>Starfield loads game data from your installed disk. >Other games choose to load from RAM for faster load time

>Starfield loads game data from your installed disk
>Other games choose to load from RAM for faster load time
>These loaded datas range from gunshot sound when you pull the trigger to NPCs’ voice
Why did Todd do this?

  1. 2 weeks ago
    Anonymous

    Is this really true?

    • 2 weeks ago
      Anonymous

      Pull up your task manager when you play Starfield. It is pretty easy to see.

      • 2 weeks ago
        Anonymous

        >when you play Starfield
        Are you having a laugh, mate?

    • 2 weeks ago
      Anonymous

      Why do you think an SSD is needed to play the game?

      • 2 weeks ago
        Anonymous

        I had hoped that it would be to more quickly load contents of cells to RAM when moving between loading screens so that you wouldn’t get stuck waiting minutes after opening a door

  2. 2 weeks ago
    Anonymous

    because the average computer doesnt have 100gb of ram

    • 2 weeks ago
      Anonymous

      imagine being over the age of 18 and not knowing how RAM works, holyshit

    • 2 weeks ago
      Anonymous

      what are you fuckin retarded? ram doesn't hold the entire game you fuckin Mongoloid it just holds relevant pieces of the game. for example they could hold the area you're in as well as your ship and the area you just came from so that loading any of those zones or elements inside them is faster.

  3. 2 weeks ago
    Anonymous

    probably because the game runs on the Morrowind engine, they're even still hiding merchant chests under the map?

  4. 2 weeks ago
    Anonymous

    how fast is an SSD compared to RAM?

    • 2 weeks ago
      Anonymous

      NVMe drives don't even come close to RAM speeds.

  5. 2 weeks ago
    Anonymous

    >Everyone has an SSD now
    >RAM is expensive
    >SSD's are fast enough to do just in time streaming of sound assets

    Makes sense honestly. It's no different to directstorage conceptually. Probably going to see games doing this more and more because consoles have a hard limit on RAM and PC gamers cry about bloat if a game goes over 8GB.

    • 2 weeks ago
      Anonymous

      >PC gamers cry about bloat if a game goes over 8GB
      gays buying 64gb RAM then crying if it gets used.

    • 2 weeks ago
      Anonymous

      >RAM is expensive
      RAM is hella cheap

    • 2 weeks ago
      Anonymous

      >RAM MONEY
      64GB of DDR5 with tight timings is less expensive today than my ricer kit of DDR4 3200.
      RAM is fucking cheap.

  6. 2 weeks ago
    Anonymous

    TODD IS A LIAR, THIS SHIT IS UNOPTIMIZED GARBAGE

    • 2 weeks ago
      Anonymous

      >Be hasn't seen the iriginal vs downgrades comparison video
      It was, asshole. It shouldn't have been.

  7. 2 weeks ago
    Anonymous

    and where does game data loads into ram from first? from the disk, so genius Todd just cut the middle man, bravo

  8. 2 weeks ago
    Anonymous

    huh

  9. 2 weeks ago
    Anonymous

    >Pause the game
    >Unpause
    >FPS drops from 30 to 5
    >VRAM usage drops from 40% to 7%
    >Open inventory
    >Close inventory
    >FPS goes back to 30 after a few seconds
    >VRAM usage goes back to 40%
    Yeeeeah makes sense now

  10. 2 weeks ago
    Anonymous

    wouldn't this just kill the SSDs?
    what the fuck is microshaft doing?

  11. 2 weeks ago
    Anonymous

    Based Todd is trying to prolong the life of your RAM.

  12. 2 weeks ago
    Anonymous

    is that the thing when it loads shaders at the start. Reminds me of how Rage 1 is supposed to work when you tweak it, It dumps all the texture in a folder.

  13. 2 weeks ago
    Anonymous

    >6900XT
    >5800X3D
    >32GB Ram
    >some rinky dink WD SSD
    >100+fps on high
    I don't even know what the loading screen looks like in this game. No clue what you guys are yapping about

    • 2 weeks ago
      Anonymous

      >High is 62% render res
      >claiming 100fps at 62% of his screen resolution is good
      lol
      lmao

  14. 2 weeks ago
    Anonymous

    Probably because SSDs are fast enough for it and it saves precious ram for more important things.

    • 2 weeks ago
      Anonymous

      >Probably because SSDs are fast enough for it
      funny because this game even manages to bottleneck itself through I/O even on the fastest SSD, look it up

      • 2 weeks ago
        Anonymous

        >Look it up ie I have no evidence
        Sounds can be slow.

        • 2 weeks ago
          Anonymous

          commit wristslit, bethesda shill

          • 2 weeks ago
            Anonymous

            >should use larger blocks
            Stipped watching there. The guy us an idiot. Music already told me that but I watched on anyway. May as well have voiced the text in indian.

    • 2 weeks ago
      Anonymous

      >ram for more important things.
      Like...? Running 3d applications?

  15. 2 weeks ago
    Anonymous

    >play Starfield for a few hours
    >your SSD now lost a year of its life

    • 2 weeks ago
      Anonymous

      Reading doesn't do damage to a SSD. Writing does. Turn off virtual memory if you haven't already. Or partition RAM and set that as your virtual memory drive. Silly, but some stuff requires virtual memory.

  16. 2 weeks ago
    Anonymous

    https://old.reddit.com/r/IntelArc/comments/16chzbk/oh_the_irony_xd_bethesda_support_related_to/

    Is Todd fucking retarded? A770 is significantly faster than a GTX 1070 Ti

    • 2 weeks ago
      Anonymous

      >you need a minimum of a small car or truck to drive this road
      >I have a speedboat
      >yea that doesn't meet the minimum requirments
      >WTF MY BOAT IS FASTER THAN THAT CAR

      • 2 weeks ago
        Anonymous

        shit analogy
        a 770 is also a car

  17. 2 weeks ago
    Anonymous

    Indians who coded the game never learned the concept of caching.

  18. 2 weeks ago
    Anonymous

    I've built my PC like 4 years ago or so, and I only got a 100GB SSD for Windows, and a normal HDD for everything else. Got to get myself another SSD now that they're quite cheap.
    Is this a good choice? I don't think my motherboard can run gen 4.
    https://www.lexar.com/product/lexar-nm620-m-2-2280-nvme-ssd/

    • 2 weeks ago
      Anonymous

      Checks out. The nand flash isn't the best, but that hardly matters unless you're chugging out 4k renders all day. Should serve you well. Mtbf is standard/good too.

  19. 2 weeks ago
    Anonymous

    Game was optimized for PC btw.

    • 2 weeks ago
      Anonymous

      According to Bethesda's official account they believe only 1/10 of sales were on PC

  20. 2 weeks ago
    Anonymous

    PCbros... should we blame consoles for this or is it just Todd....

    • 2 weeks ago
      Anonymous

      It's future proofed, you aren't supposed to be able to max it at 4k 120fps day one

    • 2 weeks ago
      Anonymous

      It's consoles. They're marketed to developers as specialized gaming hardware because they used to be that, but now they're just PCs with retarded operating systems. Back in the day it was a major hardware selling point that a console's gpu could rotate sprites, now it's a selling point that they have fast SSDs. How fast? Fast enough to stream some things and do large dma transfers, but it's the same technology as new PCs have. It's not revolutionary or gaming-optimized, so the console manufacturers lie and say that the SSD is like extra RAM if you use uncompressed assets and treat it like it's read only. They say that you can program like cartridge games used to be programmed, where the game storage is physically wired to become part of the system's address space. Then the developers find out that gaming PCs have the same hardware without realizing that they've been lied to regarding the hardware's capabilities. The games work the same though; poorly, but it's acceptable on a console. Consoles target 30fps, which means that it's entirely fine to wait twice as long for an audio sample than what you'd need to rendering at 60fps. And so the game isn't optimized for PC at all.

  21. 2 weeks ago
    Anonymous

    games choose to load from RAM for faster load time
    Yes, tell me how other games load 120GB from RAM retard.
    No, most games use RAM to store currently loaded stuff (that's why it is loaded) and to cache some stuff. The rest is streamed from disk.
    That's why efficient world streaming is important you fucking child.

    • 2 weeks ago
      Anonymous

      Ideally a game should store commonly-used assets in memory but Starfield doesn't really do this. It uses very little memory in comparison to other games. It doesn't even cache stuff like gunshots for very long, chances are that your game will stutter hard once you fire your gun again after having traveled to a new cell

    • 2 weeks ago
      Anonymous

      Imagine getting this assblasted over a videogame and call HIM a child, lmao.

    • 2 weeks ago
      Anonymous

      Other games store most used assets like game sounds on RAM, what are you foaming on about.

  22. 2 weeks ago
    Anonymous

    >Why did Todd do this?
    Because Starfield (and Fallout 4, and Skyrim, and Oblivion) is console game first, and the super mega powerful next-gen awesome consoles such as Xbox SeX have, at best, 6 GBs of general purpose RAM. Even less if you account for the console's OS.

  23. 2 weeks ago
    Anonymous

    from a company
    that
    specializes
    in
    GAMES

  24. 2 weeks ago
    Anonymous

    how do you put hundreds of millions of dollars, hundreds of people, and 20+ years of experience and get this kind of blunders?

    • 2 weeks ago
      Anonymous

      It's the engine. It's really old at this point and needs a major revision rather than duct-tape fixes. I reckon very few people at the company today actually knows how it all fits together and are scared to death of accidentally breaking it.
      I've worked at places where applications and software just 5 years old seem completely daunting to a majority of the developers working there. When you've got a huge team of people each doing their own thing, it's only natural that most people aren't aware of the ins and outs of everything in the system.

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