Tell me?

“Tell me Ganker, is Twilight Princess a good game!?

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  1. 3 weeks ago
    Anonymous

    NO

    • 3 weeks ago
      Anonymous

      WRONG

  2. 3 weeks ago
    Anonymous

    yes

  3. 3 weeks ago
    Anonymous

    It's alright, it's pretty much a retread of OoT with a darker tone and art style
    It also has some minor gameplay twists and alternatives with the wolf stuff and twilight realm

    Midna really elevates this game, people see her as an object of coom but she's a good character and really grows on you throughout the story

  4. 3 weeks ago
    Anonymous

    Ive been replaying it, so I'll give you an objective answer:
    Is it good? yes
    is it the best zelda? Frick no

    >wolf sections
    here's the thing. They are terrible. getting the ToL suck ass, and especially for lakebed temple, they have you going all the way back to castle town and then lake hylia again to fight that shitty fat flying beetle, with no indication where it is. Its incredibly aggravating coming to a new area and thinking "Boy, I wish I were link and I could just do my own shit and not be railroaded through entering specific buildings every fricking time". Fighting twili in those arenas every time you activate a portal sucks. Theres no challenge other than remembering you cant leave one alive or it brings the other 2 back to life. Mashing A to long jump to midna is fricking brainless, and especially aggravating when tis incredibly specific where you can or cant do it when theres regular sections you should be able to jump to but cant simply because the game wont let you. THAT SAID: Wolf Link's dash is very fast, and midna's grab attack hits a LOT of enemies if you can snare them. There are SOME good story elements to wolf link, like scaring the shit out of his neighbors when ordon village is attacked, or finding the shades that tole the lamp flames in Arbiters grounds(member when they did this in Oot? it works a little better here because only wolf link can actually see spirits). Fighting death sword is also really neat

    >The combat
    basically braindead, but so is every zelda after MM. Enemies will just stand there for a good long time, allowing you to wail on them. THAT SAID, getting the hidden skills is rewarding because finishing blow lets you kill enemies FAST instead of having to wait for them to get back up like in WW. The mortal draw is basically WW's qte counter, but you need to unlock it to use it, so its not AS integral to the combat as it was in that game. Shield attack is great, you can bully moblin archers by punching them w/ your shield repeatedly

    • 3 weeks ago
      Anonymous

      I’ve learned to like the wolf sections mainly because Midna’s groaning and moaning gets me hard pretty frickin easily

    • 3 weeks ago
      Anonymous

      >the story
      See Im torn on this. Other than MM, Tp is the darkest story in the series. So if you were le "grown up, Im too good for mascot platformers anymore" kid of the early 00's, here you go, a zelda for "mature adults". Zelda has to sacrifice herself to save her people, dropping her sword in defeat. Then people in castle town are turned into "spirits" in the next cutscene(but are they killed doing this? or are they just ghosts? its incredibly vague). But christ almighty the story is so fricking weird. You go back to castle town like 6 times(at least where I am so far), and you talk to the castle guards and theyre...bored? Theyre still alive? what is Zant/Ganon's deal? I thought he hated hylians The people of castle town are trapped in a giant yellow crystal, stuck in the city(presumably), and they just go about daily life like nothings happening. You can donate to a salvation army guy, the only real trouble is the eastern bridge is out so the goron cant get springwater. THATS the biggest concern

      So Zant is a real dick. Immediately finishing water temple, zant is there at the water spirit spring, and without batting an eyebecause he's under a veiled mask, he just fricking kills it. Beats the shit out of midna, leaving her almost dead, and link back in wolf form before they teleport out. So you have to go back to hyrule castle, where Zelda(VERY cute) sacrifices herself(??) to revive midna, and vanishes. So when you escape, zant/ganon just...lets it go? theres no high alert with her missing, no increased enemy presence, nothing. it has serious things happen with little changing

      It does weird references to other zelda games, like the Hero's shade being link and the first forest temple being where the great deku tree was(literally in a giant tree), but the sacred grove(from Lttp) has the master sword, even though you go to the temple of time later...Midna mentions her realm as the antithesis to Hyrule, but its NOT lorule

      • 3 weeks ago
        Anonymous

        I should also mention the zora queen is literally executed. The cutscene flat out says executed in its text box. Your mentor in ordon village is bloody and bandaged after the attack by bulbin's troops, and the massive collosseum where the twili ancestors were banished was a prison and execution chamber(yah like the shadow temple in Oot, but still, a somewhat new darker theme)

    • 3 weeks ago
      Anonymous

      >the story
      See Im torn on this. Other than MM, Tp is the darkest story in the series. So if you were le "grown up, Im too good for mascot platformers anymore" kid of the early 00's, here you go, a zelda for "mature adults". Zelda has to sacrifice herself to save her people, dropping her sword in defeat. Then people in castle town are turned into "spirits" in the next cutscene(but are they killed doing this? or are they just ghosts? its incredibly vague). But christ almighty the story is so fricking weird. You go back to castle town like 6 times(at least where I am so far), and you talk to the castle guards and theyre...bored? Theyre still alive? what is Zant/Ganon's deal? I thought he hated hylians The people of castle town are trapped in a giant yellow crystal, stuck in the city(presumably), and they just go about daily life like nothings happening. You can donate to a salvation army guy, the only real trouble is the eastern bridge is out so the goron cant get springwater. THATS the biggest concern

      So Zant is a real dick. Immediately finishing water temple, zant is there at the water spirit spring, and without batting an eyebecause he's under a veiled mask, he just fricking kills it. Beats the shit out of midna, leaving her almost dead, and link back in wolf form before they teleport out. So you have to go back to hyrule castle, where Zelda(VERY cute) sacrifices herself(??) to revive midna, and vanishes. So when you escape, zant/ganon just...lets it go? theres no high alert with her missing, no increased enemy presence, nothing. it has serious things happen with little changing

      It does weird references to other zelda games, like the Hero's shade being link and the first forest temple being where the great deku tree was(literally in a giant tree), but the sacred grove(from Lttp) has the master sword, even though you go to the temple of time later...Midna mentions her realm as the antithesis to Hyrule, but its NOT lorule

      The saddest thing about the game is came out just a touch too soon in the gaming landscape. If this came out a generation later where you get to have that ragtag group of companions as actual in game combat companions the game would have been amazing. Designing each area with that particular person in mind to help solve problems and still get all the same tools would feel great. And then having the final dungeon have the whole group working together. Maaaan. Its things like this that make the game feel great, but like its not living up to its full potential.

      • 3 weeks ago
        Anonymous

        bro imagine Minda with a gambit system shit would be amazing

        • 3 weeks ago
          Anonymous

          >imagine Minda
          I do, every single day

  5. 3 weeks ago
    Anonymous

    Twilight Princess sequel WHEN?

    • 3 weeks ago
      Anonymous

      I don’t understand why Nintendo doesn’t make lower budget Zelda spin-off sequels using the aesthetics of WW or TP. Shit would sell like hotcakes.

      • 3 weeks ago
        Anonymous

        Zelda as a franchise has been managed by an abject moron for well over a decade at this point, anon.

        • 3 weeks ago
          Anonymous

          You know he's been at the helm since MM, right...?

      • 3 weeks ago
        Anonymous

        Aonuma is a hack.

  6. 3 weeks ago
    Anonymous

    ok so dungeons(Ive just gotten to the snowlands, so this is missing like half the game)

    >forest temple
    pretty shit. Boring midboss, very unexciting boss, finding the monkey sucks. Nothing really interesting at all in the dungeon, climbing vines is slow as frick. pretty bad, but its the first one, so whatever. D
    >Goron Mines
    this is great. Uses the trope from Oot where they locked something deep in the mines to keep it from escaping, but its fine. Its one of their own this time, instead of the dragon. Walking on the ceiling/walls will ALWAYS be cool as shit, I dont care what you think. Yes its slow, but no shit, youre not going to roll without falling off. Bulbin archers provide a nice section of dodging their fire arrows and taking them out with your own. The lava is good and theres some decent enough puzzles to string you along. The midboss is fricking great, you and goron dude duking it out on a bowl over lava. For some reason theres a big group of moblins...blocking the entrance to Driaga instead of trying to let him out? why wouldnt ganon want him in their army? Anyway, decent enough fight, the design is epic and it forces you to manually aim at his forehead, so its not PISS easy to beat him at least with simple lock on. B+

    >water temple
    its ok. Clawshot really helps with vines but before you get it, god daaaamn does it suck getting around. You cant roll up the stairs without hitting your head, so I hope you like just jogging every time you go up the floor. Nothing much I can say with this, swimming feels good, morpheel suck ASS because you have to just hope the eyeball is close enough to get hookshotted otherwise you get grabbed. There are vines by some of the corridors that you can latch to and drop into a giant donut ring of water that whips you around the center pillar under the bridges, and I have no idea what purpose it serves. There's nothing there

    • 3 weeks ago
      Anonymous

      >arbiters ground
      Love it. great temple theme, scarabs, quicksand, mummies(redeads look like great zombies that couldve made it into a gen 6 dark souls game), everything looks and feels great. I cant post the screenshots I took because of internet issues, but theres lots of murals and heiroglyphics that really help sell the egyptian tomb feel. death sword is easy(again, combat isnt dark souls or anything) but the charm chains surrounding his sword when you first encounter him is neat. Stallord is....ok. I guess. Much better first phase than the second. Spin into his columb to shatter his spine, feels good, dodge his skele guards or youlll bounce off. Second phase is just spinning along a wall, dodging slow mouth blasts until he gets close enough. pretty brainless. Wouldve been more fun to have him swipe at you or something with his arms

      • 3 weeks ago
        Anonymous

        I'm replaying the gamecube version and while the intro is slow its not as bad as I remember. It's probably worth it considering how comfy it is and how it endears you to Ordon Village and Link's life there up to this point.

        addendum: TP has cool interactive stuff like this where you can pick up kitties or dogs, which is cute. You can throw a bone and have a dog chase it in castle town, or talk to animals in wolf form, epona even talks to you and recognizes you. There's also a funny thing where you can aggro the mob of moblins I mentioned here

        ok so dungeons(Ive just gotten to the snowlands, so this is missing like half the game)

        >forest temple
        pretty shit. Boring midboss, very unexciting boss, finding the monkey sucks. Nothing really interesting at all in the dungeon, climbing vines is slow as frick. pretty bad, but its the first one, so whatever. D
        >Goron Mines
        this is great. Uses the trope from Oot where they locked something deep in the mines to keep it from escaping, but its fine. Its one of their own this time, instead of the dragon. Walking on the ceiling/walls will ALWAYS be cool as shit, I dont care what you think. Yes its slow, but no shit, youre not going to roll without falling off. Bulbin archers provide a nice section of dodging their fire arrows and taking them out with your own. The lava is good and theres some decent enough puzzles to string you along. The midboss is fricking great, you and goron dude duking it out on a bowl over lava. For some reason theres a big group of moblins...blocking the entrance to Driaga instead of trying to let him out? why wouldnt ganon want him in their army? Anyway, decent enough fight, the design is epic and it forces you to manually aim at his forehead, so its not PISS easy to beat him at least with simple lock on. B+

        >water temple
        its ok. Clawshot really helps with vines but before you get it, god daaaamn does it suck getting around. You cant roll up the stairs without hitting your head, so I hope you like just jogging every time you go up the floor. Nothing much I can say with this, swimming feels good, morpheel suck ASS because you have to just hope the eyeball is close enough to get hookshotted otherwise you get grabbed. There are vines by some of the corridors that you can latch to and drop into a giant donut ring of water that whips you around the center pillar under the bridges, and I have no idea what purpose it serves. There's nothing there

        where theyll all walk up to the edge, and do to their pathing or whatever, theyll nudge each other into the lava. Hilarious

    • 3 weeks ago
      Anonymous

      goron mines is the best of the first 3 temples. water temple is ok but its really big with a lot of backtracking.
      forest temple is just fricking boring
      snowpeak is the best dungeon in the game, followed cloesly by arbiter's grounds
      Temple of time, city in the sky, palace of twilight, and hyrule castle all needed more time in the oven. palace of twilight in particular looks like baby's first unity project.

  7. 3 weeks ago
    Anonymous

    I'm replaying the gamecube version and while the intro is slow its not as bad as I remember. It's probably worth it considering how comfy it is and how it endears you to Ordon Village and Link's life there up to this point.

  8. 3 weeks ago
    Anonymous

    >boomerang
    it works. You can redirect windmills or weathervanes(?) to swap bridges, but its pretty tedious. Using it on bombchus to move bombs towards something you can blow up is a nice touch.
    >hookshot
    works just like the other games, but you get TWO of them. big ups from me
    >iron boots
    like I said, walking on walls and the ceiling kicks ass. Walking in them feels slower than usual though. Having to magnetize to metal panels that rotate is a clever trick
    >beyblade
    preeetty useless, but at least its fun to use in its dungeon, and it helps you zip across the desert faster. Has like 2 PoH puzzles in hyrule field iirc
    >Dominion rod
    pretty fricking stupid, but its a better command melody from WW. now you dont have to input the tune in every room, you just wave it around. It was neat in temple of time when you can use statues to kill shit for you. Infuriating that half the PoH puzzles require having it, which you'll probably forget exist because you saw them so long ago that you wont remember them anymore
    >ball and chain
    UNGA BUNGAing with it is fricking great. New weapons are always great. 10/10 would unga bunga again

    • 3 weeks ago
      Anonymous

      >hookshot
      straight downgrade from oot. Can only be used on specific targets instead of most "soft" surfaces like in oot.
      It isn't a tool to better explore the world with, but a glorified game of marco polo with railroaded application.

  9. 3 weeks ago
    Anonymous

    Yeah kinda.

  10. 3 weeks ago
    Anonymous

    >hyrule field
    this is the one that people like or hate. It's broken up into segmented portions, but people fail to realize this was a gamecube game(at first). There is no way in hell it would be able to render/load the entire thing as one giant outside area without running at 15 fps(which concidentally enough, it does on dolphin without a patch) So yes, its dumb to be segmented, but with the tech at the time, theres no way it wouldve worked as a whole. This is why they put in the twili portals at least, so you can just pop in at some point and not have to waste time riding all the way over to the other side of castle town. It looks great, at least.
    >but its just so fricking empty!
    yes, just like oot. just like most fields are . I woudl strongly recommend playing the wiiu version or upscaling to 720 if you can

    also, interestingly enough, an npc in castle town mentions something being under the jurdistiction of EAST hyrule's rule, so apparently there are politics for different sections

    • 3 weeks ago
      Anonymous

      is there a good fan PC port in similar vein to MMHD?

  11. 3 weeks ago
    Anonymous

    >Lake Hylia
    gone are the days of just skimming the surface of the water or sinking to the bottom in the iron boots, then slowly truding over to the door, now you can FREESWIM(yes, you can do this as a zora in MM too). It's not much, but it feels much more freeflowing and fun to do. Visiting here as a wolf sucks fricking ass. Hated it. BUT the fishing hole has tons of lures, theres different season, fishing is a little more intricate. The cucco minigame sucks, but whatever, its a free PoH. Canoeing is fun. Flying in the grip of the twili bird is not

    Frick the cannon repair quest. Seriously

  12. 3 weeks ago
    Anonymous

    >Castle town
    I like it. BUT you really need to turn your brian off. Again, their peril in the cyrstal gem just doesnt exist for some reason, and the hyrule guards exist for some reason, despite being slaves to zant/ganon. Dunno why he lets them stay around

    BUT it feels alive. Tons of NPC's to talk to, lots of stuff to do, either telma's bar, the clawshot minigame tent, bug girl's ball, Poe guy with all his money and his cat, the group of kitties out front you can pick up, much better than OoT. Everything else I can say getting to zelda sucks, and uh...frick the springwater miniquest. And frick you Malo

  13. 3 weeks ago
    Anonymous

    SWITCH PORT NEVER EVER

    NINTENDO HATES MONEY

    • 3 weeks ago
      Anonymous

      I actually heard TPHD port will be announced at the next direct.

  14. 3 weeks ago
    Anonymous

    It offers very little challenge and I can see how that turns players off. However as an experience it is amazing incredibly beautiful game.

  15. 3 weeks ago
    Anonymous

    It was passable but compared to that pile of shit Wind Waker it was a fricking masterpiece

  16. 3 weeks ago
    Anonymous

    [...]

    >Your reply to someone giving legit criticism was "WHO CARES, THE GAME IS STILL GREAT, U MAD SNOY"
    But that's not true at all. The reply was

    [...]

    >I agree. But those games are still great. And TotK is too. It didn't ruin any of the games.
    Just because we agree on a point of criticism doesn't mean we can't disagree on the game's quality.
    Why the frick did you reply to that post by claiming that not everyone agrees with them being masterpieces? That wasn't a claim that had even been made so it did not warrant being contested.

    Why do you even think the gameboy games were mentioned in the first place? Because it's a very common critique levied against those games as well.
    You are not alone in having these critiques. But when someone claims that they think it doesn't ruin the games, you go full fricking moron like

    [...]

    >Your reply to someone giving legit criticism was "WHO CARES, THE GAME IS STILL GREAT, U MAD SNOY"
    What a fricking clown you are.

  17. 3 weeks ago
    Anonymous

    80% of the game is great. The other 20% is pretty bad. It was close to nailing it perfectly, but the bad stuff stands out in a really painful way.
    I would still like to see a full on western cowboy style legend of zelda. Lone gunman style link, either native american or mexican Ganon, british or southern belle Zelda. Fun pueblo temples, hills have eyes cave systems, corrupt sheriff returning baddies. Ancestral spirit, wendigo, bigfoot bosses. Yeah, that shit would be good.

  18. 3 weeks ago
    Anonymous

    I pretty much played every zelda game until SS which was kinda meh and I can tell you this. TP is pretty much the most defining zelda game when it comes to defining what makes a zelda game be a zelda game.

    • 3 weeks ago
      Anonymous

      >TP is pretty much the most defining zelda game when it comes to defining what makes a zelda game be a zelda game.
      Frick no. Midna is great and everything. But TP is almost as linear and railroaded as SS.
      The content distribution of the overworld is incredibly imbalanced. Parts of it is content dense, while huge parts of it genuinely has frickall. It's the most imbalanced Zelda overworld to date in terms of content.
      The titular Twilight Realm itself was sadly the most disappointing videogame thing of the year of its release. Invoking the greatness of the layered alternative worlds of ALttP, OoT, and the Oracle games, but missing the mark catastrophically with how the Twilight Realm was literally and unironically void of content outside of the couple of spots you needed to visit to progress the story.
      The way it retreads OoT's thematics and narrative so much is also a knock against its favour that was highly disappointing when Zelda had a long history of being more original than that.
      And it's also awful how useless most of the game's items are outside of the dungeons where you find them. That was never before so much an issue as it was in TP.

      Again Midna is great. And the game has some cool dungeons. But the game neither traditional in its design nor is particularly praise worthy when it falters at most stuff that most of the games in the franchise did better than it.

      • 3 weeks ago
        Anonymous

        >The way it retreads OoT's thematics
        The way I see it:
        >OoT: Growing up
        >TP: Family, courage
        Not so similar to me but what do you think?

        • 3 weeks ago
          Anonymous

          yeah TP goes out of its way to make courage the main theme especially with the Colin side story

        • 3 weeks ago
          Anonymous

          TP takes all the trinity, Courage, Wisdom, and Power, Link, Zelda, and Ganondorf stuff that OoT established and doubles down hard on it.

          • 3 weeks ago
            Anonymous

            [...]
            [...]
            TP Link is objectively the manliest Link

            Upon replay I’m falling in love with this game all over again. Especially when considering we probably won’t get a Zelda game as masculine-leaning as this one again. Coming of age kino for sure.

      • 3 weeks ago
        Anonymous

        >the way it retreads OoT
        Every fricking Zelda game after ocarina does this. Wind waker does this more than most people realize.

        • 3 weeks ago
          Anonymous

          >Every fricking Zelda game after ocarina does this.
          And it's not good!
          >Wind waker does this more than most people realize.
          Yeah I don't like it in WW either. It's one of my biggest complaints about that game. That said. I do think TP does it worse.

  19. 3 weeks ago
    Anonymous

    no
    but you are allowed to like bad games

  20. 3 weeks ago
    Anonymous

    I liked the parts in OoT where i wasnt sure where to go and had to explore the world. sometimes while exploring the world the stuff i did ended up being was side quest, which was ok. In TP there was none of that, everything was straight forward, like the tutorial lasted the entire game.

    • 3 weeks ago
      Anonymous

      I disagree it opens up a bit after the Lakebed Temple which is admittedly nearly halfway through the game.

  21. 3 weeks ago
    Anonymous

    >daily "is x zelda game bad" thread

  22. 3 weeks ago
    Anonymous

    I didn't like the dungeons as much as other games, which seems to be a major problem with the 3d games (wind waker got most of it right). The world could stand to be smaller because its mainly just empty fields and deserts, but I am now spoiled by the fact that Tears and Breath are now the worst Zelda maps to explore. Enjoyed the story and side characters even when it feels like it can't decide whether to be dark or goofy. Would only ever replay again on the remake version or a heavily modified version of it.

    • 3 weeks ago
      Anonymous

      It has way better dungeons than MM and WW

    • 3 weeks ago
      Anonymous

      >wind waker got most of it right
      I enjoyed wind waker but holy shit Wind Waker has some of the most tediously annoying dungeons in the entire series

      • 3 weeks ago
        Anonymous

        Last two dungeons in WW are actually good tho

        • 3 weeks ago
          Anonymous

          Ganon's Tower is probably the only good one in the game, followed by the Tower of the Gods. The Earth and Wind Temple are my least favorite dungeons in the seriesthe DS games dont count

          • 3 weeks ago
            Anonymous

            >filtered

            • 3 weeks ago
              Anonymous

              I've played Wind Waker probably dozens of times. Not liking a shit dungeon doesn't make me filtered

        • 3 weeks ago
          Anonymous

          For how much shit the Iron Boots in OoT got, it's baffling to me how the Command Melody gets a free pass when it's the same problem but in more dungeons.

          • 3 weeks ago
            Anonymous

            it doesnt get a free pass though
            Command Melody is soley responsible for making the Earth and Wind Temple's so annoying
            Dev's shoehorned it in because they realized there was a song going useless since the Tower of the Gods and thought "yeah making Link keep track of a companion for an entire dungeon is fun!"

  23. 3 weeks ago
    Anonymous

    Yeah.
    It has a lot of problems, but it is the most recent 3D Zelda game that I liked.

  24. 3 weeks ago
    Anonymous

    My favorite Zelda by far.
    Hate the long ass intro though. Only downside imo.

    • 3 weeks ago
      Anonymous

      Have you ever tried the TP randomizer?

      • 3 weeks ago
        Anonymous

        No. What is it?

        • 3 weeks ago
          Anonymous

          It’s exactly how it sounds it’s a randomizer and it starts after the intro so you can just get to the meat of the game quicker with a new spin with everything being randomized.

  25. 3 weeks ago
    Anonymous

    I like it. I think it's a little mechanically sterile (sword techniques go hard though) and the twilight bloom is an eyesore but it's a solid 3D Zelda game.

  26. 3 weeks ago
    Anonymous

    >Tell me do you ever feel the need to spout meaningless platitudes that make the story seem like it has depth even though there's literally no grander meaning to what you're saying at all?

  27. 3 weeks ago
    Anonymous

    When I was little, Twilight would make me sad but I was sad at that time. Now it marks the end of a good day and time for rest.

  28. 3 weeks ago
    Anonymous

    I think most of the 3D Zelda games are at least pretty good, notable exceptions being Squidward Sword (to me, waggle can suck my dick), Zelden Ring, and Zelden Ring: GMOD Edition. Wolf sections in TP aren't good, but they're also not game-ruining like overdramatic gays cry about; they're merely something you tolerate for an otherwise pretty solid game. That said, the 2D Zelda games are mostly better (including LoZ II).

    • 3 weeks ago
      Anonymous

      You were on point until you mentioned Zelda II lmfao

      • 3 weeks ago
        Anonymous

        Filtered.

  29. 3 weeks ago
    Anonymous

    I wish the item set was better. There's never a reason to have anything that isn't Bow/Clawshot/Bomb Arrows equipped.

    • 3 weeks ago
      Anonymous

      >he didnt bop enemies with ball+chain

      • 3 weeks ago
        Anonymous

        alright you got me there, that actually has combat use and i forgot about that.

        >not spinner, bow and ball and chain

        Maybe if spinner went fast outside of 2 rooms in the game there'd be a use.

    • 3 weeks ago
      Anonymous

      >not spinner, bow and ball and chain

      • 3 weeks ago
        Anonymous

        spinner would be the most useless item in the game if it wasnt for the fact that the dominion rod exists

  30. 3 weeks ago
    Anonymous

    Yeah it's kino

  31. 3 weeks ago
    Anonymous

    Good game, but gets MOGGED hard by the manga.
    Read the manga.

    • 3 weeks ago
      Anonymous

      doesnt link lose him arm at the beginning in this

      • 3 weeks ago
        Anonymous

        Yes, but he gets better. Causality and all that shit.

        • 3 weeks ago
          Anonymous

          my wife on the left

          • 3 weeks ago
            Anonymous

            I wish her hair was longer in game she’d look better and be better remembered

            • 3 weeks ago
              Anonymous

              The manga does wonders for her

              • 3 weeks ago
                Anonymous

                I gotta read it is it over yet or still going?

              • 3 weeks ago
                Anonymous

                Over, sadly.

    • 3 weeks ago
      Anonymous

      Yes, but he gets better. Causality and all that shit.

      The manga does wonders for her

      TP Link is objectively the manliest Link

      • 3 weeks ago
        Anonymous

        which other Zelda has Link throw around big goats for fun lmao

  32. 3 weeks ago
    Anonymous

    It's a good game, but bad Zelda game

  33. 3 weeks ago
    Anonymous

    I finished this finally

    • 3 weeks ago
      Anonymous

      The drawing or the game lmfao

      • 3 weeks ago
        Anonymous

        the drawing heehahwhaw
        I replayed TP last year and it was pretty good, I remembered it more fondly as a kid but It was still fun. Some of the outdoors areas are uglier then i remember

    • 3 weeks ago
      Anonymous

      Nice

    • 3 weeks ago
      Anonymous

      I was hoping more of these come out, thanks

  34. 3 weeks ago
    Anonymous

    Switch version this year finally.

    • 3 weeks ago
      Anonymous

      >needing a port of a game that was already ported and can be emulated on a toaster
      and people wonder why devs have no creativity anymore

  35. 3 weeks ago
    Anonymous

    TP > TOTK > MM > BOTW > OOT

    • 3 weeks ago
      Anonymous

      Not sure if moronic or bait

      • 3 weeks ago
        Anonymous

        most opinions concerning rankings of Zelda games are b8
        Ganker loves arguing over zelda games

      • 3 weeks ago
        Anonymous

        I written a lot about why my ranking is the way it is, and why you're a homosexual if you concern yourself with WW.

        • 3 weeks ago
          Anonymous

          WW is better than the utter slop that is ToTK

          • 3 weeks ago
            Anonymous

            frick no, it's an unfinished game. it's got a seamless overworld that you're then railroaded on for half the game, there's only four mediocre dungeons, the remake is Nintendo admitting it's trash - where they cut down on the content because it's so bad and unpreferable to players.
            -sailing the ocean? lets speed that up with a sail that automatically sets the wind direction, negating the need for the namesake of the game; the wind waker
            -the 3000 rupees needed to decipher the sea charts in the triforce hunt, which was the non-linear aspect of the game, every reward for exploring was rupees; they reduce it down to 1000 rupees and just hand the player most of the shards

            What a complete piece of dog shit game.

            • 3 weeks ago
              Anonymous

              >frick no, it's an unfinished game. it's got a seamless overworld that you're then railroaded on for half the game, there's only four mediocre dungeons
              i thought we were talking about WW and TOTK
              why did you bring up BOTW?

              • 3 weeks ago
                Anonymous

                We're talking about WW, which is irredeemable garbage that Nintendo has admitted with the HD rerelease.

              • 3 weeks ago
                Anonymous

                Fricking gotteeeem

  36. 3 weeks ago
    Anonymous

    It's good but it could be better. I don't know what it is but it just feels like it wants to be OOT. TP's link is much better though.

  37. 3 weeks ago
    Anonymous

    Zelda needed to grow up with its audience so the theme and art style were in the right direction but the game felt unfinished. Series has been taking a step back ever since. Frick BoTW, should have been a new IP.

  38. 3 weeks ago
    Anonymous

    Yeah always thought it was great.

  39. 3 weeks ago
    Anonymous

    why did this guy have grounds in TP?

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        >ifunny

  40. 3 weeks ago
    Anonymous

    I like this game but I will freely admit that I have been fairly aggressive against it in threads recently just to combat zoomers.

  41. 3 weeks ago
    Anonymous

    >only Black character in the game
    >his house is a fricking mess
    Aounuma is pretty racist eh?

  42. 3 weeks ago
    Anonymous

    i enjoyed it, i thought it was good

  43. 3 weeks ago
    Anonymous

    I love this game but frick the water temple and the anti-climcactic ending.
    The game should've ended with zant who should've been way way stronger.

    • 3 weeks ago
      Anonymous

      The water temple is great in this game what are you on about?

  44. 3 weeks ago
    Anonymous

    honestly this was a nice little moral test for the player. I wish there were more of these type of fluid decisions in the series. I understand its a minor one but still very nice detail to experience.

    • 3 weeks ago
      Anonymous

      I like how you actually dip the lantern in the fluid to obtain it. TP has a lot of prototypical mechanics that would define BotW later. When you kill a chuchu jelly you can just lean down and fill your lantern, don't even need to bottle it first, but you can do that too in order to save it for later. There's the sledding, that would give way to shield surfing later. The huge world that dwarfs Link also mirrors BotW's overworld. The enemies demonstrate reactive behavior too, they will run away from bombs you toss at them, and headshots will instantly kill them. It even has something BotW sadly lacked, arrows will bounce off the shield even when it's still on Link's back.

    • 3 weeks ago
      Anonymous

      I like how you actually dip the lantern in the fluid to obtain it. TP has a lot of prototypical mechanics that would define BotW later. When you kill a chuchu jelly you can just lean down and fill your lantern, don't even need to bottle it first, but you can do that too in order to save it for later. There's the sledding, that would give way to shield surfing later. The huge world that dwarfs Link also mirrors BotW's overworld. The enemies demonstrate reactive behavior too, they will run away from bombs you toss at them, and headshots will instantly kill them. It even has something BotW sadly lacked, arrows will bounce off the shield even when it's still on Link's back.

      the lantern was such a cool idea in TP. I know it was in LTTP first but it was better in TP.

      • 3 weeks ago
        Anonymous

        for sure, when you can wield the sword and shield, and the lantern will just attach to Link's waist continuing to function until you get back to wielding it in order to put it away.

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