>sound moves
>punching moves
>cutting moves
>wind moves
>contact moves
>ball and bomb moves
>bite moves
>dance moves
>explosive moves
>powder moves
Is this becoming too much? When we are getting abilities and items that drastically impact how categories of moves function, is this getting too convoluted? Especially when we have translation inconsistencies that make it harder to keep track of (the infamous sucker punch not being a punching move). And I still don't get the logic behind what qualifies for some of the ball/bomb moves
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whe need fattening moves next
>is this getting too convoluted?
Yes. Contact or non contact is cool, but sound, kick, punch, powder and the rest are too much. They really need to start removing some of these more cluttered battle features instead of gameplay mechanics.
No, they should add more since it gatekeeps the shitters
>Sharpness: Boosts cutting moves
>False Swipe not affected
Why is Game Freak like this?
False Swipe uses the blunt side of the blade. Hence it wouldn't be sharp.
Blunt?
Have you ever seen any of False Swipe's animations?
>みねうち (Strike with the Back of the Sword)
It references using a katana, much like how Aerial Ace references Sasaki Kojirō's 'Swallow Return' technique.
Okay fair, but the animations don't show that at all
The only Gen that straight up don't show the back end intent are 2, 4 and 5, even then you could argue 2 and 5 did a different sound and shine/bubble effect despite using the standard slash and 5 ended the animation with the largest part on the bottom rather than it starting with it as other slashing moves do, it's too ambiguous to convey it properly
To elaborate Gen 3 has the motion before the strike, Gen 6 has the backward curve hitting as if razor wind was playing backwards, Gen 7 has the curve going downwards similar to vine whip and Gen 8 has the backward curve again hitting but it's the fastest one so far
I haven't used that move at all in SV, most of my captures where Pawmoot nuzzling things into submission but false swipe is one of the few moves they have been autistic about so it wouldn't surprise me that they did it just as in Gen 7/9
I like the idea of building around stuff like this. Helps make thematic teams
you forgot pulse moves, my favorite
They should just rename moves or just add better attack tooltips to indicate what categories things are to make things more intuitive.
I don't think anybody's going to shit themselves if they just decide to rename Sucker Punch into Surprise Attack when they've gone as far as to straight up remove entire moves starting last gen anyway.
Yes, and? I know what a Sucker Punch is. Do you know what the thread is about, anon? The point is that people who don't bother looking it up have been confused about Sucker Punch not being a punching move because it was a bad choice of localization in retrospect.
no it's not. a sucker punch fits the theme of dark types fighting dirty
I love these. They're like types without having to make 20 new types.
No, 99% of the moves belonging to one of those specific categories are extremely intuitive, you're a brainlet if you get confused by this.
Only Acid Spray can catch you off guard if you don't know the attack animation, but it's a non issue since nobody uses that move.
After posting this I was thinking, I bet there's a case for Pyro Ball, despite it clearly being a ball of fire I bet it's not blocked by Bulletproof because gotta shill Cinderace,
Nope, it's actually blocked by Bulletproof as you'd expect.
>And I still don't get the logic behind what qualifies for some of the ball/bomb moves
yeah some of these get lost in translation
I now want to make a team where each member can only use moves from one of these categories each
>Punching Glove Iron Fist Ledian
At last, it'll be good!
>252+ Atk Punching Glove Iron Fist Tera Fighting Ledian Helping Hand Focus Punch vs. 252 HP / 4 Def Garganacl: 398-470 (98.5 - 116.3%) -- 93.8% chance to OHKO
WE'RE IN LEDIANBROS
>garganacl used mud slap!
>ledian lose focus!
>complexity BAD!
I hate zoomers so fricking much
>put punching glove on pokemon
>use punching move on goodra
>gooey still activates
am i missing something here?
Small indie company
Unless the move you use was a punching move then it won't work. If your move instead was a contact move you should use Protective Pads instead
Go play Candy Crush or Farm Simulator.
They should just make the categories visible in-game like any other halfway decent game would.
>Headlong Rush is a punching move
>Population Bomb is a slicing move
homie what?
And no, the jap names don't help, unless I'm missing some ultra deepcut reference about how Wakamura Sushikaku called his signature katana move Proliferation in the 67th year of Edo
>no tongue piercing item to improbe lick based moves
>no make up item to improve charm %/effect and kiss moves.
>no lubricant consumable item to increase perforating move precision once
Lots of work to do you mean.