>suppression. >premium. >bad class & weapon balance. >CoD-tier maps (Metro). >awful hit detection

>suppression
>premium
>bad class & weapon balance
>CoD-tier maps (Metro)
>awful hit detection
why did people like this game?

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  1. 2 years ago
    Anonymous

    >>CoD-tier maps (Metro)
    well go on

    • 2 years ago
      Anonymous

      Maps that had no meaningful destruction (Metro, Bazaar, Seine) and were comprised of series of tunnels that allowed little flanking.

  2. 2 years ago
    Anonymous

    skill issues

    • 2 years ago
      Anonymous

      Suppression is a graphical reduction rewarding people that are inaccurate.

      Premium is monetization.

      The gunplay in BF has been mediocre, still having hipspread RNG, laser-esque recoil, slowed ADS, limited actions while running or during others, and basic mobility; the head hitbox doesn't include the upper chest; pistols sometimes take an inordinate amount of shots to kill; medic trains exist; BC2 has better class balance.

      Maps are one of the most important designs of a shooter. Having 2 sides, clashing gameplay is some of the most repetitive, shallow, non-exploration nor other strategy or immersion in the industry.

      Also, servers have too many players and too many and too powerful vehicles.

      • 2 years ago
        Anonymous
  3. 2 years ago
    Anonymous

    What's your point? The metro meatgrinder was great. Get an LMG and just mince the bastard. Same for the prison. Chaos.

    • 2 years ago
      Anonymous

      >The metro meatgrinder was great.
      it was only great on 32player rush or 48 player conquest.
      64 players was cancer
      never played BF4 metro but it can't be much beter

    • 2 years ago
      Anonymous

      >The metro meatgrinder was great
      here he is
      the perfect corporate slop consoomer
      the reason why Battlefield went to shit

      • 2 years ago
        Anonymous

        hardcore metro is the only fps i will play
        frag shotgun rounds and camping is all i care about

  4. 2 years ago
    Anonymous

    Well you have to understand this game was the first one that started really making battlefield big. Majority of the players were brand new to the franchise.
    When the game was about to come out, its marketing campaign was all about the graphics and destruction being extremely good. I remember some commercials had quotes like "Is it real?"
    And then the E3/jimmy fallon trailer or whatever on youtube had a bunch of comments where people only commented on the graphics
    So what im getting at is nothing else in the gameplay matters, people only played it because the graphics and destruction were super cool at the time and the game was a benchmark

    • 2 years ago
      Anonymous

      I agree with your talking points but BF3 was only a benchmark when it came to presentation.
      BC2 was the superior game, and it still is.

  5. 2 years ago
    Anonymous

    literal cod refugees that got introduced to series with BC2, after cod became too popular to be a part of hip and cool secret club

    • 2 years ago
      Anonymous

      BC2 was great and nothing like CoD. BF3 brought in the refugees that shit on MW3

      • 2 years ago
        Anonymous

        BC2 introduced cod refugees. Ironically, people liked it because it's a compact Battlefield.
        BF3 was actually made with cod refugees in mind.

        • 2 years ago
          Anonymous

          see

          literal cod refugees that got introduced to series with BC2, after cod became too popular to be a part of hip and cool secret club

          • 2 years ago
            Anonymous

            those are literally my posts

      • 2 years ago
        Anonymous

        why did COD players jump ship after MW3?

        • 2 years ago
          Anonymous

          Because COD became an airdasher.

        • 2 years ago
          Anonymous

          people started to jump the ship after MW2, when they introduced paid map packs on PC, no dedicated servers and people realized it became a yearly release series rehashing a lot of content and kept focusing on infantry and small maps (not that these two were a bad thing)

          Bad Company 2 did the opposite, with free maps (and Vietnam being a reasonably priced expansion-like DLC), server browser and dedicated servers on PC, destructible environment being the next big thing, maps being bigger than what people were used to in COD, in addition to player controlled vehicles and even basic teamplay, which seemed like a natural evolution to many people
          also it poked fun at MW2 few times, which turned Battlefield into COD's natural enemy, like PS3 and 360

  6. 2 years ago
    Anonymous

    Metro will always be hilariously fun.

    • 2 years ago
      Anonymous

      it's only good with less than 64 players

      those are literally my posts

      oh shit my bad

      why did COD players jump ship after MW3?

      because the publisher sued IW after MW2 released

  7. 2 years ago
    Anonymous

    >>CoD-tier maps (Metro)
    Either you've never played a COD or you've never played Metro. It may not be your cup of tea and really I could never tolerate more than a match or two of it myself, but it is nothing like Call of Duty.

    • 2 years ago
      Anonymous

      >but it is nothing like Call of Duty
      yeah, COD maps are actually playable

      • 2 years ago
        Anonymous

        true. I like the interesting design that some CoD maps have. Metro is just a series of hallways

  8. 2 years ago
    Anonymous

    because they thought that they were too cool for cod so they moved onto cod with vehicles

  9. 2 years ago
    Anonymous

    bf3 felt weird but i still liked it

  10. 2 years ago
    Anonymous

    >game older then 99% of Gankerirgin posters
    >people still get farmed and absolutely destroyed by the same flanks
    >still somehow find it enjoyable without being ironic
    found the issue guys, last bf games were doghist but you have to see the big picture here: the average IQ of bf players is around 70

    • 2 years ago
      Anonymous

      >the average IQ of bf players is around 70
      you may be right. The game was much more enjoyable when 75% of players had no idea how to play it well.
      Once a BF game came out that required a little bit of thinking to succeed in (BF5), literally no one played it.

      • 2 years ago
        Anonymous

        bf5 is the most played bf game for the time being though (even if most of the players are chinks)

        • 2 years ago
          Anonymous

          >bf5 is the most played bf game
          only because BF2042 is dogshit and BF5 was given out for free on Amazon prime

  11. 2 years ago
    Anonymous

    >try to play BC2
    >character movement feels like controlling a slug
    Jesus christ, I'll stick to 4. And maybe the Reality Mod for 3.

    • 2 years ago
      Anonymous

      filtered. BC2 movement is based and you can do amazing things with it

  12. 2 years ago
    Anonymous

    The suppression was absolutely kino.

    It gave machine guns an actual purpose. They tweaked it until it felt just right.

    • 2 years ago
      Anonymous

      moron alert

    • 2 years ago
      Anonymous

      what a shit take. LMGs are fricking useless in BF, even with suppression

      • 2 years ago
        Anonymous

        lmao what. m249 and all the lmgs wrekt in bf3 and i had like a ridiculous kdr with them

  13. 2 years ago
    Anonymous

    >suppression
    added an interesting dynamic that took away from the accuracy aim autism
    >premium
    gave you interesting people to shoot at and hate. my friends would really enjoy shooting and killing people that bought premium on repeat.
    >metro
    was the most fun fast map yet still allowing you to have distance if you wanted to. lots of shenanigans as a new OP gun or exploit was in each patch.
    >awful hit detection
    felt better than lots of other games. gun drop and projectiles felt fairer. battlefield 4 (last one i seriously played) felt shittier to me but bf3 felt fair in that i could predict who would die in gunplay

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