Steam Controller

You have been hired to make a revised version 2.0 Steam Controller.

What do you choose to do?

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  1. 3 weeks ago
    Anonymous

    Steam Deck with the screen cut off
    no other changes

    • 3 weeks ago
      Anonymous

      How is the Steam Deck different?

      Haven't used it but I have used the steam controller.

      • 3 weeks ago
        Anonymous

        it's different by not omitting important aspects of a controller for useless memes.
        it has two sticks, a dpad and abxy, and two square trackpads. start and select, steam and settings. and four back paddles.

        • 3 weeks ago
          Anonymous

          As long as it is ergonomically comfortable to use, looks good to me.

          • 3 weeks ago
            Anonymous

            it is very comfortable, but the deck itself is pretty heavy because of the pc guts inside obviously.
            oh and it has gyro too. only thing it doesn't have compared to the steam controller is the two-stage triggers (like the gamecube). also its vibration is pretty weak since it's just the trackpad haptics and not actual rumble motors, but I don't mind that at all.
            oh and it also has sensors on the top of the analog sticks that detect when your finger is on the stick. you can use that as a trigger to activate gyro aiming.

        • 3 weeks ago
          Anonymous

          As long as it is ergonomically comfortable to use, looks good to me.

          It isn't.
          That fricking D-pad placement.
          Holy fricking shit.

          • 3 weeks ago
            Anonymous

            you have never used a steam deck

    • 3 weeks ago
      Anonymous

      Basically what said, Deck without a screen. Maybe make the Deck d-pad more like an 8-way dpad, like the Sega Saturn or the Xbone Pro(?) controller, I haven't used one but doing diagonals on a 4-way dpad doesn't feel great. Also make it a little wider, or even better, let it split apart like joycons.

    • 3 weeks ago
      Anonymous

      Steam Deck layout is good but I pretty much only use the touch pads with the OS or setup menus.
      Also not sure if the square shape is better than the huge circles of the original.

      Having the d-pad is no-brainer. But I'm not sure if the right side analog stick is necessary.
      The only problem with having just the touchpad on the right is that some games (like twin stick shooters) felt like sliding your finger on sand paper after a while. But that could be fixable with better ergonomics

    • 3 weeks ago
      Anonymous

      Literally all Valve has to do.

    • 3 weeks ago
      Anonymous

      this, but with each side angled inward a bit because of the different arm geometry. And with better bumpers. Steam Deck's are a bit awkward.

    • 3 weeks ago
      Anonymous

      Honestly instead of this they should just let you be able to use the Steam Deck as a traditional controller via Bluetooth or something.

      • 3 weeks ago
        Anonymous

        you can already do that, but it's not good because the Steam Deck is like 10 times the weight of a controller.

    • 3 weeks ago
      Anonymous

      basically this
      there's not a lot you can do to improve gamepads since we only have so many fingers. Back paddles are a natural evolution and it's fricking wild that it's taking normie consoles this long to make them standard when basically every game has your thumbs wrestling for attention with the analog sticks.

      The touch pads you can argue are overkill but when you have something as versatile as steaminput they are insanely powerful tools when you have an opportunity to use them.
      The PS4/5 with its center touchpad is a great idea but no games actually use it, it's the most infuriating thing ever. The PS4/5 controller is infinitely better with steaminput than sony will allow it to be because 9 out of 10 times they just map start/select to the giant touchpad because apparently really want a facebook button on their controllers.

      • 3 weeks ago
        Anonymous

        >because apparently really want a facebook button on their controllers.
        the wii has a capture button and they still kept start and select because they're not fricking stupid.

      • 3 weeks ago
        Anonymous

        >Back paddles are a natural evolution and it's fricking wild that it's taking normie consoles this long to make them standard
        SCUF patent trolling + XInput standard = not worth the risk

        • 3 weeks ago
          Anonymous

          sony and microsoft have both done it but they are adamant about making it as shit as possible and only making them able to remap to face buttons, and THEN having the gall to charge half the price of the console for it
          they needed to become a standard part of the button layout a long time ago

    • 3 weeks ago
      Anonymous

      Not unless they re-add the buttons under the triggers and trackpads, return to circular trackpads, and move the grip buttons higher.

      Then it will be good.

    • 3 weeks ago
      Anonymous

      FPBP how would you place the trackpads such that they are not actuated by palms during gameplay?

      • 3 weeks ago
        Anonymous

        NTA but if your thumbs aren’t home-resting on the trackpads you have a bad input config

      • 3 weeks ago
        Anonymous

        that basically never happens on the steam deck, so i wouldn't change much.

        >Back paddles are a natural evolution and it's fricking wild that it's taking normie consoles this long to make them standard
        SCUF patent trolling + XInput standard = not worth the risk

        there's no "xinput standard" for microsoft and sony, they can do whatever the frick they want. the xbox series controller has functions that aren't on xinput like the haptic feedback triggers. and the patent is a non issue, sony and microsoft both already make controllers with back buttons.

        • 3 weeks ago
          Anonymous

          >there's no "xinput standard" for microsoft and sony, they can do whatever the frick they want.
          Microsoft DEFINES XInput and will continue to pressure for support. Because of that and its widespread adoption it is unlikely to ever change.

          Modern console controller extensions just add face buttons to the back to remain XInput compatible and the reason they cost twice as much as a regular controller is because SCUF’s patent licenses are exorbitant.

          • 3 weeks ago
            Anonymous

            >Microsoft DEFINES XInput and will continue to pressure for support. Because of that and its widespread adoption it is unlikely to ever change.
            xinput is a legacy API that isn't used anymore anon.

            • 3 weeks ago
              Anonymous

              As an API MAYBE but as an input standard? Anon when you use Steam Input to send controller messages, it generates XInput messages. It’s still dug in at the heels and not going anywhere.

              • 3 weeks ago
                Anonymous

                the standard on xbox and windows is now gameinput, and it's what the xbox series uses. it includes gyro, infinite buttons, touch, haptics...

              • 3 weeks ago
                Anonymous

                it supports that on xbox, I haven't seen a single microsoft game supporting gyro on pc

              • 3 weeks ago
                Anonymous

                the games don't support gyro natively because microsoft doesn't make a gyro controller. the point is that the reason they don't change their controller doesn't have anything to do with the API, because the one they use already supports everything.

              • 3 weeks ago
                Anonymous

                It’s not about the API, it’s about the STANDARD. Modern hardware APIs also support keyboards with more keys than the P/S2 keyboard specs but everything is still going to be QWERTY because it’s the standard.

                All modern consoles and PC have controllers which are essentially XInput. That means games don’t need to redesign inputs for ports. So all games support that standard. So all hardware conforms to that standard. So all games support that standard. So all hardware conforms to that standard. And so on.

                Console MFGs don’t want to pay SCUF $70 to add back buttons to every controller they make when no games are asking for it, and no games are asking for it because no hardware supports it.

              • 3 weeks ago
                Anonymous

                yeah that's the fricking point, people want microsoft to change the controller, you absolute fricking idiot. follow the conversation before butting in next time.
                and console manufacturers already have back buttons on their controllers, they don't pay patents per unit.

              • 3 weeks ago
                Anonymous

                >be me
                >junior systems engineer at Square Enix
                >see Microsoft added 4 extra buttons to its controller
                >”herro Mr. Tatsubaki-San, I bereibe we should redesign input of newest number one game to use extra button!”
                >”…no, Mr. Tatsubaki-San, Sony Praystation does not has these buttons.”
                >”…no, Mr. Tatsubaki-San, Nintendo Switch does not has these buttons.”
                And that’s the story of how I got laughed out of all design meetings.

                The standard is the standard. Just because a controller adds extra buttons doesn’t mean anyone will use them. EVERYONE has to add extra buttons for anyone to use them.

              • 3 weeks ago
                Anonymous

                yeah bro you're so fricking right, every single game ever made comes out on PS5 xbox series x and switch
                that's also why absolutely no game ever made uses gyro, because the xbox doesn't have it

                oh wait, you're a fricking moron

              • 3 weeks ago
                Anonymous

                Games use gyro because the POPULAR consoles use it, and it works on PC via mouse emulation. And, notably, gyro is not a true input, it doesn’t control anything an analogue stick does not also control, so if you DON’T have it the game still works fine.

                See, this is the issue. You’re comparing an optional input adopted by the two most popular consoles, to mandatory inputs adopted by the least popular console.

                If SONY added 6 buttons to the PS6 controller, maybe there’d be a change. Maybe. But Microsoft can’t push the change because they’re the least relevant. Nobody is designing things to whatever standard they dream up because it locks you out of the consoles that matter.

              • 3 weeks ago
                Anonymous

                yeah bro you're so right, all those PS5 exclusives really make great use of the touchpad
                stop fricking posting you midwit

              • 3 weeks ago
                Anonymous

                >all those ps5 exclusives really make great use of the touchpad
                Exactly my point. Consoles try to add input gimmicks all the time and nobody uses them because, say it with me, NOBODY WANTS TO REDESIGN THEIR GAME’S INPUT FOR EACH PORT.

                Games use the common input standard. Nobody wants the game to have inputs that just don’t work on 2/3rds of all consoles. So if your console adds back buttons, or a touch pad, or dual-gyroscopes, nobody uses it because EVERYONE DOESN’T USE IT.

                Xinput has become a standardized input template. The APIs support extensions, major manufacturers of hardware support extensions, but game devs don’t write games to utilize them because it doesn’t make their game broadly accessible.

                Hell, even most PC games these days limit inputs to what XInput would accomodate even though everyone has a keyboard.

              • 3 weeks ago
                Anonymous

                GameInput supports “infinite buttons” because it supports arbitrary device streaming. A “gamepad” is still an XInput gamepad, you can just also add any other hardware identifiers/axes. Everyone using GameInput is just wrapping XInput with it, because every game that has “controller support” EXPECTS XInput mappings.

                Which is why it’s not changing. The actual API calls can change but it means nothing in terms of what games are actually going to support.

              • 3 weeks ago
                Anonymous

                >it means nothing in terms of what games are actually going to support.
                it will if they add it to the damn controller, that's how it works. that's why anons are complaining that microsoft isn't changing the controller.

              • 3 weeks ago
                Anonymous

                But as I keep saying, they have to pay SCUF through the nose for those patents, and no games will make use of them because the OTHER 2 consoles don’t have them, and no dev wants to rewrite their input logic just for the worst performing of the 3 consoles.

    • 3 weeks ago
      Anonymous

      Fix the d-pad and the shoulder buttons and slap a keyboard on in the centre and I'll take 40

    • 3 weeks ago
      Anonymous

      FIPPYBIPPY

  2. 3 weeks ago
    Anonymous

    are there backbuttons on that thing? i would add those

    • 3 weeks ago
      Anonymous

      There are two grips. Though they aren't the best quality imo.

  3. 3 weeks ago
    Anonymous

    idk ive never used it but put the vita dpad on it

  4. 3 weeks ago
    Anonymous

    remove the useless stick & xyab buttons and replace them with 64 programmable buttons

    • 3 weeks ago
      Anonymous
  5. 3 weeks ago
    Anonymous

    Move from the shitty gamepad format and improve on the vr index controllers to be used in flat games as well.

    • 3 weeks ago
      Anonymous

      this. with proper aiming at the screen like on wii, dunno how they could handle it tho.

      • 3 weeks ago
        Anonymous

        Doesn't even need screen aiming, just need to be able to track the angles of the controller accurately. Think of it like a mouse where you move your mouse around, lift it up and reposition it.
        Well you could do the same with a controller and have either a button activation or my favourite are touch capacitors.
        Example, you want to pan left/right quickly you put your thumb on a capacitive touch and flick your controller in the direction you want and then remove your thumb.
        Bam, you've got 95% accuracy parity with a mouse and you also have the none of the disadvantage of a joystick like travel time and messing with rotation speed or w/e.

  6. 3 weeks ago
    Anonymous

    make it a matte plastic
    no other changes

  7. 3 weeks ago
    Anonymous

    By cancelling it and re-investing the money into games.

    Every piece of hardware Valve has made has shidded and flopped.

    • 3 weeks ago
      Anonymous

      The Steam Controller is by far the most underrated piece of hardware I've ever purchased for gaming.

      • 3 weeks ago
        Anonymous

        It's an abortion of a controller that Valve needed to discount at bargain bin prices to get rid of it.

        It shidded and flopped harder than the deck

    • 3 weeks ago
      Anonymous

      You were filtered by a controller.

    • 3 weeks ago
      Anonymous

      It's an abortion of a controller that Valve needed to discount at bargain bin prices to get rid of it.

      It shidded and flopped harder than the deck

      https://arch.b4k.co/v/search/text/Flopped%20%26%20Shitted/

      what did he mean by this?

    • 3 weeks ago
      Anonymous

      Not true, the Steam Deck was a success. If they didn't make money off of it they wouldn't have released the OLED model and other big names in PC hardware like Asus, Lenovo and MSI wouldn't have followed in their footsteps.

      • 3 weeks ago
        Anonymous

        >the Steam Deck was a success.

        • 3 weeks ago
          Anonymous

          I'll give you 100 (You)s to frick off

          • 3 weeks ago
            Anonymous

            >gee I wonder if the Steam top sellers list, ran by Valve, will give an accurate count of things sold and certainly not artificially inflate it to show how their platform is doing, despite it being outsold by the fricking n-gage
            kys

            • 3 weeks ago
              Anonymous

              Do you even know the total sales figures of the Steam Deck?

              • 3 weeks ago
                Anonymous

                Yea, less than the fricking N-gage.

                Bro the Steam deck isn't in the same universe as Xbox or Sony, who both admitted they're doing very poorly this gen, yet they easily sold 10x what the Deck has.

                The deck is garbage. It was garbage when it was released and it's garbage now, and no matter how hard you deepthroat gaben's rod this won't ever change. Even PC vegans look at deckkies with disgust, as the deck violates the core principles of PC gaming.

                kys

              • 3 weeks ago
                Anonymous

                >N-Gage 3 million (as of 30 July 2007)
                Deck passed the N-Gage last year. It was at 3.5 to 4 million units at the end of 2023. They sold about 2.6 million units last year.
                With both the LCD and OLED lines running this year, they should sell another 5 million units.

                Deck is a PC, probably the best selling AMD64 PC of all time.

              • 3 weeks ago
                Anonymous

                >3.5 million sold
                >deckies think this is good
                Deckies are mentally ill

              • 3 weeks ago
                Anonymous

                that's more sales than bloodborne before they started giving it away for free lol

              • 3 weeks ago
                Anonymous

                >bloodborne still lives rent free in PC vegans heads
                lol
                lmao

              • 3 weeks ago
                Anonymous

                so bloodborne is an unpopular game?

              • 3 weeks ago
                Anonymous

                Not much for a console, but the Deck isn't a console it is a GNU/Linux PC.

                Even most Windows PCs sell nowhere near that many units, although part of that is Windows bloats so fast OEMs have to constantly upgrade the hardware to try to keep up.

    • 3 weeks ago
      Anonymous

      have a nice day

  8. 3 weeks ago
    Anonymous

    >Steam controller button layout (Square trackpads, dpad, 4 backpaddles)
    BUT ALSO
    >Trackpads on the bumpers
    >4 menu buttons on top of the steam/alt steam button

  9. 3 weeks ago
    Anonymous

    how the heck does this thing work anyway

    • 3 weeks ago
      Anonymous

      however the frick you want since it's completely programmable. the idea was that you can use the trackpad as a laptop trackpad for games that need a mouse pointer, it can emulate a stick, it can be used as macro buttons... some people really like using the mouse emulation mode to "flick" it like a trackball for big movements and then use gyro for fine aiming.

      • 3 weeks ago
        Anonymous

        Any third person shooter feels fricken great with the steam controller and gyro.

        Remnant and Helldivers have been fantastic.

    • 3 weeks ago
      Anonymous

      Valve did an awful job of telling people that the user needs to be willing to use the software extensively and fine tuning their experience.

      Just using defaults or someone else's setup was asking for an underwhelming and frustrating time.

      It is a customizer's wet dream.

    • 3 weeks ago
      Anonymous

      However you want. You can use the trackpads like a laptop trackpad to emulate a mouse, plus there's an option for momentum so you can flick it like a trackball and then stop it by touching it again. Or you can emulate a thumbstick so it just reads how far your finger is from the center of the trackpad. Or you can emulate a dpad/wasd/arrow keys or whatever. If you're playing an old game with tons of weapons, you can map it into a radial menu for weapon selection. Just to name a few uses.
      It's amazing if you can be bothered to customize shit, it's fair to say that you can play any PC game on it even if it doesn't support a controller. But it's also bad if you just want to pick up and play a game that's already designed for a standard gamepad.

      • 3 weeks ago
        Anonymous

        Sliding your thumb around the trackpad is for apes
        just turn on the gyro while your finger is touching the pad
        >touch pad
        >move cursor around with wrist action
        underappreciated hardware

    • 3 weeks ago
      Anonymous

      however you need it to. There's a reason Valve has such extensive controller options in Big Picture mode and that was solely for their controller and you basically had to fine tune it to what you needed to wanted. There's a r*dditor on Youtube that uses it to play tf2 and made a video about how he made it work

  10. 3 weeks ago
    Anonymous

    >make the bumpers far less stiff
    >shorten the trackpad size
    >add a dpad
    >split the back grips to add two more
    >add an additional button bumper on each side like the razer wolverine has
    >make the whole thing slightly less bulky and more comfortable
    >pressing on a trackpad should not be clunky as frick, make it softer and easier
    >abxy need to be closer to the trackpad
    Not sure it needs a joystick on the right too but whatever, if people want one.

  11. 3 weeks ago
    Anonymous

    Make it less noisy and cheap feeling. Hate that it so loud when pressing the triger buttons or pressing the touchpads.

    Apart from that there isn't anything I would really change. I suppose the Dpad could be better, also change there ergonomics and make it easier to use with no steam games. May change the design a bit as well.

  12. 3 weeks ago
    Anonymous

    Put a dpad in addition to the trackpad and joystick on the left side.

    Better bumpers. Better grips. Handles that don’t feel like ass.

  13. 3 weeks ago
    Anonymous

    I like the playstation controller style of layouts, so i use that.
    Use the hall effect sticks. Maybe have the bottom half of DS screen that can be turned on and off or using it for 3/DS or WiiU emulator for second screen. Motion sensor, but maybe that was in it already.

    • 3 weeks ago
      Anonymous

      At that point literally just release a steam controller with a portable monitor inside a steam deck shell for a functional wii u gamepad on PC.

      One question, today I bought a wired 360 controller, I connect it to the PC and it recognizes it but a light keeps flashing without doing anything

      Windows updates gutted wired 3rd party 360 support, get a mayflash magic ns2 or something

  14. 3 weeks ago
    Anonymous

    I'm still kicking myself for not ordering one from the very last sale.

  15. 3 weeks ago
    Anonymous

    FFS, imagine actually playing on that. The only good thing that came out of that abomination was the driver and profiles that were ported over to Steam Deck and made it a better device.

    • 3 weeks ago
      Anonymous

      I don’t need to imagine. I still use it and it strokes me off.

  16. 3 weeks ago
    Anonymous

    honestly? stick a fricking chatpad on it. you make a controller for pc, you better not make me use an OSK.

  17. 3 weeks ago
    Anonymous

    I would trade one of the two pads for a second stick. You arn't likely to use two track pads, but twin stick shooters will like having a second stick.

  18. 3 weeks ago
    Anonymous

    Would interchangeable parts have worked well? Like being able to switch the pad, stick, and button locations at will.

    • 3 weeks ago
      Anonymous

      depends on how much it costs to make it work.

      • 3 weeks ago
        Anonymous

        I remember seeing a concept controller that demonstrated it but I'm having a hard time finding it again.

    • 3 weeks ago
      Anonymous

      no, it's a moronic idea. a few aftermarket controllers do that and it's just needless expense. The steam deck layout works just fine for everything.

  19. 3 weeks ago
    Anonymous

    One question, today I bought a wired 360 controller, I connect it to the PC and it recognizes it but a light keeps flashing without doing anything

  20. 3 weeks ago
    Anonymous

    REMINDER THAT VALVE EMPLOYEES ARE CONFIRMED TO LURK Ganker AND IF YOU SCREECH HARD ENOUGH THEY MIGHT JUST MAKE IT REAL

    • 3 weeks ago
      Anonymous

      valve already talked about it, they know people are interested. my guess is that if they make a new controller it would launch alongside a new version of the deck in a couple years.

      • 3 weeks ago
        Anonymous

        source

        • 3 weeks ago
          Anonymous

          Engine.

  21. 3 weeks ago
    Anonymous

    put a normal fricking D-pad on it

  22. 3 weeks ago
    Anonymous

    I would remove the left track pad and replace it with an actual dpad. I love the right track pad but the left one feels like a gimmick to me.

  23. 3 weeks ago
    Anonymous

    I SIMPLY ADD A FRICKING D-PAD
    And then I kill Steam Big Picture Mode and rape its corpse.
    Other than that, it's actually an amazing controller.
    Profile sharing and backflaps are incredibly good features.

  24. 3 weeks ago
    Anonymous

    Steam Deck but with a better D-Pad or better yet, use the neogeo pocket's stick thingy that acted as a mini microswitch arcade stick, that hit is 10 times better than any D-Pad.

    Oh and for shits and giggles, 6 face buttons like the saturn controller

    • 3 weeks ago
      Anonymous

      How is that 8bitdo Neo Geo controller anyway?

      • 3 weeks ago
        Anonymous

        Pretty decent, but i don't like that its exclusively a fight stick, i want that stick for a lot of different games

        • 3 weeks ago
          Anonymous

          I was tempted to get one and play Metal Slug or something with it. I've never tried one of those clicky sticks before.

      • 3 weeks ago
        Anonymous

        it's quite good. i would really like if it had 6 face buttons, purity be damned.

        • 3 weeks ago
          Anonymous

          How difficult would it be to convince them to make variants?

          • 3 weeks ago
            Anonymous

            it's officially licensed with neo geo, so they probably can't.

            • 3 weeks ago
              Anonymous

              What about SNK then?

  25. 3 weeks ago
    Anonymous

    How do I get this thing to run for other games without using steam? I have some games from GOG. Anything to get from github to make it work?

    Or should I just cave and get the Logitech controller?

    • 3 weeks ago
      Anonymous

      On Linux based Gaming OSes there has been a third-party configuration tool available for years.
      For VMS clones made for business use, I'm not sure there is anything similar.

      • 3 weeks ago
        Anonymous

        Can you name some please?

        You can use steamdb to launch it through steam.

        Sometimes I can't be bothered to log into Steam and just want to play my installed DRM free games. Usually after a hard day of work. Like probably tonight but probably not because I have time to shitpost from work.

        • 3 weeks ago
          Anonymous

          https://github.com/kozec/sc-controller
          I think it is available for all the modern gaming OSes.

    • 3 weeks ago
      Anonymous

      You can use steamdb to launch it through steam.

    • 3 weeks ago
      Anonymous

      just use steam.

      Can you name some please?
      [...]
      Sometimes I can't be bothered to log into Steam and just want to play my installed DRM free games. Usually after a hard day of work. Like probably tonight but probably not because I have time to shitpost from work.

      >Sometimes I can't be bothered to log into Steam
      why do you not have auto login

  26. 3 weeks ago
    Anonymous

    I put it back on the fricking market reeee frick you I need a replacement and I dont want to pay $500 on ebay

    • 3 weeks ago
      Anonymous

      >I need a replacement and I dont want to pay $500 on ebay
      What happened to your controller?

      • 3 weeks ago
        Anonymous

        it got old, buttons stopped working, got a little beat up because I would fall asleep with it in my hand occasionally and drop it. I used it for everything. it was my wireless mouse for desktop even, I had my computer hooked up to the tv and I could browse the internet and play most games from my couch, it was amazing and now I cant replace it

  27. 3 weeks ago
    Anonymous

    Make it out of sturdy plastic

  28. 3 weeks ago
    Anonymous

    Put the paddles on the back again, but only to flex on Corsair with Steam money

  29. 3 weeks ago
    Anonymous

    still have one unopened in my closet lol

    • 3 weeks ago
      Anonymous

      put it on ebay before they release a new one. steam deck fangirls pay insane money for this subpar controller.

      • 3 weeks ago
        Anonymous

        yeah i guess you are right

  30. 3 weeks ago
    Anonymous

    I would pay $150 for a new version that has a dpad, much better bumpers and pad clicks, and two extra buttons on top near the bumpers. Also, is made to fricken last.

  31. 3 weeks ago
    Anonymous

    Never used any Valve Hardware, so I would just make a Snes/N64/GC/Wii Pro/Wii U pro controller depending on what I felt like at that perticular day.
    Or one of those IBM buckling spring keyboards with the IBM nipple that keytronic makes

  32. 3 weeks ago
    Anonymous

    remove the thumbstick (NOBODY BUYING A CUSTOMIZABLE PAD INTERFACE WANTS THIS) and put a physical d-pad there
    make the face buttons a little larger or more distinct to the touch somehow

    if they need to concede to the console casuals AGAIN and have a stick, at least allow the stick to be used as a spinner type potentiometer input because that's a waaayyyyy more interesting analog input device

  33. 3 weeks ago
    Anonymous

    Make it an xbox controller

  34. 3 weeks ago
    Anonymous

    Still mad I didn't grab this and the steam link when they went on sale for pennies. I was too young to know

    • 3 weeks ago
      Anonymous

      I grabbed the Link which I never used for anything. The controller was already sold out when I placed my order.

  35. 3 weeks ago
    Anonymous

    One big touch screen in between two handles that have shoulder buttons. picrel basically

    • 3 weeks ago
      Anonymous

      Thank god you're not in charge of design at Valve, that sounds horrific.

      Yea, less than the fricking N-gage.

      Bro the Steam deck isn't in the same universe as Xbox or Sony, who both admitted they're doing very poorly this gen, yet they easily sold 10x what the Deck has.

      The deck is garbage. It was garbage when it was released and it's garbage now, and no matter how hard you deepthroat gaben's rod this won't ever change. Even PC vegans look at deckkies with disgust, as the deck violates the core principles of PC gaming.

      kys

      >mainstream console juggernauts outperform niche UMPC product
      wow

      >3.5 million sold
      >deckies think this is good
      Deckies are mentally ill

      >a very niche UMPC that's only sold in North America/Europe/East Asia selling 3.5 million
      yeah I'm thinking that's damn impressive considering Valve's track record for hardware

      >bloodborne still lives rent free in PC vegans heads
      lol
      lmao

      >one game
      i don't know why

      You know, I need to ask, have you ever owned a Steam Deck?

      • 3 weeks ago
        Anonymous

        >that sounds horrific.
        I was just shitposting, it would be horrific. I have the Steam Controller and I really like it as it is. Though I do wish Valve would start selling them again.

  36. 3 weeks ago
    Anonymous

    Remember to boycott Corsair/SCUF for their gayass patent trolling.
    Those Black folk are the reason Valve discontinued the Steam Controller.

  37. 3 weeks ago
    Anonymous

    get rid of the big goofy thumb-pans
    get some dainty little nipple-mouse' from an old thinkpad for thumbsticks
    angle the whole profile of the controller to better match how people actually hold the damn things, ergonomics are not that hard and its not like normies are buying the frickin steam controller so might as well go all in on function over form

  38. 3 weeks ago
    Anonymous

    >dualsense
    >bigger touchpad/screen thing
    >4 back buttons
    >somehow fit a slide out keyboard

  39. 3 weeks ago
    Anonymous

    I have an 8bitdo Ultimate for the Switch and it's great.

  40. 3 weeks ago
    Anonymous
  41. 3 weeks ago
    Anonymous

    How's this?

    • 3 weeks ago
      Anonymous

      Right stick and face buttons need to switch positions.

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