improve determination to max first for every character. second max out penmanship, and put one point into everything so you can write books for your team mates to read to have free skills
flip a coin. after you beat thet game it goes to new game+ and you can pick the other route, and keep most of your stuff. personally I always pick Claude first.
it was a fairly mediocre game during the ps1 generation. All tri-ace games have great presentation and music but they're dull as shit in their gameplay and writing.
if you're not trolling, and this is your first playthrough you have a big road ahead of you op. this game is better than the original and psp releases. it has the original Orchestra you can switch too as well in the settings.
This game is so God damned good. get whistle and animal up so that you can summon bunny. it's like a black chocobo, and can find secret cheats, fishing spots, and raid bosses off trail.
Pick the spaceman because Star Ocean is about a space man crashing on a medieval fantasy planet and trying and failing to adhere to the Prime Directive.
I remember the original also being pretty easy except for when it threw some bullshit like some enemies stunlocking you after blocking your first attack and the optional bosses. At least now we have difficulty options.
I'd say the original was somewhere between the Galaxy and Universe difficulty options here. But the lower difficulty feels more like a consequence of the quality of life changes and tweaks to the battle system rather than an attempt to casualize the game. Iseria Quen and Gabriel Unlimited will still rock your shit if you don't specifically prepare for them.
It's substantially easier as a result of the rebalanced skills, new skills, missions, guild missions, and the insane amounts of bonus BP/SP you get after each battle.
SP literally didn't matter in breaking the original game. You just get the sword of marvels to break it and stunlock every enemy. Enemies in the remake will destroy you in a couple of hits and the break system stops them from being vulnerable from basic attack stagger unlike the original game. Bosses in this game specially pose more thread than the original game.
Retards are confusing game knowledge from actual difficulty.
>SP literally didn't matter in breaking the original game
Good thing we're talking about the remake and not the original then.
Also I like how I give you an entire gamut of reasons why the game is easier - rebalanced skills, new skills, missions, guild missions, bonus BP/SP, and you have to cherrypick SP out of that long list to disagree with. What are you, like 15?
You're a fucking retard. Literally none of those things matter. You can break the original just by pickpocketing sword of marvels and stunlocking everyone.
What does it matter if you have more SP/BP in the remake when you don't even need SP to break the original? Who gives a shit about "rebalance skills" when you can't abuse stunlocking enemies to death? Why would guild missions even matter when they just give gold and SP but you can easily get both with IC in the original?
Literally all of these shit you point out are meaningless when you have the game knowledge of the original game.
What makes the game actually difficult is the actual gameplay, not the shit you can cheat in both games.
3 weeks ago
Anonymous
>What does it matter if you have more SP/BP in the remake when you don't even need SP to break the original?
You can instantly level up skills to their max effecitveness the second you get them instead of having to use them 100/200/500 times in battle like you did in the original and second evolution.
Quick example is the difference between base Sword of Life and maxed Sword of Life is nearly 10x the amount of damage and healing done. >Who gives a shit about "rebalance skills" when you can't abuse stunlocking enemies to death?
You don't even need to fight enemies thanks to the Bodyguard skill insta-KOing enemies as they approach you. >Why would guild missions even matter when they just give gold and SP but you can easily get both with IC in the original?
Because you get stupidly broken accessories as a reward from the missions a few hours into the game like Meteor Ring+ or the accessory that does +20% HP/MP, and regains 20% HP/MP with each chain battle.
>What makes the game actually difficult is the actual gameplay, not the shit you can cheat in both games.
Yes, and Second Story R is substantially easier. You may not be able to stunlock enemies as easily, but that doesn't somehow negate the fact that everyone (other than Claude and Ashton) are infinitely better in this version than they were in the Second Evolution or original. And don't get me started on the free use ally call ins that do a ton of damage or tons of healing, or the chain battling letting you wrack up insane amounts of XP, or the fact that there's the bonus gague now in this game which further makes the combat a joke.
You're so fixated on one single aspect - that you can't stunlock enemies as easily - while completely ignoring the dozens of ways they made the game much easier. Look beyond your shallow, narrow viewpoint, and I promise you you'll realize how wrong you've been all along.
3 weeks ago
Anonymous
>You can instantly level up skills to their max effecitveness the second you get them instead of having to use them 100/200/500 times in battle like you did in the original and second evolution.
That's not difficulty, that's tedium. >You don't even need to fight enemies thanks to the Bodyguard skill insta-KOing enemies as they approach you.
That shit is for reducing grinding for post game, unironically not about difficulty but to reduce tedium. >Because you get stupidly broken accessories as a reward from the missions a few hours into the game like Meteor Ring+ or the accessory that does +20% HP/MP, and regains 20% HP/MP with each chain battle.
nagger you can get to lvl100 immediately with contraband and craft all this shit. Who cares.
>Who should I pick Ganker?
Claude for your first playthrough, choose fellow spacefayers as your companions
Rena on your second playthrough
Claude for all future playthroughs
Depending on who you choose has little impact on the story but you get to see the whole plot from that characters perspective.
>be a SO veteran >play the remake on universe >2 hours into the game you're showered with so many BP/SP and items from missions that you're practically invincible >3 hours in i got a goodie box from a mission >dind't bother to save scum, opened it and got sword of marvels >bodyguard skill just kills everything in your path before you fight >anything that I do fight dies instantly because of said sword of marvels
lmao this game was already easy as fuck to break, they made it even easier with this remake.
Finishing SO2R motivated me to pick up and finish SO6.
I surprisingly got Malkya's ending and, holy shit, what a glorious ending. Malkya giving Ray his harem of space elves, saying that he deserved it as the hero and as Malkya's future husband.
i love how japan has positive blond male role models. the west usually portrays them as being dumb, arrogant, or evil
>positive blond male role models
rofl
why did he do it bros
>Steal locket from a young child whose father is dead
>Doesn't even sell it
>Throws it into the ocean because LMAO
Such a weird interaction, and the fact that the developers let the player make that choice.
>ffx tidus the retard
Also anything I should know about the game? Or should I stop asking and just play.
Some characters are mutually exclusive, so if you care, you might want to look at this mini guide to plan out your party. Not much else to say.
improve determination to max first for every character. second max out penmanship, and put one point into everything so you can write books for your team mates to read to have free skills
flip a coin. after you beat thet game it goes to new game+ and you can pick the other route, and keep most of your stuff. personally I always pick Claude first.
It’s great. Generally considered one of the best JRPGs of the PS1 generation, and now it has great quality of life improvements.
it was a fairly mediocre game during the ps1 generation. All tri-ace games have great presentation and music but they're dull as shit in their gameplay and writing.
if you're not trolling, and this is your first playthrough you have a big road ahead of you op. this game is better than the original and psp releases. it has the original Orchestra you can switch too as well in the settings.
Do you prefer the original OST? I’m a big fan of the original game, but I think the new recordings sound great.
This game is so God damned good. get whistle and animal up so that you can summon bunny. it's like a black chocobo, and can find secret cheats, fishing spots, and raid bosses off trail.
Claude, if you're playing a Star Ocean you ALWAYS play the offworlder if you get a choice because there would be no point to the series
not op but thanks for the info, just got this game
Pick the spaceman because Star Ocean is about a space man crashing on a medieval fantasy planet and trying and failing to adhere to the Prime Directive.
does welch make a reference to Claude's father knowing him?
I heard that they made it braindead easy compared to the original, is that true?
I remember the original also being pretty easy except for when it threw some bullshit like some enemies stunlocking you after blocking your first attack and the optional bosses. At least now we have difficulty options.
only in that they made the most tedious things less tedious
I'd say the original was somewhere between the Galaxy and Universe difficulty options here. But the lower difficulty feels more like a consequence of the quality of life changes and tweaks to the battle system rather than an attempt to casualize the game. Iseria Quen and Gabriel Unlimited will still rock your shit if you don't specifically prepare for them.
Completely false. This game might even be harder than the original since you can't stunlock enemies easily anymore.
It's substantially easier as a result of the rebalanced skills, new skills, missions, guild missions, and the insane amounts of bonus BP/SP you get after each battle.
SP literally didn't matter in breaking the original game. You just get the sword of marvels to break it and stunlock every enemy. Enemies in the remake will destroy you in a couple of hits and the break system stops them from being vulnerable from basic attack stagger unlike the original game. Bosses in this game specially pose more thread than the original game.
Retards are confusing game knowledge from actual difficulty.
>SP literally didn't matter in breaking the original game
Good thing we're talking about the remake and not the original then.
Also I like how I give you an entire gamut of reasons why the game is easier - rebalanced skills, new skills, missions, guild missions, bonus BP/SP, and you have to cherrypick SP out of that long list to disagree with. What are you, like 15?
You're a fucking retard. Literally none of those things matter. You can break the original just by pickpocketing sword of marvels and stunlocking everyone.
What does it matter if you have more SP/BP in the remake when you don't even need SP to break the original? Who gives a shit about "rebalance skills" when you can't abuse stunlocking enemies to death? Why would guild missions even matter when they just give gold and SP but you can easily get both with IC in the original?
Literally all of these shit you point out are meaningless when you have the game knowledge of the original game.
What makes the game actually difficult is the actual gameplay, not the shit you can cheat in both games.
>What does it matter if you have more SP/BP in the remake when you don't even need SP to break the original?
You can instantly level up skills to their max effecitveness the second you get them instead of having to use them 100/200/500 times in battle like you did in the original and second evolution.
Quick example is the difference between base Sword of Life and maxed Sword of Life is nearly 10x the amount of damage and healing done.
>Who gives a shit about "rebalance skills" when you can't abuse stunlocking enemies to death?
You don't even need to fight enemies thanks to the Bodyguard skill insta-KOing enemies as they approach you.
>Why would guild missions even matter when they just give gold and SP but you can easily get both with IC in the original?
Because you get stupidly broken accessories as a reward from the missions a few hours into the game like Meteor Ring+ or the accessory that does +20% HP/MP, and regains 20% HP/MP with each chain battle.
>What makes the game actually difficult is the actual gameplay, not the shit you can cheat in both games.
Yes, and Second Story R is substantially easier. You may not be able to stunlock enemies as easily, but that doesn't somehow negate the fact that everyone (other than Claude and Ashton) are infinitely better in this version than they were in the Second Evolution or original. And don't get me started on the free use ally call ins that do a ton of damage or tons of healing, or the chain battling letting you wrack up insane amounts of XP, or the fact that there's the bonus gague now in this game which further makes the combat a joke.
You're so fixated on one single aspect - that you can't stunlock enemies as easily - while completely ignoring the dozens of ways they made the game much easier. Look beyond your shallow, narrow viewpoint, and I promise you you'll realize how wrong you've been all along.
>You can instantly level up skills to their max effecitveness the second you get them instead of having to use them 100/200/500 times in battle like you did in the original and second evolution.
That's not difficulty, that's tedium.
>You don't even need to fight enemies thanks to the Bodyguard skill insta-KOing enemies as they approach you.
That shit is for reducing grinding for post game, unironically not about difficulty but to reduce tedium.
>Because you get stupidly broken accessories as a reward from the missions a few hours into the game like Meteor Ring+ or the accessory that does +20% HP/MP, and regains 20% HP/MP with each chain battle.
nagger you can get to lvl100 immediately with contraband and craft all this shit. Who cares.
Clean your nails anon.
why you stole that anon
>Who should I pick Ganker?
Claude for your first playthrough, choose fellow spacefayers as your companions
Rena on your second playthrough
Claude for all future playthroughs
Depending on who you choose has little impact on the story but you get to see the whole plot from that characters perspective.
It's been years since i last played but i remember thinking claude was an annoying jealous prick while playing as Rena
>be a SO veteran
>play the remake on universe
>2 hours into the game you're showered with so many BP/SP and items from missions that you're practically invincible
>3 hours in i got a goodie box from a mission
>dind't bother to save scum, opened it and got sword of marvels
>bodyguard skill just kills everything in your path before you fight
>anything that I do fight dies instantly because of said sword of marvels
lmao this game was already easy as fuck to break, they made it even easier with this remake.
combat is garbage but you can break the game with all the wacky skills
Finishing SO2R motivated me to pick up and finish SO6.
I surprisingly got Malkya's ending and, holy shit, what a glorious ending.
Malkya giving Ray his harem of space elves, saying that he deserved it as the hero and as Malkya's future husband.