Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
>Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
If you had said Minish Cap I would be on your side cause that game had solid worldbuilding but the Oracle games sucked on that front. They flanderized the characters and the world of Zelda. Holodrum and Labrynna are a mockery to Zelda. Even Koholint Island was better and felt more "lived in."
>the games have a lot of Link Cable side content but some of this is standalone, except the player has no way to distinguish what. >the partners mechanic is undercooked in content and it doesn't really matter which one you pick. On top of this, the games don't tell you how to change partners. You have to grind hard for the game to RNG out the flutes at the shop so that you can switch. >the Terminator-esque story in Ages is so bad yet it has more dialogue than any other Zelda game in history. So... the future only changes if Queen Ambi dies because Ralph is her descendant. Not any of the things Link or the people he helps do in the 400 years and not counting that Seasons is supposed to be happening simultaneously? Yeah no. >Ages makes you go on a forced 20 minute fetch quest to get a scale which King Zora gave away, all so that the pirates could feature. But you find out in Seasons that they shipwrecked in Subrosia where they stay. But you can complete that sidequest (only) if you played Seasons first.
Everything about the Oracles is so poorly conceived. And I read most of the manga too so I know what I'm on about. Don't tell me when you're not as invested in Zelda as I am. Minish Cap was an apology by Nintendo/Capcom for them.
Story in all Zelda games is either dumb, bad, extremely basic (good guy must defeat evil dude because he's evil and that's it) or just non-existant.
No one plays Zelda for the plot and if someone tells you they do they're just fooling themselves into thinking Zelda is bigger and deeper than it actually is.
>On top of this, the games don't tell you how to change partners. >sidequest
dude, these are easter eggs, aka. more secrets and things to discover, it's like skulltulas in oot. that aren't even necessary to beat the main game. It's optional BONUS post-content. >the Terminator-esque story in Ages is so bad yet it has more dialogue than any other Zelda game in history.
Ralph interrupts you sometimes but I don't remember dialogue being that excessive, still you're nitpicking at what doesn't purpose to be more than a simple time travel plot. "Why do Back to the Future photos change slowly, they should change instantly"? idc. >Playing blind
Why the heck are you using walkthroughs?
Your opinion could only get worse by saying Minish Cap is better, which you did. Yeah, sure, it is "better" because it has no side quests, almost no item variation at all, completely linear map, nothing. It's bland.
"It's better to not try at all, than to have more content. If you have more content...I don't like content, ok?" -You
The game is bad, because...you had trouble getting the bonus partner(which was fine to me LOL?). If you had trouble, you use the default partner that's pretty cool too. So that makes the game with NO partners better?
>I read most of the manga too so I know what I'm on about
That's nice. You should've played the games too because most of your post is blatantly wrong.
>I read most of the manga too
I kind of missed this; it's actually rather bold to assume the manga adaptations of the series are canon to the games. They're at best what the author thought would work for a comic format.
For example, I don't remember the Ralph thing in the game, and even less Link meeting a descendant in Ages (lol). I know some manga that change the story entirely.
2 weeks ago
Anonymous
Oh the manga is way different, including that Link is an original character, but it does have one or two really interesting "oh that's what that was about" or "that'd what they were going for"-isms. Is it worth reading though? Sadly, like all the Zelda mangas, no.
Fuck both you double garden gnome morons. All handheld Zeldas are good from LA to that 3ds remake bullshit(yeah even though it was bullshit it was still bready gud)
For the record I played ages first >Couldn't be bothered to make new sprites or new overworld music so it feels like a romhack from the get go >Too many items and mechanics which dilutes the meaning of each; why so many seeds >No item that returns you to the dungeon entrance even though gale seed would be perfect for this so you must save and reset >Obnoxious dungeon mechanics like the autism wheel that just makes you walk back and forth >Mermaid suit makes your swimming controls incredibly awkward in exchange for allowing you to explore a barren seafloor and use like two items while swimming, and allowing you to "dive" even though you could already do this with the sidescrolling segments as far back as LA, diving underwater is stupid and has no mechanics to make use of the concept; pic related, you can "jump" down here but cannot swim back up (????) >Extremely linear, by design you are to do every dungeon in a specific order >No fun allowed with sequence breaking in general, you aren't allowed to do anything interesting with the animals, like going somewhere you're not supposed to go yet because you got dimitri early >Difficult to run out of hearts because of plentiful heart/fairy jars even in dungeons, plus you can always go outside and dig for fairies >Mostly useless money >Rings tend to be very specific gimmicks that require foreknowledge of the upcoming situations to be useful, even so, 2 slots should always be used for defense/attack rings (defense when not hitting a boss, instantly equip attack ring to slash boss, then unequip when the window of opportunity closes) >Gasha seeds don't fit either game at all, in ages you'd think you have to plant them in the past and harvest them in the present, and in seasons you'd expect them to interact with the seasons, but in both games they just grow based on enemies killed, likely to give some point to killing enemies >Magnetic gloves are awkward and stupid, only of use in specially designed situations
>Too few heart pieces, too many gasha seeds to give you more duplicate rings >Pointless "raise the child in a week" subquest >In general, NPC subplots that go nowhere: ages ugly guy watching the father and son throw a ball, monkeys, grandmother's grandson turned to stone, seasons gorons, sunken city, subrosia is also kind of weird and pointless. Ralph is a pointless character who does nothing >Ambi/Pirate subplot likewise pointless: concludes as "oh ok, you are a seafaring man, bye" "i got seasick, ACK, let's stay beached forever" >Scrolling sucks, it's unneeded and results in seeing a lot less of what's ahead of you than in single screens >The most obnoxious, ball busting minigames in ages, the goron segment in this game is the nadir of the pair: for extra stupidity, the prize for cart minigame is random and revealed only after paying, so most times there's no point in even trying because the prize is worthless rupees or a seed >Goron sword is useless especially considering you need a linked game for it, which also means L3 sword, the only use for the goron sword that I can see is attacking southeast since these games have the same flaw as LA where your sword swing cannot reach anything there >Season gimmick is less relevant than you'd think since it's basically a dungeon item with extra steps >Ages gimmick is basically the dark world except the transition animation is far too long, the changes between past/present are arbitrary, usually it doesn't feel like the same location after a few hundred years: why do cliffs randomly appear and disappear between ages, why are the ruins of ambi's castle nowhere to be seen? Almost nothing you do in the past affects the present >Seasons boss is harder to figure out than ages: the magnetic gloves have nothing to do with the fully metal-coated guy, you just have to hit him with a spin attack even though a normal attack does the "immune" sound
>No fishing minigame even though it would have been a good money sink and a way to get rings >Maple encounters are boring routine >Shield is still useless, don't think I ever saw the mirror shield reflect anything, inherited bad decision from LA to make the shield a button item, jumping is almost always a better way of defending >Seasons boss has zero (0) characterization considering the decent amount of text these games have, and probably doesn't even appear between the start and the boss battle >You have to hit twinrova with the fucking SLINGSHOT to damage her even though her hurt animation fully passes as a typical "boss damaged" routine >You just slash ganon a few times and then he dies, game doesn't save afterwards and you are left with a highly unsatisfying "zelda has been kidnapped, ahhhh I'm going insane" endgame state in a linked game
To their credit: >Playing blind, which animal you get is semi-random which is interesting because it's considered your "friend": if you were to carefully choose which one to have based on what it can do for you, it wouldn't be a friend but a tool >Each game is fairly long and both together are very long so there's a lot to play, for extra autism you can then new game+ them in the opposite order >Roc's feather got a deserved nerf: you can't hit grounded enemies anymore while being out of reach >Pegasus boots being a consumable is an interesting choice, but ironically makes the effect even better since you can have it while using other items and it's hard to run out of seeds
Minish Cap was a major improvement, even though it's also linear and rather easy.
>Too few heart pieces, too many gasha seeds to give you more duplicate rings >Pointless "raise the child in a week" subquest >In general, NPC subplots that go nowhere: ages ugly guy watching the father and son throw a ball, monkeys, grandmother's grandson turned to stone, seasons gorons, sunken city, subrosia is also kind of weird and pointless. Ralph is a pointless character who does nothing >Ambi/Pirate subplot likewise pointless: concludes as "oh ok, you are a seafaring man, bye" "i got seasick, ACK, let's stay beached forever" >Scrolling sucks, it's unneeded and results in seeing a lot less of what's ahead of you than in single screens >The most obnoxious, ball busting minigames in ages, the goron segment in this game is the nadir of the pair: for extra stupidity, the prize for cart minigame is random and revealed only after paying, so most times there's no point in even trying because the prize is worthless rupees or a seed >Goron sword is useless especially considering you need a linked game for it, which also means L3 sword, the only use for the goron sword that I can see is attacking southeast since these games have the same flaw as LA where your sword swing cannot reach anything there >Season gimmick is less relevant than you'd think since it's basically a dungeon item with extra steps >Ages gimmick is basically the dark world except the transition animation is far too long, the changes between past/present are arbitrary, usually it doesn't feel like the same location after a few hundred years: why do cliffs randomly appear and disappear between ages, why are the ruins of ambi's castle nowhere to be seen? Almost nothing you do in the past affects the present >Seasons boss is harder to figure out than ages: the magnetic gloves have nothing to do with the fully metal-coated guy, you just have to hit him with a spin attack even though a normal attack does the "immune" sound
Nah, you're just trying too hard into hating something for getting approval points on Ganker
Most people love the Oracle games and agree they're among the best Zelda games.
>Too few heart pieces, too many gasha seeds to give you more duplicate rings >Pointless "raise the child in a week" subquest >In general, NPC subplots that go nowhere: ages ugly guy watching the father and son throw a ball, monkeys, grandmother's grandson turned to stone, seasons gorons, sunken city, subrosia is also kind of weird and pointless. Ralph is a pointless character who does nothing >Ambi/Pirate subplot likewise pointless: concludes as "oh ok, you are a seafaring man, bye" "i got seasick, ACK, let's stay beached forever" >Scrolling sucks, it's unneeded and results in seeing a lot less of what's ahead of you than in single screens >The most obnoxious, ball busting minigames in ages, the goron segment in this game is the nadir of the pair: for extra stupidity, the prize for cart minigame is random and revealed only after paying, so most times there's no point in even trying because the prize is worthless rupees or a seed >Goron sword is useless especially considering you need a linked game for it, which also means L3 sword, the only use for the goron sword that I can see is attacking southeast since these games have the same flaw as LA where your sword swing cannot reach anything there >Season gimmick is less relevant than you'd think since it's basically a dungeon item with extra steps >Ages gimmick is basically the dark world except the transition animation is far too long, the changes between past/present are arbitrary, usually it doesn't feel like the same location after a few hundred years: why do cliffs randomly appear and disappear between ages, why are the ruins of ambi's castle nowhere to be seen? Almost nothing you do in the past affects the present >Seasons boss is harder to figure out than ages: the magnetic gloves have nothing to do with the fully metal-coated guy, you just have to hit him with a spin attack even though a normal attack does the "immune" sound
>No fishing minigame even though it would have been a good money sink and a way to get rings >Maple encounters are boring routine >Shield is still useless, don't think I ever saw the mirror shield reflect anything, inherited bad decision from LA to make the shield a button item, jumping is almost always a better way of defending >Seasons boss has zero (0) characterization considering the decent amount of text these games have, and probably doesn't even appear between the start and the boss battle >You have to hit twinrova with the fucking SLINGSHOT to damage her even though her hurt animation fully passes as a typical "boss damaged" routine >You just slash ganon a few times and then he dies, game doesn't save afterwards and you are left with a highly unsatisfying "zelda has been kidnapped, ahhhh I'm going insane" endgame state in a linked game
To their credit: >Playing blind, which animal you get is semi-random which is interesting because it's considered your "friend": if you were to carefully choose which one to have based on what it can do for you, it wouldn't be a friend but a tool >Each game is fairly long and both together are very long so there's a lot to play, for extra autism you can then new game+ them in the opposite order >Roc's feather got a deserved nerf: you can't hit grounded enemies anymore while being out of reach >Pegasus boots being a consumable is an interesting choice, but ironically makes the effect even better since you can have it while using other items and it's hard to run out of seeds
Minish Cap was a major improvement, even though it's also linear and rather easy.
Based.
Too many bells and whistles for games that just aren't as good as links awakening.
>in both games they just grow based on enemies killed, likely to give some point to killing enemies
This is irrelevant. The point is you plant a seed, when you plant a seed what you expect to happen is it grows after you do something else and time passes. Enemies killed is as good as any indicator that you went somewhere, unless you play some weird pacifist route, so when you're back the plant is ready. >like going somewhere you're not supposed to go yet
There's a very big map and you can go to many places/squares at any time, maybe a bit less open than LA. I don't know why dungeon order autism is the ONLY metric ppl seem to ever care about. The only thing in an autist's mind is "dungeon in different order -> open-world! dungeons one order -> not open..." But you praised Cap. think about it. You praised Cap then complain about this ffs. >Ages gimmick is basically the dark world
didn't read. You praised Cap when its gimmick is the dark world but even smaller. >cliffs randomly appear and disappear between ages
I...what... >cliffs randomly appear and disappear between ages
really? >No fishing minigame even though it would have been a good money sink and a way to get rings
there are other minigames like carts which you complained for existing >pointless subquest
then. DON'T. do it. >Too many items and mechanics which dilutes the meaning of each; why so many seeds
it's fun figuring out what they can do and finding how they interact like with the world, like one attracts monsters, other burns them, etc. some puzzles use them, the seed shooter is cool and it's an extremely minor complaint.
the npcs fucking drone on and on for boxes of dialogue when it could all rewritten and condensed. There is way too much interrupting and cutscenes that are sloppily handled even if it's a charming scene. It ruins the pace
I just think link to the past was pretty rough around the edges but it gets kudos for the formula and the gameboy zeldas are much better top down zelda games.
Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
>Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
Listen to me. I know you're trying to be funny but you're not. Stop it. This world will clamp onto you and wrest you down with it if you let it. Those who get their kicks out of pretending to be idiots will eventually be overwhelmed by actual idiots who mistakenly believe to be in good company. And by overwhelmed I mean become.
They certainly had a wider idea of what kind of lore could be in the game.
If you had said Minish Cap I would be on your side cause that game had solid worldbuilding but the Oracle games sucked on that front. They flanderized the characters and the world of Zelda. Holodrum and Labrynna are a mockery to Zelda. Even Koholint Island was better and felt more "lived in."
You must be the only person in the world with this shit opinion.
>the games have a lot of Link Cable side content but some of this is standalone, except the player has no way to distinguish what.
>the partners mechanic is undercooked in content and it doesn't really matter which one you pick. On top of this, the games don't tell you how to change partners. You have to grind hard for the game to RNG out the flutes at the shop so that you can switch.
>the Terminator-esque story in Ages is so bad yet it has more dialogue than any other Zelda game in history. So... the future only changes if Queen Ambi dies because Ralph is her descendant. Not any of the things Link or the people he helps do in the 400 years and not counting that Seasons is supposed to be happening simultaneously? Yeah no.
>Ages makes you go on a forced 20 minute fetch quest to get a scale which King Zora gave away, all so that the pirates could feature. But you find out in Seasons that they shipwrecked in Subrosia where they stay. But you can complete that sidequest (only) if you played Seasons first.
Everything about the Oracles is so poorly conceived. And I read most of the manga too so I know what I'm on about. Don't tell me when you're not as invested in Zelda as I am. Minish Cap was an apology by Nintendo/Capcom for them.
Story in all Zelda games is either dumb, bad, extremely basic (good guy must defeat evil dude because he's evil and that's it) or just non-existant.
No one plays Zelda for the plot and if someone tells you they do they're just fooling themselves into thinking Zelda is bigger and deeper than it actually is.
>On top of this, the games don't tell you how to change partners.
>sidequest
dude, these are easter eggs, aka. more secrets and things to discover, it's like skulltulas in oot. that aren't even necessary to beat the main game. It's optional BONUS post-content.
>the Terminator-esque story in Ages is so bad yet it has more dialogue than any other Zelda game in history.
Ralph interrupts you sometimes but I don't remember dialogue being that excessive, still you're nitpicking at what doesn't purpose to be more than a simple time travel plot. "Why do Back to the Future photos change slowly, they should change instantly"? idc.
>Playing blind
Why the heck are you using walkthroughs?
Your opinion could only get worse by saying Minish Cap is better, which you did. Yeah, sure, it is "better" because it has no side quests, almost no item variation at all, completely linear map, nothing. It's bland.
"It's better to not try at all, than to have more content. If you have more content...I don't like content, ok?" -You
The game is bad, because...you had trouble getting the bonus partner(which was fine to me LOL?). If you had trouble, you use the default partner that's pretty cool too. So that makes the game with NO partners better?
>I read most of the manga too so I know what I'm on about
That's nice. You should've played the games too because most of your post is blatantly wrong.
You should. So you can come up with some counterarguments.
>counterarguments
We aren't arguing, anon. I'm saying your post is bullshit.
That's because you have no counterargument as you're projecting your own vacuous standing.
>I read most of the manga too
I kind of missed this; it's actually rather bold to assume the manga adaptations of the series are canon to the games. They're at best what the author thought would work for a comic format.
For example, I don't remember the Ralph thing in the game, and even less Link meeting a descendant in Ages (lol). I know some manga that change the story entirely.
Oh the manga is way different, including that Link is an original character, but it does have one or two really interesting "oh that's what that was about" or "that'd what they were going for"-isms. Is it worth reading though? Sadly, like all the Zelda mangas, no.
Fuck both you double garden gnome morons. All handheld Zeldas are good from LA to that 3ds remake bullshit(yeah even though it was bullshit it was still bready gud)
>3ds remake
What?
The ages and seasons 3ds remakes
Ports aren't remakes.
You know that the director of these games (and Minish Cap) joined Nintendo and went on to direct SS, BotW and TotK, right?
>Games where he just takes random references to Zelda lore, throws them in a blender, and dumps it out saying it's his own
It all makes sense.
>did the level design in Zelda 1, ALTTP, and LA
>was involved with every Zelda game up until 2017
Why doesn't he get more credit from Zelda fans? He MADE the series.
Looks like a worm, no respect for fat people.
Same reason Miyamoto took most of the credit from the people behind Star Fox/F-Zero
You gays better be buying OMEGA 6
?si=CU-J5lLzRvfciBbt
>encouraging people to play VNs
VNs would unironicly save Star Fox
Impressive that he did all that and wrote astro boy all at the same time
For the record I played ages first
>Couldn't be bothered to make new sprites or new overworld music so it feels like a romhack from the get go
>Too many items and mechanics which dilutes the meaning of each; why so many seeds
>No item that returns you to the dungeon entrance even though gale seed would be perfect for this so you must save and reset
>Obnoxious dungeon mechanics like the autism wheel that just makes you walk back and forth
>Mermaid suit makes your swimming controls incredibly awkward in exchange for allowing you to explore a barren seafloor and use like two items while swimming, and allowing you to "dive" even though you could already do this with the sidescrolling segments as far back as LA, diving underwater is stupid and has no mechanics to make use of the concept; pic related, you can "jump" down here but cannot swim back up (????)
>Extremely linear, by design you are to do every dungeon in a specific order
>No fun allowed with sequence breaking in general, you aren't allowed to do anything interesting with the animals, like going somewhere you're not supposed to go yet because you got dimitri early
>Difficult to run out of hearts because of plentiful heart/fairy jars even in dungeons, plus you can always go outside and dig for fairies
>Mostly useless money
>Rings tend to be very specific gimmicks that require foreknowledge of the upcoming situations to be useful, even so, 2 slots should always be used for defense/attack rings (defense when not hitting a boss, instantly equip attack ring to slash boss, then unequip when the window of opportunity closes)
>Gasha seeds don't fit either game at all, in ages you'd think you have to plant them in the past and harvest them in the present, and in seasons you'd expect them to interact with the seasons, but in both games they just grow based on enemies killed, likely to give some point to killing enemies
>Magnetic gloves are awkward and stupid, only of use in specially designed situations
>Too few heart pieces, too many gasha seeds to give you more duplicate rings
>Pointless "raise the child in a week" subquest
>In general, NPC subplots that go nowhere: ages ugly guy watching the father and son throw a ball, monkeys, grandmother's grandson turned to stone, seasons gorons, sunken city, subrosia is also kind of weird and pointless. Ralph is a pointless character who does nothing
>Ambi/Pirate subplot likewise pointless: concludes as "oh ok, you are a seafaring man, bye" "i got seasick, ACK, let's stay beached forever"
>Scrolling sucks, it's unneeded and results in seeing a lot less of what's ahead of you than in single screens
>The most obnoxious, ball busting minigames in ages, the goron segment in this game is the nadir of the pair: for extra stupidity, the prize for cart minigame is random and revealed only after paying, so most times there's no point in even trying because the prize is worthless rupees or a seed
>Goron sword is useless especially considering you need a linked game for it, which also means L3 sword, the only use for the goron sword that I can see is attacking southeast since these games have the same flaw as LA where your sword swing cannot reach anything there
>Season gimmick is less relevant than you'd think since it's basically a dungeon item with extra steps
>Ages gimmick is basically the dark world except the transition animation is far too long, the changes between past/present are arbitrary, usually it doesn't feel like the same location after a few hundred years: why do cliffs randomly appear and disappear between ages, why are the ruins of ambi's castle nowhere to be seen? Almost nothing you do in the past affects the present
>Seasons boss is harder to figure out than ages: the magnetic gloves have nothing to do with the fully metal-coated guy, you just have to hit him with a spin attack even though a normal attack does the "immune" sound
>No fishing minigame even though it would have been a good money sink and a way to get rings
>Maple encounters are boring routine
>Shield is still useless, don't think I ever saw the mirror shield reflect anything, inherited bad decision from LA to make the shield a button item, jumping is almost always a better way of defending
>Seasons boss has zero (0) characterization considering the decent amount of text these games have, and probably doesn't even appear between the start and the boss battle
>You have to hit twinrova with the fucking SLINGSHOT to damage her even though her hurt animation fully passes as a typical "boss damaged" routine
>You just slash ganon a few times and then he dies, game doesn't save afterwards and you are left with a highly unsatisfying "zelda has been kidnapped, ahhhh I'm going insane" endgame state in a linked game
To their credit:
>Playing blind, which animal you get is semi-random which is interesting because it's considered your "friend": if you were to carefully choose which one to have based on what it can do for you, it wouldn't be a friend but a tool
>Each game is fairly long and both together are very long so there's a lot to play, for extra autism you can then new game+ them in the opposite order
>Roc's feather got a deserved nerf: you can't hit grounded enemies anymore while being out of reach
>Pegasus boots being a consumable is an interesting choice, but ironically makes the effect even better since you can have it while using other items and it's hard to run out of seeds
Minish Cap was a major improvement, even though it's also linear and rather easy.
>Minish Cap was a major improvement
When is the last time you played it?
>cutting off people's sentences just to dig at them
You have no shame
I'm just quoting that specific part and asking him a question. You're also a fine one to talk, butting into this conversation to defend a random Anon.
>No u
Holy cringe.
>Nitpicks that only annoy me: the post
if they dont annoy you then you must love tedious shit
Nah, you're just trying too hard into hating something for getting approval points on Ganker
Most people love the Oracle games and agree they're among the best Zelda games.
oh yeah, love me some approval on an anonymous website. gonna trade them in for a jeep soon
Based.
Too many bells and whistles for games that just aren't as good as links awakening.
>in both games they just grow based on enemies killed, likely to give some point to killing enemies
This is irrelevant. The point is you plant a seed, when you plant a seed what you expect to happen is it grows after you do something else and time passes. Enemies killed is as good as any indicator that you went somewhere, unless you play some weird pacifist route, so when you're back the plant is ready.
>like going somewhere you're not supposed to go yet
There's a very big map and you can go to many places/squares at any time, maybe a bit less open than LA. I don't know why dungeon order autism is the ONLY metric ppl seem to ever care about. The only thing in an autist's mind is "dungeon in different order -> open-world! dungeons one order -> not open..." But you praised Cap. think about it. You praised Cap then complain about this ffs.
>Ages gimmick is basically the dark world
didn't read. You praised Cap when its gimmick is the dark world but even smaller.
>cliffs randomly appear and disappear between ages
I...what...
>cliffs randomly appear and disappear between ages
really?
>No fishing minigame even though it would have been a good money sink and a way to get rings
there are other minigames like carts which you complained for existing
>pointless subquest
then. DON'T. do it.
>Too many items and mechanics which dilutes the meaning of each; why so many seeds
it's fun figuring out what they can do and finding how they interact like with the world, like one attracts monsters, other burns them, etc. some puzzles use them, the seed shooter is cool and it's an extremely minor complaint.
>Love Ages
>Hate Seasons
That fucking beginning and the lackluster dungeons early on drag on and on. The farthest I got was Dungeon 3 before quitting.
I thought I was the only one. Ages was the best!
i like link's awakening more though all three are really good. i wish farore's game happened but oh well.
Top tier:
LTTP
Mid tier:
LA
Low tier:
Oracles
the npcs fucking drone on and on for boxes of dialogue when it could all rewritten and condensed. There is way too much interrupting and cutscenes that are sloppily handled even if it's a charming scene. It ruins the pace
I just think link to the past was pretty rough around the edges but it gets kudos for the formula and the gameboy zeldas are much better top down zelda games.
Guys…
It’s a game made for children.
luckily this is a board for children who never grew up
has anyone done ALttP': Turbo Hyper Grasscutting yet
>doesn't make the third game
Nothing personnel, kid.