Still can't believe that they were so good. Can't wait to see when GF has in store next!

Still can't believe that they were so good. Can't wait to see when GF has in store next!

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  1. 1 year ago
    Anonymous

    1 trubbish NFT has been deposited in your account

  2. 1 year ago
    Anonymous
  3. 1 year ago
    Anonymous

    bait but i need an excuse to post this again
    >removed set mode so text boxes keep disrupting battles
    >removed the option to turn off battle animations
    >removed over world effects of abilities like Synchronize
    >forced EXP share
    >dexcut
    >transfer exclusive moves gone forever, the game forces you to forget them
    >horrendous graphics
    >horrendous performance issues when compared to every other GF pokemon game
    >still relying on shitty soulless cheese the game gimmicks for marketing (most other 3D games might have this flaw too but at least they have more good things going for them)
    >SJW art style and character designs filled with homosexuals and trannies made to appease amerimutts, like Rika and Grusha
    >no battle facilities
    >botched trainer customization
    >nerfing HP recovery moves to put emphasis on the "spam super effective move to win" philosophy that the game already way has too much of
    >none of the buildings have interiors, even SWSH did a better job in that regard
    >player models glitch the frick out in online as shown in numerous webms
    >no level scaling so the game might as well not have open world
    >had to patch the game in order for pokemon to close their eyes when sleeping in battle despite the fact 3D games from other devs 20+ years ago, such as Stadium, didn't have a problem with this
    >reducing the number of npcs and Pokemon displayed in the over world is their solution to avoiding bugs and performance issues
    >Pokemon in battle have lazier animations compared to PLA, a game that was released BEFORE SV
    >Convergent Evolutions and Paradox Pokemon are just a dishonest way for Game Freak to pretend they introduced a new feature even though it's the same thing as Regional Variants except with a different name, Toedscool is literally just a Tentacool recolor for example
    >game ends with a scripted fight that you can't lose
    >worst music in the entire series, guaranteed to give you headaches

    • 1 year ago
      Anonymous

      >>game ends with a scripted fight that you can't lose
      The main fight was the 6v6 against the AI Professor, which is one of the most difficult fights, after that the Box Legend Face Off was just there to be a climax.

    • 1 year ago
      Anonymous

      I agree with the sane points and not the schizo ones, but even with these flaws, the game is still the best out of the 3D Era for the traditional style unironically

      • 1 year ago
        Anonymous

        what are the "schizo" points? and why do you think they are the best 3D games?

      • 1 year ago
        Anonymous

        Sun and Moon are better

        • 1 year ago
          Anonymous

          if they just implemented skippable cutscene function i swear it would be seen as a really good game.

          • 1 year ago
            Anonymous

            man i feel like people make the cutscenes out to be much, much worse than they actually are. even on replays, there were enough things to do in between them (catching pokemon, collecting items, battling tariners, etc.) that i genuinely had no problems with the cutscenes aside from the one that happens right before you get your starter (this was fixed in USUM)
            i feel like SM is so much better than SV in many ways
            >better postgame (alola was the last region that had maps locked behind the credits)
            >totems were great boss battles (why are titan pokemon 2v1 and not 1v2 like totems?)
            >subjective was great (love the night themes for cities and also no ed sheeran or toby fox trash)
            >also might be subjective but the character designs don't feel like they're pandering to woke twittertards like SV's do
            >no obvious render distance issues in the overworld like SV
            >cities actually have buildings with interiors besides pokemon centers and shops
            >no laughably bad glitches that are easy to run into like SV does
            >still allowed you to have every pokemon in the game
            >didn't force you to use the exp share
            >didn't cut good moves like pursuit , aromatherapy, and signal beam for no reason
            >didn't cut set mode
            USUM i think are overall better than SM though because they have more features like move tutors and mantine surf
            the only flaws off the top of my head that both alola and paldea share are that pokemon battles have bland animations and the new pokemon designs are shit, and lack of triple battles too i guess
            i find it really hard to believe that anybody could say SV is the best 3d game let alone better than anything
            SV dropped the ball in everything
            i can't think of a single reason i'd want to play SV over SM/USUM

            • 1 year ago
              Anonymous

              was great
              *subjective but music was great

    • 1 year ago
      Anonymous

      >>game ends with a scripted fight that you can't lose
      its ok whe swooshi does it

      • 1 year ago
        Anonymous

        >its ok whe swooshi does it
        no it isn't

    • 1 year ago
      Anonymous

      This is rare, but I agree with every single line here. And a note on the last one - not only does SV have the worst music in the series, but it might just be the first Pokemon game to actually have a bad soundtrack overall. There's maybe 4 good battle themes and Area Zero, but that's it. Also, adding a few myself:
      >one of the lowest replay values in the series. The "nonlinear" overworld only hurts replays because there's no structure or direction, and the "correct" path is totally nonsensical and requires zigzagging across the map.
      >worst overworld trainer battles in the series
      >worst overworld trainer designs in the series, no trainer classes anymore
      >every town almost exactly the same, besides maybe Levincia and Mesagoza it's all unmemorable, boring, repetitive shit with no unique design or appeal
      >constant lags and bugs take you out of any potential immersion, even in opening cutscenes there's awful lag
      >cutscene skipper only skips the fully animated "pre-rendered" cutscenes, you still have to slog through a ton of text and useless animations and fades to black
      >following Pokemon still tend to lag far behind you and just go back into their Pokeball, and if they're too fast they catch up quickly, stutter and stop, and then resume when you get far away enough again
      >breakable TMs return just to shoehorn in an awful crafting mechanic
      >removed overworld shiny indicators that were present in PLA
      >pace and animation of moves is slow like SwSh again even though PLA made them snappy and dynamic
      >worst player character designs in the series
      >no options to skip tutorials like the catching tutorial
      >no forecast of levels of the haphazardly organized gyms/bases/titans, so you have to just wait for the slow attack animations to wipe your whole team if you end up in the "wrong" area
      >sandwiches are tedious and glitchy
      >raids are worse than they were in SwSh - they are slow and buggy, often forcing a loss
      >worst Champion in the series
      pic unrelated

      • 1 year ago
        Anonymous

        >one of the lowest replay values in the series. The "nonlinear" overworld only hurts replays because there's no structure or direction, and the "correct" path is totally nonsensical and requires zigzagging across the map.
        Stop reading right there. Of course your pic is one of the hallway simulators, a soulless Red and Blue rehash. You can't stand actual freedom, you need your hand constantly held.

        • 1 year ago
          Anonymous

          > hallway simulators, a soulless Red and Blue rehash
          so every single pokemon ever, way to call the whole franchises shit.

          • 1 year ago
            Anonymous

            How do I challenge the 6th gym first in Red and Blue?

            • 1 year ago
              Anonymous

              NOO THAT DOESNT COUNT NOOO

            • 1 year ago
              Anonymous

              Press select on Oak's Parcel twice, switch out on the next wild battle, then immediately run away

        • 1 year ago
          Anonymous

          the freedom doesn't need to come from the structure of the pathway, the freedom comes from the team you build along the way and the unique stories and memories you create based on the randomness of the events in the world, in battles, in encounters, in chance events, etc. Emerald is one of the best games to replay through. It doesn't matter that the path stays roughly the same every time, because it's always a new team and a new way of experiencing the events through the new team.
          >handholding
          Oh, like the forced Exp. All and constant tutorials for the first 1-2 hours of the game, meanwhile earlier gen games had the tutorial finished in 10 minutes and made you put real effort into raising your mons? Not to mention Exp. Candies and click-to-win battle gimmicks.

          > hallway simulators, a soulless Red and Blue rehash
          so every single pokemon ever, way to call the whole franchises shit.

          This. It wouldn't have been successful with primarily linear worlds/progressions for 25 years prior to SV if it wasn't something that worked well.

          How do I challenge the 6th gym first in Red and Blue?

          Why would you? First you'd have to purposefully avoid earlier gyms for no good reason, grind up your team without any memorable markers or events, beat the 6th gym, and then eventually you'd still be forced to go back to the rest except now they're stupid easy. Great work (this is exactly how "non-linearity" works in SV by the way)

          • 1 year ago
            Anonymous

            >challenging Roxanne first but with Torchic
            >challenging Roxanne first but with Mudkip
            >challenging Roxanne first but with Treecko
            Yeah, really unique.
            SV barely has a tutorial. You battle Nemona, catch a lechonk, go to one class, and thrown into the world.

            • 1 year ago
              Anonymous

              https://www.youtube.com/watch?v=YexvdFPWXdY

              • 1 year ago
                Anonymous

                Shiny hunters worse than speedrunners? All signs point to 'yes'

        • 1 year ago
          Anonymous

          Not entirely nonsensical.
          For the most part the areas closer to Mesagoza are the earlier eras, and the areas to the north of the map are later on.
          The only exceptions are Alfornada and Asado Desert.

      • 1 year ago
        Anonymous

        saved
        added it to part of the pasta

      • 1 year ago
        Anonymous

        >There's maybe 4 good battle themes and Area Zero
        Anon who brought up the worst music point before. The part about the headache does refer to the soundtrack as a whole, but Area Zero in particular even moreso since it gave me the worst headaches.

    • 1 year ago
      Anonymous

      >forced EXP share
      >no level scaling so the game might as well not have open world
      moron

    • 1 year ago
      Anonymous

      Rika and Grusha are nice, at least point out the huge buff women or weird adult students

    • 1 year ago
      Anonymous

      >worst music in the entire series, guaranteed to give you headaches
      You telling me you don't think the Treasures of Ruin battle theme is a bop?

      • 1 year ago
        Anonymous

        You telling me you like Ed Sheeran and Toby Fox ruining the soundtrack?

        Frick SV shills. They need to frick off

        preach anon, preach

    • 1 year ago
      Anonymous

      >game ends with a scripted fight that you can't lose

      The final fight is basically a victory lap, so I’m fine with this one.

  4. 1 year ago
    Anonymous

    I enjoyed them more than Sword and Shield, but honestly, the one thing that bugs me is the lack of interiors. What is this, an RPG, or just some GTA clone? Let us go inside of NPCs houses and explore buildings GF you lazy buttholes, you did this for literally every other game

    • 1 year ago
      Anonymous

      Still the worst Pokemon game.

      SWSH are the best.

      • 1 year ago
        Anonymous

        >SWSH are the best.
        good bait

  5. 1 year ago
    Anonymous
  6. 1 year ago
    Anonymous

    Outside the performance issues, yes, the game was generally great, and I'm looking forward to seeing what the DLC will do given it's when the boomers go away and we actually get good shit.

  7. 1 year ago
    Anonymous

    Compared to the trash fire of Gen 8, yes, it was definitely good

  8. 1 year ago
    Anonymous

    I loved the game too. Hated how boring the cities were but loved everything else.

  9. 1 year ago
    Anonymous

    sure it was

  10. 1 year ago
    Anonymous

    I am about starting to play it after being given it as a gift.
    How do I get the most of out of it? I know it will probably be braindead easy even for a Pokemon game, but any tips to make it more fun or interesting would be appreciated.

  11. 1 year ago
    Anonymous

    ok shill

  12. 1 year ago
    Anonymous

    >the freedom comes from the team you build along the way and the unique stories and memories you create based on the randomness of the events in the world, in battles, in encounters, in chance events
    >because it's always a new team and a new way of experiencing the events through the new team.
    Yes i agree, SV does this the best.

    • 1 year ago
      Anonymous

      Not with those hideous AI designs

  13. 1 year ago
    Anonymous

    You may think I'm baiter or straight up dumb, but I actually like this game. I had no expectations, so I just have fun with meowscarada and lycanroc

    • 1 year ago
      Anonymous

      It's he best pokemon game to date, but out of touch boomers just cant accept their childhood games are worse. Look at the criticism lol, suddenly linear is good and open word you need to zigzag the whole map.

      • 1 year ago
        Anonymous

        You are around 15 years old

        • 1 year ago
          Anonymous

          That was a good one anon. Ill write that down. Very compelling argument.

          • 1 year ago
            Anonymous

            It doesn't matter because modern games are all shit and steal the same ideas, adhering to the zoomers taste

            • 1 year ago
              Anonymous

              I was also born in the le wrong generation.

        • 1 year ago
          Anonymous

          I'm 27. gen 9 (PLA and SV) is right up there with the golden age. I would personally rank them 4>9>5>3

          • 1 year ago
            Anonymous

            I'm 27 also, Scat and Vomit I have to force myself to play and I just don't enjoy it. It feels like a huge clusterfrick.

            Gen 3 will always be my favourite

            • 1 year ago
              Anonymous

              Gen 3 is the worst one.
              >can't transfer mons from earlier gens
              >removed day and night cycle
              >first "save the world" bullshit story
              >awful music
              >awful coloring
              >linear story and handholding
              >piss easy
              >horribly designed new mons
              And so on. You should be ashamed for liking the worst generation

  14. 1 year ago
    Anonymous

    based, only perpetually angry losers will disagree (but they need to touch grass for their opinions to matter)

  15. 1 year ago
    Anonymous

    the thing about SV is that it's barren and empty, an utterly joyless romp through an open world of fricking nothing.
    SVgays will tell you about the grand freedom to explore on your own, not realizing that there's frickall to explore.
    it's a one and done game with practically nothing to do outside of the story.

    • 1 year ago
      Anonymous

      But enough about Gen 5.

      • 1 year ago
        Anonymous

        le funny deflection doesn't somehow immediately improve the quality of the games being referenced
        you tried to pull this as some kind of gotcha, but it's just a testament to the fact that the franchise has been going down the shitter for much longer than a single generation or two
        you're just comfortable being complacent in it

        • 1 year ago
          Anonymous

          Yes i agree, saying SV is le bad doesnt make Gen 3 any better. Glad we agree.

          • 1 year ago
            Anonymous

            >yet another genwarring homosexual who misses the forest for the trees
            >probably just OP fishing for (You)s
            sad, many such cases

            • 1 year ago
              Anonymous

              >>>yet another genwarring homosexual who misses the forest for the trees
              Yes i agree, thread full of genwarring homosexuals hating on SV.

  16. 1 year ago
    Anonymous

    another technical ineptitude that leads to players losing hours of gameplay, and making a lot of diehard fans pissed off beyond belief for lacking on so many things that are standard to any other game...

  17. 1 year ago
    Anonymous

    Frick SV shills. They need to frick off

  18. 1 year ago
    Anonymous

    It was a rad ride

  19. 1 year ago
    Anonymous

    Same here, OP! Haters be damned.

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