>Start using buffs and debuffs instead of just whacking everything until it dies
Bros...I've finally become a man
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>Start using buffs and debuffs instead of just whacking everything until it dies
Bros...I've finally become a man
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
congratulations on being 1 point above brain dead
kakakrabbypatty
YOU AM NO REAL SUPER SAND LESBIAN
Thanks doc!
>Game gives you ten thousand status effect spells
>Bosses are all immune despite being the only enemies that live long enough to make the spells useful
It's honestly hilarious how most games make all status effect/instant death spells completely useless by doing this.
It used to be that bosses were only immune to certain effects, but now every single boss is completely immune.
Poison used to be great for bosses, now they're all immune.
>most games
No only the shit you play like souls shit. Real RPGs with D&D influence manage it well. And so do a lot of MMOs.
What are some games that manage to avoid having status effects being useless against bosses? Off the top of my head, there’s:
>Etrian Odyssey
>Radiant Historia
>NEO TWEWY
Darkest dungeon
FF7R was pretty good about this. It was a pleasant surprise to discover that Rude and Reno can be easily poisoned with the Bio spells.
Ff7r is gay as frick. that's not a remake. it's a cluster frick
That has nothing to do with my post, guys.
Dont expect logical sequence arguments in this site
thank God they didn't ruin ff6
Statuses are pretty garbage to begin with in that game though. Statuses were pretty garbage in ff7 too to the point you'd only make use of them with added effect.
It's dev laziness is all. If they can't be arsed to design every individual encounter with everything else in the game in mind, they just slap on some immunities or the encounter is too easy for them to even matter in the first place. So status effects end up being either worthless to spend time using, or useless because they don't even work.
Then you get shit like nocturne and shit where they can't be bothered to balance around buffs and debuffs so they just give the enemy a lol buff/debuff removal ability.
FFX was a game where debuffs and statuses kinda were more impactful, and obviously the yunalesca fight is one of the few to actually make some kind of proper use of status effects
You can also put Rufus to sleep too.
Status effects on bosses work in a bunch of FFs, FF5 was great with it and so was FF7. I remember blinding Diabolos in FF8 so he couldn't kill me. Sadly, the games are so easy you never check if status effects work.
Pokemon, hilariously enough. Not even Legendaries can resist them unless they specifically have an Ability or type resistance.
Is there another JRPG that's pretty interesting competitively and dare I say it deep like Pokemon?
I don't know if it was intentional or not but somehow competitive Pokemon battles are really cool and I remember enjoying building my teams and trying to outpredict my opponents.
Haven't kept up with gens 7 an 8 so I don't know anything about the current meta or if it's still enjoyable.
epic battle fantasy series
Earthbound Halloween Hack
tl;dr
Code Vein (except for the final boss) and Elden Ring
Tales of Xillia 2
FFV
Golden Sun
Kemco games. I'm not even joking
Never heard of these games. Are they any good?
Eic Battle Fantasy
I know FFX had a few bosses that could be cheesed with poison, like Seymour Flux doesn't change his patterns and pull out bigger and deadlier attacks if you kill him entirely via poison damage.
Also not bosses, but a Stonestrike weapon that you can craft very early into the game trivialized 90% of the game's random encounters. There were very few enemies outright immune to being petrified.
Kingdom Hearts
Rance X. Status effects not only work on almost every single boss, but are also some of the most OP skills in the game and necessary to beat some of the harder bosses
Dragalia Lost.
You literally die if you fail to do enough status effects on the boss
Hardly even a game but Hylics 2 status effects are arguably the most efficient way to fight bosses, especially if you don't know how to min-max in advance
Monster Girl Quest Paradox
no boss is 100% stat immune, stat effect + attack skills combos give you the best damage multipliers in the game, many bosses are vulnerable to predation skills (which are OHKOs if the enemy is afflicted with certain stat effect combinations) and every "young" boss is actually WEAK to a myriad of effects
Elden Ring does this. A lot of people called the God Skin Duo artificially difficult because they refused to put one God Skin to sleep lmfao.
This board was so fricking moronic in how they actively tried to avoid any tool ER gave you
>tfw I opened with world map once so I didn't actually beat the game
>hexers in Etrian Odyssey can force bosses to attack themselves for multiple turns in a row
>Nightseeker gets his advanced talents
>everyone just dies from poison knives
Labyrinth of Touhou 2 does a good job in my opinion.
Very few bosses are immune to all status effects and debuffs, status effects are very powerful, you have items that make every attack or spell of a character have a decent chance of applying a status effect, characters who specializes in a certain status effect and get some powerful bonuses if someone has said status effect, a character that lowers the status effect resistance of enemies, Hina who just fricks everyone with debuffs including herself just to become more powerful.
And if you aren't overleveled you need to use status effects and debuffs on normal encounters to be efficient while exploring.
There is one catch tho. Some status effects work differently on you than on enemies. Heavy, for example, prevents you from swapping party members which would be useless on enemies. So instead on enemies it lowers their speed and reduces their physical defense by 50%. You can also debuff their physical defense directly up to 50%. Those two stack.
Shin Magami Tensei III Nocturne.
I don't know if you can poison or stun bosses but you definitely can lower their defense, attack and hit rate.
Nevermind I'm moronic.
how would I know? I don't play video games.
Lisa the painful
Library of Ruina
>smoke, bleed, burn, paralyze, feeble, fragile, and especially fricking FAIRY
>a bunch of endgame bosses require you inflict these statuses on them if you want to beat them
Ff 13
Yep, that shit is funny because it's like "Why even have status effects, then?"
That's not funny it just makes me wanna choke someone.
Fricking Persona is the absolute worse culprit of this. Especially in 3 and 4 (non-golden version) where almost no bosses have weaknesses either so the entire fight is literally just nuking the boss as much as possible and occasionally buffing and healing yourselves.
The only debuffs from memory that work in any of them is the lowered defense/attack/evasion spells. No status effects do shit against bosses though.
People always say this but most Dragon Quest and Final Fantasy entries let you afflict status aliments on the bosses. The only big franchise that consistently doesn't let you do it is Megaten
People play more than DQ, FF and Megaten you moron. Those aren't the only JRPGs on the planet.
Congrats on turning 15
I realized I grew up when I realized most of my problems in today's manga/anime is that it's not just marketed to boys, even when it's shonen, it's also marketed to actual, breathing women, and it's why first girl, worst girl always wins.
Expand on this what are you talking about?
there's about twenty actual women on earth who can self insert as someone else genuinely
the rest of them, not even just western women, eastern women too, just love not self-inserting as anyone but the boring female protagonist that was advertised with the MC on vol. 1.
women unironically do not like stories where the MC picks the best women for his nest, they love stories where the MC could be stars and above better than them, but will still princess them. Not that I wouldn't love a mommy GF that'd scoop me up and sugar me for the rest of my life, you would too, but here's the difference:
That isn't any of ours single only fantasy.
That's literally one of two fantasies women have, the other one unironically being fricking raped.
So, boring girl has to win, or the female audience can't self insert because they're all fricking boring.
The only thing to look forward to is that "best girl winning" is unironically becoming a sub-category that can only get more money into it, right?9
The problem is you're reading/watching shit manga/anime.
>in the time it takes to apply all the buffs and debuffs you could've just killed the enemy
Dragon Quest solves this
> Disruptive Wave!
>Disruptive wave
>Damn i need to set up my buffs again, should have a few turns before the next wave hits
>Disruptive wave
FRICK YOU DRAGON MOTHERFRICKER
literally every final boss in Dragon Quest ever.
setting up all the buffs is sometimes time consuming as frick.
>Uses Aoe turn skip attack
>a man
More like a fricking b***h
>you use defense down
>enemy use attack down
>Use limited resources to lower an enemy defense by 10% for 5 seconds with a 60% accuracy
vs
>smack the thing in the head for 1/3rd of its HP
Sometimes I don't get d20 systems, hard CC should have saves but I don't get why the enemy gets a save vs a spell that lowers his saves for future spells. Deadfire had the same issue and it makes no sense
>fight zombie boss
>immune to nearly all debuffs
>instakilled with revive
>fight most enemies
>the life spell is bugged so that it considers all monsters as undead when you target them
>only a handful of enemies in the game aren't instakilled by it
player debuffs
>reduces enemy melee damage by 5%
>lowers target's poison resistance by 10%
>slows enemy actions by 15%
enemy debuffs
>remove all resistances and makes you take 100% more damage
>reduces attack, movement, and casting speed, and chance to hit by 50% for 30 seconds
>instant partywide death, eat shit
You claim and yet you're still posting dragon ball z.
You? Mindbroken by CHADgon CHAD Z
Unless the buff more than doubles your damage, you may as well just whack everything
Depends entirely how long the fight lasts. Or if a debuff allows you to gain advantage in future rounds by letting you heal less and output more damage.
b***h why do you think they take a dozen episodes to charge up in DBZ?
fricking nerd
The main issue with buffs and debuffs is that in most games, for the same effort/resources you spent doing either of them, you could have just hit the enemy and brought it closer to dying. Outside of bosses, there's not usually a point to bothering.
Stop playing JRPG dreck and play some actual games.
like button mashers? god frick no.
I won't play Kingdom Sharts, I won't play Fart Souls.
you can compare some criticism between genres and instantly spit in the mouth of JRPG hating zoomers.
>JRPG troons has never even heard of proper RPGs
Of course
play real turn based games you petulant homosexual. even advance wars is more complex than the best JRPG you can name
bijita bros...
friendly reminder vegeta is 3-0 against goku.
>but but he lost and had to run away like a b***h during the saiyan saga!
After Yajirobe cut his tail off and reverted him. After Krillen/Gohan hit him with the Spirit Bomb.
Which all happened after he broke Goku so bad the homie was in a full body cast for weeks.
>but but but goku could have gone ss3 during the Buu saga
Sure, he could have, but he didn't, and as a result Vegeta stomped on him and won the fight
>but but but I haven't seen Super-Hero
news flash - Vegeta beats Goku in Super-Hero as well.
The Prince Reings, and don't you ever forget it you low class scum.
Reminder that Vegeta has been daily dosed by Piccolo san since 2008, That's about five thousand doses by now.
GIWTWM
danke doktor
You think after taking all of those doses vegita starts to kinda like it? Surely he at least hates it less than when he started
Nah you've become a pussy.
>game has an instant death spell, but it's practically useless because of the low chance of success
>many enemies try it on you and eventually one of them gets lucky
Congratulations, now you realize that JRPGs are literally braindead and not worth playing because said buffs don't matter in 99% of the fights you encounter. Unironically the worst kind of games, even visual novels are more honest in their approach than this genre
BEJITA-SAMA KISS MY WIFE RIGHT C*UCKING NOW
I don't get buffs, they usually just waste your turn. Unless it lets your next attack deal more than twice the damage, it's useless.
Stop playing brain dead baby games like Final Fantasy and play a real RPG.
Depends on the game you're playing.
not all games let you throw out hard hitting attacks constantly without punishment. Some have steep attack costs, others balance strong attacks with a long delay. Damage buffs give you the most bang for the buck. And not all buffs necessarily have to boost attack strength only
idk anon, stacking speed buffs and slows on your enemies makes for a very fun game when the boss never ever gets a turn in Atelier series
You're absolutely right, they doesn't make sense in games where ressources (HP/MP in most cases) are easily available due to cheap and plentiful restorative items, but for dungeon crawlers, where you engage into one risky trip to a dungeon they're useful.
I feel that's why mediocre RPG are mediocre. Crowd control, target priorities, money management not being really a thing outside of equipements are what make you involved in the mechanics.
>buffs and debuffs permanently changes your character's stats
Tell me what game so I can avoid it at all costs
What are some games with really unique status ailments?
SMT Soul Hackers and Strange Journey have the Bomb status effect. When those with this status are hit, they explode, dealing damage to the entire party.
>f-friendly r-reminder bejita is-AAIIIIIIEEEEEEE NO 18-SAMA NOT AGAIN
>YES 18, HIT ME WITH YOUR FEET OH YES *SNIFF* F-FRICK HOW PUNGENT.
Modern FFXI has solved the boss status dilemma almost entirely. Most bosses have a level of resistence higher than ordinary enemies but you can keep spamming the same shit to weaken resistence until the poz finally lands and it's potent as frick. Big attacks get cancelled with paralysis, outgoing damage greatly reduced with accuracy and slow effects. The mitigated damage allows you to swap out the second healer for whatever you want especially if you're using a red mage who has weaker heals anyway to supplement. The fact single player games don't use this dynamic is a fricking travesty.
that's a lot of words dude. you wanna like hit the joint or something to calm down?
Please stop pretending to be a moronic pothead stereotype I want to discuss video games.
>moronic
it's 2022 come on, man
>normal enemies die too fast for debuffs to be useful
>bosses are immune to debuffs
Debuffs are for pussies.
Speaking of buffs and debuffs, I hate how weak they are in so many games.
>10% poison resist for 10 turns (but just the regular poison, not the 5 other variations)
>ranged attack +3% for 5 turns (doesn't stack with any other ranged attack buffs)
>protection spell has a 33% chance to reduce damage by 15%
>water-element attacks recover 20% of the damage dealt (only 1 character does water damage and they're the token priest with pitiful damage)
>haste but it's not enough to outspeed anything that's not 10 levels under you
I've been playing video games for 30+ years and can barely even begin to think of 5 titles that are like that.
>boss is immune to debuffs
>boss dispels your buffs
What now, OP?
>he doesn't have dispel immunity WITH his buffs
>"I've finally become a man"
>posts a manlet with receding hairline that loses every fight he's had
Sasuga, OP
Good, now use those consumables
>no consumbales
>die in 5 hits
>kill the boss in 20 hits
>use the best consumables you have
>die in 6 hits unless it's any of the bigger attacks then it's still 5
>kill the boss in 18 hits
ehhhh
>he didn't buy the better consumables while sitting on a bunch of gold you can't use for anything else
>Playing FFX
>Yuna handles all the healing since she's the white mage
>Get to the point where she's not in the party
>Start finding Al Bhed Potions
>Put the Alchemist effect on Rikku's weapon
>Can now heal for 2000 while also curing poison, petrify, and silence in a single turn
>Rikku has crazy high agility, and Use has a short recharge time, so she gets turns very often.
Pfft, who needs white mages?
heal the entire party, I mean. Frick, I meant to include that.
Rikki by herself completely snaps the games balance into tiny pieces with Steal and Use alone, not even considering her absolutely busted Overdrive.
>Game has timed hits.
>Game is too vague to explain how to perform them.
>he doesn't know about timed hits
>never use status effects
>buffs
>consumables
>magic
pure POWER
SSJ2 should have been the limit. SSJ3 pushses it too far and is autistic.
>SSJ3 pushses it too far and is autistic
That's kind of the point. Everyone noted that it was ridiculous and not sustainable.
What are some games with good random encounters, so that you can't just hit them to death.
More bosses and enemies in games should take inspiration from Smite's Jormungandr.
He can't be hard displaced(Push, Knock Up, Pull, Grab) but he gets an uncleansible status effect called daze which slows him down and makes him take more damage.
So a boss can't be instantly killed but instead would take a burst of damage. Or in DoT cases it could be reduced, have a cap or something.
>play BoF III
>notice 2 def buffs give you basically 30% damage reduction
>waste 2 spells buffing entire party up
>make up for it by wasting less MP and turns healing later
>speed buffs/debuffs are downright broken (EX turns, even against superbosses. especially useful for getting the most out of dragon form)
>sleep lets you heal up and/or blast enemies with magic for free + entire party gets EX turns if all enemies are asleep, which is ideal for stealing
>even if important debuffs don't work against most bosses, you can still buff yourself
I can't believe you were missing out on all this OP.