Stop crying about level scaling.
Stop.
Level scaling offers a fresh set of challenge where you can viably play at the lowest level possible OR the highest level possible, or set your own target level for things to scale to for your own pseudo-difficulty setting.
Level scaling makes an RPG not an RPG
Frick off
I agree with you. Level scaling keeps the game difficult.
Not even remotely, homosexual. It ensures there is still difficulty as your characters gain skills and abilities. If level scaling is what makes a game, "not an RPG" to you - then you don't know what an RPG is. A good DM will be perfectly aware what levels your party are at, and will scale and design enemies based on your party ability and composition.
Cry, cope and seethe. FFVIII's gameplay eccentricities just make it a more interesting game.
Nope. If the levels are being faked, it's not an RPG. The entire thing is a farce. Frick off.
>A good DM will be perfectly aware what levels your party are at, and will scale and design enemies based on your party ability and composition.
Tabletop RPGs are a complete apples to oranges comparison to video game RPGs in this context.
You have no idea what constitutes an RPG, and your arbitrary description means nothing. Again, cope and seethe.
What you're describing simply seems to be the quality of its implimentation. It would make no sense to "eliminate" weaker mobs, but they should scale to a degree. If your part was level 99, it would make zero sense for all kobolds to be the same level - but if they got to say, level 75/80ish that wouldn't be an issue.
why even scale them? kobolds are what they are and if you have kobolds rocking super high levels like that, then you would only need ONE to terrorize an entire countryside
if it were a unique kobold, sure maybe, but ALL OF THEM?
>You have no idea what constitutes an RPG, and your arbitrary description means nothing. Again, cope and seethe.
>no counter argument
I accept your concession
>A good DM will be perfectly aware what levels your party are at, and will scale and design enemies based on your party ability and composition.
but they don't do this by eliminating lower level enemies, they do it by throwing bigger ones at you.
the weaker enemies still exist and serve a purpose: maybe they're attacking a village and you fight off the weak ones easily and then track them to their lair and fight the leader
with your dumbfrick level scaling, all kobolds can be lvl99 godlike badasses and that is fricking moronic
what’s the point of lvls if it fricking scales you morons
To give you new abilities and skills, and if it's a good game - to grant you access to new/better equipment that has stat requirements. You aren't the same character as you were prior with just inflated stats - you have a frickton of new ways to approach enemies because you've gained new abilities to use in combat.
Only grind shitters care about level scaling because it actively counters their moronic mindset of
>"rather than facing this challenge face on and using all of my available resources to overcome it, I will take the easy route and grind"
then they come on Ganker and start spamming about how easy and braindead JRPGs are.
Why is it so bad to want a sense of power progression PLUS challenge? That way you can have fun curbstomping enemies you've outgrown and facing the most powerful ones.
reason why i prefer warframe over destiny
normal missions you can just absolutely nuke everything after clearing the star chart and getting better gear and build knowledge
>yes I love mashing mindlessly mashing A through encounters that give almost no EXP how could you tell
The fun of RPGs doesn't just come from "ooooh muh tactics and challenge and le strategic battles!!!", if you grow strong and can pwn weaker foes that's immersive = fun.
RPGs are piss easy anyway.
What about completionist autists like me who believe they didn't 100% the game unless they have every character at max level?
I actually did this as a kid, and took it to some rather stupid extremes. I remember leveling up to 50 near the starting village in Xenogears. And 60 or so when you first get to the world map in FF7.
No. Level scaling sucks because it doesn't make the game hard enough for when you don't grind at all.
Level scaling is the worst feature to be introduced to gaming, and makes exploring the game completely pointless.
The best part is actually how exploitable it is, especially after you start tinkering with tomberry's level up/down skills.
It always amazed me how much stuff there's to do involving you just fricking with the game's systems, it's great.
There are two types of level scaling and both are shit.
The music isn't redeeming in FF8, either. Eyes on Me is a shit attempt to bring a love drama score into a sci fi fantasy RPG and it fails spectacularly. Too much attempted ramrodding of realism across the board neuters the entire game.
if you stay at the same relative power level why not just do away with levels completely
The level system is used to gradually introduce gameplay options and mechanics, in a customizable system you have more control over what the player does with a level 1-5 character so you can use that time to introduce concepts and systems while they unlock shit.
it literally does not do that in FFVIII though. Your stats are primarily dependent on what magic you have junctioned, and your abilities are dependent on what GFs you've been training. I'm not even sure what your actual level does
you can do that through gear or unlocks. implementing a levelling system and then making it irrelevant is a whole bunch of wasted resources
>you find a sword in the new area that gives +5 attack so you can fight the enemies with +5 defense while also unlocking new sword skills
>You level up and get +5 attack a new sword skill and fight enemies with +5 defense
What is the difference here?
Try reading past the first sentence you moron
Why not just remove levels altogether if the only meaningful difference is gaining new sword skills?
non-sequitur or did you respond to the wrong person? this has nothing to do with what i said
I said that getting a level up and the + to stats that come with it, and then making it irrelevant via level scaling was dumb and if you need to give the player new abilities for progression you could do it without wasting time building a levelling system that you then make irrelevant with scaling. it's a waste of dev time
just remove the levels entirely and give the player new abilities with gear or unlocks via items or story points
What is the advantage of gear and unlocks over levels? It is the same thing except with levels you can give the player more freedom to unlock what THEY want instead of the items and unlocks you’ve placed in a given area
The point is that showing atk and def stats on your character and the enemies is pointless if all that ever matters is sword techniques / movesets, it's basically an action game w/ unlockable skills
A better way to call it instead of "leveling up" would be gaining skill points as you kill enemies
think Monster Hunter vs Final Fantasy VIII
you don't level up in MH and all your power comes in the form of new gear. you choose what weapons and armor you want and you continue to grow in strength. weaker monsters stay their power level and you fight bigger and stronger ones, a natural progression
in FFVIII, levelling doesn't bring you new challenges because the fights get easier, it doesn't even gain you new abilities because it's all gained from GFs
the levelling system is a complete waste in FF8
You can track progression simply by checking for important story events or when the player progresses to a new area, it doesn't have to be levels.
Level scaling is never good. Never.
>Stop
No frick you level scaling sucks
No sense of challenge = No fun.
>lust-provoking image
I came in this thread to see how long until someone was horny for the OP pic
I only hate random encounters and jrpg in general
Hot take: level scaling is fine when it affects how MANY enemies you find in an encounter and / or what type they are. Scaling only sucks when it makes otherwise generic enemies stronger (level 1 wolf --> level 100 wolf that looks exactly the same as level 1).
Level scaling means that playing at lower levels is superior every time. Oblivion was piss easy because you only needed to level up to two to finish the game. It was insane
Give her these but in XXL
Ok but why is she a cat
WHY IS SHE A CAT
Why are you a human?
Leveling scaling is possibly the worst feature/mechanic an RPG can have. The entire point of 99% of RPGs is that you build your character to become stronger. If a game has leveling scaling, you might as well not have levels at all, and no kind of upgrades.
>people still misconstrue FF8 at low level being easy = every game with level scaling being easy if you don't level
FF8 is only easy because of junctioning, which is entirely independent of leveling.
If FF8 didn't have level scaling (much less, levels at all) you still could breeze through with proper junctioning because of how grossly overpowered you can get with just spamming draw or meticulous card modding.