Stupid shit?

>Dungeons have guards and magic spells to detect players intruding
>But sci-fi settings are unplayable because surveillance makes adventures impossible

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  1. 2 years ago
    Anonymous

    GURPS is a good game

    • 2 years ago
      Anonymous

      The real problem is that GURPS as a system could be worth examining because it can hypothetically do anything, but it has devolved into being a meme instead of being given any legitimate discussion.

      You could have a real conversation about whether you can use the modular fashion of GURPS to run actually anything, how you could use GURPS to customize those things to your liking, or even whether it's worth using GURPS over existing systems that already do the kinds of things being discussed. But we don't talk about that, because it's just a running joke that stopped being funny several years ago to just toss it out by name and never elaborate.

      • 2 years ago
        Anonymous

        I've managed to have some rather good conversations about gurps. They're easy to miss because this place is a cavalcade of shitposting though.
        Far more arguments with people who hate it for, usually, the dumbest reasons imaginable, but that's also par for the course.

      • 2 years ago
        Anonymous

        my experience with conversations about it, even outside tg, is that either someone recommends it for a meme, someone earnestly recommends it in a context where no recommendation is relevant, someone starts going off about how it's something they don't like unprompted, or one of the above people ruins the rare genuine recommendation within thirty seconds

        • 2 years ago
          Anonymous

          oh and that one guy who mentioned it off handedly and then called pathfinder rules-light and acted genuinely confused when everyone thought he was trolling and disengaged, that's the only time I've seen gurps mentioned that did not involve the above categories

  2. 2 years ago
    Anonymous

    >But sci-fi settings are unplayable because surveillance makes adventures impossible
    I have never seen someone make that claim on this board. The closest I've seen to it is that you can't play Call of Cthulhu set past 2010 because everyone has a smartphone. Do you have a screencap or an archived post you could link to, so I can laugh at this terrible opinion?

    • 2 years ago
      Anonymous

      Sadly I don't, but I've seen it more than once when someone asks why sci-fi isn't as popular as fantasy.

      • 2 years ago
        Anonymous

        New Anon jumping in.
        The reason why sci-fi isn't as popular as fantasy is because of the sheer limitations of the former, and the perceivably limitless potential of the latter. Hell, some people are super into fantasy without even knowing it, and get what they enjoy confused with sci-fi.

        • 2 years ago
          Anonymous

          Most of the "limitless potential" of fantasy entails using magic to replicate things that are done technologically in real life.

          • 2 years ago
            Anonymous

            sure a lot of the time but it's also "without having to actually do that shit"

            • 2 years ago
              Anonymous

              And what does "that shit" entail here?

          • 2 years ago
            Anonymous

            If you think fantasy's potential solely lies in magic, I pity your lack of imagination and your ignorance of what fantasy means. There are a lot of untapped and barely explored facets of fantasy.

            • 2 years ago
              Anonymous

              >There are a lot of untapped and barely explored facets of fantasy.
              Such as?

              • 2 years ago
                Anonymous

                Any impossible or improbable aspects that media throughout the ages hasn't already explored, mixed in any number of combinations that haven't been executed in tandem. I may not know every exact combination out of them all, but I know they could pop up.
                A more direct example that comes to mind is cyberspace. The concept has barely even been touched.

          • 2 years ago
            Anonymous

            sure a lot of the time but it's also "without having to actually do that shit"

            I raise a problem I always have with players over fantasy v. Sci-fi. People say fantasy can do anything they can imagine, but all they can imagine is elves, dwarves, castles, and dragons and everyone hitting everything with swords or fireballs. Yet, when presented with sci-fi, they willfully place restrictions on genetic manipulation, alien species, and absurd technology because they think there has to be some absolute realism in order to be science fiction. In both ways, these morons reduce the limitless space that is our imagination in different directions. I blame television and movies.

            • 2 years ago
              Anonymous

              All a work needs to be sci-fi is for a single theoretical breakthrough or technology that doesn't exist in reality as a "hook". Most sci-fi stories are about a single piece of tech or a discovery and how it's changed society.

              Murder hobos are bad
              I run a game based off of murder hobos.
              Game started as;
              "The CEO of a local company is a Pedo and a $1 million bounty has been placed on his head, you all walk out of this house to claim it."
              Only 3 sessions in, and the CEO has fled the state, National Guard has been called and crack gives a +2 to all stats for a combat encounter, but has super debuffs for withdrawals.

              I wanna know more about what you're playing. What system is it?

              • 2 years ago
                Anonymous

                Its called
                "I make shit up as I go"
                Stats are
                Strength (obvious)
                Speed (agi/dex)
                Smooth (char)
                Smart (int/wis)
                Spells (when playing game with magic)
                Skills and flaws are just advantage/disadvantage rolls.
                I usually play with normies so this is easier than trying to get them to read a whole player manual.
                Not gonna play this week tho, going camping

              • 2 years ago
                Anonymous

                I also use a lot of random loot/status tables I've gathered from all over the place. I'm thinking of incorporating more Veil Rider TTRPG rules/systems in, works better in a modern setting than other shit I've looked at.
                Also hello Neckbeardia, ill buy another model when I'm got a spare dollar or two.

            • 2 years ago
              Anonymous

              I blame people not knowing what words mean.

    • 2 years ago
      Anonymous

      >TTRPG campaigns never had plots before 2000 and feats are bad because they encourage planning your "build" ahead of time
      >Making a 100% book-accurate LOTR movie series(including stuff like Tom Bombadil and the Scouring of the Shrine) would have been watchable/successful
      >"Session Zero" is a dumb idea, only basedboys want to have stuff like chargen and scheduling hashed out before the first game
      >Privateer Press trying to sell people 3-d prints with obvious whorl patterns doesn't mean they've got one foot in the grave and the other on a banana peel. And the dude who got sent uncured resin was just a liar/saboteur.

      >The closest I've seen to it is that you can't play Call of Cthulhu set past 2010 because everyone has a smartphone.

      It does kinda feel like a horror movie you're playing along with. EG it would probably be smarter to burn the weird book you found and flee at the first sign of trouble. And there's sort of a weird thing where it's supposed to be unfathomable but most people willing to play already know a lot about the mythos. Further defeating the point is how jaded people today are, cosmic horror is just another cool aesthetic.

  3. 2 years ago
    Anonymous

    >

  4. 2 years ago
    Anonymous

    I had an argument with multiple morons in one thread who insisted that a roll being bellcurved or not had no effect on MoS because 'it's all percentages bro.'
    That was, I think, the stupidest set of statements I've ever seen on here.

    • 2 years ago
      Anonymous

      >I had an argument with multiple morons in one thread who insisted that a roll being bellcurved or not had no effect on MoS because 'it's all percentages bro.'
      But bro it really is all percentages bro

      • 2 years ago
        Anonymous

        Thanks for helping me indulge in my nostalgia anon. Really stepping up.

        • 2 years ago
          Anonymous

          It's weird that even though the whole idea behind imageboards like this one is that they're SUPPOSED to be ephemeral, we still remember threads, sometimes vividly, and fondly.

    • 2 years ago
      Anonymous

      I know exactly what you're talking about.

  5. 2 years ago
    Anonymous

    Murder hobos are bad
    I run a game based off of murder hobos.
    Game started as;
    "The CEO of a local company is a Pedo and a $1 million bounty has been placed on his head, you all walk out of this house to claim it."
    Only 3 sessions in, and the CEO has fled the state, National Guard has been called and crack gives a +2 to all stats for a combat encounter, but has super debuffs for withdrawals.

  6. 2 years ago
    Anonymous

    It doesn't make it impossible, but hi tech sci fi future requires some suspension of disbelief. Or to at least keep in mind how moronic and incompetent and corrupt humans are. We currently have the tech to do a lot of thing but just don't. We create tech to solve problems we create out of vanity. Just because the tech exists doesn't mean it'll be used or maintained properly.

    The technology to not be fat is just "don't eat", and yet Americans.

    • 2 years ago
      Anonymous

      The idea of making sure sci-fi is sci-fi, and not just a different declension of fantasy, is creating as much believability as possible. Keep in mind the word "believable"; it's not necessarily true, but it can plausibly happen/exist, it is within reason to believe. The plausibility is the fine line that separates fiction from fantasy.
      Also, not doing a thing is not an application of anything, so it's not technology.

  7. 2 years ago
    Anonymous

    >That's not sci-fi that's _____punk
    >everybody expects elves and dwarves when something is called fantasy and they won't read or play it if it doesn't have those

  8. 2 years ago
    Anonymous

    >roleplaying games are about storytelling

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