Stole this image somewhere from online. I've heard this said a lot more than I expected so I'm curious.

Stole this image somewhere from online.

I've heard this said a lot more than I expected so I'm curious.

Is BioShock 2 better than BioShock 1? If I said "only based on gameplay" I'm pretty sure this thread would die because I've recently learned nobody ACTUALLY cares about gameplay on Ganker and it's largely superficial posturing to dunk on the "moviegame" (not a real word) normies. So generally why is BioShock 2 better than 1? Or do you think 1 is better than 2 and why?

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  1. 1 week ago
    Anonymous

    also what is it with the first game an motion sickness? I swear I barely fricking moved and I'm already feeling kinda meh in the tummy

    • 1 week ago
      Anonymous

      Usually it's caused by a low FOV.

      • 1 week ago
        Anonymous

        >low FOV.

        game won't let me change it for some reason anyway

        • 1 week ago
          Anonymous

          https://www.pcgamingwiki.com/wiki/BioShock#Field_of_view_.28FOV.29

  2. 1 week ago
    Anonymous

    Realizes the ideas bioshock 1 set the foundation for, level design isn't boring hallways, no pipe mini game, forces you to adapt to different play styles giving your gear more utility.

    • 1 week ago
      Anonymous

      >Realizes the ideas bioshock 1 set the foundation

      So it's just better?

      >level design isn't boring hallways

      Okay no offense but people have to be way less "lazy" with their criticisms. What does this mean? A lot of Deus ex is just "hallways" same for dark souls 1. Or resident evil, or fricking classic tomb raider. And I would consider all of these peak level design. I have NEVER considered a game with "open" "level design" good level design because 90% of the time that actually mean NO level design.

      So why actually is Bioshock 1 level design bad. And no "hallway" critique. I don't actually disagree with you necessarily that it's uninteresting, I just want an actual reasoning that doesn't cheat words

    • 1 week ago
      Anonymous

      >forces you to adapt to different play styles giving your gear more utility.
      Its the other way around, 2 is so easy it doesnt really matter how u play u will succeed anyways

      • 1 week ago
        Anonymous

        >2 is so easy it doesnt really matter how u play u will succeed anyways

        Weird, I've always heard it as the other way around, that 1 is too easy and that 2 Is the decently hard one.

        Why do you say this?

        • 1 week ago
          Anonymous

          I played both on hard recently. But I reached the "game is too easy now" stage much earlier in bioshock 2. I also feel like there was more resources and ammo in 2, I never had to clutch shit and be creative. Played them both on hard. If i ever replay 1 ill probably do it on survival but ive never tried it before

        • 1 week ago
          Anonymous

          2 gives u a very accurate gun early on that also has a relatively big mag and reloads quickly. If u can reliably pull off headshots with it u can pretty much use it for the whole game, especially with the headhunter tonic and the more lethal ammo. But this probably doesnt apply to u since ure playing with a controller

        • 1 week ago
          Anonymous

          Bioshock 1 on Survivor Difficulty with Vita-Chambers turned off actually starts off decently challenging. Unfortunately, by midgame the challenge starts to wear off as you get more ammo types, better weapons, more plasmids, etc. The game just makes the player too overpowered no matter what. It's an inherent issue with the game's design that would need drastic changes to fix.
          Bioshock 2 makes the player overpowered immediately and is never even slightly challenging even on hard difficulty. But it is fun.

  3. 1 week ago
    Anonymous

    both shit games inferior to System shock

  4. 1 week ago
    Anonymous

    >only based on gameplay
    It's still the same shit as the first one. The guns lack punch, enemies are bulletsponges and past the midpoint it becomes braindead easy with some perk stacking

    • 1 week ago
      Anonymous

      >The guns lack punch

      kek hate this generic criticism because it's the most convenient way to say nothing and pretend you're saying something

      >enemies are bulletsponges and past the midpoint it becomes braindead easy with some perk stacking

      also I love how ALL this same shit applies to resident evil but if you EVER bring this up as a criticism to a resident evil tard they will defend bullet sponging to their dying breath with "it enhances the horror not taking down an enemy in one shot" because they can only go to the extreme opposite to defend their shitty thoughtless opinion

      unfortunately I can't apply this criticism to you. I can almost GUARANTEE you wank resident evil games, but all it is is an intuition, and the fact that I revealed the intuition means that if you're dishonest, you can very easily just pretend you don't like resident evil and never have to answer any hard questions or justify your hollow critique
      bonus points if my intuition is right about the fact you didn't play the game on its hardest difficulty

      • 1 week ago
        Anonymous

        I did play them on the hardest difficulty. It's an issue common with basically every shooter incorporating rpg stuff and resource management.
        There's a short peak somewhere early game where you get the perfect balance between scarcity and options but then it goes to shit due to an abundance of resources and/or overtuned abilities.

        • 1 week ago
          Anonymous

          >It's an issue common with basically every shooter incorporating rpg stuff

          don't think it has anything to do with "RPG" stuff

          • 1 week ago
            Anonymous

            it's absolutely the case in bioshock where tonics break the game

      • 1 week ago
        Anonymous

        He's right though. Infinite is the only good game in the series. Despite having the worst story.
        >Bio 1
        Capitalism(and men) bad
        >Bio 2
        Communism(and women) bad
        >Bio I
        White people bad

  5. 1 week ago
    Anonymous

    I played the trilogy a year ago, this is my ranking 2 > 1 > 3.
    2 is the best Bioshock in terms of gameplay and the story is pretty good too and your choices matters to some extent but you might not get the ending you want.
    I don't recall if I had any problems with 2

  6. 1 week ago
    Anonymous

    It's from this guys video

    ?si=SlkcwVnRclspGNGB

  7. 1 week ago
    Anonymous

    B2 arguably has better gameplay, but I personally don't like wielding weapons and plasmids at the same time (that's just me being weird though). I am also one of those people who don't mind the pipe mini-game.

    However B1 is way superior when it comes to atmosphere and story. The enemies in B2 for instance look too clean and sleek, like they somehow got less mutated over time, taking away from the horror atmosphere. The characters are also quite more memorable in 1, Lamb is way less interesting than Andrew Ryan, and Alexander the Great is just a shittier version of Sander Cohen. I can barely remember any of the side characters. Sinclair is the only properly standout character, most of that comes from the subversion of him not actually trying to screw you over. Den of Minerva is actually fantastic, though, which is why I have come to quite like B2 since it released, although not as much as B1.

  8. 1 week ago
    Anonymous

    why is it, that in the first encounter with a splicer where atlas tells you to zap and wack them, that zapping the floor that has water does nothing to them?

  9. 1 week ago
    Anonymous

    Yes.

  10. 1 week ago
    Anonymous

    It's quite literally the same game with minor adjustments, but without any story. Closer to a DLC than to a sequel, really.

    • 1 week ago
      Anonymous

      so I'll have to wait for a new bioshock for an improved game...Judas copium

  11. 1 week ago
    Anonymous
    • 1 week ago
      Anonymous

      is it the most intelligent game of all time?

    • 1 week ago
      Anonymous

      Honestly I'm glad the studio that made this went under
      They deserved it for this alone

      This is the OPENING for the game, the part that is meant to have the most care detail and effort put into it, and they ended up with this, they didnt deserve to be in business.

      • 1 week ago
        Anonymous

        I just can't believe people admit to playing and enjoying this

        I can't decide if you two are trolling or if you two are genuine morons.

        • 1 week ago
          Anonymous

          Smooth brain what the frick is trolling or moronic or criticising a terrible game?

          • 1 week ago
            Anonymous

            >terrible game
            No it's not, it's a fricking masterpiece. Smoothbrain.

            • 1 week ago
              Anonymous

              Ok calm down mr Levine

              • 1 week ago
                Anonymous

                Oh hey, you're that one pathetic pedophile homosexual from prison! I'm surprised they haven't shived you yet!

            • 1 week ago
              Anonymous

              >No it's not, it's a fricking masterpiece.

              Sell me. Unironically.

              • 1 week ago
                Anonymous

                Just read the reviews man; that's way too much shit to type.

              • 1 week ago
                Anonymous

                >Just read the reviews man; that's way too much shit to type.

                Dude you're kidding right? I literally cannot trust any "reviews" anymore after watching that MatthewMatosis video. I need to hear some REAL genuine shit to be convinced of the game because most "reviews" completely gloss over a lot of the shit Matthew criticizes me, which leads me to think they're somehow smoothbrained morons with incredibly one dimensional thinking, but I don't want to believe that. Hence I'm asking.

                Also curious because some dude recommended me the game and said I'll appreciate it's "complex" puzzles but I'm pretty sure he was trolling, I'm trying to wonder why everybody either seems to meme this game, or love it completely.

              • 1 week ago
                Anonymous

                >Dude you're kidding right? I literally cannot trust any "reviews" anymore after watching that MatthewMatosis video
                If you fell for that piece of vile, hateful garbage made by some worthless, uneducated subhuman homosexual then there's no saving you. Die in a fire, you fricking moron.

                And this goes for your entire ilk.

              • 1 week ago
                Anonymous

                Are you okay man?

              • 1 week ago
                Anonymous

                Yeah, I'm not quite sure what he's mad about. Id understand if I was acting ignorant and dismissive and calling him names, or committing logical fallacies but...I'm just giving context to my perspective of why I don't trust reviewers and asking him to give me something to work with.

                I mean I'm literally asking

                >Dude you're kidding right? I literally cannot trust any "reviews" anymore after watching that MatthewMatosis video
                If you fell for that piece of vile, hateful garbage made by some worthless, uneducated subhuman homosexual then there's no saving you. Die in a fire, you fricking moron.

                And this goes for your entire ilk.

                you for your perspective. Based on mine looking at both positive reviews vs MatthewMatosis, most don't remotely address any of his counter points, let alone even consider it.

                It's just basic logic. If something isn't countered, then whatever you say isn't true anywhere but your own head.

              • 1 week ago
                Anonymous

                Listen, the only perspective anything regarding whatever moronic shit matthewgaytosis ever said about Bioshock Infinite deserves is that everything he thinks about the game is wrong; and whatever criticisms he made, the opposite is true.

                The vile shit coming out of cretins mouth does not deserve any more effort to refute. Not from my part, or from anybody part. Merely acknowledging that miserable homosexual's existence is more than he deserves.

              • 1 week ago
                Anonymous

                Are you?

    • 1 week ago
      Anonymous

      I just can't believe people admit to playing and enjoying this

      • 1 week ago
        Anonymous

        To be fair, it's literally 1 shitty puzzle. Resident Evil has a dozen braindead puzzles where the game literally tells you how to solve It and nobody bats an eye lmao.

        I think the meme of pointing this out when journos at the time where acting like it was the smartest game ever is funny, but saying shit like this just makes you sound moronic, there are far more games with more braindead "puzzles"

        • 1 week ago
          Anonymous

          It's not supposed to be a puzzle; but if this piece of information couldn't get through your thick skull before then it's not going to get in there now.

        • 1 week ago
          Anonymous

          No one ever called a RE title the "Citizen Kane of video games".

    • 1 week ago
      Anonymous

      Crazy that over a decade later there are still morons who either misunderstand this bit or try to use it to troll.

      • 1 week ago
        Anonymous

        Not the anon but what is there to understand? genuinely curious, no joke.

        • 1 week ago
          Anonymous

          The bells are not supposed to be a puzzle. They are there to keep out everyone who is not permitted to go to Columbia and act freely. The card was given to Booker by the Lutece Twins in order to - just like how they already killed the light house guard for him - make sure that Booker gets up there. The card the and the dead light house guard exist to show that everything has been arranged by the Lutece Twins for Booker to get to Columbia without anything in the way.

          But racist buttholes deliberately lie about the game pretend the game thinks the player is too dumb to figure a puzzle.

          • 1 week ago
            Anonymous

            lmao racist buttholes? ure confusing different critques of the game

            • 1 week ago
              Anonymous

              You'll understand when you're older.

              • 1 week ago
                Anonymous

                Okay so you're memeing, to make people that defend the puzzle sound stupid

              • 1 week ago
                Anonymous

                Oh, you were trolling this whole time. Fair enough.

            • 1 week ago
              Anonymous

              Okay so you're memeing, to make people that defend the puzzle sound stupid

              You must be 18 or older to post here.

          • 1 week ago
            Anonymous

            Then why not make Booker opening the door a cutscene? If that part of the game is supposed to have no difficulty at all, why give the player an illusion of freedom?
            >racist buttholes
            Funny how you say this when most people who dislike Infinite for its downgrades very much liked BioShock 1 which was also developed by Levine.

            • 1 week ago
              Anonymous

              >why give the player an illusion of freedom?
              Because freedom being an illusion is one of the themes of the game.
              >most people who dislike Infinite for its downgrades very much liked BioShock
              They don't dislike Bioshock Infinite for its "downgrades" (a misunderstanding of the game's design ethos), they dislike it because it is an anti-racist game that called them out on their bullshit. Of course they like the game that doesn't do that.

              • 1 week ago
                Anonymous

                >They don't dislike Bioshock Infinite for its "downgrades"
                Uh yeah they actually did, right from the very start. The 2 core critiques of Infinite have always been
                1) nonsensical dogshit story and
                2) absolutely casualized gameplay.

              • 1 week ago
                Anonymous

                >deflecting criticism as racism
                go back to twitter you fricking moron the main reason people didn't like it was because it wasn't rapture plus the stupid ass story

            • 1 week ago
              Anonymous

              >why give the player an illusion of freedom?
              The whole game is an illusion of freedom. None of the choices change anything at all. It's like Levine intended to have choices but then gave up and explained it away by le quantum mechanics.

              • 1 week ago
                Anonymous

                You almost got it but then your smooth brain took over.

    • 1 week ago
      Anonymous

      >no yellow paint
      Hiw am I supposed to solve this?

  12. 1 week ago
    Anonymous

    1 is better. It has worse gunplay and less flexible gameplay but the writing and artstyle makes up for it.

    2 has more refined gameplay but the writing is worse and the environment has noticably lower production values

    Minervas den, the DLC for 2, is short but its the highpoint of the series, combining great writing with the gameplay systems of 2, and even introducing some lite imsim things

    Btw ure gonna hate all of them because ure the schizo shitposter who hates all games except resident evil and the last of us

    • 1 week ago
      Anonymous

      >Btw ure gonna hate all of them because ure the schizo shitposter who hates all games except resident evil and the last of us

      I don't care what or who you think I am. Don't post in videogame discussion threads if you're this mentally ill, go find some shitposting bait thread to shit up. Not as if you contributed any riveting opinions here that haven't already been said or any indepth opinions that demonstrate some deep understanding of any of the games.

  13. 1 week ago
    Anonymous

    BioShock: A game with a lot of interesting and cool gameplay ideas never fully realized. A magic shooter really is an interesting things, just hasn't reached it's potential is the impression I get from this series.

  14. 1 week ago
    Anonymous

    I thought the original Bioshock was underwhelming, especially given that I already played System Shock 2 before. Bioshock 2 was the same game with minor improvements but they really don't matter much.

    Bioshock Infinite is what all of these games should have been from day one.

    • 1 week ago
      Anonymous

      >especially given that I already played System Shock 2 before.

      You're a moron then, because system shock 2 must be one of the most bafflingly overrated games I have ever played that does absolutely NOTHING well at all. Laughably unbalanced too. I could write up an essay on why, but honestly, if you unironically think this there's no point, you wouldn't understand it anyway. Boring, I have to tolerate this boring opinion because I know there's no point in challenging it

      And I'm not even saying BioShock is great or anything, but anybody who pretends system shock 2 is good or better is absolutely moronic lmao.

      • 1 week ago
        Anonymous

        To each their own, I guess. Reading your post; Irrational was right to design Bioshock the way it did. You are probably in the majority on this subject.

        • 1 week ago
          Anonymous

          >You are probably in the majority on this subject.

          Majority has nothing to do with it. A shit game is shit whether popular or not. I have zero clue why you're appealing to majority when nobody here said "Bioshock is better because it's more popular". Comes across as an insecure defensive mechanism because there are a bunch of morons on this shit board who unironically lack any critical thinking skills which means they can only think of games in black and white ways aka: "It's good because it's old", "It's bad because it's "modern moviegame", "It's good because it's Japanese" or in this case "It's good because it's niche".

          Because that's your only implication. Nobody mentioned anything about a "majority". As much as I hate the word "insecurity" that's why I point to it, only somebody who thinks about that's stuff would bring it up out of nowhere.

          • 1 week ago
            Anonymous

            I'm not appealing to the majority; I mean that most people probably think like you; that System Shock 2 is a bad game. It's why you like Bioshock, because it was designed with that feedback in mind.

            You must have misunderstood my post.

          • 1 week ago
            Anonymous

            I'm not appealing to the majority; I mean that most people probably think like you; that System Shock 2 is a bad game. It's why you like Bioshock, because it was designed with that feedback in mind.

            You must have misunderstood my post.

            • 1 week ago
              Anonymous

              >You must have misunderstood my post.

              No I didn't, because you're literally saying that. I shouldn't have said "appeal to majority" you're just doing an inverse appeal to popularity. Or rather "appeal to exclusivity" there's a certain brand of people that think something is better because it's "niche" this is mostly commonly known when it comes to underground music.

              Nobody mentioned anything about "majority". So you bringing in that analysis is moronic. Not to mention that 90% of people consider System Shock 2 a good game, it's steam reviews are beyond positive. You're just an unthinking moron with black and white thinking that is implicitly dodging ever having to have any sort of justified belief by appealing to "uh most people think that so uh, I understand" like what kind of moronic response is this when it has literally nothing to do with what anybody is saying? I can't be the only who sees how blatant this is. But it's whatever. No amount of cops "M-majority opinion" will make system shock 2. Not to mention you are LITERALLY and actually morons thinking most people think System Shock 2 is bad. Like objectively moronic.

              Frick there are so many morons on Ganker. It's so easy to be stupid. So simple and easy. Never have to be held accountable for any opinion.

              • 1 week ago
                Anonymous

                That's a lot of words that I didn't bother to read. W/e my dude.

            • 1 week ago
              Anonymous

              You're talking to a severely mentally ill NPD freak. He perceived your polite disagreement with him as an attack against his very soul. He's elliot rodger levels of deranged. He keeps making threads about video games he hates and then he posts essay-length replies everytime someone has a minor disgreement and calls them idiots who dont understand anything.

  15. 1 week ago
    Anonymous

    Tomb raider schizo thread obsessing over another YouTuber opinion for a game he'll never play

  16. 1 week ago
    Anonymous

    Better gameplay overall but the first game has a better story.
    Depends entirely on what you value more

    • 1 week ago
      Anonymous

      >Better gameplay overall

      If better gameplay overall actually means good or great gameplay then yeah I value it more.

      But if it's something more like warrior within verses sands of time where the gameplay is "technically" better but the story and setting are so shit that it doesn't matter since the gameplay isn't SUBSTANTIALLY better realized then...nah, I don't really care.

      • 1 week ago
        Anonymous

        Bioshock 2 story is really not the worse off then the first game.

  17. 1 week ago
    Anonymous

    I liked 2s multi-player I might be the only person though because no one played that shit even on release

  18. 1 week ago
    Anonymous

    Playing right now and BioShock 1's level design is seriously as boring as System Shock 2's I'm thinking of skipping to the second game if it doesn't get better in like an hour

    • 1 week ago
      Anonymous

      Bioshock 1 was honestly an early walking simulator, spiced up with the occasional large multi level room with enemies and cover for an arena battle.
      It received a lot of praise on release more for its aesthetic and how good it looked/felt as a gritty visceral fps rather than being merited for its actual pure game design.

      Because as I said, the game design boils down to
      >Walking through corridor, listening to audio tapes, set pieces
      >Occasionally find a single enemy or two
      >More audio tapes, more set pieces
      >BIG OPEN ROOM BATTLE TIME (The fun part of the game)
      >Find occasional vending machines to purchase upgrades
      >Enjoy using the upgrades in the next fight
      >Oh and also hack turrets/health stations with a "connect the pipes" water flow mini game
      That is the entire game. Its a cool story, a great setting, and it looked amazing at the time, it was like a semi-immersive sim. But in terms of raw gameplay, only the gameplay was novel at the time (With shit like electrifying water, connect wires from wall to wall to make trip-wires, various ways to approach combat etc.)
      Everything else is very simple

      • 1 week ago
        Anonymous

        >Everything else is very simple

        basically sums up every "immersive sim" (fake genre) to me.

        all about the novelty, nothing about the depth. they're such "interesting" games on the surface that they hide how ridiculously simple they are. hopefully BioShock 2 is better realized or I might have to unironically start considering infinite, or frick it, maybe I give up on the whole "immersive sim" genre completely and it gets tossed aside rougelite and open world for "genres that cannot be good".

        • 1 week ago
          Anonymous

          Bioshock isn't an immersive sim and youre also going to hate all of them and then come here and post deranged essays before you latch onto another game and do the exact same thin with that game

          • 1 week ago
            Anonymous

            >Bioshock isn't an immersive sim
            *Le deep, exasperated sigh*

          • 1 week ago
            Anonymous

            I will never understand why people this stupid respond to me. It's fine that you feel that way, but I don't care what you think. You are literally not even trying to say anything beyond insisting your moronic shallow opinion. I don't care. Keep it to yourself dude and keep wanking yourself about your made up genre. You don't have the capacity to even realize how stupid you are.

        • 1 week ago
          Anonymous

          If you're looking for deep and challenging gameplay, immersive sims are not for you. They're designed for the player to try various things and giggle when they see le funny thing happen due to systems interacting. Most open world games are the same way. They exist and used to mostly be made by western devs because some white dudes with Bart Simpson brains asked themselves "lol wouldn't it be cool/funny if you could shoot a dildo gun up a cow's ass" and then made a game where you can do that. But some of them also felt a bit self-conscious about making shallow games where you just frick around with systems so they pretended to read Atlas Fugged and put surface-level references to it in their underwater city game, and that's how you get games like Bioshock.
          Meanwhile, Japanese devs were (and a few remaining still are) mostly influenced by arcade design where the whole point of the experience is to challenge the player with mechanics for its own sake and that's it. It even bleeds over into a lot of their more hardcore RPGs where the stories can often be confusing muddled messes because they don't really give a shit, they just want the player to have an enjoyable gameplay experience first and foremost.
          I still like Bioshock 2 though. Shooting the ugly man with the rocket and watching him scream and spin around in the air before hitting a wall and blowing up is funny. Game's a fricking Looney Tunes simulator and I enjoy replaying it from time to time.

          • 1 week ago
            Anonymous

            >Meanwhile, Japanese devs were (and a few remaining still are) mostly influenced by arcade design where the whole point of the experience is to challenge the player with mechanics for its own sake and that's it.

            I don't tend to live very fine almost black and white divides.

            I can think of a lot of counter examples to what you're saying here. Like the fact that it's a fact that 90% of western versions of Japanese games are harder than their Japanese counterparts because japs don't like difficulty. Or the fact that "arcade" design is kind of a buzzword, when a lot of them were trying to be "grounded" in some way. People often think of Resident Evil as "arcadey" but the fact is that the principle of inventory management, and limited ammo, is a principle of "realism". In real life you would be limited in what you could carry, in an apocalyptic or zombie survival situation you probably also might not have droves of ammo unless you're locked in your bunker.

            People call it "arcadey" because they see shit like mercenaries, or speedrun encouragement and think "oh the japs are arcade". No. They're just looking for ways to make their 6 hour game more engaging. And it's not as if Western games are strictly "realistic" or dont have similar multiple game modes, or "arcadey" whatever. I think labels can be very limiting sometimes, and I don't like the "arcade" label because it seems like a too convenient word to put things into a box.

            Not to mention that I could simply mention something like Ocarina of Time, probably considered the pinnacle of Japanese game design...and how easy that game is.

            I think you get my point now though. I agree with you generally about everything else, immersive sim and open world. I'll probably need to take a break from playing BioShock cuz disappointing is...disappoitning, and I need to recuperate enough faith in Vidya to give BioShock 2 a chance. I just wish everybody told me to play it first.

            • 1 week ago
              Anonymous

              Youre gonna hate 2 as well u deranged idiot, it "fixed" none of ur complaints

          • 1 week ago
            Anonymous

            To add to this

            >Meanwhile, Japanese devs were (and a few remaining still are) mostly influenced by arcade design where the whole point of the experience is to challenge the player with mechanics for its own sake and that's it.

            I don't tend to live very fine almost black and white divides.

            I can think of a lot of counter examples to what you're saying here. Like the fact that it's a fact that 90% of western versions of Japanese games are harder than their Japanese counterparts because japs don't like difficulty. Or the fact that "arcade" design is kind of a buzzword, when a lot of them were trying to be "grounded" in some way. People often think of Resident Evil as "arcadey" but the fact is that the principle of inventory management, and limited ammo, is a principle of "realism". In real life you would be limited in what you could carry, in an apocalyptic or zombie survival situation you probably also might not have droves of ammo unless you're locked in your bunker.

            People call it "arcadey" because they see shit like mercenaries, or speedrun encouragement and think "oh the japs are arcade". No. They're just looking for ways to make their 6 hour game more engaging. And it's not as if Western games are strictly "realistic" or dont have similar multiple game modes, or "arcadey" whatever. I think labels can be very limiting sometimes, and I don't like the "arcade" label because it seems like a too convenient word to put things into a box.

            Not to mention that I could simply mention something like Ocarina of Time, probably considered the pinnacle of Japanese game design...and how easy that game is.

            I think you get my point now though. I agree with you generally about everything else, immersive sim and open world. I'll probably need to take a break from playing BioShock cuz disappointing is...disappoitning, and I need to recuperate enough faith in Vidya to give BioShock 2 a chance. I just wish everybody told me to play it first.

            I'd also be curious if you had any other reccs seeing as you understand how I feel about imsims and open worlds

  19. 1 week ago
    Anonymous

    Ye

  20. 1 week ago
    Anonymous

    >Is BioShock 2 better than BioShock 1
    That's a complex question, depends on your preference.
    >gameplay
    Objectively better in B2
    >characters
    B1 had more interesting/iconic characters as a whole (Ryan, Cohen, Atlas, Tenenbaum) while 2 had only Sinclair and Alexander. Lamb was a somewhat boring main villain too.
    >story/themes
    I prefer the father/daughter theme of B2 over B1 and I suspect many praise B1 so highly specifically because of the twist. I even remember people being disappointed that B2 did not have major story twists. Personally B2 made me feel more than B1 ever did.
    >atmosphere/locations
    Depends. B1 has Arcadia though, so thats a major bonus.
    >OST
    Both are great but honestly B2 is better.

    Overall both are good games and 2 could not exist without the original so whatever.

  21. 1 week ago
    Anonymous

    B2 is an improvement gameplay wise, I just don't care about its story. B1 had a better plot/villain/atmosphere imo which is why I prefer it.

  22. 1 week ago
    Anonymous

    I'm not going to lie guys. BioShock 1 is seriously boring. Like Prey and System Shock levels of boring, despite being linear. I'm genuinely starting to worry there's something fundementally about these games that I can't enjoy, and am doubting that BioShock 2 won't be any better. BUT. I've heard people that disliked both Prey and System Shock as well say that they enjoyed BioShock 2 so I want to believe.

    But honestly, I'm not sure I can keep going on with BioShock. Combat is boring, Level design is boring, and I zone out when having to listen to audio logs. And no inventory System is weird. It's not that I care about resource management, I think that shit is generally overrated, but sometimes I'd just like to see the shit I have. This one's a minor complaint tho

  23. 1 week ago
    Anonymous

    I tried playing both of them just recently and constant hacking minigames in Bio 1 was off putting for me. It's such a garbage minigame design. Bioshock 2 is better simply because they completely changed it. It feels like a glorified QTE but it's okay, far better than pipe puzzles.

  24. 1 week ago
    Anonymous

    Greatly improved visuals and gameplay. It's much better and it isn't close.

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