>965.162MB/s
Guys, I can't fathom what the hell is going on in Bethesda's brain anymore.
> Why would they intentionally limit SSD read speeds?
Does that make any sense other than to make everything in the game laggy?
It's no longer explained by lack of ability, or laziness. It's needlessly stupid. It just makes everything that's already bad even worse.
That's what you get when Indians are making your game.
People don't understand. I worked in tech and 75% of my job was fixing mistakes in the outsourced code we got from pajeets. They are fucking retarded but somehow its cheaper to hire 10 of them to make dogshit code and have 1 intelligent person fix it than to just higher 3-4 white people.
>higher
Pajeets didn't code this game.
Yeah when will this meme die, they outsourced asset creation just like all AAA games do nowadays. Horizon Forbidden West outsourced almost all their asset creation to China because there's simply too much shit to make for the western team alone
There is nothing about Starfield that tells me that a team of 1000 people in the USA couldn't have made it in 4 years.
no game studio except rockstar has 1000 people working on a single project for 4 years and even in case of rockstar a huge percentage of that 1000+ is outsourced to asset farms in asian countries
Starfield doesn't have that much content, period. 100 people, 1000 people whatever. The game is modular, nothing about this game says "OH GEE WE HAVE A WACKY AMOUNT OF CONTENT"
you haven't play the game
what do you mean by content?
shartfield absolutely has a shitload of 3d assets
you see all those abbos, nogs, asians? they had them facescanned from the whole world
the fact that it doesn't use any of its assets in a meaningful way(same copy pasted outposts and dungeons) is the fault of those 100 american Blacks and trannies you're putting on a pedestal
It's obvious to me the game was held back by outsourcing. It shows that they've been dicking around, they have no quality standards and largely because they chased out the straight white men who used to program and make these games.
>It's obvious to me the game was held back by outsourcing
And its obvious to me that you are just coping. These same gay loving amerimutts shat out fallout 76. Now they shat out abofield.
You can look up the credits right now. All the "outsourcing" was done to 3D asset farms, literally the same shit Rockstar did for Red Dead Redemption 2 or even From Software for Sekiro.
Both of those games look light years ahead of abofield while also running way better.
>Those ugly NPCs are so incomprehensibly ugly it's like they did that on purpose.
microsoft is one of those companies which has direct investment from blackrock
The guy responsible for the NPC auto-spawner is a genetic waste, obese Brazilian. We've all seen the thread.
Though it's obvious they just took the "projected global population chart year 2100" statistic and applied it to the algorithm.
No, what's worse is every other major character is brown and/or gay. Fucking weird.
They did some really weird, inexcusable shit with the characters, even minor quest NPCs.
Sam Coe's daughter being black when he and the mother are white,
There's also a kid in a minor Atlantis quest who is dark as shit but both the parents are white (the dad looks slavic for fucks sake)
Their choices for the people in the storyline are just, fucking, weird.
mentally insane, one might think.
Those ugly NPCs are so incomprehensibly ugly it's like they did that on purpose.
I just got better results even just having Bethesda employees scan their faces for free.
I originally thought this was a meme, but all the citizens stare at me when I walk past them. Picture a world where pedestrians actively try to make eye contact with you. That's what Starfield's NPC-s are like.
they accurately captured the experience of being a white woman in a third world country
NPCs have always stared at the player when they walk past them in Bethesda's games. Or at least since Oblivion they have. I guess the problem here is there's just a lot more NPCs in Starfield than you normally see a Bethesda games.
Really? I've never even noticed that since their stares never felt as malicious as Starfield's.
Yeah, it's always been that way. But it's not as bad when there's not many of them and they're not randomly generated generics and they have their "It's a fine day with around" and "Do you get to the cloud district often?" barks that we all know so well.
you wish machod bastard ma'am
Do you not realize you're agreeing with me? That's an asset outsourcing studio. They make repetitive bullshit under supervision of western art directors
>not a single programmer or technical credit
good job owning yourself amerimutt chud coder
ah the old 'code diaper'
The code is an indian-AI collab.
>indians
What makes you think the devs are indians? Bethesda is a pure american company, so the game was made by trannies.
The credits of the game showed that it was basically made by street shitters.
>dumbfuck learns for the first time that the advertised sequential speed on the box is not the real world random speed
Many such cases. Time to upgrade bro
>Time to upgrade bro
>Crucial T700 SSD Gen5
Just upgrading won't fix the problem because it's caused by the game program on purpose.
You have to modify the game using a mod to fix this.
>You have to modify the game using a mod to fix this.
This can't be fixed with mods. Well, it can be the mod will basically by the same thing as turning down your graphics settings.
>b-but gen5!
That only has to do with the PCIe connection. What is far more important is the flash chips and their controller, which determine how the real world performance is.
the real world performance is measurably more than 50% faster than gen4 equipment
And the Crucial T700 SSD Gen5 has one of the highest random read/writes of any SSD.
>time to upgrade from the fastest consumer ssd released this year
based retard
I have a sabrent. Theyre practically the fastest ssds out there. Blow me.
>anymore
What do you mean? They've always been incompetent.
>What is PCIE bandwidth
It's what the person who built your prebuilt doesn't even comprehend. But go ahead and put not only your graphics card, but also your nvme drive on it.
See
His mobo has PCIe 5.0 16x, and he's only using a PCIe 4.0 16x GPU, so the added SSD isn't an issue at all.
And even then GPUs don't use anywhere near PCIe 4.0 16x's max bandwidth anyway.
>o the added SSD isn't an issue at all.
The SSD is in reality an NVME drive that doesn't go through SATA, but the PCI E lane itself. So take a guess at what happens when:
>I'm gonna dooomp assloads of video memory at the same time I call on the harddrive to dump 4k texture files.
Also they are shit at random write/read, which is probably most of the issue.
>So take a guess at what happens when:
>>I'm gonna dooomp assloads of video memory at the same time I call on the harddrive to dump 4k texture files.
Nothing, because as your chart shows it has way more than enough bandwidth to cope.
A 4090 barely saturates PCIe 3.0 x16.
Because game developers get bribes from hardware manufacturers to purposely make their games unoptimized so you have to buy new hardware. For this game, Bethesda got bribes from AMD and the SSD industry, likely Samsung.
Real
>I can't fathom what the hell is going on in Bethesda's brain
it's simple
they outsourced programming to india, to cut down costs
and the result is stuttering audio, memory leaks and poor performance
>they outsourced programming to india
the only thing they outsourced to india is art assets
you can't handwave away the incompetence of your chud coders this easily amerimutt
anon its bethesda. if they outsourced that shit it would probably be less buggy. every beth employee is essentially living kryptonite to all ip's under their control. rpgmaker games have deeper gameplay and better coding to boot.
its so weird how id software was able to create a best-in-class engine without carmack even, they just invested money into it
and with bethesda and id hand in hand for years now, it appears none of those engineers are ever called over to work on beth's engine.
I dunno if that's fair; starfield has really good lighting and very good physics from what i've seen
I will quit before having to work with that piece of shit engine.
>and with bethesda and id hand in hand for years now, it appears none of those engineers are ever called over to work on beth's engine.
I guess Todd just refuses to admit he needs help because of extreme arrogance and laziness.
Stick with the lousy engine until you know you can't go on any longer.
In fact Starfield is already creating a 2.0 engine because Fallout 76's 1.0 engine couldn't get the ship to fly. Forced to upgrade the engine.
>I guess Todd just refuses to admit he needs help because of extreme arrogance and laziness.
decisions like that have 0 to do with todd
>that have 0 to do with todd
So who made Starfield so bad?
>muh it's bad
i don't see a lot of concrete evidence of it being bad; i just don't see really any concrete evidence of it being good either
i kinda dunno why they made this, i feel like both this and fallout 4 are effectively stopgap games to keep the company afloat while they work on TES6.
the scale of TES6 looked different in the preview they showed, so i think they do have a new engine now.
No, Fallout 76 was the stop gate for Starfield because they needed to update the engine in order to implement the spaceship and the procedural world. It was a cash grab made by asset flipping Fallout 4 by one small studio. This game cost Bethesda around 400 million. They’ll make minor engine updates for TES VI though. But this is their most expensive and worked on game yet.
starfield doesnt use the engine branch of fallout 76 at all, that wasn't the impetus to make it, has nothing to do with it
maybe they'll actually optimize their engine for TES6 but who the fuck knows if they released shartfield in this state
>so i think they do have a new engine now.
Starfield is already a new engine.
>Create 2.0 engine.
Sadly everything is still shit.
https://www.starfielddb.com/creation-engine-2/
it's not a new engine. it's not a new base. it's still the same cell-based methodology. the cells are much larger now
I really don't believe Bethesda will change engines.
Look at Starfield, many of the problems even lasted over 10 years. They are still too lazy to fix them.
Replacing the engine is the same as starting everything over, and unless Microsoft forces them to do it, I don't believe it will happen.
>Replacing the engine is the same as starting everything over
not a meaningful statement
Really no?
I can imagine the lazy programmers at Bethesda complaining because they were forced to change the Unreal engine to make games.
Because they don't want to learn anything new.
unreal engine is a 30 year old engine retard
the latest version is so fucking bad that even MK1 is running on UE4
OK. Not replacing the engine is acceptable, but laziness is not.
Relying entirely on mod slaves to fix the game eventually led us to Starfield.
>Starfield issues lasted for 10 years until I time travelled into the future to post here
Every bug in it is a classic bethesda trope
didnt the slavs that made the metro games write a whole new engine from scratch for metro exodus in an office of plastic lawn chairs and no a/c?
I think Bethesda knows that if they switch to a completely new engine then they're going to have to pretty much start over with the modding community and Bethesda has become so dependent on those guys to actually fix their games.
>It's not a new engine. It's not a new base. It's still the same rasterization methodology the resolutions are much larger now
>resolutions
16 times
It's a lot easier to develop an engine for corridors than it is an engine for a persistent open world.
Also, there's often a lot of rivalry and internal conflict between studios under the same banner. Notoriously BioWare Montreal claimed Bioware Austin was practically sabotaging them. Similarly Ion Storm Dallas would get very pissy with Ion Storm Austin because they would refuse to ever share anything or collaborate.
Rage 2 also runs on id Tech
>Rage 2 utilizes Avalanche Studios' proprietary Apex game engine instead of id Tech, which had been used for the predecessor
And the id Tech used for Rage 1 is not the same id Tech used for Doom 2016 or Eternal.
yeah but I said Rage 2
>yeah but I said Rage 2
And I said
>Rage 2 utilizes Avalanche Studios' proprietary Apex game engine instead of id Tech
then why does Starfield works on my 3070ti flawlessly at constant 100 fps?
>can't walk 15 feet without hitting a loading screen
>still stuttering from streaming data from the disk
how the fuck did they fuck this up so bad?
just another case of soidevving rotting the core
They fucked up a lot of things, but any issues at a fundamental level that can't be fixed with mods are fucking ridiculous even by Bethesda standards
then why does Starfield works on my 3070ti flawlessly at constant 100 fps?
>a-are those macro sutteersss!!!?!?
Taiwan is an independent country
ITT: a PC game has to be dumbed down to a PS5 game to enjoy
Wyell wyell wyell, you see
>sucks in breathe
the POWER of the SONY PLAYSTATION SSD is unsurpassed. PCs do not have such a CUTTING EDGE solid state drive as Sony is able to procure from their top secret factories. It's basically Sony's The Cell all over again--a technology so great it cannot be duplicated anywhere in the rest of the Market.
I ran around New Atlantis, loaded the three different areas, and ran through the forest garden thing.
I did not see any loading/1% frametime problems.
It behaves exactly the same as every other game that uses asset streaming since Unreal Engine 3 came out.
I can even copy this over to my HDD and we'll see (in an hour lol) if anything really changes (spoiler, it won't)
OP is a fucking retard who doesn't understand how file transfers work.
>I can even copy this over to my HDD and we'll see (in an hour lol) if anything really changes (spoiler, it won't)
do it
you gay moron from outer space, I'm going outside to have a smoke, in less than 20 minutes you'll have the comparison run posted.
>smoke
fag
There was one significant 0.1% stutter on the HDD, circled in red. The NVME drive also has those 1% low spikes like the one on the left of this pic, this wasn't shown in the pic I posted. Which is what I was talking about with "behaves exactly the same as every other game that uses asset streaming" they all have minor 1% loading dips, every game I've ever played.
Loading a big game on an HDD made me remember being poor 10 years ago.
No, like I said, Starfield on an HDD is practically no different than Starfield on an NVME
Try talking to NPCs
>[Laughs in Mark Cerny]
This issue will only get worse as time progresses and devs cease using as many repeated assets and higher quality assets in environments.
No one believed him.
then why does Starfield runs at 100 FPS on my 3070ti?
Because average FPS doesn't fix stutters.
A stutter is the worst type of performance issue as you can always feel it and its disruptive to gameplay.
Framerate variation will always be a shit experience when the frame times exceed 33ms.
>and devs cease using as many repeated assets
have you seen starfield lmao
entire "dungeons" are copy pasted 1:1
That's my point. They are reusing assets to this degree and they still have obnoxious frametime spikes.
Other games reuse assets to a lesser degree and they are also hit by this to some degree.
For the future asset quality will only grow way higher and demand more data which means even greater spikes.
Starfield has decent assets for a late-last gen game. But don't even think about UE5-level assets to ever have a chance in an engine like Bethesdas.
No hardware is ready for UE5
Not even the new AMD CPUs coming out are going to be ready for UE5.
40-50 hours of solid questlines with another 20% either being something you like or not your type of story is a good amount of game content, dude.
You sound like someone who doesn't realize how long 7 years actually is. You do realize you're padding your 40-50 hours with "walking around" right? It's not a solid 40-50 hours if you skip all the fluff. You also vastly underestimate how much full time workers can produce if they're not dicking around.
>No hardware is ready for UE5
>Not even the new AMD CPUs coming out are going to be ready for UE5.
PS5 would be able to get a PS4 gen experience with UE5. ie. likely 30fps and likely 1440p max.
>AMD
Do you really need more than 900 mb/s read/write speed off of your drive?
i'm reinstalling starfield again on a ssd from hdd
not sure if it's going to help make the game funner
sure it was choppy on hdd, but the gameplay was just so boring
you can't handwave away the incompetence of your chud coders this easily they shat out fallout 76 too its the same gays good job owning yourself bloody bitch amerimutt macaco bastard