>sound moves. >punching moves. >cutting moves. >wind moves. >contact moves. >ball and bomb moves

>sound moves
>punching moves
>cutting moves
>wind moves
>contact moves
>ball and bomb moves
>bite moves
>dance moves
>explosive moves
>powder moves

Is this becoming too much? When we are getting abilities and items that drastically impact how categories of moves function, is this getting too convoluted? Especially when we have translation inconsistencies that make it harder to keep track of (the infamous sucker punch not being a punching move). And I still don't get the logic behind what qualifies for some of the ball/bomb moves

  1. 3 weeks ago
    Anonymous

    whe need fattening moves next

  2. 3 weeks ago
    Anonymous

    >is this getting too convoluted?
    Yes. Contact or non contact is cool, but sound, kick, punch, powder and the rest are too much. They really need to start removing some of these more cluttered battle features instead of gameplay mechanics.

    • 3 weeks ago
      Anonymous

      No, they should add more since it gatekeeps the shitters

  3. 3 weeks ago
    Anonymous

    >Sharpness: Boosts cutting moves
    >False Swipe not affected
    Why is Game Freak like this?

    • 3 weeks ago
      Anonymous

      False Swipe uses the blunt side of the blade. Hence it wouldn't be sharp.

      • 3 weeks ago
        Anonymous

        Blunt?
        Have you ever seen any of False Swipe's animations?

        • 3 weeks ago
          Anonymous

          >みねうち (Strike with the Back of the Sword)
          It references using a katana, much like how Aerial Ace references Sasaki Kojirō's 'Swallow Return' technique.

          • 3 weeks ago
            Anonymous

            Okay fair, but the animations don't show that at all

            • 3 weeks ago
              Anonymous

              The only Gen that straight up don't show the back end intent are 2, 4 and 5, even then you could argue 2 and 5 did a different sound and shine/bubble effect despite using the standard slash and 5 ended the animation with the largest part on the bottom rather than it starting with it as other slashing moves do, it's too ambiguous to convey it properly

              To elaborate Gen 3 has the motion before the strike, Gen 6 has the backward curve hitting as if razor wind was playing backwards, Gen 7 has the curve going downwards similar to vine whip and Gen 8 has the backward curve again hitting but it's the fastest one so far

              I haven't used that move at all in SV, most of my captures where Pawmoot nuzzling things into submission but false swipe is one of the few moves they have been autistic about so it wouldn't surprise me that they did it just as in Gen 7/9

  4. 3 weeks ago
    Anonymous

    I like the idea of building around stuff like this. Helps make thematic teams

  5. 3 weeks ago
    Anonymous

    you forgot pulse moves, my favorite

  6. 3 weeks ago
    Anonymous

    They should just rename moves or just add better attack tooltips to indicate what categories things are to make things more intuitive.

    I don't think anybody's going to shit themselves if they just decide to rename Sucker Punch into Surprise Attack when they've gone as far as to straight up remove entire moves starting last gen anyway.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        Yes, and? I know what a Sucker Punch is. Do you know what the thread is about, anon? The point is that people who don't bother looking it up have been confused about Sucker Punch not being a punching move because it was a bad choice of localization in retrospect.

        • 3 weeks ago
          Anonymous

          no it's not. a sucker punch fits the theme of dark types fighting dirty

  7. 3 weeks ago
    Anonymous

    I love these. They're like types without having to make 20 new types.

  8. 3 weeks ago
    Anonymous

    No, 99% of the moves belonging to one of those specific categories are extremely intuitive, you're a brainlet if you get confused by this.
    Only Acid Spray can catch you off guard if you don't know the attack animation, but it's a non issue since nobody uses that move.

    • 3 weeks ago
      Anonymous

      After posting this I was thinking, I bet there's a case for Pyro Ball, despite it clearly being a ball of fire I bet it's not blocked by Bulletproof because gotta shill Cinderace,
      Nope, it's actually blocked by Bulletproof as you'd expect.

  9. 3 weeks ago
    Anonymous

    >And I still don't get the logic behind what qualifies for some of the ball/bomb moves
    yeah some of these get lost in translation

  10. 3 weeks ago
    Anonymous

    I now want to make a team where each member can only use moves from one of these categories each

  11. 3 weeks ago
    Anonymous

    >Punching Glove Iron Fist Ledian
    At last, it'll be good!

    • 3 weeks ago
      Anonymous

      >252+ Atk Punching Glove Iron Fist Tera Fighting Ledian Helping Hand Focus Punch vs. 252 HP / 4 Def Garganacl: 398-470 (98.5 - 116.3%) -- 93.8% chance to OHKO
      WE'RE IN LEDIANBROS

      • 3 weeks ago
        Anonymous

        >garganacl used mud slap!
        >ledian lose focus!

  12. 3 weeks ago
    Anonymous

    >complexity BAD!
    I hate zoomers so fucking much

  13. 3 weeks ago
    Anonymous

    >put punching glove on pokemon
    >use punching move on goodra
    >gooey still activates

    am i missing something here?

    • 3 weeks ago
      Anonymous

      Small indie company

    • 3 weeks ago
      Anonymous

      Unless the move you use was a punching move then it won't work. If your move instead was a contact move you should use Protective Pads instead

  14. 3 weeks ago
    Anonymous

    Go play Candy Crush or Farm Simulator.

  15. 3 weeks ago
    Anonymous

    They should just make the categories visible in-game like any other halfway decent game would.

  16. 3 weeks ago
    Anonymous

    >Headlong Rush is a punching move
    >Population Bomb is a slicing move
    bro what?

    And no, the jap names don't help, unless I'm missing some ultra deepcut reference about how Wakamura Sushikaku called his signature katana move Proliferation in the 67th year of Edo

  17. 3 weeks ago
    Anonymous

    >no tongue piercing item to improbe lick based moves
    >no make up item to improve charm %/effect and kiss moves.
    >no lubricant consumable item to increase perforating move precision once

    Lots of work to do you mean.

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