>TAA

>TAA

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  1. 3 weeks ago
    Anonymous

    anti aliasing is just glorified blur

    • 3 weeks ago
      Anonymous

      Wasn't always that way. Deferred rendering ruined everything

      • 3 weeks ago
        Anonymous

        consoles ruined everything. now every game requires 16GB of VRAM

        • 3 weeks ago
          Anonymous

          >consoles ruined everything.
          >now every game
          ...that consoles make. consoles make the games bro.

      • 3 weeks ago
        Anonymous

        Deferred rendering is the only way to get performant dynamic lighting. MSAA doesn't work with highly detailed modeling and texturing, and it never worked on transparent textures to begin with.

        You can still supersample and that was always an option you had, but you're woman-brained and just want to complain, you don't want answers or solutions. Cut your dick off and get it over with troony.

    • 3 weeks ago
      Anonymous

      Not SSAA, the only acceptable AA

      • 3 weeks ago
        Anonymous

        das it mane

      • 3 weeks ago
        Anonymous

        averaging the values of neighboring pixels is definitionally blur

        • 3 weeks ago
          Anonymous

          >neighboring pixels
          so SSAA is not blur then?

        • 3 weeks ago
          Anonymous

          SSAA is doing multiple samples inside of a single pixel.

  2. 3 weeks ago
    Anonymous

    Maybe post a smaller image next time, moron.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        Maybe post a smaller image next time, moron.

        • 3 weeks ago
          Anonymous

          no jaggies here, why dont we all just downscale

          • 3 weeks ago
            Anonymous

            Technically that resolution is being upscaled to 1080 or what ever you're using

          • 3 weeks ago
            Anonymous

            that's what SSAA is
            no, not DL"SS" though

            • 3 weeks ago
              Anonymous

              DLAA chud

          • 3 weeks ago
            Anonymous

            You can already do that with DLAA.

            • 3 weeks ago
              Anonymous

              i tried a bit dlaa, sure i don't have jaggies but it looks so much blurry honestly.
              Pic rel dlaa screenshot (the aliasing in this game is awful)

              • 3 weeks ago
                Anonymous

                >1080p
                There's an easy fix for your blurryness

              • 3 weeks ago
                Anonymous

                frick you, fullhd was Always the perfect resolution until this generation. Seriously there's no way to improve image quality on 1080p? even the new games doesn't have supersamplings or multisampling anymore and the render scale can't be setted above 100%

              • 3 weeks ago
                Anonymous

                >even the new games doesn't have supersamplings or multisampling anymore and the render scale can't be setted above 100%
                Not him. Look up DSR/VSR thank me later.

              • 3 weeks ago
                Anonymous

                If you got beefy enough GPU and have nvidia, use DLDSR so just play with higher res. Set the factors in control panel and change resolution to a higher one in game and then use DLSS or DLAA.

              • 3 weeks ago
                Anonymous

                it could be nice to use dldsr only for the fact that my refresh rate monitor lowers when i change my resolution

              • 3 weeks ago
                Anonymous

                stop using HDMI

              • 3 weeks ago
                Anonymous

                i'm in display Port, same issue

              • 3 weeks ago
                Anonymous

                I hav 1440p 240hz monitor and I can use 2160p 240hz no problem. Skill issue

              • 3 weeks ago
                Anonymous

                nV user problems, DSC doesn't work if you use DSR/DLDSR.

              • 3 weeks ago
                Anonymous

                It tickles me that because Nvidia can do know wrong with the recent release of those 4k 240hz oled screens a certain crowd has been DEMANDING said screens use full fat DP2.1 (for dat 80gbps) to overcome Nvidia issues with DSC and as said, DSR. You'd think they'd be b***hing at Nvidia to fix their shit but no, it should be on monitor manufacturers to fix it.

              • 3 weeks ago
                Anonymous

                There is

                >brute forces your shitty TAA
                nothing personal bro

                And no 24" 1440p or 4K OLED panels so I won't be upgrading anytime soon.

              • 3 weeks ago
                Anonymous

                >frick you I'm a baby duck stuck in arrested development since 2013 when 1080p was even relevant
                1440p is a bare minimum for modern resolutions. Any lower and you're pure poverty.

        • 3 weeks ago
          Anonymous
          • 3 weeks ago
            Anonymous

            >140 B
            get on my level

        • 3 weeks ago
          Anonymous

          >TFW this was how I uncensored Pixiv hentai before AI upscaling was a thing

          • 3 weeks ago
            Anonymous

            Yugioh taught me the squinting trick.

  3. 3 weeks ago
    Anonymous

    SMAA is the only one I accept.

    • 3 weeks ago
      Anonymous

      SMAA makes me think of this https://youtu.be/FF1oCa1qoV0?t=160

    • 3 weeks ago
      Anonymous

      SMAA only looks good in screenshots.
      In motion it adds more flickering and is worse than FXAA or no AA at all.

  4. 3 weeks ago
    Anonymous

    >dev doesn't allow you to disable TAA
    >game refunded

    • 3 weeks ago
      Anonymous

      Cyberpunk 2077 is a free game with an optional price tag

    • 3 weeks ago
      Anonymous

      this happens way to often recently
      I'd rather have sharp jaggies than shitty blurry TAA

    • 3 weeks ago
      Anonymous

      >Anti Aliasing?
      >Turn that off
      >I'm not gonna lose 1 or 2 frames just to get rid of some jaggies
      >I love jaggies

      >1080p
      >32"
      >60hz
      >TAA: enabled
      >motion blur: enabled
      >low settings

      My eyes have got so bad with age I'd rather have faster blurry than sharper blurry.
      t. 35 year old boomer

  5. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      looks like the national flag of some country ending with -stan.

  6. 3 weeks ago
    Anonymous

    >27" monitor
    >4k res
    >disable AA of any form
    Yep, it's gaming time

    • 3 weeks ago
      Anonymous

      But the dev forced TAA! You're ruining their vision!!!!

      • 3 weeks ago
        Anonymous

        get rekt PC is customization

      • 3 weeks ago
        Anonymous

        >TAA
        >ruined vision
        i see what you did there, i too feel like i need to wear glasses when taa/dlssfsa is on

    • 3 weeks ago
      Anonymous

      The irony is TAA works better the higher the resolution and framerate.
      It's the same for framegen and DLSS/FSR. They all do the same thing with temporal sampling, so the more data you give it, the 'better' they get
      And naturally the less you give a shit about the 'benefits'.

      Of course shaders are now built around the garbage, and developers understand this, but do NOT understand it's completely garbage without the performance (and resolution) to mitigate the ghosting and blurring.
      So we end up in a state of the worst of all worlds.
      But yes. The only solution presently is to force highest resolutions possible so the insane dithering and shader 'noise' devs get away with thanks to TAA are vaguely less noticeable.

      In 20 years all of these games will look great at 8k, 120fps. But until then, every last one of them is trying to punch WAY above their weight class for no gains. Only loss.

      • 3 weeks ago
        Anonymous

        at 8k 120fps you don't need anti-aliasing at all

    • 3 weeks ago
      Anonymous

      >>4k res
      >game now runs at 30fps on your 4090

  7. 3 weeks ago
    Anonymous
  8. 3 weeks ago
    Anonymous

    Is there a way I can add MORE aliasing? I like the way it looks.

    • 3 weeks ago
      Anonymous

      sharpening

    • 3 weeks ago
      Anonymous

      lower resolution or resolution scale

    • 3 weeks ago
      Anonymous

      play at 50% of your monitor's resolution and integer upscale 200%

  9. 3 weeks ago
    Anonymous

    >temporal anti-aliasing
    >posts a jpg

  10. 3 weeks ago
    Anonymous

    I'll take DLSS or DLAA thanks

    • 3 weeks ago
      Anonymous

      >add smudgy AI scaling
      >then add a shitty sharpening filter
      >now both textures and edges cut your eyes

  11. 3 weeks ago
    Anonymous

    Just use fsr 2.2

  12. 3 weeks ago
    Anonymous

    Ok but I'm not going to shove my face up to the screen anyway.

  13. 3 weeks ago
    Anonymous

    Ain't nothing better than playing modern games with forced TAA and performance mode upscaling on a 720p 60hz VA panel from 2008. Oh yeah, don't forget the uncapped framerate drops and spikes.
    But it's all cool, I can still appreciate the deep and nuanced modern narratives. I mean, what else would a play a game for?

  14. 3 weeks ago
    Anonymous

    Reminder that it's not really TAA's fault, it's incompetent devs unable to implement/tune it correctly. Not that I'm excusing it, if they can't do it properly they just shouldn't use it in the first place.
    This goes into some of the detail:
    https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/

    • 3 weeks ago
      Anonymous

      every time i look at something like this i just wonder how the frick we ever figured any of this out

      • 3 weeks ago
        Anonymous

        math

        which is why most devs are incompetent since they don't wanna do math, crunch time too

    • 3 weeks ago
      Anonymous

      Every example looks bad.

      • 3 weeks ago
        Anonymous

        >cant read
        Do the world a favour and turn yourself in for a lobotomy

        • 3 weeks ago
          Anonymous

          The end result of all this is to achieve good, clear visuals in motion. It fails spectacularly compared to just disabling TAA.
          It's all pretty pointless when these games won't even look good until they can be run at 4K at 200fps. By then they'll look pretty much fine without antialiasing at all.

    • 3 weeks ago
      Anonymous

      Clearly it's not a competency problem if someone as decorated as Alex Vlachos was willing to go to the lengths detailed in that GDC talk just to avoid it on Half-Life Alyx.

      • 3 weeks ago
        Anonymous

        Aliasing in VR is a completely different story

        • 3 weeks ago
          Anonymous

          *aliases you*
          heh nothing personnell kid

          • 3 weeks ago
            Anonymous

            NOOOOOO ANTI-ALIAZE ME

      • 3 weeks ago
        Anonymous

        For VR it's a different story for sure

      • 3 weeks ago
        Anonymous

        I should watch that, I've written a few shaders that need to work in VR. It's kinda a pain in the ass because MSAA often gives the best results in VR, but then the depth buffer not being anti-aliased gives you all kinds of visual problems if doing depth related effects (fake volumetric lighting and so on).

      • 3 weeks ago
        Anonymous

        Meanwhile, you talk to the homosexuals in some VR space and they'll turn on DLSS or other trash to save a few frames and not notice their entire screen getting muddied.
        Most people don't know what's good for them.

    • 3 weeks ago
      Anonymous

      Doom Eternal also has a decent TAA implementation (they also just take 2 times the frames to average the image vs most other TAA implementations) but if you need this many fixes to unfrick the ‘TAA’, aka to unfrick modern complex shitting and farting shaders then maybe they are not worth using since your games will usually look both blurry and soulless (why care about art direction when you can force a fancy shader to do that for you?)

      • 3 weeks ago
        Anonymous

        > but if you need this many fixes to unfrick the ‘TAA’
        All of our technology is based on how to unfrick a solution to make it better, that's a really bad way of trying to say anything. That's what engineers do, they take unrealistic solutions and try to make it work, and then they try to unfrick that solution to make it better

  15. 3 weeks ago
    Anonymous

    No AA for me.

  16. 3 weeks ago
    Anonymous

    Anti-aliasing is a meme for fools that bought a screen with shit DPI, like a 50" 1080p or something

    • 3 weeks ago
      Anonymous

      also benchmark gays

  17. 3 weeks ago
    Anonymous

    God please just let me turn antialiasing off

    I honestly prefer the jaggies and the extra frames are a nice bonus

    I hate the fact modern games force AA

  18. 3 weeks ago
    Anonymous

    >1080p monitor
    >force the game to run at 4k and scale it to the 1080p screen
    SSAA will always be the best for modern shit deferred rendering games.

    • 3 weeks ago
      Anonymous

      I can't do it with some games. Monster Hunter World is the worst at this.

  19. 3 weeks ago
    Anonymous

    I only play games that use forward rendering so SSAA is avaiable to me, not my problem tbh!

    • 3 weeks ago
      Anonymous

      SSAA is always available anyway.
      You mean MSAA, which does frick all for shader aliasing or 'noise'.
      This was the entire point of TAA, and MSAA hits roadblocks anyway as geometry complexity multiplies, to the point you might as well or even be better off with SSAA.

      TAA isn't even a bad idea on paper, and that idea is fundamentally the idea behind DLSS/FSR, that is using data between frames to help 'inform' where and what is a 'jaggy', but DLSS/FSR go the next step by providing motion data to the temporal component in an attempt to 'carry' some of the sampling that was done in a prior frame, and apply it in the same general location as the current frame.
      A good idea on paper, and given TAA is honestly quite acceptable in VERY low motion situations, one would think DLSS and FSR would be amazing once turning the camera - but they are still objectively unmitigated shit once motion becomes a little more than some waving grass, and FSR has been complete shit even standing the frick temporal stability was irredeemably bad - and I am an AMD shill.

      It's all trash. It will get better, because the IDEA is sound, but I am grossly disappointed with how bad it is at present, and worse, how hard developers are leaning on it to clean up wildly awful shades that (deliberately) generate inexcusable levels of noise. I'm not going to pretend to know how much performance any of these save. But I can say, being perfectly happy with PS360 era games running at high resolutions and framerates, that I would be unreasonably satisfied if that trend continued with little more than increasing geometry complexity, texture resolution, and generally improved lighting.

      • 3 weeks ago
        Anonymous

        >as geometry complexity multiplies
        i only play old vidya, the good vidya, not the trash you guys complain about today on a daily basis instead of playing old vidya like I do

        • 3 weeks ago
          Anonymous

          If that were true you wouldn't be posting.
          Ganker doesn't play games

          • 3 weeks ago
            Anonymous

            im at work, I post only when I cannot play vidya, which is at work

            • 3 weeks ago
              Anonymous

              Coward

          • 3 weeks ago
            Anonymous

            I'm anxious out of my mind and can't really enjoy anything. I get stuck like this for weeks sometimes.

  20. 3 weeks ago
    Anonymous

    I have a Full HD monitor, so enabling DSR/VSR and selecting a higher resolution is enough to remove aliasing without making the game blurry.

  21. 3 weeks ago
    Anonymous

    >Anti Aliasing?
    >Turn that off
    >I'm not gonna lose 1 or 2 frames just to get rid of some jaggies
    >I love jaggies

  22. 3 weeks ago
    Anonymous

    Meanwhile, FSR vs TAA

    • 3 weeks ago
      Anonymous

      Native FSR 2/3 (aka not using it for upscaling, just AA) does look pretty good.

    • 3 weeks ago
      Anonymous

      Now let's see it in motion

      • 3 weeks ago
        Anonymous

        Still looks better than TAA. TAA in RDR2 is fricking awful. You're unironically better off just dealing with the ugly foliage and turning it off.

        • 3 weeks ago
          Anonymous

          Turning on FSR or DLSS in RDR2 automatically enables TAA.

          • 3 weeks ago
            Anonymous

            It disables TAA. Both FSR and DLSS are like advanced forms of AA, so they can't both be on at the same time.

    • 3 weeks ago
      Anonymous

      I only see two slop images

  23. 3 weeks ago
    Anonymous

    yup, time to game

    • 3 weeks ago
      Anonymous

      buy a gpu ffs, can't believe people play with those settings

      • 3 weeks ago
        Anonymous

        >wanting to buy a gpu in this hellscape of nvidia crypto bullshit and artificially inflated price market

      • 3 weeks ago
        Anonymous

        >can't believe people play with those settings
        but those are almost console settings?
        only thing missing is dynamic resolution down to 540p

  24. 3 weeks ago
    Anonymous

    >AA: Off
    >Render scale: as high as my GPU can push it
    Yep, its visual clarity time.

  25. 3 weeks ago
    Anonymous

    >modern game won't let you play at native resolution
    >you MUST pick an upscaling method
    hate that shit

    • 3 weeks ago
      Anonymous

      Which games do this so I can avoid them?

      • 3 weeks ago
        Anonymous

        Most notable example I can give is Remnant 2. After I beat it, did the stupid ass 'puzzle' for the last class, and did some multiplayer I uninstalled it and just can't go back to do the hardest difficulty stuff before of how blurry it was due towards forced upscaling.

  26. 3 weeks ago
    Anonymous

    >we're so caring and understanding of all different types of people and their preferences! Look at all of our accessibility features!
    >No, you can't disable TAA.
    >mfw

  27. 3 weeks ago
    Anonymous

    Not pictured in this tiny screencap from discord:
    >FXAA blurs absolutely everything
    You're not going to get contrarianism to promote the absolute trash that fxaa was.

    • 3 weeks ago
      Anonymous

      TAA is still almost as bad because it blurs at any playable speed. So, sure, it's better for screenshots, but that's about it until native resolutions and framerates triple for the average person. And that's further away than you think because devs use all this temporal nonsense to cover up for a lack of optimization. Nice math on paper doesn't matter much when everyone's going about game development the wrong way in real life.

    • 3 weeks ago
      Anonymous

      TAA is still almost as bad because it blurs at any playable speed. So, sure, it's better for screenshots, but that's about it until native resolutions and framerates triple for the average person. And that's further away than you think because devs use all this temporal nonsense to cover up for a lack of optimization. Nice math on paper doesn't matter much when everyone's going about game development the wrong way in real life.

      For Helldivers 2, forcing FXAA in Nvidia Control Panel and turning off the in-game sharpening filter looks better than the default TAA + 0.75 sharpness, and gives better performance

    • 3 weeks ago
      Anonymous

      >FXAA blurs absolutely everything
      No, it doesn't.

  28. 3 weeks ago
    Anonymous

    SSAA is all I use, no other AA is tolerable.

  29. 3 weeks ago
    Anonymous

    For me, its xrandr --output HDMI-1/DP-1 --scale 2

  30. 3 weeks ago
    Anonymous

    >1080p
    >32"
    >60hz
    >TAA: enabled
    >motion blur: enabled
    >low settings

    • 3 weeks ago
      Anonymous

      I feel you
      >Motion blur enabled
      Shame on you

  31. 3 weeks ago
    Anonymous

    just play at 8k
    https://litter.catbox.moe/hg08wj.png

    • 3 weeks ago
      Anonymous

      >posts a screenshot with anti-aliasing on

      • 3 weeks ago
        Anonymous

        You obviously gotta have AA on. 8K without AA is like 4 times the jaggies over 4K!

  32. 3 weeks ago
    Anonymous

    yeah now show us some 1920x1080 screens of a whole game with fxaa vs taa
    fxaa looks like vaseline on a screen

  33. 3 weeks ago
    Anonymous

    Eh I just use dlss for most games
    I havent thought about jaggies for any game that supports it

  34. 3 weeks ago
    Anonymous

    TAA isn't just for anti-aliasing though it can be used to implement effects. I prefer FXAA at all times but developers can get a lot done through TAA besides just smoothing jaggies and giving us all mild cases of myopia

  35. 3 weeks ago
    Anonymous

    >brute forces your shitty TAA
    nothing personal bro

  36. 3 weeks ago
    Anonymous

    There are so many options In games these days that I don't even know what's best to use these days in terms of quality. I know there is SMAA which is rending it at a higher resolution then downscaling it to your native resolution and then there are AI options which i think render lower and use AI to fill in the blanks and then a mess of options like TAA and other ones which i have no idea about.

    • 3 weeks ago
      Anonymous

      https://www.pcgamingwiki.com/wiki/Glossary:Anti-aliasing_(AA)
      tl;dr
      >ssaa provides the best quality but requires vastly more resources
      >msaa is a nice middle ground but doesn't work on most post-processing effects, games that use deferred rendering (which is a lot of them these days) can't use it at all
      >fxaa is cheap and works with pretty much any game, but tends to be blurry and still leaves a bunch of jaggies
      >taa works by blending previous frames into the current one, looks good on still objects while not being very computationally intensive but provides a lot of motion blur and ghosting as you'd expect something like that to
      >anything else you see is just buzzwords, they're all just variations of the three techniques mentioned above

      • 3 weeks ago
        Anonymous

        MSAA can work with deferred (it just isn’t as simple as a toggle), and it isn’t a nice middle ground, because it only solves one type of aliasing, and does so by multisampling edges, which is highly inefficient.

      • 3 weeks ago
        Anonymous

        So you'd want SSAA x2, or x3 at most, so as not to melt your card?

  37. 3 weeks ago
    Anonymous

    Just play in 8K native

  38. 3 weeks ago
    Anonymous

    Give me MSAA or give me death

    • 3 weeks ago
      Anonymous

      Ok, death it is

    • 3 weeks ago
      Anonymous

      >Enable MSAA
      >It looks worse and has worse performance than SSAA
      😐

      • 3 weeks ago
        Anonymous

        Could be a shit implementation. I've been playing FO4 in VR recently and going from 5000x2500 resolution to 6000x3000 doesn't really improve the aliasing all that much.
        Pic related, zoom-in on the image so the hand are roughly on the edges of the image and that's what I'm seeing in the headset.
        Only game I've played that had good working MSAA was Alyx and Into the Radius.

        • 3 weeks ago
          Anonymous

          MSAA + deferred rendering = bad time
          I don't mind jaggies at all, but it's nice to play older games at high refresh rates and resolution.
          I haven't tried VR, so I'm clueless in that regard.

      • 3 weeks ago
        Anonymous

        Even by the standards of MSAA turning it on in DXMD puts an enormous hit on FPS.

        Pic 1 - straight 4k with TAA

        • 3 weeks ago
          Anonymous

          Pic 2, 4k with 8xmsaa.

          • 3 weeks ago
            Anonymous

            Bonus pic - 1080p with 8xmsaa which personally looks less clear than the 4k TAA image.

            • 3 weeks ago
              Anonymous

              DXMD has an SMAA injector and it's quite decent, at least at 1440p

      • 3 weeks ago
        Anonymous

        >form of AA looks worse than running at a higher resolution
        Woah

        • 3 weeks ago
          Anonymous

          As these threads always show, higher resolution is verboten and you will forever accept 1080p stretched across larger screen sizes. PPI be damned.

          • 3 weeks ago
            Anonymous

            >higher resolution is verboten
            I would have agreed with you a few years ago but clarity should not be defined by resolution. If your game looks like sneared dogshit at 1080p while using temporal upscaling, you know you fricked up.

            • 3 weeks ago
              Anonymous

              You're fighting a losing game anon. All the fancy new effects (especially more advanced implementations of volumetric fog and the like) will always struggle at 1080p (and to a degree, 1440p) - at typical display sizes - as there simply aren't enough pixels for them to look good without inherently destroying image clarity. The reality that the PC crowd gets particularly violent about is the consoles are what drive the industry and the current batch mostly run above 1080p (targetting 4k but they don't get there often). This matters.

              You want the smokey fog to fade off into the distance providing partial obscurity at the night time docks in your noir crime thriller? Gotta use higher resolutions so fog can fade properly and isn't either a pointless grey filter or a SH1-esque solid grey wall after a few metres.

            • 3 weeks ago
              Anonymous

              >larity should not be defined by resolution. If your game looks like sneared dogshit at 1080p while
              user issue, using a display larger then the rendered image

  39. 3 weeks ago
    Anonymous

    It's weird that with 3d graphics there's all this tech and stupid shit to try to get rid of pixels.

    But with 2d graphics, people want things to has as much aliasing as possible.

    • 3 weeks ago
      Anonymous

      >to has
      **to have

    • 3 weeks ago
      Anonymous

      That's only because pixelgays are literal manchildren who can't move on from the SNES, when things were pixelated because the entire scene's resolution was just below 240p. There are plenty of 2D games out there with the smoothest possible sprites and backgrounds, and somehow that's seen as a bad thing because noooooo it HAS to look like le old gaymes

      >It never was

      The one in the middle fixes edges. The one on the right does the exact same but you lose 15% frames. Yes it's the budget option, and this is not a negative. I bet you go nuts for ray tracing and DLSS

      >Its been 15 years
      >FXAA Is till the best

      Truly a brain drain in terms of vidya software innovation

      So, from this img, I'm getting that FXAA is best AA?

      >FXAA blurs absolutely everything
      No, it doesn't.

      FXAA absolutely does blur everything, and it is inexcusably bad. You must be gen alpha or on the low end of zoom zoom territory to think otherwise. Those of use who were actually cognizant during 7th gen when FXAA was relevant understand how horrible it was. Blurred everything, didn't even remove the jaggies. SMAA being released was a godsend by comparison.

      • 3 weeks ago
        Anonymous

        >FXAA absolutely does blur everything
        No, it doesn't.
        >during 7th gen
        And a lot of time has passed since, resolutions increased and FXAA improved.

        • 3 weeks ago
          Anonymous

          >No, it doesn't.
          It's literal blur filter that applies to high contrast neighboring pixels.

        • 3 weeks ago
          Anonymous

          Yes, it does. You are not going to gaslight me or anyone else here that FXAA wasn't, and isn't, the worst AA known to man. The only people who can claim as such are contrarians and those who never actually used FXAA.

          • 3 weeks ago
            Anonymous

            >Yes, it does.
            No, it doesn't.
            Sorry you had a bad experience with it 15 years ago.

            • 3 weeks ago
              Anonymous

              Contrarianism is not a valid substitute for a personality.

            • 3 weeks ago
              Anonymous

              No. It very much does, FXAA is a blur filter applied with an edge detect mask. Thus even things that are suppose to have a hard edge get blurred. Which is why it's almost universally mixed with a sharpening filter to help fix what it breaks.

              • 3 weeks ago
                Anonymous

                >FXAA is a blur filter applied with an edge detect mask
                So, not everything.

  40. 3 weeks ago
    Anonymous

    TAA in a still image is so disingenuous. Even with a perfect implementation like the paper linked up above it blurs your image so goddamn much. It's so obvious on a 4k monitor.

  41. 3 weeks ago
    Anonymous

    Problem with TAA is that it requires games to run and a pretty high resolution, if not it'll be like your display is suffering from ghosting. But apprenly TAAU fixes a lot of those issues. FSR 2 is another thing that causes ghosting too. Using FSR 2 and TAA on the same game is a bad idea and FF7 Rebirth for example, it uses both.

    • 3 weeks ago
      Anonymous

      FSR is basically a subset of TAA though, in the same way DLSS is. It's using the same concept, just doing it better than whatever cookie-cutter version of it is implemented in the game engine.
      In most/any PC game, TAA and FSR/DLSS are mutually exclusive.

    • 3 weeks ago
      Anonymous

      but they are working on improving fsr

      • 3 weeks ago
        Anonymous

        The real magic is considering that gif is (supposedly) 1080p with fsr performance mode. That would be a staggering upgrade in motion clarity for fsr.

        • 3 weeks ago
          Anonymous

          It does sound/look too good to be true, but we will see.
          Toastergays will win bigly if true.

        • 3 weeks ago
          Anonymous

          I'll believe it when I see it. AMD also assured everyone that every FSR edition after 2.0 would have significant image quality improvements yet 2.1 and 2.2 were virtually identical. They keep talking the talk, but they have yet to walk the walk.

  42. 3 weeks ago
    Anonymous

    TAA and 1080p. They are literally forcing you to move to 4k because even at 1440p it look awful. So fricking blurry. Why devs use this trash in every game now I have no idea. Worst AA ever.

    • 3 weeks ago
      Anonymous

      because the entire processing can be done in less than 1ms
      that's it
      it's so that this trash can run on consoles

  43. 3 weeks ago
    Anonymous

    >posting still image comparisons of antialiasing as if that shows anything when some versions are temporal and some aren't
    >pretending as if FXAA isn't godawful and only the barest minimum
    >pretending that a sea of swimming fizzling pixels on screen is not immersion breaking
    yep it's a Ganker thread about rendering lol

    • 3 weeks ago
      Anonymous

      Maybe try not using a 15 year old resolution anon.

      • 3 weeks ago
        Anonymous

        oh i don't use it
        i play at 4k at high framerates and have no issues with aliasing
        it's the people playing at 15 year old resolutions and low framerates that have issues

  44. 3 weeks ago
    Anonymous

    TAA seethers been real quiet since this dropped

    • 3 weeks ago
      Anonymous

      >many games designed their effects like
      reflections, volumetric lighting, shadow filtering, ambiemt occlusion or hair rendering to only look really clean with TAA being on. typically developers run these at lower resolution or lower quality then they have TAA clean them up to look much higher quality than they actually really are
      >if you don't want to use TAA and you turn it off you're going to get blotchy effects or low
      resolution effects and a lot of game menus won't allow you to turn up effect quality individually without TAA on

  45. 3 weeks ago
    Anonymous

    All aspects of modern gaming images are "temporal". The lighting denoisers, the scaled resolution, reflections, interpolated frames, anti aetc. It all adds up and the result is a total mess where everything gets lost in blurry things with no shapes. And people think it's beautiful, and Digital Foundry makes videos praising the techniques where the camera stays still in motionless areas, and everyone pretends we're happily walking into the future when games from 1999 are clearer and more readable than anything made today.

    • 3 weeks ago
      Anonymous

      This light ghosting is so distracting in path-tracing mode in Cyberpunk. Tried DLSS on/off, frame gen on/off, tried config .ini files that increase the path tracing quality at the expense of performance, tried ray reconstruction on/off, problem never goes away. There is always a trail of smeared shadow behind fast moving objects in dark areas due to the temporal denoising.

      • 3 weeks ago
        Anonymous

        >There is always a trail of smeared shadow behind fast moving objects in dark areas due to the temporal denoising.
        Cyberpunk ghosts regardless of what you do, even at native with 0 raytracing.

  46. 3 weeks ago
    Anonymous

    I refuse to play Skyrim special edition because of the ghosting. MSAA was way better.

    • 3 weeks ago
      Anonymous

      SSE doesn't really have ghosting. The TAA is very blurry by default though.

  47. 3 weeks ago
    Anonymous

    >Its been 15 years
    >FXAA Is till the best

    Truly a brain drain in terms of vidya software innovation

    • 3 weeks ago
      Anonymous

      >>FXAA Is till the best
      it never was
      it was always meant to be the budget option, it's literally in the name "fast approximate"

      • 3 weeks ago
        Anonymous

        >It never was

        The one in the middle fixes edges. The one on the right does the exact same but you lose 15% frames. Yes it's the budget option, and this is not a negative. I bet you go nuts for ray tracing and DLSS

        • 3 weeks ago
          Anonymous

          TAA only loses me like 2% frames in most games.

        • 3 weeks ago
          Anonymous

          >The one on the right does the exact same but you lose 15% frames.
          no you don't
          if you genuinely believe you lost 15% frames then you're extremely out of touch with modern rendering

        • 3 weeks ago
          Anonymous

          It will always be FXAA for me since it just does enough for it to not be super jaggy while still leaving some "noise" to things to give them texture

    • 3 weeks ago
      Anonymous

      SMAA is far superior and should have been the standard instead.

  48. 3 weeks ago
    Anonymous

    No AA is soul.

  49. 3 weeks ago
    Anonymous

    don't care about graphix

    • 3 weeks ago
      Anonymous

      yet that's all you ever look at. curious.

  50. 3 weeks ago
    Anonymous

    So, from this img, I'm getting that FXAA is best AA?

  51. 3 weeks ago
    Anonymous

    TAA makes RDR2 painful to play on PC without a shitload of setting tinkering.

  52. 3 weeks ago
    Anonymous

    If I were to make a game, I'd do it without any kind of AA (with the option for the player to render the image at a higher resolution and resize it if they want to/have the hardware to do so).
    It's possible to make 1080p games look decent even without AA, if you use the right assets. You need to avoid some types of textures and geometries, but it is possible.
    For example, Talos Principle 2 looks terrible without AA, because the vegetation is "real", each leaf is polygonal and so on, but if you make vegetation that is just textures with transparency, you can severely mitigate the aliasing problem, depending on how you work the texture, the art style, etc.
    Your game will look "dated", but only to morons who think that realism and "fidelity" is what defines good art.

  53. 3 weeks ago
    Anonymous

    >see that famous Halo Infinite image comparison where grass on the left with no AA is clear and sharp, grass on the right with TAA is blurry"
    >think "oh shit the game will look a lot better if someone finds a way to turn it off"
    >find a video that actually compares the two in motion
    >yes the TAA is blurry but consistent, while the instant you move in the no AA version it's a headache inducing amount of pixels crawling around the screen shimmering nonstop, only looks good in still images
    dishonest homosexuals

  54. 3 weeks ago
    Anonymous

    I almost run every game with FXAA on 1080p monitor
    It's sharp enough for me

  55. 3 weeks ago
    Anonymous
  56. 3 weeks ago
    Anonymous

    I force inject CMAA2 into games with reshade
    Even on emulators like Ryujinx that only have FXAA or SMAA

  57. 3 weeks ago
    Anonymous

    I played Arkham Knight recently. There is literally not a single viable AA solution for that game and I honestly feel like it would seriously benefit from TAA. In-game SMAA does nothing. Injected SMAA either does nothing or blurs the entire image even when not in motion. Tried 2.25x DLDSR and 4x DSR, no luck, still a fricking tonne of jaggies and crawling pixels on fine detail.

    In the end I just settled for a subtle depth of field effect with Reshade to add a very slight blur beyond the immediate foreground. It kind of acts as FXAA by blurring the mid/background just enough to obscure the jaggies while still allowing the foreground and the area I'm actively interacting with to remain sharp and detailed.

    • 3 weeks ago
      Anonymous

      Graphically complex games of that time used to struggle a lot with pixel crawling. Crysis is still the most graphically impressive game ever relative to the competition of its time but even now when you push it 4k and max out antialiasing, you can't get rid of the insane pixel crawling for the vegetation. At least it has good clarity despite the pixel crawl, which is like the opposite of games like RDR2 which have awfully blurry TAA.

  58. 3 weeks ago
    Anonymous

    TXAA or bust.

  59. 3 weeks ago
    Anonymous

    Essentially everything because the only things that don't get detected as an edge are already things that are soft and blurry.

    • 3 weeks ago
      Anonymous

      That's not even true.

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