>This type of RTS is long dead.
SC isn't an intuitive, traditional RTS. It displaces the usual micro and macro with more tasks (and maybe more micro, but this isn't inherent) on small maps.
>Appealing to popularity
well no shit, the popular thing is traditional, that's kind of how it works
Dune 2, C&C and Starcraft defined the genre - they are traditional
Total Annihilation is a different flavour
2 years ago
Anonymous
>the popular thing is traditional
No, the most normal thing is traditional.
2 years ago
Anonymous
headcanon
2 years ago
Anonymous
Not an argument (of intuitiveness or likeability).
It's a niche fantasy game. People can't recognize and memorize notions easily.
Gameplay is vastly different between RTSs, some rewarding micro a lot, having a a different type of economy, and having more options. TA and SupCom have air, sea, and land and multiple techs.
if 8 yo me could figure it out its intuitive >niche fantasy game >starcraft
are you ok?
2 years ago
Anonymous
People usually don't know anything about the different factions, not even what they look like, sound like, or are.
2 years ago
Anonymous
you saying that StarCraft is some kind of underground niche game?
you are trolling me
the whole fricking country made it its culture
type zerg rush in google and there will be a minigame there, in fact zerg rush is term that traveled far beyond starcraft
2 years ago
Anonymous
>you saying that StarCraft is some kind of underground niche game?
Non-sequitur.
2 years ago
Anonymous
you dont make any sense my man
im sorry that no one wants to play supcom with you, but i suspect theres a good reason for it
2 years ago
Anonymous
You're not contributing to the discussion. My English was simple. You're not refuting SupCom as the relevant design.
2 years ago
Anonymous
i didnt played it
and after talking to you i definitely not gonna
2 years ago
Anonymous
StarCraft is still not an intuitive, familiar, memorable series.
2 years ago
Anonymous
sure man whatever you feel like
2 years ago
Anonymous
It's not what people think about when they think about fantasy or realism. MOBAs have the same problem; people don't think and talk about heroes or champions or plays because the linguistics aren't natural.
2 years ago
Anonymous
>people don't think and talk about heroes or champions or plays because the linguistics aren't natural.
what the frick am I reading
2 years ago
Anonymous
What do you want, checkers coordinates of what happened?
2 years ago
Anonymous
The other guy is right, you have severe autism
2 years ago
Anonymous
Can you even post a StarCraft or MOBA video that you would call worth watching, discussable, memorable, and fun?
2 years ago
Anonymous
Starcraft is the most familiar and memorable RTS game and I don't even like Starcraft
2 years ago
Anonymous
Appealing to tradition / popularity is a logical fallacy. I'm obviously talking about fundamental likability. People can easily learn to immediately compare unit types and powers, and they simply can't with SC factions or 123 heroes of DOTA 2 or 161 champions of League of Legends; the units of SupCom are more realistic, so comparing and contrasting them is intuitive and memorable; if you know what a unit can do, you can get excited about it; the same is true for storyworth.
2 years ago
Anonymous
You're correct but that's not what we're talking about
Starcraft is the quintessential RTS
2 years ago
Anonymous
People don't think or talk about it that much; everybody can recognize that a (T3) battleship is more powerful than a (T2) destroyer.
Supreme Commander has much more going on, is more realistic, and is more castable. Https://youtu.be/zKvAXRBYQLw?t=1875.
2 years ago
Anonymous
>People don't think or talk about it that much
What does that even mean? Starcraft is the most talked about RTS, because it's the most popular
It's castable just like SupCom is castable
2 years ago
Anonymous
>What does that even mean? Starcraft is the most talked about RTS, because it's the most popular
That doesn't make it talked about a lot, popular, or a good game.
>It's castable just like SupCom is castable
It's not; I've listed multiple reasons why.
Here's that video with a functional embed. https://youtu.be/zKvAXRBYQLw?t=1875.
2 years ago
Anonymous
Being popular doesn't make it popular? Do you have a mental illness? And yes, it's talked about, it's talked about the most, because it's the most popular RTS game. Do you think casters just say nothing because it's too difficult to understand? The demented fricks you meet on this board
Go and WATCH a cast of any game, they're all the same
2 years ago
Anonymous
>Being popular doesn't make it popular?
Being the most popular RTS doesn't make it popular. You shouldn't ad hominem when you're the one not keeping up with the discussion.
It's not talked about a lot, nor intuitively.
>Go and WATCH a cast of any game
If you can't post a cast, why are you arguing?
2 years ago
Anonymous
>Being the most popular RTS doesn't make it popular
What the frick does that even mean? What are you comparing it to? We're talking about RTS games. Starcraft isn't as popular as Michael Jackson so it's not popular? You're fricked in the head, you aren't saying anything that makes sense
2 years ago
Anonymous
>What the frick does that even mean? What are you comparing it to?
What do you want to compare it to? Shooters? MMOs?
>We're talking about RTS games.
I'm talking about the objective likeability of an experience because of intutiveness and relatableness.
2 years ago
Anonymous
If we're talking about RTS games we should be comparing RTS games to other RTS games
2 years ago
Anonymous
Something being a popular genre game doesn't make it popular. These linguistics are simple and common. So, what defines how little people are talking about SC? It's not that relatable.
2 years ago
Anonymous
>These linguistics are simple and common
An ironic thing to say, because your posts are meaningless gibberish
If you want me to respond say something that makes sense
2 years ago
Anonymous
A game being a popular genre game and not being a popular game is commonly understood. The questions that come up is if the genre can be popular and what would make it so.
2 years ago
Anonymous
>The questions that come up is if the genre can be popular and what would make it so.
That certainly wasn't the question I was responding to
2 years ago
Anonymous
The logical argument is still that SC isn't a likable, memorable series.
2 years ago
Anonymous
that's your argument, and a pretty pointless one
what you like is subjective
objectively, it's memorable, because it's the most popular RTS game, people still play it 20 years after its release
stop trying to dress up your childish viewpoint as something intelligent
I don't like Starcraft either, for some of the same reasons you do, but I'm not going to pretend other people feel the same way
2 years ago
Anonymous
>that's your argument, and a pretty pointless one
It's not; being able to keep designs realistic and iconic leading to popularity, learnability, and enjoyability is beneficial.
>objectively, it's memorable
People aren't usually going to know what a unit or faction is from SC. You're taking small amounts of popularity and trying to suggest it's worth developing the series for or utilizing in other games. It's not impossible to do, but that's not where the industry is.
2 years ago
Anonymous
Realistic units means they're easier to understand, yeah, I could never get into SC for that reason
But that's got nothing to do with how iconic they are or how popular the game is, as Starcraft and Warcraft have shown. These were the most popular RTS games and they were full of abstract nonsense. Same with MOBAs. The industry definitely isn't with the TA style of game design. Nothing in these games have any character, they're all robots, it's bland as frick
2 years ago
Anonymous
>But that's got nothing to do with how iconic they are or how popular the game is
It does.
>as Starcraft and Warcraft have shown.
They're not "popular" games.
>Same with MOBAs.
MOBAs aren't objectively really fun to watch and play.
>The industry definitely isn't with the TA style of game design.
Appealing to tradition.
>Nothing in these games have any character, they're all robots, it's bland as frick
Everybody likes battleships, robots, and spaceships. Forcing characteristics by making characters doesn't have the same mystery.
2 years ago
Anonymous
>They're not "popular" games.
Yes they are. They are the most popular RTS games, and same of the most popular video games of all time, period. You have a mental illness
>Everybody likes battleships, robots, and spaceships
No they don't
Your arguments are all over the fricking place. I know what you're trying to say, that SupCom is easier to understand because it has real units. I agree. It's just that that's not enough to make a hit game, that's one small factor
2 years ago
Anonymous
What do you think the concurrent player count of Warcraft or Starcraft is?
>No they don't
Not an argument. They're popular in media.
>Your arguments are all over the fricking place. I know what you're trying to say, that SupCom is easier to understand because it has real units. I agree. It's just that that's not enough to make a hit game, that's one small factor
What leads to game knowledge, characterizability, and excitement?
2 years ago
Anonymous
>They're popular in media.
Lots of things are popular in media
Do you know what's more popular than military sci-fi? Fantasy
2 years ago
Anonymous
>military sci-fi
People don't think of battleships, robots, and spaceships as military scifi. They're controlling fun units that they can ascribe value to, mathematical or characterized.
SC is space scifi.
2 years ago
Anonymous
Supreme Commander is military sci-fi. It's fictional technology
Starcraft is more science fantasy, there's nothing realistic about it, it's like Star Wars
2 years ago
Anonymous
>military sci-fi
This isn't a common-to-discussion genre. It's a sci-fi RTS with robots.
2 years ago
Anonymous
>common-to-discussion genre
Please speak english instead of your gobbledeasiatic
Military sci-fi is very common in video games
see C&C, most FPS games
2 years ago
Anonymous
See
>military sci-fi
starship troopers, w40k, bettletech and StarCraft are my first associations
.
I don't think of military associations when I think of Supreme Commander until lore mentions fighting politics.
2 years ago
Anonymous
>military sci-fi
starship troopers, w40k, bettletech and StarCraft are my first associations
2 years ago
Anonymous
>The questions that come up is
Are*.
2 years ago
Anonymous
all i see is a minimap
with no macro what so ever
do you really like looking at moving dots so much?
2 years ago
Anonymous
Macro is defined by variety and economy. Do you know anything about SupCom's economy?
It has pre-defined primary-resource (mass) locations, which varies map designs, and has unlimited income potential, which allows people to play how they want.
2 years ago
Anonymous
no desire at looking at minimap the whole time
no thanks
2 years ago
Anonymous
You're not discussing the relevance of RTS designs, so what do you want to talk about? You can't refute the relevance of zooming out and using simple icons to notate units.
2 years ago
Anonymous
all i see there is a dude "a" clicking across the map
and even with my limited experience in sc fights looked more engaging
marines marauders doom droping in the enemy mineral line is more enjoyable to watch let alone play
and talking about intuitivity
i have no idea what am i looking at
these triangles moving towards these circles
ooh boy
in comparison marine shoots gun, marauder -rockets, sometimes they stim so they move way faster and medivac heals them
even person that sees that for the first time will have more idea what's going on then some vague battle that is going on there in you imagination
2 years ago
Anonymous
Are you talking about the video?
>56 torpedo bombers, which is a large amount of mass, the primary resource, approach the opponent's navy; easy to counter but gets the battleships. >A nuke launches. >Purple now has about 7 destroyers vs. red's 13 destroyers. >An experimental resource generator is being made. >Torpedo bombers launch near a commander (!).
It's exciting and fun.
Icons are notated by tech level and what they are effective at attacking, in a way that makes icons more readable (air units that can attack ground have an attack ground symbol; air units that can only attack air have an air symbol). Somebody can be told this and quickly learn to scan what's happening and enjoy it. Everybody gets excited about battleships, robots, and spaceships.
2 years ago
Anonymous
>It's exciting and fun.
That's your opinion
It's boring to me
2 years ago
Anonymous
Can you post a MOBA or RTS cast that you enjoy?
2 years ago
Anonymous
Sure, I haven't watched in a while, but this was my favourite RTS/MOBA moment
Of course you will have no fricking clue what is going on if you don't play DOTA, even if you watch the full game and not just the clip
2 years ago
Anonymous
>[Team A gets a CC on Team B and nukes their health to zero].
The crowd doesn't know what's happening -- the names of the characters, the names of the abilities; they're not going to talk about it, and if they wanted to, the language wouldn't be natural or deep.
2 years ago
Anonymous
No, you don't understand what happened. Explaining it to someone who didn't play DOTA would take several paragraphs
And yes, of course the crowd knows what's happening, that's why they're all cheering. They're DOTA players. They paid to go and see this event. You truly are fricking demented
2 years ago
Anonymous
Explaining it to someone who did wouldn't take several paragraphs; it's not very deep or interesting.
2 years ago
Anonymous
>it's not very deep or interesting.
You don't know that when you don't know what's going on
You're really fricking stupid you know that
2 years ago
Anonymous
I literally just described what happened; Team A CC'd Team B and nuked them. I literally just mentioned what could be described: units and abilities; it's not the vast, varied sandbox of experiences that Supreme Commander: FA is.
2 years ago
Anonymous
You description is wrong
You don't understand what's going on
2 years ago
Anonymous
How?
2 years ago
Anonymous
Like I said, explaining what was happening and the significance of it would take paragraphs, and you aren't worth the effort
2 years ago
Anonymous
What happened isn't worth paragraphs, or you would post it.
2 years ago
Anonymous
I am not going to write several paragraphs of explaination for someone who is arguing in bad faith and can't even logically reason or speak comprehensible English
See [...].
I don't think of military associations when I think of Supreme Commander until lore mentions fighting politics.
you don't think of the military when you see tanks planes battleships and spaceships shooting guns at each other? Weird
2 years ago
Anonymous
i think dudes in power armor shooting aliens
2 years ago
Anonymous
You know we have militaries in real life who don't have power armor or shoot aliens right
2 years ago
Anonymous
yeah thats why its sci fi
2 years ago
Anonymous
>I am not going to write several paragraphs of explaination for someone who is arguing in bad faith and can't even logically reason or speak comprehensible English
Quote literally anything.
>you don't think of the military when you see tanks planes battleships and spaceships shooting guns at each other? Weird
No, similar to how you don't think of the military when you play recent Call of Duty games. They setting is fictional.
2 years ago
Anonymous
>56 torpedo bombers, which is a large amount of mass, the primary resource, approach the opponent's navy; easy to counter but gets the battleships. >A nuke launches. >Purple now has about 7 destroyers vs. red's 13 destroyers. >An experimental resource generator is being made. >Torpedo bombers launch near a commander (!).
the only thing that i understood was a nuke
the only thing that was visually implied for someone who doesn't play the game
2 years ago
Anonymous
>the only thing that was visually implied for someone who doesn't play the game
This isn't a full sentence. Do you mean the nuke? The icon isn't prevalent in games.
The icons, options, and counters are easy to learn.
2 years ago
Anonymous
you are the one who started talk about being intuitive
all i see is dots
in sc i see actual units doing shit
2 years ago
Anonymous
It's possible zooming in, and I know it happened in that video.
2 years ago
Anonymous
barely anyone knows about that easter egg these days. >in fact zerg rush is term that traveled far beyond starcraft
to mmos? not a far leap.
What about it? They both run now without any needing active support.
If SC2 is lucky, it'll will be in its best state with Blizzard no longer making balance changes.
If they have any sense they'll never touch them, but Blizzard doesn't have much of that nowadays.
>Add a million unit variants in each campaign >never even try to test them in MP
At some point you wonder why they even came up with shit like mercenaries, evolution strains, or castes/factions...
>At some point you wonder why they even came up with shit like mercenaries, evolution strains, or castes/factions...
To have fun in singleplayer.
Balancing tons of shit in multiplayer is a headache. The campaigns and other missions are the perfect place to bring back or add whatever they want since only that singleplayer balance doesn't need to be as tight.
frick balance
have fun
put a fricking tavern in the middle with mercs
make it so protos are taldarim for a month
do wacky shit
maybe then i would play multiplayer
more fun then repeating the same strategy every single game because its meta
If you want sidemodes sure, but doesn't the game already have a basic map editor that can handle everything you just said? What's actually stopping anyone from doing this right now, just like they did in Warcraft 3 and Brood War? None of that stuff was official Blizzard game modes or had official dev support.
Play Supreme Commander FA, which is one of the most varied, deep, familiar characterization, memorable, storyworthy iterations with the most mathematical balance in the genre, if not the industry.
>im not gonna play supcom
Your opinion and relevance to the discussion of the genre is lesser for it.
>stop shilling it on every corner
You're here too much and aren't happy with your life if you can't handle SupCom discussion every once in a while.
>holy frick you are annoying
You can't refute how much the SupCom series mogs every other RTS.
2 years ago
Anonymous
dude you are legitimately autistic
you know you have a problem when people recognize you on an anonymous beet farming forum
2 years ago
Anonymous
I don't think you can criticize my posting style or information.
2 years ago
Anonymous
If Supreme Commander is so good why is there no real competitive scene
2 years ago
Anonymous
Why isn't CoD: Advanced Warfare the small-maps shooter that people play? It has the best mobility and thus skillfulness in the genre.
2 years ago
Anonymous
Dunno, never played COD past 1
If SupCom is so great you think there'd be a big comp scene but I've never heard anything about it
2 years ago
Anonymous
It came out in 2007, when gaming wasn't as popular, and RTS games especially weren't; news and available games were very specific (magazines). People simply didn't get into it, and that continued because the company didn't advertise, and nothing else popularized it. Making and advertising a perfect game would have more popularity than others.
2 years ago
Anonymous
AoE2 and Starcraft are both older than that and they have big comp scenes
TA, the predecessor of SupCom, is an old game too
None of these games have ever attracted a significant competitive scene
2 years ago
Anonymous
AoE 2 got a remaster and has had multiple updates.
Starcraft is by Blizzard.
2 years ago
Anonymous
AoE2 was popular, that's WHY it got a remaster. Are you stupid?
2 years ago
Anonymous
2 years ago
Anonymous
Is this supposed to mean anything?
You still haven't addressed the original question. If SupCom is so good, where's the comp scene? Even Relic games and old C&C games have small comp scenes, but amongst hardcore RTS players, the TA line of games is the least popular
2 years ago
Anonymous
I have addressed the original question. Games can be quality and not popular. Can you argue the design?
2 years ago
Anonymous
>Games can be quality and not popular
Sure. but I don't see any reason to believe that, people know about the TA games
I played a few games of TA back in the day, and I liked some of its ideas but I found it to be pretty bland overall
I'm interested if it's gotten any better but the fact that I hear absolutely nothing about any comp scene for these games makes me believe they have no depth
2 years ago
Anonymous
>but I don't see any reason to believe that
I already made the example of CoD: AW. You don't think every game that's popular is the best of its genre.
>people know about the TA games
Not really.
>I'm interested if it's gotten any better but the fact that I hear absolutely nothing about any comp scene for these games makes me believe they have no depth
So play SupCom. Learn how to eco. Watch the tutorial on micro by Heaven, and the other videos.
2 years ago
Anonymous
>You don't think every game that's popular is the best of its genre.
When we're talking about a period of 10-20 years, the good ones stick around, they get filtered, the hardcore players keep playing the game because there's a lot of nuance and depth, like Starcraft or AoE
Total Annhilation was nearly on the same level as these games on release, and Supreme Commander was no sleeper hit either
2 years ago
Anonymous
What are you saying?
2 years ago
Anonymous
I'm asking if SupCom is so good why is there no comp scene
The guy has provided a few flimsy excuses which don't hold up
If an RTS game is good, it will have a comp scene
2 years ago
Anonymous
>I'm asking if SupCom is so good why is there no comp scene
You're at objectivity of genres and games. I don't think you can argue against the quality of SupCom or, e.g., CoD 4 vs. newer games. Do you have a series you can discuss?
2 years ago
Anonymous
>don't think you can argue against the quality of SupCom
Yeah I can't, but I'm not saying it's bad, I just suspect it's bad, which is why I'm asking
Can you even post a StarCraft or MOBA video that you would call worth watching, discussable, memorable, and fun?
What you consider worth watching is entirely subjective
2 years ago
Anonymous
>Yeah I can't, but I'm not saying it's bad, I just suspect it's bad, which is why I'm asking
I don't think you do that for other genres or games.
>What you consider worth watching is entirely subjective
Arguing subjectivity is a non-argument. You obviously get the point.
2 years ago
Anonymous
I suspect lots of things are bad but I withold judgement until I have more experience
You asked a 100% subjective question dude, I don't know what YOU personally find interesting or fun
2 years ago
Anonymous
Quality is objective. Physiology is near, if not 100% similar.
I asked you to post a cast because they're objectively comparable media and games.
2 years ago
Anonymous
>Quality is objective
Sure, but what you find interesting or fun isn't
I enjoy DOTA but maybe you don't. That's subjectivity. So I could show you a DOTA cast, but if you don't like it, you wouldn't find it interesting, fun, thought-provoking or any of that
2 years ago
Anonymous
>Quality >what you find interesting or fun
They're the same. Right?
>I enjoy DOTA but maybe you don't. That's subjectivity.
Subjectivity != non-objectivity. People like non-optimals a lot; see fitness, even how easy it is doing any sedentary hobby and electrically muscle stimulating, which leads to low body fat and musculature, which is more easy and fun. Can you argue what you like? Post the cast. I can critique it with what I've mentioned.
2 years ago
Anonymous
>They're the same. Right?
no
one is objective and the other is subjective
no idea what you're babbling about
2 years ago
Anonymous
>no
Not an argument.
2 years ago
Anonymous
what's there to argue? You're flat out wrong. Qualities may be objective but what you appreciate is subjective. Men and women can both be objectively attractive, but subjectively you're probably only going to want to mate with one of them
2 years ago
Anonymous
>You're flat out wrong.
Non-argument.
>Qualities may be objective but what you appreciate is subjective. Men and women can both be objectively attractive, but subjectively you're probably only going to want to mate with one of them
Ironic.
2 years ago
Anonymous
the thing with the TA-clone competitive scene is it's spread across a bunch of games, spring, zero-k, supcom and TA, but also lack of money means people can't full time these things
BW was also on similar life support in the west until recently
2 years ago
Anonymous
comp doesn't mean pro gamers. You don't need people doing it for money. Fricking RA2 still has a comp scene, they definitely aren't professionals
2 years ago
Anonymous
right well then most RTS games have a comp scene but supcom/TA clones do alright
2 years ago
Anonymous
Pretty much all of them do, but it's always been so insignificant for TA games, which makes me think they don't have much depth
2 years ago
Anonymous
https://supcom.fandom.com/wiki/Category:Units.
>Multiple factions. >Multiple techs (including experimentals). >Sea, air, and land. >Arc shots vs. linear shots (strategic landscape utility). >Multiple parameters to units, including range, speed, turret rotation speed, unique effects (AoE; stun), and the ability to shoot backwards.
2 years ago
Anonymous
None of those things ultimately lead to depth
2 years ago
Anonymous
Variety leads to depth. What are you critiquing?
2 years ago
Anonymous
>Variety leads to depth
Explain go and chess having incredible depth.
2 years ago
Anonymous
Why?
2 years ago
Anonymous
They're some of the most simple games out there, yet the emergent complexity in a single game is ridiculous. I don't think any RTS out there has ever come close.
>Hehe, this unit costs 75 resources and deals 10 damage damage, while this unit costs 100 resources and deals 15 >What do you mean "what's their role in game balance?", they're both just tanks that shoot shit lmao >Me good game designer >:)
Frick off.
2 years ago
Anonymous
They're turn-based games; RTS obviously have more emergant complexity. Read that list of units.
Units have different costs, powers, and utilities, which leads to their effectiveness in different scenarios (hover capability so that they're not attackable by subs, traveling on water so that they are but while others can't travel there, being amphibious so that above-water units can't attack them, requiring torpedos, but they can access areas across water or take refuge in water).
2 years ago
Anonymous
You sound like one of those people who doesn't understand the concept of opportunity cost.
2 years ago
Anonymous
Ironic as a response to "real time is more strategic".
2 years ago
Anonymous
>Variety leads to depth
No it doesn't
Like the other guy said, don't mistake complexity for depth
There's many games with tons of variety and no depth at all
Try Skyrim
2 years ago
Anonymous
>No it doesn't
Not an argument.
Skyrim is one of the best games in the industry because, while character action can carry a game for a month or two (see Elden Ring), an economy can carry a game for a while.
2 years ago
Anonymous
you can have 17 deferent units and people will use only 3 of them
theres no point in redundant shit
2 years ago
Anonymous
RTS have sea, air, and land.
2 years ago
Anonymous
>sc doesnt have boats there fore its not an RTS
2 years ago
Anonymous
Variety leads to depth.
2 years ago
Anonymous
That which can be stated without evidence can also be dismissed without evidence.
2 years ago
Anonymous
The argument is obvious.
2 years ago
Anonymous
We debunked this already
2 years ago
Anonymous
No, you haven't.
2 years ago
Anonymous
I have a strategy game
I can built 1000 units, all of them do 10 damage and have 100 HP
Surely this unit variety makes the game deep
2 years ago
Anonymous
Do you mean you can build 1,000 of the same type of unit? That's not variety except that different sizes of armies can exist.
2 years ago
Anonymous
naval warfare is the most boring one to exist unless game is designed around it
in rts is just 2 armies bumping on each other on a plain field
2 years ago
Anonymous
>in rts is just 2 armies bumping on each other on a plain field
that's how it is IRL too
2 years ago
Anonymous
in 1600ths maybe
2 years ago
Anonymous
You have to deal with faction weaknesses and strengths until you can get an advantage, such as a T2 strong navy or a T3 strong navy, perhaps as an engy from a teammate, all while either trying to match production of your opponent, or counter it. You could make only subs at T1, which could win vs. frigates because submerged units vs. above-water shooters, but if he moves all of his frigates at your beach, you will plausibly lose a factory and maybe some metal extractors, because T1 subs are low-DPS. Torpedo launcher turrets are easy counters to ships, with similar costs per item and much more effectiveness, but they're static. Torpedo bombers exist. Water-mobile land units exist. So, options and locations are really interactive while not requiring as much or any micro and lead to fun situations because some naval units are really powerful vs. air or land.
2 years ago
Anonymous
its completely irrelevant look at go, chess and compare them to all paradox games with depth of a puddle
2 years ago
Anonymous
Go and chess aren't "popular".
RTT games aren't RTSs.
2 years ago
Anonymous
>Go and chess aren't "popular".
Can you tell me what is "popular", o autistic one?
2 years ago
Anonymous
let me answer for him
the one and only game in entire universe
SUPREME COMANDER
did you know it had BOATS!?
2 years ago
Anonymous
true, everyone likes boats
they also like spaceships
2 years ago
Anonymous
Why do you ask approximately rhetorical and barely relevant questions? Respond to what's being said and implied.
WoW was popular. I hear that it has 200k concurrent.
2 years ago
Anonymous
You have a completely arbitrary standard of what popular is that only exists to satisfy your stupid argument
You're a moron acting like a smart person
2 years ago
Anonymous
I asked what you think the concurrent count of Warcraft or Starcraft are.
2 years ago
Anonymous
I don't know
2 years ago
Anonymous
Don't confuse complexity for depth. Chess is played on an 8x8 grid and there's only 6 types of pieces that have incredibly simple movement. Is chess not a deep game to you? More options and more complexity does not make a game better. Hell just look at Go, is that not a complex game to you?
2 years ago
Anonymous
People want character fantasy.
2 years ago
Anonymous
>https://supcom.fandom.com/wiki/Category:Units. >unit have no portraits >instead of they are all represented by minimap icons
holy shit it is a moving dots game
it on the same level as these colorbook grand strategies games where people make Germany bigger
2 years ago
Anonymous
>unit have no portraits
They have icons in a build suite or factory. Animated portraits would be a lot of extra development and forced characterization. People want to use their imagination.
>instead of they are all represented by minimap icons >holy shit it is a moving dots game
People don't usually play zoomed out.
2 years ago
Anonymous
FAF has rated gameplay, lobbies and matchmaking.
2 years ago
Anonymous
Supreme Commander Forvever is dlc/mod (requires original game to register ) is quite popular not as aoe2 or sc but you will find games with noobs without problems
https://www.faforever.com/
2 years ago
Anonymous
FA is a standalone DLC; it includes the 3 previous factions.
FAF is a community with a lobby browser and balance patches.
You really have a point here. You can have wacky MP if everyone is OP.
The new world tour of SFVI it's something like that. You have the hardcore 1v1 fair and balanced competitive matches, or you could also just play for fun in extreme or world tour mode.
I’m pretty sure there are melee modes that give you nonsense like that.
I could see a hypothetical sc3 having a mode that mashes coop with melee. So Protoss could pick at the start of the game to go Gold, green, or red Protoss which changes their units for example
>Balancing tons of shit in multiplayer is a headache.
I think it would be easy to do; balance 3 factions and maybe add another. 1v1 is the methodology. Lots of parameters to units and different types of productions is fun.
that's actually extremely low number
that doesn't even equal to 10k concurrent players if we take in reasonable measures that these dedicated players play at least 5 games a day
Analog stick controllers aren't likely to be relevant much longer. The most popular genres are consistently more requisite of intuitive controls, FPS being one of the most physiologically stimulating genres, and MMOs being the most strategic potential, immersive, and fun because of simultaneous characters and a persistent world.
Sadly dead due to how SCII concluded...and the story was beyond shit. For it to have SCIII you'd need to retcon SCII into some VR simulation they stuck Jim and Artanis in.
I think he means how every character acts like an autistic moron and won't shut the frick up about muh tradition and muh differences, and the whole reunion plot feels like a third rate melodrama.
2 years ago
Anonymous
i think its unavoidable when your characters are aliens that had close to none exposition before that
otherwise we couldn't tell the difference between one protos and the other
and even after that they still made a piss poor job in making them memorable
toss are just boring so they had to try something
2 years ago
Anonymous
It wasn't nearly as bad in Broodwar. Frick, even zergs in HotS had more interesting characters.
2 years ago
Anonymous
nah protoss there were also boring
the only difference that there was a conflict between them
but yeah zerg were definitely more interesting
2 years ago
Anonymous
>even zergs in HotS had more interesting characters.
ehhh >zerg adutant >stoopid queen >give me more essence >abatur who is mildly entertaining >stukov that is just there not doing whole much
debatable which is worse
sc1 gameplay from strategic and balance point of view broodwar is 10x better than sc2, sadly game is outdated now, no smart casting, shit pathing, 12 unit limit etc make it very hard to get into
>sadly game is outdated now, no smart casting, shit pathing, 12 unit limit etc make it very hard to get into
Which is exactly why it's so high skill ceiling. Only about 250 people in the entire world (mostly based in Korea) currently can play the game at that high level. You have to fight the interface to play the game faster and juggle endless events.
I could never, ever, ever, handle being a Zerg. The complexity is just too much. I like my big gun siege tanks thank you very much.
2 years ago
Anonymous
did you play mp? what level?
I found I could play zerg at the platinum level with only 100apm, mostly against 200apm opponents just from f2 and having all my hatcheries be cmd group 1
easy keyboarding
>You have to fight the interface to play the game faster and juggle endless events.
You say that like it's a good thing.
Playing the game for thousands of ours just to get the manual and tedious busywork optimized is some of the dumbest shit ever and doesn't impress anyone.
game balance is built around all those quirks they cant change it even if they wanted, if they added smart casting, unlimited unit selection, multiple building selection, better pathfinding game would become unbalanced as frick
its frustrating to play
waiting a single goon to go up the ramp is a mess
trying to path 2 control groups of them is just stupid
Yes, exactly. On Paper Goons are the best all around units in the game. Their pathing actually ends up balancing them. If you were to "fix" SC1 and bring it to the SC2 standards, then you would just have your death balls of dragoons running around and nothing could stop you.
>in PEI of all places
his wife is from there and it's cheap housing
also close to his family in NH >Tasteless MIGHT recover
he'll be fine, he'll just be calling another game that devs are pumping money into for events
PEI is a rich people place. I know his idiot wife comes from there, but Artosis is going for the McMansion lifestyle after living in Korea for 14 years. I can read him like an open book.
2 years ago
Anonymous
it's a mix of rich people coming for a couple months in the summer and poor people that stick around year round for the 10 feet of snow and 6 month winter
it's one of the few places in canada with more houses than jobs so it's still pretty affordable with access to outside income
also close to his family stateside
i dont buy it
if that were the true then tricks like puting an overlord into a muta cg to improve their pathfinding wouldn't be a thing
besides we are talking about campaigns
Starcraft 1 is a better all around experience.
For Starcraft 2 though, Wings of Liberty, the first terran campaign, is excellent. And it's free.
Oh and SC1 campaign is free as well now that I think about it.
Play both.
They're both great in different ways so you'll have to figure out your own preference. You can play SC1 for free (without remaster) and I think SC2's first campaign is free as well.
yes 1 is better in every aspect. SC 2 is absolute garabege story wise. It has 1 cool trailer and thats it. It gets only worse and worse and becomes wow inbetween. It's so cringe and garbage it's unbelievable. It also retcons tons of stuff. Frick blizzard man
Starcraft 1's campaign has better story
Starcraft 2's campaign has better gameplay until you realize you won't use more than half of the units you get provided with so you conclude that Starcraft 1 has better gameplay, too
1 is a classic so I definitely recommend it just to say you've played it.
2 is eh. Gameplay wise it's pretty fun, but the story is pretty weak. Most of the missions are built around featuring a unit that you'll probably forget about after words. The story is a pretty bland fantasy plot with a sci-fi paintjob so expect a lot of DA PROPHOSY, DA CHOSEN ONE, and DA ARTIFACT with a bunch of one liners for dialogue, which gets worse as you move into the zerg and protoss campaigns. They also made a real stupid move of changing Kerrigan from embracing being a villainous hivemind leading planetary conqueror into an anti-hero chosen one type and explains away her past actions as being mind controlled so therefore not her fault. But I guess all that is because SC2 was made for multiplayer/e-sports first and the campaign was secondary.
>I guess all that is because SC2 was made for multiplayer/e-sports first and the campaign was secondary.
Starcraft 2's campaign has the highest production value of any RTS campaign by a fricking mile, no other game comes close
>high production values ≠ good story
I don't know what you want from me anon, I said the gameplay was pretty fun. I'm just not blown away by cutscenes and one liners, especially when SC1 got by on an at least decent quality story with what amounts to 4 characters standing around talking to each other.
>>high production values ≠ good story
Yes
A good story only requires one person to write
The whole thing is polished as frick, the graphics, controls, mission design, game design. No other RTS campaign comes close
Supcom multiplayer sucks dick because at some point it can no longer handle the "many units" and it slows down to a crawl. The whole game is just macro and spamming units.
Careful, pseudo game designers like him don't understand things like "economics". The idea of just making more stuff than your opponent would scare and confuse him.
nor did i ever wanted really
but because of the 1 (one) autist who just cant keep his mouth shut about his game that no one give a shit about nor did eve heard of really
2 years ago
Anonymous
Not an argument.
2 years ago
Anonymous
i dont give a shit about your game
i didnt played it nor do i want to
i dont want to debate you you fricking redditor
go make a shill thread like you always do
2 years ago
Anonymous
You've argued yourself out of the discussion.
2 years ago
Anonymous
nor did i ever tried argue with you in a first place
2 years ago
Anonymous
You're setting yourself up against the winning side of a discussion.
2 years ago
Anonymous
you are the only one who wants this moronic flame war
2 years ago
Anonymous
I'm discussing game design and mathematical perfection.
2 years ago
Anonymous
make a thread about it then moron
you can circle jerk there
As someone who's played SC1, Brood War, SC2 and its two expansions all on release I have to say it depends what you're looking for. Again like you said, purely for campaign:
SC1 and BW nail atmosphere like crazy. It has the greatest atmosphere of any RTS. The story is rather dark for an RTS, the music is fricking amazing and iconic and the final missions can up the ante quite a bit. On the other hand, the cutscenes have aged pretty poorly (product of their time), the restrictions on what you can build through most of the campaigns is a bit annoying.
SC2 and its expansions have fricking incredible cutscenes to this day. The gameplay is smoother, pathing isn't fricked (have fun attacking up ramps with dragoons in SC1), you can just F2 attack move and faceroll your opponents or you can crank the difficulty up to brutal and have fun fighting the bot. Tech trees are offered in every campaign where you get to choose upgrades for your units that are absent in multiplayer.
People (on here at least) hail SC1 for its multiplayer and dislike what SC2 did with the lore, but everyone has to admit that the single player experience of SC2 and its coop modes are just plain fun.
tl;dr: >darker atmosphere, best music, nostalgia factor of playing 90s game: SC1 + BW >smoother gameplay, progression systems, difficulty selectors, amazing cutscenes: SC2 + expansions.
Really though, both are games that you need to play if you have any interest in the RTS genre. SC2 for how much it's railed on in this subredd- I mean board is widely considered the last great RTS. I have high hopes for Frost Giant's new game as they've done deep research on their customer base and actually understand that the single most important thing for an RTS is feel and feedback, which is something that ever single fricking dev has royally failed at after SC2.
Analog stick controllers aren't likely to be relevant much longer. The most popular genres are consistently more requisite of intuitive controls, FPS being one of the most physiologically stimulating genres, and MMOs being the most strategic potential, immersive, and fun because of simultaneous characters and a persistent world.
Protip: They all look like shit compared to what is expected from them and they will never make a dent because they don't have decades of industry clout and money.
Stormgate's trailer is a dire sign. And I couldn't give less of a frick about IMMORTAL, despite being "unique" I feel as if I've seen it a million times.
I enjoy the game, and it's 10x better live than in a replay. I keep losing patience in replays so I keep skipping ahead. Hell, I watch KCM replays rather than live and I just get match highlights. Live I can't skip anything.
The only downside to StarCastTV is that they mute the Korean ads and the music which was a bit part of the charm. Each season they pick the chorus from some cheap American song and play it before matches. Also Scan isn't good at translating on the fly.
Anon, they're literally fat washed up parasites. Artosis more or less 'quit' being a proper caster to just coast being a streamer in PEI of all places. He's only a few steps behind Nico Avacado in hamming it up and crying for views now.
Tasteless MIGHT recover if he expands to Korean e-gaming and continues to host more of his own sponsored events at Core-A studios. Though I think it's silly that Afreeca didn't try to integrate either of them more into their streaming platform.
>in PEI of all places
his wife is from there and it's cheap housing
also close to his family in NH >Tasteless MIGHT recover
he'll be fine, he'll just be calling another game that devs are pumping money into for events
"Tastosis" is pretty much dead and I think even they are in denial about this. Oh yeah, casting 2 week old games in your living room, totally the same as doing it live in studio right?
even then it was his stupidity that got him. The ass cancer he had was completely treatable. Unless you let it manifest itself for a year. Which he was aware of as he noticed the blood on its shit way before that.
Eh, maybe it was for the better to quit while ahead. Out of the big bong ecelebs of the time Yahtzee is basically a fossil frozen in time while living in Commiefornia (and absorbing its moronations) while the Jim guy went full troony. TB might have also gone moron while absorbing the rapidly contaminated "gaming culture".
Studios and live audiences are back baby. Core-A studio is up and Afreeca's studio is up too.
>bigger question is what happens in 10 years when tasteless is 50
This is what I would suggest. Just accept that his partner Artosis is gone, and then to branch out. Team up with Core-A studios and Scan's StarCastTV. Have a bunch of "Tasteless lan parties" at regular intervals. Then also bring in fighting games and retro-fighting games. Start with Tekken and KoF since that has a scene in Korea. Just keep expanding and cover more games and have your own little "show" on twitch.
If he diversifies enough he won't have to rely upon just SC:BW or SC2. SC2's competitive scene in Korea is supposedly ending after this last season too I hear.
>Studios and live audiences are back baby.
Games are easy to make; a few developers can make a couple of characters, items, areas, and activities per day and have an MMO of content in 1 month.
>artosis choose a family
cucks gonna cuck >tasteless choose soju
it's pretty fricking obvious he's been on the brink of debilitating alcoholism for a decade now and has burned a lot of bridges along the way
>it's pretty fricking obvious he's been on the brink of debilitating alcoholism for a decade now and has burned a lot of bridges along the way
I mean, we've been half joking about it. The only time he talks about his "life" and it sounds pathetic. Talking about drinking whisky in his underwear watching speedrun streams? Yikes. He was a big party hard drinker in his 20's and that naturally turns into alcoholism if you don't check against that.
Also other drugs are very restricted in Korea, but booze is widely availalbe thus if you want to party you get drunk. Ironically, something like pot or pills would have been healthier for his body.
Like, specifically soju? Don't they have actual booze in Korea?
2 years ago
Anonymous
Yeah soju. You can down bottles of that stuff without blinking and it really gets you in the long term. I mean, frick, you go out binge drinking for hours and then you go to a morning restaurant/bar and keep drinking just to keep the hangover away for a few more hours.
2 years ago
Anonymous
I doubt Nick would be a soju drinker. He seems like a beer guy and any footage confirms it. He's also over 6 feet tall, meaning he's goofy looking with his obesity. We joke about him being a sasquach for a reason.
2 years ago
Anonymous
>nick keeps gaining weight >goes to japan to compete in sumo
>Has Artosis revealed his future career plans?
I think he's a big enough streamer that he can coast on streaming for a while plus whatever money he gets from his various patreons. He has the ASL and pylon shows plus youtube.
Is it all his eggs in one basket? Oh yeah. It's almost entirely built around starcraft:Broodwar, a 23 year old video game.
thought he gave rotti the pylon show
amouranth paid for him and tasteless to come to texas in the summer and call some obstacle course thing, they've said they got more things similar to that lined up
2 years ago
Anonymous
>amouranth paid for him and tasteless to come to texas in the summer and call some obstacle course thing, they've said they got more things similar to that lined up
this already happened? Can I watch it somewhere? Casting random shit or even live events could be fun.
2 years ago
Anonymous
?t=16
i envy them in hair department, both hairlines barely changed
artosis has a combover
2 years ago
Anonymous
?t=16 [Embed]
Oh that's cool. Always felt those two should host like some actual real world tv show or something.
Alcohol doesn't seem addictive, and it's too many calories to keep up with while having a sedentary lifestyle. It's easy to drop, especially in favor of nutrition, neurochemical metabolites, keto (not that alcohol is carbohydrates, but hunger is what drives rewards, even from alcohol), caffeine, Sangre de Grado and astaxanthin, etc.
>pot or pills more healthy
not in the doses he's OBVIOUSLY been taking it. That would kill him 100% or in the case of pot, turn him into a paranoid or violent psychotic
Artosis comes off as a very whiny b***hy nerd, which is to be expected with that personality type, and they've likely long disliked each other. They continue working together as a "business" partnership, but it's just that. Artosis has made some snide passive aggressive comments about Tasteless' career eventually dying as well.
>they've likely long disliked each other.
i think its normal long ass friendship shit where you kind of still like each other but they are also work partners so they have to see each other on bad days too and its obvious they dont do much outside work together unless they are both super bored
they both are videogame nerds too on pc so that means mostly online play if ever together play
sc is also competitive game so they are not working a common goal while playing
i think its overall them being bitter that their careers are kind of ending or transforming to normal e-celebs and being old gamer aka you seen games raise and fall continiously leaving you empty like a drug addict unless you take some higher road and their higher road is dying with sc 2 and sc 3 doesnt seem anywhere in the future
and to add to this probably pussy whipped now after not being hot and young but old caster
I think he's a big enough streamer that he can coast on streaming for a while plus whatever money he gets from his various patreons. He has the ASL and pylon shows plus youtube.
Is it all his eggs in one basket? Oh yeah. It's almost entirely built around starcraft:Broodwar, a 23 year old video game.
Artosis has a dedicated viewer base though, it's like how Day 9 coasts through on people who have been donating to him for like a fricking decade at this point.
Starcraft should unironically become a tabletop game. Hire a bunch of writers to write their own Horus Heresy and watch morons flock to it like flies to a Pileckaitė of shit
>m'waaa the Koreans... always had a penchant for high skill games. There's an American developer called Frost Giant games, that is continuing that tradition.
because starcraft 2 is the most competent RTS so far with regards to simple shit like pathing and hotkeys and unit control, regardless of the state of the actual game
And StarCraft is the example of controls that are forced / mechanical. AoE has problems too (no queueing moves, no attacking while moving -- and neither series have zooming out to view large areas and zooming in to relocate the camera).
2 years ago
Anonymous
Starcraft 2 has good controls, unlike Starcraft 1, although it still forces you to do some dumb shit for micro's sake
sc2 might have bad game flow, unit design, and balance but from technical stand point is exceptionally good and imo thats how modern rts should aspire to look like.
He hasn't been relevant since WoL but the same can be said for starcraft 2 in general.
I blame blizzard for doubling down on gimmicky one shot units where if you're not paying attention for a split second it instantly one shots everything you have >Widow mines >Disruptors >Liberators >Lurkers
Ontop of the shit that already existed in the base game.
Insanely polarizing and obnoxious units to deal with frick blizzard and their design direction.
I've been catching up with it lately, fun fun and really good if you were a fan of sc1, still impresses me the svoul put into it but you do have to have thick skin if you suck and the chat is like consistently from what i've seen filled with /misc/gays maybe that is you though, liberals/normies have gotten some teeth with Biden but not that much but it's lol, and even though it's like there's only a couple hundred people playing at a time seemingly I never wait long for a game or at all, the big battle with teams are so insane and fun too. It's still fresh to me and it obviously even has nostalgia factor as well for itself at this point.
Has anyone actually seen Day9 play Sc2? He was skilled at SC1 at one point obviously, and you can look up old replays/vods of him, and he even had that WCG win, but I have legitimately never seen him play a game of SC2.
It's always been a sneaking suspicion of mine that he never actually played SC2, and was complete dogshit at it.
Not that I can blame him, I never liked SC2 either despite being a massive fan of Brood War and staying up in the middle of the night to watch GOMTV matches on their fricked up mediaplayer back in the day
he definitely hid his skills or lack thereof. He got dabbed on in some debate with Idra because idra knew all kinds of technical details about Zerg vs Terran/Protoss and Day9 did not. Blizz eventually proved Idra right like with overlord scouting n stuff. Tbf my memory is hazy since it's been 10+ years--dear God...
he played Tasteless in a tournament in the early days of the beta, was like a HD Starcraft and Husky invitational. He 100% bullshitted his skill level though just like Tasteless literally never played the game after like 2012 and just had Artosis carry him on game knowledge when casting.
>Like different RTSes going from 90's into 2000's >Tribal and esports gays get obsessed with balance and their perspectives on gameplay. >RTSes is in a worst state than fighting games.
RTS isn't in a worse state than fighting games, but few are quality (not that anybody reasonably likes long, arbitrary strings of directions for inputs).
An RTS can be a sandbox, which is more fulfilling.
>What about StarCraft?
Nothing good it would seem. At best they might resurrect the IP to defile it with a mobile gatcha port or something.
Starcraft is dead, especially broodwar. They dont even bother to update the seasons frequently in SC:RE. Also no seasonal portraits in the last half assed season change.
Not the same guy, but map making is the one factor that keeps broodwar's gameplay fresh. The core ideas will always work, but new maps allow for different tactics. I remember in a tournament some years ago, a guy actually used queen's ensnare move for his last push and won the match. Normally Queens are only good for tacking down siege tanks and nothing more. That thing was very refreshing to see happen
Isn't that simply adding unnecessary mechanical complexity? Making a resource extractor, a factory, and units is plenty. The genre has enough (quality) base-building. Have you played SupCom FA? You can base-build for 15-35 minutes every game and still enjoy every match.
I don't know. I think it sounds like it opens more choice, more gameplay, more things to play with, experiment with. The RTS genera has been a little stale for a while and combining it with some Factory simulation game play could make some really fun cool and interesting games. I have not played Supcom or even heard of it maybe i should check it out.
SC2's balance is awful. Protoss has become the de-facto cheese race because it can't compete in a normal game for a bunch of reasons.
1) Removal of the control group cap buffed every race but Protoss
2) Reavers no longer exist
3) Swapping Zealot leg speed for charge was a HUGE nerf because now Zealots are just suicidal idiots who can't hit workers that just run away
Meanwhile TvZ is the most awful thing I've ever watched. I roll my eyes every time I see 16 Marines jump out of 2 Medivacs, gun down a bunch of workers, then get away with ZERO punishment. The Medivac is one of the biggest design mistakes in RTS history.
Also macro mechanics were a TERRIBLE idea. Terran gets to mine a frick ton of minerals, Zerg gets a huge boost to production and insane movement speed across the map, and what does Protoss get? 10 seconds of production. Christ what a shitshow.
SC2 is the worst example of copying homework I've ever seen. They thought they could just take BW's units, swap a few for similar looking stuff, and it'd be a good game. Hellions are nothing like Vultures. Vultures are still relevant later on in the game as a space control tool due to mines doing huge damage if you're not careful. Hellions are just a one trick pony you hope deletes a line of workers 4 minutes into a game, then never gets produced again because they have no place.
I don't even know what they were thinking with Zerg, I really don't. The buff Zerg got from removal of the control group limit plus the better unit AI/fluidity buffed Zerglings so hard that I still can't believe Blizzard thought it was okay.
I stopped playing right before Master League was introduced in WoL, and was a mid Diamond Protoss that never played anything but a macro game. Since then I sometimes watch a little GSL content and none of it violates what I said.
>Oh I wonder what this Protoss is going to do >Aaaaaand it's a Stargate out in the map to hide an Oracle rush!
Cheese is so common in SC2 that not cheesing sometimes wins games by default because they prepare for cheese too hard.
>waaaaah blizz hates protoss I get instant gateway units inside my opponents base and I can turn my supply structures into defensive towers >how dare Terran do anything but turtle they shouldn’t have the ability to attack my workers >zerglings are too strong because I’m to dumb to wall off
How’s silver league?
You sound like you haven't played the game in years and were a plat protoss shitter before that. >1) Removal of the control group cap buffed every race but Protoss
Completely and utterly wrong. Protoss deathball was enabled precisely because of this change. One of the most complained shit about in WoL, I don't know how the frick you missed that.
>2) Reavers no longer exist
Disruptor fulfils this units role now, arguably better because it can keep up with the army.
>3) Swapping Zealot leg speed for charge was a HUGE nerf
Charge also gives the zealot a movespeed boost (though admittedly, not as much as in original SC) in addition to a low cooldown charge attack. They still rape workers just fine.
>16 Marines jump out of 2 Medivacs, gun down a bunch of workers, then get away with ZERO punishment
This literally never works if the zerg has vision of the incoming medivac, which they should with creep and overlord placements.
>Also macro mechanics were a TERRIBLE idea
I personally agree that this shit was a stupid idea, but your whining about protoss is again misplaced. They have nexus recall, battery overcharge and boosting production speed on anything including upgrades which can make a massive difference.
Deathballs became a thing because SC2 is too fast so it's literally all you CAN do. By the time you've made your cute little positional play, a deathball has deleted your army.
>Disruptor fulfils this units role now
No it doesn't because you can just run away from its shots. >arguably better because it can keep up with the army
You realise that BW players just use Shuttles for this purpose right? And powerful units having large downsides just sounds like good game design to me. It's not about new units being "better", it's about good game design. Disruptors are just Blizzard copy homework again. >They [Zealots] still rape workers just fine.
You've never watched SC2 vods I see. >This literally never works if the zerg has vision of the incoming medivac
See above.
protoss was always the brainded no skill race which could sit on 2 bases and wait for deathball to roll everyone, idk wtf are you smoking with this garbage take.
Because the fundamental difference between a slow melee unit and a fast ranged unit when it comes to chasing something down is ridiculous.
Hell why would Protoss even be doing that shit when Storm is just better.
And if it's late game, why harass worker lines at all? Your opponent is maxed and has a ton of supply trapped in workers. Let him bank 10k while you roll his smaller army then smash his production.
RTS is a dead genre they should just salvage the series for its lore and turn it into their next MMO project now that WoW is obviously on its deathbed.
You realize SC was more popular than Warcraft until WoW right? WoW is obviously more popular nowadays but its popularity is completely separate from its source material vast majority of WoW players have never even played the RTS games.
>You realize SC was more popular than Warcraft until WoW right?
Warcraft 3 was a popular game
More popular than Starcraft when it came out amongst regular gamers and not Korean cyberalthletes
It doesn't really matter in the end they were both popular series at the time and WoW popularity has almost nothing to do with it being based off Warcraft anyway but its game design.
Contrary to popular belief Blizzard isn't completely moronic and unlike some other copetards they have realised that RTS is dead and even the best RTS ever made won't draw a big enough audience
What's the best RTS for turtling?
I don't play a lot of RTS, but I love SupCom for building nukes/experimentals.
I'm not good at controlling lots of units.
Protoss were boring, Zerg was just bad
The whole primal Zerg we wuz noble savages was the dumbest shit ever
They retconed the original Zerg lore where they were species assimilated from all across the galaxy
After SC2+expac do you really want Blizzard to make more SC games?
No, I'm perfectly fine with replaying original and sequel+expacs forever, unironically.
I still enjoyed SC2, even though it's worse than the original.
sc and sc2 will be on life support forever
stack in limbo while Asians are crawling all over it
What about Age of Empires II
This type of RTS is long dead.
Just as unpopular as SC2
>Just as unpopular as SC2
So extremely popular anywhere bar the continental United States. Gotcha.
Delusional troon have a nice day.
>doesn't keep up with the european AOE2 leagues
SAD
>This type of RTS is long dead.
SC isn't an intuitive, traditional RTS. It displaces the usual micro and macro with more tasks (and maybe more micro, but this isn't inherent) on small maps.
>SC isn't an intuitive, traditional RTS
SC is the tradtional RTS
It defined what traditional RTS games were, after C&C
>SC is the tradtional RTS
http://urc.tauniverse.com/tasc.htm.
>It defined what traditional RTS games were, after C&C
Appealing to popularity at best.
>Appealing to popularity
well no shit, the popular thing is traditional, that's kind of how it works
Dune 2, C&C and Starcraft defined the genre - they are traditional
Total Annihilation is a different flavour
>the popular thing is traditional
No, the most normal thing is traditional.
headcanon
Not an argument (of intuitiveness or likeability).
>SC isn't an intuitive
you click on a guy and click on a bad man so they can fight
you statement doesn't mean anything
It's a niche fantasy game. People can't recognize and memorize notions easily.
Gameplay is vastly different between RTSs, some rewarding micro a lot, having a a different type of economy, and having more options. TA and SupCom have air, sea, and land and multiple techs.
if 8 yo me could figure it out its intuitive
>niche fantasy game
>starcraft
are you ok?
People usually don't know anything about the different factions, not even what they look like, sound like, or are.
you saying that StarCraft is some kind of underground niche game?
you are trolling me
the whole fricking country made it its culture
type zerg rush in google and there will be a minigame there, in fact zerg rush is term that traveled far beyond starcraft
>you saying that StarCraft is some kind of underground niche game?
Non-sequitur.
you dont make any sense my man
im sorry that no one wants to play supcom with you, but i suspect theres a good reason for it
You're not contributing to the discussion. My English was simple. You're not refuting SupCom as the relevant design.
i didnt played it
and after talking to you i definitely not gonna
StarCraft is still not an intuitive, familiar, memorable series.
sure man whatever you feel like
It's not what people think about when they think about fantasy or realism. MOBAs have the same problem; people don't think and talk about heroes or champions or plays because the linguistics aren't natural.
>people don't think and talk about heroes or champions or plays because the linguistics aren't natural.
what the frick am I reading
What do you want, checkers coordinates of what happened?
The other guy is right, you have severe autism
Can you even post a StarCraft or MOBA video that you would call worth watching, discussable, memorable, and fun?
Starcraft is the most familiar and memorable RTS game and I don't even like Starcraft
Appealing to tradition / popularity is a logical fallacy. I'm obviously talking about fundamental likability. People can easily learn to immediately compare unit types and powers, and they simply can't with SC factions or 123 heroes of DOTA 2 or 161 champions of League of Legends; the units of SupCom are more realistic, so comparing and contrasting them is intuitive and memorable; if you know what a unit can do, you can get excited about it; the same is true for storyworth.
You're correct but that's not what we're talking about
Starcraft is the quintessential RTS
People don't think or talk about it that much; everybody can recognize that a (T3) battleship is more powerful than a (T2) destroyer.
Supreme Commander has much more going on, is more realistic, and is more castable. Https://youtu.be/zKvAXRBYQLw?t=1875.
>People don't think or talk about it that much
What does that even mean? Starcraft is the most talked about RTS, because it's the most popular
It's castable just like SupCom is castable
>What does that even mean? Starcraft is the most talked about RTS, because it's the most popular
That doesn't make it talked about a lot, popular, or a good game.
>It's castable just like SupCom is castable
It's not; I've listed multiple reasons why.
Here's that video with a functional embed. https://youtu.be/zKvAXRBYQLw?t=1875.
Being popular doesn't make it popular? Do you have a mental illness? And yes, it's talked about, it's talked about the most, because it's the most popular RTS game. Do you think casters just say nothing because it's too difficult to understand? The demented fricks you meet on this board
Go and WATCH a cast of any game, they're all the same
>Being popular doesn't make it popular?
Being the most popular RTS doesn't make it popular. You shouldn't ad hominem when you're the one not keeping up with the discussion.
It's not talked about a lot, nor intuitively.
>Go and WATCH a cast of any game
If you can't post a cast, why are you arguing?
>Being the most popular RTS doesn't make it popular
What the frick does that even mean? What are you comparing it to? We're talking about RTS games. Starcraft isn't as popular as Michael Jackson so it's not popular? You're fricked in the head, you aren't saying anything that makes sense
>What the frick does that even mean? What are you comparing it to?
What do you want to compare it to? Shooters? MMOs?
>We're talking about RTS games.
I'm talking about the objective likeability of an experience because of intutiveness and relatableness.
If we're talking about RTS games we should be comparing RTS games to other RTS games
Something being a popular genre game doesn't make it popular. These linguistics are simple and common. So, what defines how little people are talking about SC? It's not that relatable.
>These linguistics are simple and common
An ironic thing to say, because your posts are meaningless gibberish
If you want me to respond say something that makes sense
A game being a popular genre game and not being a popular game is commonly understood. The questions that come up is if the genre can be popular and what would make it so.
>The questions that come up is if the genre can be popular and what would make it so.
That certainly wasn't the question I was responding to
The logical argument is still that SC isn't a likable, memorable series.
that's your argument, and a pretty pointless one
what you like is subjective
objectively, it's memorable, because it's the most popular RTS game, people still play it 20 years after its release
stop trying to dress up your childish viewpoint as something intelligent
I don't like Starcraft either, for some of the same reasons you do, but I'm not going to pretend other people feel the same way
>that's your argument, and a pretty pointless one
It's not; being able to keep designs realistic and iconic leading to popularity, learnability, and enjoyability is beneficial.
>objectively, it's memorable
People aren't usually going to know what a unit or faction is from SC. You're taking small amounts of popularity and trying to suggest it's worth developing the series for or utilizing in other games. It's not impossible to do, but that's not where the industry is.
Realistic units means they're easier to understand, yeah, I could never get into SC for that reason
But that's got nothing to do with how iconic they are or how popular the game is, as Starcraft and Warcraft have shown. These were the most popular RTS games and they were full of abstract nonsense. Same with MOBAs. The industry definitely isn't with the TA style of game design. Nothing in these games have any character, they're all robots, it's bland as frick
>But that's got nothing to do with how iconic they are or how popular the game is
It does.
>as Starcraft and Warcraft have shown.
They're not "popular" games.
>Same with MOBAs.
MOBAs aren't objectively really fun to watch and play.
>The industry definitely isn't with the TA style of game design.
Appealing to tradition.
>Nothing in these games have any character, they're all robots, it's bland as frick
Everybody likes battleships, robots, and spaceships. Forcing characteristics by making characters doesn't have the same mystery.
>They're not "popular" games.
Yes they are. They are the most popular RTS games, and same of the most popular video games of all time, period. You have a mental illness
>Everybody likes battleships, robots, and spaceships
No they don't
Your arguments are all over the fricking place. I know what you're trying to say, that SupCom is easier to understand because it has real units. I agree. It's just that that's not enough to make a hit game, that's one small factor
What do you think the concurrent player count of Warcraft or Starcraft is?
>No they don't
Not an argument. They're popular in media.
>Your arguments are all over the fricking place. I know what you're trying to say, that SupCom is easier to understand because it has real units. I agree. It's just that that's not enough to make a hit game, that's one small factor
What leads to game knowledge, characterizability, and excitement?
>They're popular in media.
Lots of things are popular in media
Do you know what's more popular than military sci-fi? Fantasy
>military sci-fi
People don't think of battleships, robots, and spaceships as military scifi. They're controlling fun units that they can ascribe value to, mathematical or characterized.
SC is space scifi.
Supreme Commander is military sci-fi. It's fictional technology
Starcraft is more science fantasy, there's nothing realistic about it, it's like Star Wars
>military sci-fi
This isn't a common-to-discussion genre. It's a sci-fi RTS with robots.
>common-to-discussion genre
Please speak english instead of your gobbledeasiatic
Military sci-fi is very common in video games
see C&C, most FPS games
See
.
I don't think of military associations when I think of Supreme Commander until lore mentions fighting politics.
>military sci-fi
starship troopers, w40k, bettletech and StarCraft are my first associations
>The questions that come up is
Are*.
all i see is a minimap
with no macro what so ever
do you really like looking at moving dots so much?
Macro is defined by variety and economy. Do you know anything about SupCom's economy?
It has pre-defined primary-resource (mass) locations, which varies map designs, and has unlimited income potential, which allows people to play how they want.
no desire at looking at minimap the whole time
no thanks
You're not discussing the relevance of RTS designs, so what do you want to talk about? You can't refute the relevance of zooming out and using simple icons to notate units.
all i see there is a dude "a" clicking across the map
and even with my limited experience in sc fights looked more engaging
marines marauders doom droping in the enemy mineral line is more enjoyable to watch let alone play
and talking about intuitivity
i have no idea what am i looking at
these triangles moving towards these circles
ooh boy
in comparison marine shoots gun, marauder -rockets, sometimes they stim so they move way faster and medivac heals them
even person that sees that for the first time will have more idea what's going on then some vague battle that is going on there in you imagination
Are you talking about the video?
>56 torpedo bombers, which is a large amount of mass, the primary resource, approach the opponent's navy; easy to counter but gets the battleships.
>A nuke launches.
>Purple now has about 7 destroyers vs. red's 13 destroyers.
>An experimental resource generator is being made.
>Torpedo bombers launch near a commander (!).
It's exciting and fun.
Icons are notated by tech level and what they are effective at attacking, in a way that makes icons more readable (air units that can attack ground have an attack ground symbol; air units that can only attack air have an air symbol). Somebody can be told this and quickly learn to scan what's happening and enjoy it. Everybody gets excited about battleships, robots, and spaceships.
>It's exciting and fun.
That's your opinion
It's boring to me
Can you post a MOBA or RTS cast that you enjoy?
Sure, I haven't watched in a while, but this was my favourite RTS/MOBA moment
Of course you will have no fricking clue what is going on if you don't play DOTA, even if you watch the full game and not just the clip
>[Team A gets a CC on Team B and nukes their health to zero].
The crowd doesn't know what's happening -- the names of the characters, the names of the abilities; they're not going to talk about it, and if they wanted to, the language wouldn't be natural or deep.
No, you don't understand what happened. Explaining it to someone who didn't play DOTA would take several paragraphs
And yes, of course the crowd knows what's happening, that's why they're all cheering. They're DOTA players. They paid to go and see this event. You truly are fricking demented
Explaining it to someone who did wouldn't take several paragraphs; it's not very deep or interesting.
>it's not very deep or interesting.
You don't know that when you don't know what's going on
You're really fricking stupid you know that
I literally just described what happened; Team A CC'd Team B and nuked them. I literally just mentioned what could be described: units and abilities; it's not the vast, varied sandbox of experiences that Supreme Commander: FA is.
You description is wrong
You don't understand what's going on
How?
Like I said, explaining what was happening and the significance of it would take paragraphs, and you aren't worth the effort
What happened isn't worth paragraphs, or you would post it.
I am not going to write several paragraphs of explaination for someone who is arguing in bad faith and can't even logically reason or speak comprehensible English
you don't think of the military when you see tanks planes battleships and spaceships shooting guns at each other? Weird
i think dudes in power armor shooting aliens
You know we have militaries in real life who don't have power armor or shoot aliens right
yeah thats why its sci fi
>I am not going to write several paragraphs of explaination for someone who is arguing in bad faith and can't even logically reason or speak comprehensible English
Quote literally anything.
>you don't think of the military when you see tanks planes battleships and spaceships shooting guns at each other? Weird
No, similar to how you don't think of the military when you play recent Call of Duty games. They setting is fictional.
>56 torpedo bombers, which is a large amount of mass, the primary resource, approach the opponent's navy; easy to counter but gets the battleships.
>A nuke launches.
>Purple now has about 7 destroyers vs. red's 13 destroyers.
>An experimental resource generator is being made.
>Torpedo bombers launch near a commander (!).
the only thing that i understood was a nuke
the only thing that was visually implied for someone who doesn't play the game
>the only thing that was visually implied for someone who doesn't play the game
This isn't a full sentence. Do you mean the nuke? The icon isn't prevalent in games.
The icons, options, and counters are easy to learn.
you are the one who started talk about being intuitive
all i see is dots
in sc i see actual units doing shit
It's possible zooming in, and I know it happened in that video.
barely anyone knows about that easter egg these days.
>in fact zerg rush is term that traveled far beyond starcraft
to mmos? not a far leap.
What about it? They both run now without any needing active support.
If SC2 is lucky, it'll will be in its best state with Blizzard no longer making balance changes.
If they have any sense they'll never touch them, but Blizzard doesn't have much of that nowadays.
>Add a million unit variants in each campaign
>never even try to test them in MP
At some point you wonder why they even came up with shit like mercenaries, evolution strains, or castes/factions...
>At some point you wonder why they even came up with shit like mercenaries, evolution strains, or castes/factions...
To have fun in singleplayer.
Balancing tons of shit in multiplayer is a headache. The campaigns and other missions are the perfect place to bring back or add whatever they want since only that singleplayer balance doesn't need to be as tight.
I would pay you an unreasonable amount of money just to get something new
Be careful what you wish for
Hey at least anything new wouldn't override the good old stuff right? hahaha...
A comedian eh?
frick balance
have fun
put a fricking tavern in the middle with mercs
make it so protos are taldarim for a month
do wacky shit
maybe then i would play multiplayer
more fun then repeating the same strategy every single game because its meta
If you want sidemodes sure, but doesn't the game already have a basic map editor that can handle everything you just said? What's actually stopping anyone from doing this right now, just like they did in Warcraft 3 and Brood War? None of that stuff was official Blizzard game modes or had official dev support.
Play Supreme Commander FA, which is one of the most varied, deep, familiar characterization, memorable, storyworthy iterations with the most mathematical balance in the genre, if not the industry.
im not gonna play supcom
stop shilling it on every corner
holy frick you are annoying
>im not gonna play supcom
Your opinion and relevance to the discussion of the genre is lesser for it.
>stop shilling it on every corner
You're here too much and aren't happy with your life if you can't handle SupCom discussion every once in a while.
>holy frick you are annoying
You can't refute how much the SupCom series mogs every other RTS.
dude you are legitimately autistic
you know you have a problem when people recognize you on an anonymous beet farming forum
I don't think you can criticize my posting style or information.
If Supreme Commander is so good why is there no real competitive scene
Why isn't CoD: Advanced Warfare the small-maps shooter that people play? It has the best mobility and thus skillfulness in the genre.
Dunno, never played COD past 1
If SupCom is so great you think there'd be a big comp scene but I've never heard anything about it
It came out in 2007, when gaming wasn't as popular, and RTS games especially weren't; news and available games were very specific (magazines). People simply didn't get into it, and that continued because the company didn't advertise, and nothing else popularized it. Making and advertising a perfect game would have more popularity than others.
AoE2 and Starcraft are both older than that and they have big comp scenes
TA, the predecessor of SupCom, is an old game too
None of these games have ever attracted a significant competitive scene
AoE 2 got a remaster and has had multiple updates.
Starcraft is by Blizzard.
AoE2 was popular, that's WHY it got a remaster. Are you stupid?
Is this supposed to mean anything?
You still haven't addressed the original question. If SupCom is so good, where's the comp scene? Even Relic games and old C&C games have small comp scenes, but amongst hardcore RTS players, the TA line of games is the least popular
I have addressed the original question. Games can be quality and not popular. Can you argue the design?
>Games can be quality and not popular
Sure. but I don't see any reason to believe that, people know about the TA games
I played a few games of TA back in the day, and I liked some of its ideas but I found it to be pretty bland overall
I'm interested if it's gotten any better but the fact that I hear absolutely nothing about any comp scene for these games makes me believe they have no depth
>but I don't see any reason to believe that
I already made the example of CoD: AW. You don't think every game that's popular is the best of its genre.
>people know about the TA games
Not really.
>I'm interested if it's gotten any better but the fact that I hear absolutely nothing about any comp scene for these games makes me believe they have no depth
So play SupCom. Learn how to eco. Watch the tutorial on micro by Heaven, and the other videos.
>You don't think every game that's popular is the best of its genre.
When we're talking about a period of 10-20 years, the good ones stick around, they get filtered, the hardcore players keep playing the game because there's a lot of nuance and depth, like Starcraft or AoE
Total Annhilation was nearly on the same level as these games on release, and Supreme Commander was no sleeper hit either
What are you saying?
I'm asking if SupCom is so good why is there no comp scene
The guy has provided a few flimsy excuses which don't hold up
If an RTS game is good, it will have a comp scene
>I'm asking if SupCom is so good why is there no comp scene
You're at objectivity of genres and games. I don't think you can argue against the quality of SupCom or, e.g., CoD 4 vs. newer games. Do you have a series you can discuss?
>don't think you can argue against the quality of SupCom
Yeah I can't, but I'm not saying it's bad, I just suspect it's bad, which is why I'm asking
What you consider worth watching is entirely subjective
>Yeah I can't, but I'm not saying it's bad, I just suspect it's bad, which is why I'm asking
I don't think you do that for other genres or games.
>What you consider worth watching is entirely subjective
Arguing subjectivity is a non-argument. You obviously get the point.
I suspect lots of things are bad but I withold judgement until I have more experience
You asked a 100% subjective question dude, I don't know what YOU personally find interesting or fun
Quality is objective. Physiology is near, if not 100% similar.
I asked you to post a cast because they're objectively comparable media and games.
>Quality is objective
Sure, but what you find interesting or fun isn't
I enjoy DOTA but maybe you don't. That's subjectivity. So I could show you a DOTA cast, but if you don't like it, you wouldn't find it interesting, fun, thought-provoking or any of that
>Quality
>what you find interesting or fun
They're the same. Right?
>I enjoy DOTA but maybe you don't. That's subjectivity.
Subjectivity != non-objectivity. People like non-optimals a lot; see fitness, even how easy it is doing any sedentary hobby and electrically muscle stimulating, which leads to low body fat and musculature, which is more easy and fun. Can you argue what you like? Post the cast. I can critique it with what I've mentioned.
>They're the same. Right?
no
one is objective and the other is subjective
no idea what you're babbling about
>no
Not an argument.
what's there to argue? You're flat out wrong. Qualities may be objective but what you appreciate is subjective. Men and women can both be objectively attractive, but subjectively you're probably only going to want to mate with one of them
>You're flat out wrong.
Non-argument.
>Qualities may be objective but what you appreciate is subjective. Men and women can both be objectively attractive, but subjectively you're probably only going to want to mate with one of them
Ironic.
the thing with the TA-clone competitive scene is it's spread across a bunch of games, spring, zero-k, supcom and TA, but also lack of money means people can't full time these things
BW was also on similar life support in the west until recently
comp doesn't mean pro gamers. You don't need people doing it for money. Fricking RA2 still has a comp scene, they definitely aren't professionals
right well then most RTS games have a comp scene but supcom/TA clones do alright
Pretty much all of them do, but it's always been so insignificant for TA games, which makes me think they don't have much depth
https://supcom.fandom.com/wiki/Category:Units.
>Multiple factions.
>Multiple techs (including experimentals).
>Sea, air, and land.
>Arc shots vs. linear shots (strategic landscape utility).
>Multiple parameters to units, including range, speed, turret rotation speed, unique effects (AoE; stun), and the ability to shoot backwards.
None of those things ultimately lead to depth
Variety leads to depth. What are you critiquing?
>Variety leads to depth
Explain go and chess having incredible depth.
Why?
They're some of the most simple games out there, yet the emergent complexity in a single game is ridiculous. I don't think any RTS out there has ever come close.
>Hehe, this unit costs 75 resources and deals 10 damage damage, while this unit costs 100 resources and deals 15
>What do you mean "what's their role in game balance?", they're both just tanks that shoot shit lmao
>Me good game designer >:)
Frick off.
They're turn-based games; RTS obviously have more emergant complexity. Read that list of units.
Units have different costs, powers, and utilities, which leads to their effectiveness in different scenarios (hover capability so that they're not attackable by subs, traveling on water so that they are but while others can't travel there, being amphibious so that above-water units can't attack them, requiring torpedos, but they can access areas across water or take refuge in water).
You sound like one of those people who doesn't understand the concept of opportunity cost.
Ironic as a response to "real time is more strategic".
>Variety leads to depth
No it doesn't
Like the other guy said, don't mistake complexity for depth
There's many games with tons of variety and no depth at all
Try Skyrim
>No it doesn't
Not an argument.
Skyrim is one of the best games in the industry because, while character action can carry a game for a month or two (see Elden Ring), an economy can carry a game for a while.
you can have 17 deferent units and people will use only 3 of them
theres no point in redundant shit
RTS have sea, air, and land.
>sc doesnt have boats there fore its not an RTS
Variety leads to depth.
That which can be stated without evidence can also be dismissed without evidence.
The argument is obvious.
We debunked this already
No, you haven't.
I have a strategy game
I can built 1000 units, all of them do 10 damage and have 100 HP
Surely this unit variety makes the game deep
Do you mean you can build 1,000 of the same type of unit? That's not variety except that different sizes of armies can exist.
naval warfare is the most boring one to exist unless game is designed around it
in rts is just 2 armies bumping on each other on a plain field
>in rts is just 2 armies bumping on each other on a plain field
that's how it is IRL too
in 1600ths maybe
You have to deal with faction weaknesses and strengths until you can get an advantage, such as a T2 strong navy or a T3 strong navy, perhaps as an engy from a teammate, all while either trying to match production of your opponent, or counter it. You could make only subs at T1, which could win vs. frigates because submerged units vs. above-water shooters, but if he moves all of his frigates at your beach, you will plausibly lose a factory and maybe some metal extractors, because T1 subs are low-DPS. Torpedo launcher turrets are easy counters to ships, with similar costs per item and much more effectiveness, but they're static. Torpedo bombers exist. Water-mobile land units exist. So, options and locations are really interactive while not requiring as much or any micro and lead to fun situations because some naval units are really powerful vs. air or land.
its completely irrelevant look at go, chess and compare them to all paradox games with depth of a puddle
Go and chess aren't "popular".
RTT games aren't RTSs.
>Go and chess aren't "popular".
Can you tell me what is "popular", o autistic one?
let me answer for him
the one and only game in entire universe
SUPREME COMANDER
did you know it had BOATS!?
true, everyone likes boats
they also like spaceships
Why do you ask approximately rhetorical and barely relevant questions? Respond to what's being said and implied.
WoW was popular. I hear that it has 200k concurrent.
You have a completely arbitrary standard of what popular is that only exists to satisfy your stupid argument
You're a moron acting like a smart person
I asked what you think the concurrent count of Warcraft or Starcraft are.
I don't know
Don't confuse complexity for depth. Chess is played on an 8x8 grid and there's only 6 types of pieces that have incredibly simple movement. Is chess not a deep game to you? More options and more complexity does not make a game better. Hell just look at Go, is that not a complex game to you?
People want character fantasy.
>https://supcom.fandom.com/wiki/Category:Units.
>unit have no portraits
>instead of they are all represented by minimap icons
holy shit it is a moving dots game
it on the same level as these colorbook grand strategies games where people make Germany bigger
>unit have no portraits
They have icons in a build suite or factory. Animated portraits would be a lot of extra development and forced characterization. People want to use their imagination.
>instead of they are all represented by minimap icons
>holy shit it is a moving dots game
People don't usually play zoomed out.
FAF has rated gameplay, lobbies and matchmaking.
Supreme Commander Forvever is dlc/mod (requires original game to register ) is quite popular not as aoe2 or sc but you will find games with noobs without problems
https://www.faforever.com/
FA is a standalone DLC; it includes the 3 previous factions.
FAF is a community with a lobby browser and balance patches.
>0 micro everything is just a-move
>1v1 doesnt exist everyone plays 5v5
>90% of time you stare at icons on tactical map and use shift commands
game feels like playing big game hunters maps in broodwar, competently different rts philosophy compared to sc or aoe2
>0 micro everything is just a-move
It has micro and a lot of unit parameters so that circle strafing and range kiting is relevant.
>1v1 doesnt exist everyone plays 5v5
It obviously exists.
>90% of time you stare at icons on tactical map and use shift commands
So don't do that.
What do you think the relevant comparisons of it are to other RTS games?
You really have a point here. You can have wacky MP if everyone is OP.
The new world tour of SFVI it's something like that. You have the hardcore 1v1 fair and balanced competitive matches, or you could also just play for fun in extreme or world tour mode.
I’m pretty sure there are melee modes that give you nonsense like that.
I could see a hypothetical sc3 having a mode that mashes coop with melee. So Protoss could pick at the start of the game to go Gold, green, or red Protoss which changes their units for example
w3 had similar thing with merc camps
however rotating units hasnt been done
and i think it should be in regular mp to shake it up
Maybe like once a year you can swap shit around but any faster than that and you’d kill what population remains on the ladder.
lol wut? The campaign units in Starcraft work pretty much exactly the same as they do in multiplayer
give me back reapers that melt buildings
>Balancing tons of shit in multiplayer is a headache.
I think it would be easy to do; balance 3 factions and maybe add another. 1v1 is the methodology. Lots of parameters to units and different types of productions is fun.
Don’t fricking care if it’s a headache, make it work wagie
Starcraft 2's still chugging along despite pozzard's attempts to kill it
Still averaging 100K+ matches a day in 1v1s alone
that's actually extremely low number
that doesn't even equal to 10k concurrent players if we take in reasonable measures that these dedicated players play at least 5 games a day
Ladder is probably the least popular mode of SC2 dude.
Co-op is played a lot more according to Blizzard but they haven't released specific numbers as far as I know. And then there's the arcade.
You cant sell this to consolecucks.
Analog stick controllers aren't likely to be relevant much longer. The most popular genres are consistently more requisite of intuitive controls, FPS being one of the most physiologically stimulating genres, and MMOs being the most strategic potential, immersive, and fun because of simultaneous characters and a persistent world.
before ms bought them, they let most of the rts guys leave for frostgiant, who had a pretty lackluster reveal
at this point I'm expecting nothing until that game flops, then ms can buy frostgiant, reintegrate the staff and start working on 3
>they let most of the rts guys leave for frostgiant
that was like 5 people
Sadly dead due to how SCII concluded...and the story was beyond shit. For it to have SCIII you'd need to retcon SCII into some VR simulation they stuck Jim and Artanis in.
Just make "not Starcraft" starcraft.
Just make it that in game it was in the biggest Kerrigan simps imagination while writing its fanfic.
Although with the WOKE on hyperdrive as it is today we will never get something as grittily enjoyable as the SC1 campaigns.
surprisingly sc2 somehow dodged all the woke shit
i blame it on the fact that the game is actually popular in china
>surprisingly sc2 somehow dodged all the woke shit
Replay Legacy of the Void and realize it's one big shoehorned diversity statement
you mean collect all the forces against the big bad?
c'mon it was the end of reign of chaos as well
I think he means how every character acts like an autistic moron and won't shut the frick up about muh tradition and muh differences, and the whole reunion plot feels like a third rate melodrama.
i think its unavoidable when your characters are aliens that had close to none exposition before that
otherwise we couldn't tell the difference between one protos and the other
and even after that they still made a piss poor job in making them memorable
toss are just boring so they had to try something
It wasn't nearly as bad in Broodwar. Frick, even zergs in HotS had more interesting characters.
nah protoss there were also boring
the only difference that there was a conflict between them
but yeah zerg were definitely more interesting
>even zergs in HotS had more interesting characters.
ehhh
>zerg adutant
>stoopid queen
>give me more essence
>abatur who is mildly entertaining
>stukov that is just there not doing whole much
debatable which is worse
I don't have any laughing reaction images anymore but jej
As someones who has never played Starcraft, is 1 or 2 better? Purely for campaign.
story-sc1
gameplay-sc2
sc1 gameplay from strategic and balance point of view broodwar is 10x better than sc2, sadly game is outdated now, no smart casting, shit pathing, 12 unit limit etc make it very hard to get into
>sadly game is outdated now, no smart casting, shit pathing, 12 unit limit etc make it very hard to get into
Which is exactly why it's so high skill ceiling. Only about 250 people in the entire world (mostly based in Korea) currently can play the game at that high level. You have to fight the interface to play the game faster and juggle endless events.
I want to kill myself anytime I see a ZvZ
I could never, ever, ever, handle being a Zerg. The complexity is just too much. I like my big gun siege tanks thank you very much.
did you play mp? what level?
I found I could play zerg at the platinum level with only 100apm, mostly against 200apm opponents just from f2 and having all my hatcheries be cmd group 1
easy keyboarding
wrongs SC anon
People don't want forced gameplay.
>running is harder if you have broken legs
technically correct, but it doesn't make it more fun
but if i can run with broken legs better than you, why should we all be forced to get our legs healed? frick you this is the one thing im good at!
>You have to fight the interface to play the game faster and juggle endless events.
You say that like it's a good thing.
Playing the game for thousands of ours just to get the manual and tedious busywork optimized is some of the dumbest shit ever and doesn't impress anyone.
its frustrating to play
waiting a single goon to go up the ramp is a mess
trying to path 2 control groups of them is just stupid
game balance is built around all those quirks they cant change it even if they wanted, if they added smart casting, unlimited unit selection, multiple building selection, better pathfinding game would become unbalanced as frick
Yes, exactly. On Paper Goons are the best all around units in the game. Their pathing actually ends up balancing them. If you were to "fix" SC1 and bring it to the SC2 standards, then you would just have your death balls of dragoons running around and nothing could stop you.
PEI is a rich people place. I know his idiot wife comes from there, but Artosis is going for the McMansion lifestyle after living in Korea for 14 years. I can read him like an open book.
it's a mix of rich people coming for a couple months in the summer and poor people that stick around year round for the 10 feet of snow and 6 month winter
it's one of the few places in canada with more houses than jobs so it's still pretty affordable with access to outside income
also close to his family stateside
same age as incontrol
i dont buy it
if that were the true then tricks like puting an overlord into a muta cg to improve their pathfinding wouldn't be a thing
besides we are talking about campaigns
>cant even move troops right
>such strategy
no, you mean viewpoint of writing strategies and developing them for years
Starcraft 1 is a better all around experience.
For Starcraft 2 though, Wings of Liberty, the first terran campaign, is excellent. And it's free.
Oh and SC1 campaign is free as well now that I think about it.
Play both.
1 is pretty dated, like there was a N64 port at the time
2 is a lot easier to pick up
the ones that made it to mp, yes
you had massively OP stuff like this or blings that can jump cliffs in campaign that would make mp impossible
SC2 and it's not even close. SC1 is incredibly dated and outside of the story the campaign really isn't anything to write home about.
They're both great in different ways so you'll have to figure out your own preference. You can play SC1 for free (without remaster) and I think SC2's first campaign is free as well.
yes 1 is better in every aspect. SC 2 is absolute garabege story wise. It has 1 cool trailer and thats it. It gets only worse and worse and becomes wow inbetween. It's so cringe and garbage it's unbelievable. It also retcons tons of stuff. Frick blizzard man
Starcraft 1's campaign has better story
Starcraft 2's campaign has better gameplay until you realize you won't use more than half of the units you get provided with so you conclude that Starcraft 1 has better gameplay, too
Starcraft 2 by far, amazing production values and good gameplay
Casuals who play games for the story will say Starcraft 1
1 is a classic so I definitely recommend it just to say you've played it.
2 is eh. Gameplay wise it's pretty fun, but the story is pretty weak. Most of the missions are built around featuring a unit that you'll probably forget about after words. The story is a pretty bland fantasy plot with a sci-fi paintjob so expect a lot of DA PROPHOSY, DA CHOSEN ONE, and DA ARTIFACT with a bunch of one liners for dialogue, which gets worse as you move into the zerg and protoss campaigns. They also made a real stupid move of changing Kerrigan from embracing being a villainous hivemind leading planetary conqueror into an anti-hero chosen one type and explains away her past actions as being mind controlled so therefore not her fault. But I guess all that is because SC2 was made for multiplayer/e-sports first and the campaign was secondary.
>I guess all that is because SC2 was made for multiplayer/e-sports first and the campaign was secondary.
Starcraft 2's campaign has the highest production value of any RTS campaign by a fricking mile, no other game comes close
>TIME TO KICK THIS REVOLUTION INTO OVERDRIVE
I don't think you understand that's not a result of them skimping on the campaign, they thought that was good dialogue
>high production values ≠ good story
I don't know what you want from me anon, I said the gameplay was pretty fun. I'm just not blown away by cutscenes and one liners, especially when SC1 got by on an at least decent quality story with what amounts to 4 characters standing around talking to each other.
>>high production values ≠ good story
Yes
A good story only requires one person to write
The whole thing is polished as frick, the graphics, controls, mission design, game design. No other RTS campaign comes close
Singleplayer games are shelved in 1 month or 2.
sc2 is fun campaign.
sc1 is too ugly and ancient, dont bother.
supcom FA / supcom2 has automated build ques, it's much more fun in multi
less clicking = more fun
Supcom multiplayer sucks dick because at some point it can no longer handle the "many units" and it slows down to a crawl. The whole game is just macro and spamming units.
Careful, pseudo game designers like him don't understand things like "economics". The idea of just making more stuff than your opponent would scare and confuse him.
Neither he nor you can critique SupCom's micro or macro.
nor did i ever wanted really
but because of the 1 (one) autist who just cant keep his mouth shut about his game that no one give a shit about nor did eve heard of really
Not an argument.
i dont give a shit about your game
i didnt played it nor do i want to
i dont want to debate you you fricking redditor
go make a shill thread like you always do
You've argued yourself out of the discussion.
nor did i ever tried argue with you in a first place
You're setting yourself up against the winning side of a discussion.
you are the only one who wants this moronic flame war
I'm discussing game design and mathematical perfection.
make a thread about it then moron
you can circle jerk there
I'm discussing it already.
in starcraft thread
Which Blizzard likely reads.
I was having a problem with an AMD 1600, and I upgrade to a 5500 for $139 plus tax and can play well.
>upgrade
Upgraded*.
As someone who's played SC1, Brood War, SC2 and its two expansions all on release I have to say it depends what you're looking for. Again like you said, purely for campaign:
SC1 and BW nail atmosphere like crazy. It has the greatest atmosphere of any RTS. The story is rather dark for an RTS, the music is fricking amazing and iconic and the final missions can up the ante quite a bit. On the other hand, the cutscenes have aged pretty poorly (product of their time), the restrictions on what you can build through most of the campaigns is a bit annoying.
SC2 and its expansions have fricking incredible cutscenes to this day. The gameplay is smoother, pathing isn't fricked (have fun attacking up ramps with dragoons in SC1), you can just F2 attack move and faceroll your opponents or you can crank the difficulty up to brutal and have fun fighting the bot. Tech trees are offered in every campaign where you get to choose upgrades for your units that are absent in multiplayer.
People (on here at least) hail SC1 for its multiplayer and dislike what SC2 did with the lore, but everyone has to admit that the single player experience of SC2 and its coop modes are just plain fun.
tl;dr:
>darker atmosphere, best music, nostalgia factor of playing 90s game: SC1 + BW
>smoother gameplay, progression systems, difficulty selectors, amazing cutscenes: SC2 + expansions.
Really though, both are games that you need to play if you have any interest in the RTS genre. SC2 for how much it's railed on in this subredd- I mean board is widely considered the last great RTS. I have high hopes for Frost Giant's new game as they've done deep research on their customer base and actually understand that the single most important thing for an RTS is feel and feedback, which is something that ever single fricking dev has royally failed at after SC2.
they should move SC3 to consoles, remove the ATB autism and make controllers viable
No.
but actually yes
>
>MMOs being the most strategic
kek
An MMO is any other gameplay with more options, which is more strategy.
LOL sure, if that makes you feel better
you can pride yourself in your 'strategic' use of your cooldowns with a bunch of other players in clownworld
WoW has some of the deepest gameplay in the industry, with trinity, and a CC and gap-closer metagame for PvP.
SC is done. I doubt they are going to make any more SC.
The next big RTS is going to be Stormgate by ex Blizzard guys or IMMORTAL: Gates of Pyre.
Protip: They all look like shit compared to what is expected from them and they will never make a dent because they don't have decades of industry clout and money.
Stormgate's trailer is a dire sign. And I couldn't give less of a frick about IMMORTAL, despite being "unique" I feel as if I've seen it a million times.
>Stormgate
literally saints row vibes from the trailer, art design is disgusting, screaming we want that fortnite playerbase.
>by ex Blizzard guys
lol just because they left blizzard dont mean they're good. case in point: wildstar was the "wowkiller by ex blizzard guys"
ASL R16 Light versus Rush in 90 minutes!
imagine not being years behind just to watch tastosis
>muh fat bloated e-celebs
I enjoy the game, and it's 10x better live than in a replay. I keep losing patience in replays so I keep skipping ahead. Hell, I watch KCM replays rather than live and I just get match highlights. Live I can't skip anything.
The only downside to StarCastTV is that they mute the Korean ads and the music which was a bit part of the charm. Each season they pick the chorus from some cheap American song and play it before matches. Also Scan isn't good at translating on the fly.
Anon, they're literally fat washed up parasites. Artosis more or less 'quit' being a proper caster to just coast being a streamer in PEI of all places. He's only a few steps behind Nico Avacado in hamming it up and crying for views now.
Tasteless MIGHT recover if he expands to Korean e-gaming and continues to host more of his own sponsored events at Core-A studios. Though I think it's silly that Afreeca didn't try to integrate either of them more into their streaming platform.
>in PEI of all places
his wife is from there and it's cheap housing
also close to his family in NH
>Tasteless MIGHT recover
he'll be fine, he'll just be calling another game that devs are pumping money into for events
tasteless will just keep drinking and living like he's 26 until he dies at 62 in his apartment in Korea
Living the dream... I plan to die at my mom's house at 65 from a heart related disease, everyone in Ganker are winners
"Tastosis" is pretty much dead and I think even they are in denial about this. Oh yeah, casting 2 week old games in your living room, totally the same as doing it live in studio right?
covid killed studios already
artosis choose a family
tasteless choose soju
bigger question is what happens in 10 years when tasteless is 50
only other casters who got that old were totalbiscuit and redeye?
Totalbiscuit was like early 30s when he died
>Totalbiscuit was like early 30s when he died
Jesus fricking christ. No wonder he died. Guy looked 56.
>dies at 33
33?! I'm 37 and this guy could pass for my dad.
Br*tish genes + horrible diet. There's a video of one of his podcast friends going through his fridge and it was like half filled with mountain dew.
even then it was his stupidity that got him. The ass cancer he had was completely treatable. Unless you let it manifest itself for a year. Which he was aware of as he noticed the blood on its shit way before that.
Eh, maybe it was for the better to quit while ahead. Out of the big bong ecelebs of the time Yahtzee is basically a fossil frozen in time while living in Commiefornia (and absorbing its moronations) while the Jim guy went full troony. TB might have also gone moron while absorbing the rapidly contaminated "gaming culture".
I just miss the WTF is series.
>covid killed studios already
Studios and live audiences are back baby. Core-A studio is up and Afreeca's studio is up too.
>bigger question is what happens in 10 years when tasteless is 50
This is what I would suggest. Just accept that his partner Artosis is gone, and then to branch out. Team up with Core-A studios and Scan's StarCastTV. Have a bunch of "Tasteless lan parties" at regular intervals. Then also bring in fighting games and retro-fighting games. Start with Tekken and KoF since that has a scene in Korea. Just keep expanding and cover more games and have your own little "show" on twitch.
If he diversifies enough he won't have to rely upon just SC:BW or SC2. SC2's competitive scene in Korea is supposedly ending after this last season too I hear.
>Studios and live audiences are back baby.
Games are easy to make; a few developers can make a couple of characters, items, areas, and activities per day and have an MMO of content in 1 month.
>artosis choose a family
cucks gonna cuck
>tasteless choose soju
it's pretty fricking obvious he's been on the brink of debilitating alcoholism for a decade now and has burned a lot of bridges along the way
>it's pretty fricking obvious he's been on the brink of debilitating alcoholism for a decade now and has burned a lot of bridges along the way
I mean, we've been half joking about it. The only time he talks about his "life" and it sounds pathetic. Talking about drinking whisky in his underwear watching speedrun streams? Yikes. He was a big party hard drinker in his 20's and that naturally turns into alcoholism if you don't check against that.
Also other drugs are very restricted in Korea, but booze is widely availalbe thus if you want to party you get drunk. Ironically, something like pot or pills would have been healthier for his body.
Not sure why I even posted that. I lost my best friend to the soju too I guess.
Like, specifically soju? Don't they have actual booze in Korea?
Yeah soju. You can down bottles of that stuff without blinking and it really gets you in the long term. I mean, frick, you go out binge drinking for hours and then you go to a morning restaurant/bar and keep drinking just to keep the hangover away for a few more hours.
I doubt Nick would be a soju drinker. He seems like a beer guy and any footage confirms it. He's also over 6 feet tall, meaning he's goofy looking with his obesity. We joke about him being a sasquach for a reason.
>nick keeps gaining weight
>goes to japan to compete in sumo
thought he gave rotti the pylon show
amouranth paid for him and tasteless to come to texas in the summer and call some obstacle course thing, they've said they got more things similar to that lined up
>amouranth paid for him and tasteless to come to texas in the summer and call some obstacle course thing, they've said they got more things similar to that lined up
this already happened? Can I watch it somewhere? Casting random shit or even live events could be fun.
?t=16
artosis has a combover
?t=16 [Embed]
Oh that's cool. Always felt those two should host like some actual real world tv show or something.
Why are his arms so fricking long?
i envy them in hair department, both hairlines barely changed
tasteless has openly talked about getting a hair transplant
Alcohol doesn't seem addictive, and it's too many calories to keep up with while having a sedentary lifestyle. It's easy to drop, especially in favor of nutrition, neurochemical metabolites, keto (not that alcohol is carbohydrates, but hunger is what drives rewards, even from alcohol), caffeine, Sangre de Grado and astaxanthin, etc.
>cheeseburgerless
oh wow, didnt realize he hammed it up that much
>pot or pills more healthy
not in the doses he's OBVIOUSLY been taking it. That would kill him 100% or in the case of pot, turn him into a paranoid or violent psychotic
Artosis comes off as a very whiny b***hy nerd, which is to be expected with that personality type, and they've likely long disliked each other. They continue working together as a "business" partnership, but it's just that. Artosis has made some snide passive aggressive comments about Tasteless' career eventually dying as well.
>they've likely long disliked each other.
i think its normal long ass friendship shit where you kind of still like each other but they are also work partners so they have to see each other on bad days too and its obvious they dont do much outside work together unless they are both super bored
they both are videogame nerds too on pc so that means mostly online play if ever together play
sc is also competitive game so they are not working a common goal while playing
i think its overall them being bitter that their careers are kind of ending or transforming to normal e-celebs and being old gamer aka you seen games raise and fall continiously leaving you empty like a drug addict unless you take some higher road and their higher road is dying with sc 2 and sc 3 doesnt seem anywhere in the future
and to add to this probably pussy whipped now after not being hot and young but old caster
overall: old age, career not going upwards
They had a Starcraft Battlefield being made last decade but cancelled it in favor of OW2
New RTS games never ever probably
RTS can be any subgenre and more varied and deep (storyworthy).
the rts genre is dead
It's still one of the most fun genres, even specifically competitive multiplayer games, which are some of the most popular and lucrative.
Has Artosis revealed his future career plans?
>Has Artosis revealed his future career plans?
I think he's a big enough streamer that he can coast on streaming for a while plus whatever money he gets from his various patreons. He has the ASL and pylon shows plus youtube.
Is it all his eggs in one basket? Oh yeah. It's almost entirely built around starcraft:Broodwar, a 23 year old video game.
Artosis has a dedicated viewer base though, it's like how Day 9 coasts through on people who have been donating to him for like a fricking decade at this point.
>Day 9
I can't even remember who that is anymore he hasn't been relevant for that long.
tasteless's brother, he was a huge part of early sc2 as a commentator
Oh shit I forgot.
Is this basically nerd welfare at this point? Nerds make it big then just coast off it forever?
Should I get in on this? I'm supposedly charismatic.
it's not welfare, they've made stacks of cash. Once you hook enough pay pigs it's easy mode.
Starcraft should unironically become a tabletop game. Hire a bunch of writers to write their own Horus Heresy and watch morons flock to it like flies to a Pileckaitė of shit
>m'waaa the Koreans... always had a penchant for high skill games. There's an American developer called Frost Giant games, that is continuing that tradition.
>Frost Giant games
Why are ppl hyped about the devs that made starcraft 2, a significant downgrade of Brood War?
Fake enthusiasm. Tasteless' mom works there, and he will be able to spend 2 years at least hyping and casting the game.
SC2 was a fun game
i see no reason to be confused about it
It wasn't bad but it was not as good as BW and it was handled poorly. Hots essentially ruined the game. Lotv had to salvage a lot.
mechanically it was great
even if story was complete dogshit it was fun to play
because starcraft 2 is the most competent RTS so far with regards to simple shit like pathing and hotkeys and unit control, regardless of the state of the actual game
Pathing doesn't make a game the most fun to play, and hotkeys and unit control are lessened by mechanical design.
anon i don't want to fight controls
i want to fight the opponent
its not that hard to understand
And StarCraft is the example of controls that are forced / mechanical. AoE has problems too (no queueing moves, no attacking while moving -- and neither series have zooming out to view large areas and zooming in to relocate the camera).
Starcraft 2 has good controls, unlike Starcraft 1, although it still forces you to do some dumb shit for micro's sake
sc2 might have bad game flow, unit design, and balance but from technical stand point is exceptionally good and imo thats how modern rts should aspire to look like.
>bw has the SOVL and grit and has this certain quality
>sc2 has smoother gameplay but just feels soulless
>newbies don't even know day9
I WANT TO GET OFF THIS RIDE
He hasn't been relevant since WoL but the same can be said for starcraft 2 in general.
I blame blizzard for doubling down on gimmicky one shot units where if you're not paying attention for a split second it instantly one shots everything you have
>Widow mines
>Disruptors
>Liberators
>Lurkers
Ontop of the shit that already existed in the base game.
Insanely polarizing and obnoxious units to deal with frick blizzard and their design direction.
> haven’t played in years and it becomes free
>”yeah that guy sucks”
> Zerg rush, betray all everyone and attack enemies
> win
I did it late too. Been a good 5 years since then as well
I've been catching up with it lately, fun fun and really good if you were a fan of sc1, still impresses me the svoul put into it but you do have to have thick skin if you suck and the chat is like consistently from what i've seen filled with /misc/gays maybe that is you though, liberals/normies have gotten some teeth with Biden but not that much but it's lol, and even though it's like there's only a couple hundred people playing at a time seemingly I never wait long for a game or at all, the big battle with teams are so insane and fun too. It's still fresh to me and it obviously even has nostalgia factor as well for itself at this point.
Has anyone actually seen Day9 play Sc2? He was skilled at SC1 at one point obviously, and you can look up old replays/vods of him, and he even had that WCG win, but I have legitimately never seen him play a game of SC2.
It's always been a sneaking suspicion of mine that he never actually played SC2, and was complete dogshit at it.
Not that I can blame him, I never liked SC2 either despite being a massive fan of Brood War and staying up in the middle of the night to watch GOMTV matches on their fricked up mediaplayer back in the day
he definitely played it
he definitely hid his skills or lack thereof. He got dabbed on in some debate with Idra because idra knew all kinds of technical details about Zerg vs Terran/Protoss and Day9 did not. Blizz eventually proved Idra right like with overlord scouting n stuff. Tbf my memory is hazy since it's been 10+ years--dear God...
he played Tasteless in a tournament in the early days of the beta, was like a HD Starcraft and Husky invitational. He 100% bullshitted his skill level though just like Tasteless literally never played the game after like 2012 and just had Artosis carry him on game knowledge when casting.
why did he do it?
RTS games are fricking dead nowadays with how good pathing is, it just leads to deathballs
there were always plenty of rts where pathing was never an issue
Group size is why I like techs of units, especially if they're still able to scale to high numbers.
what about it? do you want a mobile version? micro-transactions?
>Like different RTSes going from 90's into 2000's
>Tribal and esports gays get obsessed with balance and their perspectives on gameplay.
>RTSes is in a worst state than fighting games.
RTS isn't in a worse state than fighting games, but few are quality (not that anybody reasonably likes long, arbitrary strings of directions for inputs).
An RTS can be a sandbox, which is more fulfilling.
Fighting games are alive but niche
RTS is dead
Fighting games aren't as fun as quality RTS. They're too repetitive.
>What about StarCraft?
Nothing good it would seem. At best they might resurrect the IP to defile it with a mobile gatcha port or something.
Starcraft is dead, especially broodwar. They dont even bother to update the seasons frequently in SC:RE. Also no seasonal portraits in the last half assed season change.
SC2 was made specifically for competitive games, it's not very fun to play casually and the campaign is a total mess compared to the original.
>he campaign is a total mess compared to the original.
stop playing RTS games for the story
Are you moronic? Original SC and brood war, the old warcrafts, some command and conquer, all had pretty good stories
Blizzard games have had some good stories, C&C has not
If the first think you think about when you play a video game is the story you're a clown
>it's not very fun to play casually
co-op is great
Is there any reason to buy the remaster of 1?
if you want to ladder, that's about it
I really hope it stays dead, it took a turn for the worse with legacy of the void
>1+1=2
>a game
Choose one. RTS games were always a mistake.
The gameplay isn't "solved". A huge variety of options from units to buildings exists. You can make fun plays solo or with your team.
>A huge variety of options from units to buildings exists.
for Starcraft?
Fricking lmao. Everytime I see a TvZ it's medic marine vs mutas and later on science vessels and ultras. So much variety and options.
>for Starcraft?
No, I think Supreme Commander is the only RTS series worth playing.
cool then what are you doing in star craft thread
Successfully criticizing the series. You want to be aware of what's available, right?
Not the same guy, but map making is the one factor that keeps broodwar's gameplay fresh. The core ideas will always work, but new maps allow for different tactics. I remember in a tournament some years ago, a guy actually used queen's ensnare move for his last push and won the match. Normally Queens are only good for tacking down siege tanks and nothing more. That thing was very refreshing to see happen
Combining some of the mechanics from Factorio with the RTS mechanics of Starcraft is the future of RTS
Isn't that simply adding unnecessary mechanical complexity? Making a resource extractor, a factory, and units is plenty. The genre has enough (quality) base-building. Have you played SupCom FA? You can base-build for 15-35 minutes every game and still enjoy every match.
>Isn't that simply adding unnecessary mechanical complexity?
thats what clickheads seem to like isnt it?
It already exists.
I don't know. I think it sounds like it opens more choice, more gameplay, more things to play with, experiment with. The RTS genera has been a little stale for a while and combining it with some Factory simulation game play could make some really fun cool and interesting games. I have not played Supcom or even heard of it maybe i should check it out.
I think it adds a lot of time. What's the tradeoff?
https://supcom.fandom.com/wiki/Economy#Time
It would be fun as a singleplayer game.
this thread is slowly devolves into some lowcow shit
let not be fallout 3 threads please
just ignore him
>him
>[As if you have any reason to have a criticizing attitude toward anything I've mentioned].
I liked AoE2 but I'm interested in trying out other RTS games. Picrel is on sale right now, is it any good?
ive certainly never played anything like it before. imagine supcom without shields on a bigger scale but only one faction.
>on a bigger scale
i should say multiple smaller maps simultaneously
I want to talk about this game.
I didn't have a great first impression of it, thinking about how many (few) units existed for compositions...
ewoks
SC2's balance is awful. Protoss has become the de-facto cheese race because it can't compete in a normal game for a bunch of reasons.
1) Removal of the control group cap buffed every race but Protoss
2) Reavers no longer exist
3) Swapping Zealot leg speed for charge was a HUGE nerf because now Zealots are just suicidal idiots who can't hit workers that just run away
Meanwhile TvZ is the most awful thing I've ever watched. I roll my eyes every time I see 16 Marines jump out of 2 Medivacs, gun down a bunch of workers, then get away with ZERO punishment. The Medivac is one of the biggest design mistakes in RTS history.
Also macro mechanics were a TERRIBLE idea. Terran gets to mine a frick ton of minerals, Zerg gets a huge boost to production and insane movement speed across the map, and what does Protoss get? 10 seconds of production. Christ what a shitshow.
SC2 is the worst example of copying homework I've ever seen. They thought they could just take BW's units, swap a few for similar looking stuff, and it'd be a good game. Hellions are nothing like Vultures. Vultures are still relevant later on in the game as a space control tool due to mines doing huge damage if you're not careful. Hellions are just a one trick pony you hope deletes a line of workers 4 minutes into a game, then never gets produced again because they have no place.
I don't even know what they were thinking with Zerg, I really don't. The buff Zerg got from removal of the control group limit plus the better unit AI/fluidity buffed Zerglings so hard that I still can't believe Blizzard thought it was okay.
what league you in?
I stopped playing right before Master League was introduced in WoL, and was a mid Diamond Protoss that never played anything but a macro game. Since then I sometimes watch a little GSL content and none of it violates what I said.
>Oh I wonder what this Protoss is going to do
>Aaaaaand it's a Stargate out in the map to hide an Oracle rush!
Cheese is so common in SC2 that not cheesing sometimes wins games by default because they prepare for cheese too hard.
>waaaaah blizz hates protoss I get instant gateway units inside my opponents base and I can turn my supply structures into defensive towers
>how dare Terran do anything but turtle they shouldn’t have the ability to attack my workers
>zerglings are too strong because I’m to dumb to wall off
How’s silver league?
You sound like you haven't played the game in years and were a plat protoss shitter before that.
>1) Removal of the control group cap buffed every race but Protoss
Completely and utterly wrong. Protoss deathball was enabled precisely because of this change. One of the most complained shit about in WoL, I don't know how the frick you missed that.
>2) Reavers no longer exist
Disruptor fulfils this units role now, arguably better because it can keep up with the army.
>3) Swapping Zealot leg speed for charge was a HUGE nerf
Charge also gives the zealot a movespeed boost (though admittedly, not as much as in original SC) in addition to a low cooldown charge attack. They still rape workers just fine.
>16 Marines jump out of 2 Medivacs, gun down a bunch of workers, then get away with ZERO punishment
This literally never works if the zerg has vision of the incoming medivac, which they should with creep and overlord placements.
>Also macro mechanics were a TERRIBLE idea
I personally agree that this shit was a stupid idea, but your whining about protoss is again misplaced. They have nexus recall, battery overcharge and boosting production speed on anything including upgrades which can make a massive difference.
Deathballs became a thing because SC2 is too fast so it's literally all you CAN do. By the time you've made your cute little positional play, a deathball has deleted your army.
>Disruptor fulfils this units role now
No it doesn't because you can just run away from its shots.
>arguably better because it can keep up with the army
You realise that BW players just use Shuttles for this purpose right? And powerful units having large downsides just sounds like good game design to me. It's not about new units being "better", it's about good game design. Disruptors are just Blizzard copy homework again.
>They [Zealots] still rape workers just fine.
You've never watched SC2 vods I see.
>This literally never works if the zerg has vision of the incoming medivac
See above.
protoss was always the brainded no skill race which could sit on 2 bases and wait for deathball to roll everyone, idk wtf are you smoking with this garbage take.
It is very common for protoss to send a disposable warpin of zealots to go wreck a mineral line. But sure anon, they're bad against workers.
Generally speaking currently you use adept harass or disrupter/immortal drops to bully mineral lines.
Because the fundamental difference between a slow melee unit and a fast ranged unit when it comes to chasing something down is ridiculous.
Hell why would Protoss even be doing that shit when Storm is just better.
And if it's late game, why harass worker lines at all? Your opponent is maxed and has a ton of supply trapped in workers. Let him bank 10k while you roll his smaller army then smash his production.
If you are talking early game, sure.
If you are talking lategame, frick no. Nobody warps in adepts for a run-by.
WoW is dying bros please believe me, warcraft 4 and the next golden age of rts is around the corner
RTS is a dead genre they should just salvage the series for its lore and turn it into their next MMO project now that WoW is obviously on its deathbed.
More people are familiar with WoW's setting.
You realize SC was more popular than Warcraft until WoW right? WoW is obviously more popular nowadays but its popularity is completely separate from its source material vast majority of WoW players have never even played the RTS games.
>You realize SC was more popular than Warcraft until WoW right?
Warcraft 3 was a popular game
More popular than Starcraft when it came out amongst regular gamers and not Korean cyberalthletes
It doesn't really matter in the end they were both popular series at the time and WoW popularity has almost nothing to do with it being based off Warcraft anyway but its game design.
>WoW popularity has almost nothing to do with it being based off Warcraft
I don't agree with that
Blizzard and Warcraft 3 were huge
WoW became really popoular and is medieval fantasy. It's also a character fantasy game.
>You realize SC was more popular than Warcraft until WoW right?
Do you have evidence for this?
No. There’s exactly 3 ways to take StarCraft out of RTS.
>mobile gsg (what they will do)
>third person shooter like old battlefront
>xcom knock off
>third person shooter like old battlefront
No roll, no buy.
water battles are boring any way
water is just flat ground with no variety
Starcraft is one of my favorite games/series that I've cherished since early childhood, but it's dead.
Contrary to popular belief Blizzard isn't completely moronic and unlike some other copetards they have realised that RTS is dead and even the best RTS ever made won't draw a big enough audience
That's not logical; an RTS is any other genre while having a variety of options, location-based resource control, and time-based strategy.
What's the best RTS for turtling?
I don't play a lot of RTS, but I love SupCom for building nukes/experimentals.
I'm not good at controlling lots of units.
they are billions
stronghold
You have to expand your economy to other locations.
Protoss were boring, Zerg was just bad
The whole primal Zerg we wuz noble savages was the dumbest shit ever
They retconed the original Zerg lore where they were species assimilated from all across the galaxy