Starsector

If you are not playing as a trader trying to get the best margins on your traded goods, are you even playing Starsector correctly?

  1. 2 weeks ago
    Anonymous

    did the game receive an update last year? I forgot

    • 2 weeks ago
      Anonymous

      No, last update was december 2021. It's a dead game

      • 2 weeks ago
        Anonymous

        Nonsense, it's still in active development. It's just not an "early access" model where there's a patch every couple weeks that adds nothing of substance while the core of the game goes completely ignored. There's a big update every year or two. SS is really good and feels basically complete as-is, there's just stuff like colonies and the 4X element that I'd like to see more work put into.

        • 2 weeks ago
          Anonymous

          It's been two years since the last update, its a dead game

  2. 2 weeks ago
    Anonymous

    i got shilled starsector and i fucking hated it
    its like the worst parts of mount & blade without any of the gold ones
    accidentaly wander in the wrong are or anger the wrong guy and then you have to basically start from 0

    • 2 weeks ago
      Anonymous

      Sounds like a skill issue

    • 2 weeks ago
      Anonymous

      >accidentaly wander in the wrong are or anger the wrong guy
      There is a retreat functionality. Hell, they even let you use story points to let you retreat without having you do any fighting or losing any ships. You don't have to ALWAYS engage Anon.

      • 2 weeks ago
        Anonymous

        you think i dont fucking try to retreat? i still fail to completely disengage, run out of points, etc and then get slowly butchered over and over

        • 2 weeks ago
          Anonymous

          In that case, I have to go with what the other Anon said. Skill issue. What sort of fleet composition are you rocking?

          • 2 weeks ago
            Anonymous

            whatever the fuck i can scavenge, constantly swapping shit around, doesnt matter anyways because even with few ships enemy fleets are faster

            • 2 weeks ago
              Anonymous

              Your gonna wanna get Navigation, it allows for +1 maximum burn and allows for transverse jump which can help get you out of a lot of sticky situations. Your also limited by your slowest ship, so if you have any degraded hull mods slowing you down its probably best to just ditch that ship.

              • 2 weeks ago
                Anonymous

                i already used all the points i had to max out the combat tree and dont have story points to respec

              • 2 weeks ago
                Anonymous

                It really just sounds like a skill issue, you are probably right that this game is not for you. Hope you find different games you like though.

              • 2 weeks ago
                Anonymous

                yesh thought so guess ill just go back to kenshi and warband

              • 2 weeks ago
                Anonymous

                Hope ya have fun Anon

    • 2 weeks ago
      Anonymous

      The game is poorly balanced. I've had a solar system with fully upgraded fleets, planetary shields, surface defences, all the AI cores and relics you could possibly need to min max your system and a medium inspection fleet with medium land forces will still run away with half my AI cores. I can defeat a large invasion no problem when I'm there but if I'm not the game doesn't know how to function properly.

    • 2 weeks ago
      Anonymous

      >fly a wolf
      >can escape from anything
      >explore deep space and give no fucks

    • 2 weeks ago
      Anonymous

      Sounds like a skill issue

      This but unironically. You will get fucked as a new player and if you stick it out you will eventually be able to make the game your bitch.

    • 2 weeks ago
      Anonymous

      literally skill issue, not even as an insult or a joke.

      No, last update was december 2021. It's a dead game

      the games been updated for what, 10 years now? the cycles are slow, but it keeps on going.

      Starsector is literally the best game ever made

      Change my mind

      the best? I dunno. One of the best? Sure.

      ok

      you're joking, right?

      What's the next phase of the main quest gonna be?

      got more images like this?

      • 2 weeks ago
        Anonymous

        The artist only made one more

        • 2 weeks ago
          Anonymous

          Who is the artist?

        • 2 weeks ago
          Anonymous

          I really like this artstyle and the intention of making it look like its from some magazine.
          Wish there was more.

    • 2 weeks ago
      Anonymous

      This
      Combat is totally unintuitive and the trading just isn't fun on its own

  3. 2 weeks ago
    Anonymous

    I love AI cores!

  4. 2 weeks ago
    Anonymous

    >start a colony
    >make some money
    >five different factions come to rape my asshole

    • 2 weeks ago
      Anonymous

      >A faction can carpet bomb your planet and pollute it forever and all the actions are fine with it
      >I do the same to Naraka and every faction hates me
      Double standards at its finest.

    • 2 weeks ago
      Anonymous

      >A faction can carpet bomb your planet and pollute it forever and all the actions are fine with it
      >I do the same to Naraka and every faction hates me
      Double standards at its finest.

      Nexerlin solves this

      https://i.imgur.com/XSexC9K.png

      If you are not playing as a trader trying to get the best margins on your traded goods, are you even playing Starsector correctly?

      Why would you ever do this?
      this playstyle limits you greatly since most missions require different tools and most planets will not have over 2k discounted items(hell, more like 500) to profit on. a hardcap on your profit, much lower than headhunting/exploration/killing traders.

      • 2 weeks ago
        Anonymous

        >headhunting
        have fun having most of the profit be spend on supplies and fuel for your ships

        • 2 weeks ago
          Anonymous

          I love playing as an impoverished bounty hunter, how did you know?

      • 2 weeks ago
        Anonymous

        bruh you can make a killing with recreational drugs, 800 shortages are common as fuck and "good" margins are more than double the value while some really great shortages can get you ~$520 per unit

        no bounty or headhunter mission will ever pay you close to 300k you can make off of one trade, and if you have 400 more capacity, throw in some heavy armaments and look for planets that are paying between 1000 and 1200 credits per unit. Fucking easy and Stelnet makes it so you can access the markets menu to check prices at any time.

        • 2 weeks ago
          Anonymous

          Sounds like the CIA designed the economy system in this game.

          • 2 weeks ago
            Anonymous

            Someday MMO games will get to the point where there will be genuine spook guilds purely dedicated to pulling the strings in the background.

            • 2 weeks ago
              Anonymous

              >Someday MMO games will get to the point where there will be genuine spook guilds purely dedicated to pulling the strings in the background
              >he doesn't know

          • 2 weeks ago
            Anonymous

            it's consumed in mining industries

        • 2 weeks ago
          Anonymous

          For me, its Heavy Armaments. The local Luddic terrorist's are always wanting them

        • 2 weeks ago
          Anonymous

          yeah but the big brain move is be stacked on marines, steal everything you want AND create new shortages for later.

      • 2 weeks ago
        Anonymous

        Isn't that the literal fucking communist mod

  5. 2 weeks ago
    Anonymous

    I swear I played this game on mobile like 9 years ago

  6. 2 weeks ago
    Anonymous

    >trading
    >not smuggling

    • 2 weeks ago
      Anonymous

      Pay your fucking taxes Anon or AI will come and put probes in your ass.

      • 2 weeks ago
        Anonymous

        Hahahaha! You think I'm gonna fall for that shit? AIs are just something parents use to make their children behave.

  7. 2 weeks ago
    Anonymous

    I sort of miss the earlier days when the game was more unbalanced.

  8. 2 weeks ago
    Anonymous

    When is the faction update coming

  9. 2 weeks ago
    Anonymous

    Starsector is literally the best game ever made

    Change my mind

    • 2 weeks ago
      Anonymous

      I just wish there were more events for having an AI as your colony leader. The only real events that involves them directly is when you try to unplug them and they refuse. I just want to talk to my Alpha level AI, bro. I want a three year long event in the making where the AI fucks with you in some capacity. Hell, its literally in its description!

      >"Alphas have been known to perform elaborate 'jokes' built over years which can only be appreciated due to the intention that a particular human subject become cognitive of the whole at a specific time and context."

      GIVE ME MY FUCKING AI EVENTS

      • 2 weeks ago
        Anonymous

        I just want VNsector

        I want to date my cute sindrian waifu

        • 2 weeks ago
          Anonymous

          I would date my Alpha, Beta and Gamma core. Beta being the lowest on my list, due to it being incredibly two faced or genuinely Schizo.
          >Records on the subject are patchy and contradictory; a popular theory is that a beta will model a new personality for each human it comes into contact with.

  10. 2 weeks ago
    Anonymous

    It's good overall but it lacks late game shit, not uncommon for this genre but still sucks. Like I get to my lategame fleet, a powerful flagship, and character skills that for a few hours let me enjoy the fruits of my labor before it sets in that I may as well start a new game because even the omega aren't a threat anymore and my colonies produce enough money every month to completely replace my fleet multiple times over even if I somehow fuck up.

  11. 2 weeks ago
    Anonymous

    >phase ships got nerfed because nobody wanted to add beams to their ships
    >skills got reworked into worse versions and with a tight level cap, combat tree is now barely worth investing in because it takes away from significantly better trees, the cool stuff like AI ships are too limited
    >diktat will get turned into ineffectual loot pinatas
    >low-tech and mid-tech still can't catch up to high-tech
    >in-built hullmods are gonna get nerfed unless you use the shitty ones

    • 2 weeks ago
      Anonymous

      skill issue
      I can bring down an entire fleet of any size with a handful of phase ships in the current patch.

      • 2 weeks ago
        Anonymous

        >I can bring down a decently sized fleet with a handful of phase ships provided none of the enemy ships have any lasers to mow my ass down with
        Yeah good for you buddy, show me your epic frag montage or at least the link to it on Reddit because it's so heckin LEET or whatever.

        • 2 weeks ago
          Anonymous

          ok

          • 2 weeks ago
            Anonymous

            >phase capital that outranges nearly every other ship via long lasers
            >dorito equipment
            >mostly maxed out combat tree
            >m*dded
            I know you're not that anon but I suppose I get what I paid for. Which is to say 0$ for a minmaxed end-game ship demonstration.

            I've been thinking about making one tbh. And no I don't mean the ziggurat, I'm taking about Shade-class and only Shade-class. It's overpowered as fuck. When first saw people complaining about phase nerf I genuinely thought you were joking. And lasers don't frighten me in the slightest.

            The Shade is mostly for support, it can't carry a whole fight by itself even if it's good unless maybe you throw a few dozen of them at the enemy or something.
            Lasers are just the natural kryptonite to phase ships, especially the persistent laser ones, the moment the phase runs into the laser it has no way to tank the damage and the only way to fight against a laser is to either go into a blind spot or get out of the area. The AI is shit at utilizing them but for you against phase ships they're an immediate "fuck you" depending on the laser you use. The EMP is preferable because it fucks with the phase ship's mobility even while phased and neuters their glass cannon potential to just be glass. Laser weapons are generally sucky (unless you use the heavier-hitting ones that do fancy hard flux damage) because they often can't get through shields which is the main challenge in dealing with a ship, but against the extremely mobile phase ships that can dodge your projectiles they were phenomenal.

            • 2 weeks ago
              Anonymous

              The video of a single Shade decimating an entire fleet, twice, is now rendering.

        • 2 weeks ago
          Anonymous

          I've been thinking about making one tbh. And no I don't mean the ziggurat, I'm taking about Shade-class and only Shade-class. It's overpowered as fuck. When first saw people complaining about phase nerf I genuinely thought you were joking. And lasers don't frighten me in the slightest.

          • 2 weeks ago
            Anonymous

            >Shade
            Those things are easily taken down with lasers what are you talking about?

            • 2 weeks ago
              Anonymous

              Fine, I'll make the video

            • 2 weeks ago
              Anonymous

              If this thread dies then watch the catalog, I'll need probably an hour or so to finish the video

              • 2 weeks ago
                Anonymous

                not him but you can post the webm in Ganker. I''ll be there, really need to work on my combat rather than just Ziggurat vs everything

            • 2 weeks ago
              Anonymous

              >Those things are easily taken down with lasers what are you talking about
              ion beams are easily countered by slotting in resistant flux conduits. high intensity lasers have very slow turns speed and are most commonly ran by ai on sunders in which they are on a hard point. the lances don't keep constant pressure. tac lasers do no damage. lasers are only good against ai phase ships because the ai overreacts to them.

    • 2 weeks ago
      Anonymous

      >I can bring down a decently sized fleet with a handful of phase ships provided none of the enemy ships have any lasers to mow my ass down with
      Yeah good for you buddy, show me your epic frag montage or at least the link to it on Reddit because it's so heckin LEET or whatever.

      >Shade
      Those things are easily taken down with lasers what are you talking about?

      >phase capital that outranges nearly every other ship via long lasers
      >dorito equipment
      >mostly maxed out combat tree
      >m*dded
      I know you're not that anon but I suppose I get what I paid for. Which is to say 0$ for a minmaxed end-game ship demonstration.
      [...]
      The Shade is mostly for support, it can't carry a whole fight by itself even if it's good unless maybe you throw a few dozen of them at the enemy or something.
      Lasers are just the natural kryptonite to phase ships, especially the persistent laser ones, the moment the phase runs into the laser it has no way to tank the damage and the only way to fight against a laser is to either go into a blind spot or get out of the area. The AI is shit at utilizing them but for you against phase ships they're an immediate "fuck you" depending on the laser you use. The EMP is preferable because it fucks with the phase ship's mobility even while phased and neuters their glass cannon potential to just be glass. Laser weapons are generally sucky (unless you use the heavier-hitting ones that do fancy hard flux damage) because they often can't get through shields which is the main challenge in dealing with a ship, but against the extremely mobile phase ships that can dodge your projectiles they were phenomenal.

      not him but you can post the webm in Ganker. I''ll be there, really need to work on my combat rather than just Ziggurat vs everything

      Uploaded in 4K but it'll take time to finish processing.

      • 2 weeks ago
        Anonymous

        Man and I thought you called it OP because of its special ability or something, but no this motherfucker just packs antimatter blasters and one-shots every ship by hitting the engines. I stand corrected, don't let Alex see this or he'll nerf the second good thing left about phase ships.

        • 2 weeks ago
          Anonymous

          nah phase frigates' abilities aren't what make them broken(although they are good). it's their base speed combined with phasing effectively giving them 400+ top speed. it's why gremlin is a meme while shade and afflicter are broken. gremlin sits at 90 base. the others are at 150+.

      • 2 weeks ago
        Anonymous

        >devastates TWICE
        >in reality runs out of ammo, critical hull status and plenty of ships are still alive
        >chooses ships that only have forward facing fire and shields have a exposed flank

        In essence this is clickbait, you chose the most favored scenario and don't even deliver what is promised in the vid.

        Man and I thought you called it OP because of its special ability or something, but no this motherfucker just packs antimatter blasters and one-shots every ship by hitting the engines. I stand corrected, don't let Alex see this or he'll nerf the second good thing left about phase ships.

        >I stand corrected, don't let Alex see this or he'll nerf the second good thing left about phase ships.
        Happened many times with me sadly.

        • 2 weeks ago
          Anonymous

          The damage I took was from the ships exploding. You can do the same thing versus any ship with the exception of paragon since it can just tank indefinitely.

          • 2 weeks ago
            Anonymous

            a man 1v1'd a paragon with a luddic brawler and won.

          • 2 weeks ago
            Anonymous

            >You can do the same thing versus any ship with the exception of paragon since it can just tank indefinitely.
            What about the ships with movable omni shields, like the Medusa, Aurora and the likes?

            • 2 weeks ago
              Anonymous

              if you get close enough they drop shields. physical impacts can damage shields ever so slightly so the AI is coded to drop shields if they detect you're very close to the body of the ship. granted, this really only works consistently with non-spherical ships that have lots of open space between the circumference of the shield and the body of the ship itself like aurora.

              • 2 weeks ago
                Anonymous

                >if you get close enough they drop shields. physical impacts can damage shields ever so slightly so the AI is coded to drop shields if they detect you're very close to the body of the ship.
                That seems kind of dumb, especially since you would rather have something hit your shield then your venerable hull.

              • 2 weeks ago
                Anonymous

                take it up with the drooling retard that coded the game. I'm just telling you how it is.

              • 2 weeks ago
                Anonymous

                >if you get close enough they drop shields. physical impacts can damage shields ever so slightly so the AI is coded to drop shields if they detect you're very close to the body of the ship.
                That seems kind of dumb, especially since you would rather have something hit your shield then your venerable hull.

                take it up with the drooling retard that coded the game. I'm just telling you how it is.

                >if you get close enough they drop shields
                >so the AI is coded to drop shields if they detect you're very close to the body of the ship.
                did you perhaps mean INside their ship hull with a phase ship, because ships absolutely don't drop their shields for fear of physical impact damage to their shields.

              • 2 weeks ago
                Anonymous

                >because ships absolutely don't drop their shields for fear of physical impact damage to their shields.
                never burn drived into something smaller than a cruiser with an onslaught, I take it?

              • 2 weeks ago
                Anonymous

                >never burn drived into something smaller than a cruiser with an onslaught, I take it?
                You mean when the threat is to get overloaded from shield impact, or be sent flying across screens?
                How is an onslaught ramming a destroyer or frigate class ship relevant to a phase ship and enemies dropping shields?

            • 2 weeks ago
              Anonymous

              The guy he is arguing with here.
              Omni shields that let ships defend their flank and waste ammo.
              Lot of small ships that eat up ammo of a high burst setup.
              Phase ships phasing your burst
              Lots of fighters swarming all over the place, eating your bursts shots.
              In essence, phase ships are epitome of burst power.
              Anything that waste their time or ammo or burst potential is what is good vs them. They will literally run out of time and ammo. Which is why human players will value self piloted phase ships highly, while AI will waste it's power.

              >Not all of it.
              tbf if he hadn't taken the initial explosion hit he wouldn't have taken any hull damage at all. thumpers, tac lasers, and gravitons did all the hull damage to him post-explosion and those do jack shit vs armor. the explosion stripping the armor is what fucked him. you unironcally don't play the game.

              >tac lasers, and gravitons did all the hull damage to him
              oh look, almost as if the load out of the enemy is favoring this phase ship scenario and not actually a good threat to this specific ship unless armor is stripped somehow
              Regardless thats besides the point, user error of not avoiding explosions is part of the "danger" of a phase ship, if he didnt avoid it, it's an average use case scenario where most people will do the same mistake.
              >you unironcally don't play the game.
              You have no idea how wrong you are.

              • 2 weeks ago
                Anonymous

                >Omni shields that let ships defend their flank and waste ammo.
                see

                if you get close enough they drop shields. physical impacts can damage shields ever so slightly so the AI is coded to drop shields if they detect you're very close to the body of the ship. granted, this really only works consistently with non-spherical ships that have lots of open space between the circumference of the shield and the body of the ship itself like aurora.

                >not actually a good threat to this specific ship unless armor is stripped somehow
                retard-kun, the only anti-armor options in the game that pose a legitimate threat to phase ships are those with little to no downtime and decent turn rate. those being exactly the small assault gun and its large counterpart. the very pool of vanilla startsector's weapons heavily favors phase ships
                >You have no idea how wrong you are
                given the contents of your post I'm rather confident in my assessment.

              • 2 weeks ago
                Anonymous

                >retard-kun, the only anti-armor options in the game that pose a legitimate threat to phase ships are those with little to no downtime and decent turn rate. those being exactly the small assault gun and its large counterpart. the very pool of vanilla startsector's weapons heavily favors phase ships
                There is HE small, medium, guns. There is HE lasers or tach lasers. There is EMP lasers. There is lots of fighters in good conditions that could be a real pest and eat up your ammo or fuck with your attempts to engage.
                AGain you pulled up one of the most favorable simulator scenarios and showed the phase ship in it's most favored element against ships with no officers, heavily favored loadouts and ships for the phase ship.
                You are literally trying so fucking hard to clickbait "THIS SHIP IS BROKEN I CANT BELIEVE THE DEVS DIDNT NERF IT SUBCRIBE TO MY CHANNEL FOR MORE"
                kind of deal. The fact you entangle your own ego into this just means you are going to go full retard trying to defend your honor.
                >given the contents of your post I'm rather confident in my assessment.
                you are seeing what you ego wants to see to feel comfortable about yourself.

              • 2 weeks ago
                Anonymous

                >medium HE options
                all of which either have crippling downtime issues like mauler, projectile travel time issues like heavy mortar, or are range cucked to SO builds only like assault chaingun
                >There is HE lasers
                laser*, retard-kun. there is only 1; the high intensity laser in the large slot which has very slow turn speed as another anon already mentioned in the thread.
                >tach lasers
                tac lasers do basically nothing. if you meant tach lance that has downtime issues and the things that can slot it are limited and many need to put it on a hardpoint.
                >EMP lasers
                ion beam is the only emp laser without downtime and you can slot in resistant flux conduits to to deal with it. that's also assuming you're hit with multiple at once because in the time you spend unphased 1 won't actually force any emp arcs on you even without resistant flux conduits.
                again, you don't play the game.

              • 2 weeks ago
                Anonymous

                >all of which either have crippling downtime issues like mauler, projectile travel time issues like heavy mortar, or are range cucked to SO builds only like assault chaingun
                sure is a problem if it's mounted on big slow ships that can never get into position to pepper you because you can freely choose your position to avoid them, sure would be a shape if it was placed on faster smaller ships that can be around bigger ships to make it difficult to flank rape them without any danger
                >laser*, retard-kun.
                Retard retard retard retard retard. Wow is my argument now more valid? You seem to think the more insults you throw the more your ego will be safe.
                >the high intensity laser in the large slot which has very slow turn speed as another anon already mentioned in the thread.
                There is mods and officer skills or ship status for faster turning. Or if it's hard mounted, skills to turn the ship around faster.
                All of which are absent in a simulator where the enemy has no officers, no skills and a very lukewarm loadout thats there just so you can practice.
                Again you'd know this if you played the actual game and didn't do only simulator mastrubation and think you are the king of the hill. Literally fish in a smalll pond.
                >tac lasers do basically nothing
                Tachyon, not tactical. notice the letter H there.
                >if you meant tach lance that has downtime issues
                Downtime doesn't matter when a single swing of it on your unshilded hull will melt all your armor and do shitloads of hull damage, you should know the value of a good burst, phase ship lover.
                >emp lasers aren't a problem
                again seems like you just theory craft and haven't experienced getting hit by shit and getting disabled in either weaponry or ships engines during a critical point
                >again, you don't play the game.
                fuck you are coping aren't you.

              • 2 weeks ago
                Anonymous

                >sure is a problem if it's mounted on big slow ships that can never get into position to pepper you because you can freely choose your position to avoid them, sure would be a shape if it was placed on faster smaller ships that can be around bigger ships to make it difficult to flank rape them without any danger
                how many times do I have to say this, retard-kun? you don't play the game. your phase ship can just go through the enemy. combined with the time dilation of phasing and their high base speed is one of the key reasons why they are insane. the only ships with medium ballistic coverage on for their ass are enforcer and onsalught. only 1 of those has an omni. even eradicator, an ergonomically perfect ship needs to physically turn to get you in range of its medium mounts
                >There is mods and officer skills or ship status for faster turning
                mod*, retard-kun. it's only advanced turret gyros. a rare od less than 1% of ai ships run. officer skills don't affect weapon turn rate; only target leading accuracy for auto-firing weapons.
                >Or if it's hard mounted, skills to turn the ship around faster.
                irrelevant. ships can't turn 180 degrees as fast and you can phase to go behind them due to time dilation. even if they were slightly faster, the time dilation will ensure you keep positional advantage.
                >Downtime doesn't matter when a single swing of it on your unshielded hull will melt all your armor and do shitloads of hull damage
                you are assuming I'm walking into tach lance range unphased. in the case of the ai it will always phase right before tach lance goes off because it can read the input buffer and has quite literally inhuman reactions. if you;ve tried to lance a phase ship you'd know damn well this point is moot. again, you don't play the game.

              • 2 weeks ago
                Anonymous

                >retard-kun? you don't play the game
                Enough. I will no longer entertain your cope. If your ego can't take a reality check that's on you. Feel free to shitpost more, I wont read it because you are essentially just engaging in self soothing masturbation at this point.

              • 2 weeks ago
                Anonymous

                I accept your concession, retard-kun. next time don't talk out of your ass and say verifiably false shit.
                >and plenty of times it will just drop shields and eat shit even when it's not under threat of overload i fucking hate it
                this happens very often with ships that have abilities which deactivate shields. phase skimmer and damper field most notably. the ai is giga retarded when using those abilities. suicidally so.

              • 2 weeks ago
                Anonymous

                second line on meant for

                he'd probably still win because the ai fucking sucks with shields

                bros if you ever get a chance to always put accel and extended shields on your ai ships, they love to drop shields under fire all the fucking time i hate it fuck the stupid fucking ai, it's utterly fantastic at making some builds work and does what it needs to do sometimes yet other times it's an utter fucking pussy and won't get in a fight - yes even if fearless or reckless captain - and plenty of times it will just drop shields and eat shit even when it's not under threat of overload i fucking hate it

            • 2 weeks ago
              Anonymous

              Works against those too, just trickier. There's one in the second half of the video. It survives with critical damage because I hit the shields a couple times and ran out of ammo.

              This was a video to prove phase ships aren't useless after the nerf and I had to record it, edit it, and upload it before the thread died. There were no practice runs and I haven't played the game since March... I'm not claiming it's an amazing skill video.

              • 2 weeks ago
                Anonymous

                Well, what about ai piloted phase ships? Can they be as half as good?

              • 2 weeks ago
                Anonymous

                They were never good. That's an AI issue.

                >retard-kun, the only anti-armor options in the game that pose a legitimate threat to phase ships are those with little to no downtime and decent turn rate. those being exactly the small assault gun and its large counterpart. the very pool of vanilla startsector's weapons heavily favors phase ships
                There is HE small, medium, guns. There is HE lasers or tach lasers. There is EMP lasers. There is lots of fighters in good conditions that could be a real pest and eat up your ammo or fuck with your attempts to engage.
                AGain you pulled up one of the most favorable simulator scenarios and showed the phase ship in it's most favored element against ships with no officers, heavily favored loadouts and ships for the phase ship.
                You are literally trying so fucking hard to clickbait "THIS SHIP IS BROKEN I CANT BELIEVE THE DEVS DIDNT NERF IT SUBCRIBE TO MY CHANNEL FOR MORE"
                kind of deal. The fact you entangle your own ego into this just means you are going to go full retard trying to defend your honor.
                >given the contents of your post I'm rather confident in my assessment.
                you are seeing what you ego wants to see to feel comfortable about yourself.

                >You are literally trying so fucking hard to clickbait "THIS SHIP IS BROKEN I CANT BELIEVE THE DEVS DIDNT NERF IT SUBCRIBE TO MY CHANNEL FOR MORE"
                1) the person you're replying to isn't me, the maker of the video
                2) there is literally no dialogue in the entire video, no end-card, no request to subscribe, and the video itself is UNLISTED
                Is there a correlation between IQ and ability to use phase ships? Goddamn

              • 2 weeks ago
                Anonymous

                >1) the person you're replying to isn't me, the maker of the video
                Don't care. If you are defending it, you are representing his point, so I will treat you as the representitive of that point.
                You can't use anonymity as "oh I want to voice and defend this opinion but because I'm not actually the person y-you can't talk back to me"
                >2) there is literally no dialogue in the entire video, no end-card, no request to subscribe, and the video itself is UNLISTED
                Autism? Did you not get the fact that I'm using "clickbait" and "please subscribe for more OP videos" as an insult to the general lack of authenticity to actual game scenarios and intentionally/unintentionally skewing a scenario to present some weapon or ship as OP
                >Is there a correlation between IQ and ability to use phase ships? Goddamn
                I use phase ships moron.

              • 2 weeks ago
                Anonymous

                One more time anon: I had to record and upload this in a matter of minutes. My fleet's at my colonized system in deep space, I'm not going to dick around for half an hour looking for whatever you imagine an "optimal, fair fight" is. Also there appear to be multiple people all calling you dumb or a retard or a person who doesn't play the game, but FYI I haven't said any of those things (only thought them).

              • 2 weeks ago
                Anonymous

                >One more time anon: I had to record and upload this in a matter of minutes.
                Then it's a realistic representation of average user skill and how they will fair, which is, misjudge distance and get tapped by an explosion most of the time. This is what I expect from most people, at least once per battle.
                Can you play better, sure, but it's not the default.
                >I'm not going to dick around for half an hour looking for whatever you imagine an "optimal, fair fight" is.
                Anon you are fighting a highly favorable ships, loadout, no officers on the enemy side and having an officer for yourself.
                I don't care if you are unaware, did it unintentionally etc. The point is, you picked a highly skewed scenario to represent this.
                >Also there appear to be multiple people all calling you dumb or a retard or a person who doesn't play the game

                >Also there appear to be multiple people all calling you dumb or a retard or a person who doesn't play the game, but FYI I haven't said any of those things (only thought them).
                Trying to use "multiple" anonymous posters who can be ill informed as some kind of bolstering to your position wont work.
                Also saying you haven't said it, but only think about it, is saying it right now just in a round about way.

              • 2 weeks ago
                Anonymous

                >fights an entire maximum-size fleet with a single frigate
                >kills most of them, damages others, retreats safely
                >THAT'S NOT A FAIR SCENARIO!
                >True, he could've used more than one ship
                >NO I MEAN FOR THE AI!
                actual retard

              • 2 weeks ago
                Anonymous

                an entire maximum-size fleet with a single frigate
                Anon, you can create specific scenarios where you can do more than that because the strengths of your ship, loadout, officer, +player control let you trample the enemy fleet which has no officers, is poorly fit to fight your strengths and can't punish your weaknesses.
                Raw deployment points don't matter unless you are trying to impress people who are new to the game.
                >kills most of them, damages others, retreats safely
                Again, highly skewed senario and he runs out of ammo, and gets damaged.
                >>THAT'S NOT A FAIR SCENARIO!
                I didn't talk about fair, I Said realistic. Specific simulator setups are not a good representation of scenarios you'l face in the real game with officers, different load outs, battle points etc and so on.
                >actual retard
                still coping I see.

            • 2 weeks ago
              Anonymous

              he'd probably still win because the ai fucking sucks with shields

              bros if you ever get a chance to always put accel and extended shields on your ai ships, they love to drop shields under fire all the fucking time i hate it fuck the stupid fucking ai, it's utterly fantastic at making some builds work and does what it needs to do sometimes yet other times it's an utter fucking pussy and won't get in a fight - yes even if fearless or reckless captain - and plenty of times it will just drop shields and eat shit even when it's not under threat of overload i fucking hate it

              • 2 weeks ago
                Anonymous

                >put accel and extended shields on your ai ships
                Even lowtech?

          • 2 weeks ago
            Anonymous

            >The damage I took was from the ships exploding.
            Not all of it.
            >You can do the same thing versus any ship with the exception of paragon since it can just tank indefinitely.
            Ships that don't have hard locked frontal shields can shield they behind and waste your ammo.
            Your ammo is already limited.
            I'm not arguing that phase ships are useless, I go for phase ships to pilot myself every time due to speed and having lot of punch while on limited time and ammo.
            The point is you picked pretty hand picked a scenario that plays to the strengths of the ship, claimed more than you can deliver and are glossing over the downsides. Literally if I wanted to make a clickbait video on shades being OP even I would not go so far as you did out of embarrassment.
            There is many "real world" scenarios where this doesn't play out this well.

            • 2 weeks ago
              Anonymous

              >Not all of it.
              tbf if he hadn't taken the initial explosion hit he wouldn't have taken any hull damage at all. thumpers, tac lasers, and gravitons did all the hull damage to him post-explosion and those do jack shit vs armor. the explosion stripping the armor is what fucked him. you unironcally don't play the game.

            • 2 weeks ago
              Anonymous

              I didn't hand-pick the scenario or anything like that. I picked the first ships at random. I picked the second ships because they looked like they had beam weapons. I haven't played in close to a year.

              The first fight ends with a handful of ships surviving, the second with three survivors, two critically damaged. I could've called in a second shade and finished them all off easily, but I only have one in my fleet because it's for cheating death and I rarely need it.

              I haven't played in close to a year and really won two 200:5 engagements in a row with zero difficulty to prove that phase ships aren't nerfed too hard in the latest patch. I recorded, edited, and uploaded it in like half an hour. That's what the video is. The rest is in your head.

              • 2 weeks ago
                Anonymous

                >I didn't hand-pick the scenario or anything like that. I picked the first ships at random. I picked the second ships because they looked like they had beam weapons.
                So you are just ignorant and picked a highly favorable scenario and got false impressions. Got it.
                Go play the actual game and you'l be faced with a much more varied setup of loadouts, ships, battle scenarios and so on.
                Instead of a sim which is literally babys basics of how do I shoot gun.
                Anyway I though you intentionally were being devious, but if it's pure ignorance, then I guess it can't be helped.

      • 2 weeks ago
        Anonymous

        >Shade
        Those things are easily taken down with lasers what are you talking about?

        Well, I am willing to admit when I am wrong. Damn, I didn't know shades were capable of that. Whenever I face off against them when they are AI they are a piece of cake. Hats off to ya Anon, ya learn something new every day

        • 2 weeks ago
          Anonymous

          >Whenever I face off against them when they are AI they are a piece of cake
          the ai giga retarded. don't use it to judge things.

      • 2 weeks ago
        Anonymous

        4K is up

      • 2 weeks ago
        Anonymous

        Why is this unlisted, with a title like that you could probably get a decent amount of views.

        • 2 weeks ago
          Anonymous

          There you go, it's public. I doubt anyone's going to watch it, there's no hot tub camera in the corner.

          • 2 weeks ago
            Anonymous

            You never know with the Algorithm in place

    • 2 weeks ago
      Anonymous

      >low-tech and mid-tech still can't catch up to high-tech
      This is fundamental game design issue. You will always be at disadvantage when relying on finite non-replaceable resources like armor and missiles, because enemy will ALWAYS have more armor and more missiles due to magically pulling 15 onslaughts fleets out of its ass every day. Unless you are also willing to carry something like this with you all the time (you will be at disadvantage even then, because enemy is allowed to have much more officers than yourself for some reason), you are pressured to use ships efficiency of which fully relies on regenerating resources, which are high tech.

      • 2 weeks ago
        Anonymous

        >finite non-replaceable resources
        Theoretically should grant ability to burst down flimsy high-tech. Face tank with armor and blow shit up with missiles before enemy can react.
        Why isn't it working?

        • 2 weeks ago
          Anonymous

          Congratulations, you killed one shield based cruiser by bursting it down. Your missile racks are empty now. 3 more similar cruisers deploy. Your next action?

          • 2 weeks ago
            Anonymous

            Click reinforcements button, summon a single Shade, annihilate the enemy fleet

        • 2 weeks ago
          Anonymous

          that's only in theory. in practice, most high tech ships are very fast so doing something like that with classic low tech isn't practical. now doing it with eradicator? easy mode tbh. slap SO on that fucker and you have and ergonomically perfect hunter killer bereft of weaknesses.

  12. 2 weeks ago
    Anonymous

    Mmm, lobster

  13. 2 weeks ago
    Anonymous

    Do you think if we side with the Remnants we will be able to ascend from this weak human vessel into an Alpha level core?

  14. 2 weeks ago
    Anonymous

    Is the modding scene on their main forum still fucked?

  15. 2 weeks ago
    Anonymous

    when's the next update Alex?

    • 2 weeks ago
      Anonymous

      >"And starsector was in development for 11 years lol
      I have no idea what the f is wrong with people on this forum and their assumptions that steam which features all levels of vaporware, is unfit for starsector which is in a pre-release state.
      Not alpha, not tech demo, not beta, not your grandmother's teeth, but version 0.95

      It doesnt need to be on steam, the developer is free to lose any amount of money they wish to, but these dipsh*t posts on the forum make me see red.
      Not one of you clowns can justify coherently why starsector cant go on steam, but you defend your clown ass f-ing incoherent, fully *** and detached bs opinion like you actually could reason it. Yet you cant.

      I can list you a hundred games that are in varying stages of alpha and beta. Some with hundred thousands of supporters despite delivering 1-2 content patches a year like valheim, and some which have been abandoned for years now, but still are being sold.
      Yet your clown ass firmly plants your own foot in your mouth and go like "it ain redy deddy cuz eh sed so".

      I cant.
      I just cant.
      Fckin irrational clowns.
      At least have the common courtesy, decency and common sense to stick to factual reality, would you?
      Alex doesnt want to and thats it.
      Alex has his own reasons, its his product, his choice, his whatever. Every decision lies with him. Acceptable. Fine.
      Yet you are here, making up *** on his behalf, talking absolute horse shait all over the place, making zero sense and antagonize people who offer a perfectly valid point.
      Do you think starsector is a kpop band or some sh*t where you can spasm out in a literal 0 iq fanboy religious fervor?
      Is this your religion or some shait? Is that why you cant present as much as two fcking coherent thoughts which are connected to eachother?

      I wish i could at least remotely comprehend what drives chat bot intellect level bots like you people.
      But i cant.
      And it pisses me off.".>

      he's a big guy

      • 2 weeks ago
        Anonymous

        It’s better for him to just release the completed game on steam at this point. Instead of being buried by the thousands of early access games, it will perform better if it’s released in full

        • 2 weeks ago
          Anonymous

          Not true. Early Access for 6-12 months and then full release, that's the way to go. You get two doses of release hype for free.

  16. 2 weeks ago
    Anonymous

    ok how do i get started in starsector?
    any mods i should install?
    i keep getting filtered by shields i just cant use them right i heard theres ships that replace shields withmphasing and i want that idk if you can start with that

    • 2 weeks ago
      Anonymous

      Wolf pack

    • 2 weeks ago
      Anonymous

      Phasing is much harder to use than shields
      Your problem is probably frontloading too much flux usage on your ships
      You want more dissipation than your total flux cost + shield cost, and you always want shield efficiency / damage
      Dont use assault chainguns or any of that super high flux cost / s shit until you have S mods and skill points

      Omni shields are kind of pointless, the front shield conversion mod is nearly always preferable

      Arma amatura, Tahlan shipworks, ship and weapon pack are all very good and hard to dismiss once you've gotten a taste
      Combat chatter gives personality to your fleet. Supply forging gives you something to do with all that metal. Nebula forging, also good
      Terraforming and Station construction save you a LOT of grief on searching and give reasons to use otherwise shit systems
      Nexerelin is a must. Theres barely a long term game without it
      High tech expansion is a bit overpowered, but the ships are cool and unique and Tawa standoff torpedos are sex
      Imperium is good but has a high impact on game performance.

      I love playing as an impoverished bounty hunter, how did you know?

      What are those energy shotguns / flamers from? I dont recognize them

      • 2 weeks ago
        Anonymous

        Iron Shell

      • 2 weeks ago
        Anonymous

        Is it Imperium thats tanking performance? I would have guessed it to be something like Scalar Tech doing it.

    • 2 weeks ago
      Anonymous

      No mods, if you are just getting started experience the game in its base state first.

      • 2 weeks ago
        Anonymous

        okay
        how do i get phase stuff im really hating shields

        • 2 weeks ago
          Anonymous

          You can normally buy some on the Tri-Tachyon markets, you will want to keep checking there.

        • 2 weeks ago
          Anonymous

          Buy 10,000 wolves and become the wolf pack

        • 2 weeks ago
          Anonymous

          You can get the Harbringer for dirt cheap from most black market/TriTachyon markets. They are small destroyer ships that punch way above their weight, until you get the Doom and delete everything. Even after the nerf the Doom is still strong.

        • 2 weeks ago
          Anonymous

          I'm not sure what your problem is but maybe you should play the scenarios a bit to practice. Understanding how shields and flux work is pretty important whether you're attacking or defending.

  17. 2 weeks ago
    Anonymous

    so hows nexerilin or whatever, is it good

    • 2 weeks ago
      Anonymous

      It’s absolutely necessary. If you don’t install any other mods, install nex

      • 2 weeks ago
        Anonymous

        great but can turn frustrating in the endgame

        i heard it tries tkmake the game more 4x or whatever
        i dont really care about controlling a faction (i fucking hate it actually) but does it let me just go kinda like, officer or mercenrat working for a faction kinda like M&B where you can become a lord vassal to a king and like help out your kingdom faction instead of having to lead it

        • 2 weeks ago
          Anonymous

          imo, if you don't want it to, it doesn't really make the game a 4x from you perspective, but rather the AI's. It kinda just makes the state of the systems evolve instead of staying the same the whole game

          • 2 weeks ago
            Anonymous

            okay but can you answer if it lets you officially join a faction (not just ally/befriend or lead it)

            • 2 weeks ago
              Anonymous

              That’s exactly what it lets you do, yes

              Even if you don’t want to directly control a faction, Nex is great and adds life to the sector around you
              >factions interact with eachother, create alliances, go to war, raid, etc.
              >you can be commissioned by any faction or start associated to any faction
              >expands invasions and ground combat for better or worse
              >allows you to conquer worlds for your faction

              Yes nex allows you to start with any faction. You will be commissioned by them and paid a monthly salary. Whatever their relations are with other factions will be yours as well. This includes pirates, independents, or pretty much any custom modded faction

              You can also just join a faction after starting normally if you want, but that was always in the game

        • 2 weeks ago
          Anonymous

          That’s exactly what it lets you do, yes

          Even if you don’t want to directly control a faction, Nex is great and adds life to the sector around you
          >factions interact with eachother, create alliances, go to war, raid, etc.
          >you can be commissioned by any faction or start associated to any faction
          >expands invasions and ground combat for better or worse
          >allows you to conquer worlds for your faction

    • 2 weeks ago
      Anonymous

      great but can turn frustrating in the endgame

      • 2 weeks ago
        Anonymous

        Huh, how so?

  18. 2 weeks ago
    Anonymous

    I switch between Stellaris and Starsector routinely. Both games scratch my desire for space.

  19. 2 weeks ago
    Anonymous

    >Recent Hostilities
    >The Hegemony - Tri Tachkyon (Hostile)
    >The Hegemony - Luddic Church (Hostile)
    >The Hegemony - Persean League (Hostile)
    >Oh by the way we're gonna ask you to pay us taxes for having such a profitable colony
    >If you dare bombard Eventide all of these bitches will come get your ass
    FUCKING HEGEMOmoronS GET THE FUCK OFF MY SECTOR REEEEEE

    • 2 weeks ago
      Anonymous

      >installed tax mod
      >get taxed
      also you can continuously raid a planet to effectively decivilized it anon.

  20. 2 weeks ago
    Anonymous

    game sux

  21. 2 weeks ago
    Anonymous

    IM GONNA SAY IT
    N E U T R I N O + T A H L A N

  22. 2 weeks ago
    Anonymous

    how the FUCK do i deal with flux

    • 2 weeks ago
      Anonymous

      use lower, less flux building weapons like light mortar, heavy autocannon? I mean the eagle is the best ships for starters so you should try it to familiarize yourself with the game. Or go full unga bunga shield shunt safety overrides

  23. 2 weeks ago
    Anonymous

    I prefer the Atlas Mk II.

    • 2 weeks ago
      Anonymous

      Press V

  24. 2 weeks ago
    Anonymous

    >If you are not playing as a trader trying to get the best margins on your traded goods, are you even playing Starsector correctly?

    Yo legit if you try and do this you will have a very boring experience.

  25. 2 weeks ago
    Anonymous

    You know how it costs fuel to bombard or do saturation bombardment on a planet? How come when someone blows up a Prometheus it doesn't cover the whole screen in a giant explosion that does massive AOE damage to the entire battlefield. Seems like if using a bit of fuel can destabilize a planet, destroying an entire tanker like a Prometheus would cause massive battlefield wide destruction due to how much fuel its holding.

    • 2 weeks ago
      Anonymous

      >How come when someone blows up a Prometheus it doesn't cover the whole screen in a giant explosion that does massive AOE damage to the entire battlefield.
      Haha, yeah, wouldn't that be crazy?

  26. 2 weeks ago
    Anonymous

    Update wen

    • 2 weeks ago
      Anonymous

      soon, hopefully not too soon so modders can update their mods

    • 2 weeks ago
      Anonymous

      >a
      FEburary 14

    • 2 weeks ago
      Anonymous

      Neve evr

  27. 2 weeks ago
    Anonymous

    Whats the best way to use the Odyssey? I want to make it my flagship because it seems fitting due to the fact that its built more for luxury then combat. But I also suck ass at using it

    • 2 weeks ago
      Anonymous

      Slap 2 plasma cannons on it's left broadside, drive up to things, delete them, drive past

    • 2 weeks ago
      Anonymous

      Think of it as a bigger Aurora. It's the sort of capital that assists you in journeying across space so you should try equipping it less with offensive equipment and more with support equipment for both logistics and battlefield command just because it's more thematically fitting. But if you want you can outfit it with shit that makes it easier to maneuver so you can move into the enemy to delete a bunch of ships with the xbox-hueg shield and energy weapons. It's almost as fast as the Aurora too.

      Sounds like the CIA designed the economy system in this game.

      Yes, you can even
      >raid Chalcedon's spaceport because the Luddic Path has only 2 planets and almost no fleet to speak of
      >come back later after a few months to sell all sorts of things on the black market at a huge mark-up because the lack of a spaceport led to big deficits in nearly everything

  28. 2 weeks ago
    Anonymous

    Behold, Mora-chan

  29. 2 weeks ago
    Anonymous

    What's the next phase of the main quest gonna be?

    • 2 weeks ago
      Anonymous

      joining omega and bombing galatia, hegemony, and tri-tachyon into oblivion so they don't reopen the gates and unleash the horrible p-space monster

    • 2 weeks ago
      Anonymous

      Communicating with the [REDACTED]

    • 2 weeks ago
      Anonymous

      using a coronal hypershunt to power the gates

    • 2 weeks ago
      Anonymous

      I figure it might be put on ice till a later update since they might be focusing on fleshing out the other faction quests instead, Galatia is just one questline and not necessarily the "main" one.
      I just hope something good comes out of the luddic questline and not just "words words words your choices don't functionally matter it's just a nice little thing to explore hope u enjoyed the Choose Yoru Own Adventure".
      Diktat, Perseans, Pirates and other factions don't really have anything going on with them either. I think the Hegemony is a bit fleshed out and there's a sword-fencing minigame or something.

    • 2 weeks ago
      Anonymous

      Turning on a hypershunt to power at least one gate.
      After that? Who knows? Super AI? The Domain? Some elder god? Who ever built the gates? (I forget, were the gates Domain built or were they like Mass Effect previous races creations?)

      • 2 weeks ago
        Anonymous

        Gates were made by humanity but suddenly closed and nobody knows why. The vacuum left afterwards led to the splitting of the factions mostly over the use of AI and the starting of the AI wars.

    • 2 weeks ago
      Anonymous

      this ship is so fucking scuffed the more I look at it
      its actually embarrassing if someone actually loses from this abomination

      • 2 weeks ago
        Anonymous

        Whats wrong with it from a design perspective?

        • 2 weeks ago
          Anonymous

          Design perspective its exactly what you would expect if you retrofitted a civilian ship to be more capable to defend itself
          out of context perspective looks like a bunch of nerds found a gun and haphazardly jam it on the ship with as much space as they have available
          imagine how awkward would it be in its insides from that ordnance

    • 2 weeks ago
      Anonymous

      Nothing, I hope. Alex is a retard for wasting resources on it.

      • 2 weeks ago
        Anonymous

        >Alex is a retard for wasting resources on it.
        Why is that? I for one am liking the story

        • 2 weeks ago
          Anonymous

          It isn't needed. Even ignoring the horrible characters and writing, the endless spew of text with absolutely no player agency, it just doesn't fit into the gameplay at all. There's a reason other similar games like Kenshi and M&B don't have a main quest

          • 2 weeks ago
            Anonymous

            I agree the main quest should be secondary, but I do enjoy it, as the world so far just feels so "fixed" and dead.
            No new factions spring up to fill the dead ones or to vie for existing ones. The people you happen to save now and then just disappear into the vast void and you'll never see them again. It would be great if there were minor factions and individuals that you can build reputations with and call on rather than just the fixed major factions that we start with.
            Having the above would help a little with making the world feel a bit more alive.

            • 2 weeks ago
              Anonymous

              >as the world so far just feels so "fixed" and dead.
              I do agree that it is to fixed right now. The factions should be trying to expand, find new terran worlds out there or profitable ones. Maybe actually colonize a world every 3-5 years.
              >No new factions spring up to fill the dead ones or to vie for existing ones.
              That, I think is for the best. In lore there is of course Sindrian Diktat, which did exactly that. But I think the factions should basically be as they are right now and remain the only big players. It takes a stable civilization to maintain something as big as space travel, and if there is constant factions breaking up, gaining power and and all that jazz. Well, I don't think that we would be a space faring civilization for much longer.
              >The people you happen to save now and then just disappear into the vast void and you'll never see them again.
              That is a problem, I wish it would be more like Stalker where each fleet has a dedicated person attached to it. Lets say you save some poor schmuch in deep space by giving them fuel and 11 years down the lie they have you dead to rights for having literal tons of hard drugs on you and they decide to let you go for saving their ass all those years back. It's nice and dynamic.
              You are right that the world needs to be less fixed, but I think that should be fixed by making the existing factions able to do more things rather then simply adding in some more factions.

              • 2 weeks ago
                Anonymous

                >You are right that the world needs to be less fixed, but I think that should be fixed by making the existing factions able to do more things rather then simply adding in some more factions.
                Not necessarily additional major factions, but minor or rogue factions out and away from the core worlds, maybe only in a system or two, and other organizations that exist independent of the major factions, such as trade associations or guilds, corporations, research groups, and so on. Smaller, inter-faction organizations that you can build relationships with, more things to do on planets than trade or go to the bar (and have 3 or 4 types of bare-bones "interactions").
                Something to make the game less obviously a gigantic spreadsheet.
                Last play-through I probably spent more time modding the save file and taking notes on the various loot seeds than playing, because it felt more satisfying then simply watching numbers go up.

  30. 2 weeks ago
    Anonymous

    >Starsector
    >latest update: 12/20/21
    Jesus Christ... Dev is fucking lazy

    • 2 weeks ago
      Anonymous

      They needed to take a mental health break

    • 2 weeks ago
      Anonymous

      do you even need to make more updates when the community is making the content for you

    • 2 weeks ago
      Anonymous

      Welcome to indie development, 2 hours of work every day, collectively, from all the developers working on an indie game. Wait half a year for 1 hour of gameplay.

  31. 2 weeks ago
    Anonymous

    How could i map the controls to the steam deck. I use a trackball on my pc so i wouldn't try to map it like a controller, more like an rts. Right track pad as mouse left track pad as menu maybe? Any ideas?

  32. 2 weeks ago
    Anonymous

    >starsector thread
    sweet, so there's been an update right?

    • 2 weeks ago
      Anonymous

      No

  33. 2 weeks ago
    Anonymous

    Hijacking thr thread to ask if anyone remembers a 90s space game where you play a space merchant? One of the ships looked like a wasp.

    • 2 weeks ago
      Anonymous

      escape velocity?

      • 2 weeks ago
        Anonymous

        11.2 km/s

        • 2 weeks ago
          Anonymous

          thanks lad knew i could count on you

    • 2 weeks ago
      Anonymous

      Freelancer

  34. 2 weeks ago
    Anonymous

    Trade generates insane money though, just flip drugs and weapons on black market. Your greatest ally tri-tach even sells those on normal market in large quantities.

    • 2 weeks ago
      Anonymous

      The profit you produce shipping out Tri Tachyon drugs to Pirates and Terrorists is just insane. I don't really get the point of the massive trade tariffs when legitimatley trading. It should alter based on your relationship to specific station commanders, the faction, and the specific goods. A planet under blockade isn't going to uphold a gigantic tariff on the import of food, when half the population is starving.

  35. 2 weeks ago
    Anonymous

    I wish factions or at least just independants set up their own colonies farther from core space. I enjoy starting as a smuggler before evolving into a bulk goods dealer but everything is so close that there is no real sense if risk to it. If I had to get an Atlas worth of food to a colony out in buttfuck nowhere that'd be interesting.

    There needs to be more interfaction politicking and some characters interactions going on. Exploration and combat only go so far.

    • 2 weeks ago
      Anonymous

      They do with nex

  36. 2 weeks ago
    Anonymous

    >If you are not playing as a trader trying to get the best margins on your traded goods
    If you do this you can literally end up with more money than you can ever spend in less than an hour without even leaving the core worlds. It's like mining copper in Kenshi, just a mind-numbing way to ruin the game for yourself.

  37. 2 weeks ago
    Anonymous

    I prefer being a pirate and blowing up merchant fleets to sell whatever they were hauling at the place they were hauling to on the black market. Or wherever would make the most money.

  38. 2 weeks ago
    Anonymous

    >ctrl+f diable
    >0 results
    buncha pansy poofs

    • 2 weeks ago
      Anonymous

      What about diable? I thought it was one of the decent mods. Famous too.

      • 2 weeks ago
        Anonymous

        it's very cool and so deserves shilling

    • 2 weeks ago
      Anonymous

      Why, did Tartigay overnerf them again?

    • 2 weeks ago
      Anonymous

      They look neat, suck shit. Flimsy armor, flimsy HP, their missiles and weapons suck and a lot of their ships feel like they have less DP than they should. Their Wanzer 'superfrigate' blows and is worse than some vanilla frigate that aren't the Hyperion.

      >put accel and extended shields on your ai ships
      Even lowtech?

      I don't know, I don't use low tech.Maybe if you're taking ship losses and need to mitigate them, it might be useful but you'd just be reinforcing that ship design's entire weakness if you do. I find Accel shields more useful for drone ships since they usually have <360deg omni shields.

      I've been meaning to try a lowtech frigate/destroyer swarm SO playthrough sometime, but I just can't get over how awful LT feels to play. No fun maneuverability options and burn drive is purpose built to be something you can very easily full-retard your way into a terrible situation with. Fucking around and teleporting in a Medusa or Wolf is the heart and soul of this game for me, I don't know how someone could play like, a Paragon or something or how a ship whose entire system and design is purposefully built to get surrounded and tank damage uselessly until overfluxing and exploding is considered the best player cap in the game by this community. Fucking awful ship.

      • 2 weeks ago
        Anonymous

        >No fun maneuverability
        Low tech is more for frontal attack, I suppose. Just a wall of guns to keep enemy at range.

      • 2 weeks ago
        Anonymous

        >think the haze is really cool but kinda shit
        >mod the wings to have thrusters and make the thing go sanic fast
        fun times

      • 2 weeks ago
        Anonymous

        >but I just can't get over how awful LT feels to play
        you just put so on eradicator or enforcer and you've got your low tech flagship for the early game. your problem is not treating burn drive like what it is; just plasma burn but longer. if you're getting in trouble with burn drive it's a genuine skill issue. you can cancel the burn at any time to effective make it plasma burn. only the ai gets itself killed with burn drive. then again, the ai gets itself killed with phase skimmer too so not like it matters.

  39. 2 weeks ago
    Anonymous

    >trading

    Why? There's no actual economy unless you actively transport Marines to fuck shit up and come back later to reap the rewards. War declarations don't even do anything to affect prices

    • 2 weeks ago
      Anonymous

      >War declarations don't even do anything to affect prices
      I would guess that warring factions occasionally attack each other's trade convoys and that affect planets a bit.

  40. 2 weeks ago
    Anonymous

    What this game needs is a FPS mode, where instead of piloting a ship in 2d space you go into first person and board the enemy ship and shoot everyone there until they are dead. Imagine being in a wolf class and boarding a paragon, and then taking their ship because you killed everyone in it that would be badass and they should add that to the game

  41. 2 weeks ago
    Anonymous

    Cosmoteer is superior and actually gets updates.

    • 2 weeks ago
      Anonymous

      Until they add a living, breathing galaxy, it is not even the same genre of game.

      • 2 weeks ago
        Anonymous

        Starsectors galaxy is not breathing. It's more like a corpse and the various factions are the bacteria breaking it down.

        • 2 weeks ago
          Anonymous

          Still better than excuse for the world in cosmoteer. I am not really against it, as i know starsector too started its life as a pure combat simulator.

    • 2 weeks ago
      Anonymous

      Cosmoteer's combat is hot garbage and I spent 20 hours wishing I was playing Starsector.

  42. 2 weeks ago
    Anonymous

    How many shades would it take to defeat the Tesseract?

  43. 2 weeks ago
    Anonymous

    >use mod another mod author doesn't like
    >everything from that mod gets fucked
    >spend hours finding and stripping out all the fuckery and fallbacks for the fuckery and checks to make sure the fuckery isn't fucked with
    >your game gets bricked anyways because of the last bit of fuckery that was too well obfuscated to find
    How do I strangle people to death over standard TCP/IP

    • 2 weeks ago
      Anonymous

      >How do I strangle people to death over standard TCP/IP
      Can't, however you can program a virus in a starsector save. Send the save file to them and say something is wrong with the save and that you think it has a bug. When they open it up the virus gets loaded and hopefully you made it well enough that it bricks their PC.

  44. 2 weeks ago
    Anonymous

    >Was working on a boarding mechanic.
    >Hard-Drive crashed and did not have back up.
    >Haven't touch it again since 2 years.

    Maybe ChatGPT will speed up my recovery. I need boarding like in FTL. I don't feel like shooting shit up for the 1000th time.

  45. 2 weeks ago
    Anonymous

    was the diable cricket ship ever updated?

  46. 2 weeks ago
    Anonymous

    oh would anyone happen to have a link to that blade breakers plus mod, the 1.1 or 1.2 updated version? i havent been able to find it and the fags on the discord are tight lipped about it for some reason (despite a guy literally posting screen shots from it quite a bit publically)

  47. 2 weeks ago
    Anonymous

    Atlas is literally the worst ship in the game.

  48. 2 weeks ago
    Anonymous

    All those new changes sounded like aids to me, so I still rock 0.9.1a rc8 with unnerfed Diable and boardable blade breaker ships.

  49. 2 weeks ago
    Anonymous

    Actually though, once they conclude the story. What faction do you think you would ally with (Barring yourself of course)

    • 2 weeks ago
      Anonymous

      You answered it. All of them are shit, wiping the slate clean is the only way.

    • 2 weeks ago
      Anonymous

      Well, I like Sindria as it is comparable to player, being small dictatorship among titans. But I may reconsider this, depending on how stupid it will be made by the end of the development.

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