unlock Green Hill Zone during the 2020 lockdown b.s. Took me 5 days. I was in a drunken haze the entire time. The effort was not worth the reward. They couldn't even be bothered to throw in a couple missions for players to try to get As on? It's just a 30 second stage with absolutely nothing to do. I knew that going in. But it was still disappointing

    • 3 weeks ago
      Anonymous

      it was supposed to be a multiuplayer stage too but they didn't have enough time

    • 3 weeks ago
      Anonymous

      I'm impressed, I put like 200 hours into the dream cast game when it was new and couldn't come close to getting As or Ss or whatever perfect rating was needed on every level. I got a few like the first sonic stage because it's so fun with the soundtrack, but I gave up on robotnik/tails levels. I actually liked Rogue/Knuckles levels but they were very flawed and not real sonic gameplay at all. Those were the only things I perfected besides some of the sonic/knuckles ones.

      I could've downloaded a clear file online for dreamcast but didn't, saving jet set radio sprays was more important in file size.

      • 3 weeks ago
        Anonymous

        dam, how shit are you at sonic anon? I got all A ranks in sa2 in like 3 months when I was 13

        • 3 weeks ago
          Anonymous

          It was mostly Chao racing I spent my time on, or running levels just to get their food. Getting As was not fun.

          • 3 weeks ago
            Anonymous

            >finding out that chao stat ranks actually matter and maxxing their levels could very well not be enough plus you need one of each alignment so thrice the effort compared to first game
            what a colossal pain

      • 3 weeks ago
        Anonymous

        >robotnik

        • 3 weeks ago
          Anonymous

          Yeah, that's his family name.

  13. 3 weeks ago
    Anonymous

    >I wish I had Dreamcast, I had that controller. I feel like it would've been so much easier
    Yeah, the Dreamcast controller is the GOAT. No way around it, once you used it, you can't go back to anything lesser.

    • 3 weeks ago
      Anonymous

      >MAN. If ONLY this game was on NES, I'd be SCHOOLING YOUR ASS!
      >I don't get these new fangled game consoles!
      >GIVE ME DAT ATARI. GIVE ME DAT NINTENDO!
      The number of times I've heard people talk like this, it's just them covering for being bad at video games. There's no way he'd be able to play the game if it were on Dreamcast anymore than an Xbox.

      • 3 weeks ago
        Anonymous

        i don't get the concept of a type of controller 'holding you back' at all, it's all the same
        especially with a game like sonic, even a shitty madcatz knockoff would be fine

  14. 3 weeks ago
    Anonymous

    sonic 3 the movie will almost definitely be shit but I respect this mans enthusiasm

  15. 3 weeks ago
    Anonymous

    >CLASSIC PEDO
    >CLASSIC PEDO
    >CLASSIC PEDO
    >CLASSIC PEDO
    >CLASSIC PEDO
    Name a worse mental illness.

    • 3 weeks ago
      Anonymous

      >t. ass blasted classic pedo
      You will never get a Mania 2. Adventure 1 and 2 are far better than your dog shit romhack

    • 3 weeks ago
      Anonymous

      That’s just a symptom. The actual disease is being a Sonic fan.

    • 3 weeks ago
      Anonymous

      I really don't know. It really gets to the point where the more buzzwords I see in a post, the less I want to react in any meaningful way. Hell, everyone needs to remind themselves the moment they see the other side spamming them, there's no point in going any further in said argument. Someone saying "I win/I accept your concession" isn't a win either, it's someone being so insecure they have to try and announce their self-proclaimed victory to make themselves believe it's true. Now watch as a funny dude responds to this with buzzwords.

    • 3 weeks ago
      Anonymous

      Being an eraBlack person at all

      • 3 weeks ago
        Anonymous

        Na, being a Sonic conSOOOMer is far far worse.

  16. 3 weeks ago
    Anonymous

    > oh no jean ralphio can‘t play a video game
    WHO WOULD HAVE THOUGHT THAT

  17. 3 weeks ago
    Anonymous

    >play sonic game
    >have fun
    >CLASSIC PEDO!
    >ADVENTROON!
    i just wanna roll for gods sake

  18. 3 weeks ago
    Anonymous

    You'd rather he pretend he'd been scrapping...BADNIKS since he was a kid?

    • 3 weeks ago
      Anonymous

      He basically did say that by claiming if it was on Dreamcast it would've been easy.

      • 3 weeks ago
        Anonymous

        Just playing double's avocade here, what if he was just aware that goomba is a slur and had a split second panic moment of "jesus don't say goomba don't say goomba say something else pick something else" and had to think for a second before he landed on Koopa.

        • 3 weeks ago
          Anonymous

          If you're voimg to play double's advocate you could at least have the decency to roll dubs.

  19. 3 weeks ago
    Anonymous

    Im so happy that people are dunking on classic pedos.

  20. 3 weeks ago
    Anonymous

    Why is he israeli? Why is Sonic voiced by a israelite? Why is Knuckles hanging out with israelites? Why is Shadow also voiced by a israelite?

    • 3 weeks ago
      Anonymous

      >israelite israelite israelite israelite israeliteS AHHHHHHHHHHHHHHHHHHHHHHHH I'M GOING INSANNEEEEEEEEEEEEEEEEEEEEEEE

    • 3 weeks ago
      Anonymous

      I'm so sorry about your mom.

    • 3 weeks ago
      Anonymous

      sorry about your foreskin, i wish i was there to protect you

    • 3 weeks ago
      Anonymous

      Knuckles IS literally israeli

  21. 3 weeks ago
    Anonymous

    Better or worse reply than
    >STOMPING GOOMBAS
    ?

    • 3 weeks ago
      Anonymous

      Hey at least he was honest unlike

      And I kinda get what he means. Old controllers had very stiff controls because they were built tough. Modern controllers are very sensitive so when you try to play an old game like that it feels weird. It's like trying to drive an old car with modern powersteering. It should be an "improvement" but the old game wasn't designed with such sensitive controls in mind.

  22. 3 weeks ago
    Anonymous

    https://twitter.com/sonic_hedgehog/status/1115674026628636673

  23. 3 weeks ago
    Anonymous

    Credit for admitting he couldn't do it, but it's a fricking bizarre thing to say he couldn't "control the game" well. Adventure 1 & 2 control fricking great.
    Especially in a knuckles section.
    How the frick do you have trouble controlling knuckles.

    • 3 weeks ago
      Anonymous

      its not that knuckles is hard to control but that his sections almost purely rely on spacial recognition so you can fly without seeing where the frick you're going because you just know, at least if you're trying to do them fast

      • 3 weeks ago
        Anonymous

        Verticality seems be the bane of moron casual. Look at any portal gameplay and see them get stumped on anything that require look up.

        It's kinda weird, it need be on eye level otherwise is invisible.

  24. 3 weeks ago
    Anonymous

    You can clear all of Sonic's Chao missions without the Mystic Melody.

    • 3 weeks ago
      Anonymous

      Isn't City Escape's impossible without it?
      Impossible by actual game mechanics, no clipping out of the map and flying down to it from way up high in the stage.

      • 3 weeks ago
        Anonymous

        Spindash jump from the top of the stairs towards the camera, the pully is low enough that you can grab onto it.

        • 3 weeks ago
          Anonymous

          No shit? That's pretty neat.

        • 3 weeks ago
          Anonymous

          You can also glitch up to it by doing a super bounce.

  25. 3 weeks ago
    Anonymous

    Reminder the guy who played Tom in the Sonic movies is a pedophile sympathizer and supports the rape of children in Hollywood.

    • 3 weeks ago
      Anonymous

      Good thing he's getting killed off by Shadow.

  26. 3 weeks ago
    Anonymous

    He's completely right about 64 games on Switch NSO controlling like shit; the stick sensitivity is totally fricked. The games play significantly better on original hardware.

    I don't know about the controls for the modern SA1 HD port, wouldn't be surprising if they were shit too.

  27. 3 weeks ago
    Anonymous

    I don't blame him
    emerald hunting was dogshit and you know it

  28. 3 weeks ago
    Anonymous

    These are the people who want Fromsoft games to have an easy mode.

  29. 3 weeks ago
    Anonymous

    At least he's honest and he's just a voice actor, he only needs the story to get the faker scene down.

    • 3 weeks ago
      Anonymous

      This is basically it. He watched a whole playthrough and made a half ass attempt to play the game - that's good enough. He at least understands the story and the way the game feels.

  30. 3 weeks ago
    Anonymous

    smells like mariogay in here

  31. 3 weeks ago
    Anonymous

    thats a israelite, innit

  32. 3 weeks ago
    Anonymous

    Some people just cant into older pre HD(PS3 era games)
    I know literal vidya addicted people that play every release but cant get into older games no matter how hard they try.
    I dont get it either,but I know it happens.

  33. 3 weeks ago
    Anonymous

    simultaneous cringe and basedness, as an adventuregay the games do control like greased wall clipping shit if you aren't careful

    probably not watching these films but the anecdote created the bare possibility I might

    • 3 weeks ago
      Anonymous

      The biggest issue is the xbox controllers. The sensitivity is too high and it makes playing platformers really annoying. Banjo kazooie legitimately feels like shit to play on xbox compared to n64.

  34. 3 weeks ago
    Anonymous

    Shadow stand in the dark and Eggman be in the light.

    Bravo Sega

  35. 3 weeks ago
    Anonymous

    >Okay, so this is what happened. I think I downloaded it on Xbox.

    Someone should have told Ben Schwarts about Flycast or Steam

  36. 3 weeks ago
    Anonymous

    they always talk about video games like it's this confusing new fangled technology, what is this trope called and who are they doing it for?

    • 3 weeks ago
      Anonymous

      >they always talk about video games like it's this confusing new fangled technology, what is this trope called and who are they doing it for?

      The trope is called: not growing up with Sega consoles

  37. 3 weeks ago
    Anonymous

    SA2’s steam version felt pretty janky especially in some of those later stages. There’s a reason why nobody likes Shadow’s final stage (Final Chase iirc). SA1 feels shit on steam too unless you get the definitive restoration mod, then it feels pretty great

    • 3 weeks ago
      Anonymous

      >SA2’s steam version felt pretty janky especially in some of those later stages. There’s a reason why nobody likes Shadow’s final stage (Final Chase iirc). SA1 feels shit on steam too unless you get the definitive restoration mod, then it feels pretty great

      tfw Sega won't make a modern port of the original Dreamcast source code

    • 3 weeks ago
      Anonymous

      >SA1 PC with mods lets me have both the fixes from the International release and the blurry feet from original JP SA1
      Best version without a doubt.

      • 3 weeks ago
        Anonymous

        Remember to thank the SA1 fans for fixing the SADX PC port

        They are still making patches and bug fixes after 10 years.

  38. 3 weeks ago
    Anonymous

    Why cant they port heroes to steam and have the autists fix it for them?

    • 3 weeks ago
      Anonymous

      >Why cant they port heroes to steam and have the autists fix it for them?

      It's up to Iizuka. You are better off playing the GC ports of Heroes and Shadow because the PC port is trash

      The SADX port was quickly made by someone else because they wanted Sonic on other platforms as soon as possible after SEGA dropped out of the console market. It has more content, but "Lantern" lighting engine from Sonic Adventure on the Dreamcast was gutted when Sega ported SA1 to GameCube. The visuals are completely fricked. But you can play Game Gear games, I guess.

      Sega of China ported SADX and SA2B to Steam, that's why they're so buggy and broken. SADX is DX8 and SA2B is DX9.

      Sonic hackers fixed the SADX PC port by reimplementing Dreamcast assets (levels, textures, object models, special effects and branding) in the PC version, and are currently working on SA2B PC port.

      https://github.com/shaddatic/sa2b-render-fix

      • 3 weeks ago
        Anonymous

        I finished both sa1/sa2 with the whole installer/community modpack thing some months ago
        >and are currently working on SA2B PC port
        i dont get it what more they plan to do

        • 3 weeks ago
          Anonymous

          >i dont get it what more they plan to do

          A lot of things were broken in the Dreamcast > Gamecube porting process. SA2 was ported first, then SA1 (Sonic Adventure Deluxe).

          The porting process: Dreamcast > Gamecube > Xbox 360 > Windows PC

          SA2B broke the game's gloss system, which SA2 depended on for most objects and characters to make its lighting less flat, but it's not a huge deal. You'd be hard-pressed to notice, especially during normal gameplay.

          Like SADX, SA2B's textures are overall slightly lower quality compared to the DC original. Good luck telling them apart though, the differences are tiny.

          Character models are higher poly in a much more subtle way compared to SADX. Looks mostly great except for Sonic/Shadow's weird "moustache" mouths.

          Artificial Chaos and Chaos 0's transparencies have been intentionally disabled. The devs didn't implement backface culling (LOL) so the resulting translucencies were too ugly to leave in the game.

          There are model tinting issues throughout the game that cause models to display darker than intended. Ever wondered why rings in SA2B looked dull? Or why Sonic's gloves and Tails' eyes/cheeks were weirdly grey?
          This is because SA2DC set many objects' and models' diffuse color to a medium grey, which DC either ignored or used in some way. SA2B just applies it as a color offset to any surface that has diffuse, likely an oversight or untouched due to time constraints. Fun fact, every LoD model is tinted.

          • 3 weeks ago
            Anonymous

            The cool stencil shadows from the Dreamcast version are gone and have been replaced by more standard framebuffer shadows. Honestly, it's for the best. The DC shadows were impressive for self-shadowing, but due to processing power limitations, devs were limited on the amount of polys they could use for them. So they didn't give the stencil shadows any joints, and frankly it looks weird when characters are in motion with floating Rayman-limb shadows.

            SA2B's framebuffer shadows have a couple of issues. EFB shadows are only cast by playable characters and by destroyed cars while they're physics-ing around. Because of this, a lot of models no longer cast shadows, such as all enemies and all non-destroyed cars (cars only cast EFB shadows once you start knocking them around. I have no idea why.)

            EFB shadows don't cast on some objects (e.g. boxes) and some surfaces (too many scattered examples to remember).

            Pulleys are now an ugly fullbright color and they no longer flash. (Who cares lol). This is caused by that same tinting issue I mentioned earlier; plenty of miscellaneous objects are affected too.

            SA2 DC abused the Dreamcast's volumetric fog features for some interesting effects, like security alarms (Iron Gate, Flying Dog, Egg Quarters) and approximated "rain waves" (White Jungle). These effects are gone in SA2B, replaced with full-screen overlays (Flying Dog, Egg Quarters) or with a rotating vertex light (Iron Gate). It could be time constraints, or it could be that the GameCube doesn't have equivalent rendering features that would allow it to do striped fog.

            SA2B has transparency issues just like SADX, though differences are subtle. Only example I can remember atm is that water splashes are partially covered by the water's surface.

            In SA2B, Eggman has a dynamic headlight that activates in Iron Gate and Lost Colony! This effect isn't present on DC SA2. Looks even cooler when you use per-pixel lighting in Dolphin.

            • 3 weeks ago
              Anonymous

              damn dreamcast was ugly af I had no clue

            • 3 weeks ago
              Anonymous

              Some Dreamcast cutscenes / cutscene segments play at 30 FPS. These play at 60 on GC, sometimes causing timing issues.

              SA2B's aspect ratio is slightly too thin on GC due to the devs not accounting for the GC's weird video output (some non-square pixel bullshit).

              Another transparency issue: Character's power-up items aren't affected by any transparencies in cutscenes lmao. Knuckles finding Sonic right after Sonic does Chaos Control is a great example.

              In DC White Jungle has purple glow particles, this was changed in Battle to have rain particles (which looks kinda weird)

              New "Now Loading" text causes a lot of crashing every time there's a loading transition. Fixed with a mod loader option.

              Game speed tied to framerate, game runs too fast on high-refresh displays. Fixed by a mod loader setting.

              There are tons of UV texture mapping issues for level geometry and skyboxes. Modders looked into the game's files and found out that these UV issues don't happen in the actual model data, so something the PC version is doing on-the-fly is causing misalignment.
              Not fixed yet.

              Most reflection textures no longer work. Spinning spikes, heavy weights, and goal rings no longer have moving textures, so they look static and dull. The few reflection textures that *do* work (Metal Sonic, Chao Walker) break quite often in a way I can't put into words. Regular ring reflections always work correctly, at least there's that.
              Both issues are fixed using SA2 Render Fix.

              Framebuffer shadows return, but they don't have soft filtered edges like on GameCube. Their new appearance is... the best way I can describe it is "pixel art with a sloppy XBRZ filter). It's not a huge deal in motion but it's ugly on closer inspection.
              "Fixed" by bruteforcing higher-res shadows with SA2 Render Fix.

              Model tinting is still an issue. Most of these are fixed by SA2 Render Fix, but some edge cases may have been missed. It's done on a case-by-case basis.

              • 3 weeks ago
                Anonymous

                SA1 and SA2 were built to take full advantage of the Dreamcast hardware. The palette-based "Lantern" lighting engine from Sonic Adventure was ahead of its time. Iizuka wanting something transparent and liquid since the technology now allowed it, the team came up with Chaos

                Adventure games were all about making must-have killer aps for the Dreamcast, while Heroes and Shadow were just them trying to keep the brand alive in third party consoles. This is why the controls, bosses, models, stories and characterization suddenly got worse in Heroes. They weren't putting the same effort anymore

                Heroes was made by the exact same team as SA2, but it was downgraded to run on PS2.

                Once upon a time, dev had to resort to tricks such as culling to optimize games to run on very limiting hardware. 2024 and now devs don't even bother with this shit because the hardware is so powerful and full of gimmicks such as DLSS/FSR and RTX that gaymers don't even understand why their game runs well or runs like shit

              • 3 weeks ago
                Anonymous

                Problem is that multiplat releases require devs to standardize tools and development pipeline. You can't get that extra juice due lack of proper documentation or because X don't work on another platform properly.

                Nintendo can pull lot of fancy stuff due working only on their platforms.

              • 3 weeks ago
                Anonymous

                SA2 PC port is really awful, i mean is playable but once again the broke even more stuff compared to GC.

                Chao garden is nearly entirely broken. Weird that console versions have less issue, and actually keep GC light.

    • 3 weeks ago
      Anonymous

      Renderware is dead and legally they can't touch it nor shadow.

      • 3 weeks ago
        Anonymous

        Touch it as in, do any like straight ports/rereleases.
        They'd have to remake the games from scratch or Frankenstein them into an engine they already have.

  39. 3 weeks ago
    Anonymous

    This has got to be one of the top twenty most israeli looking people on the planet.

  40. 3 weeks ago
    Anonymous

    The man can literally go buy the dream cast one, he has the cash, he's not a poorgay.

  41. 3 weeks ago
    Anonymous

    >it was like watching a movie
    Oh no no no, he basically called it a movie game! SA2 sisters, our response?

    • 3 weeks ago
      Anonymous

      SA2 was basically an anime

      • 3 weeks ago
        Anonymous

        Even worse.

        • 3 weeks ago
          Anonymous

          The final boss in SA2 and Heroes were defeated with the power of teamwork and friendship, like all battle shounen animes.

          Sonic Team liberally referenced Toriyama's wore quite openly. More so than just DBZ.

          The original team always wanted sonic to be a shounen anime tier. Sonic and Tails's relationship being based on Gohan and Piccolo.

          >先日の鳥山先生への追悼イラストの反響が大きくびっくりしているけど、ピッコロと悟飯の関係を匂わす部分はゲームマニュアルのプロローグストーリーに書いてあるんだけどね(海外版は知らない)あと勘違いしている人が多いのけどカオスエメラルドが7つになったのはドラゴンボールとは関係ない。

          >Translation: I'm surprised by the great response to the recent memorial illustration for Mr. Toriyama, but the part that hints at a relationship between Piccolo and Gohan is in the prologue story in the game manual (I don't know about the international version). Also, many people are mistaken, but the fact that the Chaos Emeralds are now seven has nothing to do with Dragon Ball.

          >1作目でカオスエメラルドを6個集めてエンディング以外変化なかったのに2作目で同じ数集めてパワーアップするのはおかしいので実は隠れた1個が存在して本当は7個あったことにしようということで決まった。偶然にもドラゴンボールと同じ数になったわけだがこれに関しては影響を受けて決めたのではない。

          >Translation: It was decided that there should be 7 Chaos Emeralds in the first game because there was no change in the first game except for the ending, but it would be strange if the same number of Chaos Emeralds were collected and powered up in the second game. The number of power-ups was coincidentally the same as the number of Dragon Balls, but this was not a decision influenced by the Dragon Balls.

          • 3 weeks ago
            Anonymous

            >The original team always wanted sonic to be a shounen anime tier.
            I have never seen anyone ever provide sufficient evidence to prove this, at best it always boils down to "this specific thing is a reference from an anime," but by that logic Sonic was meant to be Star Wars because the plots of 2 out of 3 mainline Genesis games revolved around the Death Egg. Or Sonic was meant to be Western Mickey Mouse cartoons because that's what the design was inspired by. As you pointed out the games also took influence from Dr. Slump, and that's not a shonen action series.
            Also, I don't know who would have been responsible for the Piccolo-Gohan relationship or who would have originally come up with the idea, but Yamaguchi isn't part of the original team.

      • 3 weeks ago
        Anonymous

        Even worse.

        Sonic would not exist without Toriyama. Sonic wasn’t just inspired by Dragon Ball, it was also inspired by Dr. Slump.

        That’s why we have the iconic title screen emblem.

        Iizuka's original concept for Shadow literally featured the word Vegeta.

        • 3 weeks ago
          Anonymous

          That's just the MGM with some minor changes

  42. 3 weeks ago
    Anonymous

    We need to accept a simple truth.
    Shonen over the tops stories work for sonic

  43. 3 weeks ago
    Anonymous

    Wait so this dude talks like that naturally? I only know him from Space Force and I though he was playing a character, kek

  44. 3 weeks ago
    Anonymous

    >~~*Schwartz*~~
    Every single time.

  45. 3 weeks ago
    Anonymous

    >israelite trying to fit in with the goyims so he can leech off them
    many such cases

    • 3 weeks ago
      Anonymous

      Go rape a goat muzzie

      • 3 weeks ago
        Anonymous

        have a nice day sub-human israelite, useless vermin.

  46. 3 weeks ago
    Anonymous

    >even sonic thinks modern controls are shit
    moderngays it's time to stop lying to yourself

  47. 3 weeks ago
    Anonymous

    In case anyone was wondering, this is the best 3D Sonic game.

    • 3 weeks ago
      Anonymous

      Marriage Edition Best Edition nusrb2 a shit

    • 3 weeks ago
      Anonymous

      I love it, but until it gets real curved surfaces it is exempt from that title

    • 3 weeks ago
      Anonymous

      Yes, but so is this one

  48. 3 weeks ago
    Anonymous

    >sucks at the game and blames the controls
    what a homosexual

  49. 3 weeks ago
    Anonymous

    Remember when game discs had soul?

  50. 3 weeks ago
    Anonymous

    SA1 is still the best 3D Sonic game. SA2 was a massive drop in quality.

    • 3 weeks ago
      Anonymous

      I only agree on the fact they had to nerf emerald radar and had less Sonic/Speed stages than Sonic/Tails.

  51. 3 weeks ago
    Anonymous

    How the frick do Americans not understand that this dude is lying? Or being fed lines? Like, you understand everything about celebrities is fake right? Why is everyone taking what the dude is saying genuinely?

  52. 3 weeks ago
    Anonymous

    Sonic games basically play themselves. You just hold forward. This guy is ridiculous.

  53. 3 weeks ago
    Anonymous

    sonic adventure 2 got easier to play on subsequent platform releases (with a controller)

    gamecube controller is better than the dreamcast and the xbox controller is better than the gamecube

    t. oldgay who beat it on my dreamcast at 6 years old when it was new

    wtf is he on?

    • 3 weeks ago
      Anonymous

      SA ports are all kind of fricked, less on GCN specially with SA2, but PC frickup further because its a port of a port, or port of a port of a port for SADX steam.

      Don't help that ports have a weird ass deadzone, GC controller take account but not PC or other consoles.

      Games feel really off if you played on DC or GC.

      >mfw his mid air acceleration
      it's pretty much cheating if not for the fact Light Speed Dash sends you almost through the level geometry. Shadow in Sonic's levels is peak aesthetic for me and vice-versa.

      Amy have faster rail grind, weird but make certain segments faster, or you can just spin dash and abuse gravity frickery to get anywhere faster.

      • 3 weeks ago
        Anonymous

        >Can't transfer Chao data from DX to 2B
        >have to buy Chao karate for 2
        >Metal Harbor with a refresh rate of 144Hz makes the countdown go down really fast
        I justify modding with modern problems needing modern solutions, the former complaint more than justifies Chao +.

        • 3 weeks ago
          Anonymous

          Chao garden is ridiculous broken on PC, weird since SADX works besides few issues with rendering.

          Chao world extended is a must if you even plan to raise them.

        • 3 weeks ago
          Anonymous

          >Metal Harbor with a refresh rate of 144Hz makes the countdown go down really fast

          that's hilarious. kinda like how playing GTA IV and doing the final missions with uncapped framerates on modern systems is way harder due to a mashing quick time event that is much harder to get the required pace. i love when games act weirdly at higher framerates.

          • 3 weeks ago
            Anonymous

            Play a shooter from 2012 and back, you'll most likely shoot quicker than intended.

            • 3 weeks ago
              Anonymous

              Mostly console shooters and pre windows, still even quake have some frickery with really high FPS.

  54. 3 weeks ago
    Anonymous

    >can't beat game even children beat with little issue
    come on now

  55. 3 weeks ago
    Anonymous

    At least he recognized true kino when he saw it

  56. 3 weeks ago
    Anonymous

    the only reason sonic still exists today is so that more porn of the girls can be drawn.
    with human men

    • 3 weeks ago
      Anonymous

      I'M NOT GONNA SAY WHAT ART THIS IS MADE FOR.FURRIES

  57. 3 weeks ago
    Anonymous

    >Let's see where the israelites are in this thread

  58. 3 weeks ago
    Anonymous

    >>Ben Schwartz
    Anyone have a backstory on him? There's always some kind of nepotistic corruption traced back.

  59. 3 weeks ago
    Anonymous

    Filtered

  60. 3 weeks ago
    Anonymous

    Why is Shadow so cool?

  61. 3 weeks ago
    Anonymous

    All israelites belong in Israel and these threads are fake.

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