Don't blame Squeenix, blame the consumer. Remakes across the board are making more for devs than new IPs. So why wouldn't they just make more remakes? Makes better business sense.
did the other 11 have the same massive budget? i don't know the figures, but my guess is you're including the old-ass nes ones too. here's how the quality works: >1-10 = varying degrees of good >everything else = varying degrees of dogshit
deal with it
modern square is on the same level as modern blizzard and people are in denial
this
10 months ago
Anonymous
>i don't know the figures >it sold shitty. Well I don't know what the budget was but I swear it was bad!
so why are you even posting lmao
10 months ago
Anonymous
i don't know the figures of how it sold compared to say, 2, you pillow-biter
10 months ago
Anonymous
>I don't know what I'm talking but I NEED this win!
ok anon, it sold shitty because you said so.
I concede
10 months ago
Anonymous
i accept your concession. next time try not to interrupt when the adults are talking
It didn't sell as well because it's only 15% of the original game
15 only sold better because it had been so long since a single player FF mainline game had come out and they were marketing the shit out of it
15 is shit but it sold itself really well. cool bros action rpg road trip in a sick car, the game fricking sucked but it had a lot of cool setpieces that lend itself to trailers.
7 is 100 years old, nobody gives a shit, and nobody wants to spend 300 dollars for the "full experience"
You have to consider they already have the combat mechanics and character models all ready. They’re gonna reuse a bunch of assets for the next two games. They won’t earn as much but they won’t cost as much either.
10 months ago
Anonymous
People forget how the format of 7R is a dream for them because they can make games in 3-4 years in that format reusing assets
Not 7 years because they wont need to start from 0 again like the usual mainline game
G0ymers are the biggest slop slurpers so it makes sense tbf. Why bother with a new game when you can remake an old one with far less effort and millenials with their basedfaces will eat those 20 year old game up again for full price just to relive their childhood.
Consumer is increasingly aware that Square are shit today compared to yesterday and would rather more of their games from back then than these new shitty titles coming out now
That's because devs cannot make new good games. Look at Nintendo. They're still coming out with new games like Zelda and Xenoblade and people lap that shit up.
Well, if gaming companies cared about hiring actual devs and writers with a vision instead of focusing on diversity quotas, ESG scores to secure low-interest loans, and shareholders strong-arming the board of directors by threatening stock valuation, we would be enjoying good video-games, and other media.
But we live in a israeli-occupied world, and their agentur and shabbos goyim only care about activism and subversion. So, get comfortable with remakes who revise the original IP in order to align with modern sensibilities, censorship of women, promotion of sodomy, and replacement of attractive, symmetrical, aesthetically-pleasing female characters with dysgenic, angry mulattoes with an attitude.
not "any day now", they haven't made a good game since 2001. it's been twenty years of seeing what new, imaginative ways they can drop the ball. square enix releases bad games with the same intensity and focus of an accomplished classical cellist.
correct, a dedicated but misguided fanbase and a shitty mmo kept them afloat since then. the last of the goodwill of the core fans is vaporizing though.
FF has been absolute garbage for the past 20 years indeed, but other studios made a lot of great games, like most of the stuff from the Enix side, or the Yoko Taro games, or their new batch of HD2D JRPGs.
>or the Yoko Taro games
Good because one man knows what the frick he's doing in the industry >or their new batch of HD2D JRPG
Literally all bad. Every single one of them is shoestring budget with as much corner cutting as possible, putting out a half baked game with the content amounting to like 1/10th of any mid to late 90s jrpg, and if they are remakes they completely obliterate the charm and atmosphere. If anyone wanted to play live-a-live, you would tell them to play the original because it's better. Anyone interested in playing so2? You would tell them to play the original or even the psp remake before this ugly abomination with pixel art worse than the game they're trying to copy.
Squenix won't 'die' financially, they can scale down and plod along forever on mobile income and mmo morons and only put out the corner cutting hd2d shit. But that is the same as them being dead, because what most people mean is that squenix will never make a new smash hit banger of a game again, there will be no new ff entry to save the series, there will be no return to form to their psx rpg quality era.
>Every single one of them is shoestring budget with as much corner cutting as possible, putting out a half baked game with the content amounting to like 1/10th of any mid to late 90s jrpg,
Patently untrue lol
10 months ago
Anonymous
It is true anon. I'm not sure what kind of self own you're trying to do here, if they gave them proper budgets and staff and they still turned out half baked with next to no content in them, that would be an even larger sign of their incompetence than just being israelites lmfao
I personally prefer NEO TWEWY over the original by a lot, especially combat-wise.
10 months ago
Anonymous
I won't compare the combat because they do things differently, it's the story that upset me. It was trying to be two different things at once (A sequel to TWEWY and an original story) but failed at both of them because of that. I wish they just stuck with one or the other.
10 months ago
Anonymous
I don’t think it fails at that personally. I think the character writing and relationships are more fleshed out compared to the original TWEWY and it tackles its themes in very interesting and subtle ways that I don’t think a lot of people give it credit for because they’re trying to look at it from the lenses of the original’s writing style instead of NEO’s own style.
10 months ago
Anonymous
I didn't like the new characters as much but my bigger problem was with the plot. There's no reason for joshua to not ass blast kubo instantly but he doesn't appear until the end of the game because reasons. None of the overarching lore with all the stuff about hanekoma/fallen angels/secret reports from the original were expanded on either. Everything re:mix was building to was put on the backburner
10 months ago
Anonymous
The more i think about the characters and valisthea, more i believe 16 does a bad job presenting it
Instead of teaching us the intricacies of sanbreque, dalmek or waloed, for most of the game we are listening to stories of random people.
It is interesting at first, but at some point it becomes stupid because you're listening to the same type of story you read in Rosaria, but now in Dalmek.
10 months ago
Anonymous
BUT I'M A BEARER AND 'IM SAD.
or
GET THE FRICK OUT OF HERE FRICKING BRANDED
or
I HATE THOSE FRICKING BEARERS
Most of 16's quests are like this.
10 months ago
Anonymous
That is probably early side quest.
10 months ago
Anonymous
Later they throw content that should be main quest in the side ones, which i think it's moronic
Throwing essential content in a pile of garbage doesnt justify this design
But even in really late quests the pattern is the same, a city with a guy named Lubos has the worst writing of this game.
Wose than Jill being captured in 1 sec like a cartoon character.
10 months ago
Anonymous
>There's no reason for joshua to not ass blast kubo instantly but he doesn't appear until the end of the game because reasons.
The game flat out explains to you why Joshua stood on the sidelines: he wanted to show off to the Higher Plane/Kubo that Shibuya is worth saving and that they can take charge of their own lives and Rindo was the perfect representative of that as his character growth revolves around him taking the initiative to take charge and bring about change. >None of the overarching lore with all the stuff about hanekoma/fallen angels/secret reports from the original were expanded on either.
It was arguably used more compared to the original did with them, with Kubo literally being an Angel and the main antagonist and his abilities having an effect on Shiba’s mind as well as everything else, not to mention how the game’s entire conflict is built off of what happened in A New Day. It just seems to me that you speedreaded a what of what happened in NEO and blame the game for it.
>>for the remake of the entire companies crown israeliteel
for the first part of the remake. It will add up when all of it it's out
i think any goodwill the fans have is gone and the sequels will continue to perform poorly. people wanted a faithful, modernized remake not a shitty fanfiction tier sequel milked for 3 games and 10 side spinoffs.
That was just crystal tools not being suitable for anything but hallway simulators. Luminous engine should last longer since with can it can support 4K textures in an open world
Nah. Performance should have been better, but it looks fantastic.
In more barren areas like Dhalmekia the game run great. I think the amount of foliage and lighting is what causes the fricky frame rate. And in battles it runs well, but I did see a sort of Mario 64 moment when Mario looks like he was ripped from Mario Party in XVI - I saw Clive's face when the resolution takes a hit for better performance and he looked like a caveman. He looks just fine from the back, but that face...
2022 gay tracing engine that can barely run on the PS5 looks better turned to max than 2009 CGI. Whoa.
10 months ago
Anonymous
Whole point of shitminous engine was to make good enough in-engine cutscenes without relying on CGI(otherwise it turns into FF7 Rebirth with 2 fricking bluray discs). And CBU3 achieved that without needing to use that trainwreck of an engine lol.
10 months ago
Anonymous
You know they brought on Luminous to work on the graphics right?
Nintendo has become the goto jrpg platform in recent years, what are you talking about? Scrimblogays are only a specific breed of nintendo fan, and not everyone thinks like them.
expanding their ips more than just games.
for example 2b got an anime, kingdom hearts long time ago got a manga, final fantasy 7 got advent children movie, etc.
FF16 proved no one at this company is capable of making a new FF game or that no one wants to anyway so good. tired of them making other games that have nothing to do with FF and slapping the name on the box for brand recognition or because Square won't greenlight their pet project otherwise.
FF16 proved CBU3 is the most competent team in the company along with team asano. Both teams should make future FF games for years to come for the future of the company to remain bright.
>two 6/10 reviews panning the game for lack of “diversity” >troony sterling giving it a 7/10 for the same reasons besides the fact he lives for contrarianism
Yeah man, definitely “earnest” criticism lmao
I will say one thing, trying to hype up score pretending that negative reviews arent valied is the most pathetic shit i've seen this year. mmo gays are truly delusional
>past 6 years: look at these mmo expansion reviews (only 25 or less of them). That means CBU3 is making the best FF content EVER >XVI's reviews: 125 reviews and NOT all of them are positive. Well some of them don't count!
just cultist things.
In case you can’t read, I’m not saying the game doesn’t have problems. Docking points off of anything cause of something as meaningless as a diversity quota is fricked. It’s not a criticism cause it has no effect on the game.
10 months ago
Anonymous
>that review doesn't count because it just doesn't ok?
doesn't work that way.
For example, kh3's lowest scored review had belts as one of the main criticisms of the game. Over literally anything else.
It still counts. Get over it.
10 months ago
Anonymous
>defending shit game journalism
Alright, we’re done here.
10 months ago
Anonymous
Now you started acting like a moron because he brought up a point
You dont see kh players seething about kh3's score. Dont act like a gay.
10 months ago
Anonymous
Who’s to say KHgays didn’t seethe about that. It’s been 4 years. I don’t play kingdom hearts so I wouldn’t know. Shit journalism is shit journalism. Especially from eurogamer who’s staff are all white yet cry out for diversity while panning games for the lack of it.
10 months ago
Anonymous
>its now bad after they didn't give the score I wanted after spamming the mmo expansion reviews for years
get over it.
>past 6 years: look at these mmo expansion reviews (only 25 or less of them). That means CBU3 is making the best FF content EVER >XVI's reviews: 125 reviews and NOT all of them are positive. Well some of them don't count!
just cultist things.
They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
10 months ago
Anonymous
>They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
Kinda true. 7R was at least stuck in a ps4 and had to be rebooted mid development.
10 months ago
Anonymous
They didn’t even manage to beat Xenoblade or Xenoblade 3 which are also offline MMOs.
10 months ago
Anonymous
>They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
/thread
10 months ago
Anonymous
The phase when they said the game would be goty after a demo will always be hilarious to remember.
why would anyone prefer FFXVI over FF7R? they're both of similar quality but FF7R is so much more innovative and interesting of a game than XVI, it just has an ass story and that's so much more easy to fix than gameplay or game design.
Graphics maybe I guess I dunno. Also the fact that 16 is a whole story(albeit a thoroughly mediocre one) rather than the first act of a previous story where they added alternate timeline nonsense.
That's the only thing i can think of why people would prefer 16. 7R is better in every way. Maybe FF16 appeals to dmcgays who for some reason find comboing sandbag enemies fun.
The time jannie nonsense should have been kept hidden until the end. I know what they're going for the since the ending of the original probably had everyone killed off and they're doing time shenannigans to fix that but it shouldn't be used to ruin important scenes.
XVI has better combat (despite it also having flaws), much better story, less padding (although it does have padding), and the sidequests towards the last 1/3 of the game are better than 7R's
The music of both is equal and both have shitty level design/exploration
That's crazy because i would disagree with everything
16 has storytelling and pacing that i havent seen since a mmo from 2002. It is more archaic than FF12.
7R has a far worse story and even worse pacing than 16, nomura and nojima lost their ability to tell proper stories 2 decades ago
10 months ago
Anonymous
It doesnt, you might not like their storytelling but you're only able to accept 16's horrendous pacing and level design because you're used to mmos
Even the journos who gave a 88 to it talk how the story and level design are not the elements who keep this game together.
10 months ago
Anonymous
I never accepted 16's pacing or level design, in fact I outright called it out in my post, it's just that 7R does them even worse. Calm down and stop being blinded by seethe
10 months ago
Anonymous
Why seethe? can you greentext the part where i'm seething, because i just said that most people who accept 16's pacing are mmo players. And it's not a lie.
10 months ago
Anonymous
ok, that doesn't change anything or make 7R's pacing better
10 months ago
Anonymous
what's weird about FF7r is that it actually has dungeons and puzzles but they're all so horrible and boring regardless.
3D level design is great in my opinion in SMTV, DQXI (simple but gives you something to do that's not just hallways) and persona 5 at times. why can't square get it right?
10 months ago
Anonymous
>why can't square get it right?
they can't get anything right
10 months ago
Anonymous
those """""dungeons"""""" are as much as dungeons as the """"""""dungeons"""""""" in 16. The puzzles are awful, yes
Square can't do level design because they go for bigger/more open worlds, the only jRPG company that can craft proper open areas like that is monolithsoft, or fromsoftware if you stretch the definition of jRPG
Bro 7R does not have worse pacing than 16, i'm sorry. 16 is probably one of the most unique showcases of devs not knowing the type of genre they are working on.
It's like they didnt even try to study how modern or single player rpgs are designed. Insanity.
>Bro 7R does not have worse pacing than 16
yes it does, entire chapters could be removed from 7R and it would be a better game for it. There's so much horseshit added into it because they tried to "flesh out" (read: up the play time to complete) that it falls apart. Even side quests are worse than 16 and 16's side quests aren't good either
>It's like they didnt even try to study how modern or single player rpgs are designed. Insanity.
well yeah it's not an RPG
10 months ago
Anonymous
> DQXI
eh. It's not GREAT in DQXI it's just kind of serviceable. Haven't played SMTV so I can't say on that. If they wanted good 3D level design they'd look at the Legacy Dungeons in ER and take notes. The only people at Square who seem to give a shit about dungeons are Matsuno, Ito, and whoever designed Pitioss ruins in XV.
10 months ago
Anonymous
Bro 7R does not have worse pacing than 16, i'm sorry. 16 is probably one of the most unique showcases of devs not knowing the type of genre they are working on.
It's like they didnt even try to study how modern or single player rpgs are designed. Insanity.
10 months ago
Anonymous
Yep. When the other post talked how 16 feels older than 12, a game considered mmo-like, he wasnt wrong.
It's like cbu3 unlearned how to make games. Even the last expansions of their own mmo are better executed.
10 months ago
Anonymous
They are stuck in this game for 7 years. So it's designed as ARR while their mmo teams actually evolved.
10 months ago
Anonymous
I legit feel like 50% of 16's quests that arent eikon related could be cut
They waste a lot of time with bearer bearer bearer while not giving a single quest about gav, jill or cid. They only do it with 97% of the game. The whole design of the game is baffling.
10 months ago
Anonymous
LUBOS AND THE CHILDREN ENDING RACISM
10 months ago
Anonymous
This is true, you can also cut 95% of 7R's side quests
10 months ago
Anonymous
you could cut 95% of side quests in any RPG. Side quests are always boring uninspired slop
10 months ago
Anonymous
Not really no, a lot of the side quests in nier automata and xenoblade 3 were great. Your statement gets even more moronic if you count wrpgs
10 months ago
Anonymous
that's because wrpgs are nothing but sidequests. which is why they're so boring
10 months ago
Anonymous
which sidequests in nier automata were "great"? it was the same slop? Talk to NPC, go talk to another NPC. Kill a monster, maybe. Return to NPC. Talk some more. The end.
10 months ago
Anonymous
Off the top of my head, I enjoyed emil's, the ones from the machine village, amnesia resistance member, and the 22B/64B one
10 months ago
Anonymous
Kinda true, but at least i had fun with shit like johnny in the wall market or some quests giving me exclusive scenes with characters like Tifa and Aerith.
Dont misunderstand me, i do think that 7R's quests are really barebones. But 16's are abyss fiction.
10 months ago
Anonymous
The fact the devs had interviews about the world and quests when 90% of the quests are just about bearer shitheads was impressive.
10 months ago
Anonymous
name a single thing as bad in FF7r as Clive finding Jill AND torgal - who haven't travelled together - 15 minutes after the timeskip.
10 months ago
Anonymous
the entire last 2 hours, hell almost anything that deviates from the original 7. If you mean in terms of pacing and not story content, the entire chapter with the bullshit about jessie and her family comes to mind
10 months ago
Anonymous
I liked that part. It was nice to see more of upper Midgar, which in the original you pretty much never visited again after the opening
10 months ago
Anonymous
>It was nice to see more of upper Midgar
nice to see what, more drawn out hallways and bullshit level design with inconsequential story nonsense? no thanks
that Jesse part was the one addition not in the original that wasn't shit
the only story element in 7R that's better than the original is the honeybee section. Ironically, this was the section I thought they'd frick up the most, it ended up being one of the very few unscathed elements in 7R
10 months ago
Anonymous
that Jesse part was the one addition not in the original that wasn't shit
In a way i think that betting so much in setpieces was the right idea because if they had put their cards into thinking people would be engaged by the story and that level design it would be over for 16.
10 months ago
Anonymous
>In a way i think that betting so much in setpieces was the right idea because if they had put their cards into thinking people would be engaged by the story and that level design it would be over for 16.
So the money saved it.
combat is the one thing FF7r is way better at than FFXVI. it has such a unique and interesting system that makes you switch between your party members constantly as ATB gauges are getting filled and gives you enough meat with the materia system for customization to have substance. it's not as flashy but victories feel more earned in FFVIIR than the button mash fest in XVI.
if every single boss in the game were as demanding as the S rank hunts, then maybe it would have better combat
Core mechanics of 7R or XVI being better are debatable but 16 gets the edge because its enemy/boss design is much better. 16's biggest problem is that FF mode isn't available from the start
>victories are earned in 7R
fricking lel, you have near endless heals to rely on
10 months ago
Anonymous
hard mode in FF 7R isn't available from the start either.
Hard mode in 7R is actually pretty hard at some points since you don't have endless heals and can't use ethers to restore MP or phoenix downs to revive. FF Mode in XVI is, so far, just as easy as regular mode
It's laughable how wrong you are. Both have good things going for them over the other, but FF16 overall is a more flushed out system and executes what it wants to do much better. It can stand to take some elements of 7R's party system in co sideration, but honestly, FF16 would be better off taking queues from Dragon's Dogma over 7R while maintaining the peak boss design they already have.
If I have one complaint with 16's combat system, it's that it rewards Staggers too much. Cut the timer in half and reduce the damage bonus to a 1.25x multiplier would fix 90% of the game's core issue.
10 months ago
Anonymous
Nta but while 16's has an interesting combat design, clearly not something i want in mainline games because cbu3 has no idea if they want to make an action game or a rpg.
10 months ago
Anonymous
I've noticed this criticism about the new combat system a lot; is a certain combat system really the point of FF, to the point that people insist it has to be turnbased? I've always thought FF was about its IP: summons, chocobos, moogles. I can understand people not wanting DmC combat, but still...
10 months ago
Anonymous
The problem isnt being one or another
But how 16 has this all over the place
Action game, but then tried to put half asset rpg systems to it, just to say they are there. Like the whole gear and weapon system
Relatively big zones, but nothing there beyond those Fangs and magic ash as loot. No side activities at all
Then they create the narrative and pacing SLOW AS FRICK, designed as a mmo, when the game is pretty much action.
The quests dont recognize your party members, they are paced as Witcher-like interactions where it's just Clive and the npcs. But then they dont give you options. So they cut party members for nothing.
And this also happens in story aspects. 16 is constantly trying to do a bunch of different things and not committing to any of them
It feels like the game doesnt know what it wants to be.
10 months ago
Anonymous
Staggers are a cancer that have fricked up every FF game they've been in, no idea why they keep putting this bullshit in. 16 would have been a better game without them, as would 7R
10 months ago
Anonymous
I think nuGOW actually even did stagger better. Every enemy has a stagger bar and filling it up gives you an execution that will kill basic enemies and take off a decent chunk of health from a boss.
10 months ago
Anonymous
nuGoW has better combat than both 7R and 16, the problem is it's fully of walk and talk bullshit waste of time segments. To be fair so does 7R and to an extent 16 but it does them more
The more i think about the characters and valisthea, more i believe 16 does a bad job presenting it
Instead of teaching us the intricacies of sanbreque, dalmek or waloed, for most of the game we are listening to stories of random people.
It is interesting at first, but at some point it becomes stupid because you're listening to the same type of story you read in Rosaria, but now in Dalmek.
wrong game brodie. There's a bunch of lore entries on them too but I would have liked to see them in scenes more too
BUT I'M A BEARER AND 'IM SAD.
or
GET THE FRICK OUT OF HERE FRICKING BRANDED
or
I HATE THOSE FRICKING BEARERS
Most of 16's quests are like this.
No they aren't, the branded/bearer stuff is far less prevalent in the second half
10 months ago
Anonymous
xvi doesn't feel fleshed out to me at all compared to any other action game. bosses don't let you make big combos ans it's not effective, and eikon skills don't give you as many options as you'd sometimes like. it's fun and it rly shows in s rank fights but beyond that it's meh.
Because I already played FF7 decades ago and I don't feel like playing a poor running 'remake' that fricks with the story w/ atrocious voice acting. The company used to keep moving forward with new projects, not dwell on the past.
Can they remaster this entire trilogy and add all DLC (no censorship) including the Serah bikini, I would to play them again but my PS3 died a long time ago
The back compat on the new Xboxes and PS5 means there is less reason to remake their games from that gen. Meaning they are gonna have to go further back. Most of their big PS2 games have already been remastered, meaning we have to go further back to the PS1 era. That means the chances of getting a Valkyrie Profile or Parasite Eve remaster has increased.
>bravely default is a success >oh yes we should make more turn based games there is a market for it >never make another game again
oh geez I wonder why square is going under
Its crazy that against all odds squeenix released DQ11 but then i have to remember that the definitive edition fixes the midi soundtrack but gives you fricking switch graphics
>remastering more old shit
The only way they're getting money from a bank to do anything like this is because these titles have proven sales figures. Back when video games weren't such an immense industry, they had the balls to take risks and put out experimental stuff, but now they're just sticking to what's safe.
This is just easy money to them now. You can really tell all of the talent is busy retiring, getting kicked out of the company or just getting complacent and lazy being producers behind the scenes now. Such a fricking shame.
after the dq3 remake comes out, the last of their talent is fricking gone. >MUH DQ12
changing the formula too much, its all young blood trying to modernize dragon quest
I mean, of course I'm gonna pirate them. I don't even need to pirate THAT version of the games, the first six Final Fantasy games have been remade and remastered a million times. I'm literally replaying FF5 on 3DS these days.
If they were like, €5 each... I could see myself wasting money on them. Just because. But €18?! For Final Fantasy 3?! Come on.
its so weird that these games aren't even on sale.
there is no rhyme or reason behind any of it.
Final Fantasy 2 (remake of an NES game) for $18
or Final Fantasy X/X2 for $10.
Yes, I think it's high time SE dove into their deep PS1 catalog and focused on some long forgotten franchises and put out a few remasters/remakes even. I'd love a remaster of Einhander or even a soft reboot of the Bushido Blade series. Hell give me some Brave Fencer Musashi if you're feeling generous Squeenix.
>how bout that deus ex sequel?
anon..... square literally sold all of their western IPs a long time ago to embracer and that's a good thing, the morons shouldnt have made a fricking cape shit game
LiveaLive was a pure butchering of the original. SE's idea of remaster, re-releases is to homogenize, casualize them for the audience that wants the "Credibility" of playing old "classics" or "niche" games of a genre.
If they do CT, it's going to be a massacre.
FFT isn't a remake afaik (will probably be a beefed up version of the PSP version, akin to Tactics Ogre), neither is FF9 as remaster. At least according to the nVidia leaks.
Ah, yes, I agree, but it is based on the PSP version was my point. Maybe they'll rebalance the game but they won't do like a Team Asano work on it or put it into a different looking engine entirely.
But all the time jannies are gone at this point. The only thing I could think they would make use of is...in the trailer Sephiroth says "You know I killed her." And it seems he is referencing Tifa. So he is therefore implying that the current Tifa is actually Jenova.
But in truth, while he did kill her, the Time Jannies revived her like they did Barret at the top of Shinra tower. So she is the real Tifa but everyone will think she's Jenova now.
If they keep doing good games (Dungeon Encounters, Shijima Story, Paranormasight) and rereleasing more obscure games of their catalogue (Mana, SaGa, LaL) I'm fine. Hope the new SaGa and Mana games are going forward though. S-E is doing fine imo, although I haven't played their bigger games outside of FFVIIR1 (XVI is so damn expensive)
>Dungeon Encounters
Wish this shit would hit $10 already. I want it, but it's such a barebones straight-to-gameplay release that I'm not paying them the usual price.
I only care about dragon quest pc ports. don't give af about anything else square has to offer since all of their best stuff is already on pc.. I guess it would be nice to play kingdom hearts but I don't care enough to pirate it.
>wikipedia lists two sources for its marketing budget >one of them is some random eurogamer article that makes a claim with no source >the other is from polygon who actually interviewed the Square's president >everyone claims the eurogamer article as fact
ain't that a b***h
nta but that sounds really weird to me
the 3D models are utilitarian even for the time, the backgrounds are pre-rendered, the mechanics are not too different from the previous title, there's no voice acting, no face scanning, no mocap, no Hollywood production value, no 1000 employees, some parts of the game even stayed unfinished
even the cutscenes are really nothing crazy, they use tech similar to what was used in Disney's Tarzan from 3 years prior, and there's like 3 or 4 of them, all under 1 minute in length
I don't understand how you could spend $200M on that.
Square Enix consistently picks the worst choice in every business situation without fail and rides into the sunset.
I don’t see this being any different.
theyll give you 20 dollars and a ham sandwich to reinvent deus ex and get mad that you didnt sell 14 trillion copies, and then piss away the GDP of an entire country on some undercooked mainline game and continue fricking up the legacy of their golden goose without thinking "maybe we need to get back to the basics" or expressing even mild disappointment. Squeenix is what I expect to see of Nintendo in the next 20 years, so fricking buried in their moronic culture they cant see the nose in front of their face
they won't go bankrupt anytime soon, they'll just keep making barely performing shitty games kept afloat by a rapidly aging fanbase until they maybe get bought out or something who cares
Not at all, they are probably at their best moment since the merger 20 years ago. Some old jrpg gays are just extremely mentally ill with everything SE related.
Just shows that their new releases suck and they are bank rolling on gacha, XIV subscribtions and reselling their old games. It's very profitable but they have no future as a game developer.
More promising mmos are coming out in the future and those are going to eat away XIV's profits. Blue protocol was just released and is doing pretty well in Japan.
well for starters, I mostly enjoyed Octopath but had no idea Octopath 2 was even announced, let alone it being out
so there's at least one of your problems
>square enix realised it cannot make games anymore
wow nobody cares
can someone buy team asano off those hacks so they drown along with snoy they love so much?
Unsurprising. SE has struggled to make new games people really like (I still can’t believe Left Alive was actually signed off on), so reselling games from their classical era is a winning strategy right now.
you surely are
imagine defending square shitnix in 2023, even more after they release ANOTHER pozzed flop in a row
10 months ago
Anonymous
>he thinks I care about XVI or VIIR
reading comprehension
10 months ago
Anonymous
nice goalpost moving
you lost
trannies lost
squared shitnix lost
barry lost
10 months ago
Anonymous
>nice goalpost moving
Read my original post you schizo mongoloid. I literally said SE doesn’t know how to make games people actually like anymore so they’re emphasizing remakes.
Not that fricking hard to understand.
i barely care about anything SE puts out going forward because they massively rewrite and censor anything they translate, and are completely incapable of releasing uncensored remasters of anything
zero interest in sloppy, unwanted remakes with all references to differences between sexes removed
Putting the usual SE doomposting asside, what games would you like to see remastered/made playable on modern systems from them?
Looking through their catalog, most of the more interesting titles would be up until the PS2 era and a few PS3 games.
I mean, the remaster of Baten Kaitos is happening with their supervision afaik, and Nintendo and S-E have a good relationship, so it wouldn't be out of their reach for them to do something.
A partnership is not impossible
But i wonderi f Takahashi would even like to work on it
He's doing bootleg versions of Gears for 25 years. Xenoblade 3 is hilarious.
Bro mio, noah, the cycle of reincarnation
N is just not-ID in a way that he isnt an alternative personality, but just a Noah who lost.
It's all over the place.
10 months ago
Anonymous
Pitting the 2 nations against each other and the noah/mio rebirth are the only things pulled from gears. In contrast, 2 had morthya (zeboim), Jin/Lora (lacan/sophia), Aegis war (day of collapse), Indol controlling the world's core supply (Ethos controlling the world's Gears supply), Schizo personality arisen from an incomplete contact (addam/mythra and Lacan/the zohar albeit it's flipped a bit), reintroduced the zohar (conduit). There's probably some I forgot
HD 2D wouldn't work well with XG, the best thing we could get is a retranslation. A XG remake/added content by square would be terrible, takahashi is way too busy to be working on that alongside all the other stuff he does at monolith
any chance monolith can just buy the rights for xenogears?
Square is very protective of their IPs so probably not. Monolith/Nintendo also have little reasons to get the IP, anything monolith wants to do with more gears stuff can be implemented in the blade games, they've already repurposed like 15 plot elements from gears into them
I wonder if they're gonna do a re-cut of XVI with rebalanced combat.
I generally like XVI but Clive's dodge alone makes most enemy encounters piss easy.
Either enemies need to be more aggressive or Clive needs to get fewer "press X to win" buttons.
I'm gonna guess that at least some of the leniency in combat is to account for performance being inconsistent.
Is Nomura going to be the only director left in the company who is actually making new AAA tier projects outside of the MMO team?
Because if so regardless of quality I find it funny that we may live in the future where fricking KH4 and Verum Rex are the closest things to tent poles.
They aren’t. Capcom is a much smaller operation and many of their woes were the result of Inafune’s shit management. When he left it was pretty easy to steer the ship back on course.
SE is a massive, bloated thing led by a cabal of out of touch morons.
This is like praising how reviewers who are crack addicts for 10 years enjoyed the new version of crack.
No one cares about mmos, this is the simple truth.
If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless.
Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
>If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless. >Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
nooooooo praise the mmooo it made money aiiieeee
>If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless. >Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
nooooooo praise the mmooo it made money aiiieeee
>up for sale for 10 years with a $13 a month fee
vs >buy it one time $40 game for the PSX
gee dude, I wonder why it's making more money
>If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless. >Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
I never understood that argument
"we are running a live service for more than one decade, and it made more money than our single player games developed in 1/3 of this period of time"
Well, yeah
7R was destined to do poorly once it was announced that it’d only be the Midgar section. Wonder if RE being the open world section will boost the sales
Bro 7R was a miracle because that game was rebooted 2 years in and they had to develop it in 3 years. There were clearly parts left unfinished because of time issues, like npcs. Funnily enough, they had more time to develop Rebirth than the first game. It will be a lot more polished.
>game was rebooted 2 years in and they had to develop it in 3 years
I hate when people say shit like that and act as if everything that was made got scrapped. Even if you reboot the development that bench you've made for a Midgar can still be used be used in Midgar. You can change the engine and still reuse that bench, hell you can reuse it in another game entirely in CCR later
Nah, i think he has a good take
I cant remember a single story in this industry where projects got rebooted or changed completely of development teams and had a decent finished product.
That perfect dark game is in the gutter.
10 months ago
Anonymous
>I cant remember a single story in this industry where projects got rebooted or changed completely of development teams and had a decent finished product.
Dead Island 2 >Be in development hell for 10 years >Countless reboots >Everyone expects it to be trahsh >People are talking about how useless it would be in a post Dying Light world >Comes out and BTFOs everyone >Dying Light is forgotten even because Dead Island's combat is far more fun
10 months ago
Anonymous
That's true, but >10 years
I'm glad for them but what a nightmare. It's a good end for the tale, but definitely a showcase of how changing dev teams or reboots will mostly end in shitshows and you will need a decade to finish it.
3 years to make that is impressive and considering they’ll have a lot of dev tools done by the end I’m sure each entry will be better than the previous. But it’s still going to have an upward battle of being sold as incomplete products. Once the entire thing is made I think peoples interests will peak since they’ll able to play through the entire story without years of waiting in between and probably get a bundle deal.
People forget how the format of 7R is a dream for them because they can make games in 3-4 years in that format reusing assets
Not 7 years because they wont need to start from 0 again like the usual mainline game
Making the next games are cheaper and faster because they have a lot of the core systems figured out. The reason why Capcom can release RE games so fast is because they can use the same UI of 2 in 4, or the same window assets. So they only need to build upon them, like creating new zones.
The liberty they are having with 7R is probably refreshing for SE. Because they constantly need to start from 0 with every mainline.
7R was destined to do poorly once it was announced that it’d only be the Midgar section. Wonder if RE being the open world section will boost the sales
As soon as the demo came out on PS4, I watched it on YouTube and it looked incredible. I was ready to buy it as soon as they released it on PC.
Then I learned it wasn't a remake, but some sort of sequel/alternate timeline/Nomura bullshit. I immediately lost all interest, I don't care anymore.
They're in the middle of development of a new game and the Legend of Mana remaster was good. Outside of Children of Mana and Dawn all the relevant Mana games are available easily. What else do you want?
I just don't care about Squeenix at all anymore. They don't even know how to make the one fricking product that put them on the map, just kill them already.
How about an action mmo set in one of your older games
How about a bouncer action mmo or I dunno some kinda SEED student army game thing or a kingdom hearts CO OP game. Come on guys I can’t do everything for you. Get to work. I’ll check up on yous laters.
Boosting internal development seems like a good idea. Outsourcing every single Team Asano IP to entirely different studios (for example) can't be cheap. Outside of that, S-E has been consistently making good releases outside of the yearly dud.
>Boosting internal development seems like a good idea. Outsourcing every single Team Asano IP to entirely different studios (for example) can't be cheap. Outside of that, S-E has been consistently making good releases outside of the yearly dud.
They are hiring people for a while now. It became news recently but Matsuda(last president) has been talking about making their development pipeline stronger in order for them not to depend on third party studios with outsourced projects.
It enhances quality control and stops shit like babylons fall, the quiet man, balan or left alive from happening.
>They are hiring people for a while now. It became news recently but Matsuda(last president) has been talking about making their development pipeline stronger in order for them not to depend on third party studios with outsourced projects. >It enhances quality control and stops shit like babylons fall, the quiet man, balan or left alive from happening.
This is probably why they didnt get rid of Luminous studios, but sent them to CBU2.
I was hoping for a great co op action game for once. Instead we got…that…
Left Alive is a perfect example of why they are doing this
The game had great concepts but clearly wasnt able to get made in SE because they didnt have a free team to take it, so they sent it to a random studios that doesnt know how to make games.
Hiring more teams is their best decision.
> so they sent it to a random studios that doesnt know how to make games.
to be fair though Square Enix internal probably wouldn't have fared much better as making a Stealth action game is something they have zero experience with. Maybe if they had given it to Eidos Montreal or Crystal Dynamics or something instead of forcing them to make marvel shit
To be fair, this hands off approach has led to other more decent results, like Paranormasight or Dungeon Encounters. They need to up the QC so that they deliver more good games, but having a splattershot approach is a good thing.
>To be fair, this hands off approach has led to other more decent results, like Paranormasight or Dungeon Encounters. They need to up the QC so that they deliver more good games, but having a splattershot approach is a good thing.
The thing is, just quality control sometimes doesnt help if you can see how the development team cant match a specific quality, or taking any decision takes time because it needs to go a long way between the creative to the development side at another company
This is why SE took FF7R from Cyberconnect2, changing minimal things was a chore because they werent the main devs.
Oh, for sure. My point was that financing side projects with other developers can lead to good results. For now, it's been a mixed bag, but their stand out releases for me have been through that approach.
Yeah
Things like paranormasigh are cool as frick, and i also enjoy how SE is open to fund smaller projects like Harvestella or Diofield, Automata was born that way
They just need to have someone who can look at these projects and tell them when it cannot be released because it is dogshit. There is no way to let things like Babylons Fall or The quied man pass.
Balan was at least funny in a trainwreck way.
10 months ago
Anonymous
>and i also enjoy how SE is open to fund smaller projects like Harvestella or Diofield
Don't even get me started on Diofield anon. Shit was basically a money laundering scheme that it feels like they threw together in a month tops.
10 months ago
Anonymous
I dont mind it, it's a cheap project
It's not the budget spent in diofield that will determine success or failure from SE in a quarter report.
10 months ago
Anonymous
>I dont mind it, it's a cheap project
It's a cheap project that they charged $50 for and it ended up being a complete pile of shit that they clearly put no effort into. It would be one thing if they gave budget products to creative people who actually want to make something dope but instead we just get dogshit like Diofield.
10 months ago
Anonymous
But getting angry over that is silly to me because i can just wait, whatever. It's not a huge project and i can get it for half of that price months later with other games like Harvestella. And it's not like the money invested on it took the possibility of other projects
10 months ago
Anonymous
I'm angry that I dropped money on a video game that was a complete scam. I thought i would get a pretty cool real-time SRPG instead of one of the worst games I've ever played.
10 months ago
Anonymous
Why didn't you play the demo before you dropped money on it?
10 months ago
Anonymous
I did. I didn't expect the story to end up being nearly as bad as it was and I expected the mission design to actually have some level of variety in missions after the intro. In the demo there was an escort mission to tease some variety of mission design. That was one of 2 escort missions in the entire game. and the entire rest are just "kill all the enemies on the map" with no interesting level design or anything. The game was also even easier than FF16. You literally couldn't party wipe unless you were actively trying to.
I shit you not the map/mission design was so bad it legitimately felt like the entire game was made in a single month. Lost Eidolons on the other hand was cheaper and about 10X better of a game.
10 months ago
Anonymous
>Harvestella
Apparently it was supposed to be turnbased but they changed it to action in the middle of development and I will never forgive them for it.
Also, there's a bit of a bottleneck for post PS2 remasters with regards to storage space which might get solved with the Switch 2. Konami or other studios do not give a shit and will make the consumer get a bigger SD cart, but S-E seems to have legit issues with releasing "big" games. Hence putting KH ports onto cloud systems.
They could just acquire Acquire
https://en.m.wikipedia.org/wiki/Acquire_(company)
The thing is, Acquire only developed Octopath. See where I'm getting at? Having this whole net of different developers doing very similar works aesthetically while none of the actual development goes on at Square itself outside of core staff.
they did a horrible job wrangling Taro with voice of cards games, he needs someone better to beat him into shape
Voice of Cards was obviously a producer-absent job for Taro lol
Trust the fricking plan. >more in-house devs
Add to the 7Remake team, get games out faster. >more in-house devs
Osaka team grows stronger, gets KH4 out faster. >more in-house devs
Verum Rex can be born.
Voice of Cards needed a physical edition with, you know, some actual fricking cards as a bonus. It would have sold like hotcakes, but those imbeciles stuck to digital garbage.
adding voice acting to DQ3 would be absolutely wild
btw the reason, in my opinion, we haven't seen DQ3 is that it makes no sense to make it before DQ1. the entire map of DQ1 is included in DQ3, if you're remaking DQ3 you already have DQ1 ready to go, and if you release DQ3 you spoil the twist for this ethar dont know by releasing it before DQ1, so why not avoid that
I could dig it, company train new workers by letting them remaster really old games while the old teams oversight them but also work on their own new project.
But this is Square Enix we are talking about so it won't be like that at all, they will push out remakes of old games for $70 and produce zero new games in the meantime.
>KH1, KH2, KH BBS
What's wrong with the ports of those games?
now they are pretty decent, still not flawless but good enough to play them over the originals especially with mods.
but this took multiple releases and patches, they released in awful states. the PS3 versions are still awful and the PS4 and PC ones atleast got fixed later
now it's just minor things, HUD elements being the wrong aspect ratio, sound effects and voice lines missing here and there. maybe some minor 60fps related bugs that come up, nothing anyone would notice that isn't very familiar with the originals.
before it was insane load times, crashes, completly broken boss attacks and reaction commands from the FPS increase, etc.
KH1 remaster is fine, what's wrong with it? I know 2 has some fricked up shit going on unless they patched it. BBS is terrible regardless of the remaster, 8 is similar but yes the remaster of 8 is bad. The remaster of 9 was good outside of no 360 movement which was fixed with the moguri mod (among a lot of other improvements). 10 remaster is bad, I agree
SE clearly changed their posture about remasters some years ago.
They did some patches to fix Trigger, Cross
Put an interesting amount of effort in ActRaiser.
That's at the very least massively touched up to account for resolution. It's like saying the PSP FF1 spritework is filtered.
10 months ago
Anonymous
> It's like saying the PSP FF1 spritework is filtered.
No the PSP FF1 sprites are redrawn from scratch >That's at the very least massively touched up
it's not massively touched up at all. Maybe minorly touched up but it looks extremely close to supereagle. It's very clear in the game that they have an ugly filtered look
10 months ago
Anonymous
I can concede that it looks off, but the result is nowhere close to the supereagle filter with the proof you've provided.
10 months ago
Anonymous
It literally just looks like supereagle with minor adjustments what the frick are you talking about? It's very obvious that they ran the sprites through a filter and maybe did some minor tweaks rather than redrawing the sprites from scratch.
10 months ago
Anonymous
Do you have more side by side comparisons? In the first one you provided the sprite is touched a lot even in the case of using a filtered version as a base.
10 months ago
Anonymous
looks fine moron, looks 100x better than octopaths or so2s character sprites.
reborn is probably the best remaster squenix have put out, and it's not even remotely close.
10 months ago
Anonymous
>looks fine moron, >ugly-ass upscaled filtered sprites is fine.
Maybe if you have no taste at all. I bet you think these sprites look great too.
10 months ago
Anonymous
Did they at least give the option for using the OG sprites?
10 months ago
Anonymous
>Did they at least give the option for using the OG sprites?
no
>Thoughts?
I'd forgive them if they provide good Front Mission remakes with no bullshit attached. Of course they wouldn't be them if they were willing to do that. They'd be a different developer not filled with moronic buttholes.
Btw, if you want to see how much SE has changed remasters related
This interview is really interesting to see how working on these remasters can be hard. There are tons of things they are able and unable to do, so they need to find a middle ground
The guy did his homework
It's also funny to see when people talked about the opening of FF6 not having the names of OG creators, the thing is, as we know Japan would never put the names of people in something without their approval. So they had to change some details.
what thoughts? current era squenix are dogshit. almost all of their remasters have been dogshit too with only one or two passable and not fricked up.
"we will continue to make shit remasters we've proven we're bad at doing and 'strengthen' whatever the frick after our repeated recent failures that proved we don't know the market to attract a new audience, but aren't satisfied with appealing to our current audience either"
okay? and? that's not news, that's not new, that's just doing what you were already doing some more lads.
so who here is excited for the upcoming Final Fantasy IX remake?
Of all the games to get a remake, they choose the worst selling. Final Fantasy IX is too cartoony for western gamers, and Japan clearly is over Final Fantasy. Not really sure who they're making this for.
IX sold worse because it was released at the ass end of the ps1's lifespan, 9 had a stronger lasting impact than most FF games, an 8 remake would sell like shit and an X remake is obviously coming
Biggest mystery is why Square never did anything for 6
>8's not getting shit, it had the worst remaster and was left to rot
So you're one of those freaks huh
You're probably angry at people talking about how 8 is good in social media recently.
Man, how deep in dept do you have to be to milk Final fricking Fantasy dry in every single way possible AND STILL not have enough money to cover your profits?
why not a "complex and mature" story with turn based combat? i don't know what makes them think turn based is so dead that everyone would rather play a bad action game
They're run by morons anon
They see other games getting dozens of millions of players and they want that too
They then try to emulate what those other games did instead of trying to make something good made by someone with passion and vision
They don't want to sell to the market that will buy turn based, they don't want the market that bought their ff titles for 20+ years in droves
They want the moron zoomer normie market, because those people are idiots who spend more and expect less for their money, and are more easily duped into long term repeated spending of microtransactions, dlc and the like.
Those people are explicitly too stupid to play turn based games, because they don't want to read a sentence or have to understand anything, they just want to hit buttons and feel good that they won
Yeah pretty much. Playing the originals is better, but that might take a commitment you don't have, the PR are the second best option most of the time (GBA audio is fricked, PS1 has messed up load times, the 3D remakes are, well, remakes)
The NES games are the best versions of each, the SNES games are the worst versions of each
IV is better on the PSP or SNES, V is better on the super famicom, and VI is better on the snes with a translation patch
I would like to see a Radiata Stories remaster so more people get to play it. >Game's pretty grim considering the ending >>> > Anonymous 07/10/23(Mon)04:16:18 No.643549162▶ >
will /v riot if ff16 wins goty?
(You) >No way, even normies are shitting on FF16.
but seriously, are there really any contenders?
Contenders for GotY are Totk, Re4r, and maybe Starfield depending in whether it sucks or not. Alan Wake 2 will probably be fairly good but that's pretty niche.
>Re4r
It's getting nominated, but there's no chance it's going to win. It's between TotK and Starfield, maybe Baldur's Gate 3 if it ends up being the RPG of the century or something.
Contenders for GotY are Totk, Re4r, and maybe Starfield depending in whether it sucks or not. Alan Wake 2 will probably be fairly good but that's pretty niche.
Let's be honest there, is it possible that Sega can overtake Squeenix as the biggest JRPG company? Let's imagine a fantasy world where they have competent leaders who make all the right decisions with Persona / SMT / Yakuza / Phantasy Star
All these IPs have their latest entry be the best selling entry in the series or even company history though. Point is for them, every IP they do has a huge upward trend except for Soul Hackers 2
>there will never be enough budget in the world for a proper final fantasy 6 remake >you'll never see a fully voice acted train speaking to the party >you'll never see sabin suplex an incredibly complicated to animate train >you'll never see cyan and shadow's flabbergasted looks as they're watching while sprinting full speed down a railroad >you'll never experience cyan seeing his dead family taken away on the train to the afterlife
but hey, at least we can a few hours of a worse final fantasy 7 every new console cycle for a decade.
Oh cool, more stagnation
Don't blame Squeenix, blame the consumer. Remakes across the board are making more for devs than new IPs. So why wouldn't they just make more remakes? Makes better business sense.
they should try making a new IP that doesn't suck donkey ass. also the 7 remake sold shitty too
>7 remake sold shitty too
>5m in 4 months is bad
tell me how it stopped selling because you said so next.
>sold less than the dumpster fire that is 15
>for the remake of the entire companies crown israeliteel
yeah that's shitty
so did 11 other FF games, are they bad too?
did the other 11 have the same massive budget? i don't know the figures, but my guess is you're including the old-ass nes ones too. here's how the quality works:
>1-10 = varying degrees of good
>everything else = varying degrees of dogshit
deal with it
this
>i don't know the figures
>it sold shitty. Well I don't know what the budget was but I swear it was bad!
so why are you even posting lmao
i don't know the figures of how it sold compared to say, 2, you pillow-biter
>I don't know what I'm talking but I NEED this win!
ok anon, it sold shitty because you said so.
I concede
i accept your concession. next time try not to interrupt when the adults are talking
It didn't sell as well because it's only 15% of the original game
15 only sold better because it had been so long since a single player FF mainline game had come out and they were marketing the shit out of it
15 is shit but it sold itself really well. cool bros action rpg road trip in a sick car, the game fricking sucked but it had a lot of cool setpieces that lend itself to trailers.
7 is 100 years old, nobody gives a shit, and nobody wants to spend 300 dollars for the "full experience"
You have to consider they already have the combat mechanics and character models all ready. They’re gonna reuse a bunch of assets for the next two games. They won’t earn as much but they won’t cost as much either.
People forget how the format of 7R is a dream for them because they can make games in 3-4 years in that format reusing assets
Not 7 years because they wont need to start from 0 again like the usual mainline game
>>for the remake of the entire companies crown israeliteel
for the first part of the remake. It will add up when all of it it's out
G0ymers are the biggest slop slurpers so it makes sense tbf. Why bother with a new game when you can remake an old one with far less effort and millenials with their basedfaces will eat those 20 year old game up again for full price just to relive their childhood.
>with their basedfaces
>getting word filtered in 2023
welcome newfriend.
Consumer is increasingly aware that Square are shit today compared to yesterday and would rather more of their games from back then than these new shitty titles coming out now
>It's the consumer's fault devs pump out turds that make you want to play old games instead
>Don't blame Squeenix, blame the consumer.
Sorry, but I am blaming both.
>consumer
CUSTOMER braindead moron, don't allow these bastards dehumanize you.
He deserves it just like all the rest of consumers.
The consumer is an inarticulate bunch. When they ask for remakes, they’re asking for the feelings they associated with the originals.
Cause the new games they make are broke and woke. Still won’t buy a remake but the point remains.
7R under-performed and rebirth will sell much less, the general population now knows its not an actual remake but more compilation bullshit
That's because devs cannot make new good games. Look at Nintendo. They're still coming out with new games like Zelda and Xenoblade and people lap that shit up.
Well, if gaming companies cared about hiring actual devs and writers with a vision instead of focusing on diversity quotas, ESG scores to secure low-interest loans, and shareholders strong-arming the board of directors by threatening stock valuation, we would be enjoying good video-games, and other media.
But we live in a israeli-occupied world, and their agentur and shabbos goyim only care about activism and subversion. So, get comfortable with remakes who revise the original IP in order to align with modern sensibilities, censorship of women, promotion of sodomy, and replacement of attractive, symmetrical, aesthetically-pleasing female characters with dysgenic, angry mulattoes with an attitude.
It's not my fault that 25 year old games are demonstrably better than new releases.
Remakes are rampant everywhere where boards are in charge because they are safe bets. Don't blame the potential base for their lack of balls.
because everything new sucks ass, the FF series hasn't had a good mainline entry since X.
fpbp
I am cautiously optimistic about the Star Ocean II remaster though.
Not like they’re getting anywhere with the new trash they put out.
Square Enix is dead, it's never been more over than it is right now
It's over
any day now!
not "any day now", they haven't made a good game since 2001. it's been twenty years of seeing what new, imaginative ways they can drop the ball. square enix releases bad games with the same intensity and focus of an accomplished classical cellist.
20 years of bad games and they're still around!? sounds like it's not possible to even go out of business anymore
Games aren't the only thing they do, and they still make a lot of money on mobile games and low cost ports of old stuff
correct, a dedicated but misguided fanbase and a shitty mmo kept them afloat since then. the last of the goodwill of the core fans is vaporizing though.
FF has been absolute garbage for the past 20 years indeed, but other studios made a lot of great games, like most of the stuff from the Enix side, or the Yoko Taro games, or their new batch of HD2D JRPGs.
>Enix side
yes
>Yoko Taro games
every single Taro game is shit except for automata which was saved by platinum, not square
>HD2D
milked and ran to the ground very quickly
>or the Yoko Taro games
Good because one man knows what the frick he's doing in the industry
>or their new batch of HD2D JRPG
Literally all bad. Every single one of them is shoestring budget with as much corner cutting as possible, putting out a half baked game with the content amounting to like 1/10th of any mid to late 90s jrpg, and if they are remakes they completely obliterate the charm and atmosphere. If anyone wanted to play live-a-live, you would tell them to play the original because it's better. Anyone interested in playing so2? You would tell them to play the original or even the psp remake before this ugly abomination with pixel art worse than the game they're trying to copy.
Squenix won't 'die' financially, they can scale down and plod along forever on mobile income and mmo morons and only put out the corner cutting hd2d shit. But that is the same as them being dead, because what most people mean is that squenix will never make a new smash hit banger of a game again, there will be no new ff entry to save the series, there will be no return to form to their psx rpg quality era.
>Every single one of them is shoestring budget with as much corner cutting as possible, putting out a half baked game with the content amounting to like 1/10th of any mid to late 90s jrpg,
Patently untrue lol
It is true anon. I'm not sure what kind of self own you're trying to do here, if they gave them proper budgets and staff and they still turned out half baked with next to no content in them, that would be an even larger sign of their incompetence than just being israelites lmfao
Insane to think this
>they haven't made a good game since 2001.
Both TWEWY games, KH1, and KH2 exist.
Birth by sleep was also great
kh2 sucks, neo is good but disappointing coming off the original
I personally prefer NEO TWEWY over the original by a lot, especially combat-wise.
I won't compare the combat because they do things differently, it's the story that upset me. It was trying to be two different things at once (A sequel to TWEWY and an original story) but failed at both of them because of that. I wish they just stuck with one or the other.
I don’t think it fails at that personally. I think the character writing and relationships are more fleshed out compared to the original TWEWY and it tackles its themes in very interesting and subtle ways that I don’t think a lot of people give it credit for because they’re trying to look at it from the lenses of the original’s writing style instead of NEO’s own style.
I didn't like the new characters as much but my bigger problem was with the plot. There's no reason for joshua to not ass blast kubo instantly but he doesn't appear until the end of the game because reasons. None of the overarching lore with all the stuff about hanekoma/fallen angels/secret reports from the original were expanded on either. Everything re:mix was building to was put on the backburner
The more i think about the characters and valisthea, more i believe 16 does a bad job presenting it
Instead of teaching us the intricacies of sanbreque, dalmek or waloed, for most of the game we are listening to stories of random people.
It is interesting at first, but at some point it becomes stupid because you're listening to the same type of story you read in Rosaria, but now in Dalmek.
BUT I'M A BEARER AND 'IM SAD.
or
GET THE FRICK OUT OF HERE FRICKING BRANDED
or
I HATE THOSE FRICKING BEARERS
Most of 16's quests are like this.
That is probably early side quest.
Later they throw content that should be main quest in the side ones, which i think it's moronic
Throwing essential content in a pile of garbage doesnt justify this design
But even in really late quests the pattern is the same, a city with a guy named Lubos has the worst writing of this game.
Wose than Jill being captured in 1 sec like a cartoon character.
>There's no reason for joshua to not ass blast kubo instantly but he doesn't appear until the end of the game because reasons.
The game flat out explains to you why Joshua stood on the sidelines: he wanted to show off to the Higher Plane/Kubo that Shibuya is worth saving and that they can take charge of their own lives and Rindo was the perfect representative of that as his character growth revolves around him taking the initiative to take charge and bring about change.
>None of the overarching lore with all the stuff about hanekoma/fallen angels/secret reports from the original were expanded on either.
It was arguably used more compared to the original did with them, with Kubo literally being an Angel and the main antagonist and his abilities having an effect on Shiba’s mind as well as everything else, not to mention how the game’s entire conflict is built off of what happened in A New Day. It just seems to me that you speedreaded a what of what happened in NEO and blame the game for it.
all shit
no
i think any goodwill the fans have is gone and the sequels will continue to perform poorly. people wanted a faithful, modernized remake not a shitty fanfiction tier sequel milked for 3 games and 10 side spinoffs.
>all shit
You haven’t played them, have you?
Finally nintendo will buy them and right the wrongs of yesteryear.
hahahaha
lol
lmao
Cool. Now how do we convince them to stop making expensive engines for muh graffix that they only use once for every FF game and then retire them?
That was just crystal tools not being suitable for anything but hallway simulators. Luminous engine should last longer since with can it can support 4K textures in an open world
It is still a waste of money.
It has been used on XV and Forspoken only.
The studio got folded in to CBU2. Hopefully it gets reused. It’s really amazing what it was capable of on the PS4
FFXVI's engine is a beefed up version of FFXIV's and it looks great.
It looks like garbage for a PS5 game, adding that to how bad it runs
PS5 is a RX 6650XT. No game on that system is going to look "next gen".
XVI looks worse than XV and XIII
it doesn't unless you're comparing the pc version which is using nvidia gameworks and other features amd consoles dont have.
Nah. Performance should have been better, but it looks fantastic.
In more barren areas like Dhalmekia the game run great. I think the amount of foliage and lighting is what causes the fricky frame rate. And in battles it runs well, but I did see a sort of Mario 64 moment when Mario looks like he was ripped from Mario Party in XVI - I saw Clive's face when the resolution takes a hit for better performance and he looked like a caveman. He looks just fine from the back, but that face...
>game runs great in barren areas
no shit sherlock
Barren as in lack of foliage I should have said - stages like Kanver run fantastic. And even then you always have particle effects everywhere.
XVI's pre rendered cutscenes looks better than XIII's CGI.
2022 gay tracing engine that can barely run on the PS5 looks better turned to max than 2009 CGI. Whoa.
Whole point of shitminous engine was to make good enough in-engine cutscenes without relying on CGI(otherwise it turns into FF7 Rebirth with 2 fricking bluray discs). And CBU3 achieved that without needing to use that trainwreck of an engine lol.
You know they brought on Luminous to work on the graphics right?
Oh you mean the company that will be full mobile-tier in another gen or two? I guess it would fit.
>Nintendo Square Enix
just no
Nintendo can't afford squareenix
They wouldn’t want them even if they could. Tendies not only don’t buy JRPGs but actively seethe every time they’re shown
Yeah, Pokemon sells like shit.
Nintendo has become the goto jrpg platform in recent years, what are you talking about? Scrimblogays are only a specific breed of nintendo fan, and not everyone thinks like them.
Being honest, a portable device becoming a JRPG machine is an inevitability, specially with no competition.
That and Nintendo co-owns the best selling JRPG series of all time.
Please no, squeenix still has attractive women and more accurate translations than Nintendo does
>Finally nintendo will buy them and right the wrongs of yesteryear
>nintendo
>company known for remakes since its existence
>7, 8, 9, Tactics
>Wrongs of yesteryear
Here, have a (you)
>Offering games across other formats
What does this mean? Are they using formats as another word for platforms?
expanding their ips more than just games.
for example 2b got an anime, kingdom hearts long time ago got a manga, final fantasy 7 got advent children movie, etc.
People have speculated they might do a FF16 moving exploring parts of the lore like Eikon Leviathan.
Great, now remake FFXV so it can actually be good. The intro with the gang pushing the car can stay though, that was nice and I liked the song.
Intro to XV is kino. Short, sweet and we get to see Cidney’s boobs
Absolute trash tier taste
I waited ten years for that fricking game, I want it to be good.
remake: japan :O!
squeenix is a disaster. they need to sell out to Sega or some shit so they can frick everything up for a couple years before running a redemption arc
>selling to Sega
>now Persona and Final Fantasy are under the same company
Kino
Shitga just spent a billion on angry birds. They couldnt even pay everyone that works at SE
sega has half the market valuation of square enix actually, and like that other guy said they wasted almost a billion on complete has-beens.
FF16 proved no one at this company is capable of making a new FF game or that no one wants to anyway so good. tired of them making other games that have nothing to do with FF and slapping the name on the box for brand recognition or because Square won't greenlight their pet project otherwise.
FF16 proved CBU3 is the most competent team in the company along with team asano. Both teams should make future FF games for years to come for the future of the company to remain bright.
If there is one thing FF16 exposed is how those hacks dont know how to make anything that isnt a mmo.
FF16 also revealed that those chads know how to make kino so it’s fine. Never played 14 but I might soon
Why they would be the most competent team at SE, knowing how the game got the same score as 7R. Just because you shill it more?
>two 6/10 reviews panning the game for lack of “diversity”
>troony sterling giving it a 7/10 for the same reasons besides the fact he lives for contrarianism
Yeah man, definitely “earnest” criticism lmao
Damn what if we could delete any negative criticism of metacritic? amazing.
It deserved less.
"IT WOULD BE A 93 IF NO ONE GAVE US BAD REVIEWS"
now this is sad
>”T-THERE’S NO BLACKS?!?!?”
>6/10
Again, lmao
I will say one thing, trying to hype up score pretending that negative reviews arent valied is the most pathetic shit i've seen this year. mmo gays are truly delusional
Even more when reviewers like Gene park gave it a 88 and talked how the story is absolute dogshit
87 is a gift.
In case you can’t read, I’m not saying the game doesn’t have problems. Docking points off of anything cause of something as meaningless as a diversity quota is fricked. It’s not a criticism cause it has no effect on the game.
>that review doesn't count because it just doesn't ok?
doesn't work that way.
For example, kh3's lowest scored review had belts as one of the main criticisms of the game. Over literally anything else.
It still counts. Get over it.
>defending shit game journalism
Alright, we’re done here.
Now you started acting like a moron because he brought up a point
You dont see kh players seething about kh3's score. Dont act like a gay.
Who’s to say KHgays didn’t seethe about that. It’s been 4 years. I don’t play kingdom hearts so I wouldn’t know. Shit journalism is shit journalism. Especially from eurogamer who’s staff are all white yet cry out for diversity while panning games for the lack of it.
>its now bad after they didn't give the score I wanted after spamming the mmo expansion reviews for years
get over it.
>assumes I played 14
>past 6 years: look at these mmo expansion reviews (only 25 or less of them). That means CBU3 is making the best FF content EVER
>XVI's reviews: 125 reviews and NOT all of them are positive. Well some of them don't count!
just cultist things.
They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
>They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
Kinda true. 7R was at least stuck in a ps4 and had to be rebooted mid development.
They didn’t even manage to beat Xenoblade or Xenoblade 3 which are also offline MMOs.
>They will never get over this game getting a 87 because they hyped up this team for years. And at the end of the day they just made a single player mmo when the game was developed for 5-7 years. And got the same score as 7R, a game they criticized a lot.
/thread
The phase when they said the game would be goty after a demo will always be hilarious to remember.
Because those are the only two remotely competent teams at SE
Asano trash is a fricking joke
why would anyone prefer FFXVI over FF7R? they're both of similar quality but FF7R is so much more innovative and interesting of a game than XVI, it just has an ass story and that's so much more easy to fix than gameplay or game design.
Graphics maybe I guess I dunno. Also the fact that 16 is a whole story(albeit a thoroughly mediocre one) rather than the first act of a previous story where they added alternate timeline nonsense.
That's the only thing i can think of why people would prefer 16. 7R is better in every way. Maybe FF16 appeals to dmcgays who for some reason find comboing sandbag enemies fun.
The time jannie nonsense should have been kept hidden until the end. I know what they're going for the since the ending of the original probably had everyone killed off and they're doing time shenannigans to fix that but it shouldn't be used to ruin important scenes.
XVI has better combat (despite it also having flaws), much better story, less padding (although it does have padding), and the sidequests towards the last 1/3 of the game are better than 7R's
The music of both is equal and both have shitty level design/exploration
That's crazy because i would disagree with everything
16 has storytelling and pacing that i havent seen since a mmo from 2002. It is more archaic than FF12.
7R has a far worse story and even worse pacing than 16, nomura and nojima lost their ability to tell proper stories 2 decades ago
It doesnt, you might not like their storytelling but you're only able to accept 16's horrendous pacing and level design because you're used to mmos
Even the journos who gave a 88 to it talk how the story and level design are not the elements who keep this game together.
I never accepted 16's pacing or level design, in fact I outright called it out in my post, it's just that 7R does them even worse. Calm down and stop being blinded by seethe
Why seethe? can you greentext the part where i'm seething, because i just said that most people who accept 16's pacing are mmo players. And it's not a lie.
ok, that doesn't change anything or make 7R's pacing better
what's weird about FF7r is that it actually has dungeons and puzzles but they're all so horrible and boring regardless.
3D level design is great in my opinion in SMTV, DQXI (simple but gives you something to do that's not just hallways) and persona 5 at times. why can't square get it right?
>why can't square get it right?
they can't get anything right
those """""dungeons"""""" are as much as dungeons as the """"""""dungeons"""""""" in 16. The puzzles are awful, yes
Square can't do level design because they go for bigger/more open worlds, the only jRPG company that can craft proper open areas like that is monolithsoft, or fromsoftware if you stretch the definition of jRPG
>Bro 7R does not have worse pacing than 16
yes it does, entire chapters could be removed from 7R and it would be a better game for it. There's so much horseshit added into it because they tried to "flesh out" (read: up the play time to complete) that it falls apart. Even side quests are worse than 16 and 16's side quests aren't good either
>It's like they didnt even try to study how modern or single player rpgs are designed. Insanity.
well yeah it's not an RPG
> DQXI
eh. It's not GREAT in DQXI it's just kind of serviceable. Haven't played SMTV so I can't say on that. If they wanted good 3D level design they'd look at the Legacy Dungeons in ER and take notes. The only people at Square who seem to give a shit about dungeons are Matsuno, Ito, and whoever designed Pitioss ruins in XV.
Bro 7R does not have worse pacing than 16, i'm sorry. 16 is probably one of the most unique showcases of devs not knowing the type of genre they are working on.
It's like they didnt even try to study how modern or single player rpgs are designed. Insanity.
Yep. When the other post talked how 16 feels older than 12, a game considered mmo-like, he wasnt wrong.
It's like cbu3 unlearned how to make games. Even the last expansions of their own mmo are better executed.
They are stuck in this game for 7 years. So it's designed as ARR while their mmo teams actually evolved.
I legit feel like 50% of 16's quests that arent eikon related could be cut
They waste a lot of time with bearer bearer bearer while not giving a single quest about gav, jill or cid. They only do it with 97% of the game. The whole design of the game is baffling.
LUBOS AND THE CHILDREN ENDING RACISM
This is true, you can also cut 95% of 7R's side quests
you could cut 95% of side quests in any RPG. Side quests are always boring uninspired slop
Not really no, a lot of the side quests in nier automata and xenoblade 3 were great. Your statement gets even more moronic if you count wrpgs
that's because wrpgs are nothing but sidequests. which is why they're so boring
which sidequests in nier automata were "great"? it was the same slop? Talk to NPC, go talk to another NPC. Kill a monster, maybe. Return to NPC. Talk some more. The end.
Off the top of my head, I enjoyed emil's, the ones from the machine village, amnesia resistance member, and the 22B/64B one
Kinda true, but at least i had fun with shit like johnny in the wall market or some quests giving me exclusive scenes with characters like Tifa and Aerith.
Dont misunderstand me, i do think that 7R's quests are really barebones. But 16's are abyss fiction.
The fact the devs had interviews about the world and quests when 90% of the quests are just about bearer shitheads was impressive.
name a single thing as bad in FF7r as Clive finding Jill AND torgal - who haven't travelled together - 15 minutes after the timeskip.
the entire last 2 hours, hell almost anything that deviates from the original 7. If you mean in terms of pacing and not story content, the entire chapter with the bullshit about jessie and her family comes to mind
I liked that part. It was nice to see more of upper Midgar, which in the original you pretty much never visited again after the opening
>It was nice to see more of upper Midgar
nice to see what, more drawn out hallways and bullshit level design with inconsequential story nonsense? no thanks
the only story element in 7R that's better than the original is the honeybee section. Ironically, this was the section I thought they'd frick up the most, it ended up being one of the very few unscathed elements in 7R
that Jesse part was the one addition not in the original that wasn't shit
In a way i think that betting so much in setpieces was the right idea because if they had put their cards into thinking people would be engaged by the story and that level design it would be over for 16.
>In a way i think that betting so much in setpieces was the right idea because if they had put their cards into thinking people would be engaged by the story and that level design it would be over for 16.
So the money saved it.
combat is the one thing FF7r is way better at than FFXVI. it has such a unique and interesting system that makes you switch between your party members constantly as ATB gauges are getting filled and gives you enough meat with the materia system for customization to have substance. it's not as flashy but victories feel more earned in FFVIIR than the button mash fest in XVI.
if every single boss in the game were as demanding as the S rank hunts, then maybe it would have better combat
Core mechanics of 7R or XVI being better are debatable but 16 gets the edge because its enemy/boss design is much better. 16's biggest problem is that FF mode isn't available from the start
>victories are earned in 7R
fricking lel, you have near endless heals to rely on
hard mode in FF 7R isn't available from the start either.
Hard mode in 7R is actually pretty hard at some points since you don't have endless heals and can't use ethers to restore MP or phoenix downs to revive. FF Mode in XVI is, so far, just as easy as regular mode
It's laughable how wrong you are. Both have good things going for them over the other, but FF16 overall is a more flushed out system and executes what it wants to do much better. It can stand to take some elements of 7R's party system in co sideration, but honestly, FF16 would be better off taking queues from Dragon's Dogma over 7R while maintaining the peak boss design they already have.
If I have one complaint with 16's combat system, it's that it rewards Staggers too much. Cut the timer in half and reduce the damage bonus to a 1.25x multiplier would fix 90% of the game's core issue.
Nta but while 16's has an interesting combat design, clearly not something i want in mainline games because cbu3 has no idea if they want to make an action game or a rpg.
I've noticed this criticism about the new combat system a lot; is a certain combat system really the point of FF, to the point that people insist it has to be turnbased? I've always thought FF was about its IP: summons, chocobos, moogles. I can understand people not wanting DmC combat, but still...
The problem isnt being one or another
But how 16 has this all over the place
Action game, but then tried to put half asset rpg systems to it, just to say they are there. Like the whole gear and weapon system
Relatively big zones, but nothing there beyond those Fangs and magic ash as loot. No side activities at all
Then they create the narrative and pacing SLOW AS FRICK, designed as a mmo, when the game is pretty much action.
The quests dont recognize your party members, they are paced as Witcher-like interactions where it's just Clive and the npcs. But then they dont give you options. So they cut party members for nothing.
And this also happens in story aspects. 16 is constantly trying to do a bunch of different things and not committing to any of them
It feels like the game doesnt know what it wants to be.
Staggers are a cancer that have fricked up every FF game they've been in, no idea why they keep putting this bullshit in. 16 would have been a better game without them, as would 7R
I think nuGOW actually even did stagger better. Every enemy has a stagger bar and filling it up gives you an execution that will kill basic enemies and take off a decent chunk of health from a boss.
nuGoW has better combat than both 7R and 16, the problem is it's fully of walk and talk bullshit waste of time segments. To be fair so does 7R and to an extent 16 but it does them more
wrong game brodie. There's a bunch of lore entries on them too but I would have liked to see them in scenes more too
No they aren't, the branded/bearer stuff is far less prevalent in the second half
xvi doesn't feel fleshed out to me at all compared to any other action game. bosses don't let you make big combos ans it's not effective, and eikon skills don't give you as many options as you'd sometimes like. it's fun and it rly shows in s rank fights but beyond that it's meh.
Because I already played FF7 decades ago and I don't feel like playing a poor running 'remake' that fricks with the story w/ atrocious voice acting. The company used to keep moving forward with new projects, not dwell on the past.
Can they remaster this entire trilogy and add all DLC (no censorship) including the Serah bikini, I would to play them again but my PS3 died a long time ago
Just get a Series S/X
All three FF13 games are on there and remastered
>buy an xbox to play japanese games
no thanks phil
XIII is also on PC despite horrendous XIII-2 port.
https://store.steampowered.com/app/292120/FINAL_FANTASY_XIII/
The back compat on the new Xboxes and PS5 means there is less reason to remake their games from that gen. Meaning they are gonna have to go further back. Most of their big PS2 games have already been remastered, meaning we have to go further back to the PS1 era. That means the chances of getting a Valkyrie Profile or Parasite Eve remaster has increased.
>As It Considers Remasters Of Old Titles
-MAKE- -NEW- -GAMES-
>bravely default is a success
>oh yes we should make more turn based games there is a market for it
>never make another game again
oh geez I wonder why square is going under
what are you fricking talking about? They do yearly turn based RPGs and bravely default got 3 fricking games
reading comprehension of a peanut
Its crazy that against all odds squeenix released DQ11 but then i have to remember that the definitive edition fixes the midi soundtrack but gives you fricking switch graphics
We'll never get a non-fricked port of FFX are we?
Nope, which is why I welcome the inevitable remake. Can't get worse than this.
If they actually just remade the game without any meta bullshit, people would like it.
The only thing that actually really needs updating is Blitzball.
there're pcsx2 mods
which mods are best
https://gbatemp.net/threads/final-fantasy-x-international-ntsc-j-x4-texture-pack.626825/
https://gbatemp.net/threads/final-fantasy-x-international-hd-textures.626332/
haven't tried them myself
>remastering more old shit
The only way they're getting money from a bank to do anything like this is because these titles have proven sales figures. Back when video games weren't such an immense industry, they had the balls to take risks and put out experimental stuff, but now they're just sticking to what's safe.
It's worst time to remaster/remake anything since everything will be censored.
This is just easy money to them now. You can really tell all of the talent is busy retiring, getting kicked out of the company or just getting complacent and lazy being producers behind the scenes now. Such a fricking shame.
after the dq3 remake comes out, the last of their talent is fricking gone.
>MUH DQ12
changing the formula too much, its all young blood trying to modernize dragon quest
It feels weird that DQ3 has been taking so long and we really haven't seen anything since the initial announcement.
That's fine, but their prices are insane.
I mean, of course I'm gonna pirate them. I don't even need to pirate THAT version of the games, the first six Final Fantasy games have been remade and remastered a million times. I'm literally replaying FF5 on 3DS these days.
If they were like, €5 each... I could see myself wasting money on them. Just because. But €18?! For Final Fantasy 3?! Come on.
its so weird that these games aren't even on sale.
there is no rhyme or reason behind any of it.
Final Fantasy 2 (remake of an NES game) for $18
or Final Fantasy X/X2 for $10.
Yay.. more rehashes, whee..
Yes, I think it's high time SE dove into their deep PS1 catalog and focused on some long forgotten franchises and put out a few remasters/remakes even. I'd love a remaster of Einhander or even a soft reboot of the Bushido Blade series. Hell give me some Brave Fencer Musashi if you're feeling generous Squeenix.
>strengthen development
>copy your own homework from 20 years ago
yeah sounds real "strong"
how bout that deus ex sequel?
>how bout that deus ex sequel?
anon..... square literally sold all of their western IPs a long time ago to embracer and that's a good thing, the morons shouldnt have made a fricking cape shit game
Avengers is my guilty pleasure game for the co op.
Conclusion: FFXVI dev costs to sales ratio are extremely low.
I wouldn't hold my breath on anything substantial if Chrono Cross is their bar for a quality remaster.
these ai upscale/filter remasters are getting out of hand.
LiveaLive was a pure butchering of the original. SE's idea of remaster, re-releases is to homogenize, casualize them for the audience that wants the "Credibility" of playing old "classics" or "niche" games of a genre.
If they do CT, it's going to be a massacre.
LaL was great. If they do something alike with Trigger i'll be happy.
Yeah, removing all the elements that make the original interesting is great sure. It's not even a game anymore, it's a walking sim.
Trials or secret?
secret, Ive been praying for a reremake of secret in the style of trials but its never coming.
theyll do CT the same way they did the Secret of Mana remake
Live A Live’s remake was amazing wtf? Is this bait?
>censorship is amazing
>"2d hd" is amazing
>I love goyslop!
So it was good you're just a moron, k
Blah blah blah cope
So nothing then. I fell for the bait.
So how long before they remake KH1 and 2?
modern square is on the same level as modern blizzard and people are in denial
Why the frick these morons never post the link of the article?
Because a lot of the time they are fake. I saw at least 4 "news" SE related this weak without any source. This one is probably true, tho.
https://exputer.com/news/industry/square-enix-in-house-development-plans
CT Remaster
FF9 Remaster
FFX Remaster
FFT Remake
Any other rumors I'm missing?
FFT isn't a remake afaik (will probably be a beefed up version of the PSP version, akin to Tactics Ogre), neither is FF9 as remaster. At least according to the nVidia leaks.
Thanks wasn't exactly sure which was what.
Except for the spritework Tactics Ogre Reborn has some pretty extensive changes
Ah, yes, I agree, but it is based on the PSP version was my point. Maybe they'll rebalance the game but they won't do like a Team Asano work on it or put it into a different looking engine entirely.
FF9 is a remake. How fricking new are you?
He said remaster, and that shit came out almost 20 years ago, you old man, go back to taking your pills and taking your nap
It's been known for awhile that it's gonna be a remake
>time jannies coming to a remake near you!
But all the time jannies are gone at this point. The only thing I could think they would make use of is...in the trailer Sephiroth says "You know I killed her." And it seems he is referencing Tifa. So he is therefore implying that the current Tifa is actually Jenova.
But in truth, while he did kill her, the Time Jannies revived her like they did Barret at the top of Shinra tower. So she is the real Tifa but everyone will think she's Jenova now.
I want a Chrono Trigger and Final Fantasy VI HD 2D remaster
They wont touch 6 at all for a long time after the pixel remasters.
So a FFIV (after years) and FFV HD2D remaster then
Bro, 1-6 wont be touched after the pixel remasters. Now i corrected that sentence
They will probably remaster everything else they can for a while
This will become interesting when the snes games all get ports and we start entering ps zone
Like parasite eve, vagrant story...
>HD 2D
kys
In 10 years theres gonna be a free tool that does that shit for you like the nes 3d emulator
If they keep doing good games (Dungeon Encounters, Shijima Story, Paranormasight) and rereleasing more obscure games of their catalogue (Mana, SaGa, LaL) I'm fine. Hope the new SaGa and Mana games are going forward though. S-E is doing fine imo, although I haven't played their bigger games outside of FFVIIR1 (XVI is so damn expensive)
>Dungeon Encounters
Wish this shit would hit $10 already. I want it, but it's such a barebones straight-to-gameplay release that I'm not paying them the usual price.
I only care about dragon quest pc ports. don't give af about anything else square has to offer since all of their best stuff is already on pc.. I guess it would be nice to play kingdom hearts but I don't care enough to pirate it.
So knee jerk reaction to sales right?
ff7 cost over 200 mil to make adjusting for inflation
So, got this info from your uncle who works at SE?
I'm not sure why this upsets you https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Bro, saying that you have an uncle who works at SE would be better than this ngl
It's listed in the UNNOFICIAL list for frick's sake.
>wikipedia lists two sources for its marketing budget
>one of them is some random eurogamer article that makes a claim with no source
>the other is from polygon who actually interviewed the Square's president
>everyone claims the eurogamer article as fact
ain't that a b***h
nta but that sounds really weird to me
the 3D models are utilitarian even for the time, the backgrounds are pre-rendered, the mechanics are not too different from the previous title, there's no voice acting, no face scanning, no mocap, no Hollywood production value, no 1000 employees, some parts of the game even stayed unfinished
even the cutscenes are really nothing crazy, they use tech similar to what was used in Disney's Tarzan from 3 years prior, and there's like 3 or 4 of them, all under 1 minute in length
I don't understand how you could spend $200M on that.
$45 million dollars spent on marketing Sonic and Knuckles? no fricking way
moron, it cost 2000 bazillion dollars adjusting for inflation
It's over, nintendo acquiring squeenix any day now, then the snoys will have nothing 🙂
As long as they leave LoK alone, don't care.
I dont even know which game you're talking about so probably no one cares about it, you're fine.
Legend of Kragoon
Square Enix consistently picks the worst choice in every business situation without fail and rides into the sunset.
I don’t see this being any different.
theyll give you 20 dollars and a ham sandwich to reinvent deus ex and get mad that you didnt sell 14 trillion copies, and then piss away the GDP of an entire country on some undercooked mainline game and continue fricking up the legacy of their golden goose without thinking "maybe we need to get back to the basics" or expressing even mild disappointment. Squeenix is what I expect to see of Nintendo in the next 20 years, so fricking buried in their moronic culture they cant see the nose in front of their face
despierate
Well, the company is inclining as frick in the last 10 years so them going this route makes sense.
Wait, arent them going bankrupt? Ganker says they are going under every week.
they won't go bankrupt anytime soon, they'll just keep making barely performing shitty games kept afloat by a rapidly aging fanbase until they maybe get bought out or something who cares
Not at all, they are probably at their best moment since the merger 20 years ago. Some old jrpg gays are just extremely mentally ill with everything SE related.
Because they being kept afloat into mobile.
a certain, moronic portion of Ganker also thinks that XIV is what's keeping them alive.
Just wait brother
NEXT WEEK THEY WILL GO BANKRUPT FOR SURE.
Something is wrong, what does our Ganker industry analysts think about this? impossible
Something about cellphones,blackrock and sony keeping them alive. They always go this route when a company doest perform as they expect.
Just shows that their new releases suck and they are bank rolling on gacha, XIV subscribtions and reselling their old games. It's very profitable but they have no future as a game developer.
NEXT WEEK THEY WILL GO BROKE
To be fair. Ganker lives surfing on tortanic narratives, it's never about being realistic
This is probably the way they see these charts of SE.
Damn i sold my SE stocks because Ganker specialists told me they were going bankrupt
FFXIV is their cashcow, all other projects seem to underperform or outright tank.
Thankfully, FFXVI will probably be marginally profitable as well.
Nomura really did a number on the franchise.
Cashcow huh
I'm sure that 14 players never saw a single SE report outside of their threads so being out of touch makes sense.
>net sales
Hmmm I wonder where the majority of income from a subscription based game comes from, must be unit sales
More promising mmos are coming out in the future and those are going to eat away XIV's profits. Blue protocol was just released and is doing pretty well in Japan.
>net sales
You are aware microtransactions and subscriptions are not net-sales, right?
https://www.hd.square-enix.com/eng/ir/library/pdf/ar_2022en.pdf
Of course they are. They made most of their money with "net sales" on mobile.
If MTX didn't count as sales then phone and browser games wouldn't exist on that chart
Why don't you read the financial report?
tl;dr on a break from work. Just point out where it says it doesn't count and stop being homosexual.
Because it's 50 pages long. Jesus invented screenshots for a reason, use them.
lol that shit makes no money
Lost in 2022 to forspoken
they ruined VII and now they will ruin everything else
Final Fantasy is dead. FFX was unironically the FINAL Fantasy
let's face it: the fall of japan's creativity will bring us a new dark age. me, i blame the japanese.
It's the age of RE
REtro Gaming
REmakes
REmasters
RE Engine
Capcom should just eat square enix up
But they've already remastered every FF before 13 aka every FF game people are interested in.
nobody wants your "pixel remaster" android ports
What went wrong?
well for starters, I mostly enjoyed Octopath but had no idea Octopath 2 was even announced, let alone it being out
so there's at least one of your problems
so you just don't care about videogames
this place alone had near constant octopath 2 threads for a month (until everyone who cared beat the game)
>square enix realised it cannot make games anymore
wow nobody cares
can someone buy team asano off those hacks so they drown along with snoy they love so much?
One day when nintendo doesnt have a cellphone as console FF will come to switch again and you will be able to stop being angry.
lol
But when he said
>snoy they love so much
was over. Seemed like a famitsu thread.
get new material moron
Make the sequel.
Unsurprising. SE has struggled to make new games people really like (I still can’t believe Left Alive was actually signed off on), so reselling games from their classical era is a winning strategy right now.
>reselling demakes on phones, troony propaganda and censorship will likely make an appeal too
Find a new hobby
>noooo don't point out the bad shit my favourite company does, le hecking chud!
absolutely seething
you surely are
imagine defending square shitnix in 2023, even more after they release ANOTHER pozzed flop in a row
>he thinks I care about XVI or VIIR
reading comprehension
nice goalpost moving
you lost
trannies lost
squared shitnix lost
barry lost
>nice goalpost moving
Read my original post you schizo mongoloid. I literally said SE doesn’t know how to make games people actually like anymore so they’re emphasizing remakes.
Not that fricking hard to understand.
i barely care about anything SE puts out going forward because they massively rewrite and censor anything they translate, and are completely incapable of releasing uncensored remasters of anything
zero interest in sloppy, unwanted remakes with all references to differences between sexes removed
I cant wait to see what other things they censor and remove cause of their ethics department.
>Remakes
Fricking disgusting, frick off with that trash Square.
How about a bouncer rerelease with online play
Pls nomura
Putting the usual SE doomposting asside, what games would you like to see remastered/made playable on modern systems from them?
Looking through their catalog, most of the more interesting titles would be up until the PS2 era and a few PS3 games.
All of their catalogue
But in first place, xenogears and parasite eve
Chrono Trigger will happen at some point.
Xenogears HD2D would be cool, but takahashi would have to be involved and they have to fix the second disc.
I’d welcome a xenogears rerelease.
Because it never came out here in britgayia.
any chance monolith can just buy the rights for xenogears?
I mean, the remaster of Baten Kaitos is happening with their supervision afaik, and Nintendo and S-E have a good relationship, so it wouldn't be out of their reach for them to do something.
A partnership is not impossible
But i wonderi f Takahashi would even like to work on it
He's doing bootleg versions of Gears for 25 years. Xenoblade 3 is hilarious.
3 didn't have much from xg, 2 did
Bro mio, noah, the cycle of reincarnation
N is just not-ID in a way that he isnt an alternative personality, but just a Noah who lost.
It's all over the place.
Pitting the 2 nations against each other and the noah/mio rebirth are the only things pulled from gears. In contrast, 2 had morthya (zeboim), Jin/Lora (lacan/sophia), Aegis war (day of collapse), Indol controlling the world's core supply (Ethos controlling the world's Gears supply), Schizo personality arisen from an incomplete contact (addam/mythra and Lacan/the zohar albeit it's flipped a bit), reintroduced the zohar (conduit). There's probably some I forgot
The thing about Gears is how that game is unfinished beyond just disc 2. The UI, battles, pacing, everything is fricked up on it
I would never sell them if i were SE.
HD 2D wouldn't work well with XG, the best thing we could get is a retranslation. A XG remake/added content by square would be terrible, takahashi is way too busy to be working on that alongside all the other stuff he does at monolith
Square is very protective of their IPs so probably not. Monolith/Nintendo also have little reasons to get the IP, anything monolith wants to do with more gears stuff can be implemented in the blade games, they've already repurposed like 15 plot elements from gears into them
Unlimited SaGa and Final Fantasy Tactics. I'm a pretty simple person.
I wonder if they're gonna do a re-cut of XVI with rebalanced combat.
I generally like XVI but Clive's dodge alone makes most enemy encounters piss easy.
Either enemies need to be more aggressive or Clive needs to get fewer "press X to win" buttons.
I'm gonna guess that at least some of the leniency in combat is to account for performance being inconsistent.
I’m hoping for co op dlc or something like comrades
>charge $75 for a pack of old roms
>also can't make a new good game.
Funny how a company that made so many good games in the 90s is so shitty nowadays
>ff16 so good that square enix wants to develop their AAA department
APOLOGIZE TO YOSHI-P! GOLDEN AGE OF FF GAMES ARE BACK BABY!
So good it cut the sales in half.
Is Nomura going to be the only director left in the company who is actually making new AAA tier projects outside of the MMO team?
Because if so regardless of quality I find it funny that we may live in the future where fricking KH4 and Verum Rex are the closest things to tent poles.
Depends on what you consider as AAA. I think DQ counts as AAA if KH does
>Last single player Square to break 90 Metacritic was FF12...16 years ago.
Grim. When are they gonna get the Capcom moment I wonder...
They aren’t. Capcom is a much smaller operation and many of their woes were the result of Inafune’s shit management. When he left it was pretty easy to steer the ship back on course.
SE is a massive, bloated thing led by a cabal of out of touch morons.
>it was pretty easy to steer the ship back on course.
and yet they're now just as shit and pozzed as square
Why are you so obsessed with AIDS?
because modern companies really love to become it
>and pozzed as square
Square is nowhere near as pozzed as Capcom
>shadowbringers and endwalker don't count because i say so
This is like praising how reviewers who are crack addicts for 10 years enjoyed the new version of crack.
No one cares about mmos, this is the simple truth.
>
If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless.
Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
>If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless.
>Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
nooooooo praise the mmooo it made money aiiieeee
cope
>If this game, that is running for 12 years and has 300 devs working on it, doesnt become the most profitable game of the series, it would be fricking useless.
>Imagine running a game for 12 years and it not making more money than a AAA game made in 2-5 years. Did you smoke crack?
I never understood that argument
"we are running a live service for more than one decade, and it made more money than our single player games developed in 1/3 of this period of time"
Well, yeah
>up for sale for 10 years with a $13 a month fee
vs
>buy it one time $40 game for the PSX
gee dude, I wonder why it's making more money
It’s also milks the pre existing games for memberberries content and double dips with a cash shop. Still makes less money than the mobile department
>Last single player Square to break 90 Metacritic was FF12...16 years ago.
6 months...
7R was destined to do poorly once it was announced that it’d only be the Midgar section. Wonder if RE being the open world section will boost the sales
Bro 7R was a miracle because that game was rebooted 2 years in and they had to develop it in 3 years. There were clearly parts left unfinished because of time issues, like npcs. Funnily enough, they had more time to develop Rebirth than the first game. It will be a lot more polished.
>game was rebooted 2 years in and they had to develop it in 3 years
I hate when people say shit like that and act as if everything that was made got scrapped. Even if you reboot the development that bench you've made for a Midgar can still be used be used in Midgar. You can change the engine and still reuse that bench, hell you can reuse it in another game entirely in CCR later
Nah, i think he has a good take
I cant remember a single story in this industry where projects got rebooted or changed completely of development teams and had a decent finished product.
That perfect dark game is in the gutter.
>I cant remember a single story in this industry where projects got rebooted or changed completely of development teams and had a decent finished product.
Dead Island 2
>Be in development hell for 10 years
>Countless reboots
>Everyone expects it to be trahsh
>People are talking about how useless it would be in a post Dying Light world
>Comes out and BTFOs everyone
>Dying Light is forgotten even because Dead Island's combat is far more fun
That's true, but
>10 years
I'm glad for them but what a nightmare. It's a good end for the tale, but definitely a showcase of how changing dev teams or reboots will mostly end in shitshows and you will need a decade to finish it.
3 years to make that is impressive and considering they’ll have a lot of dev tools done by the end I’m sure each entry will be better than the previous. But it’s still going to have an upward battle of being sold as incomplete products. Once the entire thing is made I think peoples interests will peak since they’ll able to play through the entire story without years of waiting in between and probably get a bundle deal.
It's also as this post here says
Making the next games are cheaper and faster because they have a lot of the core systems figured out. The reason why Capcom can release RE games so fast is because they can use the same UI of 2 in 4, or the same window assets. So they only need to build upon them, like creating new zones.
The liberty they are having with 7R is probably refreshing for SE. Because they constantly need to start from 0 with every mainline.
I trust him.
I believe in him
He will bring us back
And even that game kinda sucked, let's be real.
As soon as the demo came out on PS4, I watched it on YouTube and it looked incredible. I was ready to buy it as soon as they released it on PC.
Then I learned it wasn't a remake, but some sort of sequel/alternate timeline/Nomura bullshit. I immediately lost all interest, I don't care anymore.
Play it dude. It’s pretty fricking great.
what is grim that FFXII is only good because they got Matsuno on it else it would be ass just like everything post IX
he really carried their company
ERGHEIZ 2 OR ARCADE VERSION PLEASE
GOD BLESS THE RING
Wouldn’t mind a remake of FFVIII but that’s possibly an even bigger undertaking than VII remake.
It would really fricking hard because they would need to go in the same graphic style as 7. 9 they can at least go full cartoon, which is cheaper.
Something something bushido blade
Good news since the idea is making more remasters, and for that you'd rather they were made by the original staff or their successors.
>sqeenix makes a soulful Trials of Mana remake
>they then burn it away again by spitting out an (eos'd) gacha
They're in the middle of development of a new game and the Legend of Mana remaster was good. Outside of Children of Mana and Dawn all the relevant Mana games are available easily. What else do you want?
I just don't care about Squeenix at all anymore. They don't even know how to make the one fricking product that put them on the map, just kill them already.
Hey square
How about an action mmo set in one of your older games
How about a bouncer action mmo or I dunno some kinda SEED student army game thing or a kingdom hearts CO OP game. Come on guys I can’t do everything for you. Get to work. I’ll check up on yous laters.
They need to double down on weebshit and stop trying to be worse western devs.
>Square Enix
I'm good.
How about a final fantasy VII co op game where you make your own soldier and go on missions with people?
Like an action dungeon crawler like PSO, but in final fantasy VII world
There. I just saved the company
Also no mobile release because first soldier sucked
There's nothing left to remaster they remastered all the FF games at this point. Wait a second, there still isn't a FF13 remaster...
The only thing SE does well these days are mobile games and MMOs. Not even their nostalgia bait is doing well anymore.
Boosting internal development seems like a good idea. Outsourcing every single Team Asano IP to entirely different studios (for example) can't be cheap. Outside of that, S-E has been consistently making good releases outside of the yearly dud.
They could just acquire Acquire
https://en.m.wikipedia.org/wiki/Acquire_(company)
>parent company GungHo Online Entertainment
>Boosting internal development seems like a good idea. Outsourcing every single Team Asano IP to entirely different studios (for example) can't be cheap. Outside of that, S-E has been consistently making good releases outside of the yearly dud.
They are hiring people for a while now. It became news recently but Matsuda(last president) has been talking about making their development pipeline stronger in order for them not to depend on third party studios with outsourced projects.
It enhances quality control and stops shit like babylons fall, the quiet man, balan or left alive from happening.
>They are hiring people for a while now. It became news recently but Matsuda(last president) has been talking about making their development pipeline stronger in order for them not to depend on third party studios with outsourced projects.
>It enhances quality control and stops shit like babylons fall, the quiet man, balan or left alive from happening.
This is probably why they didnt get rid of Luminous studios, but sent them to CBU2.
>left alive
such a good idea completely squandered.
For me, it’s Babylon’s fail
I was hoping for a great co op action game for once. Instead we got…that…
Left Alive is a perfect example of why they are doing this
The game had great concepts but clearly wasnt able to get made in SE because they didnt have a free team to take it, so they sent it to a random studios that doesnt know how to make games.
Hiring more teams is their best decision.
> so they sent it to a random studios that doesnt know how to make games.
to be fair though Square Enix internal probably wouldn't have fared much better as making a Stealth action game is something they have zero experience with. Maybe if they had given it to Eidos Montreal or Crystal Dynamics or something instead of forcing them to make marvel shit
To be fair, this hands off approach has led to other more decent results, like Paranormasight or Dungeon Encounters. They need to up the QC so that they deliver more good games, but having a splattershot approach is a good thing.
>To be fair, this hands off approach has led to other more decent results, like Paranormasight or Dungeon Encounters. They need to up the QC so that they deliver more good games, but having a splattershot approach is a good thing.
The thing is, just quality control sometimes doesnt help if you can see how the development team cant match a specific quality, or taking any decision takes time because it needs to go a long way between the creative to the development side at another company
This is why SE took FF7R from Cyberconnect2, changing minimal things was a chore because they werent the main devs.
Oh, for sure. My point was that financing side projects with other developers can lead to good results. For now, it's been a mixed bag, but their stand out releases for me have been through that approach.
Yeah
Things like paranormasigh are cool as frick, and i also enjoy how SE is open to fund smaller projects like Harvestella or Diofield, Automata was born that way
They just need to have someone who can look at these projects and tell them when it cannot be released because it is dogshit. There is no way to let things like Babylons Fall or The quied man pass.
Balan was at least funny in a trainwreck way.
>and i also enjoy how SE is open to fund smaller projects like Harvestella or Diofield
Don't even get me started on Diofield anon. Shit was basically a money laundering scheme that it feels like they threw together in a month tops.
I dont mind it, it's a cheap project
It's not the budget spent in diofield that will determine success or failure from SE in a quarter report.
>I dont mind it, it's a cheap project
It's a cheap project that they charged $50 for and it ended up being a complete pile of shit that they clearly put no effort into. It would be one thing if they gave budget products to creative people who actually want to make something dope but instead we just get dogshit like Diofield.
But getting angry over that is silly to me because i can just wait, whatever. It's not a huge project and i can get it for half of that price months later with other games like Harvestella. And it's not like the money invested on it took the possibility of other projects
I'm angry that I dropped money on a video game that was a complete scam. I thought i would get a pretty cool real-time SRPG instead of one of the worst games I've ever played.
Why didn't you play the demo before you dropped money on it?
I did. I didn't expect the story to end up being nearly as bad as it was and I expected the mission design to actually have some level of variety in missions after the intro. In the demo there was an escort mission to tease some variety of mission design. That was one of 2 escort missions in the entire game. and the entire rest are just "kill all the enemies on the map" with no interesting level design or anything. The game was also even easier than FF16. You literally couldn't party wipe unless you were actively trying to.
I shit you not the map/mission design was so bad it legitimately felt like the entire game was made in a single month. Lost Eidolons on the other hand was cheaper and about 10X better of a game.
>Harvestella
Apparently it was supposed to be turnbased but they changed it to action in the middle of development and I will never forgive them for it.
>other formats
They're probably planning to make remasters multiplatform with Switch or the Switch 2.
As they've done in the past 6 years?
Did FF12 The Zodiac Age get ported to Switch?
Besides, the only games they'd have yet to remaster are FF13 and 15 and maybe some PS4 era DQ games, so porting them to Switch 2 would make sense.
Yup. Had a lot of fun with it. Only Type-0 and Nier Replicant come to mind as an available remaster not on Switch.
>15 in handheld mode
I didn’t know I wanted this
Also, there's a bit of a bottleneck for post PS2 remasters with regards to storage space which might get solved with the Switch 2. Konami or other studios do not give a shit and will make the consumer get a bigger SD cart, but S-E seems to have legit issues with releasing "big" games. Hence putting KH ports onto cloud systems.
The thing is, Acquire only developed Octopath. See where I'm getting at? Having this whole net of different developers doing very similar works aesthetically while none of the actual development goes on at Square itself outside of core staff.
Voice of Cards was obviously a producer-absent job for Taro lol
Trust the fricking plan.
>more in-house devs
Add to the 7Remake team, get games out faster.
>more in-house devs
Osaka team grows stronger, gets KH4 out faster.
>more in-house devs
Verum Rex can be born.
11 bros wee finally getting our offline version with hd textures
How about a version like PSO where you can play the entire game in co op but not in an mmo
Chrono Trigger deserves a proper remaster, not the garbage they put on PC with that fricking phone front.
>SE will die before Taro can release a proper follow up to Nier Automata
they did a horrible job wrangling Taro with voice of cards games, he needs someone better to beat him into shape
Voice of Cards was cool. Game just needed to be a little faster, and harder.
Card games are for turbo nerds
Voice of Cards needed a physical edition with, you know, some actual fricking cards as a bonus. It would have sold like hotcakes, but those imbeciles stuck to digital garbage.
or not divided into 3 small games each for nearly a fullprice despite being like sub 10 hours
it's a rpg, not a card game
2b troons will never get another game.
>SE will die
Two more weeks sisters!
Sony mindbroke Square
You do know they are releasing a remake of a nintendo game this year, right?
Star ocean the new one kinda sucked ass because of the low budget cutscenes.
HD-2D remake after DQIII.
It doesn't need one. Unlike the early DQ games, CT is a really expressive game already. What they need to do is simply a proper remaster.
Don't you want CT with bloom and voice acting????
adding voice acting to DQ3 would be absolutely wild
btw the reason, in my opinion, we haven't seen DQ3 is that it makes no sense to make it before DQ1. the entire map of DQ1 is included in DQ3, if you're remaking DQ3 you already have DQ1 ready to go, and if you release DQ3 you spoil the twist for this ethar dont know by releasing it before DQ1, so why not avoid that
I could dig it, company train new workers by letting them remaster really old games while the old teams oversight them but also work on their own new project.
But this is Square Enix we are talking about so it won't be like that at all, they will push out remakes of old games for $70 and produce zero new games in the meantime.
>and produce zero new games in the meantime.
Well, they released a new game last week, sadly it was made by the mmo team.
16 was so shit, i just don't care anymore.
the only one that i'd be interested in seeing a game from at this point is Yoko Taro
Their remasters used to be competent, but not any more, so this is going to be the beginning of the end.
KH1, KH2, KH BBS, FF8, FF9 and FF10 all received bad remasters
>KH1, KH2, KH BBS
The KH remasters are good, wtf.
I dunno lol
now they are pretty decent, still not flawless but good enough to play them over the originals especially with mods.
but this took multiple releases and patches, they released in awful states. the PS3 versions are still awful and the PS4 and PC ones atleast got fixed later
what are the problems?
now it's just minor things, HUD elements being the wrong aspect ratio, sound effects and voice lines missing here and there. maybe some minor 60fps related bugs that come up, nothing anyone would notice that isn't very familiar with the originals.
before it was insane load times, crashes, completly broken boss attacks and reaction commands from the FPS increase, etc.
>KH1, KH2, KH BBS
What's wrong with the ports of those games?
>ff9
only thing wrong is the blurry backgrounds really.
KH1 remaster is fine, what's wrong with it? I know 2 has some fricked up shit going on unless they patched it. BBS is terrible regardless of the remaster, 8 is similar but yes the remaster of 8 is bad. The remaster of 9 was good outside of no 360 movement which was fixed with the moguri mod (among a lot of other improvements). 10 remaster is bad, I agree
Most of their current remasters are good. SaGa Frontier, Legend of Mana, Romancing SaGa Minstrel Song, Tactics Ogre Reborn...
>SaGa Frontier
For the love of God, give me SaGa Frontier 2 already.
Probably will happen within this year if it's not Unlimited SaGa. The SaGa pipeline has been going strong for years.
Yeah, they've been releasing them pretty consistently. Frontier 2 is my favorite of them all, so I hope we get to see it again soon.
SE clearly changed their posture about remasters some years ago.
They did some patches to fix Trigger, Cross
Put an interesting amount of effort in ActRaiser.
People talking shit about their ports clearly had some results
Next one is Bamdai
That Tales of Simphonia remaster is atrocious.
Yeah, even the FF ones are decent given prior efforts. Their remaster/remake management is much much better than in the PS3 years.
Probably they had a random japanese guy as supervisor, so they picked random companies to work on them
Outsourcing the remasters is still a common practice. Don't know if the Pixel Remasters got outsourced, but most of the others are.
> Tactics Ogre Reborn
it had awful filtered sprites.
As far as I saw, they weren't using filters. Didn't like them much at first, either.
They are. It's just the PSP sprites ran through an upscaling filter.
Damn that's awful. Just like the rest of Reborn.
That's at the very least massively touched up to account for resolution. It's like saying the PSP FF1 spritework is filtered.
> It's like saying the PSP FF1 spritework is filtered.
No the PSP FF1 sprites are redrawn from scratch
>That's at the very least massively touched up
it's not massively touched up at all. Maybe minorly touched up but it looks extremely close to supereagle. It's very clear in the game that they have an ugly filtered look
I can concede that it looks off, but the result is nowhere close to the supereagle filter with the proof you've provided.
It literally just looks like supereagle with minor adjustments what the frick are you talking about? It's very obvious that they ran the sprites through a filter and maybe did some minor tweaks rather than redrawing the sprites from scratch.
Do you have more side by side comparisons? In the first one you provided the sprite is touched a lot even in the case of using a filtered version as a base.
looks fine moron, looks 100x better than octopaths or so2s character sprites.
reborn is probably the best remaster squenix have put out, and it's not even remotely close.
>looks fine moron,
>ugly-ass upscaled filtered sprites is fine.
Maybe if you have no taste at all. I bet you think these sprites look great too.
Did they at least give the option for using the OG sprites?
>Did they at least give the option for using the OG sprites?
no
Well that's a huge frick-up.
>Thoughts?
I'd forgive them if they provide good Front Mission remakes with no bullshit attached. Of course they wouldn't be them if they were willing to do that. They'd be a different developer not filled with moronic buttholes.
Btw, if you want to see how much SE has changed remasters related
This interview is really interesting to see how working on these remasters can be hard. There are tons of things they are able and unable to do, so they need to find a middle ground
https://www.square-enix-games.com/en_US/news/final-fantasy-pixel-remaster-famitsu-interview?utm_source=sqex-social&utm_content=FamitsuInterview&utm_campaign=FinalFantasyPixelRemasters
The guy did his homework
It's also funny to see when people talked about the opening of FF6 not having the names of OG creators, the thing is, as we know Japan would never put the names of people in something without their approval. So they had to change some details.
All in on NFTs
what thoughts? current era squenix are dogshit. almost all of their remasters have been dogshit too with only one or two passable and not fricked up.
"we will continue to make shit remasters we've proven we're bad at doing and 'strengthen' whatever the frick after our repeated recent failures that proved we don't know the market to attract a new audience, but aren't satisfied with appealing to our current audience either"
okay? and? that's not news, that's not new, that's just doing what you were already doing some more lads.
stop remasters, i already played the game when it came out, i dont want to play it again
Final fantasy 8 bros we are final getting our HD remake
Remake parasite eve and they will redeem themselves
Can they just go back to the SNES/PS1 era of doing a variety of genres of new IPs?
At this moment they have
FF,KH,DQ,Star Ocean, Valkyrie,Front Mission, Mana,Saga games coming or released recently.
They are remastering their old catalogue but i would say they have a bigger variety than 95% of the industry if we compare publishers.
>RPG, Action RPG, RPG, RPG, RPG, SRPG, Action RPG, RPG
Yeah, nice genre variety.
They still make racing games too you dumb Black person
>one kart racing 'remake' in the last decade for racing games
Squeenix is going to remake FF6 and ruin it.
so who here is excited for the upcoming Final Fantasy IX remake?
Of all the games to get a remake, they choose the worst selling. Final Fantasy IX is too cartoony for western gamers, and Japan clearly is over Final Fantasy. Not really sure who they're making this for.
It's extremely easy to remake 9 because it wont need super graphics, just something stylized
Remaking something like 8 would be a nightmare
IX sold worse because it was released at the ass end of the ps1's lifespan, 9 had a stronger lasting impact than most FF games, an 8 remake would sell like shit and an X remake is obviously coming
Biggest mystery is why Square never did anything for 6
> and an X remake is obviously coming
pls no. They couldn't even remaster it correctly.
I think it'll be shitty too given how bad 7R is but it's obviously coming, Japan worships X
8's not getting shit, it had the worst remaster and was left to rot
>8's not getting shit, it had the worst remaster and was left to rot
So you're one of those freaks huh
You're probably angry at people talking about how 8 is good in social media recently.
I wasn't aware thinking 8 was bad made me a freak
>social media
I don't use that shit and twitter garbage has never been a proper indicator for anything
Ok, basement dweller.
8 will happen but only later, it would need to be CBU1 and those guys would probably work in X-3 before it happens.
I just want more DQ and Triangle Strategy.
Man, how deep in dept do you have to be to milk Final fricking Fantasy dry in every single way possible AND STILL not have enough money to cover your profits?
>remakes
Square is dead
why not a "complex and mature" story with turn based combat? i don't know what makes them think turn based is so dead that everyone would rather play a bad action game
They have released other games, you know.
They're run by morons anon
They see other games getting dozens of millions of players and they want that too
They then try to emulate what those other games did instead of trying to make something good made by someone with passion and vision
They don't want to sell to the market that will buy turn based, they don't want the market that bought their ff titles for 20+ years in droves
They want the moron zoomer normie market, because those people are idiots who spend more and expect less for their money, and are more easily duped into long term repeated spending of microtransactions, dlc and the like.
Those people are explicitly too stupid to play turn based games, because they don't want to read a sentence or have to understand anything, they just want to hit buttons and feel good that they won
Sorry for people who are wanting new stuff.
Excited for myself who's largely checked out of a lot of modern titles, and excited to revisit old titles.
If only Capcom was interested in Breath of Fire
Using this thread to ask a question, are the pixel remasters good if I wanted to play ff1-6 for the first time?
yes. best versions of the originals
They're fine I guess. I'm not sure about all of them but FF1PR's soundtrack isn't as good as the PSX/PSP version.
Yeah pretty much. Playing the originals is better, but that might take a commitment you don't have, the PR are the second best option most of the time (GBA audio is fricked, PS1 has messed up load times, the 3D remakes are, well, remakes)
The NES games are the best versions of each, the SNES games are the worst versions of each
IV is better on the PSP or SNES, V is better on the super famicom, and VI is better on the snes with a translation patch
They better leave FFX the frick alone.
They would have never had these issues had they stuck to TBC/ATB systems. but nooooo, Squenix was like "hurrr we want the GoW and DMC audience"
I miss Squaresoft
like if they wanted to innovate they could just use movement and positioning like trails.
will /v riot if ff16 wins goty?
No way, even normies are shitting on FF16.
>>>
> Anonymous 07/10/23(Mon)04:15:39 No.643549104▶
>
I would like to see a Radiata Stories remaster so more people get to play it.
>Game's pretty grim considering the ending
>>>
> Anonymous 07/10/23(Mon)04:16:18 No.643549162▶
>
(You)
>No way, even normies are shitting on FF16.
but seriously, are there really any contenders?
Contenders for GotY are Totk, Re4r, and maybe Starfield depending in whether it sucks or not. Alan Wake 2 will probably be fairly good but that's pretty niche.
>Re4r
It's getting nominated, but there's no chance it's going to win. It's between TotK and Starfield, maybe Baldur's Gate 3 if it ends up being the RPG of the century or something.
Zelda and potentially Starfield.
Starfield won. BOTW2 wasn't even good.
BOTW2 is still selling strong and people love it.
Let's be honest there, is it possible that Sega can overtake Squeenix as the biggest JRPG company? Let's imagine a fantasy world where they have competent leaders who make all the right decisions with Persona / SMT / Yakuza / Phantasy Star
Persona 5 was their only outlier in terms of a big success
All these IPs have their latest entry be the best selling entry in the series or even company history though. Point is for them, every IP they do has a huge upward trend except for Soul Hackers 2
What's Sega even pumping out these days?
>biggest JRPG company
If they can make something that can overtake DQ in nipland then yeah.
I would like to see a Radiata Stories remaster so more people get to play it.
Game's pretty grim considering the ending
16 was good
better than 15 at least, so a small step forward for the franchise overall, always count the small wins
Better than BOTH 13 and 15
VERY CLOSE to XII overall
I like 13 more than 16
you're entitled to your opinion but it is a shitty one just so you know
it's been 17 years and the latest mainline game has finally come back to ff12 quality... could be better, but yeah, i'll take it
is square in a better spot now than in 2016
>there will never be enough budget in the world for a proper final fantasy 6 remake
>you'll never see a fully voice acted train speaking to the party
>you'll never see sabin suplex an incredibly complicated to animate train
>you'll never see cyan and shadow's flabbergasted looks as they're watching while sprinting full speed down a railroad
>you'll never experience cyan seeing his dead family taken away on the train to the afterlife
but hey, at least we can a few hours of a worse final fantasy 7 every new console cycle for a decade.
>Gambol_angry_about_remakes.mp4
not many people know this but dungeon design peaked in FFV, it was fricking great there. they never even came close since then
you're right but lunar core is still a better final dungeon even if it is really close
FFV is peak ATB tho
No wonder considering dungeon design stopped existing since PS1 years