https://www.pcgamesn.com/starfield/death-videogames
>We long for restraint. We miss the presence of an author. And we seek games that are attempting to say something – just anything – because that will always be better than what we have now, which are games meticulously, enormously, and expensively designed, by hundreds of people, to make sure they say nothing.
Discuss.
Video games died with whatever gen Xbox One was created in
It stopped being about purely video games and started being all about social media gayry and turning every game into an easily consumed piece of media for everyone
It was horse armor. That was the exact moment. When devs realized they could charge 1/10th the full price of a game that took hundreds of people years to make for a cosmetic skin that took a single unpaid intern an afternoon to make it was all over. Every single person that's ever paid for a cosmetic item or a loot box should be barred from criticizing modern videogames. They are exactly the reason it's shit. It wasn't until that very moment that every game dev realized they actually could just stop giving a single flying fuck about providing value to the customer. You can actually just fleece them.
one hundred percent this
horse armor was the first big microtransaction in a mainstay legacy title, a singleplayer game at that, a game that was itself watered down to suit the image of popular media at the time, Lord of the Rings
quests stopped being backed by lore and solid writing. instead they had awkward voice acting, simple run and fetch solutions that made sure not to strain the player, and participation tropy style story handouts that allow all playthroughs to play all faction missions at all times without interference.
whats truly disgusting is that everything that is true of starfield now was also true of oblivion then and no one said shit. it was true of diablo 3 and no one said shit.
I thought people hated Diablo 3?
Gaymers are just abused masochists at this point. Really a bit like drug addicts, if you think about it. Shit pisses me off but inspiring in a way. I want to release something affordable but at the end of the day, fun and an enjoyable experience worth remembering. Zoomers have it bad, the "impactful" gaming experiences they are getting is mediocre slop at best and worst military grade propaganda and monetary raep
>Really a bit like drug addicts, if you think about it.
You don't say?!
The horse armor was $2.50 and nobody bought it anyway unless they got the GOTY version which it came with. Oblivion was single player so nobody cared about cosmetic items. It didn't get memed until years later when other (online) games actually successfully implemented paid cosmetic features.
Best early example are TF2 hats that came 3 years after horse armor, which was hugely popular. Everyone bought the hats for $2.50 per single hat, and people bought several, so this far surpassed the non-value of horse armor. It was also actually successful and what made publishers see it as a viable strategy. Whereas nobody was impressed or inspired by the commercial success of Oblivion horse armor.
Lies. Bethesda has stated publicly, multiple times, that horse armor was the one of the most successful products they've ever launched in terms of return on investment. They made a fuckload of money on it.
>B-b-b-but the corporation isn't influenced by making easy money
bullshit, it was memed about and derided immediately. either you are too young or you didn't have internet, but to come defend bethesda and lie about that on Ganker of all places is pathetic. and yes, even then, people were worried that it would be implemented in more games if successful (it was and it was)
No joke. Everybody was punking on Bethesda for the horse armor. I definitely remember reading a Penny Arcade strip about it
>bullshit, it was memed about and derided immediately
yes
and you are a fucking retard with no reading comprehension, which is why you think this statement somehow contradicts anon's comment
>and nobody bought it anyway
>most successful products they've ever launched in terms of return on investment
that doesn't mean it sold a lot, it means it sold some and cost almost nothing to make
I just want to agree with the people who called this bullshit. Please do not lie about important things.
So you want to agree with retards?
Who cares, Starfield doesn't even have microtransactions, stop acting like thats the problem when only shitty games from shitty companies have them
Lol as if. Woke games are worse than microtransactions
Microtransactions laid out the money that lured in the people who brought woke shit as you call it with them.
arguably, but horse armour is the root cancer behind all the modern gayry
Bobby Kotick: We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games
The gamers should have fun, not the devs.
You get what you deserve
If games aren't about shooting brown people and shit blowing up I will kill myself
It will just happen regardless. Money does that to artforms every single time
based. redditor rapefugees are seething at the sight of your post
The death of gaming started when Sega left the console market. It's been in deaththroes ever since. It was like having 2 Nintendos, Sega released weird experimental games and innovative hardware like Nintendo. Microsoft is just another Sony because video games aren't their primary focus and they are both content to let 3rd parties do all the work instead of making good first party titles like Sega and Nintendo were doing.
Sony wanted a multimedia device to push their formats like Blu-ray. Microsoft wanted to do it to get your data and even bundled a device with a camera and microphone with the Xbox One. Nintendo just wants to push games because that's all they make. Gaming is dying because it's an afterthought to 2 of the 3 companies running the show.
Dont act like shenmue and sonic jam wasnt part of the problem.
bro shenmue was so innovative you've still got games barely catching up to it 25 years later
Zoomers are too ADHD and soulless to appreciate Shenmue.
Shitmue was the original walking simulator with QTE bullshit
And? It was a good game,
no it wasn't, it was so bad it killed SEGA
360 was the warning before things got really bad.
people buying PS2s as a cheap DVD player instead of as a thing to play video games was the first herald
No, you stupid zoomer. It was the 360/PS3/Wii generation. You would know this if you weren't 5 years old at the time.
>everyone claims it was the generation after the one they grew up with
really rustles the jimmies
You can't claim it was the PS2/N64 generation when we got a ton of timeless games and a lot of controversial ones. Gen 7 was when Ubitrash and EA got big and neither had anything of artistic value.
>timeless games
no such thing. games age like milk.
That generation was the beginning of the death of couch co-op and bullshit tactics to stop people from sharing disks but still had good games
Videogames died with mass effect 2.
Death of Video games was the release of super Mario with Duck hunt for the NES, the industry never recovered and it’s been nothing but slop since then
Xbox 1 (OG)
Xbox one (XBO)
Or XboxOneX(XBOX)
6th gen was the last truly good gen though.
7th gen is when things started to fall apart.
This is correct and people are delusional if they think the 360/PS3 era warrants being called the death of vidya.
what a strangely specific thing to post
what?
Yeah, i'd say about 70% of the way through PS4 was when most videogames went to shit. Companies learned that they didn't have to care about backlash because consoomers exist and will blindly advertise their games for free.
Video games died with whatever gen Xbox 360 was created in
It stopped being about purely video games and started being all about dlc and turning every game into an easily consumed piece of media for everyone
>Gamers: The Death of an Identity (And Why That's a Good Thing)
>Why the Gaming Industry Still Needs More morons, Hispanics and Women
>The Racist Trolls Demanding Integrity from Game Reviewers
>Why Do All Games Feel like Homogenized Uncreative Slop Without Identity Now?
do u sell those strawmen on etsy
u could make a long of money with how quick you make build them
>Long of money
>Quick you make build
Please go back to whatever site actually uses your disgusting native tongue.
ur mom's snatch?
good morning ser
you sure are fuck don't know what a strawman is
>long of money
PAJEET
Yet they won't won't get this chain of events, just like your other replier didn't.
It really do be like that, and maybe that’s why games should die until AI takes over
I honestly have never seen a game break the minds of so many incels. They are wildly obsessed about a game they don't even play lol. Imagine coming to an anime image board and seething with hate over a game that doesn't even impact you. Not even trolling, please seek mental help. Some people enjoy things that you don't enjoy. It's one of the basic principles of life. Thanks for reading.
have a nice day you dumb r*ddit gay, the idea here is that the trend of hyping up shit games is ruining the industry. I wish I could slit your neck.
jesus pcgamesn pull the pistol out of your mouth lol
What did they say that was wrong? Boring, pointless plots that bend over to cater to the player are in fact soulless and therefore pointless. By catering to the lowest common denominator a game loses all flavor.
i don't disagree with them
but being overly dramatic isn't the answer
>I agree that games need a voice and direction
>What the fuck is this journalist doing having an opinion?!
whats the point of writing an opinion essay if you aren't going to add a little flair
didnt know journos had enough neurons to realize this
Does the writer of this article look alt right Ganker?
he already looks like a chud without it so sure
>american "white"
>cis
>male
is he also straight? that's 3 original sins already. he is basically satan to me and i am literally triggered and shaking
He looks like a frail gay, so yes.
Kind of a fruity thing to say, but I get what he means
this is like what pedos do
>mr pizza: so pizza is supposed to mean you're a pedo now? what will those silly sallies dream up next! hehe!
He's a fucking white male
do these motherfuckers go insane and start foaming and shitting themselves when they see red color?
Americans, any insight on this?
he does have a chuddy look about him
SAVE ME moronMAN!!!!
Thank God I don't live in America.
>retards completely failing to grasp what the EM spectrum is
>le blue filter glasses
is it actually photons hitting your skin?
nah Ill stick to my golden age pre 2006 gaming LMFAO losers.
>but I want muh games to mirror the real world
AHAHAHAJAHAHAHAHAHGAHAHAA
There are soulful and soulless games in every year. These doomers always compare an average or bad game from current year with one of the best games from decades ago, claiming that gaming has gone downhill. Instead compare starfield to some shovelware slop from 2005 that everyone forgot about instantly.
This year we got AC6, BG3, and FFXVI, none of which can be accused of failing to have a vision or giving the player too much freedom.
>there isn't a repeating pattern of games giving up a voice in favor of player agency
Disingenuous.
>FFXVI
>none of which can be accused of failing
XDDDD
any new original ips created?
Video games died with whatever gen gachashit was created in
It stopped being about purely video games and started being all about shiny titty jpgs and turning every game into glorified slot machines with no monetary return
Maplestory, it also had microtransactions that predate muh horse armor
>tell me what's I'm surpposed to think!
what a midwit
>go do this quest, don't kill the guy
>Kill the guy
>thanks bro, here's another quest
>this is fine
Fence sitter
Play the game.
No thanks. Sub-30fps is enough not to, then the shooting and movement are pure dogshit too. The acting/voice acting is like a retard directed and wrote it. The real question is why do you want people to "experience" this trash?
After you answer, just have a nice day.
He leaves out the part where the character giving you the quest shortchanges you for doing so and you are admonished by in game text. He isn't arguing any real point except that he doesn't realize he only wants to play moviegames and he is doing so dishonestly by stating there is something wrong with open world games.
>shortchanges you for doing so and you are admonished by in game text
Oh noooo my game experience is forever changed.
retard
attentionho
Name a single aspect of life that hasn't gotten worse over the last 10 years.
Birdwatching
As someone who actually has done birdwatching in the last decade, if only you knew how bad things really are.jpg
>coof happened
>wildlife conservation areas closed to stop the hekkin spreadirino
>remember to wear your mask outside during our new limited hours oh noooooo the morongay variant looks like we're closed again
Damn dude, it really wasn’t like that over in my neck of the woods. I’m sorry to hear that. The only bird sanctuary I frequent is privately owned to be fair, and I could get away with not wearing a mask at the park too since it’s rarely busy.
We had a shitload of grackles show up in town that year too so I was ironically birdwatching a lot more in my day to day whether I wanted to or not
God, I’m so glad the mask shit is over with
Internet infrastructure.
I still had capped internet a decade ago.
That was a good thing for you
Cheese-its use GMOs now and they taste better than ever. Literally the only snack that tastes better than it did in the 90s.
I agree in that the procedural generation is godawful and soulless. It should only be allowed in roguelikes/roguelites, it's terrible for narrative-driven games, especially ones supposedly about exploration.
>it looks any type of vision
Such has? Do these people know how burden of proof works?
Well of course not, they're not the people making videogames, they just write shitty articles about them.
the meltdown over this game is getting absurd tbh
Every important NPC in this game is a white person.
well not really
Play the game.
one of the most important NPCs in the game is Barrett who is black and a homo
Hmm.... play the game.
Never gonna buy Starfield. Never gonna play Starfield. Not even going to pirate. Will continue to shitpost about it.
Well duh. You bought a PS5.
>Will continue to shitpost about it.
Shame we all can see through your lies now.
I own every console ever released in North America. Even an intellivision and an ouya. Never buying Starfield.
>I didn't play the game and all I know about is that one white woman named Sarah
This post REALLY didn't age well...
Play. The. Game.
And make a DNA test. 🙂
Also I'm not sure if you're synthetic man?
To you I'm just going to say, make a DNA test lmao. You ugly fuck, you have the same phenotype as DarksydePhill
This post didn't age well...
Gay Lando is pretty important. He found the first artifact(under a pile of dust in the constellation storage room)
gee its like they dont want to provoke the ire of a murderous angry mob
yeah a mob of murderous twitter posts whining and crying
This article has such a strong pretentious way of outlook to it that it feels like someone from Classic Game Room wrote it.
starfield is hardly the death of videogames as we know it. cyberpunk was a million times worse and yet people here seem to forget it when it had not been so long ago
you have better hills to die on than this
Cyberpunk has better writing
and it was far more broken of a game than Starfield is
if starfield had released on previous gen consoles it would be this bad, probably worse
but it didn't, and it wasn't
there's no use comparing hypotheticals, as I too can play that game by arguing that had Starfield been delayed and given more time they could have added more content
but they didn't, and it wasn't, and there's no use comparing a hypothetical product to another hypothetical product
and yet it was still a far more enjoyable experience than slopfield
In what fucking world?
Earth.
Great explanation, shithead
The world where they prioritized making it a movie game instead of a RPG, it's easy to have good writing when you don't have to account for any player choice
Go play it, there's a scene in starfield if you do the ryujn that plays out exactly like the Dexter DeShawn bit where you negotiate. Except starfields come off very shallow and weak
>better writing than Bethesda
That's a pretty low bar.
It had better worldbuilding
>they didn't do the world building
the writing in 2077 is exactly as shit as "find these space rocks starbornakin wowoweeewooo you're the space messiah or something idk"
i hope all youtubers and internet users die a slow and painful death
so if i want to take a ship do i just kill the crew and sit in the seat or do i actually have to take off in it?
You have to drive it to a place where you can register it in your name, I think
I'm convinced the anime and the patches have convinced people it's "good now, gais XD" when the reality is that, even on its best day, it's a 7/10. Even when everything is working as intended and its all coming together, it's a 7/10.
But edgerunners was good and it has Mr Breathtaking and it looks pretty sometimes so flatscans end up giving it a pass
Games were always bad, listen to Mark Cerny talk about making four-player arcade games three decades ago JUST to garden gnome people out of quarters. For every curated list of good console game there were a thousand more predatory shovelware releases. The only way you can avoid being screwed is to play without paying. Even indie games aren't safe, the big ones almost certainly have networks set up to have their games shilled by youtubers as "hidden gems".
Trying to make money isn't a problem. It's a business, not a charity. It's when they actively stop trying to provide any value for your money is when it's problematic. Soulless trash will never have value.
>four-player arcade games three decades ago
t. counts mobile games as "Real" games
He misses games that had a point rather than make none because they're afraid of offending someone but can't say this.
Dude, nobody here actually read the article. The only ones who even clicked on it were those who wanted to see if the author had a gnomish name so they could vomit their "scheming merchant" folder onto the thread.
End yourself you garden gnome rat
>check author
>is enormous gay
But to the point, it's funny to me that people are saying "STARFIELD SHOWS HOW AAA GAMES ARE DEAD" when they've been dead for 15 years already.
Like, you didn't see articles like this about Assassin's Creed games or Horizon Zero Dawn in 2017 or even fucking 2077's Lowest-Common-Denominator game design.
But suddenly it's all about Starfield because, I dunno, it looks uglier than those other games? Meaning that these fucking rubes had to wait for a game to come out that looks ugly to realizes that AAA game design has been artistically vacant. It means that people who make this claim about starfield are infants who cannot discern anything about game design because good graphics become keys jingling in their face.
Starfield is fucking riddled with issues but this approach to game development has been dead since 2012 at least, if not earlier. Nobody wrote articles about how Horizon Zero Dawn is "the death of video games as we know it"
>14 days straight of Ganker being mindbroken by the fact black people exist in a videogame
It's a bethesda game, it's about exploring space instead of whedon quipping young heroes fighting corporations and cartoonishly evil beings, and it's not on PS5. That's easy.
You have to sit in the seat after killing the crew. Sometimes you have to level up your skill to be able to pilot a ship.
>it's about exploring space
it's about fast traveling between barren wastelands to walk 10 minutes to a copypasted outpost
No? You don't have to fast travel, it takes less than 5 minutes on lively worlds to go between points of interest. If you choose to fast travel, that's a you problem.
>Like, you didn't see articles like this about Assassin's Creed games
Tell me you didn't read the article without telling me you didn't read the article. Assassins Creed was a main part of his focus. You're a fucking mongoloid.
why is Starfield specifically the problem and not Ubisoft's open world bloatfests, or Genshin and its horrifically predatory monetization. Fuckin' AC Valhalla has made more than a billion dollars, where's the thinkpiece on how Ubisoft is a cancer killing the industry or how microtransactions and gacha games are an existential threat to the medium.
He literally said that's when the problem started.
but why is he treating Starfield as the tipping point or the ultimate realization of this trend? It's frankly pretty benign compared to some of the other examples. If anything, as I said, AC Valhalla or Genshin are the culmination of this style of game, not Starfield. Starfield is just another Bethesda game, their style of open world isn't nearly as popular as the Ubisoft style.
I think he does a weird thing by trying to connect AssCreed2 to Starfield by any other thread other than "Assassins Creed and Bethesda games both got really popular in the 7th gen".
If anything, the big reason Starfield has gotten as much pushback as it has is because it's still the same core type of game whereas the ur-genre in gaming nowadays has moved towards third person action-RPGs with a metric FUCK ton of mo-capped animated and voice-acted cutscenes.
Like if I had to pick any game to write a "AAA games have reached artistic bankruptcy" about, it'd be fucking Horizon Zero Dawn. Because it was a new IP from a studio who made a completely different genre before and the new genre they decided to jump into was the most bland possibility. That they chose to leverage their considerable resources and talent to make ANOTHER entry in that weird Dorito-chip genre is more proof that that genre had reached its rock bottom.
Starfield is fucky but the fact that Todd still makes this type of game at all makes me think he just really likes this idea of a first person isekai-sim, even if it falls out of favor with mass audiences.
really sounds like a lot of mind broken people in here. no doubt from using Ganker too hard. honestly hope all of you stay faggy doomers and are never happy. its funny as fuck, you mind broken morons. maybe you will get lucky and some brown teenager will write the word based to one of your replies. top kek!
Zozzle!
After cyberpunk, anyone who gets hype on games deserves to get conned. The perpetual "next time will be better".
Literally just stop buying this shit, make devs EARN your purchases again
>We long for restraint.
Limitation is the mother of creativity
>We miss the presence of an author.
Yeah kind of
>And we seek games that are attempting to say something
Go fuck yourself
looking at how much Ganker sucks off Outer Wilds, yeah
Is that the RPG one or the exploration one? I can never fucking remember which is which. No I won’t google it
the exploration one
>Starfield is the death of videogames as we know them
it's called fallout 4
>In many FPS games, for example Half-Life, we have the mute protagonist, the idea being that we as players transpose on them our personality, and that this allows us to feel more like part of the game and its world.
>But this idea has always failed. Mute protagonists make games uncanny, strange, and unable to communicate anything coherent.
>In Starfield, we have taken the idea of the mute protagonist even further.
>We have created the mute videogame, and the result is an empty and constantly shapeshifting world where nothing matters and all there is to do is look at your reflection.
Woof! I haven’t played Starfield despite my best efforts. Downloaded it via Game Pass and couldn’t get the damn game to actually run beyond the titles screen even though my PC exceeds the minimum system requirements.
Is this true, that it’s a “mute video game?”
>Is this true, that it’s a “mute video game?
It's a clunky metaphor, but the game essentially doesn't care what you do. Which means it also doesn't react beyond trundling on on the only path the developers put in.
The point of the article still stands, since it's very, very painfully obvious that the game is avoiding any and all consequences to the player's actions. You can join factions that are opposed to each other, do their quest-lines and it never comes up.
Nothing you do matters, even during the main quest, because consequences might stop you from doing anything you want at any point (excluding stuff like killing NPCs or no accepting quests, those are always enforced).
Wrong. You've never played the game. You're talking out your cum crusted ass. Your decisions in quests matter and practically all I've done have multiple ways of finishing them. They get brought up by npcs and your companions. And there's a bunch of other shit that plays out like that once you do NG+
3 factions exist - generic space democracy(where you get your start), space cowboys and spooky insular fascistic cult. they all hate each others guts but you can join all of them to a varying degree. the cult seems to be cut content since there is a companion from the cult and you can have an origin in that cult but they're handwaved away.
being a member of the cult doesn't matter at all - you can become a high level member of the democracy and the cowboys. no one ever reacts to you wearing a uniform of one faction in another factions HQ despite the NPCs constantly chattering about how they hate each other or how the other faction isn't that bad.
2 subfactions exist - constellation and pirates. this is solely to drive missions, no one cares about what you do for those subfactions until the literal end mission of one of the primary factions(basically democratists hate pirates and you have to choose who survives the battle).
only cool thing about being part of the pirates is that other rng generated pirates stop attacking you when you meet them randomly.
>rng pirates stop attacking you
>you can still take pirate hunting missions for the rangers and generic mission terminal
>they don't fight back for half their healthbar now
>attacking their ships doesn't give you bounty with the faction that clears when you destroy the "witnesses"
>zero consequence to TPK'ing the crimson fleet
it uh... just works?
its the most half assed bethesda game to date
i forgot to mention the sub sub faction ie the nightclub planet neon that somehow has ties to every faction and subfaction and is required stop in every 3rd-4th quest.
that city somehow is the most well designed one so i can't hate it too much. only city i enjoyed and only one where the writing seemed halfway coherent ie nightclub's origins and the consequences of it existing in terms of drug usage all seemed amazingly well written(compared to the rest of the game).
rest i won't mention coz spoilers but they are non joinable enemies only factions
New Vegas figured this out a fucking DECADE ago on Bethesda's own engine, how are they this incompetent?
>put on Legion armor
>notified by a pop-up that you are disguised as a member of the Legion
>receive periodic, passive notifications that you are "still disguised"
>walk into an NCR camp
>get shot
>Wooooow, how was I supposed to know they'd shoot me?
>learn to not wear faction armor of the faction your friends are at war with
People get harassed for less even in real life. A hat is enough to piss people off. I can't remember if being disguised let you get away with crimes against factions without affecting your reputation, though.
Because there is no war or hatred between the factions, starfield is set during peace times when the tensions are over.
This only works because those factions are literally at each other’s throats. The only time a person gets shot is if they’re in the crimson fleet and honestly mostly in UC space where they actively pirate the most, otherwise none of the other factions are currently hostile to one another, even the snake cultists have a embassy
The example that he shared where he was given a job and specifically told not to kill a guy but ended up getting paid anyways despite killing him sounded bad enough but
>You can join factions that are opposed to each other, do their quest-lines and it never comes up.
that is truly ridiculous. I would likely have to reinstall Windows to get this game to actually run on my PC so I’m probably gonna skip it in light of this information. Doesn’t sound worth it.
>The example that he shared where he was given a job and specifically told not to kill a guy but ended up getting paid anyways despite killing him sounded bad enough but
but that's not how the story goes. The debtor can be killed. Here is the real story on youtube.
?t=170
What aboring ass quests jesus
Fetch quests are a nice break from the action and pay well enough. Sniper bullets aren't cheap.
Why is everyone who hates Starfield one or all of the following?
>Leftoid
>BG3chud
>Snoy
Never fails. Anyone neutral seems to think it's good or Bethesda's best work.
i'm pretty center leaning griller type and i think starfield is ridiculous. pic related is an example of the type of mission writing which mocks capitalism and crypto tech bros ponzi schemes.
sadly it does it in the most boring way possible.
>Dumbrosky
This is a joke, right? Not the kind of joke it's aspiring to be, I mean
Dumbrosky is literally an ultra genius though
Az is based though, you on the other hand, the opposite of based.
The writing is so bad. The quests fucking suck. There's so much dumb shit everywhere.
Infiltrating a pirate fleet and proving yourself to those pirates and no pirate finds it wierd that you have a pet brown man following you around and throwing his 2 cents during your conversations?
Infiltrating this UC ship to steal this new black ops tech and using this same ship intercom to talk to your pirate ship like they wouldnt be listening to everything? So anyway you manage to pretend you are a test pilot for said black ops new tech and fuuuuuuck nobody finds it weird that THERE IS THIS DUDE FOLLOWING YOU AROUND
I'm not even reading anything anymore i just click to skip dialogue and click whatever answer and I'm still getting everything done. Not failing anything. Oh there's combat? Run directly to objective. There's need to be sneaky? Run directly to objective.
Retarded. Just plain retarded
Fucking hell you fag JUST CALL IT SOULLESS
explaining in detail what "soulless" is and why Starfield is soulless is better than just slapping on a buzzword and moving on
>explaining in detail what "soulless" is
He already did and we all know what it is. So just don't be a fruit and call it for what it is : Soulless outsourced pajeet SLOP.
>call of duty keeps making the same game that got them popular 10-20 years ago
>saints row just rebooted their franchise and made a game that felt and looked like it is 10-20 years old
>battlefield has regressed as well, quality going down
>todd made oblivion again, an old man with no new ideas
interesting to see the vidya market, still a young form of entertainment, reach this point in its life cycle
the cool devs who made some great games decades ago has since left the big publishers to go make new original content instead of the same shit over and over again
the big difference is Bethesda is a boomer retirement company and they are taking longer and longer to make games. Unlike CoD's devs
>interesting to see the vidya market, still a young form of entertainment, reach this point in its life cycle
Films had their ebbs and flows too
Zanies and gangster flicks were everywhere in the 30s and 40s and many critics at the time felt that the medium of film had basically hit a dead end with how rote and repetitive they were.
Trust me, these things come and go. The irony is that I wouldn't say games like Starfield are the ur-genre right now, it's mostly third person action-RPGs ala Ragnarok, Valhalla, Horizon and others that have become the default
Todd remakes a fun RPG everyone liked and THIS is the death of videogames
>Not the mindless goyslop shooter that remains the highest selling game year after year
>Not the completely tone deaf reboot that mocked the fans of the original and made a bad game just to spite them
Ok
>fun
>RPG
>everyone liked
none of these are true
>Todd made oblivion again
This is a lie. It's way worse than oblivion.
You didn't play it
I played 8 hours and still got a full refund. Didn't follow the hype either and went in with 0 expectations. morons tongue my anus.
>Starfield is the death of videogames
God I wish.
>you mocked DIRECTED BY HIDEO KOJIMA
reap what you sow...
Why doesn't Gojiba just make a mod? Literally just write some plot elements, get some devs to piece together some sets/ basic scripting. No VA needed, just gameplay and plot. He won't because he's a homoludo gayboi
he has to fund his lifestyle of hanging out with hollywood actors and paying them to do weird shit for him somehow, can't do that with a mod.
His Nippon autism would probably go haywire looking at bethsoft's garbage engine
it's kinda spooky that i have never seen a clip of a japanese person playing a bethesda game.
maybe it triggers their autism too much.
>find a korean guy streaming modded skyrim on twitch
>he's just casually climbing the 10000 steps as an anime girl in a maid dress
>exposed panties jiggling as he mashes his way through what i can only assume is combat
>chat is like 4 guys just shooting the shit about his character as she takes a full minute to kill a single troll despite her power level looking like it's off the charts
>it just bitch slaps his character to death
I was shocked that it didn't bust unzip its fur and start raping her, to be honest
Kneel
I beat the Valiant megawad for this recently, gooood shit.
Can they fix it with expansions? I mean the whole point of a space setting is you can visit novel meme planets?
Give it like a year minimum, 2 (two) for modders to get their hands on it
modders haven't even fixed Skyrim
It doesn't matter what you do with this game. To create any amount of actual interesting content is to basically just place down a base or pre-designed thing or some derelict space ship to fight through or the like, literally littering these places and their generated with "stuff to do". But the mods are generally gonna tell you to go do it here, so you'll fly there, do it and then what?
This game's entire design philosophy for discovery doesn't actually mean much because there really isn't actually much to discover besides like, photo spots and stumbling into nasty aliens and space pirates for maybe a legendary weapon drop. Filling the planets and universe with more shit doesn't fix the fundamental issues Bethesda baked into its very essence, by sloth, habit and intent.
All you can really do is treat it like a dry ass Borderlands in space where you fly to places to shoot shit, build shit, and flirt with a tiny handful of flat, plot mandated characters, and that's kind of it.
Such a long winded shit take take. I doubt you even played the game
It's not a Bethesda issue as much as a general issue with why space is interesting.
Stepping onto one new planet is a big deal but it stops being important after that.
The value of space, for mankind, is the value of virtually infinite raw materials and infinite literal space to grow and expand to. In that regard, Starfield's world should have been designed around the assumption of various major power players like the UC, Freestar collective, the religious groups and numerous other fiefdoms basically setting up extractors on various planets to strip-mine them for their minerals and focus them into building more infrastructure on the handful of naturally livable planets to be found.
Thus, your role as a player is basically being a single ant in this huge galaxy-wide ant-farm of 3-dimensional national territories trying to control high-value rocks and advantageous positions of power.
For mankind, space's value is realistically just doing what we do on Earth without the natural physical constraints of limited resources or territory.
Starfield should have been designed around the economic systems of industry driving mass space travel in the first place
They can. But will they? Probably not. The game lacks an interesting cast. The companions suck. The antagonists or lack thereof is really felt though. The story barely motivates you to play the main story. Most people agree to ignore the main story and just focus on the side quest. Things like the UI, FOV, and the inventory will probably be fix since modders already did it for them. But the writing is something that mods can't fix.
Theoretically yes, but Bethesda has been proven increasingly incompetent.
is Starfield really worse than Bethesda games that came before? I remember being bored to tears by Skyrim when it first came out. slop comes out every year, as do truly amazing games
If you thought skyrim was boring then you'll absolutely loathe starfield
unironically yes, because they split up the open world into a thousand little chunks with a tiny fraction of the content each, and 95% of it is randomly generated and copypasted on top of that
Valuing narrative that much outside of rpg's was unheard of until 6th Gen or so
Why the fuck is there no fucking audio anywhere? Every planet, every city, every fucking area in this fucking game is completely devoid of any fucking ambiance. Like what the fuck Bethesda did you not hire any sound designers for this piece of shit game?
>isolated paragraph is the only non-retarded thing in the article
>uses the SAG buzzphrase "inflection point"
ah dang, i thought this might not've been written by AI
>a common advanced math term with a clear and concise meaning is a buzzword now
matt damon said it and now every bug on the planet is saying it
who the fuck cares
He also said “Matt Damon” and here you are saying it and making me say it
Fuck the average Wal-Mart shopper is better looking then these guys
>we seek games that are attempting to say something
no fuck off, games should seek to give you a slice of paradise. Cute girls, fun stories, good gameplay and no gayry
>fun stories
that's saying something, retard
the EGS slop being shoveled these days say nothing besides the neo-leftist fascist national anthems
I don't get what you mean by saying something. I'm making a game and I'm not saying something with it. I'm just making something fun, there is no moral or lesson or message.
If your game says absolutely nothing it's just a skinnerbox and the definition of goyslop. If your fun comes in part from a narrative and/or emergent storytelling from exploration and gameplay then it does in fact say something.
Technically even starfield says something, but even bugmen aren't receptive to it's subtext of universal safety foamed equity of humanities future as the cattle from demolition man.
What do you mean by say something like what. I have a lot of story and companions and I didn''t write it to say something, you just enjoy the girls personality and the fun scenes they have
>wrote a heroes journey
>what do you mean my game says something?
being unware of the themes of your own work is what makes most modern writing marvel quip shit. Yeah your WEG has a message, themes, and is an extension of the story your beliefs and ideologies think is worth telling. If you don't know what you believe and don't know what your own works espouse you should probably figure that out.
>Suddenly for no reason at all your writing will improve
I understand what you mean now, I just think of the idea of saying something differently. I view it as saying something political or having a concrete message to the audience. It does have a theme, its supposed to be cheerful, vibrant and give the player what they want. Also it is not a weg and I can tell you I do not align with modern writing at all
Hackery has warped what "saying something" is into that form of pejorative. Heavy handed propaganda, subversion or purposeful transgression is what the "modern" writer thinks are necessary to make something that 'says something' when as it always is the works that resonate come from truth.
An interactive choice based game playing out events to their logical conclusion without external commentary says a lot more about the topics within than beating an audience over the head with the "right answer." And a linear narrative game written from a firm, fully explored ideological lens will always ring truer than one written simply to ape story beats or support the goodthing of the day.
>Starfield of course does neither
In your case you'd be surprised how much you say through a character who does what is right and companion NPCs who are loyal and work through their faults.
I just want to write cute girls that you can romance
and your characters are examples of ideal and folly for the resultant or reinforced belief that cute girls should be romanced.
hmm now its making a lot more sense, what you are saying is my view in general on matters and most games nowadays have no view, they are just like numbers input in an equation
Go back to Lefty pol you FUCKIN' commie Shitskin
>namefag
>gay
>pol
like pottery
>Newfag a high possibility of a PedoCord chud or shieddit refugee who is lurking like the gay he is
>Doesn't know Commie pol
Yo can Cry more about the name fag thing while you there in that Shithole you FUCKIN' gay now go back.
Wait, sheeeit my bad didn't read the post chain. I'm a fucking gay retard how do I delete posts this old
>it's just a skinnerbox and the definition of goyslop
I think this is mostly in the case of RPGs. I'd say platformers and other sort of "mechanically pure" genres are more about the experience of mastery rather than saying something broadly on a philosophical, political or personal level.
But yes, if your game is going to focus on its narrative, then it should be like most other stories and either be about some broader political or philosophical theme, or be about specific characters' experiences and how they change people.
I haven't played a bethesda game since oblivion, and the article describes exactly how I feel about starfield, why should I give a shit about the game when no matter what I do the dialogue adjusts to adapt. I know it's how the game works, but it's boring. It doesn't help that the game is ugly to look at on ultra settings on PC and the only area designed with care is the inside of your spaceship. I've had more fun losing to Balteus in armored core for 10 hours than in starfield.
That new Armored Core game was such a treat. Probably my favorite new game that came out this year
>the dialog adjusts to adapt to what you do
That's supposed to be a bad thing? Is the dialog supposed to act like you've acted in only one specific story-centric way no matter what you do?
I mean, as of yet nothing interesting has happened as a result of my choices. I just snitched to the leader of the crimson fleet that Mathis didn't help on the mission and he got fired, I kind of hoped he would try to kill me but he didn't. I don't hate the game, but it does feel soulless and like women wrote the dialogue. The gunplay feels outdated and nobody reacts to getting shot, all of the morons and diversity break the immersion, and literally every main character is a strong black woman. It's got a lot going against it.
>I kind of hoped he would try to kill me but he didn't
He does later
And that's our future unless things on Earth drastically change, you don't deserve escapism if your escaping any and all responsibility
>pseudo intellectual gay the post
now, kys
This is what happen when everything is woke &"Politically correct" everything is writing like a after school special/PSA no soul no edge
i have to keep reloading my save in this game because everytime i see a fat moron in it i blow their brains out and get a bounty
Nah i think the problem was just how it runs like ass. Nobody who buys a bethesda game expects some kind of arthouse movie script they want a sandbox and mod support
You do know those mods will be monetized, right?
So with soulless officially defined, was there a single good game released this year?
Pikmin 4
>Hi-Fi Rush
>Pikmin 4
>Armored Core VI
>Sea of Stars
>Baldur's Gate 3
>Jagged Alliance 3
probably some other stuff, I haven't played everything that came out this year
JA 3 and BG 3 both are soulless shit.
Pizza Tower is a personal 10/10
That quote isn't wrong. Starfield, despite being Todd's "dream project", is the most sterile Bethesda RPG I've ever seen. It is aggressively soulless. Bethesda's obsession with ensuring that any casual player can experience 99.9% of the game's content in a single playthrough ensures that nothing you do - from the character progression, to the quests, to the dialogue, to which characters you choose to interact with - will have any affect whatsoever on your experience of the game.
Bethesda games are literally not role-playing games, because the only way to role-play in them is to intentionally avoid content which you're aware will contract the identity and motivations of your "character". You can't even attack NPCs whom your character would be motivated to attack, because of "essential NPCs". Nothing else has any consequences, or the consequences are meaningless.
Baldur's Gate 3, Resident Evil 4 Remake, Street Fighter 6, Remnant 2, Pikmin 4, Metroid Prime Remastered, Hi-Fi Rush, Wo Long, Amnesia: The Bunker, Sea of Stars I guess
You can move the goalposts now, if you'd like
I'd say this has been the issue since Oblivion, at least. Choosing a faction/profession quest line should cut you out of the other ones. But you're right that it's gotten progressively worse over time.
Skyrim also has the issue where you can do basically all the quests with only some like the core quest or Dawnguard stuff forcing you to make a choice.
Fallout 4 really pushed it into hyper-drive by setting the Level 1 of any SPECIAL stat as "average human being" and not capping how far you can push them.
Starfield sort of reigns back how quickly you hit god-mode but I agree it would have been better if certain quests lock you out of others, and if you had a level-cap (at least per playthrough).
I call these games Isekai-sims for a reason, because they're more about the power fantasy than anything else.
If they wanted to make a better sim-RPG experience, they'd start by establishing some mutually exclusive faction quest lines, as well as setting a level-cap. In Starfield especially, it would be useful since you can recruit a crew and have them round out your total capabilities with whatever they're specialists in.
And in the long-term, they should move away from doing all this bespoke VA shit and just use Colony sims are the baseline systems these games are built on top of
Shit in one hand.
Wish in the other.
Which one filled up first?
I feel like Bethesda doesn't understand how a lot of people play their games, or have no faith in the "average" player wanting to do more than one playthrough. It suggests a lack of confidence in their own game. The most fun I've ever had with these games is Fallout: New Vegas or modded Skyrim, where I'd just come up with character concepts and use an alternate start mod to start the playthrough as fast as possible. I see a lot of people play like this
>Maybe I'll be a stealth archer...
>Maybe I'll be a destruction mage...
>Maybe I'll be an unarmed and explosives character...
etc., but Bethesda seems to believe that every player wants to be an unarmed and explosives character who knows all the master level destruction spells, can kill a dragon with a single arrow, and is the master of every guild in Tamriel. They HATE mutually exclusive content, when in reality the average player probably wouldn't care that they're "missing out" on things as long as they're actually role-playing.
Nothing you do matters, and there isn't even an illusion that that's not the case. That's why the only way to role-play is to NOT do things.
Well I think there's a divide between how MOST people play their games vs how the most dedicated players play.
Most people who buy Bethesda games are normies and casuals who play for 50-60 hours and talk about all the stuff they were able to do and how fun it is to be Fantasy/PostApocalyptic/Space Superman. That's 90% of most Bethesda game purchasers.
On the other hand, the people who play for 1000+ hours are typically more like the kind of person you described: they like to roleplay and they'll actively avoid other types of skills or questlines to enjoy themselves.
RPGs have always had the issue of being caught between the desires of normies (who want an unrestricted power fantasy) and their core audience (who want to feel like their decisions have real consequences and repercussions in-story)
You can see how games like Mass Effect or Dragon Age or Bethesda titles or CDPR have progressively moved towards making most of their content either unavoidable or purely focused on just the things that mass audiences care about. It's sort of why I'm nervous about what will become of Larian given the success of BG3.
So the issue for Bethesda is that they've literally just grown too big and they'd have to basically down-size their studio if they wanted to make the kind of RPG that appeals to their most hardcore audience whilst eschewing the power-fantasy that appeals to normies. I also think the way they spend money on these projects is horribly inefficient.
I just think that you don't need to cater to the lowest common denominator to succeed, especially when it's clearly compromising the quality of the game
You're correct but the issue is that the further you get away from the LCD, the more risk you take on.
Risk and budget are diametrically opposed in creative pursuits 99% of the time. That's why I say that they'd need to cut back on team size and budget for Bethesda games to re-adjust their design philosophy. It's not because the more 'pure' version of their concept isn't marketable, but that the chance that it could fail is too large relative to how much money they'd put on the line to make it.
it's funny people say this when Starfield offers the most choice to completing quests and branching paths to ending major questlines out of all their games in decades. They're actually listening and offering player choice and actually giving players incentive to replay but while it isnt the best out there, it isnt the hyperbolic "worst" that everyone decries either.
Why are you running defense for a corporation worth $8 billion? Good goy.
Many, but I'm not going to mention them in a bait thread
Pizza Tower, Street Fighter VI, Baldur’s Gate 3 and Armored Core VI were all a lot of fun.
Pizza Tower was my most anticipated game this year and did not disappoint. Been waiting for five years on that one.
Street Fighter VI I admittedly bought on a whim after hearing good things about it from other people. I had very low expectations for it, but I ended up liking it more than the last two games.
Baldur’s Gate 3 is a really good game that this board loves to shit on. I just hope it doesn’t doom Larian to only make D&D games.
Armored Core VI was the best new game I played this year. The reviewers who said it had a shitty story have got to be smoking crack or just weren’t paying any attention to it at all. Game’s just a joy to play. I hope its success means a standalone expansion is in the works.
Thank you for reading my blog.
>Street Fighter VI I admittedly bought on a whim after hearing good things about it from other people. I had very low expectations for it, but I ended up liking it more than the last two games.
My dude just said that he spent $100 on a fucking side-scrolling fighting game that is the exact same as the game with the same title released on the Sega Genesis, and he "really had a lot of fun with it". Motherfucker, what? It's a FIGHTING GAME. Next you're going to tell me your GOTY is FIFA 2023.
I spent $40 on it, and it’s got more than enough audiovisual and mechanical differences from every previous entry to honestly make it worth it. I’m gonna buy Tekken 8 next year too. I like fighting games. I also still own a Sega Genesis and play it every now and then lol
I’m sorry I actually fuckin like video games I guess?
>The single image that cost Todd tens of millions.
How fucking mad is he that he can't shut it down?
Also
>Every defense post written in broken English
FUCKING KEK
Did he write an entire article just to say he didn't like starfield's story
Did I just solve a captcha to call you a pajeet?
>Bethesda makes a soulles game because Todd and Emil are 110 IQ midwits and their coders can't code
>THIS IS THE DEATH OF VIDEOGAMEZ
lol there's been a number of great enjoyable videogames this year
Why is Ganker trying so hard to Tortanic Shazam again, no crack yet or something
Do you think it should join the likes of E.T. and Cyberpunk for killing the game industry?
Most of the "sales" being in the form of a game pass rental doesn't correlate to a landfill though. Should just be a random server getting unplugged.
being boring is much less of a sin than being tragically broken
No, being boring is far more of a sin as being broken can lead to entertainment at the very least.
no, it's the complete opposite
Only NPCs can play this slop with a smile on their face
Gamers are the absolute biggest retarded manchildren in this world
>Starfield is the death of videogames
>We long for restraint. We miss the presence of an author.
This is literally just Bethesda's problem, and it's the death of Bethesda's "go anywhere, do anything" formula which simply doesn't impress people anymore. It was smooth sailing when they were the only big name in town known for making huge sandbox open world games. But now almost every other game is open world, and suddenly they're not so special after all, and everyone noticed how middling-to-bad their games are in terms of everything else outside of being able to "go anywhere".
Bethesda is “dead” or “dying” has been a meme since fucking fallout 3, and I really doubt the success Starfield seems to be sales wise is going to put a dent in that
I did not say that Bethesda itself was literally “dead” or “dying”, keep coping about spending $100 on a shit videogame though
I've been trying to approach video games as art lately. Like, yeah, they've always been "art", but there's something special about vidya in its ability to immerse you into a fictional world / experience, and if the devs go a little further beyond just experience design they can make a game with its own artistic statements like you'd expect from more classic mediums. I wasn't a liberal arts major, I nearly flunked my one required English class in college, so I'm not exactly an expert on this topic nor do I really know how to talk about it.
But what's been really disappointing to me is how Starfield doesn't feel like it qualifies as art. It feels bland. It feels like a mix of random sci-fi properties with no centralizing artistic vision behind it. It's peak zoomercore multiverse theme park nonsense. I hate it.
A lot of IPs appear to be going this way too - Magic The Gathering was always about multiversal planeswalking bullshit, but its worlds were unique. Now they're pumping out more crossover content than ever with the D&D set, the WH40k set, Transformers, etc. It's a gross trend that leaves a bad taste in my mouth and it feels like we're experiencing the death throes of creativity. I really hope to soon see a trend of post-postmodernist artistic works that reject the disgusting derivative garbage we're being inundated with because I'm about ready to check out.
TL;DR give me something original with a fucking purpose already
More than any other Creation engine game, the "stand out" quests in this are just open derivatives of existing media
Take the cowboyland deputy quest, the "enemies" are an amalgam of every "betrayed soldier" trope shaken in a bag and it only holds up until you think about what is actually to the dialogue.
>Nothing
if you too watched Rambo, Under Siege, or played a metal gear game you've experienced the actual version of this quest. The only reason it exists is not because the quest writer wanted to tell any form of story about the consequences of war and hate, it's there because someone else did.
Compare that to something from skyrim occasionally derided like the fact the Companions have been secret werewolves for ~600 years and their souls taken by a daedric god instead of going to sovingard with their orders founder. The amount of lore and storytelling baked into a quest that only exists mechanically to let you become a werewolf and then get a consequence free way to cure lycanthropy gets into the deep end of the elder scrolls daedric/aedric/divines pantheons, mortality, the immortal soul, folly in life, repentance, etc. etc. It isn't all that unique to tackle those subjects, but the approach is unique due to the lore and theology of the fantasy world it's written to be within.
Starfield would have a quest about becoming a space deathclaw as an optional powerup and it'd only be there in reference to Skyrim existing.
Watched synthetic mans review earlier tonight funny shit
I'm bored of this spam by your discord
>Solves a captcha
>Bumps the thread
You love it.
Sony really paid the big bucks for this one huh, funny how Starfield makes people realize something that all AAA games have been doing for like a decade.
Todd Howard no even coding games anynmore all of you retard who worshipped him fucking dumbass bro..
Honestly, as absolutely soulless as Starfield was, I played a small indie game made by 2 people released the very same day that was absolutely fantastic and is now my GOTY with more than 60 hours of play time.
The problem is the AAA market. The more devs you have, the more formless and garbage everything becomes, because nobody knows what they're working on. The smaller the team, the better the final product can be, because it can more closely match an actual vision.
what game?
Void Stranger.
There's nowhere to go with the CRPG genre, either. Didn't stop critics from fellating Tencent-Larian-Sony over that slop
Single-player open world games are generic as fuck. Really, you can only get a truly dynamic open-world game with a multiplayer sandbox environment, and even then, there's the chance they still vague as shit.
Linear games just offer better single-player experiences overall. Granted there are some open-world single player games that can and have pulled it off, but it's very rare.
>new AAA Western game whose issues were almost all to be expected before release signals the death of videogames
Do we have to do this everytime
I really do think that Bethesda, and a lot of games, just sort of forgot the whole fucking concept of a "hero's journey". Instead of starting from nothing, facing adversity, and growing through challenges and tests that challenge your view of the world and make you make decisions that lead you towards conquering the primary challenge of the narrative.
But these days we just get these shitty open world games where literally you start exactly as strong, competent, and capable as you're basically going to be the whole game. Yes, maybe you get some new powers that you can trigger, or you can get a bigger magic bar or spaceship or weapon or whatever. But your character is literally fully formed at level 1 when the game starts, you know exactly who you are playing and the only thing that's going to happen is you're going to do a lot of the same content over and over again, and then at level 100 you do a boss fight and then the game is over. There's no journey, there's no pathos, there's no becoming anything.
So do we really fucking need 1000 planets with a random assortment of the same 10 bandit outposts and caves on them to repeat for the entire game? Couldn't we trade that in for actually having a real choice on who or what or why our character is? Is a million hours of shitty busywork really the best games can think of aspiring to these days?
You can't have a hero's journey without actually having character growth narratively. They didn't do that with Starfield since people hated it in Fallout 4. Gamers wanted a blank slate, so they got a blank slate.
What Characters growth? Nate and nora were already fully estabilshed before the game even starts. The only semblance is the choice of which faction or ending you choose and even then there's no "growth" naratively. You kill the bad then keep on killing the bad.
The proper way to do that is enemy progression instead of level scaling
>first fight spacers and fauna of earth like planets
>next fight pirates and ayys from extreme environment planets
>then fight government A forces, Government B forces, or Religious Zealots
instead of all of it at the same time conveniently lv5 when you're lv6 and level 50 when you're level 60.
It'd feel "better" if space pirates were set up to rape your baby A class ship with EM weapons, then boarded you and steal your your credits if you ventured too far off into un-patrolled space. [Fight] an option but as a lv5 the lv40 shielded health pirate captain will statistically game over you in a shot. Better to just turn over the 20k credits, maybe even haggle it down to 5 with your points in diplomacy, than try to fight extremely high level enemies who want to let you live to be extorted another day
>then you come back a dozen levels later and hunt them
>then you come back a dozen levels later and join them
Skyrim was bad about this with, like starfield, dungeons populating with level scaled enemies, but it did do it right when it came to threats like the falmer/dwermer constructs. Fallout 3 had it's super mutants deeper into DC. NV just did it right, todd still seething. Fallout4 had the glowing sea.
>starfield is flat difficulty forever
>The proper way to do that is enemy progression instead of level scaling
Bethesda ironically never actually learned a REAL lesson from Oblivion. Instead of having Bandits just spawning in the wild with a million gold worth of Glass armor and enchanted weapons, they just made them wear the same armor but forever get higher stats. And they literally never progressed past that because fucking Starfield you fight literally just the same exact "Spacer bandit" for the entire game, except they just get stronger guns (somehow).
Because the thing you have to understand is, they're not MAKING a "game". A "game" would imply they're crafting a challenge for you to overcome or push against, and be rewarded for. They're instead, crafting a sandbox to keep you busy. They don't care if you feel like you're accomplishing anything, only that the game is big enough for them to brag about and keeps you stuck in it long enough to dissociate and forget how much you spent on it.
Remember, "16 times the detail".
There are levels under the star systems.
You can go to a level 50 system at the start of the game if you want
and kill a bunch of lv 4-20 pirates in them because a lv50 is outside of your level scale. A lv50 system does not have lv50+ enemies in it. It isn't even as comprehensive as having a color coded system of "green yellow orange red" for threat versus your current level. They did it overtly wrong.
You actually get new factions that challenge you the higher level you are that you cant find in the early game. Eclipse mercenaries, Va'ruun zealots and more only start appearing when you reach lategame in levels.
Basically this. Also the fact that triple-A studios are completely unwilling to challenge their players with actual consequences for their actions.
It's probably a big underlying reason why BG3 was such a resounding success while dogshit like Starfield fell flat on its face and games like ToTK dropped off of social media in a week.
>Game is about the nihilism that comes with multiple universes
>NG+ exists and actively forces the player to feel nihilistic
Objectively kino and meaningful. Not very fun though.
>An entire game full of literally copy-paste, uninispired, contextless """content""" sidequests and walking around barren planets for literally no reason.
>Get to the end.
>"LOL! IT MEAN NOTHING! GET IT! HAHAHA NOW DO IT AGAIN!"
Todd Howard should be shot.
You're conflating nothing in the game mattering with an intentional thematic message. Bethesda are just that uninspired and talentless.
The Hunter recognizes that none of this shit matters outside of gathering the artifacts and going to the next universe. This is exactly how the player feels after journeying through NG+. The player becomes the villain, not because of a forced narrative path, but because the player comes to think like the villain.
As someone who hasn’t played the game this sounds really interesting, but there’s just no way the actual game can live up to what I’m expecting from this description
I suspect I would just feel depressingly solipsistic while playing it
Barrett tells you early on that he doesn't get attached to ships. He gave you the ship he showed up to the mining colony on, and he doesn't really care about what you do with it. A ship is a ship, he says he has gone through so many that he just doesn't care about them anymore. This is a legitimate thematic thread that is layered through the game, and it culminates in the player finding out that nothing matters, your ships, your weapons, your money and even your relationship with your companions are all washed away. It's all transitory. Most players have reported feeling nihilistic, much like The Hunter, after playing NG+ (and increasingly so with each iteration of NG+). If it isn't intentional I would be shocked. It's not like any other Bethesda game had a NG+ mode, this is the first time that they have implemented such a thing and it fits the narrative themes of the game.
So, these screenshots of randomly generated NPCs that I’ve been seeing. They look ghoulish. I’m honestly asking this question, I don’t mean this as a snarky anti-Starfield shitposter or anything: do you think they deliberately made them look bad as another way of showing how little things in that game matter?
No, that's probably just ESG pandering... Though the most egregious examples all appear in New Atlantis, which is basically a neo-liberal nightmare city anyway, so it does make sense for it to be filled with dysgenic freaks.
I noticed that most of the lines I was seeing NPCs say in New Atlantis sounded an awful lot like that pasta about loving the hustle and bustle of the big city
No the npc's in cities do look like shit. In Neon at least it's a cyberpunk dystopia but in new Atlantis its pretty garish.
I don't think it's a big problem but you do look at one every few hours and think wow you're ugly.
All the quest npc's look fine
I agreed with the Hunter to start with but I have come to realise after travelling the multiverse for a while that the endless search for more power is itself meaningless and I wlll settle down in this universe and build a home by a sea on some distant world and become a hermit.
>make a game where nothing matters
>all named NPCs essential even though in the grand metanarrative shooting literally of of them on sight would not matter to a starborn who just wants to stack skyrim shouts and levels to ascend to further godhood
Barret "gives" you a ship he doesn't own, you're reading a lot into a plot contrivance better done by letting you just hijack the spacer shitbox left on the landing pad with the door locked via todds console commands.
I'm not reading into Barrett's feelings on the matter, he literally tells you that he doesn't get attached to ships anymore because he goes through so many of them. Other characters seem to have some kind of attached to The Frontier, or at least find it notable in some ways, but Barrett just recognizes it as a tool to be used and discarded. He is also one of the characters most driven to see the main plot to the end, and then goes on his own NG+ adventure (as opposed to most of the Constellation members, who decide to stay in their universe).
>attachment to the ship you've modded or sold by the time you get to the clubhouse
Straud is the only one with a flavor line and that's because he's the money man who buys everything. It's the company ship he owns, yet doesn't notice you've scrapped. Again, you're desperately trying to cobble a selection of reddit quips into some kind of intentional narrative about impermanence.
Nearly every member of Constellation comments on The Frontier, including Sam's kid.
>even if you don't own it
they're commenting on *the* ship and you happened to still have the company car. It's flavor lines and only Barret's references "like... nothing matter bro" for this Todds Opus metanarrative you want to think is intentional and not a product of making infinite gameplay (through taking your items) after they couldn't figure out how to make 4 star legendaries work in Fallout76
You fight both level scaled to your low level if you do any radiant exploration whatsoever. Jemison has ekliptic mercenaries in almost every bandit spawn.
>Nothing matters because this isn't my heckin' New Vegas
Fuck off, chud.
>BITCH BASTARD IT IS OF TODDS OPUS INTINTIONAL
and there it is
Please stop posting. It's very annoying
post hands
that's a lot of overexposure rajesh
It's funny to see how indians like you just absolutely hate starfield. We need to rangeban the whole goddamn country.
>rajesh
>literally has blonde body hair
you're losing it.
>A toast from Bethesda Maryland to defend an indian on payroll
Barret isn't commenting on the cyclical impermanence of being a starbornvakin when he says a coolguy reddit line about giving you a scrappable starter ship he doesn't even own.
I believe I asked you to stop posting.
You are still annoying
I accept your concession 😉
The game doesn't directly talk about it and I'm almost certain it's just an accident. If it wasn't there would be some awful ham handed explanation of it that would ruin the whole thing. They just wanted to make some cringe parallel universes story and accidentally let the players create this meta-narrative.
I’m a little annoyed at myself for being so curious about this. It sounds like a legitimately interesting concept for an RPG, but this is a Bethesda sandbox, not an RPG… I already know what to expect from the game having played three Elder Scrolls games and Fallout 3. Maybe it’s just FOMO
>Starfield is a gigantic, choice and customization-driven Bethesda RPG game
>choice-driven
is it though?
Not really. It's more like a theme park where every faction quest is a big ride.
Most choices just result in your companions giving their opinion later.
A few persuasion checks can get you out of having to do sidequests or you can just pay people to avoid them.
>Movies are dead
>Comics are dead
>Games are dead.
Society dies slowly over 100-200 years.
Things die off slowly, not overnight.
More things will die, be sure of that.
I’ll probably die as well sometime in the next century
Any creepy stuff in this game other than the boring ass terrormorphs?
The npcs.
The player who's so braindead they actually play this slop
Terrifying these people exist
it's all in the eyes. always.
not even gonna mention all of the visual cuck attributes proudly presented by the entity in the picture.
it's crazy how fast the left turned getting a vaccine into a literal cult, then called the right anti-vaxxers and cultists for not wanting to beta test a vaccine for the fucking cold.
and nothing in between
How the fuck did they make a game with more loading screens than Oblivion?
>L
>R
Anyone else think AAA games are becoming more like shared universes where different authors write stories, rather than coherent works of their own?
In Cyberpunk 2077 there are specific quests that are amazing. The one where the cop is hunting down the DRUGS ARE BAD serial killer is really, really good. Meanwhile the main quest beyond the rescue scene after Dex dumps your body is boring, has no memorable moments, and goes nowhere. I have no idea whether the same writer did both, but it feels like two separate books or movies from the same franchise.
Maybe there's a world where Bethesda gives attributions to an individual writer for each quest and awards are given to the best, instead of to the game as a whole. There are probably some well-written Starfield questlines, right?
Do you think that a single writer wrote every quest in Morrowind?
Doug Goodall did most of the faction quests, and Ken Rolston would have read them through for consistency. I think Nelson and Kirkbride also did quests, right?
What I meant is that when you've got three dudes doing the writing, and really only two dudes leading it because the third one is a fresh grad, the whole thing stays coherent.
Or maybe I'm wrong, Cyberpunk and Starfield only had a few writers, and they were just bad.
It's okay. The writing of the main quest was bad, though.
Starfield only had a "few" writers because Emil Pagliarulo is the only """real""" writer in the studio. Bethesda does not have a writing team, they have a gaggle of quest designers doing all of the writing in the game, and a fucking talentless hack piece of shit at the top okay-ing or rejecting pieces of it.
CP2077 is all over the place because they had to shoehorn Keanu in
It's still not a *bad* game like the hystericals here like to claim, Andromeda is a bad game
The death of video games was when IBM and Intel killed off Commodore. Americans are dumb cattle. Unless it's Nintendo they wouldn't have a fucking clue.
>journos create a culture of fear where everyone is afraid to say anything in fear of getting cancelled
>journos complain games say nothing anymore
I agree with his thesis though, but you journo filth are to blame here for going political when you should have focused on going artistic.
stop whining
>We
>We
>We
>We
I didn't vote for you. I hate when people overuse "we", "ours", and so on. You don't have right to speak in my name you cocksucking faggit.
I've literally been saying some variation of this for 15 years now.
There wasn't any problem with "linear weekend rentals". In fact, it is when gaming was peak.
Only a subhuman needs to be told what to think and feel. Real humans make their own goal and interpret the world in their own ways.
BG3 was the death of video games
Starfield saved video games
Prove me wrong
Post image of your shitstained pajeet hands with timestamp. That would be more than enough proof.
You are wrong.
I have never been wrong in my life, can you say the same?
I have never been wrong in my life and in my death too. Admit defeat and kneel.
SHAQDO HART IS BITCH LASNGA BANCHOD!!!
Starfield-chan IS HOT BAABHABHIAT
Yeah it's spot on, Starfield is so dead inside I physically cringed several times while playing it.
It's just a parody of a video game at this point, it mocks what video games are but lost its nature. Retards are all like
>wow look at me Twitter I'm in space!
Now remove Twitter and there's no longer a reason to play it.
There's nothing right with this video game, nothing about its economy where spaceships cost less than a rifle, nothing about facing the dangers of space because really there are none, nothing about engaging in quests where choices are devoid of purpose. You could just take your spaceship and fuck off to the ass end of the galaxy, live there, and then what? Why do I care about being the chosen one? Why do I care about any of the factions? Why do I even need a bigger gun, or a bigger space ship?
I've never felt such repulsion for a video game.
ITT: Cinematic railroaded games are the only games with SOUL
I would rather have games take risks to challenge the status quo and fail because they dont pander to the mainstream than have the same goyslop made over and over again. Starfield tried to do something new and refreshing and resulted in a polarizing game that got a 7/10 which meant it succeeded in creating a game that doesnt pander to everyone which in turn is far more memorable and soulful compared to 10/10 games where all they did was do the same shit over and over again.
Starfield is Todd Howard's magnum opus and I'm glad he made a game that he dreamed about even if not everyone likes it.
Starfield is the most sanitized, inoffensive game imaginable, which panders to normalgays exclusively. It got a 7/10 because it fucking sucks, not because it's difficult to understand or get into
Sorry you got filtered by the a bethesda game lmao
I accept your concession
Considering games like God of War and Horizon exist, no way Starfield is the most sanitized.
It doesn't suck. It's okay but bland and outdated. It's the videogaming equivalent of driving a 2010 Camry.
I agree, the game either resonates with you or it doesn’t, it sure did it for me and I haven’t enjoyed a Bethesda game this much since Morrowind. I dislike most mainstream games anyway so I’m fine with people not liking this one.
bro, did you just compare Morrowind to starefield? I would've chopped you with a dull axe. I swear.
Starfield is the closest game Bethesda has made to Morrowind in their entire history so the comparisons make a lot of sense.
a milquetoast piece of shit? weird thing to call morrowind.
morrowind had actual procedural generation
Remember how you couldn't leave Balmora and had to get a silt-strider to one of three cities instead of walking?
Or all the leveled "daedra's sharpened paralysing icy spear"?
Or how it had waypoints but no map?
Or the way all the books were boring as fuck and had no world-building?
Or how you could join the Fighters Guild and the Thieves Guild at the same time with zero trouble and there was no quest that brought them into conflict? And how you could be a member of every house at once?
you...you..you are just fucking sad. so very sad.
That's right. I want my video games to say something. I need more intersectional politics in my life. Starfield didn't tell me the world is racist and sexist enough ergo it has no soul. Stop making games with fun elements and make a damn statement about the Russian/ Ukraine war or something, please for the love of god.
>starfield
>fun elements
I've got over 100 hours in Starfield, it's absolutely chock full of fun elements. Contrarian filtered gays need not apply Starfield is the best BGS game to Dat and has surpassed Morrowind as my all time favorite, and rhats just for the release version. Starfield hasn't even been been fully released and it's the most fun I've had in a game since Bloodborne.
calm down sir
I accept your defeat.
sir? only the needful yes
YWNBAW, bich lasagna
'say something' doesnt mean have a political message
it means have a specific reason for existing
What kind of retarded advocacy is this? A reason for existing? A fucking video game? Do you think any game you've ever played has any meaning whatsoever beyond what it inspires of you and the enjoyment you get from it? Starfield does exactly what it tries to do and is only limited for practicality.
"In many FPS games, for example Half-Life, we have the mute protagonist, the idea being that we as players transpose on them our personality, and that this allows us to feel more like part of the game and its world. But this idea has always failed. Mute protagonists make games uncanny, strange, and unable to communicate anything coherent. In Starfield, we have taken the idea of the mute protagonist even further. We have created the mute videogame, and the result is an empty and constantly shapeshifting world where nothing matters and all there is to do is look at your reflection."
the article makes some good points but its still game journo fag shit nonetheless even if they make decent points.
>Starfield is the death of videogames as we know them
Starfield is literally nothing more than a 2015 game with a paintjob. It is a Bethesda game through and through, including the retarded cutting of features that previous games had. Talk about fucking hyperbole.
Artistically, AAA games have been dead for years now.
Financially, gamers will never stop gobbling slop.
Who is "we"?
I want video games that are fun to play, if they want two hour long games for impact, there's more than enough of those on the market.
i love how many video games have ai that goes "path obstructed by object, KILL OBJECT".
Cohhcarnage and shroud are millionaires which means theyre better than you and they said its a solid 8.5-9/10 game.
I'll take the word of millionaire streamers over that of a poorcuck journalist.
Modern games are shit because of the industry's holy grail; that is to make videogames as close to real life as possible. Realistic physics and graphics along with extended playthroughs in open worlds are fun for about 20 minutes, then it gets boring fast. There's a reason why thousands of people continue to play janky shit like deus ex or ocarina of time but games like starfield will be obliterated from public consciousness in several years.
never gonna happen in triple A space because games are getting 2 or 3 times more expensive to produce than during the ps4 generation. big budget movies use the same approach, mass appeal and crowd pleasing is most important and you can only achieve it with lowest common denominator. if you're political you'll anger people, if you're artistic you'll scare away the dumb ones and guess who's in the majority, dumb low IQ people with even dumber grasp on politics and what elites are doing to control society. the best you could hope for is cynical ESG title like tlou2 and it sold like shit lmao. what movies do have and video games lack now is that sweet AA space for talented indie auteurs. we need more games like death stranding with single strong creative vision where developers dare to experiment and try new story and gameplay ideas.
>https://www.pcgamesn.com/starfield/death-videogames
https://archive.
ph/ARRoz
thanks fren
A good analysis of the stupidity that's consumed AAA design.
The entire premise and point of a game is that there's a logic to it, rules that define the method of play. Any game that's scared to actually say "no" to the player is, ultimately, not going to give them a memorable or engaging experience. It doesn't help that Starfield is the brainchild of vapid nerds with bland ideas who couldn't think up a compelling setting to save their lives
Sometimes i want to play games that have nothing to say. City builders are a thing.
Todd slop are just power fantasy trips. What they could do is be more bold and less sanitized. The game feels like pg13 and yet it is not.
>rated m
>only because drugs, after-sex comments and microtransactions
>not even a hint of gore
>decision-driven rpg
>if you try to pick one of the bad guy options offered to you, you get railroaded to the good guy option you were expected to pick
>An example. I walk into Galbank in New Atlantis. The man behind the counter assigns me a mission to collect an outstanding debt from a customer living on an isolated and distant planet. “We don’t want him killed, we don’t want him harmed,” the man working at Galbank explains. When I confront the debtor, my Persuasion ability fails, he attacks me, and I have to kill him.
>I return to Galbank, and the man behind the counter pays me a fee and offers me another job should I want one.
>This is Starfield allowing me to do whatever I want – the game bending to accept and incorporate me.
I went the persuasion route but wondered what would happen if I killed him. The banker states the bank gets money even if the debtor dies, so it shouldn't be surprising that he got paid too. Did he get paid the same amount though as if he had persuaded him? I doubt it. Or maybe a friend or family member confronts you later on.
There are consequences in the game. They just don't often occur immediately. I did time on Mars for stealing a pirate ship, for example. It happened when I tried to enter New Atlantis and was told my ship had contraband. I think pirates put a bounty on me for that too. So I reloaded an old save because I want to save the bad guy run for the next playthrough.
Even if there weren't any consequences, that would not make it a bad game. Sometimes people get away with horrible things.
ok bad game jes
Not a bad game, just a boring mediocre slob.
this is thinly veiled (and failing) "we need more wokeeeeee" while pretending its not the actual reason it sucks in first place
Armored Core and Baldurs Gate came out within a month of Starfield. It seems a bit melodramatic to say the whole medium is finished because of one poorly made and directionless, but admittedly enjoyable game.
creative bankruptcy does apply to american made games. EU and Japan are not as affected by wokeness and culture wars.
>"Doesn't say anything"
>When the entire ending is that space Catholicism is real and atheists are nihilistic dumbasses
fallout 4 looks like a masterpiece next to starshit.
doing a playthru of f4 atm and sure its no fallout 1 or 2 but its better than i remember.
What is actually the point of all this
>go to temple
>it's 400 yards from anomaly sensor
>fly through floating lights
>fly into the starvokin word wall
>teleport outside
>a jobber with chameleon attacks you
>he jobs instantly
>again
>do this 9 times in a row
>go back to talk to black vladmir
>another anomaly needs your help
Was Todd's takeaway on no one bothering to get shouts in skyrim actually to force getting all of them to progress the main quest? When the fuck does this lead to actually doing something? Is getting starborn fragments the thing that progresses the quest beyond this? Why did it send me to do this so many times in a row before even telling me about more artifacts.
Nothing, the whole damn game is full of just easy quests
None of them challenge you, none of them have a really bad outcome
Getting the fragments and unlocking temple powers are there only to strengthen your starboard attributes and unlock the next phase of new game plus. The entirety of what you do is up to you. Go out, make money, improve weapons, make money, improve armor, make money, unlock pharmaceuticals and drugs for buffs, make money, build ships, make more money, build fleets of ships, make more money, invest in outposts, make more money, do quests and find secrets, enter new phase of new game plus and continue maxing out your character. If you can't find anything enjoyable in Starfield, play something else. I'm sure the new call of duty is alot of fun.
sounds boring af after spendings dozens of hours doing the exact same reptitive arcade minigame in space and seeing the exact same planet layouts after 10+ hours again anda again
>being sent to do the same exact "run 400 yards to a temple and shoot one dipshit" quest 10 times in a row so you get your mandatory hekkin starvokin perk points
>engaging quest design
>u will liek it sir or you play the call of duty
Proving yet again not a single Dalit will ever afford the GPU to run this game.
Of you don't like games themed around running around and doing objectives then Starfield is not for you. Go play something else and leave BGS games to their fan base, gay.
You have never played a single Big Gay Shit game from bethesda Dalit.
>I'm sure the new call of duty is a lot of fun
Don't throw stones in glass houses, the future COD(Infinite Warfare) has a much better gameworld, aesthetics, graphics and gunplay as well as story. Also, it's a game from 2016 LMAO
Last thing you want to do is tell people to play an infinitely better game, especially when PC keys go for like 5$. Zombies mode is also bitching, and much better than anything Starfield has to offer
That's exactly what the author wants. He doesn't want to learn about each faction. He wants to be told, "Russians bad. Charge that way to stop them."
What the fuck are you talking about? The bad guys in Infinite Warfare were Marsians
Not like it matters, Zombies was where it was at, but the main campaign was also pretty good. Miles above what Emil can do, anyways
It was shit according Google Bard. I trust the AI..
Holy shit TRUE ACTUALLY.
IW un fucking ironically had better characters, better factions, better aesthetics and better conflict than this dogshit that sells itself as an RPG.
>i will use sarcasm maybe that will help!
Dilate, Slopfield jeetshill.
yeah you really aren't the brightest in the shed
You're the darkest in the loo
if you haven't gotten it by now, i dislike starfield
Don't forget music
Starfield has nothing on this
cope, even one of the lowest received COD games is better than the "best" of Bethesda LMFAO
>IW
Brother no MW19 is leagues better than that crap
MW4(which is what it is) sucks and so do the other games in that engine
Cope, this was the last COD games with any SOUL
>soul
>infinity shit
Yeah na phermelam
BASED
Problem is the aesthetic they went to.
Most of the people who actually like sci-fi want actual sci-fi looking aesthetics.
The fact that they went for NASA style for all the ships was a horrendous choice.
Earth is a wasteland in this game, yet people are flying cardboard box ships.
Not to speak of the fact that the gameworld is bland. It has no actual conflict or controversies that would keep you talking.
Talk shit all you want about Fallout but their worlds were at least right amount of FUCKED. Enough weirdness or general terrifying/horrible things done in vaults to keep you interested.
Yeah this is the blandest most generic and shallow sci-fi world ever created. They had the freedom to do LITERALLY ANYTHING as their new IP in a genre that allows for pretty much anything. And they went with nothing.
It's just baffling to me how BETHESDA managed to make such an uninteresting world.
All I can think about is how I can just go play BG3 with another run.
Because at very least that game doesn't present me with 3 types of quests every single time.
A huge problem is that they didn't take any risks. There's no controversies, nothing to Hispanice up the atmospere.
There isn't a dillema of sorts. There isn't conflict or sense of urgency.
Neither there's a mystery.
LIke... why can't some planets actually have ruined infrastructure? You're telling me there aren't any ruined big cities?
Also WHY THE FUCK CAN'T I FLY AROUND WITH MY SHIP ON THE MAP.
No man's sky did it and they're a 2016 game.
>WHY THE FUCK CAN'T I FLY AROUND WITH MY SHIP ON THE MAP.
There's no EVA either. In a fucking space game.
NASA Punk bro, did you see how diverse our bug eating pod people are?
i knew those expressions reminded me of another game
It's sad that we have to wait years for modders to fix the ship part styles so we can end up having an actual scifi futuristic looking ship.
Rather than chunks of scrap metal slapped together.
Unfortunately same can't be said about NPCs.
I guarantee you that Nexus cucks will remove any mod that makes NPC generation more white.
>I guarantee you that Nexus cucks will remove any mod that makes NPC generation more white.
There is already a mod that removes all blacks, and there is jack shit nexus trannies can do about it when it's hosted on other sites instead
BTW, here is what IS allowed on nexus: a mod where you kill a small child because he is a le fascist chud. Mod maker is antifa btw, and a porn addict so he probably would have made a mod where you rape him instead if he thought he could get away with it
>there is already a mod
Of course there is.
My point was however that these mods will get deleted off Nexus because Nexus is the breeding ground for trannies.
Starfield's NOC generation is horrendous. I have no fucking idea how they managed to make a world where majority of NPCs are black, mongoloid halfbreeds or ugly-ass asians.
Nexus is irrelevant, people running it are talentless, mentally ill hacks and people are slowly realizing just how shitty the entire platform and community is. Alternatives are coming, the "kill all morons" mods are just the start, there will be more universal mods uploaded on safe alternatives next when even they will become verbotten on chud nexus
Mentally ill hacks are the death of videogames. I really want most games which include these tropes to flop so they lose as much money as possible and fucking stop pandering to these people.
Problem still remains anon. Nexus is still among *the* places where mods can be reliably found. That and Nexus workshop. Loverslab for sex mods. I do hope alternatives catch up.. but honestly, I utterly hate splitting platforms :/
Nexus has been bleeding talent for years due to their retarded decisions and love of chud cock. At this point, people are willing to move on to alternatives, and the time when they will be relevant enough to compete is soon. Nexus has nothing to offer that other platforms don't have, or cannot potentially have, most mods there are amateurish and garbage anyways.
The Spiderman flag fiasco was the last straw, if people are downright scared not to upload assets that are literally in the game because they might offend someone who is mentally ill, that's when they will start looking for alternative sites so that their account won't get banned. At least if they ignore the site politics, they can still download the mods, I know people like that this that used to upload mods but are now dormant and only use them to download mods, they all upload new content somewhere else now
What you need is a safe environment for these people to upload it there though.
Site that is actually well known to tolerate freedom in terms of modding and guarantee that whatever they make won't be kicked off the platform.
I don't doubt Nexus is missing a lot of the talent by policing the content but at the same time, they will always also have good mods because people choose to upload on a site that will give them most traction.
>The Spiderman flag fiasco was the last straw
FE Engage fantranslation was the most bizarre case ever: banned from nexus, moddb, gamebanana and fucking loverslab.
LoversLabs banned it too?
I guess they're compromised too. Never trust a coomer
Yep, it was easily the most retarded and bizarre happening of the entire debacle. The site that hosts shitload of sex mods from e-boi to bestiality to rape suddenly became prudish about a fantranslation.
>Unfortunately same can't be said about NPCs.
Even before the political shitflinging the best NPC replacer mods for Bethesda games were found on 9Damao, 3DM, cafe.naver and arca.live.
That's right, call of duty is infinitely better than Starfield. Go fucking play it and stop seething because you were filtered by ship combat or whatever the fuck caused your tears.
Oh thanks for reminding me, the ship combat is also better despite it being a gimmick reserved for a few levels and not a core gameplay feature L O L
Imagine getting mogged this hard by a game made in 2-3 years
How long was Starfield in development, again?
DOVAKHIN YOU uhm GO TO SPACE AND COLLECt uhm DR i mean SPACEMAGIC
Not a fan of starfield but I like the hyperbolic “gaming is dead and thats a good thing and only I know how to save it” horseshit from the mouthbreathers on this site even less. The vast majority of you are stupid children or shutins with an inflated sense of self because you never leave your house. In other words, the vast majority of you are stupid and should just shut the fuck up. You are not the champion gaming needs, if even even needed one at all.
>ideas that contradict the precedent of agency will always be rejected, because to contradict agency is now to contradict the market. For game players, it is a vacuum because when everything is permissible, nothing has meaning.
>Although it’s admirable in a game design way, how Bethesda manufactures something that allows for such variations, that feels – after so many years of games that prioritize agency – less attractive than a game with narrative conviction, an inflexible voice, and its own ideas of morality.
So, basically he can't handle all the freedom. He wants something simpler.
Yeah, thats what he said, retard.
>go to guy in city
>gives quest
>quick travel to planet
>walk 30 seconds
>talk to person
>get item a
>how I got item A doesnt matter, none have impact
>quick travel back to city
>walk 30 seconds
>" hey you did it"
You could also replace talking to shooting the same guys in the same maps with the same weapons.
Starfield is such a deep game!
After 12 hours of play, I have seen everything the game has to offer, it just asks me to do it 10 more times with other context
i wanted starfield to be nms but made by bethesda
instead i got ...... something else
Of all the things wrong with Starfield the fact that it doesn't have a social commentary related to our present politics isn't one of them.
I don't think coomer mod developers on Nexus Mods can fix this one, the characters are so ugly it's unreal
>Jeetsters using reverse psychologoy
Lmao, Sister Gupta still in the gutter huh?
Stop buying slop then
Now that I think about it, the infinite multiverses and "Every playthru is NG+" was INFINITELY done better in zombies, and the conclusion was much better
Bethesda bros?
Nostalgia has that effect. Nice powerpoint slide though.
>Zoomie didn't play Zombies at it's peak
lmfao, absolute state of (You)
Now you can't go back, this was something you had to witness first hand, and all you're left with is nu-modern day poz
I'm sure it was great for its time, grandpa.
Zombies was only good in WaW
You're both braindead Gen Z
Imagine defending DLC galore
>He missed out on some of the most kino Zombies content because he got filtered out by the base games
>He didn't witness the conclusion that was 10 years in the making because he fell for "BO4 was bad" meme
Your loss 🙂
Gun design was much better in Infinite Warfare too, and there was an actual distinction between ballistic and energy weapons...
Is there ANYTHING Starfield does better? A single reason to play that over Infinite Warfare/Titanfall 2/Outer Worlds/No Man's Sky/Fallout 4?
Oh, I mentioned Titanfall, didn't I? What about the mechs, Bethesda bros??
This very same journos(and gaymers who parroted them) ripped FFXIII to shreds for doing the things they want be done now.
I'm tired of seeing all this hyperbolic bullshit about Starfield. I own a gaming PC, Switch, and PS5 so I don't have any sort of "brand loyalty".
Starfield is a fun open world space RPG. The gameplay loop is fun. Choosing what sort of character you want to be is fun. Building a ship and outpost is fun. The combat is decent and the build styles along with added movement options let you play how you want. You can be a crazy mother fucker flying and zipping around meleeing everyone on drugs, or you can play as a sneaky/tactictal guy or you can just go in guns blazing with a shit ton of explosives, or have your companions fight for you while you use social skills to do the equivalent of TES charm/demoralize/intimidate/frenzy spells on enemies. You can be a mad scientist and just hop yourself up on crafted equipment and researched food/drugs. The variety is close to TES levels.
It's a flawed, buggy game. It's not perfect. It's your standard Bethesda open world RPG that needs some fixes and refinements, like every Bethesda RPG. But it is far from being "the death of gaming", "trash", or "absolute shit". I'm excited for the mods that will come out as the universe is actually not bad and the game worlds are ripe for content to be added. Bethesda tries to make games where the stories that are told are from the unique experiences from the players, which is usually why so much focus is given on building their worlds/factions/environments instead of the main story, which only exist to give you some mcguffin game mechanic or XP/money/free home base to store your shit. People who feel like they aren't getting anything out of these games just need to explore more and be more creative.
STRAIGHT outta r/starfield
Video games died when the spongebob generation seeped in.
Feel free to find another hobby so people who still enjoy video games can be spared your whining.
>Meanwhile Fromsoft was able to deliver a compelling story mostly through radio chatter without even showing characters' faces
Any examples of other AAA games with this kind of storytelling?
ace combat
bioshock
ghost recon advanced warfighter
forgot to mention "recent" considering OP topic but those are all solid picks anon
I think gaming as a medium just cant really do anything new or innovative. Everything that could be achieved has been achieved. Anything else is just going to be derivative. So there's no real point for anyone who's been gaming since the 80s or 90s to still play games today as you've seen everything.
Where is my moron chaz game where i rape white women and jerk off in public until the popo shoots me and i play as another randomly generated moron then?
Of all the shitty games that have come out, THIS is the one they decide to chimp out over, and all because its XBOX exclusive lol
I could understand journalists hating the game. If I was paid a set amount like $75 dollars to write a review, I would want to finish the game in about a half hour and the review in a half hour so I could say I made $75 in an hour. With something like Starfield, there is no way to know what the fastest path is. It must have been torture Mr. Smith.
Why can't I enslave people as a pirate? Why can't I take a crew of an captured ship to my base and make them work at the space plantations?
Why can't I enslave people of specific color and make them work in my outpost cobalt mines?
Hmmmm? Todd?
Another 3/5 review, now from Eurogaymer. Todd really cant catch a break.
>Eurogamer
Anything with "gamer" in it gets their opinion thrown into the trash.
Especially Eurogamer which is a shill political site.
>In many FPS games, for example Half-Life, we have the mute protagonist, the idea being that we as players transpose on them our personality, and that this allows us to feel more like part of the game and its world. But this idea has always failed. Mute protagonists make games uncanny, strange, and unable to communicate anything coherent.
This is the part where I had to check and sure enough, the author is female. Every fucking time with this shit.
Half-Life's attempts at storytelling didn't really work, and it got worse in HL2 and the episodes where BIG MORAL IDEAS were involved and Gordon just "..."-ed his way through everything.
The problem with Starfield is akin to the problem with Watch Dogs 2 not giving a shit about you 3D printing assault rifles. The game bends over backwards to allow you to play it the way you want at all times even if it makes no sense thematically or tonally. In Starfield, you rarely get locked out of content. There's no sense of weight to your decisions. If you do the morally correct thing, it's just a checklist, it doesn't mean you have to deal with anything or face any kind of impact.
Bethesda games have had this problem for as long as they've allowed you to join every faction at the same time. When you can do anything, everything is meaningless.
Honestly, the OP article is kind of interesting, and it's weird how some people take it really personally. It's not saying Starfield is bad, just that it feels meaningless.
The real cancer was Sony, always, without using unity they are killing studios and 3rd parties.
Final fantasy 16 Was a moderate success but didn't manage to recover the losses of previous titles like avengers and forspoken, the later having a budget of 100 million dollars. Also the gacha flopping didn't help either.
>Bethesda open-world stat simulator is exactly that
wow.... who could've guessed...