-
The making of WipEout Forget Lara. There was only one true herald of the Playstation generation. Real 3D, real music, real gaming. The future, after years of waiting, was finally now.
Wipeout is a central part of The PlayStation Success Story. Its licenced music and in-club promotion are held up as the keys to attracting the post-pub generation. Play it now, however, and you’ll see a contradiction. Often regarded as the originator of gaming’s move towards the cool and the casual, it actually pointed the other way: towards bare-bones gameplay and aggressively clean styling. It was the perfect ambassador for Sony’s understated PlayStation powerhouse – all style, all substance. It is somewhat ironic, then, that the origins of video-gaming’s most famous trendsetter were in the resolutely unfashionable grid-based strategy game Matrix Marauders, which featured vehicle designs uncannily similar to those in Wipeout. The…