Tell me about shmups, are they actually good or just style over substance?
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Tell me about shmups, are they actually good or just style over substance?
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they're fun and simple and it's easy to get why they're so fun and popular
>popular
Anon, I....
yes, Undertale is popular
Is it?
Unfortunately.
Genre almost as bad as fighting games
It depends entirely on the game in question. The only constant is that the genre puts gameplay first and the gameplay primarily revolves around simple controls and tight execution.
my only peeve about them is that most of them give you no reason to actually let go of the fire button except in times where rapid fire only allows so many shots on screen at once to cause a lag in shots at probably undesirable times
otherwise it's just a common pitfall in design of these kinds of games that i'm not really a fan of and would be easily mitigated by having autofire set meaning all you really need to do is work the dpad/stick
I can agree with that. A lot of games have charge attacks from holding the shot button instead of tapping it, but it'd probably be better to have that charge work by just not pressing the shot button at all.
it's more the opposite
the substance is the style
cave does a pretty good job with fire modes imo
yes but mame removed it because they got dmca'd by some chinese megaisraelite who bought the rights to sdj
this is basically esprade 2 right?
>this is basically esprade 2 right?
Spiritual sequel/successor, but completely different scoring system/ gameplay mechanics.
A handful of modern shmups actually address this, by letting you invert the fire key so that holding it stops your fire instead of starting it. IMO every shmup should include that option.
But yeah, it's annoying, though it's not too hard to resolve on your own. I have an Autohotkey script that infinitely mashes Z when Numlock is active and it works nicely.
My favorite is Reflex because it doesn't actually do that, granted there's a shield that invalidates most moves (except for missiles, which are spammed decently often so you can't rely on the shield forever) but the game is built around using it to reflect shots back at the enemy, needlessly spamming attack slows your shield recharge down to a crawl so sometimes it's actually better to hold off and let it charge up so you can either tank through an otherwise undodgable attack or deal greater damage than usual by reflecting multihit lasers.
It's pretty neat, now if only I wasn't garbage at it, my skills in shmups are genuine trash
sounds like you need to play Shmups Skill Test by Triangle Service.
I have suddenly aquired a new game.
Also forgot to say, but Reflex has some pretty good music too
do you have a steam or discord?
this is the skills test & eschatos person, I'd like to talk shmups with someone
R-Type Delta rules, I personally really like the R-Type LEO OST as well. Check this out:
There's like 10 iconic ones and a sea of shitty ones.
Just play Ikaruga, Jamestown, crimson clover, and every shmup that was on the NES, SNES, or Genesis that looks like it's set in the future or is quirky and Japanese and you've played all the best ones
>Touhou
Sure, whatever
>iconic
>jamestown
Yeah, fair enough, it sets itself apart though and you can get it for like a dollar or just pirate the frickin thing.
Oh frick kill me, Gunstar Heroes/Gunstar Super heroes, Turrican (the whole frickin series), and Alien Soldier if we want to get real frickin loose on what we define as a Shmup
None of those are shmups.
bump
Eat my frickin period bro
>google says it so it's right
Would you also call them action adventure games because Google does?
Yes
I said every shmup on NES SNES and Genesis. They're there bub
The best R-Type (Delta), best Gradius (Gaiden), best Darius (G or Gaiden), and the entirety of the Ray series are all 32-bit.
>best Darius (Burst)
fixed
I can concede there. Guess I was thinking more of the oldies.
i call those "run 'n guns" even though it's not a particularly wide net for those kinds of games and may accidentally include or exclude megaman for example
I hear ya bud. I was being real loose. I'll accept none of em are autoscrolling shmups like we're really talking about, buuuuuuut I'd be real pissed if I'd never played any of em and missed out because of my rigid expectations for a new game
>No CAVE
Anon, I...
Didn't people finally get Saidaioujou running on mame? Not the meme version but the actual game
Well lucky for us someone archived it. It's for Mame 239.
https://mega.nz/file/6Rh1Ea6b#6RH2jrEt43EhFKbI-rXg8KCvrDFnhG8wGsjOzDPUguM
>no mention of Gradius, Darius, R-Type, or Ray series
ur a gayet
I will always like ikaruga. That's about it. Raiden was fun as well but nothing especially memorable to me.
>The Virgin Japanese Shmup
-autistic and obsessive
-one hit and you're dead
-lucky to get five different weapon types
-designed to eat quarters
-linear from start to end
-if 'Congratulations' is spelled in proper English it's an above-average ending sequence
-primarily praised for its soundtrack
-player has to constantly defend himself against accusations of cheating or be ostracized from the fanbase
>The Chad Tyrian
-plays for fun
-big fat HP, shield, AND armor bars
-virtually unlimited combinations of weapon upgrades
-free as in beer AND freedom
-also has a secret beer minigame and non-linear gameplay elements
-pages and pages of in-game lore, deep compelling storyline with dozens of characters
-the Alexander Brandon soundtrack isn't even the most notable aspect
-so easy that no one doubts the player when he claims to have beaten it
>HP bar and easy difficulty are le good because... they just are, OKAY?!
We all know why Ross Scott likes Tyrian, why don't you tell us why you like it? You have played it, right?
First played it almost 20 years ago, it's fun, why don't you play it?
>-big fat HP, shield, AND armor bars
Literally a downside. True shmup players are fine with "3 lives, no continues, YOLO"
>-so easy that no one doubts the player when he claims to have beaten it
Also literally a downside. Who plays shmups that are easy? That's why Bullet Soul and Thunder Force 6 fricking sucked.
>Who plays shmups that are easy?
People that play games for fun and not e-clout
Same logic would dictate that easy mode is the best way to play Devil May Cry. Fricking double gay.
>Devil May Cry
I don't play that genre, twin sticks are too much for me
Thank you for confirming that your posts are bait, I was starting to worry that the entirety of the new generation has Down syndrome.
I just don't like 3D action games unless they're first-person or very simple. I've never managed to beat the first level of Mario 64 either.
I still don't get Darius Gaiden or G, they just feel weird
>G
>Use the alpha beams. The game gives you plenty of purple orbs, and it's also important to score well.
>Beam counters are essential to quickly kill bosses. Otherwise they take forever to die. If you want to play for score though, you want to drag out the bosses for as long as possible.
>always make sure to capture an enemy. They're good as both additional firepower as well as a meatshield to protect your shield.
>as for stage selection, top stages=easiest, bottom stages=hardest.
It's a really fun game when it clicks. I also had trouble at first since it feels pretty weird when you don't know what you're doing.
So a lot of people here have played Ikaruga, but how many have played the REAL best Dreamcast shmup? (Pic related)
shit yeah
*is the best bullet hell game in your path*
>are they actually good or just style over substance?
They can be good but the only reason anons like one shmup over another is for entirely superficial reasons, so in this context the latter.
>entirely superficial reasons
Don't look at me, I play them for the gameplay mechanics.
Still the best Square game.
It is not for everyone. Easy difficulty is good to get into but everything will be the same. There is a lot of difference between how you approach different patterns on higher difficulties. Some of them also have (multiples) gimmicks.
Used to be. Now it's just weeb fricktards cooming over little girls.
I quite like ESCHATOS, ESPrade, ESPgaluda II is fun as well, so is Ketsui
I'm still waiting for a Guwange and Akai Katana port to switch, or something.
Luckily we at least got some Toaplan goodies from M2. Hishouzame and Tiger Heli are neat.
please play ESCHATOS. it's good.
how is the ost?
it's by Yousuke Yasui, who also did the music for Mamoru-kun Curse!, which you may or may not be familiar with.
the kind of synth he uses in his music is unmistakable. ESCHATOS is already good mechanically but Yasui's music makes the experience and learning grind so much better.
soul
yeah, Yasui's tracks indeed have soul to them.
You can also hear his music in Natsuki Chronicle and Ginga Force.
I like the rtype series. Delta in particular has a bangin ost.