Stellaris

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  1. 2 years ago
    Anonymous

    Stellaris writing is so stupid, generic and straight up insulting.
    The game explaind too much and there is no mystery

    • 2 years ago
      Anonymous

      true

      >refugees come to my empire
      >Immediately enslaved
      >But they keep coming anyway

      this has been fixed as pops no longer choose places where their rights are set to "slavery"

      • 2 years ago
        Anonymous

        The hell they don't, they just won't pick places where they're set to undesirables. I've got dozens of slave pops from signing a migration treaty, they keep coming because their homeworlds leave them unemployed so slavery is a step up for them.

        • 2 years ago
          Anonymous

          Peak welfare state

    • 2 years ago
      Anonymous

      There's writing in Stellairs? Since when?

      • 2 years ago
        Anonymous

        He probably means the anomalies and the random events. I have to agree, the writing for Horizon Signal is some of the cringiest shit I've read in a video game

        • 2 years ago
          Anonymous

          QRD?

          • 2 years ago
            Anonymous

            I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM I LOVE THE WORM

          • 2 years ago
            Anonymous

            Horizon Signal is all about some outside creature meddling in your race's history and causing a repeating loop throughout time, it's sort of mysterious but it also doesn't feel very satisfying either because you can't really have a good conclusion to it without warping an entire run around it. Basically you research an anomaly that keeps pulling scientists out of existence, find ancient ruins on your homeworld made by your own race, and eventually summon "the worm in waiting" which blows up your home system's star and turns your planet into a tomb world.

            The only unique mechanic about it is that it converts your original race to another with better traits, the finale of embracing the worm doesn't really provide any interesting effects and the alternative of slaying the worm is the same as killing any other leviathan in the galaxy. It would've been far better as a continual slow burn with effects similar to one of the shroud bargains, or even a miniature version of the end--maybe make your entire empire rebel against your homeworld and now you get some absurd bonuses but have to deal with every other system you own turning against you. As it stands now, it's just not very interesting.

            • 2 years ago
              Anonymous

              fully embracing the worm makes every single celestial body round your sun turned black hole a colonisable tomb world and gives every pop living in that system at the time the busted tomb world habitability which basically lets you colonise anywhere without penalty, which is a pretty good bonus don't you think

              • 2 years ago
                Anonymous

                I only had my home planet turn into a tomb world, the rest of the system was just broken worlds and such. Perhaps it's luck of the draw or maybe it's changed.

                Also, tomb world habitability isn't all that amazing anymore with the habitability changes just increasing upkeep instead of preventing you from colonizing entirely. Sure, it cuts down on consumer good and food usage, but once you get basic terraforming, you can just push habitability to 100% anyway.

                here is the thing about the worm that confuses me tho
                was it REALLY calling to us for that long of a time? or was it lying to us and gaslighting us? were we really made of the worm and later changed with time?

                Taking it at face value probably means your civilization continually enters a cycle of rising, fulfilling their destiny, and then declining centered around the worm being your benefactor in some way and that you're just living through a zenith currently. On a human timescale though, that doesn't really mean much, because you only really see one tiny part of the cycle, so from your perspective it might as well be the same history as anyone else.

                Of course, it's possible the worm is using you in some way, but being bamboozled by an extra dimensional entity isn't exactly all that exciting to me, especially when you can turn away at any time and prematurely end the line. I prefer to think it has a hint of truth in what it says even if it does get some benefit out of it.

            • 2 years ago
              Anonymous

              here is the thing about the worm that confuses me tho
              was it REALLY calling to us for that long of a time? or was it lying to us and gaslighting us? were we really made of the worm and later changed with time?

    • 2 years ago
      Anonymous

      is there a mod to make it describe less?

  2. 2 years ago
    Anonymous

    >refugees come to my empire
    >Immediately enslaved
    >But they keep coming anyway

    • 2 years ago
      Anonymous

      Just like in real life, only the slavery is in their minds.

    • 2 years ago
      Anonymous

      I always enjoy the classic void dweller habitat chads lording over hordes of aliens living on the dirt motes lesser being call planets
      sadly there is still no way to black/white-list settlement for refugees and stolen pops so one constantly has to resettle alien menials to the proper planets

  3. 2 years ago
    Anonymous

    can't you just, not accept refuges, what are you, a whiteoid?

    • 2 years ago
      Anonymous

      >not playing a xenophobic authoritarian and instantly enslaving said refugees then nerve stapling them

      Whats your favorite strat? Mine is fanatic xenophobe, authoritarian, fuedal empire, slaver guilds and police state when i get the 3rd civic. Essentially i just get the expansion tradition that lowers the starbase influence cost and set my policy to expansionist then i get the domination tradition that gives influence colonize half the galaxy and every single world including tomb worlds. and for my 3rd civic the expansion tradition that gives plus 10% pop growth speed combined with my rapid breeders it adds up to +40% giving me a frickhuge empire and insane population numbers.

      I also never understood the appeal of fanatic purifiers i always enslave every species (or genocide if i cannot modify them) and modify them using genetic ascension into perfect slaves.

      • 2 years ago
        Anonymous

        Fanatic purifier can be fun for essentially speed running the game by just wiping out everyone. I don't remember the specific build, but I did one playthrough as voidborn fanatic purifiers and just optimized my early game economy to shit out a gorillion corvettes and just rushed everyone near me as fast as possible. Went directly for their planets and just armageddon bombarded them until the empire just snapped out of existance, then immediately moved onto the next empire and did the same. Within the first 10 or so years, I had reduced roughly a quarter of a 1000 star galaxy to a depopulated wasteland of tomb worlds.

        That said, I tend to play slavery civs over genocidal civs. One of my favorites in going tall as barbaric dispoilers, with one or at most a handful of planets, turning my homeworld into an ecumenopolis as fast as possible, using bio pop livestock for food, lithoid livestock for minerals, trade value for energy until I can build a dysonsphere instead, and domestic servants for amenities. Then I genetically manipulate the various species into fitting into their roles. End up with a small upper class of specialists and rulers, and several specialized slave castes of varying standing. I tend to roleplay the frick out of my games, so the role of a species tends to reflect how much I like them. If they have been total b***hes for instance, they'll likely end up as livestock. If they have been somewhat friendly, they'll end up as domestic servants, sometimes vassals.

  4. 2 years ago
    Anonymous

    accepting refugees is good if you have a lot of empty planets you want to fill

    • 2 years ago
      Anonymous

      send those niglets to the backwaters

  5. 2 years ago
    Anonymous

    >It's not that we drive them from their homes. Their homes are simply no longer theirs.

    Creating this image as a xenophobic empire is pure bliss.

  6. 2 years ago
    Anonymous

    The map was already pretty ugly, but the fricking Hyper Relays made it unbearable.

  7. 2 years ago
    Anonymous

    >not refitting the refugees into perfect machines

  8. 2 years ago
    Anonymous

    Wait, are there actually refugee events in game? I exclusively play fanatic purifier humans so I would never know. I guess the closest I get is when the livestock farms get leakages every now and then but sooner or later they all get rounded back up into the pen.

    • 2 years ago
      Anonymous

      As a fanatic purifier, you are causing the refugee events. There is a chance that pops can escape the purge and flee to another civilization.

  9. 2 years ago
    Anonymous

    What is stupid is that the opposite of slave empires is empires that use robots as worker. I suppose muh horseshoe theory meme.

    Overall not using robots is a bit of a nerf unless you can conquer some pops from somewhere else. At least as Hiveminds you have pop assembly, which is sweet.

    • 2 years ago
      Anonymous

      Are clone vats not worth using over robots if you have no slaves and are not gestalt? I know they are good for hiveminds cause they stack the pop assembly. And what about Gene Clinics? They give abonus to pop growth habilitability and pop assembly on clone vats so would these 2 not be feasible? Or do they just take awhile to get.

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