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  1. 2 years ago
    Anonymous

    >that footprint
    SNIIIIIIIIIIIIIFFFFFFF

  2. 2 years ago
    Anonymous

    why is everything wet

    • 2 years ago
      Anonymous

      because they just HAVE to show off their fancy new gramphixs! make everything refection or glowing, artstyle and atmosphere be damned!

    • 2 years ago
      Anonymous

      Same reason everything in 2010 looked wet. They haven't learned yet to dial it down.
      Anyway, I think it looks good otherwise. Many of the other shots I've seen look great.
      Whatever.

  3. 2 years ago
    Anonymous

    looks godly, wish i had an RTX graphics card

    • 2 years ago
      Anonymous

      for those graphics you need an RTX with DLSS3, dlss3 is exclusive to the 4000 series. impatient 2&3k cucks BTFO kek

  4. 2 years ago
    Anonymous

    I’m the biggest valve drone but man…. Rtx is snake oil and the deck is a piece of trash.

    Gabe pls, this could’ve been done 10 years ago with real artist baking lights, stop hiring so many engineers

    • 2 years ago
      Anonymous

      Valve barely hired any engineers. This work was done by nvidia mainly - It's via this https://www.nvidia.com/en-gb/geforce/rtx-remix/ which means they just needed valve to hand over assets so they could import them into omniverse, and then someone went around applying new materials to everything.

    • 2 years ago
      Anonymous

      >Rtx is snake oil
      You are stupid.
      >baking lights
      >in real time
      You are stupid.

    • 2 years ago
      Anonymous

      >this could’ve been done 10 years ago with real artist baking lights
      what a fricking midwit
      here's why:
      1. hammer and source used pre-baked lighting already and looked nothing like this
      2. rtx is just nvidia's brand of raytracing. there's nothing wrong with raytracing itself. raytracing is what video game lighting has been striving towards for decades, i.e. the most realistic simulation of light bounces instead of traditional rasterisation

  5. 2 years ago
    Anonymous

    Idk, I kinda wish I could play it for myself

    never going to afford one of those cards though frick this shit

    • 2 years ago
      Anonymous

      that said rewatching the trailer, someone should do something about how flat the portals look, and maybe put back the animation of them opening up

      • 2 years ago
        Anonymous

        >Soul status: butchered

        • 2 years ago
          Anonymous

          Honestly I wasn't even a big fan of how they reworked the gun's particle effects for 2

          they should rerelease that without console limitations, even on my ssd the constant load screens blow, and there's been an unfixed shader issue for like 5 years now

  6. 2 years ago
    Anonymous

    >everything is fricking wet for no reason
    >absolutely DECIMATES the original tone and atmosphere of the game
    >dishonest, completely replaced and redone textures
    g-guys RTX isn't a meme! i p-promise.....

  7. 2 years ago
    Anonymous

    Eh, technically impressive but doesn't have the same abandoned atmosphere of the original. Everything looks too glossy and new.

  8. 2 years ago
    Anonymous

    >everything is too dark because nobody realized there was not enough fake light sources in original
    epic

  9. 2 years ago
    Anonymous

    Does this mean the source engine has RTX support now? Could we port this to other games?

    • 2 years ago
      Anonymous

      Specially tailored tech demo to make people buy more Nvidia cards. Remember what was announced recently?

    • 2 years ago
      Anonymous

      Pretty much, RTX remix only works on games with DirectX 8-9 though

  10. 2 years ago
    Anonymous

    wow I can't believe Tyler McVicker created an RTX mod for Portal all by himself.

  11. 2 years ago
    Anonymous

    looks nice. too bad better graphics doesnt make the game any more fun.

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