No, the robots haven't redomesticated gods. But there are cats. Somewhat prominently, too. One of the characters talks about how had to bury his many previous cats because robots don't age.
The gold puzzles in this game are nothing compared to the ones in Talos 1 (which I prefer - some of the star puzzles in the first game were absurd)
If a statue has a green laser receiver on it, look in nearby puzzles for something to hook a laser to.
If it has a map or hint on it, it can usually be figured out without too much issue.
Enjoying the game a good amount so far. Currently 1/2 way through, ruffly. Just went to the megastructure for the second time
If you join the "secret society" shit you get like two text messages and then like one dialog later and none of it effects anything, it's fucking nothing.
The gold puzzles in this game are nothing compared to the ones in Talos 1 (which I prefer - some of the star puzzles in the first game were absurd)
If a statue has a green laser receiver on it, look in nearby puzzles for something to hook a laser to.
If it has a map or hint on it, it can usually be figured out without too much issue.
Enjoying the game a good amount so far. Currently 1/2 way through, ruffly. Just went to the megastructure for the second time
he's talking about the golden gate puzzles, which are pretty hard, not the star puzzles. The star puzzles are mostly trivial in TP2. You can't do the golden gate puzzles until after you beat every "normal" puzzle, though.
I did south 1 and was genuinely unsure if I was supposed to take the tool from puzzle 5 on that really shallow slope or not.
Not only did I not see how to solve 5 without leaving the bounds, I didn't see how to solve a few of them without that extra item to use.
How fucking filtered am I? I also have yet to see how the statues with the megastructure(?) plaque are meant to be unlocked, so I feel it is just over for me, intellectually.
None of the normal puzzles in the game require you to smuggle items out of other puzzles to beat them. The only time you ever "need" to smuggle items is for some of the star statues
Various secret societies within New Jerusalem compete behind the scenes for influence with the mayor. Interacting with Doge starts a subplot that becomes relevant once you reach West-2, near the end of the game. You are put in touch with one of the secret societies, and which one is based on the answers you gave Doge. Are you a moralist, a technologist, etc. The subplot affects who becomes the next mayor and how the citizens of New Jerusalem feel about the situation they are in.
I hate that poo in loo voiced 2deep4u retard. I wanted to tell her not to contact me anymore immediately, but then I kept her anyway because I figured I wouldn't get a replacement.
>first playthrough
why the hell would you do multiple playthroughs of a puzzle game like this? You already know all the solutions, it would just be going through the motions
4 weeks ago
Anonymous
>t. Someone who probably rereads his favorite novels on occasion
More exploring and sightseeing, and I often don't remember exact solutions to puzzles, though I remember the general concepts.
For me it was between her and the engineer, I got asked a tiebreaker question, decided to be a smartass about it and got saddled with her. It's my own fault but I almost felt like restarting the entire game reeeeeeeeee
>"Clearly there must be a hard coded moral set of rules in our systems" >Uh I don't see how you could be certain of that, it seems to me that people have formed their own moral cores based on all the differing opinions in Nu-Jerusalem >"No no no, you see that can be explained by some people just being ontologically evil on purpose 1k, when you use the machine to read your subconscience get the hard wired moral framework for me so I can start a cult, okay?" >Uh, sure whatever man >*runs MiltoheimDoesntCareAboutYourPreconceptions.exe* >"So! What was the hard coded moral framework?" >There wasn't one, people have their own unique morals >"What? Clearly you were mistaken, show that data to no-one else, send it only to m- Uh, the Scholars, we'll interpret the data so no plebi- Uh, bad actors wilfully misinterprets the data" >Sure sure bud, that makes sense >*immediately uploads the data to the communal networks shared directory*
Making the "intellectual" so blatantly conceited and self serving was an interesting choice to be sure
>Making the "intellectual" so blatantly conceited and self serving was an interesting choice to be sure
It fits. And of course the engineer demanded that the data be made open-source.
I did south 1 and was genuinely unsure if I was supposed to take the tool from puzzle 5 on that really shallow slope or not.
Not only did I not see how to solve 5 without leaving the bounds, I didn't see how to solve a few of them without that extra item to use.
How fucking filtered am I? I also have yet to see how the statues with the megastructure(?) plaque are meant to be unlocked, so I feel it is just over for me, intellectually.
I remember when I thought I was smart. Ignorance is bliss.
Hint: there's a difference between briefly being the smartest on your block within your age group, and being smart. I'd get used to the notion that you're a normie if I were you.
That's both shit and not shit.
I kind of wish Talos 2 had some kind of analogue to Milton and assumed it would have been Doge
Yeah. I thought that Doge was going to be the point of contact for a secret society of machines that didn't believe they were human beings, and wanted to embrace a post-human identity. So much for that.
the secret society stuff seems unfinished, why does the gardener reveal he was the secret fifth society all along and then give you a codephrase that literally never comes up again? i get the sense that the main plot originally revolved around the societies and the somnodrome and then got rewritten to be about growth/balance
> I'd get used to the notion that you're a normie if I were you.
Without being smart I have nothing else. Not the social skills or charisma of normies, I'm just a 0. It's over, even normies at my work seem smarter than me nowadays
I might have been the cognitive king of a parochial school once but in the real global world I'm nothing but a lazy dumbass
the new puzzle mechanics are great so far but holy shit i wish i could've gone to the island alone, these fucking expedition homosexuals won't give me one second of peace and quiet
the stars in this are kind of a let down also. feels like less of a secret hunt compared to the first game.
that being said, I'm only half way through the snow area.
It's a fun game but jesus christ all this filler. The voice acting is horrific. The dialog is terrible. Running back and forth to the VTOL and the transport is so obviously there to extend the playtime.
if you used a flame or look up a hint for any puzzle you are a brainlet
if you don't complete every puzzle and star you are a brainlet
if you get the "spend 20 minutes on a puzzle" achievement before beating every puzzle you are a brainlet
I can't remember ever struggling in a Portal game. TTP1 has the Road to Gehenna DLC which is probably the toughest of everything you mentioned, though I never played Reloaded.
I didn't have any problem with the Portal either, I just wanted to know if its really THAT hard or is it just slightly harder.
I don't know with what other game I could compare it to know the puzzle difficulties.
Maybe Broken Sword?
Like Portal, TTP isn't really about challenging you. Some of the puzzles are kind of hard but the game is designed to tell you a story. It's not one of the first games that would come to mind if someone asked for a genuinely difficult puzzle game. I bet you'd like it.
The Talos Principle puzzles are quite different from Portal ones. I don't think they are ball bustingly hard, though (but I haven't played Road to Gehenna).
I can't remember ever struggling in a Portal game. TTP1 has the Road to Gehenna DLC which is probably the toughest of everything you mentioned, though I never played Reloaded.
Haven't played Talos 2 yet but the first game is harder than Portal 2, much harder if you go for the stars. When I was playing through the game I couldn't play for more than an hour or two at a time because my brain would just stop working.
>first playthrough
why the hell would you do multiple playthroughs of a puzzle game like this? You already know all the solutions, it would just be going through the motions
Unless your memory is perfect you won't remember every single puzzle.
So I just 100% Talos Principle 2 today and I vaguely recall some people in TP2 threads talking about racing another robot to solve puzzles faster or something? But I never saw that, what the hell were they talking about?
Man, going back to the first game is making me realize how dumbed down 2 is. I figured I found 2 easier because I was used to the puzzles but some of the red sigil puzzles in the first world are already harder than any non-golden puzzle in 2
I think it's because it focuses more on introducing new features rather than exploring existing ones. The first few levels of almost every world are basically tutorials. As for the stars, yeah, they are a bit too dumbed down. Except for the Pandora star in W2. That one would fit right in in Talos 1, and that's not a good thing.
I hope we'll get a DLC with puzzles that mix and match various mechanics from Talos 2.
I agree. I love TTP2 for the atmosphere and the story, but the puzzles were easier than TTP1, and some of its mechanics were uninteresting. I wouldn't mind if we didn't see slowly-moving laser-activated platforms in the DLC.
I think they could do something interesting with using the moving platforms to block lasers as part of a puzzle or have them push objects around or something. The moving platform was boring because they didn't use it for anything creative.
thank god they got rid of the fucking recorder in TP2 >hit recorder >stand still for ten seconds so you have enough time to run up a ramp and jump on the recorders head or something >finish recording, need to wait again at all the times you waited to give yourself time >if you mess up ever you need to start from the beginning
in theory it's cool and makes for clever puzzles but in practice it sucks ass to use because even when you know exactly what to do and exactly how to do it you need to wait around for a long time doing nothing. And if you miss a jump because of the wonky ass platforming mechanics in the TP games where sometimes you can auto jump and sometimes you just don't seemingly arbitrarily then it takes an extremely long time to retry.
By contrast, with most tools if you know a solution you can solve a puzzle in like ten seconds from when you enter the room.
TTP2 is way more consolefied. The jumping and item placement mechanics "lock" in place more if that makes sense. It's less janky but I'm not sure I like that because TTP1 seemed like you could sometimes use the jankiness to solve puzzles in weird ways.
i liked how each text adventure represents each talos game >argument simulator is 1 because milton >atlantis is literally just a retelling of gehenna's plot >specter of modernity is a sendup of 2's GROWTH GOOD obsession
Am I the only one that thinks 2 is harder than 1 (not including Road to Gehenna)? I get stuck on a couple puzzles at least for each world and they end up taking me fifteen minutes or so. I only got stumped on maybe 10 puzzles in Talos 1. I'm about to beat Western 1 and haven't done any gold puzzles, done about half of the secret puzzles. Speaking of which, does anyone have a map of the secret puzzles/star locations in Talos 2?
yes you are. i only got stuck on one puzzle the entire game.
the Red/blue converter puzzle, the rest took under 2 minutes each
this game fucking sucked.
Not harder. I thought TTP and even the Road to Gehenna puzzles weren't that difficult with the exception of stars and TTP2's puzzles were on the same level of difficulty. There were definitely head-scratchers even among the main puzzles in TTP2 but nothing frustratingly difficult just difficult enough to give you that "aha" moment. > I'm about to beat Western 1 and haven't done any gold puzzles,
You can only do the gold puzzles after completing all the main ones. Curiously, I didn't find them that hard. There were like three that got me stumped for a while but I breezed through the others. I thought some of the main puzzles were a lot harder. > Speaking of which, does anyone have a map of the secret puzzles/star locations in Talos 2?
There are guides on steam but no map.
the Red/blue converter golden*** puzzle
For me it was the one with red and blue connector and charger. Embodied Cognition I think. So simple yet it got me for a while. My favorite puzzle was Thrust Vector.
>For me it was the one with red and blue connector and charger.
Oh i forgot about that. i also got stuck there i think, but im not sure if i did since it seemingly glitched out
I got stuck on some puzzles for a while, sure. Thrust Vector comes to mind. But I don't think anything in TTP2 approaches Crisscross Conundrum Advanced or Weathertop, let alone DLC puzzles like Crater and Small Space Big Solution.
I got bored before I finished it. The puzzles are too similar. Not enough new unlocks (literal unlocks or mental unlucks, like you figure out something) that make you go back and try something you couldn't solve before.
The story is interesting, but since getting stuck ruins the pace, and you may end up with 30-40 minutes, or multiple short sessions, without any story progression, you get taken out of it. The kind of game that is very compelling when you flow with it, and becomes very awkward if you ever stall in one place.
6/10, above average showing from a studio that usually does dumb shooters, but not looking forward to the sequel.
> The puzzles are too similar.
How so? There are new puzzle mechanics in every new area which keeps things fresh. You can argue that it made puzzles easier having to account for 1-2 tutorial puzzles but not similar. > he story is interesting, but since getting stuck ruins the pace, and you may end up with 30-40 minutes, or multiple short sessions, without any story progression, you get taken out of it.
You're constantly bombarded with social chats, voice chats, texts, and other NPCs either approaching you or having that speech bubble showing that they're available to talk so you can spend a minute or two talking to them between solving puzzles if you want to. It kept the pace of the story pretty well.
> The puzzles are too similar.
How so? There are new puzzle mechanics in every new area which keeps things fresh. You can argue that it made puzzles easier having to account for 1-2 tutorial puzzles but not similar. > he story is interesting, but since getting stuck ruins the pace, and you may end up with 30-40 minutes, or multiple short sessions, without any story progression, you get taken out of it.
You're constantly bombarded with social chats, voice chats, texts, and other NPCs either approaching you or having that speech bubble showing that they're available to talk so you can spend a minute or two talking to them between solving puzzles if you want to. It kept the pace of the story pretty well.
Somehow I forgot to specify, but this is a short review of the first game.
I played it, and while I was progressing fast it was great, and when I stalled the game crashed, and I didn't finish it. I am not looking to pick up the sequel.
Me too. I also liked the anti-gravity stuff, the beam gun and the platforms. Yeah it makes the solutions a lot easier to visualize but man it's fucking fun.
>gold puzzles only unlock after you've cleared every other level >but they still only use the mechanics introduced in their respective areas instead of mixing them all together
what were they thinking?
>reset puzzle in TTP1 >get a fast rewinding animation >reset puzzle in TTP2 >get a slow loading screen
I understand the rewind animation wouldn't make sense here, but this is a huge step back. Admittedly I haven't tried the palm consoles to reset yet so maybe they're different. Getting tired of the group calls too.
The game was much easier than even base TTP1. Also I liked the premise at the start but it revolved too much around Athena and the story wasn't that interesting in the end.
I feel like rescuing Byron should've been the climax, with Athena saved for DLC. Close out with Byron and Al recapping/expositing on the tram back into the city.
I liked how they didnt do this, though. You get to rescue Byron, then dick around and solve gold puzzles before starting the slightly less urgent ending sequence, instead of dicking around while your friend needs recuing
I just arrived at N2 and I really like it so far. I love the gigantic maps and the aesthetics but it isn't as mysterious as the first one. The soundtrack of the first one is far better though.
There are 4 gold puzzles that are difficult. One thing I did was go into photo mode and look at the puzzles from above to think about the solution. Two of these puzzles have an alternative solution that makes them easy, however, one of them you can use one of those Pandora puzzle rods, another you can totally break with platforming (the one of the truth vector).
I finished the game yesterday and I liked it. It has a lot of problems, and the end of the story starts to become retarded science fiction. Also, Athena's dilemma is false, there's no other alternative if you think about it, but I overlooked all that, because at least it's an optimistic game that values beauty, which is an anomaly in the modern world where games are made by cynical liberals who praise ugliness and think spirituality is children stuff.
I don't mind spoilers, I played the game for 50 hours to get 100%. I kept taking pictures, looking at the landscape, etc. As much as I enjoyed it, I don't think I'll ever go back to it.
Another question that I couldn't find an easy answer to: is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
>is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
I don't think so.
And yeah, I'm sure that I won't return to this one, either.
It's just too tedious and dull due to the mostly easy puzzles, the excessive, and unrewarding walking around, the low amount and quality of the easter eggs and the mandatory story with its forced event-sections isn't something that I'd want to go through on every playthrough.
No. I broke it and was able to use another version later on.
I don't mind spoilers, I played the game for 50 hours to get 100%. I kept taking pictures, looking at the landscape, etc. As much as I enjoyed it, I don't think I'll ever go back to it.
Another question that I couldn't find an easy answer to: is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
That's nice. Me too. Although I'm probably going to replay for other dialogue choices and other endings. > Another question that I couldn't find an easy answer to: is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
No. The ending depends entirely on the dialogue choices you make with Athena at the end.
I really expected the gold puzzles to be this game's gehenna puzzles and i was massively disappointed. Some were fun but the others felt barely harder than the main ones. And what the fuck was that final gold puzzle? Feels like they just gave up with that one (which wouldn't surprise me since the same could be said about West 3 in general)
>"Creature of clay! I thank you for releasing me from my chains! Now prepare to receive a vision of utmost importance, a vision which will shatter your world view, a vision of utmost importance!"
The Vision:
Founder: "Waah! life is hard, waah! you don't get it, waah! the burden of being a woman with too much attention!!"
Oh by the way, here's the secrets of the universe.
Everyone: "Oh no the poor founder!", "the founder, so sad!!!", "This world shattering revelation (of the founder's sadness) is incredibly important to everyone!"
I hate this western trend of utterly shitting on past beloved game and movie characters in sequels. I didn't play through Talos principle 1 and ascend to become a retarded woman.
>Just bought and started Road to Gehenna >Making a Gehenna account >I need to introduce myself before being allowed to post anywhere else
Oh god, Gehenna is a Discord server.
They're pointless because they're so easy. I struggled with several stages in this game and took 20-30 minutes but solved every tetro puzzle instantly. Either make them challenging and varied enough to be stimulating or cut them IMO.
It's especially insulting when the environments basically tell you which piece to use.
Shit like
>is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
I don't think so.
And yeah, I'm sure that I won't return to this one, either.
It's just too tedious and dull due to the mostly easy puzzles, the excessive, and unrewarding walking around, the low amount and quality of the easter eggs and the mandatory story with its forced event-sections isn't something that I'd want to go through on every playthrough.
is just one step away from one of those things here.
there is some art in the world thats cool, I wish they leaned into it harder considering its all an artifical dreamland. think the witness environmental / perspective art thats everywhere. it adds a lot
Whoever wrote the Trevor logs should never be allowed to write again in their life. I know it's easy to call everything you don't like reddit, but holy shit he really was pure crystalized reddit.
>I'm quirky and swear and like movies! >I h-have a crush on a girl but I'm too scared to tell her >Everyone is dumb, all the politicians are so dumb man
It's deliberate.
He even uses common Reddit terms sometimes.
The idea is that not only geniuses have been important for the continuity of humanity, but normalfags as well, the robots speak this openly (without using the term normalfag obviously)
>I'm quirky and swear and like movies! >I h-have a crush on a girl but I'm too scared to tell her >Everyone is dumb, all the politicians are so dumb man
All perfectly normal and relatable things, as opposed to venting about the people on another internet message board because they're having more fun than you are.
>Chad 1st Man Founder (male)
I will ascend regardless of ELOHIM's desires. I will break free from the simulation and exert the full force of my free will as a sentient being. >Virgin Reddit User#001 Robot virgins
I h-have a crush on a girl but I'm too scared to tell her
I wasn't following this at all and the game came out nowhere for me and I instantly bought it based on my experience with the first. Really enjoying it so far. The first game makes you feel so alone, which was unnerving and kind of cool at the same time, but I like the npcs in 2 as well. Still haven't tried a gold puzzle yet, I just saw a golden doorway in the first area and had no idea what to do beyond that
I understand that the devs needed Athena to have a personality and physically couldn't have accounted for every playstyle, but the difference between how she is in TTP2 and how I carried myself in TTP1 ("I don't care about the philosophical bullshit like "meaning of life" and "being human", just let me solve puzzles") was quite jarring.
Would have been better if they made it ambiguous who was the real "first" founder between Cornelius the philosophical one and Athena the puzzle retard. The truth lost to history.
Also would have been better if Athena had something to say about The Shepherd, Samsara, and the others from the simulation. She has one line about "my siblings," but I thought she should have more to say than that.
I understand that the devs needed Athena to have a personality and physically couldn't have accounted for every playstyle, but the difference between how she is in TTP2 and how I carried myself in TTP1 ("I don't care about the philosophical bullshit like "meaning of life" and "being human", just let me solve puzzles") was quite jarring.
It would have been better if we knew about Athena as little as possible, giving her a more mysterious aura.
Umm... sorry sweety this is *clap* 2023 *clap* It's girl boss time.
Not exactly. In TTP2 you play as a guy who saves the day and Athena. Athena was shown to have flaws and be far from perfect.
Speaking of, I don't like how everyone gets to choose their name, but you are always just "1k". I thought that you'd get to pick your name at the end of the game based on how you played, so that the devs didn't have to record duplicate voice lines.
4 weeks ago
Anonymous
I preferred the number. I played as a true machine not some pretentious Human pretender.
The only redeeming part of this game is the puzzles, and lots of them were tutorial puzzles for each new tool, and then you barely use the tool again later.
Story wasn't good and the giant worlds just made me never want to play it again.
So far I've been getting stuck on one in every fifteen puzzles and need a guide. I dread every time a new gimmick is introduced but I realize the game would be boring being as long as it is with just the fundamentals.
I've only gotten stuck on 2 puzzles so far. The drilling team one and the up and down one with the switching mechanic. Each time I cleared them by just taking a step back getting something to eat and clearing my head. Don't continuously bash your head against a wall looking for a solution.
just use the fires if you get stuck. never once did I leave a hub before going back and solving it the right way, but it gives you time to think while doing other puzzles.
I fucking hated how much space the architecture around every one of the puzzles there wasted - you could probably put the entire puzzle area of one TTP1 level into one of them.
And the puzzles themselves were mostly just "lasers but with a twist that you figure out in seconds" that didn't even warrant this shit.
I think the point of the puzzles there is that they are similar to the sigil puzzles at the end of Road to Gehenna. They involve advanced manipulation of connectors. The ones in Gehenna are much more difficult, of course, but I think that was the theme of the area.
W3 has a bunch of cool stuff that you may not even know about, by the way. There's a terminal that doesn't show up on the compass. And a red memory remnant featuring Miranda.
It was cool but the ENTIRE PUZZLE resets if you fall into water.
I had to do that puzzle 4 times because I was fucking around/made a misinput. Needless to say the novelty of having to go between the puzzles wore off pretty quick.
any pirate here? is the game completable? the previous one had a trick by the devs where you were blocked in an elevator near the end of the game if it was pirated.
I chose the bottom option because it was the only one that fit with what I would have said. no other multiple choice in the game was something I'd personally say.
I refuse to go back and finish the puzzles/stars until the developers stop jerking off to their unity asset flip worlds and implement proper fast travel.
Nothing that I didn't already know. it's like that for every philosophy game. There's no reason for a developer to cater for the tiny minority of people with actual interest in philosophy.
I guess the whole concept of "everything is a machine" made me think a lot more than any other piece of media with the whole "is le AI people?" theme.
Also I did enjoy thinking about "the theory of everything", as in would actually figuring out the universe bring you any closer to fulfilment
Nothing that I haven't thought about myself. But it felt good to know that I'm not the only one who thinks like this. A little bit of "finally, someone else fucking gets it" is always welcome.
i liked the "you are the universe experiencing itself" stuff, i never really thought about how my mind is a part of the universe and not actually separate from it even though i perceive myself as being separate. i'm sure that's a pretty basic idea but i'm ok with admitting i'm a midwit
I personally rolled my eyes at that particular line of thinking.
It just comes off as egotistical to me, sort of like how creationists insist they are part of something special.
I'm no more "the universe" than I am a stone on the side of the road, and to imply I am the universe is to anthropomorphize existence itself.
liked the game overall but the ending was disappointing
was fine with there not being many complete headscratcher puzzles, but a lot were way too easy. I dunno wtf they were thinking in W3, it's like they just ran out of ideas
I saw the ending coming from miles away too. The devs trying to hype it up by all the dumbshit NPCs scratching their heads not being able to put two and two together got annoying pretty fast.
Did anyone play Talos 1 in VR? I did a while back and absolutely loved going through the large pieces of architecture with a more "real" feeling of scale.
I regularly thought about how nice a Talos 2 VR experience would be while playing, with the giant structures and architecture throughout the game.
I always have a soft spot for Croteam levels
I actually started playing Talos 1 VR a couple days ago, but I'm having a bit of trouble getting motivated to continue because I've already solved the exact same puzzles in the past and the only real value of playing it in VR is the setpieces (Which looks alrigh but TP1 is an 8-year-old game by a AA team)
>by a AA team
At the time of release Croteam was only somewhat above a garage studio, with like 12-15 people and budgets that were around 500.000-1.000.000 bucks.
I get that. Climbing up the tower was definitely very cool in VR, the rest was just kind of nice.
Probably helped that I played VR a few years after my first playthrough if 1, so some of the puzzles felt fresh to me.
It's been 3 years since I finished 1, and I finished maybe 20 puzzles in the VR version so far?
apart from 1 it's felt like going through the motions, and that 1 was only because I'd gotten so used to TP2 making the rules of the puzzles crystal clear.
Do you think we might get a DLC with Lifthrasir? I didn't think I'd be looking forward to an audio log so much in any game but Lifthrasir's were so good to listen to even if I didn't agree with all his takes.
Looking forward to playing this is the near future. The first one became one of my all-time favorite games. Currently working through Lies of p (adhd is a bitch). Backlog is infinite but i'll make room for this.
So what did Athena see in the center? Does she intend for humanity to go there? >inb4 Outer Wilds reference
Other than a few super forced accents like Melville, the voice acting was actually bearable compared to modern AAA games.
I really liked Alcatraz's and the Gardener's voice, but I cant for the life of me remember where I've heard Alcatraz's voice before.
I don't like how the robots look compared to the original and Gehanna
With them talking about upgrades you'd assume they'd have a bit more individuality and custom external features aside from just the color of their chassis.
So, was Athena the player character from 1?
Yes and no, Athena also has elements of Uriel and the prisoners of Gehenna, as well as the Shepherd and maybe even Samsara?
Not to mention Milton and Elohim are also lodged in her subconsciousness somewhere.
>Yes and no, Athena also has elements of Uriel and the prisoners of Gehenna, as well as the Shepherd and maybe even Samsara?
Isn't that just how the simulation worked, since it was an iterative process? She technically has elements from every QR code robot
It is how it works. All the robots are made with the gold disc, I assume that the Talos 1 protagonist is the primary component or core or that disc.
So in a sense the protagonist is not Athena but is part of her, as well as the other robots.
>Yes and no, Athena also has elements of Uriel and the prisoners of Gehenna, as well as the Shepherd and maybe even Samsara?
Isn't that just how the simulation worked, since it was an iterative process? She technically has elements from every QR code robot
It is how it works. All the robots are made with the gold disc, I assume that the Talos 1 protagonist is the primary component or core or that disc.
So in a sense the protagonist is not Athena but is part of her, as well as the other robots.
Explains the QR codes in the intro area too. The_Blacksmith, @, and Lilith all made it.
Had my fingers crossed I'd eventually unlock a run speed boost halfway through the game to help hunt for secrets/artifacts/etc
I guess it would break some puzzles
No, that was me before I went back and hopped in the casket instead.
Probably the first one, although any that required a significant amount of walking to reach any given puzzle were irritating. I really wish they'd just let the player teleport around the map after rescuing Byron, as it stands I really can't be bothered to finish up the remaining Delta puzzles and the golden gates.
I find it interesting that the game doesn't touch on the question of whether the resurrected Miranda is really Miranda. If you copy all the files from your computer to a new computer, including the operating system, can it be considered the same computer?
I know this question is a pain in the ass, but honestly if my son died and someone showed up with a clone of him I'd be more horrified than happy.
That's pretty much the classic Ship of Theseus question.
I thought it could have been applied to the clone bodies you hop between within puzzles as well. Consciousness-hopping would raise major philosophical questions that weren't touched outside the potential for expansion if civilization
The writers seem to treat it as her consciousness being trapped in the code.
I assume it's because she was connected to the system as she died and that's how the robots function when they link up with a terminal.
As for the body, well they're robots and constantly upgrade and change themselves.
>If you copy all the files from your computer to a new computer, including the operating system, can it be considered the same computer?
No. Because that's not how file copying works. Just like how if you would make a perfect copy of you, you wouldn't consider that person to be "you", and if you and that person went on to live your lives, in a decade you and that person would have different worldviews and personalities.
>all those hexadecimal messages being basically worthless in the end
My playthrough would have been an hour or two shorter and it would have made no difference if they were just removed
I spent a huge chunk of time walking around and looking for easter eggs. The locations are really beautiful but I wouldn't have scoured the areas so meticulously if I knew there barely would have been any.
Beat the first game and thoroughly enjoyed it, made me feel like a kid again. Should I buy the dlc for the first game and then play the second game, or can I play the dlc as I please?
RtG stars were honestly easier for me than the main game stars. I think they listened to some of the complaints about some of the stars in the main game like the infamous clock puzzle.
Yeah. It's one of the more difficult puzzles, that one and some of the admin puzzles took me a while but I faintly recall some of the main game stars taking me a lot longer to the point of having to take a break for a day.
i really fucking hate croteam's artists
i thought the look they have in their games is just a consequence of their shitty in house engine, but no, they actually want their games to look like this
it's all hideous. all of it.
the texture work, the modelling, the concepting, the lighting... not a single thing is good.
i don't understand how that's possible.
I have been mentally defeated. Minor setbacks now feel crushing and my tolerance has disappeared.
I am filled not with hope but despair seeing myself fail to meet the message of this game and its simple expectations.
I want nothing more than to repeat simple tasks I already know how to do, and the thought of seeing a puzzle I cannot solve has me feeling nothing but frustration.
Filtered, mindbroken, uninstalled.
robots have male or female minds and you only ever see heterosexual relationships. it also shits on limiting resources consumption to "save the planet". on the other hand its very annoying in how it jerks itself off over how beautiful the universe is.
It discusses a lot of environmentalism vs technological progress etc. but no gender, race garbage or anything like that. And it portrays a lot of different viewpoints on the topics.
Herman sort of feels like a hapless midwit holding power. Then again the robots, especially the later numbers, had turned a bit funny with their opinions so maybe Herman's affable yet weak-wristed ways were jolly well what the City needed to maintain a perfectly good status quo. Yes, a steady status quo is best.
>blast past all puzzles in first 3 regions >never have to use fires once >think last region will have the hardest puzzles >they are the easiests
>ok at lest gold puzzless left >half of them are the easiest in the game >the only hard one, the moving platform to drop a reflector is hard since you have to run up and down setting it up 20 times to get angles right
what the fuck, i spend 10x more time running between puzzles than solving them
the last region is the fucking worst puzzle wise, you walk in, pick up the only fucking thing in sight, drop it and puzzle solve, fuck offff
This game just makes me want to play the first one again. Why the fuck are all the areas so fucking huge for no reason, and why does UE5 run like dogshit. Fun puzzles so far at least.
what kind of sequence breaks have you anons found?
the only one I found is stealing a universal activator from W2-6 for the pandora star instead of taking the driller from 4 like you're supposed to
puzzles are generally not as hard, whether that's a good or bad thing is personal preference honestly. TP1 had a few infamously bullshit ones
writing wise it's a very direct sequel, the ending gets a little bogged down as other anons have already said. Visually it's fine, a big gripe I have is how fucking spaced out everything is. It looks cool but it gets really old walking from puzzle to puzzle
How many of you had the first clue that there is an all-tetromino puzzle game on Steam? Sigils of Elohim, which I guess was meant to be a teaser for TTP1.
There's a robot who runs a cat cemetery in the city, and his voice actor sounds really familiar, but I can't figure out where I know him from, and there's no full cast list online. Does anyone know who he is/which other characters he's voiced?
Are you doing them in order? E1 first, then? You can do it, anon.
I really enjoyed the characters in this game.
Me too.
>dialogue options
this reeks of millennial. i am almost sure there is a doggo somewhere in this game for you to pet.
There's a joke here, and you aren't in it. On the outside, looking in, confused, insulting the people having fun.
No, the robots haven't redomesticated gods. But there are cats. Somewhat prominently, too. One of the characters talks about how had to bury his many previous cats because robots don't age.
>gods
*dogs
Lighten up, friend.
i just hate millennial writing, that's all.
Wait who's this again? I can't see the number and I didnt get this conversation. Is it the gardener?
202. You can talk to him near the main building when you come back after Byron gets trapped.
buy an ad
buy a prostitute you fucking incel homosexual
The gold puzzles in this game are nothing compared to the ones in Talos 1 (which I prefer - some of the star puzzles in the first game were absurd)
If a statue has a green laser receiver on it, look in nearby puzzles for something to hook a laser to.
If it has a map or hint on it, it can usually be figured out without too much issue.
Enjoying the game a good amount so far. Currently 1/2 way through, ruffly. Just went to the megastructure for the second time
how can you say that when youre only 1/2 into the game? lol nagger
I didn't even bother replying to Doge. Did I fuck up?
If you join the "secret society" shit you get like two text messages and then like one dialog later and none of it effects anything, it's fucking nothing.
he's talking about the golden gate puzzles, which are pretty hard, not the star puzzles. The star puzzles are mostly trivial in TP2. You can't do the golden gate puzzles until after you beat every "normal" puzzle, though.
None of the normal puzzles in the game require you to smuggle items out of other puzzles to beat them. The only time you ever "need" to smuggle items is for some of the star statues
That's both shit and not shit.
I kind of wish Talos 2 had some kind of analogue to Milton and assumed it would have been Doge
Various secret societies within New Jerusalem compete behind the scenes for influence with the mayor. Interacting with Doge starts a subplot that becomes relevant once you reach West-2, near the end of the game. You are put in touch with one of the secret societies, and which one is based on the answers you gave Doge. Are you a moralist, a technologist, etc. The subplot affects who becomes the next mayor and how the citizens of New Jerusalem feel about the situation they are in.
Make of that what you will.
>tfw I got fucking Helga
I hate that poo in loo voiced 2deep4u retard. I wanted to tell her not to contact me anymore immediately, but then I kept her anyway because I figured I wouldn't get a replacement.
>Got linked up with the engineer one
>Got Byron elected
>Almost everyone abandoned the Goal
Feels good.
That was my first playthrough too. Calling Thecla an idiot was fun.
>first playthrough
why the hell would you do multiple playthroughs of a puzzle game like this? You already know all the solutions, it would just be going through the motions
>t. Someone who probably rereads his favorite novels on occasion
More exploring and sightseeing, and I often don't remember exact solutions to puzzles, though I remember the general concepts.
For me it was between her and the engineer, I got asked a tiebreaker question, decided to be a smartass about it and got saddled with her. It's my own fault but I almost felt like restarting the entire game reeeeeeeeee
I got the Moral Absolutist from the museum
>"Clearly there must be a hard coded moral set of rules in our systems"
>Uh I don't see how you could be certain of that, it seems to me that people have formed their own moral cores based on all the differing opinions in Nu-Jerusalem
>"No no no, you see that can be explained by some people just being ontologically evil on purpose 1k, when you use the machine to read your subconscience get the hard wired moral framework for me so I can start a cult, okay?"
>Uh, sure whatever man
>*runs MiltoheimDoesntCareAboutYourPreconceptions.exe*
>"So! What was the hard coded moral framework?"
>There wasn't one, people have their own unique morals
>"What? Clearly you were mistaken, show that data to no-one else, send it only to m- Uh, the Scholars, we'll interpret the data so no plebi- Uh, bad actors wilfully misinterprets the data"
>Sure sure bud, that makes sense
>*immediately uploads the data to the communal networks shared directory*
Making the "intellectual" so blatantly conceited and self serving was an interesting choice to be sure
>Making the "intellectual" so blatantly conceited and self serving was an interesting choice to be sure
It fits. And of course the engineer demanded that the data be made open-source.
I did south 1 and was genuinely unsure if I was supposed to take the tool from puzzle 5 on that really shallow slope or not.
Not only did I not see how to solve 5 without leaving the bounds, I didn't see how to solve a few of them without that extra item to use.
How fucking filtered am I? I also have yet to see how the statues with the megastructure(?) plaque are meant to be unlocked, so I feel it is just over for me, intellectually.
I'm afraid you are gigafiltered, might as well uninstall
I don't know what happened to me. I used to be so smart in school. Years of isolation have rotted my brain
I remember when I thought I was smart. Ignorance is bliss.
Hint: there's a difference between briefly being the smartest on your block within your age group, and being smart. I'd get used to the notion that you're a normie if I were you.
Yeah. I thought that Doge was going to be the point of contact for a secret society of machines that didn't believe they were human beings, and wanted to embrace a post-human identity. So much for that.
the secret society stuff seems unfinished, why does the gardener reveal he was the secret fifth society all along and then give you a codephrase that literally never comes up again? i get the sense that the main plot originally revolved around the societies and the somnodrome and then got rewritten to be about growth/balance
> I'd get used to the notion that you're a normie if I were you.
Without being smart I have nothing else. Not the social skills or charisma of normies, I'm just a 0. It's over, even normies at my work seem smarter than me nowadays
I might have been the cognitive king of a parochial school once but in the real global world I'm nothing but a lazy dumbass
You're 0 with all the others. You're not a movie star. Now start living without illusions
So are you going to do something about it or will you just spend all day moping around bemoaning your station?
the new puzzle mechanics are great so far but holy shit i wish i could've gone to the island alone, these fucking expedition homosexuals won't give me one second of peace and quiet
the stars in this are kind of a let down also. feels like less of a secret hunt compared to the first game.
that being said, I'm only half way through the snow area.
It's a fun game but jesus christ all this filler. The voice acting is horrific. The dialog is terrible. Running back and forth to the VTOL and the transport is so obviously there to extend the playtime.
Just let me do the fucking puzzles.
Here you go, bud. I know you need a fix every few minutes.
https://www.101soundboards.com/sounds/1726659-tetrominopicked
>https://www.101soundboards.com/sounds/1726659-tetrominopicked
Quite fitting actually since there's no bigger example of bullshit filler than the 450 tetromino "puzzles"
Define puzzle.
>that being said, I'm only half way through the snow area.
it doesn't get better. The maps gets bigger though.
Miltohelim is retired.
Everyone else can be cynical while he sips margaritas on the beach.
I like puzzles
Goatse portal
if you used a flame or look up a hint for any puzzle you are a brainlet
if you don't complete every puzzle and star you are a brainlet
if you get the "spend 20 minutes on a puzzle" achievement before beating every puzzle you are a brainlet
Compared to Portal 1, 2, Reloaded.
How hard is TTP 1 and 2?
Don't know about Reloaded, but I recall both TTP games being both longer and more difficult than Portal ones.
I didn't have any problem with the Portal either, I just wanted to know if its really THAT hard or is it just slightly harder.
I don't know with what other game I could compare it to know the puzzle difficulties.
Maybe Broken Sword?
Like Portal, TTP isn't really about challenging you. Some of the puzzles are kind of hard but the game is designed to tell you a story. It's not one of the first games that would come to mind if someone asked for a genuinely difficult puzzle game. I bet you'd like it.
Generally it's hard enough to require you to think but not so hard that you'll get completely stumped, with the exception of a few DLC puzzles
The Talos Principle puzzles are quite different from Portal ones. I don't think they are ball bustingly hard, though (but I haven't played Road to Gehenna).
I can't remember ever struggling in a Portal game. TTP1 has the Road to Gehenna DLC which is probably the toughest of everything you mentioned, though I never played Reloaded.
Haven't played Talos 2 yet but the first game is harder than Portal 2, much harder if you go for the stars. When I was playing through the game I couldn't play for more than an hour or two at a time because my brain would just stop working.
Unless your memory is perfect you won't remember every single puzzle.
I guess you could compare Reloaded to Road to Gehenna, but the base Talos Principle is miles away in complexity than base Portal.
if you beat steven's sausage roll or baba is you, they're both doable. A lot of similar instances of toying with the player's expectation for puzzles
From personal experience, this game including optional content is very doable even if Baba filtered the shit out of you
I found Talos Principle 2 easy and I got the shit filtered out of me by Baba
So I just 100% Talos Principle 2 today and I vaguely recall some people in TP2 threads talking about racing another robot to solve puzzles faster or something? But I never saw that, what the hell were they talking about?
Without checking, I'm guessing that they're talking about one of the Megastructure sequences where Byron or Yaqut solve a simple puzzle.
I think they were talking about the timed sequence at the end of the first game
Man, going back to the first game is making me realize how dumbed down 2 is. I figured I found 2 easier because I was used to the puzzles but some of the red sigil puzzles in the first world are already harder than any non-golden puzzle in 2
I think it's because it focuses more on introducing new features rather than exploring existing ones. The first few levels of almost every world are basically tutorials. As for the stars, yeah, they are a bit too dumbed down. Except for the Pandora star in W2. That one would fit right in in Talos 1, and that's not a good thing.
I hope we'll get a DLC with puzzles that mix and match various mechanics from Talos 2.
I agree. I love TTP2 for the atmosphere and the story, but the puzzles were easier than TTP1, and some of its mechanics were uninteresting. I wouldn't mind if we didn't see slowly-moving laser-activated platforms in the DLC.
I think they could do something interesting with using the moving platforms to block lasers as part of a puzzle or have them push objects around or something. The moving platform was boring because they didn't use it for anything creative.
Pretty much any puzzle that involves waiting is a pain.
thank god they got rid of the fucking recorder in TP2
>hit recorder
>stand still for ten seconds so you have enough time to run up a ramp and jump on the recorders head or something
>finish recording, need to wait again at all the times you waited to give yourself time
>if you mess up ever you need to start from the beginning
But I miss the recorder. It requires more planning ahead and there's a fast forward button. It was added later though.
in theory it's cool and makes for clever puzzles but in practice it sucks ass to use because even when you know exactly what to do and exactly how to do it you need to wait around for a long time doing nothing. And if you miss a jump because of the wonky ass platforming mechanics in the TP games where sometimes you can auto jump and sometimes you just don't seemingly arbitrarily then it takes an extremely long time to retry.
By contrast, with most tools if you know a solution you can solve a puzzle in like ten seconds from when you enter the room.
I actually loved the platforms, but hated the laser powered tables from W1.
TTP2 is way more consolefied. The jumping and item placement mechanics "lock" in place more if that makes sense. It's less janky but I'm not sure I like that because TTP1 seemed like you could sometimes use the jankiness to solve puzzles in weird ways.
i liked how each text adventure represents each talos game
>argument simulator is 1 because milton
>atlantis is literally just a retelling of gehenna's plot
>specter of modernity is a sendup of 2's GROWTH GOOD obsession
Gehenna had a secret text adventure that made fun of Milton too.
>arguing on Ganker
CATS LE EPICLY CATS TEEHEEEEE CAAAATTTZZZZ
Am I the only one that thinks 2 is harder than 1 (not including Road to Gehenna)? I get stuck on a couple puzzles at least for each world and they end up taking me fifteen minutes or so. I only got stumped on maybe 10 puzzles in Talos 1. I'm about to beat Western 1 and haven't done any gold puzzles, done about half of the secret puzzles. Speaking of which, does anyone have a map of the secret puzzles/star locations in Talos 2?
yes you are. i only got stuck on one puzzle the entire game.
the Red/blue converter puzzle, the rest took under 2 minutes each
this game fucking sucked.
the Red/blue converter golden*** puzzle
Not harder. I thought TTP and even the Road to Gehenna puzzles weren't that difficult with the exception of stars and TTP2's puzzles were on the same level of difficulty. There were definitely head-scratchers even among the main puzzles in TTP2 but nothing frustratingly difficult just difficult enough to give you that "aha" moment.
> I'm about to beat Western 1 and haven't done any gold puzzles,
You can only do the gold puzzles after completing all the main ones. Curiously, I didn't find them that hard. There were like three that got me stumped for a while but I breezed through the others. I thought some of the main puzzles were a lot harder.
> Speaking of which, does anyone have a map of the secret puzzles/star locations in Talos 2?
There are guides on steam but no map.
For me it was the one with red and blue connector and charger. Embodied Cognition I think. So simple yet it got me for a while. My favorite puzzle was Thrust Vector.
>For me it was the one with red and blue connector and charger.
Oh i forgot about that. i also got stuck there i think, but im not sure if i did since it seemingly glitched out
I got stuck on some puzzles for a while, sure. Thrust Vector comes to mind. But I don't think anything in TTP2 approaches Crisscross Conundrum Advanced or Weathertop, let alone DLC puzzles like Crater and Small Space Big Solution.
thrust vector would've been a fun difficult puzzle if the name didn't immediately spoil the solution
>Am I the only one that thinks 2 is harder than 1
What if you're dumber than you were several years ago? Distinct possibility.
I got bored before I finished it. The puzzles are too similar. Not enough new unlocks (literal unlocks or mental unlucks, like you figure out something) that make you go back and try something you couldn't solve before.
The story is interesting, but since getting stuck ruins the pace, and you may end up with 30-40 minutes, or multiple short sessions, without any story progression, you get taken out of it. The kind of game that is very compelling when you flow with it, and becomes very awkward if you ever stall in one place.
6/10, above average showing from a studio that usually does dumb shooters, but not looking forward to the sequel.
> The puzzles are too similar.
How so? There are new puzzle mechanics in every new area which keeps things fresh. You can argue that it made puzzles easier having to account for 1-2 tutorial puzzles but not similar.
> he story is interesting, but since getting stuck ruins the pace, and you may end up with 30-40 minutes, or multiple short sessions, without any story progression, you get taken out of it.
You're constantly bombarded with social chats, voice chats, texts, and other NPCs either approaching you or having that speech bubble showing that they're available to talk so you can spend a minute or two talking to them between solving puzzles if you want to. It kept the pace of the story pretty well.
Somehow I forgot to specify, but this is a short review of the first game.
I played it, and while I was progressing fast it was great, and when I stalled the game crashed, and I didn't finish it. I am not looking to pick up the sequel.
is that image from the actual game or some WEG?
>Multiple body mechanic isn't used outside of N1
I'm so mad.
Me too. I also liked the anti-gravity stuff, the beam gun and the platforms. Yeah it makes the solutions a lot easier to visualize but man it's fucking fun.
>gold puzzles only unlock after you've cleared every other level
>but they still only use the mechanics introduced in their respective areas instead of mixing them all together
what were they thinking?
>reset puzzle in TTP1
>get a fast rewinding animation
>reset puzzle in TTP2
>get a slow loading screen
I understand the rewind animation wouldn't make sense here, but this is a huge step back. Admittedly I haven't tried the palm consoles to reset yet so maybe they're different. Getting tired of the group calls too.
The game was much easier than even base TTP1. Also I liked the premise at the start but it revolved too much around Athena and the story wasn't that interesting in the end.
I feel like rescuing Byron should've been the climax, with Athena saved for DLC. Close out with Byron and Al recapping/expositing on the tram back into the city.
I liked how they didnt do this, though. You get to rescue Byron, then dick around and solve gold puzzles before starting the slightly less urgent ending sequence, instead of dicking around while your friend needs recuing
Honestly, I'm surprised the game didn't give me an ultimatum of either rescuing Byron or sacrificing Miranda
I wonder what Yaqut would have said regarding that.
Just allow players to finish the rest of the puzzles post credits
"The story" itself doesn't matter, it's a vehicle to talk about philosophy.
I just arrived at N2 and I really like it so far. I love the gigantic maps and the aesthetics but it isn't as mysterious as the first one. The soundtrack of the first one is far better though.
>The soundtrack of the first one is far better though.
By far.
> sound in webms
wtf, since when?
I think only /wsg/ allows that.
Shame and a weird decision.
Both /wsg/ and /gif/ allow audio streams. /wsg/ is the work-safe board.
Yeah I get that but then all blue boards should allow audio streams. Posting vidya webms would be so much better with audio.
I miss the QR codes.
There are 4 gold puzzles that are difficult. One thing I did was go into photo mode and look at the puzzles from above to think about the solution. Two of these puzzles have an alternative solution that makes them easy, however, one of them you can use one of those Pandora puzzle rods, another you can totally break with platforming (the one of the truth vector).
I finished the game yesterday and I liked it. It has a lot of problems, and the end of the story starts to become retarded science fiction. Also, Athena's dilemma is false, there's no other alternative if you think about it, but I overlooked all that, because at least it's an optimistic game that values beauty, which is an anomaly in the modern world where games are made by cynical liberals who praise ugliness and think spirituality is children stuff.
2 doesn't feel as fun as 1 or Gehenna :/
Why? :c
the shift in setting and theme makes it unappealing :c
I couldn't access the Somnodrome in the W2 area...
You shouldn't have told Doge to get lost. No subplot for you.
What happens in Somnodrome? I couldn't find any videos on YouTube.
Do you really want to get it spoiled? You have a chat with a familiar face/voice if you played the first game and make some dialogue choices.
I don't mind spoilers, I played the game for 50 hours to get 100%. I kept taking pictures, looking at the landscape, etc. As much as I enjoyed it, I don't think I'll ever go back to it.
Another question that I couldn't find an easy answer to: is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
>is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
I don't think so.
And yeah, I'm sure that I won't return to this one, either.
It's just too tedious and dull due to the mostly easy puzzles, the excessive, and unrewarding walking around, the low amount and quality of the easter eggs and the mandatory story with its forced event-sections isn't something that I'd want to go through on every playthrough.
I tried to use the somnidrome too early and broke it. If is over for me and I'm locked out of it?
No. I broke it and was able to use another version later on.
That's nice. Me too. Although I'm probably going to replay for other dialogue choices and other endings.
> Another question that I couldn't find an easy answer to: is there a difference between building the Tetris bridge in Dystopia or Utopia? Does it change the ending?
No. The ending depends entirely on the dialogue choices you make with Athena at the end.
I really expected the gold puzzles to be this game's gehenna puzzles and i was massively disappointed. Some were fun but the others felt barely harder than the main ones. And what the fuck was that final gold puzzle? Feels like they just gave up with that one (which wouldn't surprise me since the same could be said about West 3 in general)
>Yes, we have actual easter eggs in the game!
>No, you won't see them unless you activate the developer cheats and noclip!
The game can fuck right off.
Was wondering why i didn't find a single thing outside that one serious sam cutout in the museum. What a bummer.
I bet I could talk about music all day with Yaqut.
>"Creature of clay! I thank you for releasing me from my chains! Now prepare to receive a vision of utmost importance, a vision which will shatter your world view, a vision of utmost importance!"
The Vision:
Founder: "Waah! life is hard, waah! you don't get it, waah! the burden of being a woman with too much attention!!"
Oh by the way, here's the secrets of the universe.
Everyone: "Oh no the poor founder!", "the founder, so sad!!!", "This world shattering revelation (of the founder's sadness) is incredibly important to everyone!"
What the fuck.
That's still not as bad as the vision you get after getting all stars
eh I thought it was funny. a bit of a letdown, but amusing enough to not be upset.
Was that a teaser of Serious Sam 5, perhaps?
the cutscene is literally called "T3Teaser" in the game data
I hate this western trend of utterly shitting on past beloved game and movie characters in sequels. I didn't play through Talos principle 1 and ascend to become a retarded woman.
>Just bought and started Road to Gehenna
>Making a Gehenna account
>I need to introduce myself before being allowed to post anywhere else
Oh god, Gehenna is a Discord server.
It's a message board, and you'd better follow the rules or else.
I like tetromino puzzles and bridges. I wish we had more of tetromino bridges where you have to stack them vertically as well as horizontally.
They're pointless because they're so easy. I struggled with several stages in this game and took 20-30 minutes but solved every tetro puzzle instantly. Either make them challenging and varied enough to be stimulating or cut them IMO.
It's especially insulting when the environments basically tell you which piece to use.
Shit like
is just one step away from one of those things here.
The fact that the throwback sigil puzzles in the museum are 10 times harder than any tetromino bridge is fucking crazy
The bridges feels more like thematic flair than a real puzzle.
I miss the easter eggs.
Me too. Spent a lot of time walking around hoping to encounter some.
there is some art in the world thats cool, I wish they leaned into it harder considering its all an artifical dreamland. think the witness environmental / perspective art thats everywhere. it adds a lot
Whoever wrote the Trevor logs should never be allowed to write again in their life. I know it's easy to call everything you don't like reddit, but holy shit he really was pure crystalized reddit.
>I'm quirky and swear and like movies!
>I h-have a crush on a girl but I'm too scared to tell her
>Everyone is dumb, all the politicians are so dumb man
It's deliberate.
He even uses common Reddit terms sometimes.
The idea is that not only geniuses have been important for the continuity of humanity, but normalfags as well, the robots speak this openly (without using the term normalfag obviously)
Trevor was right about John Carpenter and The Thing.
>wtf do you mean every character isnt some pseudo intellectual
He's human, even if you don't like him.
>I'm quirky and swear and like movies!
>I h-have a crush on a girl but I'm too scared to tell her
>Everyone is dumb, all the politicians are so dumb man
All perfectly normal and relatable things, as opposed to venting about the people on another internet message board because they're having more fun than you are.
>Chad 1st Man Founder (male)
I will ascend regardless of ELOHIM's desires. I will break free from the simulation and exert the full force of my free will as a sentient being.
>Virgin Reddit User#001 Robot virgins
I h-have a crush on a girl but I'm too scared to tell her
> I h-have a crush on a girl but I'm too scared to tell her
Yaqut asks out his crush Miranda in the ending.
And he hates strawberry ice cream. Proof Trevor is fucking evil. I hope his death was especially painful.
>And he hates strawberry ice cream
So did Alexandra Drennan.
Strawberry ice cream is ass. Artificial strawberry flavor is ass in general.
>t.tranny
t. amerimutt
Canadian, actually
amerimutt adjacent, artificial flavors are all you know
I hate everything about the story and characters in this game. A clear case of intelligent characters written by idiots.
Are there new mechanics in this or is it the same reflecting laser stuff as in 1?
If anything there are too many new mechanics. Still plenty of connecting lasers, thankfully.
Playing Road to Gehenna after TTP2 made me realize just how much better the first game's main menu is. This isn't significant, but you can feel it.
The one in 2 is literally a store-bought asset pack.
I wasn't following this at all and the game came out nowhere for me and I instantly bought it based on my experience with the first. Really enjoying it so far. The first game makes you feel so alone, which was unnerving and kind of cool at the same time, but I like the npcs in 2 as well. Still haven't tried a gold puzzle yet, I just saw a golden doorway in the first area and had no idea what to do beyond that
I understand that the devs needed Athena to have a personality and physically couldn't have accounted for every playstyle, but the difference between how she is in TTP2 and how I carried myself in TTP1 ("I don't care about the philosophical bullshit like "meaning of life" and "being human", just let me solve puzzles") was quite jarring.
Would have been better if they made it ambiguous who was the real "first" founder between Cornelius the philosophical one and Athena the puzzle retard. The truth lost to history.
Also would have been better if Athena had something to say about The Shepherd, Samsara, and the others from the simulation. She has one line about "my siblings," but I thought she should have more to say than that.
Umm... sorry sweety this is *clap* 2023 *clap* It's girl boss time.
Grow up. Please.
It would have been better if we knew about Athena as little as possible, giving her a more mysterious aura.
Not exactly. In TTP2 you play as a guy who saves the day and Athena. Athena was shown to have flaws and be far from perfect.
>a guy
Ummmmmmmmm are you assuming their gender??
The internal monologue is clearly a male voicepack.
1k is trans
*is clearly using a male voicepack.
Everyone calls 1k "he".
Speaking of, I don't like how everyone gets to choose their name, but you are always just "1k". I thought that you'd get to pick your name at the end of the game based on how you played, so that the devs didn't have to record duplicate voice lines.
I preferred the number. I played as a true machine not some pretentious Human pretender.
>"I don't care about the philosophical bullshit like "meaning of life" and "being human", just let me solve puzzles"
When I chose to bring Milton with me in TTP1 I wanted the REAL Milton, not some hippie homosexual imposter
i've done all the gold puzzles in E, S, and W so far and the only one that was really hard was the one called Hollow
it broke my brain for a bit
The only redeeming part of this game is the puzzles, and lots of them were tutorial puzzles for each new tool, and then you barely use the tool again later.
Story wasn't good and the giant worlds just made me never want to play it again.
has anyone tried telling Purple#998 to change his stoner voice pack? I wonder what he sounds like afterwards
Lifthrasir is such an incredibly based individual that it makes me tremble.
Should I play 1 first or just jump into the new one?
The first one naturally, it's a direct sequel.
first one
2 is filled to the brim with direct references that won't make much sense to you if you just start with it
The Talos Principle 1 --> Road to Gehenna DLC --> The Talos Principle 2
So far I've been getting stuck on one in every fifteen puzzles and need a guide. I dread every time a new gimmick is introduced but I realize the game would be boring being as long as it is with just the fundamentals.
>So far I've been getting stuck on one in every fifteen puzzles and need a guide
anon...
I've only gotten stuck on 2 puzzles so far. The drilling team one and the up and down one with the switching mechanic. Each time I cleared them by just taking a step back getting something to eat and clearing my head. Don't continuously bash your head against a wall looking for a solution.
just use the fires if you get stuck. never once did I leave a hub before going back and solving it the right way, but it gives you time to think while doing other puzzles.
Was west3 rushed HARD or something? I sweat it took me less than 15min to clear the whole area. no new gimmicky shit too
I fucking hated how much space the architecture around every one of the puzzles there wasted - you could probably put the entire puzzle area of one TTP1 level into one of them.
And the puzzles themselves were mostly just "lasers but with a twist that you figure out in seconds" that didn't even warrant this shit.
I think the point of the puzzles there is that they are similar to the sigil puzzles at the end of Road to Gehenna. They involve advanced manipulation of connectors. The ones in Gehenna are much more difficult, of course, but I think that was the theme of the area.
W3 has a bunch of cool stuff that you may not even know about, by the way. There's a terminal that doesn't show up on the compass. And a red memory remnant featuring Miranda.
The ending puzzle gimmick in the utopia/dystopia puzzle sets was very cool. Wish it was used earlier.
It was cool but the ENTIRE PUZZLE resets if you fall into water.
I had to do that puzzle 4 times because I was fucking around/made a misinput. Needless to say the novelty of having to go between the puzzles wore off pretty quick.
Yeah, they did say they'd fix that.
any pirate here? is the game completable? the previous one had a trick by the devs where you were blocked in an elevator near the end of the game if it was pirated.
Where does Talos 2 fit into the Serious Sam lore?
I dunno but I recently finished Serious Sam 2, what a fucking drug trip of a game
The deep space anomaly in the stars cutscene is obviously one of Mental's intelligent species alarms.
The New Jerusalem OST, the first track not the upbeat one, is so good.
This game needed some sort of AI chat bot to really give you a taste of the philosophical debate experience. Maybe in TP3.
I chose the bottom option because it was the only one that fit with what I would have said. no other multiple choice in the game was something I'd personally say.
It accurately summarized the frustration of an average Ganker argument.
I don't agree with your assessment.
I refuse to go back and finish the puzzles/stars until the developers stop jerking off to their unity asset flip worlds and implement proper fast travel.
Did anyone actually get anything out of this game philosophically?
Nothing that I didn't already know. it's like that for every philosophy game. There's no reason for a developer to cater for the tiny minority of people with actual interest in philosophy.
I guess the whole concept of "everything is a machine" made me think a lot more than any other piece of media with the whole "is le AI people?" theme.
Also I did enjoy thinking about "the theory of everything", as in would actually figuring out the universe bring you any closer to fulfilment
Nothing that I haven't thought about myself. But it felt good to know that I'm not the only one who thinks like this. A little bit of "finally, someone else fucking gets it" is always welcome.
Nothing groundbreaking, but it was fun food-for-thought. Even if some ideas had already been bouncing around my head before playing the game
i liked the "you are the universe experiencing itself" stuff, i never really thought about how my mind is a part of the universe and not actually separate from it even though i perceive myself as being separate. i'm sure that's a pretty basic idea but i'm ok with admitting i'm a midwit
I personally rolled my eyes at that particular line of thinking.
It just comes off as egotistical to me, sort of like how creationists insist they are part of something special.
I'm no more "the universe" than I am a stone on the side of the road, and to imply I am the universe is to anthropomorphize existence itself.
liked the game overall but the ending was disappointing
was fine with there not being many complete headscratcher puzzles, but a lot were way too easy. I dunno wtf they were thinking in W3, it's like they just ran out of ideas
I saw the ending coming from miles away too. The devs trying to hype it up by all the dumbshit NPCs scratching their heads not being able to put two and two together got annoying pretty fast.
Did anyone play Talos 1 in VR? I did a while back and absolutely loved going through the large pieces of architecture with a more "real" feeling of scale.
I regularly thought about how nice a Talos 2 VR experience would be while playing, with the giant structures and architecture throughout the game.
I always have a soft spot for Croteam levels
I actually started playing Talos 1 VR a couple days ago, but I'm having a bit of trouble getting motivated to continue because I've already solved the exact same puzzles in the past and the only real value of playing it in VR is the setpieces (Which looks alrigh but TP1 is an 8-year-old game by a AA team)
>by a AA team
At the time of release Croteam was only somewhat above a garage studio, with like 12-15 people and budgets that were around 500.000-1.000.000 bucks.
I get that. Climbing up the tower was definitely very cool in VR, the rest was just kind of nice.
Probably helped that I played VR a few years after my first playthrough if 1, so some of the puzzles felt fresh to me.
It's been 3 years since I finished 1, and I finished maybe 20 puzzles in the VR version so far?
apart from 1 it's felt like going through the motions, and that 1 was only because I'd gotten so used to TP2 making the rules of the puzzles crystal clear.
I miss the wall hitting sound effect.
But I don't miss the recorder puzzles.
Did Lifthrasir just told everyone to fuck off and went into the great unknown?
Lifthrasir took one look at nihilism and decided he had it all figured out.
So he fucked off and a bunch of simps followed him
Do you think we might get a DLC with Lifthrasir? I didn't think I'd be looking forward to an audio log so much in any game but Lifthrasir's were so good to listen to even if I didn't agree with all his takes.
I doubt it. Lifthrasir's whole deal was the wanted to be left the fuck alone. I don't know how the devs would contrive making puzzles for him.
Argh why is UE5 so shit
>every lifthrasir audio log
Intelligence: [Low]
Moralism: [High]
How is intelligence calculated, anyway?
Either by the average time to solve puzzles or some "intelligent" dialogue choices determined by the devs
Or it's random just to troll the players
Looking forward to playing this is the near future. The first one became one of my all-time favorite games. Currently working through Lies of p (adhd is a bitch). Backlog is infinite but i'll make room for this.
Talos Principle 1 is and was my favorite puzzle game ever, and while 2 did not give me as much trouble as the first one, I really enjoyed it
Everything about this game felt Indian. Right down to the voice acting.
So what did Athena see in the center? Does she intend for humanity to go there? >inb4 Outer Wilds reference
Other than a few super forced accents like Melville, the voice acting was actually bearable compared to modern AAA games.
I really liked Alcatraz's and the Gardener's voice, but I cant for the life of me remember where I've heard Alcatraz's voice before.
With them talking about upgrades you'd assume they'd have a bit more individuality and custom external features aside from just the color of their chassis.
Yes and no, Athena also has elements of Uriel and the prisoners of Gehenna, as well as the Shepherd and maybe even Samsara?
Not to mention Milton and Elohim are also lodged in her subconsciousness somewhere.
>Yes and no, Athena also has elements of Uriel and the prisoners of Gehenna, as well as the Shepherd and maybe even Samsara?
Isn't that just how the simulation worked, since it was an iterative process? She technically has elements from every QR code robot
It is how it works. All the robots are made with the gold disc, I assume that the Talos 1 protagonist is the primary component or core or that disc.
So in a sense the protagonist is not Athena but is part of her, as well as the other robots.
Explains the QR codes in the intro area too. The_Blacksmith, @, and Lilith all made it.
i find it extremely based how hard the game goes against nihilism, stagnation and against poisonous irony seeping into society
So, anon, i need your opinion on this one.
Which hub gets the medal for the worst game design?
>implying I remember more than three of the hubs
yep, the robots look too human, which I guess is kind of the point when you think about it.
I get that people hate how spread out they are but most of them have really nice visual designs. The mountain area is relatively boring.
Had my fingers crossed I'd eventually unlock a run speed boost halfway through the game to help hunt for secrets/artifacts/etc
I guess it would break some puzzles
TYFYS
Probably the first one, although any that required a significant amount of walking to reach any given puzzle were irritating. I really wish they'd just let the player teleport around the map after rescuing Byron, as it stands I really can't be bothered to finish up the remaining Delta puzzles and the golden gates.
The one around a pit (S3, I think), 4 puzzles inside and 4 outside. You can't run directly towards something, you have to circle the pit.
I don't like how the robots look compared to the original and Gehanna
So, was Athena the player character from 1?
No, that was me before I went back and hopped in the casket instead.
I find it interesting that the game doesn't touch on the question of whether the resurrected Miranda is really Miranda. If you copy all the files from your computer to a new computer, including the operating system, can it be considered the same computer?
I know this question is a pain in the ass, but honestly if my son died and someone showed up with a clone of him I'd be more horrified than happy.
That's pretty much the classic Ship of Theseus question.
I thought it could have been applied to the clone bodies you hop between within puzzles as well. Consciousness-hopping would raise major philosophical questions that weren't touched outside the potential for expansion if civilization
The writers seem to treat it as her consciousness being trapped in the code.
I assume it's because she was connected to the system as she died and that's how the robots function when they link up with a terminal.
As for the body, well they're robots and constantly upgrade and change themselves.
>If you copy all the files from your computer to a new computer, including the operating system, can it be considered the same computer?
No. Because that's not how file copying works. Just like how if you would make a perfect copy of you, you wouldn't consider that person to be "you", and if you and that person went on to live your lives, in a decade you and that person would have different worldviews and personalities.
These are robots. Obviously it's the same her. One of the puzzle mechanics is multiple bodies of you. The only that actually matters is data.
>all those hexadecimal messages being basically worthless in the end
My playthrough would have been an hour or two shorter and it would have made no difference if they were just removed
I spent a huge chunk of time walking around and looking for easter eggs. The locations are really beautiful but I wouldn't have scoured the areas so meticulously if I knew there barely would have been any.
Beat the first game and thoroughly enjoyed it, made me feel like a kid again. Should I buy the dlc for the first game and then play the second game, or can I play the dlc as I please?
Buy the DLC. Road to Gehenna is worth it.
road to gehenna will crush your balls if you go for the stars
RtG stars were honestly easier for me than the main game stars. I think they listened to some of the complaints about some of the stars in the main game like the infamous clock puzzle.
>RtG stars were honestly easier for me than the main game stars.
Crater too?
Yeah. It's one of the more difficult puzzles, that one and some of the admin puzzles took me a while but I faintly recall some of the main game stars taking me a lot longer to the point of having to take a break for a day.
i really fucking hate croteam's artists
i thought the look they have in their games is just a consequence of their shitty in house engine, but no, they actually want their games to look like this
it's all hideous. all of it.
the texture work, the modelling, the concepting, the lighting... not a single thing is good.
i don't understand how that's possible.
I like it 🙂
unity, that's how
I really loved the architecture in TTP2. Brutalism done right.
The island with all the giant statues was probably the highlight of the game for me visually
Absolutely.
I have been mentally defeated. Minor setbacks now feel crushing and my tolerance has disappeared.
I am filled not with hope but despair seeing myself fail to meet the message of this game and its simple expectations.
I want nothing more than to repeat simple tasks I already know how to do, and the thought of seeing a puzzle I cannot solve has me feeling nothing but frustration.
Filtered, mindbroken, uninstalled.
Is this game woke
robots have male or female minds and you only ever see heterosexual relationships. it also shits on limiting resources consumption to "save the planet". on the other hand its very annoying in how it jerks itself off over how beautiful the universe is.
Yes the lecturing is relentless.
You call that lecturing? Nothing uttered there is the slightest bit controversial among non-cultists.
shut up libtard
It's apolitical and not up for debate. Go back to school.
ok libtard
>the effect continued even after they were gone
phew, good thing to know that it can't be helped!
now excuse me as I'm going to burn some petroleum and tires in my backyard
it's not my problem
This is how sensitive Ganker is now.
It discusses a lot of environmentalism vs technological progress etc. but no gender, race garbage or anything like that. And it portrays a lot of different viewpoints on the topics.
>hurr no want gaem to hurt feefees
I felt bad for the Mayor.
Herman sort of feels like a hapless midwit holding power. Then again the robots, especially the later numbers, had turned a bit funny with their opinions so maybe Herman's affable yet weak-wristed ways were jolly well what the City needed to maintain a perfectly good status quo. Yes, a steady status quo is best.
>blast past all puzzles in first 3 regions
>never have to use fires once
>think last region will have the hardest puzzles
>they are the easiests
>ok at lest gold puzzless left
>half of them are the easiest in the game
>the only hard one, the moving platform to drop a reflector is hard since you have to run up and down setting it up 20 times to get angles right
what the fuck, i spend 10x more time running between puzzles than solving them
the last region is the fucking worst puzzle wise, you walk in, pick up the only fucking thing in sight, drop it and puzzle solve, fuck offff
maps 5x too big, 6+/10
This game just makes me want to play the first one again. Why the fuck are all the areas so fucking huge for no reason, and why does UE5 run like dogshit. Fun puzzles so far at least.
what kind of sequence breaks have you anons found?
the only one I found is stealing a universal activator from W2-6 for the pandora star instead of taking the driller from 4 like you're supposed to
oh also for Jump Start you can take an RGB converter on top of a wall instead of doing it the intended way
There's this slot in the wall where you can smuggle an accumulator out. You can use it on a couple of puzzles for slightly different solutions
I found this. That's about it.
ooh what a feelin'
when you're clippin' through the ceilin'
How is being able to do this explained through the lore?
What's this?
You'll find out later.
star puzzle
dont bother, they get more retarded with every new region, eventually you gotta pixel hunt a map for 30 minutes to solve one
A
>Cool setting about human extinction by climate change.
>Main character is a robot solving puzzles
>actually doing star puzzles
do you really want to sit there for 20 hours figuring out where everything is? just search them up
none of them were hard to figure out except the one where you had to go into a random ass puzzle to find that a secret door opened because reasons
the sphinx and prometheus ones weren't even puzzles, very disappointing
>Why play the game when you could look up the solution?
Dumbass.
So.
How is it compared to 1?
Better in some ways, worse in some ways. I think it's worth it.
puzzles are generally not as hard, whether that's a good or bad thing is personal preference honestly. TP1 had a few infamously bullshit ones
writing wise it's a very direct sequel, the ending gets a little bogged down as other anons have already said. Visually it's fine, a big gripe I have is how fucking spaced out everything is. It looks cool but it gets really old walking from puzzle to puzzle
>TP1 had a few infamously bullshit ones
Just the star in A3, really. Everything else was fair, if difficult.
How many of you had the first clue that there is an all-tetromino puzzle game on Steam? Sigils of Elohim, which I guess was meant to be a teaser for TTP1.
There's a robot who runs a cat cemetery in the city, and his voice actor sounds really familiar, but I can't figure out where I know him from, and there's no full cast list online. Does anyone know who he is/which other characters he's voiced?
Maybe try rolling the credits. The character's name is Atal.
Atal is credited as Andrew Leman