>THAT boss in the Master System version of Sonic 1

>THAT boss in the Master System version of Sonic 1
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  1. 1 year ago
    Anonymous

    The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit

    • 1 year ago
      Anonymous

      That's a funny way to spell "SMS Remake".
      https://sonic-sms-remake.blogspot.com/

      • 1 year ago
        Anonymous

        I will give a try, but the last time I played them the physics were completely off.
        I wondered if bridge act 2 was so fricking annoying in the original as well, and surprise the sms/gg original controls and feel are tenfold better.

      • 1 year ago
        Anonymous

        Terrible remake with a ton of additions that aren't needed in an 8-bit Sonic. Both the Master System and Game Gear version are far better.

    • 1 year ago
      Anonymous

      >The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
      Nobody believes your shitty meme, GGgay.

      >The sprites for Sonic, invincibility, and shields were all redrawn to be smaller, to account for the reduced screen size and thus look less impressive.
      >Warning signs were added near spike pits and cliffs in Green Hill in the Game Gear version. Casualization.
      >The Special Stages have different layouts in the Game Gear version. On the first "loop", the stages have a time limit of 2 minutes rather than 1. More casualization.
      >Due to the smaller screen, the Green Hill boss flies much lower and can be reached from the ground, making it a complete joke. Again, casualization.
      >In the Master System version of Jungle Zone Act 2, the screen continuously locks as Sonic travels upwards through the stage, with the bottom of the screen acting as a bottomless pit. This little challenge would naturally have been completely unfair on the Game Gear, so it was removed. The boss of this zone was also made more casual.
      >The first two Acts of Labyrinth Zone have radically different layouts between versions. Most notably, the Chaos Emerald is much easier to get. In the Master System version, the Emerald is sitting in the middle of a spike pit; to get it, the player must collect an invincibility power-up a few screens below, run through a lengthy obstacle course to get to the spike pit, jump in, grab the Emerald, and jump out before the invincibility wears off. In the Game Gear version, it's just... sitting there, out in the open, very near the end signpost.
      >The final boss no longer enters a second phase, and attacks with three floor-mounted flamethrowers rather than a moving electric wall. The homing device was also moved from above Robotnik to the middle of the ceiling. Why so casual?

      Enjoy being wrong forever and preferring the inferiour version of 8-bit Sonic 1.

      • 1 year ago
        Anonymous

        If everything you said past your first point didn't exist in the GG version then this game would be fricking impossible. Like Mega Man and Bass on the GBA on crack. Oh, actually, Sonic 2 on the GG is close to that, it's a miserable experience and the hardest Sonic game. On the Master System I'd argue that 1 is a tiny bit harder than 2

        • 1 year ago
          Anonymous

          It wouldn't be impossible, but I did beat MM&B GBA multiple times so I don't know if I am the person who should be talking. Sonic 2 GG is definitely not the hardest Sonic game though and has some actual improvements (like better boss AI and the water being properly shown in ALZ2), but the screen crunch does make it far, far harder than it's Master System counterpart and the MS speed shoes music > new GG good ending music. Game Gear S1 is different, not worse than Master System S1. For one,

          >The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
          Nobody believes your shitty meme, GGgay.

          >The sprites for Sonic, invincibility, and shields were all redrawn to be smaller, to account for the reduced screen size and thus look less impressive.
          >Warning signs were added near spike pits and cliffs in Green Hill in the Game Gear version. Casualization.
          >The Special Stages have different layouts in the Game Gear version. On the first "loop", the stages have a time limit of 2 minutes rather than 1. More casualization.
          >Due to the smaller screen, the Green Hill boss flies much lower and can be reached from the ground, making it a complete joke. Again, casualization.
          >In the Master System version of Jungle Zone Act 2, the screen continuously locks as Sonic travels upwards through the stage, with the bottom of the screen acting as a bottomless pit. This little challenge would naturally have been completely unfair on the Game Gear, so it was removed. The boss of this zone was also made more casual.
          >The first two Acts of Labyrinth Zone have radically different layouts between versions. Most notably, the Chaos Emerald is much easier to get. In the Master System version, the Emerald is sitting in the middle of a spike pit; to get it, the player must collect an invincibility power-up a few screens below, run through a lengthy obstacle course to get to the spike pit, jump in, grab the Emerald, and jump out before the invincibility wears off. In the Game Gear version, it's just... sitting there, out in the open, very near the end signpost.
          >The final boss no longer enters a second phase, and attacks with three floor-mounted flamethrowers rather than a moving electric wall. The homing device was also moved from above Robotnik to the middle of the ceiling. Why so casual?

          Enjoy being wrong forever and preferring the inferiour version of 8-bit Sonic 1.

          has a completely wrong last point: the final boss is essentially redone in the GG version, so it's an apples/oranges kind of thing. Besides, I don't really get his complaints about "casualization" when MS' final boss has multiple exploits.

          This game is a fricking shitshow

          It's great and that stage shows why, it's a very pure platforming game most of the time and once you learn it, it becomes really fun. It's a big problem on the GG version due to the screen crunch though.

          • 1 year ago
            Anonymous

            >Sonic 2 GG is definitely not the hardest Sonic game though
            Which game is the hardest if we only count pure platformers and not spinoffs like Spinball?

            • 1 year ago
              Anonymous

              What's the hardest Sonic game?

              Probably Advance 2 due to it's 100% requirements and similar screen crunch.

              • 1 year ago
                Anonymous

                I miss old Dimps

              • 1 year ago
                Anonymous

                [...]
                Probably Advance 2 due to it's 100% requirements and similar screen crunch.

                Never 100%'d Advance 2 and 3, you know how when you are like 9 almost no game feels tedious to you, especially if it's something that all kids fall in love with like Sonic. But even as a kid I was like
                >man this sucks why would they make you do all of this shit
                Haven't played them in over 15 years but I honestly remember Advance 3 being worse in that regard. That's why Advance 1 was my favorite back in the days, I really need to replay it

          • 1 year ago
            Anonymous

            What's the hardest Sonic game?

      • 1 year ago
        Anonymous

        >auster still in denial
        Deal with it moron, Sonic 1 GG was the one Yuzo Koshiro intended with the extended color palette and the better sound. Also most of your points are wrong and the game is glitchy on SMS.

        • 1 year ago
          Anonymous

          Not him but game looks and sounds near-identical, wtf are you talking about? Only substantial graphical thing I ever noticed is the GH flowers are animated on GG and static on MS but that's so insanely minor. Also there's a glitch with rolling down the GH1 slopes on GG where you can be warped straight past the goal sign, AND it's completely impossible to see the SB2 platform that's needed for the last emerald, it's a totally blind jump on GG.

          • 1 year ago
            Anonymous

            He probably just spent a lot of money on a used Game Gear and is experiencing severe buyer's remorse

          • 1 year ago
            Anonymous

            He probably just spent a lot of money on a used Game Gear and is experiencing severe buyer's remorse

            >Not him but

          • 1 year ago
            Anonymous

            oh god, the pain
            master system sonic games had very cool boss designs imo

            i dont like using guides and i loved the idea of exploring to find emeralds on the ground.
            im the kind of player that always backs up on every stage at the beginning for secrets but this one just seemed stupid to attempt. had to read a guide for this one. the price to pay of thinking GG was better.

            [...]
            Probably Advance 2 due to it's 100% requirements and similar screen crunch.

            sonic advance 2 is my fav advance game but frick is it impossible to 100% without a guide.

  2. 1 year ago
    Anonymous

    Jungle fever

  3. 1 year ago
    Anonymous

    Was this boss actually that hard? I got stuck on him but I put that down to being 6 years old the last time I played this.

    • 1 year ago
      Anonymous

      He wasnt hard, but we are kids back in the day, so some of us struggle more than we should

  4. 1 year ago
    Anonymous

    This was worse but I was 5 and moronic

    • 1 year ago
      Anonymous

      This game is a fricking shitshow

      • 1 year ago
        Anonymous

        What was the Game Gera's obsession with these fricking pipe mazes? Almost every 8-bit Sonic game had them. Were they trying to be Mario or something?

        • 1 year ago
          Anonymous

          1 didn't have them but that makes sense because it was the only GG Sonic game that was not made by Aspect Co.

  5. 1 year ago
    Anonymous

    SADX crashed in Labrynth

    • 1 year ago
      Anonymous

      Bruh why are you playing Labyrinth through SADX of all things? This is like booting up Metroid Prime just to play Metroid 1

  6. 1 year ago
    Anonymous

    >Made a version of sonic for 90s poorgays
    based sega

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