yeah it's sad
the game is pretty fun, but they've pretty much completely dropped it
I wonder what causes people to do that to their own creation. Is it just burnout?
they got their money
they live in a comfortable scandi country
they were just two nerds who this is arguably their first game ever, who struck gold and have no idea what they're doing
Money ruin people. Turn them into scammers, israelites, greedy assholes, anything but a good person. You need a heart of gold to withstand it, and indie devs are usually already homosexuals to begin with.
Am I the only one who doesn't care? I had alot of fun with the game. I had a full experience even. I dont need some dollar store update to "get me back" It was fun and now its past, good games will continue to come out. Its okay boys
you're missing the part where the game is labelled as 'early access', which gives the impression that it's still not complete.
If they just released a 1.0 game of a handful of zones and said they would add other zones in later as DLC or free updates nobody would have cared and it would have gone as you said, but that isn't the case for valheim and many such games these days.
either way though fuck EA games, I've maybe bought one in the past 2-3 years
steam even says on the page of every Early Access game "bro this game is early access be aware that the devs might not update this shit ever again so dont buy it if you cant accept that
speaking of which, from the store page, the devs updated their description >Approximately how long will this game be in Early Access? >“We don’t know. We’re currently working on our seventh biome, the Ashlands, and after that we have one more to complete (the Deep North) before we’ll consider the game to be version 1.0. It’s a pretty safe bet to say that Valheim will be in active development for at least another two years (counting from January 2023). Aside from the large biome updates, we also want to add smaller updates to fill out the game.”
bro they are rich and ran with the money, they don't need you to defend them, they are already swimming in money.
2 weeks ago
Anonymous
having seen a real early access scam, no.
valheim is not a scam
2 weeks ago
Anonymous
they literally dropped all of their roadmap lmao you fucking moron. god damn gamers deserve getting taken advantage of
2 weeks ago
Anonymous
>barebones game >updates at a snails pace >years later and game is barely different
literally the same as valheim
they got their money
they live in a comfortable scandi country
they were just two nerds who this is arguably their first game ever, who struck gold and have no idea what they're doing
>only 2 nerds >first game ever
both completely false.
2 weeks ago
Anonymous
>both completely false.
what other games did they make?
how many people were working on the game when it launched? I know they have like 10 people now
2 weeks ago
Anonymous
>what other game did they make?
cba to look for other devs especially since I gotta log into linkedIn but the lead dev has multiple games under his resume. >how many people were working on the game when it launched?
5. Team grew to 10 by the time hearth home was released or announced. To put it in perspective, Subnautica had a smaller team than Iron Gate lmao.
people were RAVING about this game, i had a friend buy this for me because he NEEDED ME to play with them, and the first couple hours were so unenjoyable I wondered if the whole thing was a huge social experiment to see if people would play trash if enough positive buzz surrounded it
i eventually understood the appeal but it's a jankfest and i really don't like it overall
>people were RAVING about this game
kek they really were
This shit was treated like the second, third, and fourth coming. It was like it came to earth on a winged horse with an angelic choir serenading its arrival. I've honestly never been so underwhelmed. I think this was one of those mass delusion things.
It was a comfy game with unique building mechanics when it came out. I hadn't had a game that needed support beams or needed actual ventilation for your fires. The begining of the game is great, its only when you start getting into iron when the slog hits of how much of a grind repeat it is.
I think it's impressive. I ripped off a lot of their design decisions in an attempt to make deus ex imitation. These dudes are trying very hard to make a success but they have no work ethic. I can beat them. I can become a rich man just like them. And I'm going to prove it can be a viable product without reliance on journalist wankery.
But... they are releasing updates? At a snail's pace, sure, but they did add new stuff since the game released - Mistlands, Hildir and her quest line, magic staves and new enemies. They're working on Ashlands atm.
They did, the issue was the way the game saved terrain. It saved the modifications to the terrain, so each time you flattened terrain for a building it was saving a gorillion changes to the terrain and re-applying them to the initially generated each time it loaded the area.
They actually fixed that? Excellent, that was always causing pointless paranoia in the back of my mind. >fuck am I messing with the terrain too much here?
Is not something you want to be worried about when building shit.
It drastically reduced lag in over-developed areas, but if you push it too far you'll still probably get a lot of lag. There's only so much you can optimize before it turns into a matter of overloading the engine/CPU.
>check back after an hour after posting hate comment about the swedes(justified) >all these (You)s >???? >oh
but yea fuck these swedish dev teams. lazy ass jobbers.
It’s crazy to me that a nagger OP can just blatantly lie, and not one homosexual will take the 10 seconds to check google before jumping off the retard cliff with him.
it's standard on Ganker. post fake statement, bonus points if you add some e-celebs or journos face to it and claim that they said it, and watch the Gankertards all speak confidently about how true the fake statement is
P.S.
Bonus points if you photoshop a fake tweet from someone Ganker hates, like Jason Schreier
I would take actually looking at existing shit over a new biome. The copper shit being too much of a grind, and no end-game tier stuff in early biomes. Meadow biomes that spawn further from starting position should have increased chance for some end-game resource, monster, or better crypts.
the best would be if they just finished whatever they are working on at the moment and then looked at the overall state of the game and touched up on things like what you mentioned
If there's something I love on this shit board it's when the popularity of an obvious FOTM collapses, shills leave and the only thing left are confused idiotic consumers with cum dripping from their gaping bloody asshole trying to understand what just happened.
I enjoyed Valheim more but V Rising is basically a complete product. The difference is VR was basically a full game they were looking for feedback on and Valheim was a partial game.
I notice this happening with a lot of games. Everyone plays them for hundreds of hours and does everything in the game then they stop talking about it. I bet the israelites are behind this.
It just means the game lacks true replayability. When you have done everything the game has to give, there is no reason to do those things anymore.
There is no real enjoyment in the game itself rather than the initial appeal and finishing all tasks unless you play with friends. It's a literal timesink.
there have been updates but theyve been pretty small. i think my bigger concern with valheim is that the game is never going to shake off that early access crustiness and will stay underdeveloped and disappointing. the devs seem more focused on adding new biomes rather than polishing up the existing content like the boring as fuck leveling system or making the game less of an insane grindfest.
i just want 3d terraria, bros
The game would be better with a handful of starting biomes, maybe two second-level ones, and some more early game variety in terms of gameplay. At least the last time I played everything felt the same every time. It also gets bogged down later by the slog of grinding for resources, and the lack of anything in the world that makes it feel alive, and how punishing death is when playing by yourself.
The game would be better with a handful of starting biomes, maybe two second-level ones, and some more early game variety in terms of gameplay. At least the last time I played everything felt the same every time. It also gets bogged down later by the slog of grinding for resources, and the lack of anything in the world that makes it feel alive, and how punishing death is when playing by yourself.
>grindfest >how punishing death is when playing by yourself.
its not balanced or even designed for one player, just look at how swimming works
why does it matter if you can tread water indefinitely without losing stamina? because another guy can come back for you with a boat and pick you up if you fall overboard.
>because another guy can come back for you with a boat and pick you up if you fall overboard.
The issue with a game that is only balanced for multiplayer is you have to get multiple people to play.
If there were some special NPCs that could appear to the player in certain situations like that, it would make the game more playable as a single player experience, and that would create more reason for people to be playing it and get on to multiplayer.
Perhaps a spirit boatman appears to you when stranded at sea and offers to save you for the cost of a boat sacrifice.
Or a spirit offers to return your gear to you in return for having a shrine built, or an offering at an existing shrine.
Where perhaps not making that sacrifice within some kind of time frame produces negative effects, building up to unique monsters to fight.
Similarly if you could get NPCs that would do the drudge work of tending fields, keeping fires going, or manning defenses that would feel like a more living world.
I don't mind the leveling system, losing skills on death is fucking dumb though.
I mind copper being really fucking heavy, the nodes not breaking when they float because hitboxes are bigger than they look, and the fact its such a small upgrade over Troll. Full Bronze is not remotely worth it.
Then you get to iron, all of its in crypts and its boring as hell to go through big piles of shit for iron and fight some draugr. Iron should be relocated somewhere else, and swamp be a .5 tier instead of a full tier.
yeah, its the risk you take when you buy an "early access" game. at least i still got 90+ hours worth out of it by doing a few playthroughs with friends
Imagine having a roadmap annoucing 4 updates in a year with maaaybe some little addition, only to take a whole year to push the first update, cancel the next two, then release the fourth update a year and half after it
Add to that the devs proudly making a steam annoucement to say they bought a horse with the money they gained instead of investing it back into hiring a person or two
And hearth and home is just cosmetic shit to place in your home. I dont know how it took them so long to add in a few items and a couple recipes and 1 (one) enemy.
>roadmap doesn't even include finishing the fucking game >they're still way behind schedule
kek. I didn't realize it was this bad. guess I'm never finishing this game. oh well the first few biomes were fun when they came out
>released mistlands is ugly, foggy, no fun mess
They made progression as slow as possible because they wanted players to take months in mistlands so no one would ask for ashlands that will only happen somewhere in 2024(probably)
And this is the most inexcusable shit they done
The base game needs a revamp. It was a great prototype but they really need to rethink some of their later biomes. They need to tune difficulty based on players in the world and tone down overall damage sponge enemies that are too deadly for how long they take to kill. Stamina needs to be less restrictive. Feels like you spend all of it dodging certain enemies. The boat needs to have wind controllable much earlier since it's a pain to travel.
Very fun game, but I can't really get my buddies to play more because they don't wanna touch it until it gets a bunch more content. At this point I am tired of some of the tedium in progression, so I think I'll be finding QOL mods for my next playthrough when I get around to it. Mistlands was a mixed bag, on one hand it looked really cool, on the other the new biome is an absolute slog to traverse and constantly reminded me of the games traversal and combat aspects I hate like attack whiffs with slight vertical differences, stamina system being awkward with having to jump up everything, gjall being very fucking annoying cause hp and damage bloat in new zones, the mist being just so fucking annoying.
The boss fight was pretty cool though. I'll probably try and do another play through in the next year.
You gotta actually dig through to find this but yea you think the slow dev time is because they got rich too fast but nope it's just genuine swedish development speed.
>Load up new world >Sacrificial Stones are right next to coastline >Begin building a comfy sea-side cabin without progressing through the bosses
Yep. It's Valheim time.
I payed like 10 bucks and played it for 35-40 hours, can't remember it rn.
Spent way too much time in the earlier stages, bossfights were atrocious hit&run with a gorillion HP, swamp was kinda shit and then I spent way too much time in the snow regions searching some metal to progress.
All in all it kinda fizzled out and the progression in pretty lame.
>like valheim >play it solo >get bored after a while >still like the game >wish i had friends to play with >dont own the game >notice no one else does either >multiplayer is just a bunch of servers all empty anyway
The devs are the laziest pieces of shit I've ever seen in the industry. All that money they made off the initial hype and free exposure from streamers and they haven't expanded their team either
project zomboid takes the cake for me.
perpetually announcing stuff that is "coming in the update AFTER this next one" and their updates are once every 2 fucking years at best
I'd take the money and milk it till it dries too.
Worked for Minecraft
I can’t believe they released this game 5 years ago and they haven’t given so much as a bug fix. At least they have a nice horse for their studio.
yeah it's sad
the game is pretty fun, but they've pretty much completely dropped it
I wonder what causes people to do that to their own creation. Is it just burnout?
THEY ALREADY GOT PAID, MOTHERFUCKER, HOLY SHIT
STOP GIVING PEOPLE MONEY BEFORE THEY DELIVER THE PRODUCT AND IT WILL NEVER BE AN ISSUE AGAIN
going from a nobody code monkey to a multi millonare over night changes peoples priorities
they got their money
they live in a comfortable scandi country
they were just two nerds who this is arguably their first game ever, who struck gold and have no idea what they're doing
Money ruin people. Turn them into scammers, israelites, greedy assholes, anything but a good person. You need a heart of gold to withstand it, and indie devs are usually already homosexuals to begin with.
Am I the only one who doesn't care? I had alot of fun with the game. I had a full experience even. I dont need some dollar store update to "get me back" It was fun and now its past, good games will continue to come out. Its okay boys
you can both enjoy the game and hate the devs for not updating the game, it doesn't contradict itself.
I think it does.
>We want a game to be released good no updates
>update the damn game
Its like pick one lol, the game wasnt broken so nothing was any more necessary than the "bugs" we had in games without updates.
you're missing the part where the game is labelled as 'early access', which gives the impression that it's still not complete.
If they just released a 1.0 game of a handful of zones and said they would add other zones in later as DLC or free updates nobody would have cared and it would have gone as you said, but that isn't the case for valheim and many such games these days.
either way though fuck EA games, I've maybe bought one in the past 2-3 years
steam even says on the page of every Early Access game "bro this game is early access be aware that the devs might not update this shit ever again so dont buy it if you cant accept that
speaking of which, from the store page, the devs updated their description
>Approximately how long will this game be in Early Access?
>“We don’t know. We’re currently working on our seventh biome, the Ashlands, and after that we have one more to complete (the Deep North) before we’ll consider the game to be version 1.0. It’s a pretty safe bet to say that Valheim will be in active development for at least another two years (counting from January 2023). Aside from the large biome updates, we also want to add smaller updates to fill out the game.”
bro they are rich and ran with the money, they don't need you to defend them, they are already swimming in money.
having seen a real early access scam, no.
valheim is not a scam
they literally dropped all of their roadmap lmao you fucking moron. god damn gamers deserve getting taken advantage of
>barebones game
>updates at a snails pace
>years later and game is barely different
literally the same as valheim
>only 2 nerds
>first game ever
both completely false.
>both completely false.
what other games did they make?
how many people were working on the game when it launched? I know they have like 10 people now
>what other game did they make?
cba to look for other devs especially since I gotta log into linkedIn but the lead dev has multiple games under his resume.
>how many people were working on the game when it launched?
5. Team grew to 10 by the time hearth home was released or announced. To put it in perspective, Subnautica had a smaller team than Iron Gate lmao.
>Am I the only one
yes. you're the only one in the whole wide world, you special snowflake. Have an upvote
thank bruv +rep
people were RAVING about this game, i had a friend buy this for me because he NEEDED ME to play with them, and the first couple hours were so unenjoyable I wondered if the whole thing was a huge social experiment to see if people would play trash if enough positive buzz surrounded it
i eventually understood the appeal but it's a jankfest and i really don't like it overall
>people were RAVING about this game
kek they really were
This shit was treated like the second, third, and fourth coming. It was like it came to earth on a winged horse with an angelic choir serenading its arrival. I've honestly never been so underwhelmed. I think this was one of those mass delusion things.
it would seem the people you surround yourself are morons..
i wonder why...
I really hope this homosexual dies a slow agonizing death in a hospital
It was a comfy game with unique building mechanics when it came out. I hadn't had a game that needed support beams or needed actual ventilation for your fires. The begining of the game is great, its only when you start getting into iron when the slog hits of how much of a grind repeat it is.
It's got great casual building mechanics, and great atmosphere. The dungeons are pretty lame but its fun if you reduce the grind with mods
I think it's impressive. I ripped off a lot of their design decisions in an attempt to make deus ex imitation. These dudes are trying very hard to make a success but they have no work ethic. I can beat them. I can become a rich man just like them. And I'm going to prove it can be a viable product without reliance on journalist wankery.
Good luck anon
I asked Ganker if I should buy this game like 2-2.5 years ago. And Ganker told me that the devs are abandoning working on it.
So thanks Ganker. I dodged a bullet thanks to everyone.
>devs are abandoning working on it.
But they didn't? Just read through https://www.valheimgame.com/news/
But... they are releasing updates? At a snail's pace, sure, but they did add new stuff since the game released - Mistlands, Hildir and her quest line, magic staves and new enemies. They're working on Ashlands atm.
shh, let these homosexuals get mad about a good game not "being enough" the non grass touch types lol
Have they improved the performance? I remember building a town in creative and then having massive lag whenever I would approach it.
>never trust the sw*des
Holy quints of truth
They did, the issue was the way the game saved terrain. It saved the modifications to the terrain, so each time you flattened terrain for a building it was saving a gorillion changes to the terrain and re-applying them to the initially generated each time it loaded the area.
They actually fixed that? Excellent, that was always causing pointless paranoia in the back of my mind.
>fuck am I messing with the terrain too much here?
Is not something you want to be worried about when building shit.
It drastically reduced lag in over-developed areas, but if you push it too far you'll still probably get a lot of lag. There's only so much you can optimize before it turns into a matter of overloading the engine/CPU.
never trust the sw*des
Czeched
sweden btfo for all eternity
you have been made an honorary mod of /int/
>check back after an hour after posting hate comment about the swedes(justified)
>all these (You)s
>????
>oh
but yea fuck these swedish dev teams. lazy ass jobbers.
>lazy ass jobbers.
But that's... not... applicable here?
stfu
YA SEE, THE NUMBERS DON'T LIE
Quints of truth
It’s crazy to me that a nagger OP can just blatantly lie, and not one homosexual will take the 10 seconds to check google before jumping off the retard cliff with him.
That's Ganker for ya
Checked
it's standard on Ganker. post fake statement, bonus points if you add some e-celebs or journos face to it and claim that they said it, and watch the Gankertards all speak confidently about how true the fake statement is
P.S.
Bonus points if you photoshop a fake tweet from someone Ganker hates, like Jason Schreier
that is all this site has been lately
It’s the only way the mods can boost engagement anymore
look at our horse
our horse is amazing
give it a lick
>it tastes just like failure
Didn't Mistlands come out like a few months ago?
A year ago
I would take actually looking at existing shit over a new biome. The copper shit being too much of a grind, and no end-game tier stuff in early biomes. Meadow biomes that spawn further from starting position should have increased chance for some end-game resource, monster, or better crypts.
the best would be if they just finished whatever they are working on at the moment and then looked at the overall state of the game and touched up on things like what you mentioned
If there's something I love on this shit board it's when the popularity of an obvious FOTM collapses, shills leave and the only thing left are confused idiotic consumers with cum dripping from their gaping bloody asshole trying to understand what just happened.
Wasn't there an update recently-ish?
So what are the chances of a Half Life announcement at the game awards Ganker?
40.6%
I didn't care for this game, it was just another survival-crafting game identical to all the others but it was so overhyped it was insane
Between this and V Rising which one is better in terms of the idea and delivery?
I enjoyed Valheim more but V Rising is basically a complete product. The difference is VR was basically a full game they were looking for feedback on and Valheim was a partial game.
I remember the game really really blowing up. Then it got really really quiet.
yeah we had fun and then moved on with our lives
I notice this happening with a lot of games. Everyone plays them for hundreds of hours and does everything in the game then they stop talking about it. I bet the israelites are behind this.
It just means the game lacks true replayability. When you have done everything the game has to give, there is no reason to do those things anymore.
There is no real enjoyment in the game itself rather than the initial appeal and finishing all tasks unless you play with friends. It's a literal timesink.
retarded meme
kys homosexual
>slopheim
there have been updates but theyve been pretty small. i think my bigger concern with valheim is that the game is never going to shake off that early access crustiness and will stay underdeveloped and disappointing. the devs seem more focused on adding new biomes rather than polishing up the existing content like the boring as fuck leveling system or making the game less of an insane grindfest.
i just want 3d terraria, bros
The game would be better with a handful of starting biomes, maybe two second-level ones, and some more early game variety in terms of gameplay. At least the last time I played everything felt the same every time. It also gets bogged down later by the slog of grinding for resources, and the lack of anything in the world that makes it feel alive, and how punishing death is when playing by yourself.
>grindfest
>how punishing death is when playing by yourself.
its not balanced or even designed for one player, just look at how swimming works
why does it matter if you can tread water indefinitely without losing stamina? because another guy can come back for you with a boat and pick you up if you fall overboard.
>because another guy can come back for you with a boat and pick you up if you fall overboard.
The issue with a game that is only balanced for multiplayer is you have to get multiple people to play.
If there were some special NPCs that could appear to the player in certain situations like that, it would make the game more playable as a single player experience, and that would create more reason for people to be playing it and get on to multiplayer.
Perhaps a spirit boatman appears to you when stranded at sea and offers to save you for the cost of a boat sacrifice.
Or a spirit offers to return your gear to you in return for having a shrine built, or an offering at an existing shrine.
Where perhaps not making that sacrifice within some kind of time frame produces negative effects, building up to unique monsters to fight.
Similarly if you could get NPCs that would do the drudge work of tending fields, keeping fires going, or manning defenses that would feel like a more living world.
I don't mind the leveling system, losing skills on death is fucking dumb though.
I mind copper being really fucking heavy, the nodes not breaking when they float because hitboxes are bigger than they look, and the fact its such a small upgrade over Troll. Full Bronze is not remotely worth it.
Then you get to iron, all of its in crypts and its boring as hell to go through big piles of shit for iron and fight some draugr. Iron should be relocated somewhere else, and swamp be a .5 tier instead of a full tier.
imagine calling that one tiny update "progress" lmao
>one
Anon, your reading comprehension
>new biome
>new enemies
>new items and armor
>whole new class of weapons
>tiny update
small indie team, little budget, please understand
yeah, its the risk you take when you buy an "early access" game. at least i still got 90+ hours worth out of it by doing a few playthroughs with friends
They bought a horse, what more do you want?
The game is updated constantly. I think you people are highly retarded.
Imagine having a roadmap annoucing 4 updates in a year with maaaybe some little addition, only to take a whole year to push the first update, cancel the next two, then release the fourth update a year and half after it
Add to that the devs proudly making a steam annoucement to say they bought a horse with the money they gained instead of investing it back into hiring a person or two
>devs proudly making a steam annoucement to say they bought a horse with the money
Based tbh, living the dream
And hearth and home is just cosmetic shit to place in your home. I dont know how it took them so long to add in a few items and a couple recipes and 1 (one) enemy.
>roadmap doesn't even include finishing the fucking game
>they're still way behind schedule
kek. I didn't realize it was this bad. guess I'm never finishing this game. oh well the first few biomes were fun when they came out
>cult of the wolf was just those ice caves 2 enemies and an armor set
still mad
>original mistlands was moody, spooky, yet cozy forest full of spider webs and giant skulls
>released mistlands is ugly, foggy, no fun mess
>released mistlands is ugly, foggy, no fun mess
They made progression as slow as possible because they wanted players to take months in mistlands so no one would ask for ashlands that will only happen somewhere in 2024(probably)
And this is the most inexcusable shit they done
The closest thing you'll get to an update now is Pax Dei, aka valheim but UE5 slop and an MMO.
The base game needs a revamp. It was a great prototype but they really need to rethink some of their later biomes. They need to tune difficulty based on players in the world and tone down overall damage sponge enemies that are too deadly for how long they take to kill. Stamina needs to be less restrictive. Feels like you spend all of it dodging certain enemies. The boat needs to have wind controllable much earlier since it's a pain to travel.
Very fun game, but I can't really get my buddies to play more because they don't wanna touch it until it gets a bunch more content. At this point I am tired of some of the tedium in progression, so I think I'll be finding QOL mods for my next playthrough when I get around to it. Mistlands was a mixed bag, on one hand it looked really cool, on the other the new biome is an absolute slog to traverse and constantly reminded me of the games traversal and combat aspects I hate like attack whiffs with slight vertical differences, stamina system being awkward with having to jump up everything, gjall being very fucking annoying cause hp and damage bloat in new zones, the mist being just so fucking annoying.
The boss fight was pretty cool though. I'll probably try and do another play through in the next year.
To be honest, if you look at alpha footage you know this was destined from the start. They worked like 5-10 years for the initial early access build.
You gotta actually dig through to find this but yea you think the slow dev time is because they got rich too fast but nope it's just genuine swedish development speed.
only because mojang is slow as shit to develop you don't have to cast entire sweden into it
>only because mojang
did you already forget Fatshark?
i never knew about them in the first place
>Load up new world
>Sacrificial Stones are right next to coastline
>Begin building a comfy sea-side cabin without progressing through the bosses
Yep. It's Valheim time.
I payed like 10 bucks and played it for 35-40 hours, can't remember it rn.
Spent way too much time in the earlier stages, bossfights were atrocious hit&run with a gorillion HP, swamp was kinda shit and then I spent way too much time in the snow regions searching some metal to progress.
All in all it kinda fizzled out and the progression in pretty lame.
played with like 6 of my irl bros and had a bunch of mods we used. game was fucking kino as fuck
>like valheim
>play it solo
>get bored after a while
>still like the game
>wish i had friends to play with
>dont own the game
>notice no one else does either
>multiplayer is just a bunch of servers all empty anyway
The devs are the laziest pieces of shit I've ever seen in the industry. All that money they made off the initial hype and free exposure from streamers and they haven't expanded their team either
Nah, Mordhau devs are worse
project zomboid takes the cake for me.
perpetually announcing stuff that is "coming in the update AFTER this next one" and their updates are once every 2 fucking years at best