Steam Next Fest

What demos have you played?
What was good?
What was shit?

Any games you're actually going to buy from trying them out?

  1. 2 months ago
    Anonymous

    Chicken Journey is simple but cute

    • 2 months ago
      Anonymous

      >https://store.steampowered.com/app/1550270/Togges/
      Same for Togges. It's a 3D "Collectathon", where you basically play as a roomba that shits out or sucks up cubes.
      Each cube has its own property and you can only get around or collect shit if the cubes connect. It's a weird concept at first, but really fun and comfy as fuck.

  2. 2 months ago
    Anonymous

    Gunbrella and Dredge were the standouts for me so far
    Everything else i played was either okay or trash

  3. 2 months ago
    Anonymous

    Browsed the Simulation section today.
    People are tired of VS clones, but there is also a lot of awful EA Factorio clones this fest

  4. 2 months ago
    Anonymous

    Anything interesting at all? I got a little girl

    • 2 months ago
      Anonymous

      Manor Lords, I lliked it but it's clearly to early in devlopment.

  5. 2 months ago
    Anonymous

    >What demos have you played?
    Pic.
    >What was good?
    Moonrider, Drago Noka, Dream Tactics, DoubleShake.
    >What was shit?
    Infinite Mana, New Rome and F-ist, the rest is "ok" but not my thing. Some demos are too short or buggy, it's hard to say if they will have more to offer on full release (Wavetale isn't even 10 min if you skip cutscenes).
    >Any games you're actually going to buy from trying them out?
    DoubleShake and Dream Tactics depending on the price.
    Moonrider and Drago Noka are good but I still haven't finished Cyber Shadow and I'm sure Slow Life With Princess will be released before Drago.

  6. 2 months ago
    Anonymous

    I tried every VR demo.

    Steam Next Fest VR Demos October 2022
    >Good
    Not Good

    Aquarist: Blank box aquarium.
    >Ashen Arrows: Viking arrow shooter with narration.
    >Beer and Boomerangs: Double dipper. New demo and now more structured.
    Black Trail: Walk and shoot cowboys at 30 fps.
    Cities VR: Broken controls.
    Cyberpunk Samurai: Crashes, very on brand.
    Dark Invasion: Broken controls.
    >District Steel: Classic Half Life but with robots.
    >Egression: Actually good escape rooms? The demo has only the tutorial.
    Grim Lord: Broken controls.
    Isle of Pan: EU Pokemon Snap abomination.
    Let it Boom: Blow things up sandbox.
    Mythlink: Monster dueling? Impossible to start a game.
    >Noun Town: Double dipper. Crashed, but was good last time.
    Octoraid: VR + Mobile asymmetric shooting. Online but no matches.
    Orbital Strike: Broken controls.
    Parabellum Galaxy: EVE in VR, complete with hour long maneuvers.
    Patcher: Spent 10 hours on UI and 10 minutes on gameplay. TDM.
    Phantom Matrix: Throw objects at people.
    Teahouse of Souls: Make tea for depressed blobs. Scuffed English and clunky physics.
    Unblocking: Reverse Tetris.
    Unification: Platforming in a small box.
    VR Giants: Local only asymmetric coop platforming.

  7. 2 months ago
    Anonymous

    Shit
    >Monospaced Lovers
    I had high hopes for this but didn't even make it to any combat sections. Floaty platforming, blind leaps of faith, lackluster writing, awkward controls. Just felt bad all around.
    >Aquatico
    Pretty bog standard city builder. Nothing stands out about it whatsoever.
    >Arkanoid
    Literally dead

    Meh
    >WuJiDaoRen
    Totally whacky physics based kung fu brawler. Actually pretty fun and worth a try but I don't think it's worth any money.
    >Mechabellum
    Autobattler in the vein of the Desert Strike UMS map from Star Craft. Nice if you like that custom map but doesn't feel like it's worth any money.
    >NEET
    Immersive sim made by an anon but it's not for me with how awkward everything controls. Feels like a streamer bait game but at least there's a hot floating chick.
    >Floodland
    Survival city builder taking place in the flooded ruins of civilization. Decent enough but runs like absolute ass.

    Wishlisted
    >Potionomics
    Cute characters, fun haggling mini-game, only fear is that the full game will be kind of shallow with only 20 potions to make in a game about potions.
    >Masterplan Tycoon
    Minimalistic logistics game. I like the genre but probably not for anyone without that specific brand of autism.
    >Vernal Edge
    Side scrolling action game with really great art and good combat. The default controls suck dick but after rebinding it it plays well.
    >Call of Saregnar
    SOVLful cRPG in the vein of Betrayal at Krondor. Loved that they used people in costumes for all the sprites.

    Will buy day 1
    >DREDGE
    Comfy fishing with some eldritch horrors. Honking my foghorn in the darkness convinced me.
    >The Pale Beyond
    Narrative based resource management game about a doomed expedition to the South Pole. Very good art, decisions feel like they matter even at this early stage. Feels like playing through The Terror and I'm looking forward to seeing how the story develops.
    >Cosmoteer
    Star Sector built with fully customizable ships. It's sick.

    • 2 months ago
      Anonymous

      >The Pale Beyond
      woke garbage
      even woker than the terror you compared it to

      • 2 months ago
        Anonymous

        I don't see how either is woke.

        • 2 months ago
          Anonymous

          you have to be dumb
          what the fuck is wrong with you

          • 2 months ago
            Anonymous

            >Ugh just AGREE with me that this game I don't like is WOKE which means it's BAD and I don't have to explain why okay???

            • 2 months ago
              Anonymous

              >constant they/them
              >half of the crew are cunts

        • 2 months ago
          Anonymous

          I think what anon means is how the game has more neutral pronouns than it should, and women and blacks in a setting there should be none
          But even then the game is good enough
          There's also an actual The Terror game, but looks like it was made for autistic people

          • 2 months ago
            Anonymous

            The only women on the crew are civilians and sailors being black is also normal with it being manual labor and all. I really don't get what the fuck that anon is trying to say.

  8. 2 months ago
    Anonymous

    Played:
    >superfuse
    Runs like a legless dog even at minimum settings; Couldn't even play comic stills at full speed.
    >undecember
    Korean Wolcen. ARPGs are like crack cocaine to me but i have concerns about monetisation
    >arrival zero earth
    Finland simulator. Fun but it's also kind of a 1-trick pony
    >asterigos
    Had to run it at minimum and downscaled, but still ran better than Superfuse. Might actually be good.

    • 2 months ago
      Anonymous

      >ARPGs are like crack cocaine to me but i have concerns about monetisation
      I checked some videos. The korean cash shop sells:
      >PoE-like gear-editing currencies (supposedly can also be obtained by killing stuff)
      >"convenience" stuff (potions, resurrection scrolls, check pic)
      >inventory slots (inventory and general storage, and you can buy separated tabs for gear-editing currency and cards)
      >pets' abilities (you can see this in the demo)
      >cosmetics (same as above, I think the price of a full cosmetic set will be $30~40)
      >there also some inconveniences you can fix with money, like auto-crafting slots
      No idea if the global shop will also sell all this stuff (supposedly some global GM said the game "won't be P2W", but everyone has their own opinion on what P2W is), but it's better to not get too hyped for this one.

  9. 2 months ago
    Anonymous

    >Stick It to the Stickman
    My favorite demo so far, very basic controls and not that difficult but I just find it very fun. It feels like most of the game is in the demo though, I hope I'm wrong about that.
    >Case of the Golden Idol
    Cool little puzzle game about piecing together what happened
    >Gravity Circuit
    Retro-inspired platformer, controls are kinda awkward imo
    >Gunbrella
    Very polished platformer/shooter, very fun to play
    >Manor Lords
    I'm not usually one for city builders but I really enjoyed this one, however it's a case of "the demo is the alpha for the game" and a ton of stuff is missing or unfinished
    >Slay the Princess
    Also not usually one for VNs but I liked this one, not gonna go into why too much because I think it's better if you play it for yourself

    • 2 months ago
      Anonymous

      >It feels like most of the game is in the demo though, I hope I'm wrong about that
      Well there are those other modes on the map.
      You can try out the neurolink one from the original itch.io page
      https://callofthevoid.itch.io/stick-it-to-the-stick-man

  10. 2 months ago
    Anonymous

    >Insect Worlds
    Broken, nonsensical controls, empty low res world, selecting English only translates the menu and nothing else, gameplay just consists of scuttling around and picking up resources and running into insects to make them disappear. The most embarrassing demo I've ever played, it's like going to a friend's house when he's one month into developing his game and he boots up Unity and shows you how the character moves around. 0/10

    >Dredge - wishlisted
    Decent atmosphere, fun controls, but fishing gets boring quickly. 7/10

    >Cosmoteer
    Organizing your ship's layout and crew roles can be fun for all of 30 minutes. There isn't much more to the game, you mostly just watch the battles play out, and the universe is a sandbox. Don't expect this to scratch your FTL itch. 4/10

    >The Case of the Golden Idol - wishlisted
    Figuring out the mysteries is pretty fun tbh. I want to see where the story goes. 7/10

    >The Entropy Centre
    Most puzzles are variations of the same idea: you have access to buttons to both doors, but after you pass the first door, you no longer have access to the buttons. Put the cube on the second button, then the first, then pass the door, then rewind and unlock the last door. Do this every goddamn time. 4/10

    >NEET
    Pretty fun shitpost. 6/10

    >Capital Command
    You can only use your boosters for 2 seconds and then you have to wait for them to recharge. Stare at your ship for five minutes while it slowly makes its way to the enemy ship. 3/10

  11. 2 months ago
    Anonymous

    only played manor lords
    very comfy, very promising, obviously also very raw in the current state

    • 2 months ago
      Anonymous

      Great, now I feel bad about my poorly planned shithole

      • 2 months ago
        Anonymous

        post it

        • 2 months ago
          Anonymous

          No. It's also not that developed yet anyway

        • 2 months ago
          Anonymous

          I saw that you can relocate buildings. How long does it take and did you take advantage of that or did you plan this out before building anything?

          • 2 months ago
            Anonymous

            You can only relocate some of the buildings, not all. It's basically the same thing as demolishing and rebuilding at other place, but as far as I understand demolishing can get buggy in the demo so it's better to relocate instead. I don't even know if relocating will be a thing in the final game or if it's just a placeholder mechanic.
            And I did plan it out somewhat initially. I like this circular design, it's simple, effective and it looks really nice. Basically just at the very start of the game, before building anything, I drew two circles on the main road. Storage/granary + market in the centre of the first one, and housing in the space between the circle. Then you can just keep adding more and more cicles around them if you want, it's really easy to expand that way. Would recommend adding some additional straight roads going through them. Also eventually you'll get big enough that the circles would overlap with steep terrain or with other main roads. In this case I just started doing half circles on one side and just made some farms on the other side instead. You just need to improvise at that point, but I do think that a circular design like that makes for a good start.

            • 2 months ago
              Anonymous

              Good shit. It looks really nice, anon. I generally have difficulty building nice looking settlements regardless of the game but I might give this a try when the game comes out.

  12. 2 months ago
    Anonymous

    Just some stuff I played

    >fhtagn simulator
    Literally Luck be a landlord with a different coat of paint, if you love that game like I do then this game will be just as good, great music too
    >floodlands
    Seems like your typical city builder/colony Sim except post apocalyptic, never got too far so no idea how interactions with other clans go or if there's any combat of sorts
    >death roads tournament
    Madmax but as a roguelite card battler, not bad but nothing special either
    >gatedelvers
    Proc gen dungeon crawler with the unique twist that the entire dungeon is simulated instead of one floor at a time meaning you can easily fall to the very last floor if you wanted to skip everything, dashing sucks though
    >mage&monsters
    Army autobattler maybe some will like it but to me it was really boring
    >flateye
    Management game where you manage a gas station with a story about an ai trying to exploit the customers in order to save earth if you believe it, actually interesting for some reason
    >entropy center
    The portal 3 we never got except instead of portals you fuck with time definitely interesting but I hope there's more secrets like in portal
    >forever skies
    That one raft game about sailing an endless sea while expanding your raft except this time it's air ships and flying, I personally though it was really slow and tedious

    • 2 months ago
      Anonymous

      >floodlands
      I got to the end. There's no combat and no other clans in the demo.

  13. 2 months ago
    Anonymous

    >BIRTH
    Basically one step up from a hidden object game and not sure how I feel about the tone. Recommend demo if you have ten minutes spare??

  14. 2 months ago
    Anonymous

    >Play demos
    >Remove a bunch of games that were on my wishlist after feeling how badly they played
    Thank you based Next Fest.

    • 2 months ago
      Anonymous

      This was the reason AAA companies stopped doing demos btw. It was proven that in most cases having a demo correlated with lower sales. It made it harder to trick people into buying a shit game.

      • 2 months ago
        Anonymous

        I'm curious if the inverse is true for indies because this is one of the few events where they can drum up some publicity for free

        • 2 months ago
          Anonymous

          I imagine it is, if they make a good demo

      • 2 months ago
        Anonymous

        >It was proven that in most cases having a demo correlated with lower sales.
        Only for shit games. If AAA companies made better games then demos wouldn't put people off of them.

  15. 2 months ago
    Anonymous

    Day 1 buy:

    >Gravity Circuit
    2d action platformer. Feels great, looks great, excellent presentation/UI, seems very possible to grind for score/speed for replayability. Only downside is weird slowdowns/frame rate drops sometimes. Hopefully it gets ironed out. Wasn't even technically part of the Next Fest kek.

    Wait for Sale:

    >Knight Witch
    Decently fun twinstick shooter metroidvania. Nothing great but I can see myself enjoying it. Somewhat interested in the story.

    >Wildfrost
    Love the art style and monster summoning/lane gimmick, but kind of burnt out on roguelike deckbuilders. Will buy when it has a sale and I'm done with all the ones I'm playing already.

    Added to Wishlist but needs improvement:

    >A2 Zygon
    NES style shmup. Tickles the nostalgia. Easier and less bullshit than most other shmups I've played. Not a lot of substance so I'll wait to see if the price is right, or if the game adds a bunch of shit

    >Chess Survivors
    Vampire Survivors but on a chessboard and semi-turn based. Enemies are chess pieces that move and attack like the real pieces, each character has different movement but you can pick up chess icons that give you specific chess piece movement for a few turns. Great idea but not really well realized yet.

  16. 2 months ago
    Anonymous

    Entropy Center gave me a ton of performance issues despite having more than capable hardware.

  17. 2 months ago
    Anonymous

    Played around 15 hours of Friends VS Friends so far. I'm going to miss this one.

  18. 2 months ago
    Anonymous

    >dredge
    Fishing was basic, but it was fun sneaking around in the dark of night.
    >stick it to the stickmen
    Cool beat em up, but I feel like some characters are kinda samey. IE ninja and handyman are both punch and shoot characters.

  19. 2 months ago
    Anonymous

    That Cirno demo was pretty fun, but was having difficulties with my ds3, because the triggers suck on that one, need a better gamepad soon.

  20. 2 months ago
    Anonymous

    If I continue playing Dead Letter Dept. am I gonna get jumpscared because I think it'd pop my fragile heart like a balloon and kill me

    • 2 months ago
      Anonymous

      The Leviathan's Fantasy

      Majesty in a MMO world
      Why must I wait for Asians to make a Majesty clone?

    • 2 months ago
      Anonymous

      The Leviathan's Fantasy

      Majesty in a MMO world
      Why must I wait for Asians to make a Majesty clone?

      Didn't meant to quote

    • 2 months ago
      Anonymous

      Well, that was really cool actually. I will not be buying the game because a full version of that would definitely kill me.

  21. 2 months ago
    Anonymous

    I want to lick Sylvia's pits

  22. 2 months ago
    Anonymous

    I tried katana Rama.

    Good game..very simple but cool and gives me classic 3d game vibes.

  23. 2 months ago
    Anonymous

    Played the newest game by the Xeno Clash devs, Clash: Artifacts of Chaos. Bit of a weak start but the game picks up quickly and actually gets really good. Demo is pretty long too.

  24. 2 months ago
    Anonymous

    >Hmmm last next fest I can get into
    >This seems good enough

    • 2 months ago
      Anonymous

      A lot of devs, including some anons here, didn't seem to know that

    • 2 months ago
      Anonymous

      A lot of devs, including some anons here, didn't seem to know that

      The one after this is the last next fest they can get into

    • 2 months ago
      Anonymous

      A lot of devs, including some anons here, didn't seem to know that

      [...]
      The one after this is the last next fest they can get into

      What do you mean?

      • 2 months ago
        Anonymous

        They're changing the rules so that each game can only participate in a single Next Fest. Before now devs would just reapply to every fest regardless of how complete the game was

        • 2 months ago
          Anonymous

          That's a great change. These last two fests have been full of barely playable alpha garbage so restricting it to only one appearance should curb that.

          • 2 months ago
            Anonymous

            Yeah, it's a great change. Should hopefully mean we don't have to wait too long between Next Fest and the release of the game as well

  25. 2 months ago
    Anonymous

    >Spooky Milk Life

  26. 2 months ago
    Anonymous

    any good tactical rpgs?

  27. 2 months ago
    Anonymous

    deadeye deepfake simulacrum is really fun but i fucking suck at it
    anyone have any tips?

    • 2 months ago
      Anonymous

      yeah turn the easy slider up

    • 2 months ago
      Anonymous

      I don't think there's really enough to the demo to even give any tips or anything.
      You just shoot before the bad guys do or hack turrets.
      Melee is often unusable from map design, you all die in like 2 hits but only you can slow time.
      The double punishing nature of hacking (losing data absurdly fast doing anything and stacking chances of being punished for bothering) make anything but 'rush the point, walk around turrets, press f and shoot dudes' feel like a waste of time.

  28. 2 months ago
    Anonymous

    I played all I could find except the porn ones

    >SoulStone survivors
    Basic but functional artstyle I kinda like, lot of classes. But the demo doesn't let you view most of them (I don't get why they do this, just losing potential customers who may be interested if they see a summoner or something). Seems absurdly heavy on metaprogression with multiple systems of passives + having to unlock all but 1 character with different resources.
    Good UI which shows skills, passives, their levels and cooldowns individually, although the exp bar is goddamn tiny and so far down screen its hard to keep track of action and exp at once.
    Levels fast once past the first few mins and the upgrades are fun - highlighst being the summonable ghosts that have their own hp and attack autonomously. The melee ones sucked at damage but soaked it well, the ranged ones felt broken.
    Has a dash on a low cooldown that goes halfscreen and is invul which seemed broken at first but seems fine with how much this spams projectiles and especially aoes at you.
    Also allows you to replace skills when you max them but this means that attacks aren't removed from the pool when you fill all slots so I don't really like this change. You can 'switch to passive powerups' but this gets boring to do every time.
    Main issue is the actual in-map progression; kill X enemies to summon a boss, then kill more for another. Enemies simply don't spawn nearly fast enough for this to not get boring. Second boss takes 850 kills. It summons maybe 20 enemies at a time. They're not threat (because you can stack 1 million passives) and all die almost instantly. Killing them to summon something worth fighting is tedium, not challenge.
    Still with some balance fixes I think this is really promising.

    >Her Name Was Fire
    Not sure why I see this is lists of VS clones, its a twin stick shooter, its not automated at all.

  29. 2 months ago
    Anonymous

    Flowstone Saga was better than I expected. It's a JRPG with Tetris combat.

  30. 2 months ago
    Anonymous

    1/2
    >Soulstone Survivors
    I haven't played Vampire Survivors or any other clones. So this "genre" was new to me. It's addicting like clickers and idle games. It has some amount of skill involved. It's fun but i can see it getting boring quickly.

    >Potionomics
    Nice animations. (altough currently snaps a bit too much). Likeable characters. The core gameplay is fun but if it doesn't expand in the main game it's a bit shallow. Still i might pick it up just for the story. Voiced story dialogues would give it a huge boost.

    >Earth From Another Sun
    Oh boy. The concept lured me in. I like weird hybrid games with troops like Sacrifice, Brutal Legend, Overlord. But this game currently is some mishmash Unity abomination. The UI is ugly, digusting and needlessly large. The art direction is all over the place without any coherent style. The movement feels floaty as fuck. The "RTS" battles have mindless troops on both sides. Your gun has zero recoil and pinpoint accurate so i shred to everything solo in the 1 or 2 hours i played this. The crafting is bloated, boring and feels like pointless padding, combined with the previously mentioned absolute shit UI. It's a shame. I want to like it but i can't. It says 2023 release but i don't see this mess get fixed until then.

    >Undecember
    It's basically asian PoE. Seems like a competent ARPG that does everything you would expect. Classless like PoE. Have the Skill Gem (Runes in this game) system like PoE. You can link them with support gems. It has the crafting system of PoE with almost the same currency items. But it has tiny QoL improvements that Chris Wilson will never introduce to the game. The major downside is that it has a real money shop that you can't check out during the demo. So it's gonna be 100% p2w chink garbage, maybe even with gambling. Real fucking shame.

    • 2 months ago
      Anonymous

      2/2
      >Against the Storm
      So far the best one for me. It's a city builder with roguelite elements. It's harder to explain that it is to experience it. It's more comfy than most survival city builders that constantly wanna fuck up your fun. You start each map with your core buildings but the rest is up to RNG but you have multiple choices. Also a lot of buildings can produce multiple stuff with overlaps. So you don't NEEED every single building unlocked. Your goals are also RNG with multiple choices so it prevents the same boring routine that might happen in a city builder. You find curious as you expand your village that can help or harm your village. As you complete the goals and get reputation you unlock more building choices and eventually complete the map. There is also an overworld system outside the maps and permanent progression system. I highly recommend this game.

      >Bravery and Greed
      I know. It's a 2D pixel game. But i thought it was pretty fun. It's a rogulite fantasy beat 'em up. 4 classes with different move sets. Pretty fluid animation and controls. You kill shit, loot shit. Get gear and perks to power up your character. The usual. It also has co-op. It's a simple formula but since it's a solid game it works.

  31. 2 months ago
    Anonymous

    >Soul Survivors
    Good music I'm fairly sure is heavily sampled from some Castlevania; I think CoD has an almost identical tune.
    The pacing of leveling, enemy movement (including roaming groups of flyers dive bombing you), upgrades, everything but the offensive upgrades could be straight up copy pasted from VS if they weren't too incompetent to even be that. I managed to reverse knockback enemy towards me somehow with a sword and if I pause during the upgrade that summons 2 dudes the timer continues to tick while the game is paused and they despawn. Infact, every continues to tick while paused, so its not even a functional pause.
    There's basically no UI at all, just an exp bar and hp above your head.
    I'm not sure why anyone would play this. Its literally just an inferior clone without any gimmick to stand out.

    >Spell Defender
    Its a bad demo. It offers you upgrades, then 3/4 are 'locked in demo', 'free rerolls' to deal with this is also locked in demo. Retarded. So most levels end up being completely empty and you can do nothing about this.
    This is also more of a twin stick shooter than a VS clone; basic move, dash and all specials are not automated by default and only specials can be automated.
    Can only get 3 actives/3 passives, very limiting.
    Cool MC design but it doesn't seem very good and the poor demo is not helping.

    >Sole Saga
    FEET
    Only lets you see 1 character at all, so again, losing out on customers who want to try X cool character they see in the menu.
    This one also has an invincible low cooldown dash.
    Nice music.
    The majority of enemies you kill don't drop any exp. Weird.
    Fairly engrish; bomb is 'boom boom' and 'detonate after x seconds', not 'detonates'.
    Not actively bad like the Soul Survivors game but so generic and meh I don't get why anyone would play this.

  32. 2 months ago
    Anonymous

    >Cult of Babel
    Menus keep switching to keyboard controls then when I use keyboard they switch to mouse. Its annoying.
    Another one with a dash and manual attacks.
    Dash moves you about as far as a wet fart so I don't get the point.
    Basically unplayable because of its controls constantly breaking all the time.

    >Spellbook Demonslayers
    Ugly as fuck artstle and character design, but a good UI (notably having a good visible exp bar)
    Awful fucking music, goddamn terrible, worst of any game in the entire next fest.
    No fucking dash trivializing all enemies like 90% of these games.
    Functional and fast-paced but the only real gameplay edition are shrines (glowiing spires on the map you kill enemies near for a buff) and there's no map to see those

    >通神榜
    3 min rounds lole 3 mins lole
    lole

    tldr;
    Only Spellbook DemonSlayers and Soul Survivors are actual VS clones, everything else is a twin stick shooter and they're all kind of bad.

  33. 2 months ago
    Anonymous

    Current list:

    Great:
    >Moonrider
    >Stick it to the Stickman

    Interesting:
    >Gravity Circuit
    >Dredge
    >Case of the golden Idol
    >Forever Skies
    >Cosmoteer
    >Manor Lords
    >Angel at Dusk

    Mediocre:
    >Undecember
    >Enchain
    >Call of Sarengar
    >Skald

    Flawed:
    >Capital Command
    >Riot Control Simulator
    >Arrival Zero Earth
    >Gunbrella

    Shit, unengaging, not for me or didn't run:
    >Asterigos
    >DoubleShake
    >Inkulinati
    >Earth from another Sun
    >9 Years of Shadows
    >Paper Cut Mansion
    >The Entropy Centre
    >Knight Witch
    >Homocidal All-Stars
    >Hell is Others
    >shoot to kill
    >Cop Bastard
    >Wujidaoren
    >Mato Anomalies Demo

    Any recommendations?

    • 2 months ago
      Anonymous

      What's flawed about gunbrella?

    • 2 months ago
      Anonymous

      https://store.steampowered.com/app/1372000/Flowstone_Saga/

    • 2 months ago
      Anonymous

      https://store.steampowered.com/app/1717270/Arkanoid__Eternal_Battle/

  34. 2 months ago
    Anonymous

    Decent:
    >Dredge: Chapter One
    >Case of the Golden Idol

    Mediocre:
    >NEET
    >Zero Sievert
    >Void Scrappers
    >Hell is Others

    Trash:
    >OXTO

  35. 2 months ago
    Anonymous

    >Wishlisted
    DoubleShake, Dredge, Saviorless, DDS, Call of Saregnar (Party-based RPG in a low fantasy setting, characters and npcs are not drawn but are actors weaing medieval clothes, a very charming presentation imo)
    >Interesting, but not so much
    The TIme I Have Left, Dros
    >Piss
    Darknot, F-Ist, The Sirena Expedition, Reavers of New Rome, ZERO Sievert, Mato Anomalies
    >Still have to try
    Heartless, Clash and Eternal Cylinder

  36. 2 months ago
    Anonymous

    Drago Noka is basically a town builder played with Rune Factory's skill and crafting system. I like it a lot.

    • 2 months ago
      Anonymous

      Oh shit that got a demo? I've been waiting on it since I saw it at the last Indie Expo Live

  37. 2 months ago
    Anonymous

    Liked
    >Decarnation
    >Gunbrella
    >Gravity Circuit
    >The Knight Witch
    >DoubleShake
    >Potionomics
    >Clash: Artifacts of Chaos (camera and level design are jarring though)
    >Stick it to the Stickman
    >Night Loops
    >10 Dead Doves
    >Chicken Journey
    >Rosewater
    >Wavetale (just based on the music and feel of gameplay, full game's level design will make or break it)

    Unpolished but interesting
    >The Time I Have Left
    >The Multi-Medium
    >Somnipathy
    >Still Ridge
    >Season: A Letter to the Future (pretentious walking sim with ugly MC but I like that it allows for more personalized exploration)

    • 2 months ago
      Anonymous

      What's your pic from?

      • 2 months ago
        Anonymous

        Clash: Artifacts of Chaos

  38. 2 months ago
    Anonymous

    >Pull Stay
    Goofy and kinda janky japanese 3d beatemup tower defense game. Unlock new moves as you progress and can build goofy defensive structures like a fish rocket launcher to help defend. I saw this game last fest but don't think they had a demo up then. 8/10
    >Manor Lords
    Medieval city builder. I get why this game is at the top of the lists, it's got great ambiance and music. It looks great for a realistically styled indie game too. You can also make a really specific custom crest, I made a pretty convincing maryland flag.The demo doesn't let you dive into the whole game sadly, it's still a pretty early build. 7/10
    >Sovereign Syndicate
    Fantasy Steampunk crpg with HEAVY influence from Disco Elysium. It's so much like it it has almost everything but the thought cabinet which is replaced with a simplified perk selection system. Def worth checking out if you like DE. I'm not sure about the pseudo-rng skill check system using tarot cards, its kind of eh. 8/10

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