>Its okay for it not to have a ship combat focus
>If you want that play Starfinder or Traveller
>Its rules light, and thats okay
>Why do you care about lack of rules rather than this monkey with a banjo???
>The Critical Role crowd lose interest when it does low youtube numbers because normalgays dont care about space fantasy.
I just wanted Treasure Planet D&D was that so much to ask?
waaaaah I don't feel compelled to give WotC my money now because it's obvious they don't give a shit about doing what they're paid to do,
and instead of sticking to older material or finding/making new homebrew I'm just gonna kill a thread on /tg/ for no reason and pretend I'm a victim
I'm sorry this took one of your dozen coomer or warhammer threads. Somehow i hope you find the strength to power through this and move on with your life.
My condolences about your goblin smut thread.
too bad, we only had like 4 orcess threads, whatever will we do, now that there are only three of them?
Bruh, threads dying is the inherent nature of imageboards; don’t be a b***h about it.
Do you enjoy being such a negative butthole to everyone who says anything that mildly chaffs you? Frick sake are some people not allowed to just like D&D anymore? Who fricking cares if it's shit, I see more and more people turning on it even on plebbit by the day but you still need to feel special by telling everyone on a pen and paper board that they're stupid c**ts for liking the most popular among them? You're pathetic
Unironically D&D should split into Basic and Advanced again
Basic for the critical role morons, Advanced for the crunchy autists like me
they already did anon its called 5e and pathfinder.
Good one.
Play Hackmaster instead
I have a better idea: It should fricking die.
and make the pathfinder autists more powerful?
Why not just submit to GURPS if you want crunch? It's good.
Agreed or just have a split in teams like hoe they develop monster hunter so there's atleast some kind of option for more dedicated fans who would like to use it since it's the most popular but the rules are trash and nonexistent
They'd accuse WotC of gatekeeping
>Still expecting D&D content to deliver
>In the year of our lord two thousand and twenty two
I've never tried streaming before, but I'm going to try streaming this weekend to see if I can make better Spelljammer rules in a Saturday than WotC did with their whole staff.
This is literally what Spelljammer was like originally. They might have changed the physical nature of the crystal sphere and phlogiston but it seems like they were true as shit to the unusable 3D combat guidelines and the baked in overall implausibility.
Are the helms still made exclusively by the Arcane race?
if you jump off at a certain angle, could you hypothetically just keep yourself in orbit?
also, if you throw someone off the deck, does that just mean they float to the central bow line after droping and rising?
>if you jump off at a certain angle, could you hypothetically just keep yourself in orbit?
No, you fall to the gravity plane and just sort of bob up and down on it, like floating in water. If your ship is moving too fast, it can leave you behind, though.
>also, if you throw someone off the deck, does that just mean they float to the central bow line after droping and rising?
Yup.
so it fundementally acts like buoyancy then rather then a center of gravity?
Yes. It's supposed to work like a ship at sea. But the plane of the sea is unique to each ship.
Treasure Planet was a commercial flop, so it in fact seems like nobody has ever wanted this schlock.
Treasure Planet had terrible marketing and was released at a very poor time. Disney was looking to get out of conventional animation anyway, so they didn't do the film any favors. Everyone who actually saw the movie liked it as far as I've seen.
More than that, it was actively sabotaged. 2D animation was growing more costly, particularly with the new background-animation tech they introduced in Tarzan. Atlantis and Treasure Planet both utilized this tech and were vastly expensive. There were more than a few autists who did deep-dives and interviewed crew members, uncovering that the lack of marketing and other such things were intentional, to convince the board that the tech was a flop and to begin the transition toward CGI made with lowest-bidder artists.
Why would you want anything D&D in this day and age, anon? Are you enjoying troony elves, money-grubbing bullshit to a level never before seen, and incomplete content sold at full price? Can you just not get enough of gobbling WotC's wiener?
>Orcs remind me of black people - you're such racists for me coming to that conclusion!
Nobody cares about Treasure Planet, just as nobody cares about Spelljammer. It was always trash.
Go frick yourself tastelet.
Yes, and the publishers really do not give a frick. They're sitting pretty in the pop culture limelight while surrounded by nu-consoomers so why pump out a high-effort supplement when they can shit out one that will make just as much?
Wait, why are we shitting on this? Did wizards remake it for 5e or something?
If so, and you played it, what the actual frick were you expecting, you god damned moron?
Yes, they did make a 5E cover. And we all here expected it to suck.
We didn't expect most of the nu-d&d shills and media cucks to ALSO kinda dislike it. That was new.
They did and its hyper rules light to the point even the diehard shills are mostly saying to avoid the purchase and getting pissy on twitter that spelljammer content has no views.
Its basically just critical role in space which means sometimes you fight on the deck of a ship between planets. Thats it. Its a book mostly of flavour for existing sword coast and strixhaven horseshit.
These are the people that rebooted Strathaven as the most gayest, most inoffensive, sanitized, rules-lite Hogwarts rip-off ever conceived outside of Fanfiction websites.
part of its hype was releasing a free adventure for how your characters could work at Starbucks for a day. Not even a joke.
You honestly expected these people to do something worthwhile with spelljammer? REALLY. you expected better of these worthless creativity-voids? These terminally online twitter-things?
Your inability to extrapolate past data is your own failure, dude. This book was like any child of this vapid, progressive generation: Doomed at conception.
Reboot Strixhaven? That's a Magic setting that was literally college Hogwarts.
Well? How long are you gotta let WotC spit in your face before you stop paying them for the pleasure? Stop playing D&D and find an alternative.
Exactly. Not only do they actively and openly hate you, but the lore is utterly pathetic. I'm personally a huge fan of 4e but even those who aren't tend to agree that the lore for the default setting is fantastic - primarily because it was written by people who loved D&D and grew up playing 1e/2e, rather than being written by spergs whose writing is influenced by the political bogeyman of the current moment.
Give me a low agency alternative to sell to my group
Play Ad&d
>No, that is a neonazi game
Cope
>playing any jotc product
NOPE
Have you tried not playing D&D?
Spelljammer has been a disaster from day one. People came forward repeatedly and said this was nobody's baby. Some of it was fixed in post but I've dug down into it for weeks at a time and never found much of a core.
It's always been an afterthought with the only real appeal being an excuse to draw airships in front of a starry background.
If you really want to pay for 5e Spelljammer, some based autist on DMsGuild has probably done a full conversion of the 2e line. Something like what 5 Minute Workday did for Ravenloft. Unrelated, but when the VRGR sale let me buy all their content for $10, leaving enough space to add a copy of Domains of Dread and still come in under the VRGR price, I was completely baffled as to what goes on in WotC head office.
>I just wanted Treasure Planet D&D was that so much to ask?
Just homebrew your Treasure Planet D&D is that to much to ask?
Nothing wrong with bring rules-light or not having a focus on ship-to-ship combat, not really.
But really shouldn't be too much to ask for our treasure planet D&D, either, and by God did WOTC frick this one up. I've been spending a lot of my free time over the last couple weeks working through a conversion of old-school Spelljammer rules to 5e, based on a mix of other people's homebrews and my own thoughts on how to handle things. I might post them here once I'm done and test them a bit with my players.
Instead of porting the AD&D version to moron Edition, why not just run AD&D?