>Starfield loads game data from your installed disk
>Other games choose to load from RAM for faster load time
>These loaded datas range from gunshot sound when you pull the trigger to NPCs’ voice
Why did Todd do this?
>Starfield loads game data from your installed disk
>Other games choose to load from RAM for faster load time
>These loaded datas range from gunshot sound when you pull the trigger to NPCs’ voice
Why did Todd do this?
Is this really true?
Pull up your task manager when you play Starfield. It is pretty easy to see.
>when you play Starfield
Are you having a laugh, mate?
Why do you think an SSD is needed to play the game?
I had hoped that it would be to more quickly load contents of cells to RAM when moving between loading screens so that you wouldn’t get stuck waiting minutes after opening a door
because the average computer doesnt have 100gb of ram
imagine being over the age of 18 and not knowing how RAM works, holyshit
what are you fuckin retarded? ram doesn't hold the entire game you fuckin Mongoloid it just holds relevant pieces of the game. for example they could hold the area you're in as well as your ship and the area you just came from so that loading any of those zones or elements inside them is faster.
probably because the game runs on the Morrowind engine, they're even still hiding merchant chests under the map?
how fast is an SSD compared to RAM?
NVMe drives don't even come close to RAM speeds.
>Everyone has an SSD now
>RAM is expensive
>SSD's are fast enough to do just in time streaming of sound assets
Makes sense honestly. It's no different to directstorage conceptually. Probably going to see games doing this more and more because consoles have a hard limit on RAM and PC gamers cry about bloat if a game goes over 8GB.
>PC gamers cry about bloat if a game goes over 8GB
gays buying 64gb RAM then crying if it gets used.
>RAM is expensive
RAM is hella cheap
>RAM MONEY
64GB of DDR5 with tight timings is less expensive today than my ricer kit of DDR4 3200.
RAM is fucking cheap.
TODD IS A LIAR, THIS SHIT IS UNOPTIMIZED GARBAGE
>Be hasn't seen the iriginal vs downgrades comparison video
It was, asshole. It shouldn't have been.
and where does game data loads into ram from first? from the disk, so genius Todd just cut the middle man, bravo
huh
>Pause the game
>Unpause
>FPS drops from 30 to 5
>VRAM usage drops from 40% to 7%
>Open inventory
>Close inventory
>FPS goes back to 30 after a few seconds
>VRAM usage goes back to 40%
Yeeeeah makes sense now
wouldn't this just kill the SSDs?
what the fuck is microshaft doing?
Based Todd is trying to prolong the life of your RAM.
is that the thing when it loads shaders at the start. Reminds me of how Rage 1 is supposed to work when you tweak it, It dumps all the texture in a folder.
>6900XT
>5800X3D
>32GB Ram
>some rinky dink WD SSD
>100+fps on high
I don't even know what the loading screen looks like in this game. No clue what you guys are yapping about
>High is 62% render res
>claiming 100fps at 62% of his screen resolution is good
lol
lmao
Probably because SSDs are fast enough for it and it saves precious ram for more important things.
>Probably because SSDs are fast enough for it
funny because this game even manages to bottleneck itself through I/O even on the fastest SSD, look it up
>Look it up ie I have no evidence
Sounds can be slow.
commit wristslit, bethesda shill
>should use larger blocks
Stipped watching there. The guy us an idiot. Music already told me that but I watched on anyway. May as well have voiced the text in indian.
>ram for more important things.
Like...? Running 3d applications?
>play Starfield for a few hours
>your SSD now lost a year of its life
Reading doesn't do damage to a SSD. Writing does. Turn off virtual memory if you haven't already. Or partition RAM and set that as your virtual memory drive. Silly, but some stuff requires virtual memory.
https://old.reddit.com/r/IntelArc/comments/16chzbk/oh_the_irony_xd_bethesda_support_related_to/
Is Todd fucking retarded? A770 is significantly faster than a GTX 1070 Ti
>you need a minimum of a small car or truck to drive this road
>I have a speedboat
>yea that doesn't meet the minimum requirments
>WTF MY BOAT IS FASTER THAN THAT CAR
shit analogy
a 770 is also a car
Indians who coded the game never learned the concept of caching.
I've built my PC like 4 years ago or so, and I only got a 100GB SSD for Windows, and a normal HDD for everything else. Got to get myself another SSD now that they're quite cheap.
Is this a good choice? I don't think my motherboard can run gen 4.
https://www.lexar.com/product/lexar-nm620-m-2-2280-nvme-ssd/
Checks out. The nand flash isn't the best, but that hardly matters unless you're chugging out 4k renders all day. Should serve you well. Mtbf is standard/good too.
Game was optimized for PC btw.
According to Bethesda's official account they believe only 1/10 of sales were on PC
PCbros... should we blame consoles for this or is it just Todd....
It's future proofed, you aren't supposed to be able to max it at 4k 120fps day one
It's consoles. They're marketed to developers as specialized gaming hardware because they used to be that, but now they're just PCs with retarded operating systems. Back in the day it was a major hardware selling point that a console's gpu could rotate sprites, now it's a selling point that they have fast SSDs. How fast? Fast enough to stream some things and do large dma transfers, but it's the same technology as new PCs have. It's not revolutionary or gaming-optimized, so the console manufacturers lie and say that the SSD is like extra RAM if you use uncompressed assets and treat it like it's read only. They say that you can program like cartridge games used to be programmed, where the game storage is physically wired to become part of the system's address space. Then the developers find out that gaming PCs have the same hardware without realizing that they've been lied to regarding the hardware's capabilities. The games work the same though; poorly, but it's acceptable on a console. Consoles target 30fps, which means that it's entirely fine to wait twice as long for an audio sample than what you'd need to rendering at 60fps. And so the game isn't optimized for PC at all.
games choose to load from RAM for faster load time
Yes, tell me how other games load 120GB from RAM retard.
No, most games use RAM to store currently loaded stuff (that's why it is loaded) and to cache some stuff. The rest is streamed from disk.
That's why efficient world streaming is important you fucking child.
Ideally a game should store commonly-used assets in memory but Starfield doesn't really do this. It uses very little memory in comparison to other games. It doesn't even cache stuff like gunshots for very long, chances are that your game will stutter hard once you fire your gun again after having traveled to a new cell
Imagine getting this assblasted over a videogame and call HIM a child, lmao.
Other games store most used assets like game sounds on RAM, what are you foaming on about.
>Why did Todd do this?
Because Starfield (and Fallout 4, and Skyrim, and Oblivion) is console game first, and the super mega powerful next-gen awesome consoles such as Xbox SeX have, at best, 6 GBs of general purpose RAM. Even less if you account for the console's OS.
from a company
that
specializes
in
GAMES
how do you put hundreds of millions of dollars, hundreds of people, and 20+ years of experience and get this kind of blunders?
It's the engine. It's really old at this point and needs a major revision rather than duct-tape fixes. I reckon very few people at the company today actually knows how it all fits together and are scared to death of accidentally breaking it.
I've worked at places where applications and software just 5 years old seem completely daunting to a majority of the developers working there. When you've got a huge team of people each doing their own thing, it's only natural that most people aren't aware of the ins and outs of everything in the system.