you never did it
did you watched a streamer gamepaly?
Starfield has no innovation. Skyrim had shouts, Fallout 4 introduced base building, weapon/armor modification that are better than what Starfield has.
Starfield has done nothing new.
space fight?
ship buildings ship mechanics?
literally 1000 planets with thousent of tiles in 100BG?
adaptive fauna who literally kill each others?
new system of random generation?
total weapon costumization who turn the same pistol in 50 different weapons?.
NOT A SINGLE OF IT IS INNOVATION
FOR YOU INNOVATION IS JUST GRAPICH
>space fight?
"""flight""" >ship buildings ship mechanics?
Basebuilding >literally 1000 planets with thousent of tiles in 100BG?
Empty, minecraft and NMS did it already >adaptive fauna who literally kill each others?
Literally does not affect gameplay >new system of random generation?
Fallout 4 and 76, see other looter shooters >total weapon costumization who turn the same pistol in 50 different weapons?.
Fallout 4 did it better. You cannot swap weapon mods in Starfield.
3 weeks ago
Anonymous
>fallout 4 have starfield random generation
in the oven you derseved >minecraft did first
is all random generaed starfield is equal for everyone
>adaptive fauna who literally kill each others?
this has been a thing since morrowind retard
3 weeks ago
Anonymous
some animals species literally exterminated all the others in a planet
THIS IS A NEW FUCKING LEVEL
animals are no more caged in an area
they migrate
I'm sorry?
[...]
It does yes and i'm not saying it's the better or even a good game
But in contrast to starfield it feels more thought out , cohesive yeah.
outer worlds is dogshit in all possible ways
3 weeks ago
Anonymous
How old are you?
3 weeks ago
Anonymous
>outer worlds is dogshit in all possible ways
I never said anything else other than it feels more cohesive as starfield which is all over the place
3 weeks ago
Anonymous
is all dumb shit
socialist commmun can grow food because corporations are stupid?
is piss and cum world
3 weeks ago
Anonymous
Judging by your responses, Outer Worlds should've been a game that catered to your taste.
3 weeks ago
Anonymous
jesus the ESL posts are out of control the last few days
3 weeks ago
Anonymous
Judging by your responses, Outer Worlds should've been a game that catered to your taste.
CORPORATIONS CAN'T EVEN CLEAN THEIR WINDOWS
literally worst writing ever
3 weeks ago
Anonymous
is it as bad as starfield saying earth being destroyed was ancient history? the fucking earth was destroyed and they can't remember how because it was 200 year ago? but we still have dracula and origin of species from the 1800s?
stop trying to pretend you're smart enough to even know what bad writing is
3 weeks ago
Anonymous
>ancien history
when you ahve all the entire universe to visit things are forgotten quicly
I honestly don't think you can even notice bad writing judging by your dumb ass responses.
bad writing = SJW powerfantasy
corporation are rich because produce whealt not because stole it
3 weeks ago
Anonymous
if things are forgotten quickly why does half the universe serve food from tim hortons and read earth books (but suHispaniciously only books that are public domain and they wouldn't have to pay to include in the game)
did they just stop making books during and after the apocalypse
why was no one documenting it from space
3 weeks ago
Anonymous
you don't have any definition of forgotten
there is an earth museum every 2 street in now atlantis and they larp as earth dudes.
stop coping
3 weeks ago
Anonymous
what are you even trying to say you drunk retard
go to bed
3 weeks ago
Anonymous
retard gay fake to be a retard gay after getting absolute destroyed
3 weeks ago
Anonymous
Get help you deranged moron.
3 weeks ago
Anonymous
sounds like you're having an awesome sunday night man
starfield is so good that intead of playing it you're mad and drunk on Ganker trying to defend it by people who are BTFOing you
must be a really fun game
3 weeks ago
Anonymous
Pajeet here actually seething because people aren’t singing this shit game’s praises
3 weeks ago
Anonymous
I honestly don't think you can even notice bad writing judging by your dumb ass responses.
3 weeks ago
Anonymous
>some animals species literally exterminated all the others in a planet
didnt happen
The UC questline is surprisingly good. If New Atlantis wasn't such an ugly fuckhole I'd have done it first thing. I spared Vae Victus for maximum source of missions
The Vanguard questline has been the only redeemable part of the game. SysDef/CF is mediocre, Ryujin is terrible, FreeStars is ehhh. Vanguard has actual moments, the others don't. It really should have just been the main game, it even ties into post-earth shit like the war and mech bans.
That sucks, I haven't touched any of the other faction stuff other than main constellation story. Just finished Vanguard and it had me psyched to try the rest.
I'm obviously going to give them a playthrough anyway, the freestar ranger one did look pretty neat, saw the ship you get for doing it and that would have been great for a starter.
Well they fixed a lot of Fo4 issues, looting doesn't feel as terrible and they got more unique weapons than in Fo4.
But it being sci-fi and in space adds 1.5 to a score for me personally, while fo4 was 6.5/10 this one is 8/10
I rushed Fo4 but this one I actually play, feels somewhere in between morrowind and oblivion in design which is a really good feeling.
Must say I do hate skill system, wish it was a bit more complex.
Arsefield
It looks like the sterile plastic version of Deathloop.
Nope. But Neon is a really pathetic facsimile of Night City all the same.
3 weeks ago
Anonymous
Idk anon, Deus Ex 1, IW, HR, MD were quite cyberpunk for me. My issue is that Beth missed cyberpunk theme with Fallout 4 (then again, what can anyone sane expect from them except mediocrity/slop).
I thought Ryujin was okay but it felt like discount Arasaka. Being a corpo stealth agent was cool but it lacked the interesting characters like Cyberpunk. It's just a bunch of girlbosses, trannies and pajeets in the company. Which maybe is accurate for a modern megacorp kek
It lacked a good stealth system and level design to work, and the persuasion system coming off as mind control before the actual mind control device works is just icing on top. I think the real problem for Ryujin, and most quests, is how much running back and forth there is for tasks. If I could just phone in, while on Neon, that I did a task and get the next one it would flow much better. The run back to the first bitch who gets framed is so annoying to do when the tasks themselves are so quick.
This is my biggest problem. Even when I find something I'm actually vaguely interested in doing, I'm filled with dread knowing it's going to be like 4 loading screens per step of a 10 step fetch quest. I feel like for someone to really enjoy the game they have to have literally zero ability to recognize how much of their time is wasted for no reason.
Its not the length, its how frequent these 1.5-2 second stops are. Neon is by far the worst offender but it crops up everywhere.
3 weeks ago
Anonymous
spent 20h in game didn't get there yet
atlantis and the moons were load free enough
3 weeks ago
Anonymous
new atlantis has loading screens for most of the shops
3 weeks ago
Anonymous
Load times are fast on console too, but it's just constant. You'll get a quest, teleport to ship, teleport to outside planet, get scanned, teleport down to planet, walk to the building, load into building, load upstairs via the elevator, talk to someone for 10 seconds, load down the elevator, out of the building, teleport back to ship, teleport to next planet, and now you're like a third of the way through a questline and so far you've seen like 3 dialog lines of content in 10 minutes of loading.
3 weeks ago
Anonymous
>I can't stop pressing fast travel buttons
we play it differently, I actually like walking up to my ship, it feels nice
game lets you play like you described, but it also lets you play in a more immersive way
you could complain about same thing in Oblivion and even Morrowind where you could siltstrider, boat, mage teleport and hop about(everyone was OCD about acrobatics don't lie to me) all over the place and see absolutely nothing except the quest objectives
3 weeks ago
Anonymous
You sound so desperate to make everyone think the game is great. It's weird to see.
3 weeks ago
Anonymous
game is flawed, it's bethesda game duh, but it is not as terrible you make it out to be
3 weeks ago
Anonymous
I think its a good game.
definetely not for everyone, but a good game nonetheless.
things is, people are overblowing shit. Guess reatrds cant help but being sheep to what media/influencers say.
3 weeks ago
Anonymous
It is a good game if it came out in 2015.
It is not a good game in 2023 especially when the standards for RPG games have been raised.
3 weeks ago
Anonymous
I see no relation to 2015.
Its an rpg, it has branching paths, you got loot, you can customize, weapons, bases, ships. you can folow the main mision or fuck around. you can develop differently.
its a game, not a movie, it doesnt even have ant cinemas, at least not yet. its a good one.
I think the main issue with gamers, is that the game is more involved, being in space and basesm, makes it feel lonely, even depressing.
I visit mining outposts, bases in random planets and people there are working in tight spaces, the habitable areas are small and cramped, they cant go places on a whim, they talk about doing/going places feels sad.
in other more common rpgs, they places look bright, even cheerful with the plant life.
3 weeks ago
Anonymous
I am sorry your standard of games is so low that even something as shit as Starfield can make you feel this way. It is a functional game but by no means is anything aspect of it good.
3 weeks ago
Anonymous
ahh the elitist defense, the mark of a dumbass with no excuses.
its like saying, I cant enjoy the game casue its not 8k, 240fpps. writing is not good (according to my standards) I could have made it better, please listen to me, im an ideas guy.
3 weeks ago
Anonymous
Nah. I have written my complains here
Explain dated?
Sure. NPC walk their slow ass speed something that majority of games have fixed in 2023.
Skyrim quirks are still there like using bins to shove items out of shops in plainsight to steal.
Quest that should have galaxy wide consequences end and you are back in a world there nothing changed.
In a world where every game has animation sequences to hide loading screens, Bethesda has the genius idea of having animations play AND then follow it up with a loading screen.
Their UI somehow went backwards compared to fucking Skyrim where companion inventory are somehow now a seperate menu
Want me to go on?
and I can provide more points of why it is more of 2015 game than a 2023 one if you like.
3 weeks ago
Anonymous
why would anyone run? IRL when people are told to do something in their jobs they walk.
I left Barret back in the mining outpost, went off to do shit, came back and everyone was dead, well most were
loadings, pet pevee and inconsequetial to me. I actually hate loading animations. I prefer those with tips. I actually lke that ive seen a pic I took as a background during a loading,
your list really seems personal and not real issues.
a you problem so to speak.
so you like loading animations... big deal, you want people to run.., big deal,
is it as bad as starfield saying earth being destroyed was ancient history? the fucking earth was destroyed and they can't remember how because it was 200 year ago? but we still have dracula and origin of species from the 1800s?
stop trying to pretend you're smart enough to even know what bad writing is
>is it as bad as starfield saying earth being destroyed was ancient history? the fucking earth was destroyed and they can't remember how because it was 200 year ago? but we still have dracula and origin of species from the 1800s?
actually they did say, or perhaps I read it in one of the books in the game (dont remewmber). Earth was destroyed because it started losing its atmosphere, and it gave humanity 50 years to evacuate.
>for me starfield is somewhere in the middle, it feels like skyrim but its funner for me
Okay, so you enjoy a 2011 game more than a 2023 game. Starfield is dated.
I enjoy games from most eras anon. I am constantly playing games, from the nes to current gen eras. I enjoy games for being games and nothing else.
not a single one of those 3 is an rpg
I grew up playing different types of rpg, jrpgs, DnD, those make your choice books and ive been trying to get into wrpgs. I still dont find the wrpg genre that great, but im enjoying |SF and will most likely try to go baack to skyrim for another chance, it wouls be the 3rd one.
nothings solving your problems cheese brain you're beyond help
dont matter, the argument is over the blue dot hand holding, which does nothing here as it doesnt even apear.
3 weeks ago
Anonymous
It's not appearing because they fucking explicitly wrote out instructions to LISTEN TO THE LOG IN YOUR INVENTORY you fucking moron.
3 weeks ago
Anonymous
it doesnt say that dumbass, its just says "listen to o2" and no blue dot.
3 weeks ago
Anonymous
You are brain damaged if this stumped you and you couldn't find it in your inventory. This has nothing to do with quest markers but you are a flea brain pinhead.
3 weeks ago
Anonymous
thanks for taking the picture I was going to do it, so it doesn't say inventory like you claimed.
so no blue dot hand holding here.
I mentioned before, but I guess ill mention it again, I did check my inventory, read everything, listened to everything and the only explanation is I somehow skipped it. and since mission log doesn't mention inventory, I rechecked the place out, looked for the blue dot to see if I had to go someplace and nada,
3 weeks ago
Anonymous
so with the explicit instructions laid out like that for you and a pea-brain "NEW THINGS" tab on your inventory screen you STILL missed it and had to ask Ganker for a walkthrough
your brain is made of mashed potatoes and mushy peas
3 weeks ago
Anonymous
Why would anyone run? Yeah sure. Let me walk alongside the NPC then. Oh wait, the walk speed of your character is slower than the NPC. So you run too fast and walk too slow to match the NPC's speed. Sure you say this is a pet peeve, but all this shows that it is a dated game for 2015 and now 2023.
3 weeks ago
Anonymous
The cowboy quests have had the worst examples of NPCs moving at a between walking and running speed, making you follow them close while they deliver exposition. Oh and don't you dare bump into them or they stare at a wall for 10 seconds.
Just make our walking speed the same, that's all, that's it. I had the "this is 2023 and we're still doing this shit" thought when the third mission in a row had it.
3 weeks ago
Anonymous
Shit on me, but one thing I appreciate about Ubisoft and the new asscreeds are on PC you can set toggle walk speed between 10 intervals. Of course it could've been better with NPCs matching your speed or vice versa but it's so simple, won't cause bugs or problems, I can't believe bethesda didn't even think about it.
3 weeks ago
Anonymous
Bethesda is still using Skyrim's shit UI and somehow made it worse
3 weeks ago
Anonymous
you sound like a drunk bethesda dev that's seething people are shitting on his bad game
3 weeks ago
Anonymous
>I see no relation to 2015.
That's when fo4 came out, and it's fair to compare starfield to the studio's latest title before it
3 weeks ago
Anonymous
sure its ok to compare, but starfield has its own things going on.
its a different experience, skyrim is skyrim, fallout is fallout, starfield is starfield, they are all rpgs. thats it. they have common rpg elements. but gameplay wise play differently. no VATS for once.
also, you cant please everyone, if you dont change the game, people hate it, if you change it too much, people hate it.
for me starfield is somewhere in the middle, it feels like skyrim but its funner for me, perhaps after starfield I might go hback to skyrim and give it another go.
3 weeks ago
Anonymous
>for me starfield is somewhere in the middle, it feels like skyrim but its funner for me
Okay, so you enjoy a 2011 game more than a 2023 game. Starfield is dated.
3 weeks ago
Anonymous
not a single one of those 3 is an rpg
3 weeks ago
Anonymous
I think when you're actually in a single location and doing multiple quests in that area it feels fine. Once you start getting quests telling you to go somewhere else in space it gets annoying. There's a quest where you jump into orbit of a planet alongside a colony ship, the planet radios you asking you to come talk to them about it, which is like 4 loading screens to have a conversation you could've just had in orbit since they can clearly radio you, then loading screens to go back to the ship you were already at and talk to them which actually makes sense because their communication systems are fucked, then loading screens to go back to the planet, then they want you to jump a few systems over to buy them a grav drive, then back and the quest reward is a few antique items worth almost nothing. You can do things in a different order, and just kill them all instead of doing fetch quests, but it doesn't change that the default flow of the quest is designed for you to having 25-30 (not even exaggerated) loading screens in order to have like 4 conversations and no combat.
3 weeks ago
Anonymous
>you can play in a more immersive way... by walking
HOW ABOUT ACTUAL FUCKING INTERESTING SPACE IMMERSION YOU KEK
you all argued against having fuel simulated and having to land and take off ships because that would supposedly be boring (it would, but only because it would be designed for consolefags) , now you defend the game bring full of load screens because "you can just do more meaningless redundant walking" holy kek
what wrong with the loadings? imm playing on series x and the loadings are fine.
stardard amounrt of loadings,
youre ovberblowing it, unless you are a forgetful gay that, fast travels to one place, forgot something and inmediatelly fast travels again.
you have loading screens more often in resident evil games. or many many other games.
perhaps you have a regular hdd, get a faster drive for your pc
3 weeks ago
Anonymous
perhaps the game is just bad and has a lot of loading screens you dumpy fanboy bitch
3 weeks ago
Anonymous
well then, sohw me how you play. Im only 10 hours in but loadings frequency is standard. happens way more often in other games and loading are fast, at least on series x. so they dont feel bad at all.
perhaps if you stopped playing like a gay and teleporting every 5 seconds it would be normal.
>If I could just phone in, while on Neon, that I did a task and get the next one it would flow much better.
Thinking about it, thank god Cyberpunk did that with the phone calls. Imagine needing to visit every district quest giver personally in person to get the next quest, like the guy who lived up the dam
A lot of quests do that. It's annoying how unoriginal it is, every time you think there's a cool unique quest coming you're delivering a letter to someones sister or sending messages between penpals. We have FTL warp travel but no video calls.
Half the quests are "stealth" fetch missions you cannot fail.
Muh competitor big space corpo HQ which is basically one tiny startup office with two people and a guard conveniently watching a wall.
Locks are all easy level with a digipick nearby so you can't fail those either. You got a space marine build? You're covered for the stealth part anyway.
The executive board is overly friendly, easily convinced and almost seem afraid of you, even though you're a glorified coffee fetcher in supposedly the most ruthless corporation located on the most corrupt part of the known universe.
Even though the corpo background in CP sucks ass, your interaction with corpo executives feel much better written.
I, disagree. >to start, you have to get caught stealing or breaking the law and there is literally no other way to do it. >To purely have a CF faction questline without SysDef, you need to tell UC to fuck off and then a CF contact gets in touch after jail time
The game doesn't ever lead on that CF will approach you, so seemingly the only way is to join
EXCEPT, if you join SysDef every quest will make you seem like you are allied with them. You can't tell the commander lies, you can't betray them since they are tagged essential. It feels really shitty. You will do a quest for CF, then need to go back to tell daddy UC about the mission as it was. It fucks up the pacing immensely.
The CF side has Naeva, who sucks, Delgado, who is annoying, and the whole side treats you like you aren't single handily making this journey work. No backbone to join Mathias to kill Delgado and take the legacy for yourself
>>to start, you have to get caught stealing or breaking the law and there is literally no other way to do it.
That's not true, you also get the option to join as part of the UC Vanguard quests.
I 100% agree that there should be other options to join the Crimson Fleet though
lol, I got threatened to join because I stole a drink at a bar
3 weeks ago
Anonymous
I was trying to get Chunks for a recipe I was grinding and the store owner turned around right as I grabbed it. The dude barreling in the door behind me to arrest me scared me.
Based Vanguard enjoyer. I liked the Terrormorph questline. Going after Space One Piece could have been better. Havent started Freestar, Ryujin or Main quest. Do we get to join the Va'ruun morons?
The only thing I disliked about the Vanguard questline was how easy the Terrormorph was to kill, and that they throw you at one at the start. Feels like FO4's early quest which lets you fight a deathclaw in power armor. Like come the fuck on. This should have been a crazy moment for Starfield, but I melted him with my pistols alone after doing the Crimson Fleet and Ryujin questlines and having enough level ups and RNG loot to get solid weapons.
If you go there as lvl 5 you basically won't do any dmg to him and have to run between turrets to not fucking die, like bro no shit you killed him when you already have decent lvl and weapons already. If that deathclaw quest was half way into the game nobody would give a shit because you're powerful enough to kill him on your own at that point, the problem was always that it's so early on and you're given all the tools to kill him without taking them back, in UC quest you're give jack shit and have to rely on turrets.
Well they fixed a lot of Fo4 issues, looting doesn't feel as terrible and they got more unique weapons than in Fo4.
But it being sci-fi and in space adds 1.5 to a score for me personally, while fo4 was 6.5/10 this one is 8/10
I rushed Fo4 but this one I actually play, feels somewhere in between morrowind and oblivion in design which is a really good feeling.
Must say I do hate skill system, wish it was a bit more complex.
theres literally a giant floating blue quest marker on screen at all times
everything in this game is explicitly stated for you
even alternate options in the game are literally listed with quest markers and shown on screen with a label sayin (Optoinal)
there is no "what do i do now) in this game it constantly throws crap at you and drags you by the nose to the finish line
>theres literally a giant floating blue quest marker on screen at all times
You can turn that off anon. That's like getting mad because you bought a couch with protective plastic over it and you refuse to remove it.
If it's anything like [every single game they've made since Morrowind] you can not turn it off, because the game is designed to work with it and doesn't give you good enough indications to figure it out yourself
3 weeks ago
Anonymous
Not him but the game is designed around the quest marker, like every Bethesda game is for over a decade now. You can technically turn it off but that's not how you're really supposed to play.
Then why do so many quests give you a note to read that have clues where to go, despite the quest marker automatically updating even if you don't read it? You can pay attention to what's being said and ignore the quest marker and get by just fine.
3 weeks ago
Anonymous
What are you talking about, I can't recall any of these quests giving a note to read? At most you'd pick up a note that leads to a quest like for the mantis one and it just states what star system and planet you need to go to, not even a clue. And even disregarding that you have stuff like the brownout quest in New Atlantis or the turning off the gang billboards in Neon that are very obviously built around quest markers.
3 weeks ago
Anonymous
How are they built around quest markers anon, just because it's hard to find? Do you realise how hidden most shit was in Morrowind? Even without quest markers in Starfield its still an easier time finding 90% of the objectives. Don't even get me started on Daggerfall.
3 weeks ago
Anonymous
It's not that they're hard to find, it's just that they don't give you a clue at all to their location because they expect you to follow the quest marker on your screen. In something in Morrowind they'd say "go meet Cosades, ask around this bar in Southwest Balmora to find him", you go and talk to an NPC there who then gives you directions to his house. In starfield you get told "go flip these three switches in the well to find out what's causing the blackout" and then three quest markers appear on screen, no directions no nothing. You could complete the quest without it sure but it'd be completely tedious and based on trial and error, not like Morrowind where there are explicit instructions.
3 weeks ago
Anonymous
wtf is with these shills acting like like played morrowind
where did this meme of morrowind not having a map come from
3 weeks ago
Anonymous
because nobody used it, you go by landmarks and sometimes check how far you are from a "marked" location to find a fast travel option to where you need to be
late game you just hop around with interventions and mark recall all over the island
3 weeks ago
Anonymous
>where did this meme of morrowind not having a map come from
Tell me again what a good job Morrowind did of showing more than 1 level on its maps.
3 weeks ago
Anonymous
its a map
it shows the location
starfields map is a literal bluescreen with white dots
and some elevation? maybe
thats it
3 weeks ago
Anonymous
The discussion isn't about the quality of both games maps but how that anon reckons turning off quest markers quests and objectives harder to find in Starfield than in Morrowind. The reality is they both give you plenty of clues if you pay attention. No idea why he mentioned the map, Morrowinds map is notoriously shit, which is what I pointed out in that last reply.
3 weeks ago
Anonymous
yes it is about the quality
starfields map markers are shit
they stack on top of each other
and only give you an exact location
you cant see if its under water, behind a mountain or what kind of terrain there is
at least in morrowinds map you had that
3 weeks ago
Anonymous
>yes it is about the quality >starfields map markers are shit
Right, what does that have to do with turning quest markers off in Starfield making the game harder than Morrowind? lmao
3 weeks ago
Anonymous
yes it is about the quality
starfields map markers are shit
they stack on top of each other
and only give you an exact location
you cant see if its under water, behind a mountain or what kind of terrain there is
at least in morrowinds map you had that
my point was just that sf not having a map doesn't make it morrowind-like at all
3 weeks ago
Anonymous
no you cant because the game is randomly generated slop that doesnt know which direction is which so you cant have a note saying go east from here because they dont know what direction east will be when it plops their prefab shit into the planet
Not him but the game is designed around the quest marker, like every Bethesda game is for over a decade now. You can technically turn it off but that's not how you're really supposed to play.
3 weeks ago
Anonymous
the game is designed around it being used retard
they put no effort into making you think because they expect you just look for the blue dot
here we go again with quest marker debate
my original point is that the game is in between oblivion and morrowind.
got no map so you have to remember shit, but points you to a right system for a quest
3 weeks ago
Anonymous
no you don't have to remember a fucking thing because there's fast travel waypoints and a magic scanner that shows you the direction to go
you literally have to remember nothing
the only reason there's no maps in this game is because you'd see how tiny and pathetic their cities look from the top down
3 weeks ago
Anonymous
Yeah, I was playing without the marker for a few days and got to the vanguard quest in the mars mine. The objective said to "grab the key" for the elevator and I looked everywhere for it in the room.
The scanner shows arrows on where you're supposed to go so that was half helpful, telling me the general location but I had to turn the blue marker back on just to find the key. It was placed on top of a processing machine above eye level instead of on the desk or shelf.
I thought about that, but the quest log is unusable. It’s usually something useless like “I need to find someone to give me information I need” no description, no location, no directions.
like I said, twice either there was no blue dot or objective wasnt clear.
right now im stumped cause the objective is vague and no blue dot.
3 weeks ago
Anonymous
its telling you to listen to something retard check your notes in your inventory
its pretty telling that blue dot slopfield holds your hand this much and you're still lost
3 weeks ago
Anonymous
ah so I guess the blue dot is not enough huh. retard.
there goes your argument
3 weeks ago
Anonymous
>ah i'm so fucking stupid that even the blue dot guiding me wasn't enough and i need the game to literally play itself for me or else i get stumped
This isn't the epic own you think it is dipshit
3 weeks ago
Anonymous
I didnt claim the blue dot solves everything, you did and proved you wqrong.
3 weeks ago
Anonymous
It does solve everything, you're just so fucking stupid that you needed even MORE than that because "Listen to the audio log in your inventory" wasn't clear enough and had you stumped asking for help LMAO
3 weeks ago
Anonymous
no blue dot for that, figured I had to do that, checked, no blue dot indicating where it was.
I guess I missed it, ill check again, but the bloe dot does not solve everything like you said
3 weeks ago
Anonymous
Ok then retard they should add an auto-complete button to the quests for people like you who the blue dot just isn't enough for.
3 weeks ago
Anonymous
so again, blue dot does not do everything.
3 weeks ago
Anonymous
I never fucking said they did lol I said they're needed and they hold your hand the entire way. You're the one that's saying "No, I'm too stupid, it needs to hold my hand more".
This game is made for retarded people. And they're STILL getting stumped.
3 weeks ago
Anonymous
and like I said, it doesnt hand hold you. which it doesnt.
3 weeks ago
Anonymous
How could it be any more clear you dense cunt? You get a pop up saying "you've received tape 02" and the mission updates to say "Listen to tape 02" at some point you have to bite the bullet and admit it's laid out for a simpleton to follow and you still got lost.
3 weeks ago
Anonymous
blue dot dissapeared. so no it doesnt hand hold you.
3 weeks ago
Anonymous
Because they overestimated you, thinking writing out "AYO HOMEBOY CHECK THE NOTE IN YOUR INVENTORY" would have been enough. Hopefully Skyrim 2 will just play the game itself for you so you don't have to think too hard about what it means when it tells you to equip a sword or drink a potion.
3 weeks ago
Anonymous
>no blue dot for that, figured I had to do that, checked, no blue dot indicating where it was.
>this is what stumped him and made him ask Ganker for a walkthrouugh >this is what he wants to hold up as an example of morrowind style missions where you have to think
You would have been fine if they just just added a blue dot to the note in the inventory
3 weeks ago
Anonymous
dunno, But since I did check my inventory and listened to audio logs and read the books I had picked up along the way and found nothing I do think it should have been more clear.
and there is no longer a blue dot, so I must have missed it. ill check it out again tomorrow.
3 weeks ago
Anonymous
congrats on fucking up a retard proof task i guess?
3 weeks ago
Anonymous
remember kids, blue dot doesnt solve everything.
3 weeks ago
Anonymous
neither does trying your hardest apparently (if you're a fucking retard that even the blue dot can't guide)
3 weeks ago
Anonymous
but theres no blue dot. so it cant help sollve all your problems
3 weeks ago
Anonymous
nothings solving your problems cheese brain you're beyond help
3 weeks ago
Anonymous
I eve n went through Hellers complete dialog tree
3 weeks ago
Anonymous
Dude, you know that wasn't like a puzzle, right? You weren't supposed to be thinking hard about figuring out what the game meant by "Listen to Emergency Transmission 02"... You're not making a very good case here for how this is like morrowind lol
3 weeks ago
Anonymous
its a figure of speech dumbass. read the instruction, saw no item in the vecinity, opened my inventory, checked all my items and didnt see it.
no blue dot indicating the item, and no blue dot on the srtarmap, nor compas either.
im not the morrowind guy
3 weeks ago
Anonymous
>right now im stumped cause the objective is vague and no blue dot.
You might actually be fucking retarded.
tell me specifically in what ways this game compares to morrowind keeping in mind morrowind did have maps and the skill perk action shooter skill tree system is not an RPG system
Its no my style to use grenades. the bug I encountered I enterede a bar, sat down, and Lin tried to walk onto the place I was sitting. so she glitched for a second or two abnd then stopped
Seems like the game is either cursed to be buggy as fuck for some people and completely problem free for others. 80hrs in now and not a single crash, only bug I've seen is occassionally enemies die without any animation and are frozen in place where they died, but that's an old creation engine bug.
>mediocre Bugthesda game
no, it's too fucking trash, even for bethesda and gamebryo
they outdid themselves this time with the indian outsourcing
I didn't play F76, but god damn this game is insane levels of garbage
I just unlock them using the console command. This shit is just stupidly grindly. Todd really thought everyone would actually waste their time doing shitty digital manual labor just to get a 10% increase. And the dialogue option for the perks (so far from what I played) have no consequence.
I think I get more dialog options out of traits so far, I've seen the neon rat thing come up a million times and got some extra money out of it. It does seem like every quest leads to the same point where you can make one choice at the end and then it's all over.
Please can someone just cheat sheet me how the fuck I can just have a good ship to blow shit up with ease? I tried to add some weapons but idk wtf I'm doing. Can I just go to some planet and steal some insanely strong ship?
90% of the time I warp to a planet I get GANG RAPED instantly by 5+ fucking pirate ships. I need a fucking good ship
So the most important thing to know is that part stats assume full power, so "stronger" parts are not always better if you can't power them. Also, energy caps at 12 so anything beyond 12 is wasted.
The short version for a cheap, immediate boost to power is to get four of the 3-energy particle guns and mount them all, crank the energy up to 12, and hold M1 on stuff. Missiles also function differently so a good strategy for those is to mount 4 missiles (or even just 2) and give them 1 power, then use them as a burst of DPS when you need it. It won't recharge fast, but it's good just to spam on something right away and burst it down. Finally, replace that starting Frontier because it is dogshit. There's a Crimson Fleet ship that you encounter early on, I can't recall the name of the ship, but it's a sort of triangular wedge shape and it's a good upgrade early on. Take Barrett with you for his boost to particle guns and VASCO for his boost to energy and shields.
This will last you to about level 30.
I dont help people in space because they are suHispanicious and probably wanted me to break the law, I decided to get arrested rather than help shady people into infiltrating the crimson fleet, yeah, there are different options I can make.
ill check them out tomorrow, right now im playing Ganker.
>you can play in a more immersive way... by walking
HOW ABOUT ACTUAL FUCKING INTERESTING SPACE IMMERSION YOU KEK
you all argued against having fuel simulated and having to land and take off ships because that would supposedly be boring (it would, but only because it would be designed for consolefags) , now you defend the game bring full of load screens because "you can just do more meaningless redundant walking" holy kek
>HOW ABOUT ACTUAL FUCKING INTERESTING SPACE IMMERSION YOU KEK
but but, people want the npcs to run instead of walk. walking is more realistic, even theg game tells you not to run as it exerts your body and consume more air
Game is real easy to keep playing so I understand why it will be popular on that level but I just think about how little of an impression it makes compared to even Skyrim. Really hurts that most if not all of the companions suck and are really boring to interact with, and the factions themselves are fairly boring. I keep on hoping to see the snake worshippers 15 hours in because I feel like that's the last chance for something interesting in the game.
>companions
Do they all say "can we talk when you have a moment", and then vomit exposition that sounds like an AI wrote it, or is that just Alejandra? So glad I picked introvert
That's basically what they do but I actually like the dialog this time, though I'm still really on myself so we'll see how that goes, but I'm surprisingly invested in the followers I've got so far
I don't think you can unless you're really quick about it upon seeing hostiles when you enter a system. It might be possible to do it if you have the skill that causes enemies to lose all targetting on you when you boost.
>but it has it's moments
Most things have their moments, anon. Passing a kidney stone has its moments. That doesn't make everything that isn't those "moments" any less shit. Bethesda has made games that are 90% mediocre shit and 10% "moments" for the last two decades, they're really running out of excuses at this point. It also doesn't help that Todd's "haha I am le ebin lying man" shtick is starting to wear thin. It's all fun and games until you start actively misrepresenting your product and shifting blame from your incompetent employees to the customer and their hardware when everyone knows the problem is on the game's end.
>>muh my movies games
Who are you quoting? Also attributing the bugs that continuously plague Bethesda's games to the game just having SO MUCH gameplay is retarded. It's about the way they code their shit. The nature of the game doesn't magically produce bugs, if the game was competently made there wouldn't be nearly as many.
Take that up with Todd then? kek. There's a lot of people going to keep playing this regardless of how angry/deranged everyone else is being about the game, even if purely for the fact there's nothing else new worth playing that's remotely like this.
>There's a lot of people going to keep playing this regardless of how angry/deranged everyone else is being about the game
Okay? The point of this discussion isn't to stop people from playing the game. I don't really understand how "W-WELL A GORILLION PEOPLE ARE GONNA PLAY IT ANYWAY SO ALL OF YOUR CRITICISM IS POINTLESS!!!!" is a remotely valid point. Millions of people playing a game doesn't magically invalidate any criticism directed toward it. Nor does it excuse whatever technical issues that game might have. If anything the popularity just makes it even less excusable. This game was never not gonna do numbers, you'd think they would've tightened their shit up a bit.
how is linear?
i had a pirate missio with 30 different ways to compelte it and i completed it witha special dialogue of my scanning perk LOL
[...]
[...]
[...]
i see the bethdrones and xshitters are mad again LMAO
I see obsidian trannies can't even play a good game lol
3 weeks ago
Anonymous
Funny obsidians starfield alternative has more gameplay and overall feels more polished than starfield ever will
3 weeks ago
Anonymous
because is not an RPG
3 weeks ago
Anonymous
I'm sorry?
I dislike how repetitive it feels everytime you reach a new planet/location/city. Starfield feels larger but unironically has the same-ish depth as Outer World. Outer Worlds felt more cohesive as a package in my opinion.
It does yes and i'm not saying it's the better or even a good game
But in contrast to starfield it feels more thought out , cohesive yeah.
3 weeks ago
Anonymous
if starfield was actually like your bottom pic it'd be a good game
the chef perk is 100% useless
3 weeks ago
Anonymous
build your kitchen
like in fallout food is OP
you just need to compromise with some hunting animal time
3 weeks ago
Anonymous
why would i care if food is op when the game throws food and medpacks at you anyway and the enemies all just bump into eachother and stare at me while i shoot them to death
i dont need to be more op even if that was true which i doubt because food seems to be useless in this game
3 weeks ago
Anonymous
WHAT?
WHAT?
paly very hard and cooking is the only way to cure your wound
med pack disappier in 5 seconds
3 weeks ago
Anonymous
Food heals for 30hp at best
I have around 1700. Medpacks (and trauma/emergency kits) are the only viable healing.
3 weeks ago
Anonymous
Cool but too bad it’s worthless and the AI barely can get a hit on me since they stand around doing fuck all most of the time. If they fix the AI I’d play it a little more tbh
3 weeks ago
Anonymous
Nah you don'd undersdand. i had pirate missio with 30 different ways to compelde id. drusd me!
3 weeks ago
Anonymous
Post the real image.
3 weeks ago
Anonymous
I dislike how repetitive it feels everytime you reach a new planet/location/city. Starfield feels larger but unironically has the same-ish depth as Outer World. Outer Worlds felt more cohesive as a package in my opinion.
3 weeks ago
Anonymous
>i had a pirate missio with 30 different ways to compelte it and i completed it witha special dialogue of my scanning perk LOL
no?
3 weeks ago
Anonymous
after you get kidnapped by the globohomo they force you to intiltare to the pirates and the pirate test you with killing a traitor.
the traitor is in a ship
you can destroy the ship or get inside
here you find innocent people who want to protect the dude
you can kill them all
but you actually don't know who is the one
so you can kill 1 of them and compelte the mission
or you can convince them to kill him for you
or you can let them go
or you can send this dude to the space police
after you refuse to kill him you need a nice exscuse to the pirate.
if you have the scanning skill she belive that her informer lied to her.
Take that up with Todd then? kek. There's a lot of people going to keep playing this regardless of how angry/deranged everyone else is being about the game, even if purely for the fact there's nothing else new worth playing that's remotely like this.
they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
vendors should not have menus, instead have their things on display like rdr2, zelda etc. and some bin to drop your stuff to sell.
ships should have an intermediate drive engine to be able to fly from planet to planet within a minute, star to star in 10 minutes. upgradeable to save time.
every gravdrive jump should show the real course you're taking.
and be costly, so you can't just jump around the galaxy for nothing.
the intermediate drive engine could do this costless but it'll take you 10 minutes to go from star to star. with the added bonus to find something a long the way. debris fields, abandoned ships, anomalies.
planets should have scalable fauna/flora. have trees be 5 miles high, have aliens be the size of mountains. extremely boring everything is human sized.
it's dreadful how they've wasted hundreds of millions of dollars on it's current state.
>vendors should not have menus, instead have their things on display like rdr2, zelda etc. and some bin to drop your stuff to sell.
Yep. I was disappointed how I wasn't able to purchase the ryujin pulse rifle even though they were all on the nearby shelf, and the salesman had one on display right in front of him.
>they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
select star system with E in cockpit scanner mode and press jump button, it works without going to a map if you got mission in there
otherwise have to pot course, I agree should've took more notes from Elite navigation system
can travel same way around solar system, just use scanner
also you can jet forward on a jetpack, double press the button, somehow everyone missed this
>ships should have an intermediate drive engine to be able to fly from planet to planet within a minute, star to star in 10 minutes. upgradeable to save time. >every gravdrive jump should show the real course you're taking. >and be costly, so you can't just jump around the galaxy for nothing. >the intermediate drive engine could do this costless but it'll take you 10 minutes to go from star to star. with the added bonus to find something a long the way. debris fields, abandoned ships, anomalies.
I welcome you to play Elite and see how tiresome it gets in first 3h.
>they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
Kek that's literally in the game
Enable the scanner while piloting your ship, and it will show you all the planets dots, also works when an objective is in another star system, you can jump directly to it without opening the space map
Enabling the scanner in space also lets you see all nearby ships, POI in space, and also POI on planets (in the same fashion, you can land on those POI without opening the map)
Playing it feels so dated.
Like it is a 2015 game in terms of mechenics.
In fact nothing has evolved since Skyrim. The stupid bug where you use an item to knock items out of a store in plain sight is still there. This was excusable in 2013 but it is fucking 2023 and how the fuck is this still in the game outside of le quirky bethesda game,
So glad I pirated this game.
Starfield has no innovation. Skyrim had shouts, Fallout 4 introduced base building, weapon/armor modification that are better than what Starfield has.
Starfield has done nothing new.
Explain dated?
Sure. NPC walk their slow ass speed something that majority of games have fixed in 2023.
Skyrim quirks are still there like using bins to shove items out of shops in plainsight to steal.
Quest that should have galaxy wide consequences end and you are back in a world there nothing changed.
In a world where every game has animation sequences to hide loading screens, Bethesda has the genius idea of having animations play AND then follow it up with a loading screen.
Their UI somehow went backwards compared to fucking Skyrim where companion inventory are somehow now a seperate menu
Want me to go on?
I suggest you try replaying FO4 then
Starfield is a lot more fast paced and has much better movement as well, they even included the now obligatory crouch into slide move
wrong
you can not slide at all
the mantling option is good though ill give them that
other than hat gunplay is the exact same if not every so slightly faster
>you can not slide at all
Why would you blatantly lie though?
And no, the gunplay is really not the same
3 weeks ago
Anonymous
Yes, the Gunplay is the exact same as afallout 4.
3 weeks ago
Anonymous
It's not thoughever
3 weeks ago
Anonymous
The slide fucking sucks and I'm annoyed I put a perk point into it, I was expecting Farcry-esque sliding down hills but it has no momentum, I honestly have no clue what the use case for it is
It does feel like there's a degree of passion to Starfield, but it's buried under procedurally generated boredom and Bethesda's usual just below average writing and quest design. And the less said about the clunky implementation of space travel the better.
I respect it more than any of their Fallout games, but some of the design decisions are just inexcusable. They really need to ditch procedural generation, it'll never be an effective way to distribute a games content.
>but it's buried under procedurally generated boredom and Bethesda's usual just below average writing and quest design.
you could really feel the 25 years of development take a toll on the final product
I'm testing the waters here hope no one hates me for making a discord server...
I created one for starfield modding so we can work on making open sourced mods/modpacks more available and catch on as an idea. (hopefully!)
If you'd like to join and work on making mods with other anons we can possibly gain traction on nexus or other sites and create a better modding situation that isn't full of egofags. Preferably one that is more like minecraft where custom modpacks are made at a whim and such. I'm not a furry btw I just like seals and mint chocolate chip icecream since I know people are going to ask when they join
>Starfield is your average mediocre Bugthesda game, but it has it's moments.
Except that it fucking doesn't. I started this quest late, so when I get there and the lady is telling me to be quiet, I figure that I may as well trigger the fight early because I'm high level.
So I run around shooting and making noise and... nope. Totally removes any spooky tension because I know now that it's just going to be scripted to appear.
So then I go talk to the lady, do the cattle tracker thing, and it appears. So then I figure again- hey I have all these OP guns, I'm not going to even bother with the turrets.
And guess what? After taking out a quarter of it's health, it just straight up stops taking damage.
That's right. The terrormorph in this mission is literally hardcoded to require the turrets to kill it. And it's hardcoded to not appear until you activate the tracker.
You're either lying or my version of the game is bugged. I went around the entire level loudly shooting my 40mm grenade launcher. And when I fought it, I dumped round after round of 40mm into it that did zero damage.
So either you're lying, or my version of the game was bugged.
>And guess what? After taking out a quarter of it's health, it just straight up stops taking damage.
I killed it without doing the turrets. >That's right. The terrormorph in this mission is literally hardcoded to require the turrets to kill it.
It's not.You have brain problems.
i tried yesterday but couldn't get it to work the game crashes when trying to load my save, nvidias driver is bugged and it makes the game crash though on linux id assume its the same thing on windows too
I can look past the Bethesda jank but the game is just boring to me.
I don't want to shoot bulletsponge enemies that just stand still half the time.
I don't enjoy exploring some procedurally generated planet looting office supplies and shit from a copy-pasted outpost.
I don't care about finding better loot because the combat is already piss easy.
I don't want to do miniquests for credits I don't need.
The main quests are nearly always shit in Bethesda games but this one in particular feels extremely uninteresting. This game is the epitome of a "mile wide and an inch deep".
I 100% agree with you and share your sentiments exactly. I have fucking tried to like this game and I just launch it and quit after I need to do a loading screen to go to the next quest. I’m burned out and it’s only been 30 hours. This, in some ways, is worse than any Bethesda game I’ve ever played and I have some buyers remorse. I should have pirated it
jack of all trades master of none
not a good shooter
not a good space sim
not a good space shooter
not a good base builder
not a good town manager
not a good survival crafting game
but you can do them all kinda
It wouldn't be so bad if it at least did one of those things right. The shooting is almost there but I expected more hoping Id would help them out. Doesn't help the game is fucking bugged and any weapon swaps causes the game to stutter.
>not a good shooter
don't worry modders can easily fix that >not a good space sim
don't worry modders can turn it into Elite:Dangerous easily >not a good space shooter
ties into above, hell the ships are basically a ripoff of ED so all the systems are already there >not a good base builder
I dont give a fuck but probably easily fixed by mods >not a good town manager
Not even the scope of the game go play fucking harvest moon or the sims you gay >not a good survival/crafting game
modders are definitely going to put in hardcore survival just like they did to Skyrim
modders don't fix shit besides some small bugs most people don't even notice that bethesda can't be bothered to fix. They will add some coomer shit and maybe some convoluted janky "immersion" gameplay nonsense. Core design flaws won't be fixed by modders
>starbound is literally $2 with a full community campaign update + factorio mod + sex packs >pay $70 for FO4 in space
bruh moments. indie furry abandonware is literally better than starfield in every way
If they made a Jurassic Park game that looked like this, my life would be complete. Original Jurassic Park (first two movies); none of this new bullshit.
I think the Terrormorph introduction scene would have been better for me if i didn't encounter one on a random planet, scared the living shit out of me first time.
But still the OP one where you're supposed to see it first time was still a cool scene.
Same. I found it near a random base I think. It was a level 10, tried to cheese it by staying on top of a silo. But it is too tanky and I just ran. Fucker did follow me about halfway to my landing spot because Vasco kept baiting the fucker.
fsr actually looks better than dlss someone was posting screenshots of how good dlss looks and it looked worse than my game where i have taa disabled and im using fsr to do the aa, i think the modded on dlss does not work as well as if it was added properly
Bethesda games have always been the “little bit of everything” games for me
Sometimes you want a big combo meal from an 8/10, instead of a steak from a steak house or sushi from a Daigo Handroll
I disagree.
I dropped F3 after 5 hours
Dropped Skyrim after 5 hours
Dropped F4 after meeting with moron sheriff
Completed New Vegas+DLCs
Been playing Starfield for 30 hours and keep going back. I could spent two hours talking about its shortcomings but it is strangely comfy. It is extremely hit or miss tho and most people will uninstall because of main quest
It's funny you posted that, because I skipped that exact moment. I also climbed on the roof and stood behind a vent, causing it to stand still while I unloaded on it with an Advanced AA-99.
I have seen a load of indian english style posts in the last days even since the EA, is this the indian team that has worked on starfield and is mad they're not in the spotlight or whats going on here?
It goes beyond shitposting. Some of these guys are here all day every day doing the same thing. It's genuine chris chan tier autism or actual paid shilling.
it genuinely feels like they're devs or something it goes beyond shilling they're so personally attached to it
the weirdest thing for me is them trying to pretend its an RPG or in any way structured like morrowind
There's either the "it runs perfect, best game ever" faction or the opposite "shit game runs like shit no content" there is no inbetween and if you do post your thought about it you have to choose one or the other side or get those "sir redeem" answers.
Genuinely baffling
>Imo its not worth 70 bucks
I agree. I regret paying $100.
it genuinely feels like they're devs or something it goes beyond shilling they're so personally attached to it
the weirdest thing for me is them trying to pretend its an RPG or in any way structured like morrowind
>the weirdest thing for me is them trying to pretend its an RPG
It is an RPG. The rpg mechanics are about as deep as a puddle, but they are still there.
I would say Starfield is the best Fallout game since New Vegas.
If it were not based in space and took place in one big open world, with all it's quests and systems, it would be a masterpiece.
Not too many moments. The vanguard quests are all pretty good, some parts of the the crimson fleet too. Outside of those I thought the Juno was pretty good but that was like 5 minutes. I feel like everything else was just mindless fetch quests that I couldn't tell you anything about.
I’ve been playing since it came out on the 6th and I just lost my 60 hour saves and I never have my Xbox connected to the internet so I didn’t back them up to the cloud. Kill me
Why would anyone run? Yeah sure. Let me walk alongside the NPC then. Oh wait, the walk speed of your character is slower than the NPC. So you run too fast and walk too slow to match the NPC's speed. Sure you say this is a pet peeve, but all this shows that it is a dated game for 2015 and now 2023.
some for story reasons walk, for others you can just run up to the destination and theyll pop up after the loading screen anon
thats much better than having to wait for the character to arrive at all.
I am actually playing DLC for Borderlands games, and it sucks having to wait for npcs to run half the map to push a switch. (and they actually run in that game)
so with the explicit instructions laid out like that for you and a pea-brain "NEW THINGS" tab on your inventory screen you STILL missed it and had to ask Ganker for a walkthrough
your brain is made of mashed potatoes and mushy peas
no blue dot, no hand holding, no inventory in the "explicit" instruction. lol
"Escort" missions are design for the character to info dump you. Characters that accompany you for the sake of just accompanying you is bad game design. So either, Bethesda has bad game design where you can wait at the destination for the character thereby proving that there was no need for this sequence in the first place or they can have mechanics that make the character accompanying you much more enjoyable as a player. Regardless of which it is, both are bad game designs.
So far ive seen 2 during my 10 hours in SF, just following a character while they info dumped. (cant be helped)
and a character goes to x place by walking and I can just go ahead and when I get to said x place the character will be there. (there was no info dump that time, I did however go through all the dialogs)
for me bad design would be if I had to protect a character, I decided to go to the destination and the npc got there even without my protecting it
if an npc has important info while info dumping me and I hsve to walk along side it, then no matter.
if I have to wait for an npc for no reason to traverse a distance just so it can info dump me at the destination Id rather it just teleported there
so far none, hopefully none like those appear
welll itss been fun arguing, good night
3 weeks ago
Anonymous
We are not arguing. You are basically agreeing with me on what is present in the game but for your standards it is fine, but for my standards it is not. There is no argument because you are not disputing the presence of these shitty game mechanics.
Shitfield : >Bad cringy and Ai dialogue >worst companions >fetch quests and radiant quests to the Fuckin' roof >Ugliest NPCs >planets more like empty Dungeons that share the same cave you better mining the same stones > muh Starborn you need now to collect the artifacts to shout hard in the same cave while doing a radiant quest in the ng+ >Factions are a reskin of fallout 4 factions but Gayer and generic too there's no based faction here not even something like the brotherhood of steel in fallout 4 All of them are cringe. >Blood sucks in the game you need a mod for it. >Dismemberment not in the game even in Skyrim you can Beheaded someone not in shitfield and no until Now there's no mod for it. >Essential NPCs are worse in This game Then they were in fallout 4 and Skyrim you need a mod for that. >Sponge enemies you need a mod for that. >Water physics sucks big time in this game Also the face animations My god they freaking suck too. >Exploration sucks big time > a lot of weapons are a reskin of weapons you can find in fallout.
Even Fuckin' cyberpunk 2077 destroys This shitty game in a lot of departments here's a video of a comparison between them : https://youtu.be/T3z9nLbpYeA?si=jz2dwBBjLluCH060 .
Anons, what are your favorite ship/parts brands?
For me, its Deimos. Angular and militaristic. I also like Stround-Eklund cause they have the clean aesthetic
I expected all the bugs and endless loading screens but I am disappointed at how sanitised this feels compared to everything else bethesda has done
It's got a cuddly overtone that makes the game very boring, I can't help the robbers escape galbank and take half the money, I can't steal grandma's ship when she foolishly lets me on, I can't say fuck you to the guys in groundpounder and help the Spacer's kick them off the planet, they removed all the gore and no one even swears, there's no goofy edgy graffiti like in fallout, no piles of gore and skeletons, you can't gamble in the space casino
It has it's moments but it's constantly reminding you how anti-fun the whole game is. You know you're in trouble when the best part of a bethesda game is the combat.
Holding for the mods to catch up, because that's what I did with Fallout 4, played it last year with 90+ mods(including coomer ones) and it was the best Beth experience ever
Never would I have thought that a modern day Bethesda game would filter so many people. I guess they weren't expecting that you have to actually build and role play a character.
It's ridiculous isn't it. It reveals how little imagination the average zoomer has, and how they expect devs to carefully curate their experience and hold their hands
The only place where that applies is looking for temples. Building a character is a basic thing and you should know what you want from the start from the classes they gave you.
>"""better""" AI mod makes the enemies yeet infinite grenades every second if they have any >you fight eclipse and it's the ones that explode on contact >enemies also get like 90% accuracy >you only have maybe 70% on any weapon
Maybe I'll wait for someone competent to make the mod
>if your bounty goes on long enough with the wanted trait you eventually get bounty hunters who will come to your aid because they want the bounty to keep getting higher
Holy soulerino.
somehow a 1080ti, R5 3600, M.2 SSD, and an optimised operating system is not enough to run this fucking game at 1080p. Even lowest settings potato mode dips to sub 30fps in some areas.
So I dont give a flying fuck if it has its moments. Every damn moment is a disaster for performance.
>crimson fleet/ sysdef
mid af >ryujin
above average >constellation
shite >vanguard
best faction questline >freestar
shite
all in all even for Bethesda a subpar shit performance in quests
God modern Bethesda RPG mechanics are annoying. It's funny, because with Fallout 4 they said "we're getting rid of skills... In favor of perks!" But it feels like what they really did was get rid of perks in favor of a painful, underwhelming version of skills that gates your progress too much.
In Fallout 3 if I want to laser focus my primary combat skills in the first few levels, I'm allowed to do that. Here, I need to take trash perks that aren't terribly useful to me in order to get to weapon modding, so I can improve my legendaries to keep up, and ship upgrade perks so space combat isn't as cartoonishly painful to play as it is on very hard
This is my biggest gripe and what im afraid of for tes6. I much prefer a perk system that lets you pick from an interesting ability, roleplaying feature, or major skill boost each time you get a perk point than "you get x% better at y skill" every fucking time, its incredibly uninteresting
They need to remake creation engine. Starfield is barely cutting it. If they release ES6 in 2029 with all the limitation of the creation engine, it is unironically over.
Worst quest has been where you go save some research lab or something under attack.
You save everyone still alive, including the sheriff, including the marines (who were already essential NPC "dead" when I came to rescue them btw, as they lost to low level spacers). Then the game makes you yass queen the marine commander. You literally can't progress without praising her.
Then you go save another outpost. And then fight the spacers in space. Then come back and save the first outpost again. You do more fighting than in basically any quest in the game.
Then it makes you say how inspiring the marine commander was again.
And you don't even really get anything out of it as a reward.
there are no vehicles at all in the future
just spaceships
i reckon robots just carry everything thats too eavy for humans?
are there children in the game? where do you go for a vacation?
Where are the humanoid aliens?
Where are the planets controlled by an alien species that hunts humans?
Where are the planets controlled by humans that enslave aliens and you can choose to either help them uprise or be a slaver?
Where are the planets controlled by only females, being hostile if youre a male character and if female you get special quests?
Where are the planets with some demon on it for a cool doom easter egg?
Where are the planets that give you fallout easter eggs i.e. those aliens from those games?
What do you mean? Star wars has space magic
Also space magic is not hard sci-fi anymore
[...]
I mean it is you literally have something akin to the force
>the shitty skills you get is literally the force from star wars shut the hell up
id rather get a car.
I would too
But i would also want the creative things bethesda have put into their previous games into this
If there's already space magic and whacky alien wildlife
Planets with humanoid aliens really isn't fars tretch at all
3 weeks ago
Anonymous
they could at least put ONE (1!!!!!) street with a car on it.
just one. >no
immersion ruined.
same with BG3 and its lack of night.
3 weeks ago
Anonymous
bg3 at least used night as a game mechanic because thats when you sleep and heal and recharge
I was gifted it, and I'm enjoying it. Probably because I never paid much attention to it, and didn't waste any money on it. It's pretty much Fallout in space like I though, but a little more boring due to no radio or any meaningful exploration. This piss filter and Jensen's VA being in this game makes me wanna replay Human Revolution.
>Human Revolution
For some reason i did get those vibes when i was looking at screenshots. You know what, it would be neat IF modders later on ported/ripped stuff from DX HR and MD into Starfield. Al ot of stuff made for Fallout 4 that is not lore friendly will be right at home in Starfield. Just have to wait until May 2024 to get a fucking creation kit. I cannot believe that the retards there pulled skyrim/f4 bullshit regarding editor, but they are probably sanitising it because SF can be turned into a porn game and it will be a perfect fit.
Also, Fallout 4 creation kit stuff like Neon Flats or that cyberpunk noir penthouse just fit so seamlessly in SF.
Its your typical bethesda game, if you didnt like fallout/skyrim you wont like this one.
Its not memes the game does have some issues, but its exegerated by sony cucks not having access to the game and sim/survival craft crowd expecting a star citizen/elite dangerous/no mans sky game, when its just a bethesda rpg set in space.
It's actually shit. I could see all the negatives of Fallout 4 but I still managed to enjoy it for what it was, a mediocre looter shooter with some interesting exploration. Starfield is that again but the looting isn't fun, the enemies aren't as interesting to fight and there's no worthwhile exploration unless you're the sort of person who's happy searching for places to take nice screenshots.
someone who loves just going in a direction and exploring. It seems like the game was not built for that. The planets are largely for if you are looking for specific resources, or want to see what it looks like.
I had to change how i was playing the game and enjoyed it much more after i did. You have to intentionally choose questlines you want to do, and then get lost exploring mid-questline rather than choosing random planets to go to.
I gave up on the non-radiant side quests altogether, the writing isn't even generically servicable like Skyrim, it actively annoys me. The part of the game I'm enjoying is the baby's Factorio outpost building with a smattering of mission board quests or xeno hunting whenever I need to give the mineral extractors and fabricators time.
First few hours are boring but if you fuck off the main quest and go do bunch of side missions it's very good. Joining factions, being an undercover narc, being a cyber criminal, debt collecting etc. One of the things the game doesn't tell you (I might have just missed it) is that you can pretty much build your own spaceship to travel the space grand line.
if you are attracted towards the braindead lootshoot genre this will be your thing, but not everything in it will be to your liking.
you are forced to put points into raising carry weight, because it's a resource collecting and management game, and when you are going in blind of course you are going to collect things without knowing the reason why. i have not ranked up a single other skill other than weight training. you will have a lot of resources on hand but no way to use them, because the game has not given you enough XP yet to level up, and you do not have the perks yet to unlock crafting things. i am level 12 and i only have weapon mods 1 and 2.
space is also total balls, you are not manually flying anywhere, and the catfighting with pirates is anti-fun early game because they will wreck your shit in a heartbeat, and your save will reload and they will do it again.
the writing also reeks of estrogen. you are locked in to taking only the "good boy" dialogue options, also known as slot 1 on any dialogue choice, which was the same in fo4, because slopfield's main story is apparently joining the "good boy" faction. this essentially makes it not an RPG.
it deserves the 7/10 imo but for most people who cannot stand any of this anti-fun nonsense it will be much less.
also this is an important mechanic to discuss if you haven't played this yet
the way being overencumbered in this title is handled different from prev titles
in old games you cannot run and cannot fast travel (fast travel would be a perk)
in this game being overencumbered doesn't slow you down, you can still run, but it drains your "oxygen", which once the meter is drained enough it will fill with CO2, then once that fills enough, it will slowly drain your health. you still aren't allowed to fast travel.
this is a bad mechanic in a game that is entirely focused around fast travel and collecting resources. you are not allowed to collect a lot of resources quickly. this is essentially just a huge waste of your time.
>his is a bad mechanic in a game that is entirely focused around fast travel and collecting resources
What the fuck are you wasting your time hoovering up resources for when literally every single thing you could ever need is sold in shops and not even that expensive??
You pick a map. The game generates a whole planet through procedural generation, and procedurally populates it with points of interest. You can explore in any direction, or build stuff if you want, and when you're done exploring, you can exit the map and pick another procedurally generated planet to explore, and you can just repeat that loop over and over.
So am I describing Starfield... or Minecraft? Sure, Starfield has a lot more stuff to do when you're on a planet, and the combat is better than Minecraft, but if you're just looking at the flow of exploring maps, hopping out of one and going to a menu to pick another one... The starmap is essentially just a pretty menu to generate a new map to explore. And Minecraft is a perfect framework for creativity - but less so for exploration.
>I NEEEEED A MINIMAP
I hate zoomers so fucking much it's unreal.
No sense of exploration or anything of the sort. Just want to sit there watching a rotating minimap constantly and following arrows.
I fucking hate these cunts so fucking much it's unreal. If I could kill them all I would.
Questions to anons that have played it: >How comfy is the settlement/ship building? I want to build a cozy base >How flexible is the recruitment, is it actually possible to just fill your ship/base with waifus and bros? Or is it more limited?
I'm basically looking for a light life sim set in space. Can Starfield do that?
>steal pirate ship and warp drive >encounter more pirates, get your shit pushed in because it's a shitty ship you just fucked up on purpose yourself
>take the [Attack] option on any mission inside a city >entire city security instantly knows >every NPC aggros and wont talk to you >cannot complete mission
>pirate ship lands on planet >takes off because you got inside of it >can't pilot it because you don't have the stat pool
you seriously have to quicksave before you make any single decision you don't know how is going to play out.
it wasn't random it was a story-related story-offered choice
i wouldn't have drawn a weapon in the astral lounge if it weren't for the story offering the choice
maybe you should stop defending bad game design.
>start on the switch emulator faction quests >the first quest is about fetching coffee >second quest is about uploading some program to one of the computers at a rival company >walk into their office >talk to the receptionist >nothing regarding the quest >talk to the guards >no comment from them either >apparently I can just walk in and upload the program >third quest is about planting evidence at a store >walk into the store >go up to their private offices >plant the evidence with 0 resistance from the one person who's there >walk out
I couldn't fucking take it anymore so I stopped there. This game's quest design is so shit. They couldn't even be bothered making a solid trespassing system but still decided to have quests like these.
starfield is a masterpice and you are just retard zoomer.
>starfield is a masterpice and you are just retard zoomer.
fuck off back to your own country you smelly fucker
Morrowind had a map.
so why when i play it i used street signals to find my way?
clearly that map is just vague like starfield one
YES YES DO THE REDEEMED NEEDFUL!!!
SISTER PANJABI!!
You've never played morrowind
you never did it
did you watched a streamer gamepaly?
space fight?
ship buildings ship mechanics?
literally 1000 planets with thousent of tiles in 100BG?
adaptive fauna who literally kill each others?
new system of random generation?
total weapon costumization who turn the same pistol in 50 different weapons?.
NOT A SINGLE OF IT IS INNOVATION
FOR YOU INNOVATION IS JUST GRAPICH
>space fight?
"""flight"""
>ship buildings ship mechanics?
Basebuilding
>literally 1000 planets with thousent of tiles in 100BG?
Empty, minecraft and NMS did it already
>adaptive fauna who literally kill each others?
Literally does not affect gameplay
>new system of random generation?
Fallout 4 and 76, see other looter shooters
>total weapon costumization who turn the same pistol in 50 different weapons?.
Fallout 4 did it better. You cannot swap weapon mods in Starfield.
>fallout 4 have starfield random generation
in the oven you derseved
>minecraft did first
is all random generaed starfield is equal for everyone
cope
>adaptive fauna who literally kill each others?
this has been a thing since morrowind retard
some animals species literally exterminated all the others in a planet
THIS IS A NEW FUCKING LEVEL
animals are no more caged in an area
they migrate
outer worlds is dogshit in all possible ways
How old are you?
>outer worlds is dogshit in all possible ways
I never said anything else other than it feels more cohesive as starfield which is all over the place
is all dumb shit
socialist commmun can grow food because corporations are stupid?
is piss and cum world
Judging by your responses, Outer Worlds should've been a game that catered to your taste.
jesus the ESL posts are out of control the last few days
CORPORATIONS CAN'T EVEN CLEAN THEIR WINDOWS
literally worst writing ever
is it as bad as starfield saying earth being destroyed was ancient history? the fucking earth was destroyed and they can't remember how because it was 200 year ago? but we still have dracula and origin of species from the 1800s?
stop trying to pretend you're smart enough to even know what bad writing is
>ancien history
when you ahve all the entire universe to visit things are forgotten quicly
bad writing = SJW powerfantasy
corporation are rich because produce whealt not because stole it
if things are forgotten quickly why does half the universe serve food from tim hortons and read earth books (but suHispaniciously only books that are public domain and they wouldn't have to pay to include in the game)
did they just stop making books during and after the apocalypse
why was no one documenting it from space
you don't have any definition of forgotten
there is an earth museum every 2 street in now atlantis and they larp as earth dudes.
stop coping
what are you even trying to say you drunk retard
go to bed
retard gay fake to be a retard gay after getting absolute destroyed
Get help you deranged moron.
sounds like you're having an awesome sunday night man
starfield is so good that intead of playing it you're mad and drunk on Ganker trying to defend it by people who are BTFOing you
must be a really fun game
Pajeet here actually seething because people aren’t singing this shit game’s praises
I honestly don't think you can even notice bad writing judging by your dumb ass responses.
>some animals species literally exterminated all the others in a planet
didnt happen
SIRS STAR FIELD IS GOOD GAME LIKE MORROW WINDS PLEASE SIRS BELIEVE IT
why do you try so hard? is it money? autism? farming (you)s?
Bot
herlo! morning sir to you!!!
alji abha mudi pa!
you triggered the snoytards, nicely done
Starfield is a 6 million dead J. game.
Skyrim > Morrowind > Fallout 3 > Starfield > Fallout 4 > Oblivion > Fallout New Vegas
imagine being such a sad piece of shit person kek
Actual objective fact:
Morrowind > Fallout New Vegas > Fallout 4 > Oblivion > Daggerfall > Fallout 3 > Fallout 76 = Starfield
Morrowind >Skyrim>>>>>>>all the other garbage you listed
all shit games
Not only are all of those games bad but Starfield should be at the very fucking bottom. With at least 10 ">" to the left of it.
Morrowind has a local map that shows every single house and building and who lives in each house......
Morrowind had a fucking local map, what retarded image is this?
>Searching for posts with the image hash ‘mWnuf/TDuDKeQrS/Ive7DQ==’. 71 results found.
🙂
Not enough to beat Skyrim, god's gift to the world.
> Game is like Morrowind.
Don't worry. Mods will fix it.
I'd try it if the value was there. I'll just wait it out.
The UC questline is surprisingly good. If New Atlantis wasn't such an ugly fuckhole I'd have done it first thing. I spared Vae Victus for maximum source of missions
The Vanguard questline has been the only redeemable part of the game. SysDef/CF is mediocre, Ryujin is terrible, FreeStars is ehhh. Vanguard has actual moments, the others don't. It really should have just been the main game, it even ties into post-earth shit like the war and mech bans.
>globohomo dickscuker like the worst part of the game
no wonder
That sucks, I haven't touched any of the other faction stuff other than main constellation story. Just finished Vanguard and it had me psyched to try the rest.
keep in mind Ganker is edgy and subjective to the bone
you may like others more than that anon
>keep in mind Ganker is edgy and subjective to the bone
that sentence doesn't mean anything slopbrain
90% of posters would swear their life on imperial agent quest line here, I thought it was meh just okay
that's what that sentence means
I'm obviously going to give them a playthrough anyway, the freestar ranger one did look pretty neat, saw the ship you get for doing it and that would have been great for a starter.
It looks like the sterile plastic version of Deathloop.
so does you're mom
You're Winner
>night city at home
This is legit embarrassing
>zoomers think CP77 invented cyberpunk themed settings
lol
Nope. But Neon is a really pathetic facsimile of Night City all the same.
Idk anon, Deus Ex 1, IW, HR, MD were quite cyberpunk for me. My issue is that Beth missed cyberpunk theme with Fallout 4 (then again, what can anyone sane expect from them except mediocrity/slop).
Now it's the sterile plastic version of Cyberpunk.
so's u're mom
Now it's the sterile plastic version of Red Dead.
so is you'remst mom
>Plastic snow
How do they do it?
No.
>image_
kys
>tumblrized cyberpunk
It's so bad
>tumblrized
I thought Ryujin was okay but it felt like discount Arasaka. Being a corpo stealth agent was cool but it lacked the interesting characters like Cyberpunk. It's just a bunch of girlbosses, trannies and pajeets in the company. Which maybe is accurate for a modern megacorp kek
It lacked a good stealth system and level design to work, and the persuasion system coming off as mind control before the actual mind control device works is just icing on top. I think the real problem for Ryujin, and most quests, is how much running back and forth there is for tasks. If I could just phone in, while on Neon, that I did a task and get the next one it would flow much better. The run back to the first bitch who gets framed is so annoying to do when the tasks themselves are so quick.
This is my biggest problem. Even when I find something I'm actually vaguely interested in doing, I'm filled with dread knowing it's going to be like 4 loading screens per step of a 10 step fetch quest. I feel like for someone to really enjoy the game they have to have literally zero ability to recognize how much of their time is wasted for no reason.
just play on PC
Its not the length, its how frequent these 1.5-2 second stops are. Neon is by far the worst offender but it crops up everywhere.
spent 20h in game didn't get there yet
atlantis and the moons were load free enough
new atlantis has loading screens for most of the shops
Load times are fast on console too, but it's just constant. You'll get a quest, teleport to ship, teleport to outside planet, get scanned, teleport down to planet, walk to the building, load into building, load upstairs via the elevator, talk to someone for 10 seconds, load down the elevator, out of the building, teleport back to ship, teleport to next planet, and now you're like a third of the way through a questline and so far you've seen like 3 dialog lines of content in 10 minutes of loading.
>I can't stop pressing fast travel buttons
we play it differently, I actually like walking up to my ship, it feels nice
game lets you play like you described, but it also lets you play in a more immersive way
you could complain about same thing in Oblivion and even Morrowind where you could siltstrider, boat, mage teleport and hop about(everyone was OCD about acrobatics don't lie to me) all over the place and see absolutely nothing except the quest objectives
You sound so desperate to make everyone think the game is great. It's weird to see.
game is flawed, it's bethesda game duh, but it is not as terrible you make it out to be
I think its a good game.
definetely not for everyone, but a good game nonetheless.
things is, people are overblowing shit. Guess reatrds cant help but being sheep to what media/influencers say.
It is a good game if it came out in 2015.
It is not a good game in 2023 especially when the standards for RPG games have been raised.
I see no relation to 2015.
Its an rpg, it has branching paths, you got loot, you can customize, weapons, bases, ships. you can folow the main mision or fuck around. you can develop differently.
its a game, not a movie, it doesnt even have ant cinemas, at least not yet. its a good one.
I think the main issue with gamers, is that the game is more involved, being in space and basesm, makes it feel lonely, even depressing.
I visit mining outposts, bases in random planets and people there are working in tight spaces, the habitable areas are small and cramped, they cant go places on a whim, they talk about doing/going places feels sad.
in other more common rpgs, they places look bright, even cheerful with the plant life.
I am sorry your standard of games is so low that even something as shit as Starfield can make you feel this way. It is a functional game but by no means is anything aspect of it good.
ahh the elitist defense, the mark of a dumbass with no excuses.
its like saying, I cant enjoy the game casue its not 8k, 240fpps. writing is not good (according to my standards) I could have made it better, please listen to me, im an ideas guy.
Nah. I have written my complains here
and I can provide more points of why it is more of 2015 game than a 2023 one if you like.
why would anyone run? IRL when people are told to do something in their jobs they walk.
I left Barret back in the mining outpost, went off to do shit, came back and everyone was dead, well most were
loadings, pet pevee and inconsequetial to me. I actually hate loading animations. I prefer those with tips. I actually lke that ive seen a pic I took as a background during a loading,
your list really seems personal and not real issues.
a you problem so to speak.
so you like loading animations... big deal, you want people to run.., big deal,
>is it as bad as starfield saying earth being destroyed was ancient history? the fucking earth was destroyed and they can't remember how because it was 200 year ago? but we still have dracula and origin of species from the 1800s?
actually they did say, or perhaps I read it in one of the books in the game (dont remewmber). Earth was destroyed because it started losing its atmosphere, and it gave humanity 50 years to evacuate.
I enjoy games from most eras anon. I am constantly playing games, from the nes to current gen eras. I enjoy games for being games and nothing else.
I grew up playing different types of rpg, jrpgs, DnD, those make your choice books and ive been trying to get into wrpgs. I still dont find the wrpg genre that great, but im enjoying |SF and will most likely try to go baack to skyrim for another chance, it wouls be the 3rd one.
dont matter, the argument is over the blue dot hand holding, which does nothing here as it doesnt even apear.
It's not appearing because they fucking explicitly wrote out instructions to LISTEN TO THE LOG IN YOUR INVENTORY you fucking moron.
it doesnt say that dumbass, its just says "listen to o2" and no blue dot.
You are brain damaged if this stumped you and you couldn't find it in your inventory. This has nothing to do with quest markers but you are a flea brain pinhead.
thanks for taking the picture I was going to do it, so it doesn't say inventory like you claimed.
so no blue dot hand holding here.
I mentioned before, but I guess ill mention it again, I did check my inventory, read everything, listened to everything and the only explanation is I somehow skipped it. and since mission log doesn't mention inventory, I rechecked the place out, looked for the blue dot to see if I had to go someplace and nada,
so with the explicit instructions laid out like that for you and a pea-brain "NEW THINGS" tab on your inventory screen you STILL missed it and had to ask Ganker for a walkthrough
your brain is made of mashed potatoes and mushy peas
Why would anyone run? Yeah sure. Let me walk alongside the NPC then. Oh wait, the walk speed of your character is slower than the NPC. So you run too fast and walk too slow to match the NPC's speed. Sure you say this is a pet peeve, but all this shows that it is a dated game for 2015 and now 2023.
The cowboy quests have had the worst examples of NPCs moving at a between walking and running speed, making you follow them close while they deliver exposition. Oh and don't you dare bump into them or they stare at a wall for 10 seconds.
Just make our walking speed the same, that's all, that's it. I had the "this is 2023 and we're still doing this shit" thought when the third mission in a row had it.
Shit on me, but one thing I appreciate about Ubisoft and the new asscreeds are on PC you can set toggle walk speed between 10 intervals. Of course it could've been better with NPCs matching your speed or vice versa but it's so simple, won't cause bugs or problems, I can't believe bethesda didn't even think about it.
Bethesda is still using Skyrim's shit UI and somehow made it worse
you sound like a drunk bethesda dev that's seething people are shitting on his bad game
>I see no relation to 2015.
That's when fo4 came out, and it's fair to compare starfield to the studio's latest title before it
sure its ok to compare, but starfield has its own things going on.
its a different experience, skyrim is skyrim, fallout is fallout, starfield is starfield, they are all rpgs. thats it. they have common rpg elements. but gameplay wise play differently. no VATS for once.
also, you cant please everyone, if you dont change the game, people hate it, if you change it too much, people hate it.
for me starfield is somewhere in the middle, it feels like skyrim but its funner for me, perhaps after starfield I might go hback to skyrim and give it another go.
>for me starfield is somewhere in the middle, it feels like skyrim but its funner for me
Okay, so you enjoy a 2011 game more than a 2023 game. Starfield is dated.
not a single one of those 3 is an rpg
I think when you're actually in a single location and doing multiple quests in that area it feels fine. Once you start getting quests telling you to go somewhere else in space it gets annoying. There's a quest where you jump into orbit of a planet alongside a colony ship, the planet radios you asking you to come talk to them about it, which is like 4 loading screens to have a conversation you could've just had in orbit since they can clearly radio you, then loading screens to go back to the ship you were already at and talk to them which actually makes sense because their communication systems are fucked, then loading screens to go back to the planet, then they want you to jump a few systems over to buy them a grav drive, then back and the quest reward is a few antique items worth almost nothing. You can do things in a different order, and just kill them all instead of doing fetch quests, but it doesn't change that the default flow of the quest is designed for you to having 25-30 (not even exaggerated) loading screens in order to have like 4 conversations and no combat.
>you can play in a more immersive way... by walking
HOW ABOUT ACTUAL FUCKING INTERESTING SPACE IMMERSION YOU KEK
you all argued against having fuel simulated and having to land and take off ships because that would supposedly be boring (it would, but only because it would be designed for consolefags) , now you defend the game bring full of load screens because "you can just do more meaningless redundant walking" holy kek
what wrong with the loadings? imm playing on series x and the loadings are fine.
stardard amounrt of loadings,
youre ovberblowing it, unless you are a forgetful gay that, fast travels to one place, forgot something and inmediatelly fast travels again.
you have loading screens more often in resident evil games. or many many other games.
perhaps you have a regular hdd, get a faster drive for your pc
perhaps the game is just bad and has a lot of loading screens you dumpy fanboy bitch
well then, sohw me how you play. Im only 10 hours in but loadings frequency is standard. happens way more often in other games and loading are fast, at least on series x. so they dont feel bad at all.
perhaps if you stopped playing like a gay and teleporting every 5 seconds it would be normal.
>If I could just phone in, while on Neon, that I did a task and get the next one it would flow much better.
Thinking about it, thank god Cyberpunk did that with the phone calls. Imagine needing to visit every district quest giver personally in person to get the next quest, like the guy who lived up the dam
A lot of quests do that. It's annoying how unoriginal it is, every time you think there's a cool unique quest coming you're delivering a letter to someones sister or sending messages between penpals. We have FTL warp travel but no video calls.
I thought Ryujin did the corpo thing far better than the whole Cyberpunk 2077 game
Half the quests are "stealth" fetch missions you cannot fail.
Muh competitor big space corpo HQ which is basically one tiny startup office with two people and a guard conveniently watching a wall.
Locks are all easy level with a digipick nearby so you can't fail those either. You got a space marine build? You're covered for the stealth part anyway.
The executive board is overly friendly, easily convinced and almost seem afraid of you, even though you're a glorified coffee fetcher in supposedly the most ruthless corporation located on the most corrupt part of the known universe.
Even though the corpo background in CP sucks ass, your interaction with corpo executives feel much better written.
Corpo should have been the intro then a time skip to the outcast whatever and then another small timeskip where you become a streetkid honestly
SysDef/CF is good
I, disagree.
>to start, you have to get caught stealing or breaking the law and there is literally no other way to do it.
>To purely have a CF faction questline without SysDef, you need to tell UC to fuck off and then a CF contact gets in touch after jail time
The game doesn't ever lead on that CF will approach you, so seemingly the only way is to join
EXCEPT, if you join SysDef every quest will make you seem like you are allied with them. You can't tell the commander lies, you can't betray them since they are tagged essential. It feels really shitty. You will do a quest for CF, then need to go back to tell daddy UC about the mission as it was. It fucks up the pacing immensely.
The CF side has Naeva, who sucks, Delgado, who is annoying, and the whole side treats you like you aren't single handily making this journey work. No backbone to join Mathias to kill Delgado and take the legacy for yourself
>>to start, you have to get caught stealing or breaking the law and there is literally no other way to do it.
That's not true, you also get the option to join as part of the UC Vanguard quests.
I 100% agree that there should be other options to join the Crimson Fleet though
lol, I got threatened to join because I stole a drink at a bar
I was trying to get Chunks for a recipe I was grinding and the store owner turned around right as I grabbed it. The dude barreling in the door behind me to arrest me scared me.
Based Vanguard enjoyer. I liked the Terrormorph questline. Going after Space One Piece could have been better. Havent started Freestar, Ryujin or Main quest. Do we get to join the Va'ruun morons?
House of Va'ruun is basically not even in the game
Too bad. Given that you can be a Serpent worshipper. Coulda been cool to become crazed space zealot.
All the Varuun mentions seem like setup for future DLC
The only thing I disliked about the Vanguard questline was how easy the Terrormorph was to kill, and that they throw you at one at the start. Feels like FO4's early quest which lets you fight a deathclaw in power armor. Like come the fuck on. This should have been a crazy moment for Starfield, but I melted him with my pistols alone after doing the Crimson Fleet and Ryujin questlines and having enough level ups and RNG loot to get solid weapons.
If you go there as lvl 5 you basically won't do any dmg to him and have to run between turrets to not fucking die, like bro no shit you killed him when you already have decent lvl and weapons already. If that deathclaw quest was half way into the game nobody would give a shit because you're powerful enough to kill him on your own at that point, the problem was always that it's so early on and you're given all the tools to kill him without taking them back, in UC quest you're give jack shit and have to rely on turrets.
Good game design should account for that
it literally does, the turrets will kill him for you
So you want more oppressive lvl scaling?
I want Bethesda to shove level scaling up my butthole
If you think level scaling is the only way to do that mission, you must be tarded.
ESL + the way they did it is pretty good
No, there's nobody I liked
It's not the only way but hands off scripted sequences are objectively shit, so anon what alternative would you propose?
Hands off scripted sequences (ie the werewolf in VTMB, often considered the highlight of that game) is what Gankeredditors want
>Ryujin is terrible
Stealth missions are objectively the best part of every game ever made, you are wrong
>ps4 spiderman mary jane stealth missions
yeah kys moron
>Ryujin is terrible
i really liked the ryujin questline thought it was kino kek
the ranger one isn't too bad either
Garfield
>OH BOY THE NEWEST BETHESDOY
What the dog doing?
Well they fixed a lot of Fo4 issues, looting doesn't feel as terrible and they got more unique weapons than in Fo4.
But it being sci-fi and in space adds 1.5 to a score for me personally, while fo4 was 6.5/10 this one is 8/10
I rushed Fo4 but this one I actually play, feels somewhere in between morrowind and oblivion in design which is a really good feeling.
Must say I do hate skill system, wish it was a bit more complex.
this game is literally nothing like morrowind
Morrowind had those moments of " the fuck do I even do now", SF got same feeling
Oblivion and Fallout were very guided, SF is in between the two
theres literally a giant floating blue quest marker on screen at all times
everything in this game is explicitly stated for you
even alternate options in the game are literally listed with quest markers and shown on screen with a label sayin (Optoinal)
there is no "what do i do now) in this game it constantly throws crap at you and drags you by the nose to the finish line
>theres literally a giant floating blue quest marker on screen at all times
You can turn that off anon. That's like getting mad because you bought a couch with protective plastic over it and you refuse to remove it.
If it's anything like [every single game they've made since Morrowind] you can not turn it off, because the game is designed to work with it and doesn't give you good enough indications to figure it out yourself
Then why do so many quests give you a note to read that have clues where to go, despite the quest marker automatically updating even if you don't read it? You can pay attention to what's being said and ignore the quest marker and get by just fine.
What are you talking about, I can't recall any of these quests giving a note to read? At most you'd pick up a note that leads to a quest like for the mantis one and it just states what star system and planet you need to go to, not even a clue. And even disregarding that you have stuff like the brownout quest in New Atlantis or the turning off the gang billboards in Neon that are very obviously built around quest markers.
How are they built around quest markers anon, just because it's hard to find? Do you realise how hidden most shit was in Morrowind? Even without quest markers in Starfield its still an easier time finding 90% of the objectives. Don't even get me started on Daggerfall.
It's not that they're hard to find, it's just that they don't give you a clue at all to their location because they expect you to follow the quest marker on your screen. In something in Morrowind they'd say "go meet Cosades, ask around this bar in Southwest Balmora to find him", you go and talk to an NPC there who then gives you directions to his house. In starfield you get told "go flip these three switches in the well to find out what's causing the blackout" and then three quest markers appear on screen, no directions no nothing. You could complete the quest without it sure but it'd be completely tedious and based on trial and error, not like Morrowind where there are explicit instructions.
wtf is with these shills acting like like played morrowind
where did this meme of morrowind not having a map come from
because nobody used it, you go by landmarks and sometimes check how far you are from a "marked" location to find a fast travel option to where you need to be
late game you just hop around with interventions and mark recall all over the island
>where did this meme of morrowind not having a map come from
Tell me again what a good job Morrowind did of showing more than 1 level on its maps.
its a map
it shows the location
starfields map is a literal bluescreen with white dots
and some elevation? maybe
thats it
The discussion isn't about the quality of both games maps but how that anon reckons turning off quest markers quests and objectives harder to find in Starfield than in Morrowind. The reality is they both give you plenty of clues if you pay attention. No idea why he mentioned the map, Morrowinds map is notoriously shit, which is what I pointed out in that last reply.
yes it is about the quality
starfields map markers are shit
they stack on top of each other
and only give you an exact location
you cant see if its under water, behind a mountain or what kind of terrain there is
at least in morrowinds map you had that
>yes it is about the quality
>starfields map markers are shit
Right, what does that have to do with turning quest markers off in Starfield making the game harder than Morrowind? lmao
my point was just that sf not having a map doesn't make it morrowind-like at all
no you cant because the game is randomly generated slop that doesnt know which direction is which so you cant have a note saying go east from here because they dont know what direction east will be when it plops their prefab shit into the planet
Not him but the game is designed around the quest marker, like every Bethesda game is for over a decade now. You can technically turn it off but that's not how you're really supposed to play.
here we go again with quest marker debate
my original point is that the game is in between oblivion and morrowind.
got no map so you have to remember shit, but points you to a right system for a quest
no you don't have to remember a fucking thing because there's fast travel waypoints and a magic scanner that shows you the direction to go
you literally have to remember nothing
the only reason there's no maps in this game is because you'd see how tiny and pathetic their cities look from the top down
Yeah, I was playing without the marker for a few days and got to the vanguard quest in the mars mine. The objective said to "grab the key" for the elevator and I looked everywhere for it in the room.
The scanner shows arrows on where you're supposed to go so that was half helpful, telling me the general location but I had to turn the blue marker back on just to find the key. It was placed on top of a processing machine above eye level instead of on the desk or shelf.
the game is designed around it being used retard
they put no effort into making you think because they expect you just look for the blue dot
I thought about that, but the quest log is unusable. It’s usually something useless like “I need to find someone to give me information I need” no description, no location, no directions.
not really anon
its the second t ime ive gotten stumped because the game is not clear on what you have to do and doest alwys show the blue dot
thats whats left of earth, took it from the moon
>not really anon
?
yes really, gay
like I said, twice either there was no blue dot or objective wasnt clear.
right now im stumped cause the objective is vague and no blue dot.
its telling you to listen to something retard check your notes in your inventory
its pretty telling that blue dot slopfield holds your hand this much and you're still lost
ah so I guess the blue dot is not enough huh. retard.
there goes your argument
>ah i'm so fucking stupid that even the blue dot guiding me wasn't enough and i need the game to literally play itself for me or else i get stumped
This isn't the epic own you think it is dipshit
I didnt claim the blue dot solves everything, you did and proved you wqrong.
It does solve everything, you're just so fucking stupid that you needed even MORE than that because "Listen to the audio log in your inventory" wasn't clear enough and had you stumped asking for help LMAO
no blue dot for that, figured I had to do that, checked, no blue dot indicating where it was.
I guess I missed it, ill check again, but the bloe dot does not solve everything like you said
Ok then retard they should add an auto-complete button to the quests for people like you who the blue dot just isn't enough for.
so again, blue dot does not do everything.
I never fucking said they did lol I said they're needed and they hold your hand the entire way. You're the one that's saying "No, I'm too stupid, it needs to hold my hand more".
This game is made for retarded people. And they're STILL getting stumped.
and like I said, it doesnt hand hold you. which it doesnt.
How could it be any more clear you dense cunt? You get a pop up saying "you've received tape 02" and the mission updates to say "Listen to tape 02" at some point you have to bite the bullet and admit it's laid out for a simpleton to follow and you still got lost.
blue dot dissapeared. so no it doesnt hand hold you.
Because they overestimated you, thinking writing out "AYO HOMEBOY CHECK THE NOTE IN YOUR INVENTORY" would have been enough. Hopefully Skyrim 2 will just play the game itself for you so you don't have to think too hard about what it means when it tells you to equip a sword or drink a potion.
>no blue dot for that, figured I had to do that, checked, no blue dot indicating where it was.
>this is what stumped him and made him ask Ganker for a walkthrouugh
>this is what he wants to hold up as an example of morrowind style missions where you have to think
You would have been fine if they just just added a blue dot to the note in the inventory
dunno, But since I did check my inventory and listened to audio logs and read the books I had picked up along the way and found nothing I do think it should have been more clear.
and there is no longer a blue dot, so I must have missed it. ill check it out again tomorrow.
congrats on fucking up a retard proof task i guess?
remember kids, blue dot doesnt solve everything.
neither does trying your hardest apparently (if you're a fucking retard that even the blue dot can't guide)
but theres no blue dot. so it cant help sollve all your problems
nothings solving your problems cheese brain you're beyond help
I eve n went through Hellers complete dialog tree
Dude, you know that wasn't like a puzzle, right? You weren't supposed to be thinking hard about figuring out what the game meant by "Listen to Emergency Transmission 02"... You're not making a very good case here for how this is like morrowind lol
its a figure of speech dumbass. read the instruction, saw no item in the vecinity, opened my inventory, checked all my items and didnt see it.
no blue dot indicating the item, and no blue dot on the srtarmap, nor compas either.
im not the morrowind guy
>right now im stumped cause the objective is vague and no blue dot.
You might actually be fucking retarded.
you never played it then
streamer zoomer skip the good parts?
tell me specifically in what ways this game compares to morrowind keeping in mind morrowind did have maps and the skill perk action shooter skill tree system is not an RPG system
skill system
force you to paly 200 hours to be strong.
Exploration
like morrwind you are forced to remember things without maps and others shit
crafting
so mcuh to build ins tarfield and isdifficult to do it like in morrowind
>getting drunk on a sunday night staying up defending todd's latest slop
grim
LMAO you didnt play morrowind
>morrowind is what i beelive
if you didn't play normal you will udnerstand what i mean zoomer
you're embarrassing yourself go to sleep you drunk dork
Arsefield
I think the game looks great most of the time, only character faces look off
faces look off because of lighting variance
some areas they look like high quality CG others oblivion tier
not in this pic but, many nps eyes look like they are poping out. in general non npc faves look fine
yeah, that's what I mean, shades for faces do not work well enough so it looks like raw 3D model
which module is that? Looks like hopetech command center? pls let me know anon
basic starter frontier
I don't remember if I got neutral LUT filter mod here or not
i think i found it, it's the 2x1 berth all in one. Judging by the color scheme, it's by hopetech
ive only gotten a bug once, but im only 10 hours in.
plaaying son series x
>i only got a bug once
my advice, use grenades on low gravity planets, it's a lot of fun
Its no my style to use grenades. the bug I encountered I enterede a bar, sat down, and Lin tried to walk onto the place I was sitting. so she glitched for a second or two abnd then stopped
Seems like the game is either cursed to be buggy as fuck for some people and completely problem free for others. 80hrs in now and not a single crash, only bug I've seen is occassionally enemies die without any animation and are frozen in place where they died, but that's an old creation engine bug.
they look like plastic dolls that belongs in those steam sex games https://youtu.be/nfrWXMk2wIg
did you see yt demonitised his entire channel because of his skyrim mod roundups. why are they so cringe
>mediocre Bugthesda game
no, it's too fucking trash, even for bethesda and gamebryo
they outdid themselves this time with the indian outsourcing
I didn't play F76, but god damn this game is insane levels of garbage
>no, it's too fucking trash, even for bethesda and gamebryo
elaborate
>finally get piloting to rank 4 for a better ship
>also need some other perk
>also 4 ranks
what do you mean? what other perk is needed?
NTA but the skill to fit better components, starship engineering or whatever its called
ship design
For some of them you ALSO need Starship Engineering LOL
just invest 20 hours of work into something you only do 10% of the time bro it's fine
MORROWIND I AM FUCKING BACK
I just unlock them using the console command. This shit is just stupidly grindly. Todd really thought everyone would actually waste their time doing shitty digital manual labor just to get a 10% increase. And the dialogue option for the perks (so far from what I played) have no consequence.
I think I get more dialog options out of traits so far, I've seen the neon rat thing come up a million times and got some extra money out of it. It does seem like every quest leads to the same point where you can make one choice at the end and then it's all over.
Anon, leveling pilot is pretty easy. So is Engineering. Unirinically maxxed them in a few hours. Then I autistically spent 4 hours designing a ship.
Yea, that's the game! You earn a ranks, to get upgrades, that need ranks to use, with your ranks! Are you finally starting to open your eyes?
Please can someone just cheat sheet me how the fuck I can just have a good ship to blow shit up with ease? I tried to add some weapons but idk wtf I'm doing. Can I just go to some planet and steal some insanely strong ship?
90% of the time I warp to a planet I get GANG RAPED instantly by 5+ fucking pirate ships. I need a fucking good ship
So the most important thing to know is that part stats assume full power, so "stronger" parts are not always better if you can't power them. Also, energy caps at 12 so anything beyond 12 is wasted.
The short version for a cheap, immediate boost to power is to get four of the 3-energy particle guns and mount them all, crank the energy up to 12, and hold M1 on stuff. Missiles also function differently so a good strategy for those is to mount 4 missiles (or even just 2) and give them 1 power, then use them as a burst of DPS when you need it. It won't recharge fast, but it's good just to spam on something right away and burst it down. Finally, replace that starting Frontier because it is dogshit. There's a Crimson Fleet ship that you encounter early on, I can't recall the name of the ship, but it's a sort of triangular wedge shape and it's a good upgrade early on. Take Barrett with you for his boost to particle guns and VASCO for his boost to energy and shields.
This will last you to about level 30.
I rescued Heller, the mission says to listen to some o2 shit, can anyone help, I have no idea where to go fort that.
im in the mision torescue Barret
You get it from heller, it’s in your inventory. It’s an audio file. I’m about 10 hours past that and the game doesn’t get any better.
pretty sure I cxhecked my inventory, Ill do it again.
thanks
Im having fun as is, already planning different choices for new game + as of right now im being a "good guy"
There isn't any new choices. You're always "good guy". Even as the pirate.
I dont help people in space because they are suHispanicious and probably wanted me to break the law, I decided to get arrested rather than help shady people into infiltrating the crimson fleet, yeah, there are different options I can make.
It's in the notes section of your inventory just fyi
ill check them out tomorrow, right now im playing Ganker.
>HOW ABOUT ACTUAL FUCKING INTERESTING SPACE IMMERSION YOU KEK
but but, people want the npcs to run instead of walk. walking is more realistic, even theg game tells you not to run as it exerts your body and consume more air
Game is real easy to keep playing so I understand why it will be popular on that level but I just think about how little of an impression it makes compared to even Skyrim. Really hurts that most if not all of the companions suck and are really boring to interact with, and the factions themselves are fairly boring. I keep on hoping to see the snake worshippers 15 hours in because I feel like that's the last chance for something interesting in the game.
play very hard zoomer
>companoins
are all skyrim tier
Lydia the most fammous companions has 1 single line.
i understand are not like fallout 4 companoins but these are real human
>i keep hoping to see the snake worshippers
dlc
>companions
Do they all say "can we talk when you have a moment", and then vomit exposition that sounds like an AI wrote it, or is that just Alejandra? So glad I picked introvert
That's basically what they do but I actually like the dialog this time, though I'm still really on myself so we'll see how that goes, but I'm surprisingly invested in the followers I've got so far
All the Constellation members do that
Any good non-constellation companions? Even Sam has managed to make me hate Adam Jenson's voice with all his repeated cringe lines
>Starfield
>BG3
>JA 3
Arguably maybe goyslop kinda times but I've had a lot of fun gaming, been a long time since I've really having funtimes with vidya
how the fuck do i escape with grav drive during combat? I see enemies warp out mid combat. If I open the menu it says I can't warp when in combat.
HOW THE FUCK DO ID O IT
You can only warp to another system, not to another planet within the system. Also, make sure you turned it on.
I don't think you can unless you're really quick about it upon seeing hostiles when you enter a system. It might be possible to do it if you have the skill that causes enemies to lose all targetting on you when you boost.
you can't land but you can FTL to another star system, and some enemies even pursue you
>but it has it's moments
Most things have their moments, anon. Passing a kidney stone has its moments. That doesn't make everything that isn't those "moments" any less shit. Bethesda has made games that are 90% mediocre shit and 10% "moments" for the last two decades, they're really running out of excuses at this point. It also doesn't help that Todd's "haha I am le ebin lying man" shtick is starting to wear thin. It's all fun and games until you start actively misrepresenting your product and shifting blame from your incompetent employees to the customer and their hardware when everyone knows the problem is on the game's end.
explain why are mediocre shit
>muh my movies games
YES MOVIE GAMES HAVE FEWER BUG AND BETTER GRAPICH EBCAUSE THEY DON'T NEED GAMEPLAY
now get the rope
why do I see this NPC posted here all the time and where can I obtain her
its a player character some pajeet is obsessed with and posts in every slopfield thread
Bought the game exclusively for this cutie, 100% worth it.
same anon
define evarage?
not being a movie?
>>muh my movies games
Who are you quoting? Also attributing the bugs that continuously plague Bethesda's games to the game just having SO MUCH gameplay is retarded. It's about the way they code their shit. The nature of the game doesn't magically produce bugs, if the game was competently made there wouldn't be nearly as many.
>There's a lot of people going to keep playing this regardless of how angry/deranged everyone else is being about the game
Okay? The point of this discussion isn't to stop people from playing the game. I don't really understand how "W-WELL A GORILLION PEOPLE ARE GONNA PLAY IT ANYWAY SO ALL OF YOUR CRITICISM IS POINTLESS!!!!" is a remotely valid point. Millions of people playing a game doesn't magically invalidate any criticism directed toward it. Nor does it excuse whatever technical issues that game might have. If anything the popularity just makes it even less excusable. This game was never not gonna do numbers, you'd think they would've tightened their shit up a bit.
>bugs
so you are telling me bethesda game are bad ebcause have some bugs?
GIGANTIC GAME WITH THOUSNET OF POSSIBILITY ARE BAD BECAUSE THIS CAUSE SOME BUGS YOU CAN QUICKSAVE AND IT DISAPPER?
YOU PREFER A LIENEAR SHIT BECAUSE HAVE NO BUGS?'
you are mental ill
cartonissh grapich
literally rich and morty on space
this game is completely linear
why are you lying
how is linear?
i had a pirate missio with 30 different ways to compelte it and i completed it witha special dialogue of my scanning perk LOL
I see obsidian trannies can't even play a good game lol
Funny obsidians starfield alternative has more gameplay and overall feels more polished than starfield ever will
because is not an RPG
I'm sorry?
It does yes and i'm not saying it's the better or even a good game
But in contrast to starfield it feels more thought out , cohesive yeah.
if starfield was actually like your bottom pic it'd be a good game
the chef perk is 100% useless
build your kitchen
like in fallout food is OP
you just need to compromise with some hunting animal time
why would i care if food is op when the game throws food and medpacks at you anyway and the enemies all just bump into eachother and stare at me while i shoot them to death
i dont need to be more op even if that was true which i doubt because food seems to be useless in this game
WHAT?
WHAT?
paly very hard and cooking is the only way to cure your wound
med pack disappier in 5 seconds
Food heals for 30hp at best
I have around 1700. Medpacks (and trauma/emergency kits) are the only viable healing.
Cool but too bad it’s worthless and the AI barely can get a hit on me since they stand around doing fuck all most of the time. If they fix the AI I’d play it a little more tbh
Nah you don'd undersdand. i had pirate missio with 30 different ways to compelde id. drusd me!
Post the real image.
I dislike how repetitive it feels everytime you reach a new planet/location/city. Starfield feels larger but unironically has the same-ish depth as Outer World. Outer Worlds felt more cohesive as a package in my opinion.
>i had a pirate missio with 30 different ways to compelte it and i completed it witha special dialogue of my scanning perk LOL
no?
after you get kidnapped by the globohomo they force you to intiltare to the pirates and the pirate test you with killing a traitor.
the traitor is in a ship
you can destroy the ship or get inside
here you find innocent people who want to protect the dude
you can kill them all
but you actually don't know who is the one
so you can kill 1 of them and compelte the mission
or you can convince them to kill him for you
or you can let them go
or you can send this dude to the space police
after you refuse to kill him you need a nice exscuse to the pirate.
if you have the scanning skill she belive that her informer lied to her.
KINO
But starfield has neither.
>now get the rope
for you?
Take that up with Todd then? kek. There's a lot of people going to keep playing this regardless of how angry/deranged everyone else is being about the game, even if purely for the fact there's nothing else new worth playing that's remotely like this.
Yes and McDonald's will still keep selling billions of burgers doesn't mean it isn't slop of the highest order.
When I did this quest, the thing ran into the turret fire, was catapulted 400m up, and died upon impact with the ground
where are the alien enemies and with that i mean alien humanoids
that speak to you
or communicate telepathicly
is this not a science FICTION game?
can bethesda not think beyond "yeah uhm nasa in space haha"
fair enough. You'd think though after so much money and time was put into it you would get more than the average mediocre bugthesda game.
>when everything's dark and hard to see it looks pretty good
lmao
no mans sky has x5 more depth and content
t. snoy
i see the bethdrones and xshitters are mad again LMAO
5x worse graphics and gameplay.
The funny part is that's not even true lol NMS looks better and has much better gamefeel
no, and I spent 50h in that stupid game, I've seen EVERYTHING in NMS in first 5h.
they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
vendors should not have menus, instead have their things on display like rdr2, zelda etc. and some bin to drop your stuff to sell.
ships should have an intermediate drive engine to be able to fly from planet to planet within a minute, star to star in 10 minutes. upgradeable to save time.
every gravdrive jump should show the real course you're taking.
and be costly, so you can't just jump around the galaxy for nothing.
the intermediate drive engine could do this costless but it'll take you 10 minutes to go from star to star. with the added bonus to find something a long the way. debris fields, abandoned ships, anomalies.
planets should have scalable fauna/flora. have trees be 5 miles high, have aliens be the size of mountains. extremely boring everything is human sized.
it's dreadful how they've wasted hundreds of millions of dollars on it's current state.
>vendors should not have menus, instead have their things on display like rdr2, zelda etc. and some bin to drop your stuff to sell.
Yep. I was disappointed how I wasn't able to purchase the ryujin pulse rifle even though they were all on the nearby shelf, and the salesman had one on display right in front of him.
>they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
select star system with E in cockpit scanner mode and press jump button, it works without going to a map if you got mission in there
otherwise have to pot course, I agree should've took more notes from Elite navigation system
can travel same way around solar system, just use scanner
also you can jet forward on a jetpack, double press the button, somehow everyone missed this
>ships should have an intermediate drive engine to be able to fly from planet to planet within a minute, star to star in 10 minutes. upgradeable to save time.
>every gravdrive jump should show the real course you're taking.
>and be costly, so you can't just jump around the galaxy for nothing.
>the intermediate drive engine could do this costless but it'll take you 10 minutes to go from star to star. with the added bonus to find something a long the way. debris fields, abandoned ships, anomalies.
I welcome you to play Elite and see how tiresome it gets in first 3h.
>they should have removed the starmap menu and given you a tool you use outdoors to see closeby stars in the actual sky.
Kek that's literally in the game
Enable the scanner while piloting your ship, and it will show you all the planets dots, also works when an objective is in another star system, you can jump directly to it without opening the space map
Enabling the scanner in space also lets you see all nearby ships, POI in space, and also POI on planets (in the same fashion, you can land on those POI without opening the map)
Playing it feels so dated.
Like it is a 2015 game in terms of mechenics.
In fact nothing has evolved since Skyrim. The stupid bug where you use an item to knock items out of a store in plain sight is still there. This was excusable in 2013 but it is fucking 2023 and how the fuck is this still in the game outside of le quirky bethesda game,
So glad I pirated this game.
explain dated
tell me a modern game is not date.
you are telling me about unreal engine shits that make the gameplay a cinematic experience right?
you see NPC walk strange and feel this game is old, without remember that NPC move by their own and are not programmed to it.
this is the eternal zoomer filtering
Starfield has no innovation. Skyrim had shouts, Fallout 4 introduced base building, weapon/armor modification that are better than what Starfield has.
Starfield has done nothing new.
Starfield base building feels a lot less clunky than FO4 base building.
>Fallout 4 introduced base building
no it didn't. it comes from a MOD for new vegas.
Explain dated?
Sure. NPC walk their slow ass speed something that majority of games have fixed in 2023.
Skyrim quirks are still there like using bins to shove items out of shops in plainsight to steal.
Quest that should have galaxy wide consequences end and you are back in a world there nothing changed.
In a world where every game has animation sequences to hide loading screens, Bethesda has the genius idea of having animations play AND then follow it up with a loading screen.
Their UI somehow went backwards compared to fucking Skyrim where companion inventory are somehow now a seperate menu
Want me to go on?
looks worse than cyberpunk an the animations are fucking hilarious
>old video
this show you never played the game
also
>comparing cyberpunk with an RPG
lol
I don't hate Starfield but come on man, 2077 is more of an RPG by a mile
>2077 is more of an RPG
no, not really
you dont even know what an rpg is
are you trashing on him?
ok join a corporation
CMON
It wasn't acceptable in 2011 tbh but people for some reason have immense goodwill for "le funny bethesjank"
I see where you're going, but the combat feels like an actual FPS, which was surprising to me
I have a blast sniping enemies from actually very far
>but the combat feels like an actual FPS
it does not
it feels exactly like fallout 4 minus the gore
I suggest you try replaying FO4 then
Starfield is a lot more fast paced and has much better movement as well, they even included the now obligatory crouch into slide move
wrong
you can not slide at all
the mantling option is good though ill give them that
other than hat gunplay is the exact same if not every so slightly faster
>you can not slide at all
Why would you blatantly lie though?
And no, the gunplay is really not the same
Yes, the Gunplay is the exact same as afallout 4.
It's not thoughever
The slide fucking sucks and I'm annoyed I put a perk point into it, I was expecting Farcry-esque sliding down hills but it has no momentum, I honestly have no clue what the use case for it is
Kek, BTFO
Back to discord, lying fucktard.
Stop bullying the low IQ starfield player
Which one there's 6 million of them (although that does sound a bit high)
It does feel like there's a degree of passion to Starfield, but it's buried under procedurally generated boredom and Bethesda's usual just below average writing and quest design. And the less said about the clunky implementation of space travel the better.
I respect it more than any of their Fallout games, but some of the design decisions are just inexcusable. They really need to ditch procedural generation, it'll never be an effective way to distribute a games content.
It's almost certain they'll drop it like they dropped the voiced protag in fo4, they'd be really dumb otherwise.
>but it's buried under procedurally generated boredom and Bethesda's usual just below average writing and quest design.
you could really feel the 25 years of development take a toll on the final product
I'm testing the waters here hope no one hates me for making a discord server...
I created one for starfield modding so we can work on making open sourced mods/modpacks more available and catch on as an idea. (hopefully!)
If you'd like to join and work on making mods with other anons we can possibly gain traction on nexus or other sites and create a better modding situation that isn't full of egofags. Preferably one that is more like minecraft where custom modpacks are made at a whim and such.
I'm not a furry btw I just like seals and mint chocolate chip icecream since I know people are going to ask when they join
gg/ehPuCDW5ru
>Aloens ripoff
Woooooow so creative
Pretty funny how every post defending Starfield with dumb ass fuck arguments are pajeets or brazillians who could barely type in english.
>Starfield is your average mediocre Bugthesda game, but it has it's moments.
Except that it fucking doesn't. I started this quest late, so when I get there and the lady is telling me to be quiet, I figure that I may as well trigger the fight early because I'm high level.
So I run around shooting and making noise and... nope. Totally removes any spooky tension because I know now that it's just going to be scripted to appear.
So then I go talk to the lady, do the cattle tracker thing, and it appears. So then I figure again- hey I have all these OP guns, I'm not going to even bother with the turrets.
And guess what? After taking out a quarter of it's health, it just straight up stops taking damage.
That's right. The terrormorph in this mission is literally hardcoded to require the turrets to kill it. And it's hardcoded to not appear until you activate the tracker.
Actual garbage mission design.
>terramorph mission is literally hardcoded to require turrets to kill it. And it's hardcoded to not appear until you activate the tracker.
Lmao except you're wrong and that i did none of those things and still killed it
You're either lying or my version of the game is bugged. I went around the entire level loudly shooting my 40mm grenade launcher. And when I fought it, I dumped round after round of 40mm into it that did zero damage.
So either you're lying, or my version of the game was bugged.
Your game was bugged. NTA but I was able to take it out by jumping back and forth on containers and shooting a laser shotgun at it
Or maybe you are a worthless, lying sack of SHIT?
dont you like bethesda slop /s
>And guess what? After taking out a quarter of it's health, it just straight up stops taking damage.
I killed it without doing the turrets.
>That's right. The terrormorph in this mission is literally hardcoded to require the turrets to kill it.
It's not.You have brain problems.
So has anyone tested vkd3d on windows?
i tried yesterday but couldn't get it to work the game crashes when trying to load my save, nvidias driver is bugged and it makes the game crash though on linux id assume its the same thing on windows too
So was the game dramatically changing on ng++ a lie or not, I haven't heard or seen any evidence of it after all the rumours around day 1.
NG is first playthrough
NG+ is second
NG++ is third
I'm assuming you mean NG+
It was something about the game changing more and more per playthrough
you get a new space suit every time you ng+
you have to play the game 10 times to beat the game
happy infinite radiant toddslop everybody
That was the highlight of the game for me so far, that and the mission with this fucker
I can look past the Bethesda jank but the game is just boring to me.
I don't want to shoot bulletsponge enemies that just stand still half the time.
I don't enjoy exploring some procedurally generated planet looting office supplies and shit from a copy-pasted outpost.
I don't care about finding better loot because the combat is already piss easy.
I don't want to do miniquests for credits I don't need.
The main quests are nearly always shit in Bethesda games but this one in particular feels extremely uninteresting. This game is the epitome of a "mile wide and an inch deep".
I 100% agree with you and share your sentiments exactly. I have fucking tried to like this game and I just launch it and quit after I need to do a loading screen to go to the next quest. I’m burned out and it’s only been 30 hours. This, in some ways, is worse than any Bethesda game I’ve ever played and I have some buyers remorse. I should have pirated it
Starfield really was, "Lets try everything and not do anything well." What a fucking waste.
let's try everything and do a perfect job
jack of all trades master of none
not a good shooter
not a good space sim
not a good space shooter
not a good base builder
not a good town manager
not a good survival crafting game
but you can do them all kinda
It wouldn't be so bad if it at least did one of those things right. The shooting is almost there but I expected more hoping Id would help them out. Doesn't help the game is fucking bugged and any weapon swaps causes the game to stutter.
yes it is best game of decade you not ssay bad things!!!
>not a good shooter
don't worry modders can easily fix that
>not a good space sim
don't worry modders can turn it into Elite:Dangerous easily
>not a good space shooter
ties into above, hell the ships are basically a ripoff of ED so all the systems are already there
>not a good base builder
I dont give a fuck but probably easily fixed by mods
>not a good town manager
Not even the scope of the game go play fucking harvest moon or the sims you gay
>not a good survival/crafting game
modders are definitely going to put in hardcore survival just like they did to Skyrim
Don't worry. Modders will fix it.
modders don't fix shit besides some small bugs most people don't even notice that bethesda can't be bothered to fix. They will add some coomer shit and maybe some convoluted janky "immersion" gameplay nonsense. Core design flaws won't be fixed by modders
as much as i truly enjoy starfield, i wish this esl pajeet would stop trying to defend it using retard speak
>starbound is literally $2 with a full community campaign update + factorio mod + sex packs
>pay $70 for FO4 in space
bruh moments. indie furry abandonware is literally better than starfield in every way
>2d shit
Yeah nah you can keep that to yourself
yes everyone mad at game
this is best game there was has been ever!!!!
If they made a Jurassic Park game that looked like this, my life would be complete. Original Jurassic Park (first two movies); none of this new bullshit.
I think the Terrormorph introduction scene would have been better for me if i didn't encounter one on a random planet, scared the living shit out of me first time.
But still the OP one where you're supposed to see it first time was still a cool scene.
Wait the aliens are on other planets? Like they arent unique to each planet? Wtf is this game man its like nothing they said about it is true.
Same. I found it near a random base I think. It was a level 10, tried to cheese it by staying on top of a silo. But it is too tanky and I just ran. Fucker did follow me about halfway to my landing spot because Vasco kept baiting the fucker.
>StarfieldUpscaler (DLSS 2 F)
>Upscaling Fix
>Cleanfield
>Compact Inventory UI Slim 60 FPS
>The Eyes of Beauty
>Natural LUTs
>Infinite Ship Storage
>SFSE
>SFSE ASI Loader
>Baka Achievement Enabler
>Easy Digipicks
>Fog Remover
>PerkPointsPerLevel (2=1.2)
Why yes, I'm bethesgaming
Unbelievable that you need at least 3,4 mods to have more or less acceptable framerate
This game is not optimized at all
all that hassle for such a below average game
might as well play a good game right out of the box like baldur's gate 3
Already played through it a month ago
play it again
>BG3
I beat that game twice I am never playing it again. Not even 10 years later.
fsr actually looks better than dlss someone was posting screenshots of how good dlss looks and it looked worse than my game where i have taa disabled and im using fsr to do the aa, i think the modded on dlss does not work as well as if it was added properly
Bethesda games have always been the “little bit of everything” games for me
Sometimes you want a big combo meal from an 8/10, instead of a steak from a steak house or sushi from a Daigo Handroll
>If you build a ship with no center, it is invincible since enemies only target center mass
Very cool AI Bethesda
The finished the main quest for the ryujiwhateber missions
If it gave me the option to be the actual CEO I’d give it a 10/10
I disagree.
I dropped F3 after 5 hours
Dropped Skyrim after 5 hours
Dropped F4 after meeting with moron sheriff
Completed New Vegas+DLCs
Been playing Starfield for 30 hours and keep going back. I could spent two hours talking about its shortcomings but it is strangely comfy. It is extremely hit or miss tho and most people will uninstall because of main quest
P.S. Why isn't she marriable?
IF the performance wasnt as abd as it was i could see msyelf just mindlessly playing it
Imo its not worth 70 bucks maybe 40 but thats because of the performance in most parts
>Imo its not worth 70 bucks
I agree. I regret paying $100.
no game is worth 70 bucks period.
well except BotW for me.
Based, I agree. Best Bethesda game since Morrowind
>dropped f3
pleb
>completed new vegas
chud pleb
Starfield mogs Skyrim. Though its not really a high bar.
sirs?? sirs??? will they redeeem??
betheslop
it best game sirs yes invest sirs
It's funny you posted that, because I skipped that exact moment. I also climbed on the roof and stood behind a vent, causing it to stand still while I unloaded on it with an Advanced AA-99.
Genuine question:
I have seen a load of indian english style posts in the last days even since the EA, is this the indian team that has worked on starfield and is mad they're not in the spotlight or whats going on here?
ignore 'em and they go away same as anyone else
Genuine question:
How can you not realise that they are shitposting? Are you retarded?
It goes beyond shitposting. Some of these guys are here all day every day doing the same thing. It's genuine chris chan tier autism or actual paid shilling.
I'm assuming like 10% aren't
There's either the "it runs perfect, best game ever" faction or the opposite "shit game runs like shit no content" there is no inbetween and if you do post your thought about it you have to choose one or the other side or get those "sir redeem" answers.
Genuinely baffling
Glad that the game's on gamepass honestly
it genuinely feels like they're devs or something it goes beyond shilling they're so personally attached to it
the weirdest thing for me is them trying to pretend its an RPG or in any way structured like morrowind
>the weirdest thing for me is them trying to pretend its an RPG
It is an RPG. The rpg mechanics are about as deep as a puddle, but they are still there.
there's a mod that adds more loading screens lmao
I would say Starfield is the best Fallout game since New Vegas.
If it were not based in space and took place in one big open world, with all it's quests and systems, it would be a masterpiece.
Not too many moments. The vanguard quests are all pretty good, some parts of the the crimson fleet too. Outside of those I thought the Juno was pretty good but that was like 5 minutes. I feel like everything else was just mindless fetch quests that I couldn't tell you anything about.
It's amazing how much broken english you read in Starfield threads
Why do ESL people love this game so much?
The worst part is it's just one europoor.
I’ve been playing since it came out on the 6th and I just lost my 60 hour saves and I never have my Xbox connected to the internet so I didn’t back them up to the cloud. Kill me
Shitrim>Shitfield
Hey guys I have a general question for people playing.
Do I need to keep to skill books in my inventory or can I get rid of them after I pick them up?
its a permeant boost sell them
second this questton, im carrrying a book
some for story reasons walk, for others you can just run up to the destination and theyll pop up after the loading screen anon
Ah fantastic, characters that pop up after loading screens. Just like my 2015 games.
you mean, just like it happens in video games.
thats much better than having to wait for the character to arrive at all.
I am actually playing DLC for Borderlands games, and it sucks having to wait for npcs to run half the map to push a switch. (and they actually run in that game)
no blue dot, no hand holding, no inventory in the "explicit" instruction. lol
"Escort" missions are design for the character to info dump you. Characters that accompany you for the sake of just accompanying you is bad game design. So either, Bethesda has bad game design where you can wait at the destination for the character thereby proving that there was no need for this sequence in the first place or they can have mechanics that make the character accompanying you much more enjoyable as a player. Regardless of which it is, both are bad game designs.
So far ive seen 2 during my 10 hours in SF, just following a character while they info dumped. (cant be helped)
and a character goes to x place by walking and I can just go ahead and when I get to said x place the character will be there. (there was no info dump that time, I did however go through all the dialogs)
for me bad design would be if I had to protect a character, I decided to go to the destination and the npc got there even without my protecting it
if an npc has important info while info dumping me and I hsve to walk along side it, then no matter.
if I have to wait for an npc for no reason to traverse a distance just so it can info dump me at the destination Id rather it just teleported there
so far none, hopefully none like those appear
welll itss been fun arguing, good night
We are not arguing. You are basically agreeing with me on what is present in the game but for your standards it is fine, but for my standards it is not. There is no argument because you are not disputing the presence of these shitty game mechanics.
>paying $70+ for a Bugthesda game without an ocean of mods available
Shitfield :
>Bad cringy and Ai dialogue
>worst companions
>fetch quests and radiant quests to the Fuckin' roof
>Ugliest NPCs
>planets more like empty Dungeons that share the same cave you better mining the same stones
> muh Starborn you need now to collect the artifacts to shout hard in the same cave while doing a radiant quest in the ng+
>Factions are a reskin of fallout 4 factions but Gayer and generic too there's no based faction here not even something like the brotherhood of steel in fallout 4 All of them are cringe.
>Blood sucks in the game you need a mod for it.
>Dismemberment not in the game even in Skyrim you can Beheaded someone not in shitfield and no until Now there's no mod for it.
>Essential NPCs are worse in This game Then they were in fallout 4 and Skyrim you need a mod for that.
>Sponge enemies you need a mod for that.
>Water physics sucks big time in this game Also the face animations My god they freaking suck too.
>Exploration sucks big time
> a lot of weapons are a reskin of weapons you can find in fallout.
Even Fuckin' cyberpunk 2077 destroys This shitty game in a lot of departments here's a video of a comparison between them : https://youtu.be/T3z9nLbpYeA?si=jz2dwBBjLluCH060 .
you cant fill you're inventory with plates and cutlery in cyberpunk though so its trash in comparison
Anons, what are your favorite ship/parts brands?
For me, its Deimos. Angular and militaristic. I also like Stround-Eklund cause they have the clean aesthetic
I expected all the bugs and endless loading screens but I am disappointed at how sanitised this feels compared to everything else bethesda has done
It's got a cuddly overtone that makes the game very boring, I can't help the robbers escape galbank and take half the money, I can't steal grandma's ship when she foolishly lets me on, I can't say fuck you to the guys in groundpounder and help the Spacer's kick them off the planet, they removed all the gore and no one even swears, there's no goofy edgy graffiti like in fallout, no piles of gore and skeletons, you can't gamble in the space casino
It has it's moments but it's constantly reminding you how anti-fun the whole game is. You know you're in trouble when the best part of a bethesda game is the combat.
Holding for the mods to catch up, because that's what I did with Fallout 4, played it last year with 90+ mods(including coomer ones) and it was the best Beth experience ever
It's so fucking boring.
Never would I have thought that a modern day Bethesda game would filter so many people. I guess they weren't expecting that you have to actually build and role play a character.
It's ridiculous isn't it. It reveals how little imagination the average zoomer has, and how they expect devs to carefully curate their experience and hold their hands
Having fun in a game shouldn't be an exercise of looking for a tiny needle in a massive haystack.
The only place where that applies is looking for temples. Building a character is a basic thing and you should know what you want from the start from the classes they gave you.
there is no imagination to be had in Starfield you dumb retarded larping zoomer.
What a retarded statement. I'm sensing you ate glue as a child, maybe stuck some crayons up your nose too.
Which ship manufacturer has a slightly sleeker industrial look? Not ipod tech tier but not flying i-beams either.
>"""better""" AI mod makes the enemies yeet infinite grenades every second if they have any
>you fight eclipse and it's the ones that explode on contact
>enemies also get like 90% accuracy
>you only have maybe 70% on any weapon
Maybe I'll wait for someone competent to make the mod
modders dont have actual tools to do anything yet
Yeah the creation kit will possibly comes next year so the modding scene is barebone because of it.
>if your bounty goes on long enough with the wanted trait you eventually get bounty hunters who will come to your aid because they want the bounty to keep getting higher
Holy soulerino.
Yeah that just happened to me tonight and it was pretty kino the game has its moments
somehow a 1080ti, R5 3600, M.2 SSD, and an optimised operating system is not enough to run this fucking game at 1080p. Even lowest settings potato mode dips to sub 30fps in some areas.
So I dont give a flying fuck if it has its moments. Every damn moment is a disaster for performance.
Too bad the final boss is a chud that creates copies of everyone, and the last conflict can easily be avoided via 'talk no jutsu'.
Red fleet > Ryujin > Constellation > UC Sysdef > Vanguard > Freestar Freestar was such a nothing questline
>crimson fleet/ sysdef
mid af
>ryujin
above average
>constellation
shite
>vanguard
best faction questline
>freestar
shite
all in all even for Bethesda a subpar shit performance in quests
>ryujin
>above average
Maybe just average. It's absurd you could walk into any building in any room with security and nobody questions what you're doing there.
God modern Bethesda RPG mechanics are annoying. It's funny, because with Fallout 4 they said "we're getting rid of skills... In favor of perks!" But it feels like what they really did was get rid of perks in favor of a painful, underwhelming version of skills that gates your progress too much.
In Fallout 3 if I want to laser focus my primary combat skills in the first few levels, I'm allowed to do that. Here, I need to take trash perks that aren't terribly useful to me in order to get to weapon modding, so I can improve my legendaries to keep up, and ship upgrade perks so space combat isn't as cartoonishly painful to play as it is on very hard
This is my biggest gripe and what im afraid of for tes6. I much prefer a perk system that lets you pick from an interesting ability, roleplaying feature, or major skill boost each time you get a perk point than "you get x% better at y skill" every fucking time, its incredibly uninteresting
es6 will never be released, stop deluding yourself
They need to remake creation engine. Starfield is barely cutting it. If they release ES6 in 2029 with all the limitation of the creation engine, it is unironically over.
>cyberPANK'D runs better with RT on max than this game
l m and a o
its betheslol so i think i know the answer, but will doing the CF story lock me out of vanguard/sysdef/UC?
Reminder bethesda doesnt even know that ARC gpus exist
my cute wife
That's a man.
Which is more than can be said about you anon.
That's very kind of you.
That's not SHART
Thats honestly the only cool pic I have seen of the game
Worst quest has been where you go save some research lab or something under attack.
You save everyone still alive, including the sheriff, including the marines (who were already essential NPC "dead" when I came to rescue them btw, as they lost to low level spacers). Then the game makes you yass queen the marine commander. You literally can't progress without praising her.
Then you go save another outpost. And then fight the spacers in space. Then come back and save the first outpost again. You do more fighting than in basically any quest in the game.
Then it makes you say how inspiring the marine commander was again.
And you don't even really get anything out of it as a reward.
Why are there no evil companions. What the fuck? Even the smuggler is dislikes me stealing stuff. Bitch, you are a smuggler.
there are no cars in the future.
or trucks.
or any vehicles, apparently.
>all the """""cities""""" are literally just a sidewalk with a shop.
what if somebody collapses and needs an ambulance?
the doctor will run with a stretcher for 2 miles?
WHERE
ARE
THE
FUCKING
CARS
IN
THIS
GAME
i dont even want to drive one.
i just want to know HOW DOES THE WORLD FUNCTION WITHOUT VEHICLES.
World? Function? It's a video game, dumbass.
there are no vehicles at all in the future
just spaceships
i reckon robots just carry everything thats too eavy for humans?
are there children in the game? where do you go for a vacation?
Where are the humanoid aliens?
Where are the planets controlled by an alien species that hunts humans?
Where are the planets controlled by humans that enslave aliens and you can choose to either help them uprise or be a slaver?
Where are the planets controlled by only females, being hostile if youre a male character and if female you get special quests?
Where are the planets with some demon on it for a cool doom easter egg?
Where are the planets that give you fallout easter eggs i.e. those aliens from those games?
It's hard sci-fi with FTL and space magic, not star wars.
What do you mean? Star wars has space magic
Also space magic is not hard sci-fi anymore
I mean it is you literally have something akin to the force
the shitty skills you get is literally the force from star wars shut the hell up
>the shitty skills you get is literally the force from star wars shut the hell up
id rather get a car.
I would too
But i would also want the creative things bethesda have put into their previous games into this
If there's already space magic and whacky alien wildlife
Planets with humanoid aliens really isn't fars tretch at all
they could at least put ONE (1!!!!!) street with a car on it.
just one.
>no
immersion ruined.
same with BG3 and its lack of night.
bg3 at least used night as a game mechanic because thats when you sleep and heal and recharge
this isnt star wars.
I was gifted it, and I'm enjoying it. Probably because I never paid much attention to it, and didn't waste any money on it. It's pretty much Fallout in space like I though, but a little more boring due to no radio or any meaningful exploration. This piss filter and Jensen's VA being in this game makes me wanna replay Human Revolution.
>Human Revolution
For some reason i did get those vibes when i was looking at screenshots. You know what, it would be neat IF modders later on ported/ripped stuff from DX HR and MD into Starfield. Al ot of stuff made for Fallout 4 that is not lore friendly will be right at home in Starfield. Just have to wait until May 2024 to get a fucking creation kit. I cannot believe that the retards there pulled skyrim/f4 bullshit regarding editor, but they are probably sanitising it because SF can be turned into a porn game and it will be a perfect fit.
Also, Fallout 4 creation kit stuff like Neon Flats or that cyberpunk noir penthouse just fit so seamlessly in SF.
Is it actually shit or just vee memeing?
go grab it on gamepass anon
its bad
Its your typical bethesda game, if you didnt like fallout/skyrim you wont like this one.
Its not memes the game does have some issues, but its exegerated by sony cucks not having access to the game and sim/survival craft crowd expecting a star citizen/elite dangerous/no mans sky game, when its just a bethesda rpg set in space.
this right here is why bethesda games are 100x better than anything else
It's actually shit. I could see all the negatives of Fallout 4 but I still managed to enjoy it for what it was, a mediocre looter shooter with some interesting exploration. Starfield is that again but the looting isn't fun, the enemies aren't as interesting to fight and there's no worthwhile exploration unless you're the sort of person who's happy searching for places to take nice screenshots.
someone who loves just going in a direction and exploring. It seems like the game was not built for that. The planets are largely for if you are looking for specific resources, or want to see what it looks like.
I had to change how i was playing the game and enjoyed it much more after i did. You have to intentionally choose questlines you want to do, and then get lost exploring mid-questline rather than choosing random planets to go to.
I gave up on the non-radiant side quests altogether, the writing isn't even generically servicable like Skyrim, it actively annoys me. The part of the game I'm enjoying is the baby's Factorio outpost building with a smattering of mission board quests or xeno hunting whenever I need to give the mineral extractors and fabricators time.
First few hours are boring but if you fuck off the main quest and go do bunch of side missions it's very good. Joining factions, being an undercover narc, being a cyber criminal, debt collecting etc. One of the things the game doesn't tell you (I might have just missed it) is that you can pretty much build your own spaceship to travel the space grand line.
its as much a regression from their original formula as FO4 was from skyrim so its more streamlined and dumbed down
Nah it's a bit less dumbed down from 4 at least as there's more functionality locked behind perks
if you are attracted towards the braindead lootshoot genre this will be your thing, but not everything in it will be to your liking.
you are forced to put points into raising carry weight, because it's a resource collecting and management game, and when you are going in blind of course you are going to collect things without knowing the reason why. i have not ranked up a single other skill other than weight training. you will have a lot of resources on hand but no way to use them, because the game has not given you enough XP yet to level up, and you do not have the perks yet to unlock crafting things. i am level 12 and i only have weapon mods 1 and 2.
space is also total balls, you are not manually flying anywhere, and the catfighting with pirates is anti-fun early game because they will wreck your shit in a heartbeat, and your save will reload and they will do it again.
the writing also reeks of estrogen. you are locked in to taking only the "good boy" dialogue options, also known as slot 1 on any dialogue choice, which was the same in fo4, because slopfield's main story is apparently joining the "good boy" faction. this essentially makes it not an RPG.
it deserves the 7/10 imo but for most people who cannot stand any of this anti-fun nonsense it will be much less.
also this is an important mechanic to discuss if you haven't played this yet
the way being overencumbered in this title is handled different from prev titles
in old games you cannot run and cannot fast travel (fast travel would be a perk)
in this game being overencumbered doesn't slow you down, you can still run, but it drains your "oxygen", which once the meter is drained enough it will fill with CO2, then once that fills enough, it will slowly drain your health. you still aren't allowed to fast travel.
this is a bad mechanic in a game that is entirely focused around fast travel and collecting resources. you are not allowed to collect a lot of resources quickly. this is essentially just a huge waste of your time.
>his is a bad mechanic in a game that is entirely focused around fast travel and collecting resources
What the fuck are you wasting your time hoovering up resources for when literally every single thing you could ever need is sold in shops and not even that expensive??
>Pajeet shill before Starfield launch: Starfield is God's gift to humanity
>Pajeet shill after Starfield launch: Starfield is your average mediocre Bethesda game, but it has its moments.
you sir will NOT redeem beautiful best game of decades yes yes!
Starfield is Godd's gift to humanity
In my playthrough the weather was rainy. It was kino as fuck. Pic rel once shit hit the fan
>at a silky smooth 47fps average
more than any game on your shitstation moronbox
>he is actually proud of having 40ish fps on hardware than can do double / three times that on games that look better
>no fishing
>no hunts
>no alien embassador quest line
>no cars
what is there to do besides walk
I mean if you wanna shit on the game in every waking hour go ahead. Doesn't have an affect on my experience
You pick a map. The game generates a whole planet through procedural generation, and procedurally populates it with points of interest. You can explore in any direction, or build stuff if you want, and when you're done exploring, you can exit the map and pick another procedurally generated planet to explore, and you can just repeat that loop over and over.
Sure is fun exploring the same 10 poi's every "new" planet.
So am I describing Starfield... or Minecraft? Sure, Starfield has a lot more stuff to do when you're on a planet, and the combat is better than Minecraft, but if you're just looking at the flow of exploring maps, hopping out of one and going to a menu to pick another one... The starmap is essentially just a pretty menu to generate a new map to explore. And Minecraft is a perfect framework for creativity - but less so for exploration.
Yeah there's a bunch of other stuff to do to albeit
>I NEEEEED A MINIMAP
I hate zoomers so fucking much it's unreal.
No sense of exploration or anything of the sort. Just want to sit there watching a rotating minimap constantly and following arrows.
I fucking hate these cunts so fucking much it's unreal. If I could kill them all I would.
bro press F and you literally get a GPS path to the quest marker
??? in what game?
Starfield? You know the game this thread is about?
oh okay, there are so many differnent convos going on i was confused. I wouldnt know, didnt buy wont play starfield
People defending the shit they call map in Starfield is all evidence you need that shills exist
well it looks fine when 70% of the screen is dark and unable to be seen
I don't thiink I ever used a map in any Beth game.
does knowing bout the new game plus mechanic ruin the first run playthrough for anyone else?
Questions to anons that have played it:
>How comfy is the settlement/ship building? I want to build a cozy base
>How flexible is the recruitment, is it actually possible to just fill your ship/base with waifus and bros? Or is it more limited?
I'm basically looking for a light life sim set in space. Can Starfield do that?
has anyone else found it really easy to softlock
>steal pirate ship and warp drive
>encounter more pirates, get your shit pushed in because it's a shitty ship you just fucked up on purpose yourself
>take the [Attack] option on any mission inside a city
>entire city security instantly knows
>every NPC aggros and wont talk to you
>cannot complete mission
>pirate ship lands on planet
>takes off because you got inside of it
>can't pilot it because you don't have the stat pool
you seriously have to quicksave before you make any single decision you don't know how is going to play out.
maybe don't randomly murder people in broad daylight???
it wasn't random it was a story-related story-offered choice
i wouldn't have drawn a weapon in the astral lounge if it weren't for the story offering the choice
maybe you should stop defending bad game design.
>start on the switch emulator faction quests
>the first quest is about fetching coffee
>second quest is about uploading some program to one of the computers at a rival company
>walk into their office
>talk to the receptionist
>nothing regarding the quest
>talk to the guards
>no comment from them either
>apparently I can just walk in and upload the program
>third quest is about planting evidence at a store
>walk into the store
>go up to their private offices
>plant the evidence with 0 resistance from the one person who's there
>walk out
I couldn't fucking take it anymore so I stopped there. This game's quest design is so shit. They couldn't even be bothered making a solid trespassing system but still decided to have quests like these.
Exactly this. The game is not only incredibly shallow, it's also underbaked.
keep doing them they get good after those generic do nothing quests, honestly the best part of the game is the last few quests