>that period in the 2000s when game journalists tried shilling this as an example of "games as art" and everyone just took their word for...

>that period in the 2000s when game journalists tried shilling this as an example of "games as art" and everyone just took their word for it because no one had a Shiturn

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  1. 3 weeks ago
    Anonymous

    I mean it's not a bad game. Just a shame about it being stuck on the Saturn

    • 3 weeks ago
      Anonymous

      There is a PS2 port and also Steam port released god knows how many moons ago.

      • 3 weeks ago
        Anonymous

        wii sequel too

  2. 3 weeks ago
    Anonymous

    I oddly remember those days. Especially in magazines.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        god game magazines really make me feel some type of way

        • 3 weeks ago
          Anonymous

          Most of them are basically glorified ads but I still love them

          • 3 weeks ago
            Anonymous

            >Most of them are basically glorified ads
            Ads are good when they're not forced on you.

  3. 3 weeks ago
    Anonymous

    it's good, but if you don't like scoring then you might not give a shit

  4. 3 weeks ago
    Anonymous

    Filtered

  5. 3 weeks ago
    Anonymous

    Played the demo at a toy's r us as a kid and it blew my mind. Thankfully my parents were smart or lucky because I got a playstation that christmas.

    • 3 weeks ago
      Anonymous

      they deprived you of a soulful childhood

      • 3 weeks ago
        Anonymous

        They deprived him of having to use his Saturn as a paperweight by 1997.

      • 3 weeks ago
        Anonymous

        >I got to play twisted metal 2 when it was new
        My childhood oozed with soul

        • 3 weeks ago
          Anonymous

          based childhood
          me and my 2 bros got TM2 for christmas in 96

          • 3 weeks ago
            Anonymous

            I remember my mom making me play as spectre because my little brother cried after I killed him for the billionth time with thumper. I got really good with him and btfo'ed my brother until he quit the game and let me play alone.

    • 3 weeks ago
      Anonymous

      same
      i had to be pulled away from the kiosk for checkout
      i was blown away

      im still sad sega got fricked out of the console wars

  6. 3 weeks ago
    Anonymous

    Lol this game has been fruity and queer since day one.
    Sega, the king of edge, bets the farm on the fruitiest gayest game possible. What in gods name was happening with them at this time? It was stupid decision after stupid decision.
    No 3D Sonic, but here is a game about floating through rings where you play as the gayest possible jester child thing in candy land dream world.

    Games as art argument has always been stupid because they have been art since Pong. The hardware is the medium and the artists are everyone involved in creation the game. Pong is a song being strummed.
    In fact, games became less art when pretentious bullshit like bioshock started being treated like some incredible blockbuster of storytelling. The more they are like movies the less art they become.

    • 3 weeks ago
      Anonymous

      I don't think I encountered that period in the 2000s myself, but I didn't read many game magazines back then. I've always just enjoyed NiGHTS as a fun score attack game with nice visuals and good music.
      The "games as art" argument is stupid as
      said. Seems like it's always been a matter of insecure people wanting games to be validated by having them be compared to older art forms instead of being their own thing.

    • 3 weeks ago
      Anonymous

      it’s just a fun game about flying through loops, chill

    • 3 weeks ago
      Anonymous

      I don't think I encountered that period in the 2000s myself, but I didn't read many game magazines back then. I've always just enjoyed NiGHTS as a fun score attack game with nice visuals and good music.
      The "games as art" argument is stupid as
      said. Seems like it's always been a matter of insecure people wanting games to be validated by having them be compared to older art forms instead of being their own thing.

      You have the stupidest take.

    • 3 weeks ago
      Anonymous

      >Sega, the king of edge
      You, the king of talking out of your moronic ass

      • 3 weeks ago
        Anonymous

        Fantasy Zone did not sell Sega products.
        Altered Beast, Mortal Kombat blood and Sonic the Edgehog did.
        Fantasy Zone is still higher test than Nights because at least you’re shooting something.
        Using sonic team for Nights instead of Sonic was an idiotic move. Should have brought Space Harrier back as full 3D rail shooter. Altered Beast like Die Hard Arcade. Literally anything but Nights, it made “cool” Sega look really gay and boring.
        I think Nights is whatever, the art and all that is great, it was just the really wrong game at the really wrong time.

        • 3 weeks ago
          Anonymous

          >just the really wrong game at the really wrong time
          not having a golden sonic as a playable character was the dumbest move in the history of gaming
          it would have sold 10x the amount
          abandoning your brand recognition is a moronic move for any company

          • 3 weeks ago
            Anonymous

            Yuji Naka knew Sonic wasn't "his" and he couldn't stand it. as popular as Sonic was overseas, Japan barely gave a shit so he had little reservations about dropping him to create HIS smash hit.
            yeah, didn't exactly turn out like he'd hoped.

            • 3 weeks ago
              Anonymous

              if the saturn retailed for $99 for the first year at a loss things might have been different
              the launch games were fricking great in japan
              I don't think they expected sony to do so comically well
              again the brand recognition
              the perfect storm

  7. 3 weeks ago
    Anonymous

    >games are art, but some games are more art than other games
    I don't understand at all.
    What do these people think art is?

    • 3 weeks ago
      Anonymous

      western licensed shovelware = andy warhol soup can
      japanese kamige = starry night
      both are art, but one is better than the other

      • 3 weeks ago
        Anonymous

        Andy Worhol's soup can is a good piece of art though.

        • 3 weeks ago
          Anonymous

          thats the good thing about art, its entirely subjective, so you can like something even if it's objectively bad.

          • 3 weeks ago
            Anonymous

            Worhol's whole deal is he was commenting on the fact art had become a production line, which is why he called his studio "the factory", and painted a paint can, among other things. It's actually clever, and it was a valid point to make.

            • 3 weeks ago
              Anonymous

              i was just being a smartass. but i didnt know that, thats pretty cool i guess.

            • 3 weeks ago
              Anonymous

              And he became filthy rich doing so. He proved a point by encapsulating the evil of worthless pop art, which should thereby devalue his art to the trash it really is.

              • 3 weeks ago
                Anonymous

                Eh. You've got to play the game a little.

              • 3 weeks ago
                Anonymous

                no you don't.
                there comes a point where "ironic commentary" becomes "actual grift"

              • 3 weeks ago
                Anonymous

                It wasn't ironic, he really liked commercialism.

              • 3 weeks ago
                Anonymous

                so then it was a grift from the beginning

              • 3 weeks ago
                Anonymous

                People like what they buy and they buy what they like. That's no grift, that's freedom.

              • 3 weeks ago
                Anonymous

                >People like what they buy and they buy what they like. That's no grift, that's freedom

              • 3 weeks ago
                Anonymous

                Great example, most people don't buy graded collectibles because most people don't like them. Thanks for reiterating.

              • 3 weeks ago
                Anonymous

                sorry, but can you hurry up and pay me? i provided a post you were able to reply to.
                that'll be $25k. posts of my quality is worth twice as much, i hope you appreciate this favor.

              • 3 weeks ago
                Anonymous

                No thanks, you're being melodramatic and I don't buy that.

    • 3 weeks ago
      Anonymous

      not all games are art much like how not all books are art
      some games are the da vinci code and some are baby's first 123s

  8. 3 weeks ago
    Anonymous

    >that period in the 2000s when game journalists
    if you are thinking about this regularly then you need to find new hobbies

    • 3 weeks ago
      Anonymous

      >Nights
      >2000s
      I must’ve missed something because any conversation about this game in print went away after the mid-90s when Saturn was on life support. I hardly heard about it again until retro fetishist millennials started talking it up post-2012.

      This

  9. 3 weeks ago
    Anonymous

    >this guy spamming anti-sega threads and posts
    frick off homosexual

  10. 3 weeks ago
    Anonymous

    If you want a serious conversation though, what Nights represents is the complete miscommunication between Sega of Japan and Sega of America about what the brand of Sega was even supposed to be.
    Japanese Sega fans were perfectly fine with cutesy shit like Fantasy Zone, and they got the regular version of Puyo Puyo instead of a "Mean Bean Machine". There wasn't this expectation there that Sega was supposed to be "for the big boys". The Americans made that up by themselves.

    Which I guess could lead into a larger conversation about how Japanese people have a slightly healthier ability to deal with some things just being cute, or whimsical, without it necessarily having to be an affront to their masculinity.
    You can play your big dumb fighting game after you've played your cute game. It's fine. No one gives a shit.

    • 3 weeks ago
      Anonymous

      Nights would have done way better in America if the rings were flaming, the world as a post apocalyptic nightmare world, you played as a muscle bound goth chad with bat wings and a scythe and the plot was saving your big titted bimbo jester queen from the nightmare master to take her back to dream world.

      There you go, I just sold the sega saturn.

    • 3 weeks ago
      Anonymous

      >Which I guess could lead into a larger conversation about how Japanese people have a slightly healthier ability to deal with some things just being cute, or whimsical, without it necessarily having to be an affront to their masculinity.

      It's actually a guise for the rampant pedophilia endemic in the male population. If everything is "cute" then it's not as bad to sexualise it which helps to normalise their deviancy

      • 3 weeks ago
        Anonymous

        >platonic love is actually sexual
        Nah, you're just a pervert.

  11. 3 weeks ago
    Anonymous

    I can’t imagine being so sensitive that a benign old game you don’t like makes you seethe enough to create threads about it, like a vampire flinching at a cross.

  12. 3 weeks ago
    Anonymous

    why is the hate boner for this game so strong around here? Sonic fanboys can't account for all of that venom

    • 3 weeks ago
      Anonymous

      There is one schizo constantly picking on Saturn and Treasure, and probably responsible for "Dreamcast controllers are shit" threads too.
      Others are just salty Nintengays which feel threatened when Mario 64 isn't praised as a greatest fifth-gen 3D game.

  13. 3 weeks ago
    Anonymous

    It's wacky that Sega ever thought this game would ever be popular.

    • 3 weeks ago
      Anonymous

      >Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka.
      I think it was honestly just something they wanted to do after making Sonic for a while, and they had put out multiple massive successes so they got to do whatever they wanted.

      • 3 weeks ago
        Anonymous

        Where does Ristar got I to all this then?

        • 3 weeks ago
          Anonymous

          Ristar was different staff (aside from sound), and only had involvement of a few people who worked on Sonic CD plus a bunch of non-Sonic staff

      • 3 weeks ago
        Anonymous

        maybe that's why it feels like a game that should have come out in '94.
        NiGHTS should have been a quarter muncher, not a system selling point.

  14. 3 weeks ago
    Anonymous

    Genuinely don't see the appeal and I've tried it out a number of times because I feel like I'm supposed to like it. It sucks and gives me carpal tunnel. It's also unironically worse with the 3D control pad, feels way less precise.

    • 3 weeks ago
      Anonymous

      it's the equivalent of a hyper-specific modern indie game and it's very polarizing. but the fact that people got that instead of a bing bing game just drove them nuts

  15. 3 weeks ago
    Anonymous

    Is that character whom Pomni’s design was based on? Though s/he looks a tad like a cross between Pomni and Jevil.

    • 3 weeks ago
      Anonymous

      You must be 18+ to post here.

      • 3 weeks ago
        Anonymous

        Is there any evidence that I’m not?

        • 3 weeks ago
          Anonymous

          Yeah, 1) you don't know who jesters are 2) you watch zoomer shit.

          And if anything, Pomni looks more like a human version of Marx from Kirby

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