The biggest issue right now in game design.

There's an entire fricking continent of unexplored mechanics and totally not discovered genres, that we still can't even imagine.

And It's a giant continent I'm not even aware of even what taxonomy of possible genres it has.
I'm just some homosexual explorer at the coast of cuba and I'm like aware beyond Cuba it exist some totally unknown giant as frick America.

The issue is such, when I try to explain this unknown land of genres that we don't have yet, people usually can't understand what I mean or likely they default to talking in terms of european geography, for when I am trying to talk about the Americas or Africa.

the issue is that most gamers and even game developers lack the mental tools, because of their brain structure, to even be able to conceptualize the characteristics of this entire new undiscovered continent of game design.

So, let's do a basic mental exercise, I do hope this allow me to try to make you even question what you know is possible in game design.

Try to imagine, a really hardcore and dificult game, like elden ring or I wanna be the guy, a fricking e-sport autism shit like starcraft, overwatch, LOL.

But, try to imagine it, totally the same dificulty, and the same level of hardcore and dedicated fanbases.
The same shit.

But, try to imagine it without being killed, or the player being able to being killed or without a game over, or an e-sport competition, where both teams wins at the end of the match.

See?
You can't even understand how to think that shit.
It exist in some place, outside what you can neurologically conceptualize as a male gamer.

But, let me tell you, yes, it's fricking possible, It's possible to do what I mentioned to be some stupid nonsense.
And It's a really unknown continent of entire genres that don't exist yet, that are radically diferent to anything we have now.

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  1. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      sex

  2. 2 years ago
    Anonymous

    games exist because you can win or lose
    that's what game theory is all about
    that's what being hardcore is all about, you improve your skill you can win or not lose
    if you can't lose, there's no challenge

    • 2 years ago
      Anonymous

      That's the issue.

      You lack the mental concepts to even understand that america exist beyond the european continent.

      And you're using the argument that America can't exist because it doesn't fit into any european landmark.

      • 2 years ago
        Anonymous

        You lack the mental concepts to understand what already exists and why games work in the first place
        Can you describe a 'hardcore' game where you can't lose?

        • 2 years ago
          Anonymous

          yes, I have the mental tools to even comprehend how to do it, because I had to read and read and read books after books, just to develop the mental tools to conceptualize that America exist.

          And I'm telling you, Cuba is real and I need to start making some indie games where I sail to the coast of Venezuela and start exploring the land.

          It's a diferent mental model, that's why you can't use Europe to describe brazil.

          It's something diferent.

          Again, try to even imagine an e-sport tournament where both teams wins in every match.

          See?

          You're still thinking in terms of european landmarks, but I am talking about brazil.

          I'm not even baiting, I spend real effort thinking about solving these issues.

          • 2 years ago
            Anonymous

            Describe the game where both teams win in every match
            Tell us what it would be like and how it would work

            • 2 years ago
              Anonymous

              Again, I'm just at the coast of the continent.
              I don't have decades upon decades of genres being polished like what we have now.

              So far this is more like some ideas I have.

              Imagine an e-sport tournament, where is like AoEII mechanics, where there's a team of 5vs5 players, where both play in something like LOL, and they work as a basic RTS team, trying to develop RTS tech and develop veterinarian technology, because there's a bunch of randomly spawned ill, hungry, injured farm animals on the map.

              Then both teams try to heal and take the most animals to each base, and they spend effort or something, trying to heal them.
              But the animals can randomly die because of multiple reasons, even if the team has done everything right.

              The match ends when there's not more ill animals on the level.

              The team that saved the most, wins.

              But again, the tournament wouldn't be about like a normal sport tournament.

              It would be more, like a charity event where the teams compete to let's say save 500 animals in the shorter time, or to save more than previous tournaments.

              And there's a round robin system of everyone vs everyone matches.
              But there's not winner or loser in this tournament.

              The tournament is more like about exhibition matches, more than winning and losing.
              Because even the poorest team, won in the end of the tournament, because It helped to save some animals that helped the overal score in the tournament.
              And there wouldn't be losers or winners in this tournament.

              It's hard for me, after reading all these books, to even conceptualize something like that.
              It's a radical new thing.

              • 2 years ago
                Anonymous

                >The team that saved the most, wins.
                Then the other team loses
                You said both teams would win
                Games are about winning or losing. You're essentially saying "dude what if 2+2 was actually 5 you're just not open minded enough to see"
                You don't understand how games work

              • 2 years ago
                Anonymous

                Again, I'm just an explorer, I'm not even native to this continent.

                The point wouldn't be that a team wins or another loses.
                there's not winners or losers.

                All teams won, because all teams helped the others to reach the goal, helping the most animals.

                Even the weakest team, still won, still helped heal what they could.

                Imagine an earthquake and there's 20 rescue teams, every team rescued more than 20 kids, but the last one, just was able to rescue a baby.
                See?

                It's stupid to even argue this team even lost.
                Even if they could only save a single baby, that's still something people would celebrate, all teams at the end would make a party because they all won.
                They all saved at least a single kid life.

              • 2 years ago
                Anonymous

                Are you talking about real animals or the goal of the game?
                If you're describing a game where people help each other, instead of hinder each other, that's a co-op game, or PvE
                The enemy is a computer-controlled opponent, or the game world

              • 2 years ago
                Anonymous

                No, because that's still thinking in the old european geographical terms to describe brazil.

                co-op or PvE still has losers, the AI.

                Talking about mario where the goombas and koopa troopas also win in the end.
                Talking about making mario but where the enemies can't be killed or defeated, nor mario can be defeated or hurt.
                But still the same overal game.

                I don't even have concepts to describe brazil, and I don't want to star using european landmarks to describe brazil.

                It's a totally diferent land.
                The point is, that still would be a hardcore continent, filled with hardcore shit.
                But is totally diferent from europe.

                I'm telling you, design a hardcore game without the player or enemies getting hurt or being able to be both the player and the enemies be killed and without a game over.

              • 2 years ago
                Anonymous

                a game where you can't lose isn't hardcore
                difficulty comes from being able to lose

              • 2 years ago
                Anonymous

                Try to feed as much homeless hungry people IRL and tell me is a casual activity.

                Or shelter as many stray dogs IRL.
                Not casual shit.

              • 2 years ago
                Anonymous

                So you're saying you want a co-op PvE

                >PvE still has losers, the AI
                fricking hell dude. You want Harvest Moon e-sports

              • 2 years ago
                Anonymous

                Black person, get fricking rid of kill or be killed as the way to solve conflict in the game.

                That's the fricking point.

                You can't even comprehent that cuba and venezuela exist, because you have lived all your life in europe.

              • 2 years ago
                Anonymous

                You are literally crazy

              • 2 years ago
                Anonymous

                >there's not winners or losers
                >the team who saved the most animals wins
                You don't know what you're talking about.

              • 2 years ago
                Anonymous

                I got it
                Man vs A.I. but it's rigged against the A.I. so humans can win.
                PvP still exists but the goal is to beat the A.I.....like Ender's game but the insects are machines
                It would leave a bad mouth taste anon because we would feel inferior

              • 2 years ago
                Anonymous

                There is still a winner and a loser in the scenario and that is what defines it as a competition. There is no point of ranking if everyone is on the same team unless you wanted to filter out the under performers. Nobody wants to be the one who contributed the least so it's tainted by whatever your idea of the testosterone impulse is.
                >But the animals can randomly die because of multiple reasons, even if the team has done everything right.
                You aren't talking about games. That's just life.

              • 2 years ago
                Anonymous

                doesn't make sense to use competition for a game for girls.

                girls use cooperation, not competition.

                A demographic framework isn't going to change the actionable content of what you said and how it was originally refuted. It just proffers an endgoal for your hypotheticals.

                How was I refuted?

                You need to give me some journal papers where they mention competition is a core female psychological trait.

                Doesn't even fricking make sense a pregnant woman or a woman carrying a baby or with a toddler, going into hunting or like fighting againts other warriors.
                It's fricking stupid when for millions of years, women literally spend their entire lives pregnant or just carrying toddlers.

              • 2 years ago
                Anonymous

                Why frame it as competition then?

              • 2 years ago
                Anonymous

                because kill/be killed/conquer/defeat is a male core way to defeat rivals.

                women don't use anything like competition, they use cooperation to solve their conflicts.

                Why the frick would a pregnant woman or with a toddler in her hands, like enter into a physical or a battle or start hunting.
                Which is like fricking moronic.

                Which is why I kept trying to talk about removing competition.
                Because it doesn't even make sense that competition is a core female psychological trait.

                It's just stupid.

                he's already tainted his own design by implying the goal is to save animals instead of more feminine aspects like saving the cutest animal or being praised by the most people for saving an animal or having others do the most work for you and claiming credit or assigning the animal as vegetarian and slowly killing it on a deadly diet to impose virtue by association onto herself. He's so fricking wrong it's legitimately entertaining.

                It's just a basic design I had today.
                You could lower the emotional violence by having the dead animals being like teleported to some shit where they're cured by a sci fi alien grays or something.

                >there's not winners or losers
                >the team who saved the most animals wins
                You don't know what you're talking about.

                It's hard to me to even try to understand that continent.

                >How was I refuted?
                The responses to your individual examples telling you they either already exist and have been done, or differ in no way but cosmetic from what you're trying to replace.

                and how does a male combat system would help me to design something for girls?

                when I literally keep repeating I have to use cooperation as combat system.

              • 2 years ago
                Anonymous

                >women don't use anything like competition, they use cooperation to solve their conflicts.
                You REALLY don't know what you're talking about.

              • 2 years ago
                Anonymous

                again, women spend most of thei lifes in history, pregnant, or carrying a toddler.

                that's most of their lifes for like 90% of women in any tribe or some shit.

                Doesn't make sense a female would use conflict when she could be killed and her baby would just fricking DIE if she gets killed.

                also, most males tend to protect women and keep them safe inside the tribe walls, so they're protected and take care of the kids while they go and hunt.

                That's basically 2 millions of history.
                And also how closest chimps and gorillas tend to behave as well.

                It's stupid to even claim women evolved some way to psychologically engaging in physical figths.
                Beause they would die in like 99% of times they would do that in a tribe.

                >discussion
                half the thread is mocking you and the other half is you going on a schizo rambling rejecting every other anon's response. great discussion, cris!

                I don't care, I'm using the thread to develop my ideas.

              • 2 years ago
                Anonymous

                You previously said competiton. Women compete with each other all the time, how do you think she got pregnant? How do you think she won the protection and care of her mate?

              • 2 years ago
                Anonymous

                yes, women are competitive.

                BUT their competition is diferent than the male way of competition.

                Which is the entire fricking thread.

                women don't use the male form of competition, but the FEMALE form of competition.

                wow, isn't this a shocking relevation?

                wow....

              • 2 years ago
                Anonymous

                It's apparently a revelation to you.
                >women don't use anything like competition, they use cooperation to solve their conflicts.
                So, congratulations for learning something about women, I guess?

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                which It was my fricking initial point?

                but you keep calling me a moron for trying to get rid of male combat in a game made to appeal to girls????

                yeah, obviously it would be the most boring and stupid shit to a male, because you will never be a woman.

                any other way you can call me a moron for saying I can't use violent combat in my design?

              • 2 years ago
                Anonymous

                >which It was my fricking initial point?
                no, your initial point was some nebulous shit about you discovering an entirely new continent of genres of gaming when really at best you can only describe a really awful implementation of a genre of gaming that has existed for a while.

              • 2 years ago
                Anonymous

                You are probably conflating me for someone else. I've just called you a moron for trying to treat competition and combat as synonyms. Again, you:
                >women don't use anything like competition
                Stop conflating terms while deflecting with arbitrary irrelevant metaphors and just say what you fricking mean. The only meaningful summary of your thread is that you want to reskin and repackage combat systems to appear as not-combat systems and you think you're a genius for conceptualizing the literal concept of rehashing.

                ok, let me rephrase.

                My fricking goal is to make games that are deep, complex, hardcore as frick, and that would make girls like become batshit insane over how cool they are, from 5-6 year old to 25 years old to 50 years old.

                Which I also want to make something else than another match 3, puzzle, harvest moon, sims, AC kind of like smooth, nothing happens fricking garbage pieces of shit.

                No, I want like a game with princess and ponies, but like the ponies and the princess like use magical girl dresses with make up and coloring from like KISS or some death metal band, but is like death metal hardcore shit, but like everything looks like hardcore death metal hello kitty, and is like images from like death metal, but is like christian death metal, and they're like princess of christian death metal, and they're like go and start like fighting hello kitty demons in the name of jesus in like the christian rapture, or some shit like that, and is like the charlie angels of like death metal angelic squad to fight demons or something.
                But they look like disney shit with hello kitty, but like hello kitty dressed like a death metal costume or something.

                that would be really cool, and I'm sure it will become some cool meme, and a lot of girls would kind of like that mixture of like evilness, rebellion while still being safe and childish and cute.
                That would be cool to see if like young girls see the appeal.

              • 2 years ago
                Anonymous

                not reading that shit cris.

              • 2 years ago
                Anonymous

                >yeah, obviously it would be the most boring and stupid shit to a male, because you will never be a woman.
                If you think it sounds cool, it sounds like you've failed your own litmus test. You also didn't describe a game. You described an aesthetic, then devovled into "and they start fighting" which contradicts your previous edict of "women don't like combat".

                Why do you think you know what women want, when you don't even know what you want?

              • 2 years ago
                Anonymous

                bro, I've read enough books on female psychology to know what fricking would be cocaine to them.

                Just make a game about a poor 14 year old farm girl who the other girls mock because she's poor, who farms items and food and buy some animals, who then meets a tall and handome blonde blue eye who is 18 years old, who works as poor assistant in some artist store in the nearest town, who then both fall in love, but later you discover is the king son who escaped to live a normal life, and he now has to escape with you in a romance plot, from enemies who don't want the prince to marry a peasant girl, who happens to be a light skinned brown girl, who then gets into a story to fight some evil queen from is invading their small kingdom for some BS magical reason like they want to harvest the central magical tree or something.
                Where you eventually meet some old magical wizard old grandma who grants you magical powers and make your farm animals to become your familiar warriors who will fight for you and grant you with items in your house that will grant you special skills.
                Who then you go to the dungeon and like the prince and your animal warriors fight and kill the monsters without you being hit, which you can control like in pikmin, which kill monsters which are like carnivorous magical evil plants.
                And you can't get killed or lose, you just get stuck and can't continue until you level up and can easily kill the enemies which drop some keys you need to unlock the doors to the next level.
                Until you fight the evil queen and like marry the prince and become the queen.
                And you fight using healer/support combat from LOL.
                And It looks like octopath traveler

                This idea is specifically crafted after reading around a dozen books on female writing and female psychology and female game design.
                And I had to read a dozen books, just to come with this fricking 50 years of psychological research, the most appealing piece of garbage to all women of every age range.

              • 2 years ago
                Anonymous

                >bro, I've read enough books on female psychology to know what fricking would be cocaine to them.
                Which is why I trusted you when you said
                >yeah, obviously it would be the most boring and stupid shit to a male, because you will never be a woman.
                And as a male you thought each of your ideas would
                >be really cool,
                Ergo, the professional woman minder has spoken, and your ideas would all flop.

              • 2 years ago
                Anonymous

                I'll be honest.

                women love garbage.
                They have a bigger shit taste than males.
                Also they don't have standarts, they just literally don't care about the quality as long as they get their emotional fix.

                Have you seen women watching literal garbage movies and mexican/turkish soap operas?
                They just get into a trance and just like are like russian junkies getting their emotional daily drama from their crappy tv soap operas and Oprah garbage on some Hispanic chicano TV channel.

                They don't even care that shit is fake as frick, they just want their emotional drama junkie dose.

                I'll be honest, this shit is like making rpg maker porn garbage, but like a million times more potential profit, but also allows me to at least pretend I give a shit I'm making a real game, and not just a game for losers to jerk off.

                It's like furry porn garbage, but even more profitable and at least I can pretend to care about quality and being something I can show my family with pride.

              • 2 years ago
                Anonymous

                would sell like hotcakes/10

              • 2 years ago
                Anonymous

                >your animal warriors fight and kill monsters
                Isn't this just the kill or be killed masculine combat system you're saying you don't want? You've out a little amount of space between the player character and the combat but since you choose the animals and probably set the gear and skills or select animals with gear and skills you're still involved in combat decisions. You've just tried to abstract away the fun part for more of the number crunch part.
                Also the shit about "not dying just getting stuck" isn't novel it's just bad design and gets boring quickly. Reminds me of Kirby's Epic Yarn where you never died you just lost israeliteels and earned more once you stopped fricking up the simple jump you literally fell asleep in the middle of because the game was so relaxing.

              • 2 years ago
                Anonymous

                I guess I have to explain.

                Women don't hate combat, they love violence and people fighting, but they need to be in a spectator role, like watching, but without being physically attacked.

                So that's why I mentioned to use some familiar puppet kind of necromancer assist that fights but you are in a safe position.

                that's more like a better explanation.

                >getting stuck would be boring
                beause you're a male.
                the book speficially and very clearly states, that girls in multiple interviews have expressed a desire for games to lock their progress instead of a game over or they being killed and being reset.

                That's a non negociable game mechanic.
                I don't care if every male tells me is a moronic idea and is casual and is boring.
                don't care about male opinions, because I'm not designing for males.

                There's also other funny shit.
                Like, not having stuff that requires complex input motions or sequences.
                I literally have to like design my games using just the space button and the arrow keys.
                I know for watching girls play IRL, that anything else is too mentally challenging for them.

                Another funny shit, I can't even try to use a complex dialog system, I can't.
                It has to be something copy pasted from a mobile game tutorial, with an icon of a hand pointing what to do.
                And I have to literally tell them everything they need to win the game, using a very linear and almost like a cooking recipe.
                Because they don't try shit they haven't spefically told they have to do.
                They can't and wont try anything they aren't told.

                Those are funny shit I have to do.

                I am not fricking joking. Send me your paypal, proof you're cris and I will give you 5 USD. I admire how you are infamous on so many boards. There's been memes talking about you, I want to understand how you get to that state
                [...]
                NOOOOOOOOOOOO. I WILL PAY

                Tristian(#)9409

                dunno, but call me tomorrow.
                I kind of like aren't a particular too amazing shizo.
                I'm more like a normie schizo.
                Obviously I'm like a super amazing lolcow to normies, but I feel I'm not a chris chan deranged tier.

              • 2 years ago
                Anonymous

                >because I'm not designing for males.
                you're not designing anything, deluded moron

                Cris is a man, who for years, tried to model. He has failed to make good models.
                Now, what made him a treasure, is most people fail they either don't think about it, or they make demoralization threads. Cris, however, has been on this for literal years. We have MEMES about him getting mad that he can't model.

              • 2 years ago
                Anonymous

                i believe in u, send me 9.3% of the profits once u controal the female market

              • 2 years ago
                Anonymous

                man, honestly, It's insane how much money the female market produces.

                Candy crash alone produces more money than a good chunk of AAA male hardcore games combined.

                And everything else is just garbage.
                There's nothing beyond SIMS, stardew valley, Animal crossing, candy crush.

                There's literally nothing there beyond that shit.

                Literally and I fricking repeat, there's nothing but shit indie garbage.

                It's 50% of the world population and 50% of like every country on the planet with nothing else to fricking play.

                And like 99% of the industry is unable to enter that market, because they don't have female game designers nor they will give an entire proyect to a random girl designer.

                It's literally and I mean LITERALLY free real state.

              • 2 years ago
                Anonymous

                You gave me a good idea. Thanks anon.

              • 2 years ago
                Anonymous

                man, just make a puzzle match 3 with a farming game and a romance plot with a hot tall 4 years older guy from a rich family.

                If anything from this thread is useful, just memorize that rule and you will make a popular game for girls.

                You don't need anything else.

              • 2 years ago
                Anonymous

                This is just Stardew Valley + Twilight + Pokemon, it doesn't take a fricking degree in female psychology to be able to guess that fusing three things known to be popular with women would create something popular with women.

              • 2 years ago
                Anonymous

                >that would be really cool,
                you're not describing anything you fricking moron, you're just stringing a bunch of random shit together that you vaguely think is either girlish or "cool" and then pretending you're a genius.
                > like use magical girl dresses with make up and coloring from like KISS or some death metal band, but is like death metal hardcore shit
                read this garbage and introspect for once in your fricking life.

              • 2 years ago
                Anonymous

                I'm convinced that OP is just fricking with us at this point. Please. I hope this is the case. I don't want to believe people like you are real.

              • 2 years ago
                Anonymous

                >princess and ponies, but like the ponies and the princess like use magical girl dresses with make up and coloring from like KISS or some death metal band, but is like death metal hardcore shit, but like everything looks like hardcore death metal hello kitty

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                What the frick am I reading?

              • 2 years ago
                Anonymous

                You are probably conflating me for someone else. I've just called you a moron for trying to treat competition and combat as synonyms. Again, you:
                >women don't use anything like competition
                Stop conflating terms while deflecting with arbitrary irrelevant metaphors and just say what you fricking mean. The only meaningful summary of your thread is that you want to reskin and repackage combat systems to appear as not-combat systems and you think you're a genius for conceptualizing the literal concept of rehashing.

              • 2 years ago
                Anonymous

                >How was I refuted?
                The responses to your individual examples telling you they either already exist and have been done, or differ in no way but cosmetic from what you're trying to replace.

              • 2 years ago
                Anonymous

                he's already tainted his own design by implying the goal is to save animals instead of more feminine aspects like saving the cutest animal or being praised by the most people for saving an animal or having others do the most work for you and claiming credit or assigning the animal as vegetarian and slowly killing it on a deadly diet to impose virtue by association onto herself. He's so fricking wrong it's legitimately entertaining.

              • 2 years ago
                Anonymous

                the biggest problem with these threads is that you're a fricking moron and simultaneously a deluded pseudo intellectual narcissist. Hence why you think "imagine a game that's like... you can't imagine it! But I can!" is profound and then believe this is a good example
                and end up contradicting yourself

                yes, I have the mental tools to even comprehend how to do it, because I had to read and read and read books after books, just to develop the mental tools to conceptualize that America exist.

                And I'm telling you, Cuba is real and I need to start making some indie games where I sail to the coast of Venezuela and start exploring the land.

                It's a diferent mental model, that's why you can't use Europe to describe brazil.

                It's something diferent.

                Again, try to even imagine an e-sport tournament where both teams wins in every match.

                See?

                You're still thinking in terms of european landmarks, but I am talking about brazil.

                I'm not even baiting, I spend real effort thinking about solving these issues.

                stop making these fricking threads

              • 2 years ago
                Anonymous

                sounds mighty gay, you trying to turn kids more gay?

        • 2 years ago
          Anonymous

          Technically in mount& blade or dark souls you can't lose, since there's no game over in either. You can't even die in m&b

          • 2 years ago
            Anonymous

            There are lots of games where you can't really lose, but they aren't competitive
            For them to be competitive you'd need to create a win condition

            • 2 years ago
              Anonymous

              Maybe, but they're still games. Wasn't that the point?

            • 2 years ago
              Anonymous

              ITT some mexican high not making sense

              that's the point.

              replace competition with cooperation.

              You can still have a hardcore gameplay with cooperation.

              By example, people do it all the time IRL.
              Giving food to homeless people, is fricking hardcore, hardcore as frick, but there's not a way to lose the game of giving food to poor homeless hungry people.

              • 2 years ago
                Anonymous

                You, good sir

                Please address this

                A training session can be intense even though there is no winning or losing. That’s about the extent of what I can imagine. Practicing Tekken with the highest level CPU in training mode. Or level 9 smash with 99 stock. So it can be intense while removing winning or losing as a mechanic. Beyond this, what is there?

                Is this somewhat along the lines you are thinking? I’m trying to pick up what you’re laying down.

              • 2 years ago
                Anonymous

                No.

                cooperative games can't have winners or lossers, because even the last player still won, because he helped the others to solve the obstacle.

                Is not possible to lose a cooperative game.

                You can still make a cooperative game as hardcore as you want.

              • 2 years ago
                Anonymous

                >Is not possible to lose a cooperative game.
                Yes it is, co-op just means you're fighting aginst the computer

              • 2 years ago
                Anonymous

                but I aint talking about using kill or be killed mechanics.

                Get rid of that shit.

                Get rid of the mental concept of I need to kill and destroy or defeat something.

                Replace it with I need to help the other to fix his issue and that way he will help me solve the thing It blocks my game progression.

              • 2 years ago
                Anonymous

                you could play co-op Factorio with the aliens turned off and just build the biggest base you can
                But that's boring for most people, and definitely not an esport, people don't want to see that, they want to see competition
                Because if you can't lose there's no incentive to actually do well

              • 2 years ago
                Anonymous

                Yes, but how is giving food to poor people a game? It sounds more like just an objective or a goal. Also, you sound like I do when I’m really high.

                It's just an example.

                There's also shit, like you can replace the concept of game over, and the concept of being killed, with the concept of being stuck and not being able to progress.

                That's another core concept of the ones I meant.

                I have others like having no direct form of combat.

              • 2 years ago
                Anonymous

                You're mixing up aesthetic things like "no combat' with mechanical things like "no losing"
                If you can't lose it's technically not a game
                Video games are more than just games though, you can have other things about a game that appeal like its story or being creative like in Minecraft
                But none of these are hardcore, competitive or esports

              • 2 years ago
                Anonymous

                ESL schizo holy shit

                that's the fricking point moronic pieces of shit.

                I'm describing brazil, and you pieces of shit are telling me that south america is not a real continent because only europe can be a continent.

                Pieces of shit.

              • 2 years ago
                Anonymous

                You aren't describing anything. You're describing the lack of something. You don't actually understand game design well enough to talk about any of this. Stop taking drugs you fricking moron

              • 2 years ago
                Anonymous

                Black person, I am trying to explain.

                replace every idea you have of competition and kill/be killed, with diplomacy, trade and cooperation.

              • 2 years ago
                Anonymous

                You just don't understand what you're talking about
                sports are competitive. esports are competitive. you can cooperate to do something, cooperate on a minecraft build. that is not a sport

              • 2 years ago
                Anonymous

                that's the fricking point moron.

                There's not even a fricking vocabulary to even describe what is on this continent.

                homosexual.

                I'm still trying to describe shit I see on brazil while having only words from european stuff.

                moron.

                Do you think I'm some genius?
                I'm just trying to even mentally reach the coast of this new continent.

              • 2 years ago
                Anonymous

                >Do you think I'm some genius?
                No, I think you're a moron on drugs
                What you're talking about already exists and we have a vocabulary for it
                Like I said, build something together in Minecraft. Technically not a game, but it's something you do in a video game
                That's not a sport. You could broadcast it live and people could watch it, people have done this, but it's still not a sport

              • 2 years ago
                Anonymous

                >diplomacy, trade and cooperation.
                have you heard of an mmo moron?

                I'm still talking about classic JRPG like FFV.

                but there's no combat, no death condition, you only get stuck and can't progress.

                the way to resolve obstacles and drama in the game is using cooperation with npcs and monsters to help them solve something or resolve some conflict, which unlocks keys or items to progress in the story.

                And the combat to help the npcs and monster could be like MMO non violent minigame jobs.

                But still it would be fricking the same FFV.

                I'm just trying to explain.

              • 2 years ago
                Anonymous

                There's games like that
                Harvest Moon

              • 2 years ago
                Anonymous

                that's like saying that FFV literally helps to describe FPS, fighting games, RTS, military sims, racing games, and pretty much every competitive game.

                See how stupid it sounds?

              • 2 years ago
                Anonymous

                what?

              • 2 years ago
                Anonymous

                because you're describing a fricking unexplored continent of games that yet don't exist with harvest moon.

                moron.

                OP I can see what you're getting at beyond the schizo rambling, but I wouldn't say it's as much unexplored/undiscovered as it is unpractical which is why it'll rarely be put into execution.

                that's the issue, It took me years of mental work thinking about this issue, and reading books and books of psychology and game design to even be able to develop some mental tools to tackle the issue.

                Because is like, design something that goes againts every concept we understand of what is a videogame.
                It's not an easy task.

              • 2 years ago
                Anonymous

                you are moronic
                all you're describing is games without conflict
                they exist, harvest moon is one
                so is myst
                these games exist, they have been explored
                you haven't read a single book about game design

              • 2 years ago
                Anonymous

                No Black person.

                Imagine a military WWII FPS shooter, but you play as a doctor and is like a team squad TPS, but you have to keep your teamates alive in the missions, but you can't kill your enemies and depends on healing the other units to progress in the level.

                That's something basic I can think right now.

              • 2 years ago
                Anonymous

                How is what you're describing anything but a non-violent game? Non-violent games exist

              • 2 years ago
                Anonymous

                You're missing my point.

                I can still make hardcore games about cooperation that works the same as the games we have now.

                Like a racing game where you have a team of mechanics and they try to fix a car before the other team.

                Clearly hybrids between cooperation and competition could even be possible.

                See?

                I wasn't even aware hybrids could exist.

              • 2 years ago
                Anonymous

                You know what else has cooperative a d competition? Literally every team based game

              • 2 years ago
                Anonymous

                You are getting aesthetics mixed up with
                gameplay
                A competitive game is a competitive game if you're doing something "non-violent" like healing people as a doctor or killing other people as a soldier, so long as you're playing against someone else and you can win or lose
                Non-violent competitive games exist, there is nothing new or remarkable about it

              • 2 years ago
                Anonymous

                >while having only words from european stuff
                We speak portuguese in Brazil.
                It's a european language.
                I assure you we do not have a word for whatever schizo shit you're describing.

              • 2 years ago
                Anonymous

                >diplomacy, trade and cooperation.
                have you heard of an mmo moron?

              • 2 years ago
                Anonymous

                Black person so you want to play a video game that's just settlers of catan
                god dude you stupid fricking ESL Hispanic not every video game is about killing generic enemies or other players
                look into autistic german board games like Dominion

        • 2 years ago
          Anonymous

          A training session can be intense even though there is no winning or losing. That’s about the extent of what I can imagine. Practicing Tekken with the highest level CPU in training mode. Or level 9 smash with 99 stock. So it can be intense while removing winning or losing as a mechanic. Beyond this, what is there?

          • 2 years ago
            Anonymous

            replace competition with cooperation.

            You can't lose a game of giving food to hungry poor people.

            • 2 years ago
              Anonymous

              Yes, but how is giving food to poor people a game? It sounds more like just an objective or a goal. Also, you sound like I do when I’m really high.

        • 2 years ago
          Anonymous

          Pathologic 2

    • 2 years ago
      Anonymous

      Not really, win/loose is just a specific branch of game, nowadays the medium has progressed to closer to ideal ontologies.

  3. 2 years ago
    Anonymous

    I hope he's still around after the cough

  4. 2 years ago
    Anonymous

    >But, try to imagine it without being killed, or the player being able to being killed
    Warioland 3
    you're welcome OP

    • 2 years ago
      Anonymous

      wario still uses the old concept of domination and defeating the rival.

      It's not what I mean.

      I mean something where you, the npc and the enemy all won in the end.

      • 2 years ago
        Anonymous

        That's literally not a game.
        Though if you want some kind of virtual ecosystem, where everyone plays, and everyone "wins", that's social media, which is why it's so addictive.

        • 2 years ago
          Anonymous

          Not OP, but there a decent number of games with difficulty options that make them impossible to lose, but can still be played. One example would be transport fever with infinite money turned on

          • 2 years ago
            Anonymous

            That's like playing with the monopoly board. It's not playing the game.

  5. 2 years ago
    Anonymous

    Games used to be possible because of non diversity focused higher education simply brought the people together to take the risk of making Wolfenstein.

  6. 2 years ago
    Anonymous

    ITT some mexican high not making sense

  7. 2 years ago
    Anonymous

    Shhh, don't spoil it

  8. 2 years ago
    Anonymous

    Cris, take your fricking meds and stop shitposting on Ganker
    also, Petro won

  9. 2 years ago
    Anonymous

    ESL schizo holy shit

  10. 2 years ago
    Anonymous

    KYS you stupid crackhead

  11. 2 years ago
    Anonymous

    i think is funny you Black folk even indulge in this moron OP delusion
    i may have already read a pasta like this, lmao, you are being trolled

  12. 2 years ago
    Anonymous

    >know your meme stock images
    go the frick back

  13. 2 years ago
    Anonymous

    where can I even watch this now, it seems like it's been scraped off the internet

  14. 2 years ago
    Anonymous

    I kind of feel you
    A lot of games just reuse mechanics from other more well established games, or holdovers from the arcade era. Sometimes games that try too many new things are fighting uphill because people might call them pretentious.
    Most popular games are designed around some form of combat and suffer heavily from ludonarrative dissonance, I spoilered this because typing this out made even me cringe and I feel a bit shitty using the term, but really it applies I think. Games are still young as frick and really noone knows what to do with them; neither the developers or the players really know what they want next.

    • 2 years ago
      Anonymous

      That's the point, I am entirelly describing a totally separate entire branch of game genres.

      I am describing the plant kingdom and you still think in terms of animals.

  15. 2 years ago
    Anonymous

    OP you are describing a game that's boring and no one will play. Take your meds.

  16. 2 years ago
    Anonymous

    Gmod
    Animal crossing
    Any Roleplaying community
    Simulation genre
    Experimental indie games
    Arcade games

    Things like those?

    • 2 years ago
      Anonymous

      I lack the vocabulary.

      I mean cooperative goals where the combat uses cooperation and diplomacy.

      Something like I help some monster to like fix a chair in his house and he gives me some key I need to unlock a door to progress to next level, and the bear monster whatever later helps me with crossing some branch to cross a dangerous river.

      I even lack vocabulary to describe this continent.

      • 2 years ago
        Anonymous

        >I even lack vocabulary to describe this continent.
        pacifism

        • 2 years ago
          Anonymous

          dunno man.

          pacificism was my initial root of my journey.

          but I've gotten really really far from just a basic mode.

          • 2 years ago
            Anonymous

            All you're saying is "games but without violence" which isn't profound in any way, and there's lots of games without violence exactlyl ike what you're describing

            • 2 years ago
              Anonymous

              You can still do violence with cooperation.

              Try to help drug addicts and you still could get stabbed.

              Getting your wife cheating and dumping you, still is violent as frick, but there's not physical violence.

      • 2 years ago
        Anonymous

        >cooperative goals where the combat uses cooperation and diplomacy.
        To what end?

        • 2 years ago
          Anonymous

          to solve the game obstacles to reach the end point where you win the game.

          competition is just a form to solve those obstacles.

      • 2 years ago
        Anonymous

        you're literally describing a fricking point-and-click adventure game
        >I lack the vocabulary
        no that's not the problem. the problem is that you're mentally moronic

        • 2 years ago
          Anonymous

          No.

          I could basically remake Halo, LOL, AoEII, Street fighter, using the concepts I mentioned.

          Imagine a kof clone where is about cooperation.

          See?

          You can't even conceptualize that shit.

          What the frick is even being talked about here? This is unintelligible speech

          Most gamers lack the mental tools to understand my point.

          Black person so you want to play a video game that's just settlers of catan
          god dude you stupid fricking ESL Hispanic not every video game is about killing generic enemies or other players
          look into autistic german board games like Dominion

          Not talking about a board game nor trade.

          Talking about making DOOM using cooperation.

          • 2 years ago
            Anonymous

            >I could basically remake Halo, LOL, AoEII, Street fighter, using the concepts I mentioned.
            no, you can't. however you can change every signle aspect about them and turn them into completely different, point-and-click adventure games.

            • 2 years ago
              Anonymous

              I see some of your point but a lot of your descriptions just trade one coat of paint for another. Peel off all the aesthetics and your hypothetical game and the existing game you want to replace sound similar. Perhaps it is because you are an explorer off the coast of cuba with little vocabulary to describe the New World, but your ideas for untapped new genres don’t appear as different as you think.

              Again, is an untapped new land of genres I can't even conceptualize right now.

          • 2 years ago
            Anonymous

            so imagine a genre being a totally different genre. it wouldn't be a kof clone if there was no fighting

            i fricking hate druggies especially psychedelic users

      • 2 years ago
        Anonymous

        I guess "Symbiotic Helical Gameplay" would be a concept word

  17. 2 years ago
    Anonymous

    OP I want to see you design a game so bad. I want to laugh so hard. What an absolute, cognitively impaired frickhead.

  18. 2 years ago
    Anonymous

    https://en.wikipedia.org/wiki/Noosphere

  19. 2 years ago
    Anonymous

    OP I can see what you're getting at beyond the schizo rambling, but I wouldn't say it's as much unexplored/undiscovered as it is unpractical which is why it'll rarely be put into execution.

  20. 2 years ago
    Anonymous

    What the frick is even being talked about here? This is unintelligible speech

    • 2 years ago
      Anonymous

      I think OP has a reasonable point but hes talking & replying like a madman
      games are creatively stagnating and fall back on the same couple of mechanics. Even today's "best" games are just slight variations on something thats already been done before, which are mostly just combat games, even if the combat isn't explicit combat

    • 2 years ago
      Anonymous

      see

      >The team that saved the most, wins.
      Then the other team loses
      You said both teams would win
      Games are about winning or losing. You're essentially saying "dude what if 2+2 was actually 5 you're just not open minded enough to see"
      You don't understand how games work

      >"dude what if 2+2 was actually 5 you're just not open minded enough to see"

      another ESL schizo thread

  21. 2 years ago
    Anonymous

    Ok so here's a game idea:

    You're a small robot with no legs in a 3d environment with all kinds platforms and contraptions to interact with. Thing is you can only have a single kind of movement action that replenishes after 60 seconds (game is physics based)

    Only starting action consist of: "launch self with arms in x angle at x velocity"

    You play the game online with 100 other robots.

    Throughout the map are random replenishable collectables that give you new parts for your robot and thus, new movement options like "push", "grab", "walk x distance", etc.

    You will ultimately have to reach top of the tower but to do this players have to work together.

    One of the collectables has the ability to send a single message to the current room.

    Solve puzzles together and collect new outfits or something, emoticons or whatever.

    • 2 years ago
      Anonymous

      I disagree, I think gameplay has reached its limits, which is why there are no more innovations being made (the few new things being done make everything such more)
      just like how the best movies were made decades ago, and there's no innovation in cinema other than CGI. the best vidya have already been made and there's really nowhere to go from here

      competition is an already mapped continent.

      cooperation is totally still unknown.
      There's not even a proper taxonomy of cooperative genres.

      • 2 years ago
        Anonymous

        what do you mean. we've had coop games since forever. any multiplayer game involving teams is coop

        • 2 years ago
          Anonymous

          coop games still use kill/be killed as their core method of conflict resolution.

    • 2 years ago
      Anonymous

      Alright, I am already thinking further.

      Let's combine competition and cooperation:

      There are 10 teams of 10 robots per team that all have to solve the same puzzle room.

      A room contains several small towers and one big tower, but to reach the top of the big tower other mechanics located in the small towers must be operated like raising a bridge or bringing items to a container that equal 100kg in weight (no more, no less)

      Every bot starts out a cube with arms and can only jump forward once a minute. The collectables are now predetermined however and consist of role-actions. One turns you into a van that can transport objects but is unable to jump, the other gives you the ability to walk and jump around freely but you have no arms to operate anything with, another bot can send messages to the room, another bot can infiltrate a different room to hinder the opposite team from progressing by attempting to push people off the
      Tower (game based on physics after all)

      The possibilities are practically endless.

      See, there's so much potential but the gist is in the execution of said idea, and what budget ut requires.

      • 2 years ago
        Anonymous

        so basically a puzzle platformer with co-op

        • 2 years ago
          Anonymous

          Sure, it could be a reimagining of fall guys for alll I care, I think that game opened up a portal to a new kind of genre that is based on environment obstacles most prominently or "the challenge is in navigating the environment"

          • 2 years ago
            Anonymous

            that's already an existing genre. they're called platformers

            • 2 years ago
              Anonymous

              I know, and mow add multiplayer cooperation instead of hindering each other and you have a potential new genre

              • 2 years ago
                Anonymous

                >co-op is a new genre
                no it's not. you aren't fricking inventing new genres, you're just describing things that already exist.

          • 2 years ago
            Anonymous

            PvE co-op is not the revolutionary idea you think it is

      • 2 years ago
        Anonymous

        By separating the players into teams you have innately made competition, the only way to avoid this is to have everyone working together OR have each team working towards separate goals.

    • 2 years ago
      Anonymous

      could be neat

  22. 2 years ago
    Anonymous

    I disagree, I think gameplay has reached its limits, which is why there are no more innovations being made (the few new things being done make everything such more)
    just like how the best movies were made decades ago, and there's no innovation in cinema other than CGI. the best vidya have already been made and there's really nowhere to go from here

    • 2 years ago
      Anonymous

      This is a very limited state of mind, there's a sea of new possibilities but to make ideas reality money and/or talent is needed. Most people only dare to play the games that are "in" but believe me boy there's so much more out there beyond fortnite and pewpew

    • 2 years ago
      Anonymous

      Hey, my RPG will have indie production standards but I'm aiming for the top (and I want to throw some innovations in there too or at least I hope, shit might have been done by games I'm unaware of.
      Prease rook forward to this anon's RPG in 2040.

      • 2 years ago
        Anonymous

        Hey, you've got my attention, ambitious passion project solo dev RPGs are my shit. Can I follow the game's development anywhere? What's it about?

  23. 2 years ago
    Anonymous

    I've never seen a better example of the Dunning-Kruger effect then OP

  24. 2 years ago
    Anonymous

    I see some of your point but a lot of your descriptions just trade one coat of paint for another. Peel off all the aesthetics and your hypothetical game and the existing game you want to replace sound similar. Perhaps it is because you are an explorer off the coast of cuba with little vocabulary to describe the New World, but your ideas for untapped new genres don’t appear as different as you think.

    • 2 years ago
      Anonymous

      yeah I think thats something that needs to be pointed out.
      Something like undertale prides itself as being a game where you can use pacifism instead of combat, and even though I like the story and the game as a whole, its mostly aesthetic and at its gameplay value its kind of just another way to get rid of an enemy. When you strip a lot of these non-combat games down to blocks and numbers, theyre still just combat games

    • 2 years ago
      Anonymous

      Stop validating this moron. OP is wrong on a fundamental level because he's conflating gameplay function with aesthetics. Ask him to explain the difference and he'll shit his pants.

      • 2 years ago
        Anonymous

        t. schooner docked at England

  25. 2 years ago
    Anonymous

    exactly ! look at first and second gen of consoles and how limited they were yet devs were creative and try to make something (that is fun) out of barely nothing
    but when games got bigger, expanded and 3d.. it became really repetitive .. there's an irony but I cant write it

  26. 2 years ago
    Anonymous

    Go outside and try to shoot 10 3 point line shots in a row and you have what you're describing

  27. 2 years ago
    Anonymous

    >one person is using golf scoring, the other is playing basketball
    >both, using their own ruleset, will both win or both lose
    >this is, somehow, an improvement to current click head you win games

  28. 2 years ago
    Anonymous

    I think I get what you're saying. I also think the stagnation in game design goes beyond genre. Look at how the use of the keys WASD as directional controls is now so standard that gamers will get mad if a game subverts that expectation. You came up with a new control scheme which is more optimal for your game? Too bad. Half your players will change the hey bindings to whatever closest resembles the default key mapping of Fortnite, and the other half will just drop the game and play Fortnite. Throwing a new genre at them is an even greater obstacle.
    As for this part,
    >But, try to imagine it without being killed, or the player being able to being killed
    I don't know if this is what you mean but I think it's hilarious when people reviewing a "walking simulator" type of game will criticize it not by saying there's no challenge, but by saying there's no combat. The reason is obvious if you look at what's popular in video games generally but it's weird that combat is the default "gameplay" thing people expect even in a game which didn't even hint at such a thing. Like "huh?? I can't shoot people in Dear Esther??? But it uses WASD" lol

  29. 2 years ago
    Anonymous

    reddit formatting, obvious pasta, didnt read

    • 2 years ago
      Anonymous

      >reddit formatting
      How did newbies fall for this shit?

  30. 2 years ago
    Anonymous

    I believe in VR
    its going to do a revolution once it got more popular
    more games with unique concept
    just like when vidya transformed from 2d to 3d

    but alas... its looking grim

  31. 2 years ago
    Anonymous

    maybe devs hit a wall when it comes to gameplay design, kind of like music, why aren't there more music genres being created? why does most music sound the same these days? because it sells, so do AAA videogames that follow a formula like CoD or FIFA.

  32. 2 years ago
    Anonymous

    Holy shit, I got it, fricking Black folk pieces of shit.

    I got it.

    A cooperative e-sport tournament.

    Basically there's a goal using a kickstarter system, both teams play a cooperative match where both teams try to coordinate to optimize the solution of an issue in the map, could be like sick animals, or fixing broken pipes, using cooperative forms of conflict resolution.
    Both teams combine for a match score.
    Players are ranked by performance or cool tricks, but both teams wins.
    This score of the match is used in a round robin tournament system of all vs all, where the teams compete in cooperative matches, until the goal of the kickstarter system of the tournament is reached.

    All teams then win in the end.

    Holy frick, this is amazing and entirely a new thing in vidya.

    • 2 years ago
      Anonymous

      absolutely incoherent

      • 2 years ago
        Anonymous

        No moron, is a legit concept.

        Imagine a MMO where the entire playerbase is like a japanese town, working all hard, like really hard, towards like an end time event, like they have a month, to work really hard to do MMO jobs and cooperate towards an event in a month that is like a big festival where everyone just can go like crazy doing dunno, like festival party skills and dances and can like unlock a really hard to craft festival special kimono everyone had to craft for the festival.

        But there's like nobody dies or loses or there's game over or combat or whatever.

        And yet, everyone had to work hard as frick, doing minigames to craft all the shit, like party bombs that just exploded and drop magical confetti or hard to explore to craft the items in random locations to craft like magical fireworks that does crazy shader particles.

        And like everyone can only use the most items and shit and special kimono shit only in like 2-3 days of the festival.

        • 2 years ago
          Anonymous

          >an mmo except all you do is just a bunch of mini games for a month straight
          >also it's like a job
          that sounds fricking horrible

          • 2 years ago
            Anonymous

            that's the most basic b***h mmo event in the world
            fricking lost ark just ran one based on a giant party island where everyone dances to "win"
            you're an idiot

            he's just describing those simultaneous speedrunning events except co-op. The autism is palpable

            You're missing the point.

            You could design a multiplayer game where players solve puzzles, but the puzzles are mathematical P NP problems and use the solutions to help some university research actual math problem.

            That could be a posibility with a huge potential.

            You could literally have thousands of players doing shit like mapping some hospitable near planet using some game representation of like planets we discover.

            • 2 years ago
              Anonymous

              That's called "gamification"
              The idea has existed for a while, it's both unethical and ineffectual

              • 2 years ago
                Anonymous

                And yes, It took me like a fricking thread to come up with the idea.

                Now imagine if there was a serious effort after 35 years of games being developed using cooperation instead of competition.

              • 2 years ago
                Anonymous

                You didn't come up with the idea. The idea has been around for over a decade. It's not a good idea

              • 2 years ago
                Anonymous

                and yes, imagine if there was a serious effort of exploring the land instead of saying that there's nothing there.

                homosexual.

                There was, and it's culminated in NFTs you daft frick.

                How is a scam related to what I'm trying to explain here?

              • 2 years ago
                Anonymous

                >imagine if there was a serious effort of exploring the land
                there was
                like I said, it's been around for over a decade
                don't call me a homosexual, you're a moron, stop taking drugs

              • 2 years ago
                Anonymous

                like what?

                what big AAA title seriously explore the concept of cooperation to solve game obstacles instead of competition and kill/be killed?

                Can you name anything but SIMS, harvest moon and Animal crossing?

              • 2 years ago
                Anonymous

                >Can you name anything but <two of the most popular games of all time>
                are you moronic?
                like we've already told you, you are conflating a bunch of concepts, like non-violent games, co-operative games and gamification. None of these are the same. Learn to reason about game design

              • 2 years ago
                Anonymous

                >what big AAA title seriously explore the concept of cooperation to solve game obstacles instead of competition and kill/be killed?
                journey. made by sony first party devs in 2012. won a ton of awards for doing what you just said

              • 2 years ago
                Anonymous

                that's barely above a walking simulator moron.

                Talking about a HARCORE COOPERATIVE GAME with COOPERATIVE COMBAT.

                not just walking simulator garbage.

                Off the top of my head, Heavenly Bodies? Viscera Cleanup deatail? Powerwash Simulator?

                and do you even consider their combat systems to be HARDCORE and have challenge similar to Elden ring?

                you haven't read a single book on game design. you're using terms you've made up that describe many things all at once. you cannot think about these things, you don't know how, you admitted this yourself, what you fail to realize is that real game designers understand all these things far more than you do

                Again, what fricking book can teach how to make hardcore cooperative games?

                Because I read the only book ever written about that shit, which was a 1994 book.

                >cooperation as combat system
                ???

                that's the issue, you can't think of that shit.

                [...]
                Answer the question you ESL moron [...]

                No.

              • 2 years ago
                Anonymous

                >what fricking book can teach how to make hardcore cooperative games?
                what do you consider "hardcore"?

              • 2 years ago
                Anonymous

                something that requires autistic levels of time being put into practice.

                >No.
                You Black person you double space every short sentence you make. Fricking homosexual ESL, have a nice day.

                >all coop games use competition as their combat system
                Fricking what

                cope.

                I fricking already gave an example.
                A rescue team is a hardcore IRL kind of e-sport with no losing team, but all win in the end.

                >Archived thread has incomprehensible word salad similar to this thread
                ESL-kun please respond

                kys

              • 2 years ago
                Anonymous

                You're embarrassing your fellow LatinX allies, please stop posting!

              • 2 years ago
                Anonymous

                >something that requires autistic levels of time being put into practice.
                MMO raiding then, that's a hardcore cooperative game

              • 2 years ago
                Anonymous

                https://store.steampowered.com/app/1167630/Teardown/
                coop combat, hardcore, was a major FOTM

                >Look Black person.

                >Rescue teams IRL are a fricking HARDCORE cooperative game.
                >What more hardcore shit than a fricking rescue team in a natural disaster?
                My dick in your mother's mouth.

                The point is that there's genres we even can't imagine now in that land that doesn't exist yet.

                My fricking point is that we should try to explore that land.

              • 2 years ago
                Anonymous

                >My fricking point is that we should try to explore that land.
                People do, and usually they create things people don't actually want, so they go back to making war themed games

              • 2 years ago
                Anonymous

                Animal crossing sold more than most sony movies combined.

                so that's not true.

                Why is it dangerous?

                crumbling buildings are dangerous to explore anon.
                there's possible gas leaking from factories or home gas pipelines that can explode.

              • 2 years ago
                Anonymous

                Animal Crossing isn't a hardcore game

              • 2 years ago
                Anonymous

                those dangerous things sound an awful lot like causes of death
                ie fail states
                dipshit

              • 2 years ago
                Anonymous

                My point is that you need to stay off this website and improve your English before you say anything else, my LatinX friend

              • 2 years ago
                Anonymous

                >No.
                You Black person you double space every short sentence you make. Fricking homosexual ESL, have a nice day.

              • 2 years ago
                Anonymous

                >HARCORE COOPERATIVE GAME with COOPERATIVE COMBAT.
                Final Fight

              • 2 years ago
                Anonymous

                https://store.steampowered.com/app/1167630/Teardown/
                coop combat, hardcore, was a major FOTM

              • 2 years ago
                Anonymous

                Well it depends how competent you and your partner(s) are with coop dependent games, the challenge is actually working together with your partner and relying on them, take something like Human Fall Flat, and you can have a goofy ass stumbling run with a friend as you struggle to get over every obstacle, but people who are good at it will be doing all kinds of acrobatic shit with their partners and are a well oiled machine.

                You can make these kinds of games hardcore by adding more stringent coop elements, but you would fundamentally be making a more tedious game. Hardcore elements are always something that inconveniences the player for failure, and its fair that people dont like that. In regards to a coop dependent game, you could make Viscera Cleanup Detail a "hardcore coop" game by tethering the players together, you NEED to play well and be competent to fulfill your goals but would that be enjoyable to play? Almost certainly not. "Hardcore coop" runs into the same problems as regular hardcore games, where some people just will not enjoy them because of these hardcore elements alone, and what is a game for if not fun.

              • 2 years ago
                Anonymous

                Animal Crossing isn't a hardcore game

                IRL diplomacy is a fricking hardcore as frick activity.

                You can easily define a clearly hardcore as frick game using normal mechanics and genres, but using cooperation instead of competition.

                And yes, I mentioned shit like natural disasters rescue teams who are hardcore competitive shit IRL.

              • 2 years ago
                Anonymous

                again you don't know what any of the words you're using fricking mean

              • 2 years ago
                Anonymous

                I don't give a shit.
                I'm trying to explain what I mean.

                cope.

                Diplomacy the boardgame? That is hardcore and competitive. It can easily ruin friendships. Only tough thing about it is that it is all but impossible to teach new players and get a complete game in over the course of an afternoon and evening.

                I mean, imagine using diplomacy and a choice system where you try to win logical arguments with the monsters and like get them to agree to you and maybe use shit like lies or made up shit or gifts to cause him to stop being an obstacle.

                >inb4 tha capcom VN about lawyers
                Yes, which is why imagine that but quicker and like a FFV combat instead with a simplified version of that.

              • 2 years ago
                Anonymous

                If you want to explain what you mean, then use words properly. If you just throw out words randomly based on what exists in your demented mind, you aren't explaining anything

              • 2 years ago
                Anonymous

                >what if like dialogue wheels???!?!?!?!11?
                I'm Commander Shepard and this is my favorite thread on Ganker.

              • 2 years ago
                Anonymous

                Play a TTRPG like DnD with a DM that likes going off the rails. If the DM/GM doesn't pull punches, it will be hardcore. It is among the most cooperative game genres possible.

              • 2 years ago
                Anonymous

                stop talking please you dumb puta.

              • 2 years ago
                Anonymous

                Diplomacy the boardgame? That is hardcore and competitive. It can easily ruin friendships. Only tough thing about it is that it is all but impossible to teach new players and get a complete game in over the course of an afternoon and evening.

              • 2 years ago
                Anonymous

                rescue teams aren't competitive. they aren't competing against anything but time. we have an entire category of games for that, and an entire category of game modes for that.
                space race, mountain climbing or arctic expeditions were and are actually competitive coop adventures and guess what we have all of those in games too.

              • 2 years ago
                Anonymous

                This wouldn't be done as an e-sport, because without competition there's no "sport". How it would be implemented is as an event, either within a live service game or a separate piece of software, and by "would be" I mean "was" because it's an existing idea. The app Curiosity, or the Scarab Lord shit in WoW, or Fortnite's contribution events, or any number of other examples I don't remember but definitely happened.

                talking about a hardcore game centered about those concepts, not some fan made up patch with a fan mode in a multiplayer game.

                >but dude, such concept exist
                >insert some small niche indie game, or some text browser shit, or some comunity mod
                that's not an AAA game.

              • 2 years ago
                Anonymous

                ...if you're speaking so authoritatively on what has and hasn't been done before, how are you so unfamiliar with the Gates of Ahn'Qiraj?

              • 2 years ago
                Anonymous

                >my random niche game with a 200 discord player
                ?????

                Not talking about indie shit.

              • 2 years ago
                Anonymous

                You don't even know what game that's talking about. Jesus fricking christ. How old are you?

              • 2 years ago
                Anonymous

                100% sure that's some myst era MUD kind of nethack shit or is some niche browser text shit or likely something like those crpg shit from the ultima era.

                Otherwise I would have known it.

                >Not talking about indie shit.
                L M A O
                M
                A
                O

                Not gonna lie OP, I'm glad you're here. I'm so glad ESLs exist, seeing them being utterly moronic is one of my favorite pasttimes.

                So the LOL Warcraft mod is totally a big AAA game because is warcraft?????

                >my comunity mod is totally the same as a major AAA release

                boy have I got the failed mmo based solely on all the dull ass friendship minigame bullshit you love. Every fricking RPG has this shit built in as the downtime between combat sections. There's a reason nobody makes this trite shit.

                and yet a quick look showed like more than a dozen furry comments talking how the trailer got them hyped as frick.

                kind of my point, there's an untapped market if you make a solid hardcore game that uses cooperation.

                I have to repeat hardcore, to explain I don't mean like a random niche comunity mode in a private server.
                I mean a traditional game, using cooperation instead of competition, but like it feels the same like playing elden ring, but like the game is hard and challenging.

                but doesn't use competition, instead it uses some combat system that uses cooperation to progress in the game.

              • 2 years ago
                Anonymous

                Genuine question, have you went for a hospital checkup? Or are hospitals in Hispanic land so bad that it made you like this?

              • 2 years ago
                Anonymous

                I'm trying to explain shit.

                but you morons can't understand.

                There was a huge drought in that genre. Still kind of is. Just trying to mention genres that might be "unexplored territory" that OP was going on with that Continent analogy.

                People should start making immersive sims with potato graphics and flood the market. There are tonnes of interesting retro shooters now that potato graphics are in style.

                that's my point, is to me an underexplored land to make new games, and maybe invent new genres.

                >I mean a traditional game, using cooperation instead of competition, but like it feels the same like playing elden ring, but like the game is hard and challenging.
                So it's just a co-operative multiplayer game with a high difficulty.

                feral released and those furries all played and subsequently stopped when the realized how fricking BORING it was. It shut down after 3 years of operation and summarily proves the kind of games you want don't work.
                >b-but what if it was AAA HARDCORE and the entire world was on the hype train
                still fails. every time. if you want a shit game for girls make another match-3 clone and make like a tree

                yeah, but with an indirect combat where you cant hit the enemies nor they can hit you, and where you're not killed, but you simply get stuck in a level until you can progress.

                that's kind of the core idea.

                you can still have combat, just make it not direct.

                >what do you mean
                Shit like dropped items that cause damage, traps, minions in LOL, having some kind of crystal that needs to be destroyed for the other team to lose, some point system, having a judge system of npcs to qualify, some archery system with time bombs, bomberman.

                there's a lot of combat systems that are indirect, I mean if you still think cooperation is boring.

                Hell, I think you can do some combat system where is like 60% indirect competition and 40% some cooperation mechanics like a minion/familiar/necromancer type of shit.
                Or just combine that shit with territorial control of the map.

                You can do a lot of shit.

              • 2 years ago
                Anonymous

                >I'm trying to explain shit.
                >but you morons can't understand.
                I bet you have this problem a lot.

              • 2 years ago
                Anonymous

                >and where you're not killed, but you simply get stuck in a level until you can progress.
                Then it will never "be a hardcore, like an esport or elden ring". Rather than a 'difficult' game, you've got an 'obscure' one where the goal is to uncover solutions to progress. These already exist, they make up the vast majority of the Adventure Game genre.

              • 2 years ago
                Anonymous

                Is called GTA anon.

                you can't die in GTA.
                by die I mean game over.

              • 2 years ago
                Anonymous

                You can die very easily, you just respawn. There's no shortage of games which respawn you after death rather than requiring you to reload a save or start over.

              • 2 years ago
                Anonymous

                you could design a backpack where you carry your loot and shit that is destroyed instead of your being killed or being reset.

                that easily can be made to do a similar result but without having a hard reset like being killed.

                >frick, I'm kind of trying to get people to see random ideas of what I mean.
                You need to improve your English first you dumbass. This entire fricking thread people are telling you that you are wrong or confusing and all you do is double down. Holy shit I have never seen anyone act this entitled or moronic in a long time.

                dunno.

              • 2 years ago
                Anonymous

                There are already many games that make you lose items (or equivalent) as their main punishment mechanic.

              • 2 years ago
                Anonymous

                >pokemon only ever faint
                whoa dude new continent of games discovered my mind is imploding

                you can make the player lose some item that is hard to craft or takes something to grind or has some story meaning, instead of being killed and like a pseudo life system, without having to reset the state because you lost enough HP points.

                A hard item to craft could serve equally as good as any normal game over punishment.

              • 2 years ago
                Anonymous

                There are games that have done that, yes. It's generally functionally equivalent to a failure state, just with a different interim between repeated attempts.

              • 2 years ago
                Anonymous

                I know, my point is that you could design equivalents to a normal hardcore game, that uses some indirect combat instead of melee and don't use game over, but instead just lock you from progress, and uses some cooperation system modes to solve most combat situations.

                That's kind of what I mean.
                It would be just translating a normal hardcore game with similar mechanics that use what I mentioned.

                It's more a matter of translating into a working concept, that is fundamentally diferent, but provides similar flow of the game.

              • 2 years ago
                Anonymous

                None of that constitutes a new genre. You've just applied a new skin to a co-operative multiplayer game.

              • 2 years ago
                Anonymous

                Fundamentaly it doesn't have the same core systems most games use, which use a kill/be killed mode of conflict resolution.

                It would be like calling a bike and a truck the same, because both have wheels and drive.

              • 2 years ago
                Anonymous

                wipeout, ridge racer, and wave race are all racing games, but QWOP is a separate genre. snowboard kids is far FAR closer to mario cart than SSX. You're once again conflating mechanic with thematic.

              • 2 years ago
                Anonymous

                talking in general terms, since most games use a competitive form of conflict resolution.

                Throwing cakes at enemies to temporarily put them to sleep is fundamentally the same as shooting enemies that respawn, and then just destroying your backpack is fundamentally the same as temporarily killing you because they're both temporary measures to stop your progress when you frick up. You are just describing a SFW reskin of any coop game like Vermintide or DRG

                I said before I could design now a hybrid system that is some % between cooperation and competition.

                What you've already admitted to is a co-operative multiplayer game with no fail state and combat mechanics skinned to remove the violence. All of those elements already exist, and in much the same combinations. Nothing there constitutes "innovation".

                I have other ideas and concepts I didn't try to explore here like what type of story arc or thematic shit I could use to progress in the story.
                Neither shit like the level design.

                I just discussed the combat system.
                A lot of other mechanics like using static enemies instead of moving target didn't argued here.

                I didn't even talking about GUI and input systems, by example.

              • 2 years ago
                Anonymous

                Throwing cakes at enemies to temporarily put them to sleep is fundamentally the same as shooting enemies that respawn, and then just destroying your backpack is fundamentally the same as temporarily killing you because they're both temporary measures to stop your progress when you frick up. You are just describing a SFW reskin of any coop game like Vermintide or DRG

              • 2 years ago
                Anonymous

                What you've already admitted to is a co-operative multiplayer game with no fail state and combat mechanics skinned to remove the violence. All of those elements already exist, and in much the same combinations. Nothing there constitutes "innovation".

              • 2 years ago
                Anonymous

                >underexplored land
                Make Gravity Bone, but an actual immersive sim. Adventure Games are a huge amorphous genre, but you can lean in to stuff like Deus Ex or Hitman, with silly pie based gameplay.

              • 2 years ago
                Anonymous

                you can go crazy and mix mechanics from diferent genres.

                Those are all combat mechanics.

                yeah, but doesn't need kill/be killed as conflict resolution.

                you can easily use something like enemy gets dizzy or sleep for a few minutes instead of killing it.
                would provide the same without thematically being equal to killing it.

                And you can do combat to static things, that's called any archery or dart game.

              • 2 years ago
                Anonymous

                >pokemon only ever faint
                whoa dude new continent of games discovered my mind is imploding

              • 2 years ago
                Anonymous

                LMAO

              • 2 years ago
                Anonymous

                There's nothing new about abstracted combat, though. Games have been doing it since games have existed.

              • 2 years ago
                Anonymous

                I know, I'm just idea guying.

                >pokemon only ever faint
                whoa dude new continent of games discovered my mind is imploding

                LMAO

                you could literally have like pokemon but with pokemon permadeath.
                or the pokemons being able to be revived but like they start again at level 1.

                that could also do the trick.

              • 2 years ago
                Anonymous

                >I mean a traditional game, using cooperation instead of competition, but like it feels the same like playing elden ring, but like the game is hard and challenging.
                So it's just a co-operative multiplayer game with a high difficulty.

              • 2 years ago
                Anonymous

                Vermintide or Deeprock on harder difficulties?

              • 2 years ago
                Anonymous

                feral released and those furries all played and subsequently stopped when the realized how fricking BORING it was. It shut down after 3 years of operation and summarily proves the kind of games you want don't work.
                >b-but what if it was AAA HARDCORE and the entire world was on the hype train
                still fails. every time. if you want a shit game for girls make another match-3 clone and make like a tree

              • 2 years ago
                Anonymous

                >Not talking about indie shit.
                L M A O
                M
                A
                O

                Not gonna lie OP, I'm glad you're here. I'm so glad ESLs exist, seeing them being utterly moronic is one of my favorite pasttimes.

              • 2 years ago
                Anonymous

                There was, and it's culminated in NFTs you daft frick.

            • 2 years ago
              Anonymous

              https://fold.it/
              100% certified moron. these have been around for decades

            • 2 years ago
              Anonymous

              What if there was a game like mario, but when you win you get kidnapped and sent to a lithium mine to work for the rest of life and everytime you pass out from exhaustion you get 2 points, but but whoever dies with the most points LOSES instead of winning?

        • 2 years ago
          Anonymous

          that's the most basic b***h mmo event in the world
          fricking lost ark just ran one based on a giant party island where everyone dances to "win"
          you're an idiot

      • 2 years ago
        Anonymous

        he's just describing those simultaneous speedrunning events except co-op. The autism is palpable

    • 2 years ago
      Anonymous

      This wouldn't be done as an e-sport, because without competition there's no "sport". How it would be implemented is as an event, either within a live service game or a separate piece of software, and by "would be" I mean "was" because it's an existing idea. The app Curiosity, or the Scarab Lord shit in WoW, or Fortnite's contribution events, or any number of other examples I don't remember but definitely happened.

  33. 2 years ago
    Anonymous

    Let me say one thing, I believe the future of gameplay lies within advanced physics simulations which are now possible thanks to increased mileage in CPU's, GPU's and Memory

  34. 2 years ago
    Anonymous

    There are ways you can do this, its not that far out a concept, its just that people actually like games that they can "win" at, rather than just participate in where everyone has the same outcome regardless of how good or bad they play. Why try hard when losing gives the same results.

    Take Kenshi. You WILL lose fights in that game, but there is no game over, you lost the fight and got knocked out, but the game keeps running as you lie on the ground bleeding out, eventually you will wake up, wherein you carry on your game, losing a fight is not grounds for reloading a save and is necessary to stat development even. You lost at the interaction, youre the loser, but the game isnt over and now you have improved stats so you got something necessary out of it.

  35. 2 years ago
    Anonymous

    I'm surprised no one has mentioned (not Harvest) Moon. It has exactly what OP is looking for aside from co-op. https://www.youtube.com/watch?v=FClNYk5Pbdw

  36. 2 years ago
    Anonymous

    GUYS WHAT IF... COMPETITIVE TONY HAWK
    this thread is moronic

  37. 2 years ago
    Anonymous

    don’t bother op. Most of these morons still think the terms ‘gameplay’ and ‘combat’ are interchangeable and sperg when I say exploration games are a healthy step in the right direction. At the end of the day they just want to wack things with a stick to release some hormones in their pea brains. Developer however are worse. All this time and experience and you still can’t come up with something other than “go here kill guy”? You don’t have a narrative you want to share? An original idea that your game is tailored to? Some in depth mechanic that effects the story? A game where you rely on other senses? VR games are still first person shootathons???

    • 2 years ago
      Anonymous

      >All this time and experience and you still can’t come up with something other than “go here kill guy”?
      They can, they aren't popular
      People want to kill guys, it's what players want

      • 2 years ago
        Anonymous

        Animal crossing sells more units than most AAA dude bros games combined.

        moron.

        • 2 years ago
          Anonymous

          You just pitted one single game against an entire genre

          • 2 years ago
            Anonymous

            because it's like the only AAA game that uses cooperation besides SIMS and harvest moon clones.

            and the SIMS and AC is not even a fricking genre.

            • 2 years ago
              Anonymous

              please seperate your terms you fricking moron
              >cooperative
              there are lots of cooperative games
              >non-violent
              there are lots of these too. usually for women on mobile phones

              • 2 years ago
                Anonymous

                all coop games use competition as their combat system moron.

                Any game with kill/be killed uses competition as their conflict resolution.

                Seriously, name a single major game with cooperation as conflict resolution (AKA A COMBAT SYSTEM) that don't have any competition inside their combat system?

              • 2 years ago
                Anonymous

                among us

              • 2 years ago
                Anonymous

                Complete word salad. Please use terms correctly. Cooperation is the opposite of conflict, literally. What you're saying makes no sense

              • 2 years ago
                Anonymous

                [...]
                >Trying to design a game for girls
                OP your style is extremely similar to this, are you fricking asking for game design ideas to steal you fricking homosexual?

              • 2 years ago
                Anonymous

                >all coop games use competition as their combat system
                Fricking what

            • 2 years ago
              Anonymous

              >why doesn't this game exist
              >ok this game doesn't exist but why aren't there more of them
              >ok there's a lot of them but why aren't there more of them that are extremely popular
              there is something wrong with your brain

    • 2 years ago
      Anonymous

      some of the most popular games in the fricking world have zero combat. VRchat is ostensibly not combat. beat saber has zero "kill thing". Nobody dies in FIFA. Trackmania is entirely devoid of life let alone combat. Animal crossing is a wet dream for every girly girl and pussy homosexual out there. Stray just came out and got astroturfed here. Shut the frick up you know nothing.

      • 2 years ago
        Anonymous

        they're not hardcore cooperative games.

        they're just barebones shit.

        Animal crossing is the only AAA cooperative game I can think off.
        Is not even a fricking genre.

  38. 2 years ago
    Anonymous

    >dude what if (game that already exists)
    >over and over again
    >for 135 posts

    • 2 years ago
      Anonymous

      what game uses cooperation as combat system that doesn't use some version of a competitive kill/be killed system?

      Care to name one?

      • 2 years ago
        Anonymous

        >cooperation as combat system
        What the frick does that even mean?

        • 2 years ago
          Anonymous

          >what the frick does that mean
          It means you need to fricking read some books, moron.

          • 2 years ago
            Anonymous

            you haven't read a single book on game design. you're using terms you've made up that describe many things all at once. you cannot think about these things, you don't know how, you admitted this yourself, what you fail to realize is that real game designers understand all these things far more than you do

          • 2 years ago
            Anonymous

            they're not hardcore cooperative games.

            they're just barebones shit.

            Animal crossing is the only AAA cooperative game I can think off.
            Is not even a fricking genre.

            Answer the question you ESL moron

            Hey OP, is this (You)? [...]
            [...]

      • 2 years ago
        Anonymous

        Off the top of my head, Heavenly Bodies? Viscera Cleanup deatail? Powerwash Simulator?

      • 2 years ago
        Anonymous

        >cooperation as combat system
        ???

      • 2 years ago
        Anonymous

        Eco an economics based coop game that requires players to specialize in specific industries to move the global tech tree forward. Ultimate goal is to stop an asteroid from hitting the planet in a week/month. The real issue comes from the people themselves the combat is based on your ability to social engineer.

  39. 2 years ago
    Anonymous

    What are you talking about? Difficulty is directly linked to a risk of entering a fail state. Taking away the failstate automatically makes it... not difficult. That isn't fricking hard to understand moronic pseud.

  40. 2 years ago
    Anonymous

    no, all relevant mechanics have been discovered and used. At this point video game design is about implementation and NOT about innovation. You morons grew up with the nes => snes => N64 rapid change and development of the game industry and then thing that this is some trend that just goes on forever. There are no new movie genres for the same reason.

  41. 2 years ago
    Anonymous

    Since the seventh gen, which was a polished sixth gen with increasingly scummy business practices, we've moved at a glacial pace. How games play, what they are, the process was "solved" so fewer and fewer trailblazers showed up.

  42. 2 years ago
    Anonymous

    who the frick cares about boring hugbox shit. i want to go on adventures and kill dragons and shit homie like goddamn

  43. 2 years ago
    Anonymous

    [...]

    the style is exactly the same holy shit.

  44. 2 years ago
    Anonymous

    Hey OP, is this (You)?

    [...]

    [...]
    the style is exactly the same holy shit.

  45. 2 years ago
    Anonymous

    [...]

    >Trying to design a game for girls
    OP your style is extremely similar to this, are you fricking asking for game design ideas to steal you fricking homosexual?

    • 2 years ago
      Anonymous

      [...]

      yes moron.

      among us

      Kind of cooperation, but still uses a kill/be killed resolution.

      Cooperation is where everyone wins.

      Complete word salad. Please use terms correctly. Cooperation is the opposite of conflict, literally. What you're saying makes no sense

      Look Black person.

      Rescue teams IRL are a fricking HARDCORE cooperative game.
      What more hardcore shit than a fricking rescue team in a natural disaster?

      • 2 years ago
        Anonymous

        Ummm my LatinX fellow, you need to chill out okay?

      • 2 years ago
        Anonymous

        >Rescue teams IRL are a fricking HARDCORE cooperative game.
        That has a fail state. They can fail to rescue whoever they're rescuing. They cooperate with each other to beat the game (rescue someone). There are countless video games where you cooperate with others to overcome an obstacle, be it a computer-controlled obstacle or another player

        • 2 years ago
          Anonymous

          Yes, now you kind of understand.

          Still has a failure state, that doesn't devolve into the guy if he were a videogame avatar to be killed or having a game over.

          And yet he still would have a clear fail state without being killed, or without having to kill others.

          And where if the team saved a single baby, It would be praised by everyone as the team that saves 100 kids.

          moron.

          And it's a hardcore as frick dangerous activity, with a cooperative combat system.

          • 2 years ago
            Anonymous

            >Yes, now you kind of understand.
            me no understand ching chong ding dong latino dog eat beans

          • 2 years ago
            Anonymous

            Rescuing people is not "combat". Learn what words mean before you call other people moronic
            You're just asking for non-violent hardcore games
            The reason there aren't any is because hardcore games are usually played by men, who like combat/war themed stuff
            What you're asking for is neither revolutionary or something people want

            • 2 years ago
              Anonymous

              I define combat as the mode where you use your game mechanics as tools to overcome the conflict of the game and overcome the game obstacles.

              So chess, monopoly, FIFA, guitar hero, has a combat mode.

              • 2 years ago
                Anonymous

                >I define
                I don't care. Combat has an existing English meaning. Learn it you stupid ESL, your definition is wrong

              • 2 years ago
                Anonymous

                combat in game design is not the same as combat in the vernacular.

                dumbass.

                Actually gaming combat is not real combat, is just an animation from a 3D model and a physic collision check with an animation response.

              • 2 years ago
                Anonymous

                >combat in game design is not the same as combat in the vernacular.
                Yes it is
                It's amazing how every time you call someone else dumb, you're the one being dumb

              • 2 years ago
                Anonymous

                lmao, latino anons are in fricking shambles. One of you morons need to tell this guy to frick off before he embarrasses you any further.

              • 2 years ago
                Anonymous

                >I define combat as the mode where you use your game mechanics as tools to overcome the conflict of the game and overcome the game obstacles.
                thats not combat. thats GAMEPLAY

              • 2 years ago
                Anonymous

                >mixing up "combat" and "gameplay"
                classic brain dead fricktard mistake
                i expected no better from you

          • 2 years ago
            Anonymous

            Why is it dangerous?

      • 2 years ago
        Anonymous

        >Look Black person.

        >Rescue teams IRL are a fricking HARDCORE cooperative game.
        >What more hardcore shit than a fricking rescue team in a natural disaster?
        My dick in your mother's mouth.

        • 2 years ago
          Anonymous

          Thanks anon you helped me figure it out.
          Imagine a million simps trying to donate random amounts to make some camprostitutes e-vibrator actually make her cum.
          A gruelling hardcore community game if I've ever seen one. Good on you OP we're exploring realms of porn not previously possible with your mom.

          • 2 years ago
            Anonymous

            I agree! Hey OP, we need to use your mom as a model! She will be the face of /weg/ vidya because she's also an ugly goblina!

      • 2 years ago
        Anonymous

        >Cooperation is where everyone wins.
        rock band, ddr, coop rhythm games in general. everyone wins when they collectively complete the song/dance/whatever
        minecraft where the goal is to build a pretty town and everyone wins by being able to live in a pretty town
        escape rooms, mazes, obstacle courses (the children on roblox call those "obbys")

        • 2 years ago
          Anonymous

          and yet there's not a single AAA genre based on that shit beyond some A or AA at best shit like guitar hero, who isn't about cooperation but competition.

          • 2 years ago
            Anonymous

            rock band was a AAA game. so was ddr

            • 2 years ago
              Anonymous

              there's not an entire branch of rock band like there's dozens of branches of DOOM clones.

              that's my point.

              there could be entire branches of cooperative hardcore games.

              those dangerous things sound an awful lot like causes of death
              ie fail states
              dipshit

              you can design something like being locked and no progress until you suceed at the challenge/obstacle rather than being killed/game over.

              >combat in game design is not the same as combat in the vernacular.
              Yes it is
              It's amazing how every time you call someone else dumb, you're the one being dumb

              cope.
              don't care.

              Hey OP how do you feel about the recent SNK news? You're from Latin America right?

              I only care about kof 2002.

              >I define combat as the mode where you use your game mechanics as tools to overcome the conflict of the game and overcome the game obstacles.
              thats not combat. thats GAMEPLAY

              Gameplay is any fricking combination of mechanics.
              There's entire modes of subquest and other shit like a dialog system and shops in a jrpg or the dungeon exploration in a roguelike that aren't combat.

              • 2 years ago
                Anonymous

                >cope.
                >don't care.
                you don't care that you don't know what the frick you're talking about?

  46. 2 years ago
    Anonymous
  47. 2 years ago
    Anonymous

    Gaming is limited by their audiences. Imagine a video game made by mathematicians for mathematician? A medical biological rts for doctors? What kind of game would a lion want to play? How about a game where you manage your son as an athlete or entertainer? Games with real tough concepts that will defintely offend most people? A game where you get a random alien pet and you have to figure out how to keep it alive for veterinarians?

    • 2 years ago
      Anonymous

      >Imagine a video game made by mathematicians for mathematician?
      Basically you mean those autist puzzle games like Space Chem.
      >How about a game where you manage your son as an athlete or entertainer?
      Wouldn't be all that different from any other raising+management sim, and the latter already exists in the form of all those Idol games.
      >A game where you get a random alien pet and you have to figure out how to keep it alive for veterinarians?
      Is just a theme smashed onto the existing virtual pet genre.

      • 2 years ago
        Anonymous

        hey now zachtronics games aren't just for autists have some respect for the dead

      • 2 years ago
        Anonymous

        >more niche small comunity mods or niche random indie games
        wow

        If you want to explain what you mean, then use words properly. If you just throw out words randomly based on what exists in your demented mind, you aren't explaining anything

        that's why I am trying to write bibles explaining what I mean.

        >mixing up "combat" and "gameplay"
        classic brain dead fricktard mistake
        i expected no better from you

        not all modes in FFIV are combat, anon.

        >what if like dialogue wheels???!?!?!?!11?
        I'm Commander Shepard and this is my favorite thread on Ganker.

        whatever homosexual, use something like items to gain friendship or do some minigame to help the npc fix some issue.

        • 2 years ago
          Anonymous

          >use something like items to gain friendship or do some minigame to help the npc fix some issue.
          that's the dating sim genre

        • 2 years ago
          Anonymous

          If you want to write a bible then learn what words mean. Like "combat". It's a basic-ass word and in game design it means exactly what it does. You literally mixed up "combat" and "gameplay"

          • 2 years ago
            Anonymous

            not all modes in FFIII, IV, V, VI are combat, but all are gameplay.

            Is the gameplay modes in the FF SNES towns "combat"????

            Play a TTRPG like DnD with a DM that likes going off the rails. If the DM/GM doesn't pull punches, it will be hardcore. It is among the most cooperative game genres possible.

            >dude, play something that isn't a videogame
            ????

            • 2 years ago
              Anonymous

              perhaps the word you're looking for is conflict

            • 2 years ago
              Anonymous

              Oddly enough, there were custom player made dungeons in MMO games like Neverwinter. Join a roleplay server in another MMO and you could have some fun.

              The Immersive Simulation genre could have some stuff that would be interesting. It is a wide ocean of possible gameplay in that genre, and it was recently reopened with things like the Deus Ex reboot and Dishonored. Some sort of coop immersive sim could be a breath of fresh air.

              Ever try Hitman? Things are very skill based, there. But it is firmly single-player. The competitive aspect comes through challenge runs and speed running. Once again, speed running could be an option for competition without winner/loser.

              • 2 years ago
                Anonymous

                >Deus Ex reboot
                >recent

              • 2 years ago
                Anonymous

                There was a huge drought in that genre. Still kind of is. Just trying to mention genres that might be "unexplored territory" that OP was going on with that Continent analogy.

                People should start making immersive sims with potato graphics and flood the market. There are tonnes of interesting retro shooters now that potato graphics are in style.

              • 2 years ago
                Anonymous

                there was no drought there's a frickload
                train sim, goat sim, tabletop sim, goose game, my summer car, the list goes on
                minecraft dominated and GTA roleplay currently dominates the normie mind when it comes to immersive games, and OP remains a homosexual

              • 2 years ago
                Anonymous

                Those are just "simulation" games. I mean Immersive Sim. Like Prey, Bioshock, System Shock, Deathloop. It was a quiet genre for a while, but has picked up steam. Time to flood the market with indie games in that genre, lime what is happening with retro shooters.

              • 2 years ago
                Anonymous

                >Immersive Sim.
                You are a homosexual that was psyopped by the industry, congrats. You and OP have something in common: homosexualry

              • 2 years ago
                Anonymous

                We've got to differentiate the product from Euro Truck Simulator 2. Just Capitalism telling you that relish is different from pickles.

        • 2 years ago
          Anonymous

          boy have I got the failed mmo based solely on all the dull ass friendship minigame bullshit you love. Every fricking RPG has this shit built in as the downtime between combat sections. There's a reason nobody makes this trite shit.

  48. 2 years ago
    Anonymous

    >Archived thread has incomprehensible word salad similar to this thread
    ESL-kun please respond

  49. 2 years ago
    Anonymous

    This is honestly some neo-liberal shit where game design doesn't have to be based on the constraints of reality and the psychology of the audience and instead on some made up fantasy unknown. However the bigger offense here is that you think everyone else is the dumb one.

  50. 2 years ago
    Anonymous

    Play DBD

  51. 2 years ago
    Anonymous

    >Hardcore to the max
    >Skills based
    >Not competitive. At least not in a winner/loser way.
    Speed running. Or some sort of skill challenge in an MMO that you can help other people complete. Still competitive for time or World's First, but not winner/loser.

  52. 2 years ago
    Anonymous

    It's been a long time since I've seen a genuine ESL-kun. This thread is fricking funny

  53. 2 years ago
    Anonymous

    Then do it homosexual.

    Also getting over it doesn't kill you or give you a game over, it already exists.

  54. 2 years ago
    Anonymous

    Hey OP how do you feel about the recent SNK news? You're from Latin America right?

  55. 2 years ago
    Anonymous

    There are multiple games that already have this concept. If you weren't a newbie, you'd know about them- like Transformice. Fricking newBlack person.

  56. 2 years ago
    Anonymous

    >This entire fricking thread
    OP you are a genuine moron. Please never make a thread again.

  57. 2 years ago
    Anonymous

    You. Will. Eat. The. Bugs.

    • 2 years ago
      Anonymous

      I'm from Buenos Aires, and I say "Eat 'Em All!"

      • 2 years ago
        Anonymous

        Luv' that movie, simple as

  58. 2 years ago
    Anonymous

    I love Alice

  59. 2 years ago
    Anonymous

    So anons, is OP a useless NEET?

  60. 2 years ago
    Anonymous

    So you want a game that doesn't end until everyone reaches a win state and they are forced to keep trying until they do?

    • 2 years ago
      Anonymous

      OP wants to design a game for girls where they don't lose, so he's currently trying to stealing ideas here.

      • 2 years ago
        Anonymous

        I mean there are games with win states without lose states. Easiest example would be something like a custom Minecraft where the win state is to build something and the game is either in process of building it or have successfully built it.

    • 2 years ago
      Anonymous

      you can lock up progression with some puzzle system instead of killing a boss.

      >use something like items to gain friendship or do some minigame to help the npc fix some issue.
      that's the dating sim genre

      yes, the mechanics exist in like a hundred genres.

      Talking about some hardcore shit like an e-sport or a FPS or an RTS or something like elden ring.

      something like bake cakes that has magical effects like poison or some shit and make the enemies eat the cake and get sick.

      • 2 years ago
        Anonymous

        >Talking about some hardcore shit like an e-sport
        It wouldn't be an e-sport, because there's no competition to be a sport.
        >or a FPS or an RTS or something like elden ring.
        That's still just a dating sim, just with a different control method.

        • 2 years ago
          Anonymous

          you're not thinking hard.

          I mean something as hardcore as elden ring, equaly dificult, but that uses cooperation instead of competition.

          I mean there are games with win states without lose states. Easiest example would be something like a custom Minecraft where the win state is to build something and the game is either in process of building it or have successfully built it.

          replace game over and being killed with being stuck and not being able to progress in the game.

          perhaps the word you're looking for is conflict

          dunno, frick, I know I don't have the proper right words to use.

          Oddly enough, there were custom player made dungeons in MMO games like Neverwinter. Join a roleplay server in another MMO and you could have some fun.

          The Immersive Simulation genre could have some stuff that would be interesting. It is a wide ocean of possible gameplay in that genre, and it was recently reopened with things like the Deus Ex reboot and Dishonored. Some sort of coop immersive sim could be a breath of fresh air.

          Ever try Hitman? Things are very skill based, there. But it is firmly single-player. The competitive aspect comes through challenge runs and speed running. Once again, speed running could be an option for competition without winner/loser.

          Man, just imagine.

          A hardcore game like elden rign, but you bake magical cakes that has diferent magical effects on npcs and enemies.
          And like instead of being killed, enemies like can destroy your backpack with all your loot and shit you need to continue in the game.

          Maybe there's some hidden keys in the level you need to open the dungeon door to the next level.

          But the game is totally like it plays like being a magician in elden ring, where the enemies take thrown cakes with magical effects until like they have so much cake, they sleep, which is like they can't do shit for a couple minutes, which you can then steal like a key the guardian has you need to unlock the door to the dungeon chest.

          But this guard can't kill you, he just like pushes you so he like make you drop some cakes into the ground.

          Something like that, is just a normal action jrpg combat, but like there's real you don't get hit and you can't kill and can't be killed.

          Something like that.

          so imagine a genre being a totally different genre. it wouldn't be a kof clone if there was no fighting

          i fricking hate druggies especially psychedelic users

          make kof but as a cooking tournament with the waifus competing cooking cookies for the males in kof to rate them.

          • 2 years ago
            Anonymous

            >Something like that.
            Magical Realm TTRPG. This is taking "Orc with a pie, in a room. What do?" In a whole new direction.

            • 2 years ago
              Anonymous

              >But the game is totally like it plays like being a magician in elden ring, where the enemies take thrown cakes with magical effects until like they have so much cake, they sleep, which is like they can't do shit for a couple minutes,
              That's combat with reviving enemies, and a layer of abstraction to censor the violence like Chex Quest or Noah's Ark 3D.

              dunno, I mean, this is like shit that took me a single thread to idea gay.

              100% sure you could derive something like bomberman mixed with some archery system that you try to destroy some crystals in the level using basic Lara croft shooting mechanics, but there's like minions who just like push you around so you can't aim properly.

              And you could use some mechanics from metal gear to hide until you can shoot the crystals.

              that would be totally under what I am trying to say about elden ring but about not using competition or kill and be killed.

              • 2 years ago
                Anonymous

                That's the Temple of the Ocean King from The Legend of Zelda: Phantom Hourglass.

              • 2 years ago
                Anonymous

                yeah, but make a complex game about that shit.

                Have some diferent elemental weakness and shit with diferent bomb recipes.
                Have diferent enemies like a basic pokemon system, where they could react diferently based on the arrow.
                Have the enemies have some emotional system where fire bombs make them like go berserk and start hitting the other enemies and have some ice bomb where they try to open a fire and burn the crystal.

                There's systems you can use to make that into a serious hardcore shit.

              • 2 years ago
                Anonymous

                Those are all combat mechanics.

          • 2 years ago
            Anonymous

            >But the game is totally like it plays like being a magician in elden ring, where the enemies take thrown cakes with magical effects until like they have so much cake, they sleep, which is like they can't do shit for a couple minutes,
            That's combat with reviving enemies, and a layer of abstraction to censor the violence like Chex Quest or Noah's Ark 3D.

          • 2 years ago
            Anonymous

            >I want a hello kitty skin for elden ring
            >TOTALLY UNEXPLORED CONTINENT OF GAME DESIGN
            Man you must really taste the rainbow you fricking queer. Here go throw skittles at imps

          • 2 years ago
            Anonymous

            OP have you played Galatea?
            It's free to play, playable in the browser. Text game, but it's more different from most text adventures than Elden Ring is different from Civilization VI.
            And still not.
            Go play it and then think a bit, and you'll see why what you want is impossible and already done at the same time.

            • 2 years ago
              Anonymous

              >I want a hello kitty skin for elden ring
              >TOTALLY UNEXPLORED CONTINENT OF GAME DESIGN
              Man you must really taste the rainbow you fricking queer. Here go throw skittles at imps

              you still misses my point.

              Use an indirect combat system, would totally do the same what I mean.

              >I'm trying to explain shit.
              >but you morons can't understand.
              I bet you have this problem a lot.

              frick, I'm kind of trying to get people to see random ideas of what I mean.

              • 2 years ago
                Anonymous

                >frick, I'm kind of trying to get people to see random ideas of what I mean.
                You need to improve your English first you dumbass. This entire fricking thread people are telling you that you are wrong or confusing and all you do is double down. Holy shit I have never seen anyone act this entitled or moronic in a long time.

              • 2 years ago
                Anonymous

                >Use an indirect combat system, would totally do the same what I mean.
                I told you. Play Galatea. It has no combat. Or, I mean, technically you can attack, but there's no point to it except to see what would happen.
                I can't say anything more though as literally anything is a spoiler.

              • 2 years ago
                Anonymous

                do you think he knows what a spoiler is? i don't think he gives a shit, this entire thread has been only his schizo ramblings

              • 2 years ago
                Anonymous

                Probably not, no.

              • 2 years ago
                Anonymous

                I know.

                I want to make clear.

                I don't mean removing combat.

                I mean not using kill/be killed as your conflict resolution.

                there's plenty of alternatives, like a crystal system like LOL, or making the enemies going to sleep, or losing your backpack making you unable to continue fighting or having a minion be killed instead of you.

                That archieves the same things, without having to relly on kill/be killed.

              • 2 years ago
                Anonymous

                None of those things are new. Play Galatea. See what games can be outside your tiny world of LOL, pokemon, Elden Ring. And realize that that's not new, either.

              • 2 years ago
                Anonymous

                I'd try Galatea, but I don't want to spend too long learning a new text game's syntax.

              • 2 years ago
                Anonymous

                lol at pic

                >some text shit game made in a fricking renpy like engine from 30 years ago that only some dudes in some niche forum means I'm BTFO
                oh wow, I'm BTFO.

                Well...yes

              • 2 years ago
                Anonymous

                >some text shit game made in a fricking renpy like engine from 30 years ago that only some dudes in some niche forum means I'm BTFO
                oh wow, I'm BTFO.

  61. 2 years ago
    Anonymous

    >hurr me so smart, what if everybody win? then everybody happy!
    We've had participation awards since the 90s, jackass, and they suck shit.

  62. 2 years ago
    Anonymous

    So a mechanically intensive co-op game with no penalty for being a frickup? Sounds incredibly boring.

  63. 2 years ago
    Anonymous

    this is genuine mental illness and not the funny kind

  64. 2 years ago
    Anonymous

    [...]

    oh, anyone that posts that stupid fricking diaper frog has the most awful posts

  65. 2 years ago
    Anonymous

    OP unironically wants to make farmville an e-sport but is too stupid to live

  66. 2 years ago
    Anonymous

    Someone make a strawpoll so we decide where OP is from. Is he a chink, a Hispanic, or a pajeet?

  67. 2 years ago
    Anonymous

    Hey OP, I think you will fit in very well in /agdg/! You should try going there, it's in /vg/! Tons of game designers there that will help you out!

  68. 2 years ago
    Anonymous

    [...]

    >I mean, males losing condition is to be killed or conquered and being game over.
    >females losing condition is not being killed, is being locked to progress in the game.
    >I'm more like wtf does that even mean?
    How can you fail to understand that? That's just a game like the LucasArts adventures where there aren't* game overs and instead you just advance through the game or get stuck on a puzzle and stop playing.

    • 2 years ago
      Anonymous

      OP is a mentally ill ESL moron. Not really surprising that he can't comprehend shit.

  69. 2 years ago
    Anonymous

    [...]

    >he kept acting
    >acting
    kek, op IS a Hispanic colombian.

    • 2 years ago
      Anonymous

      QRD on this guy?

      • 2 years ago
        Anonymous

        he is a frequent poster on

        [...]

        and he has no door on his bathroom

        • 2 years ago
          Anonymous

          >he has no door on his bathroom
          That's really fricking sad. No wonder OP is like this.

          • 2 years ago
            Anonymous

            he makes money from drawing for furries
            we have told him to buy a door but he wastes the money on software "to make games and improve his skill"

          • 2 years ago
            Anonymous

            i mean if you live alone it doesn't matter. it's just a door for a small room you shit in

      • 2 years ago
        Anonymous

        schizo colombian "dev"

        • 2 years ago
          Anonymous

          you're not thinking hard.

          I mean something as hardcore as elden ring, equaly dificult, but that uses cooperation instead of competition.

          [...]
          replace game over and being killed with being stuck and not being able to progress in the game.

          [...]
          dunno, frick, I know I don't have the proper right words to use.

          [...]
          Man, just imagine.

          A hardcore game like elden rign, but you bake magical cakes that has diferent magical effects on npcs and enemies.
          And like instead of being killed, enemies like can destroy your backpack with all your loot and shit you need to continue in the game.

          Maybe there's some hidden keys in the level you need to open the dungeon door to the next level.

          But the game is totally like it plays like being a magician in elden ring, where the enemies take thrown cakes with magical effects until like they have so much cake, they sleep, which is like they can't do shit for a couple minutes, which you can then steal like a key the guardian has you need to unlock the door to the dungeon chest.

          But this guard can't kill you, he just like pushes you so he like make you drop some cakes into the ground.

          Something like that, is just a normal action jrpg combat, but like there's real you don't get hit and you can't kill and can't be killed.

          Something like that.

          [...]
          make kof but as a cooking tournament with the waifus competing cooking cookies for the males in kof to rate them.

          frick off cris

        • 2 years ago
          Anonymous

          Frick off Cris

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          He actually regressed. His 2013 model would work as a consistent low-poly style. Everything else is dog shit.

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          frick off cris

        • 2 years ago
          Anonymous

          frick off cris

  70. 2 years ago
    Anonymous

    ENTER

  71. 2 years ago
    Anonymous

    >tfw this is my first time seeing cris in person
    You latino gays better figure out what the frick is wrong with your country, I don't want to see any extra cris if he is a complete moron.

  72. 2 years ago
    Anonymous

    Hey OP.

    Why do you type like this?

    It's so weird...

  73. 2 years ago
    Anonymous

    what being stuck on a forum full of carebears and forumdads does to a homie

  74. 2 years ago
    Anonymous

    So OP, when are you gonna make your next thread? I love reading your bullshit, makes me feel better about myself.

  75. 2 years ago
    Anonymous

    OP invented casual games and having friends to play custom comp matches.
    Now take your meds.

  76. 2 years ago
    Anonymous

    didnt ask

    • 2 years ago
      Anonymous

      Sheboons re so ugly dude, jesus.

  77. 2 years ago
    Anonymous

    wtf I've never seen a cris thread get this many replies

    • 2 years ago
      Anonymous

      too many newbies replying in earnest, pls understand

  78. 2 years ago
    Anonymous

    This is a fun thread, somebody put me in the screencap please.

  79. 2 years ago
    Anonymous

    why the frick was he so mean to him? He was literally the only guy that could read and follow orders yet all Yang could do was be mad at the one guy who could actually do stuff

  80. 2 years ago
    Anonymous

    pelado mogolico

  81. 2 years ago
    Anonymous

    OP here.

    I don't care if you think you won the argument or I am a moron.
    I got an useful exploration of the continent by mere dialectical and hegelian explorations and counterarguments and trying to make analogies and explanations of the ideas I have, which helped me refine my ideas and develop new entire concepts that will help me later when I design my indie games.

    If anything I got a massive development of my ideas and concepts here, by argueing with morons, while the morons only got confused and angry.

    I eventually won something from this thread, so I'm the one who won here.

    • 2 years ago
      Anonymous

      I'm... glad you figured out you want to make a child-friendly Left 4 Dead?

      • 2 years ago
        Anonymous

        Reminder that Kojima made the comparison of stick vs strand games but still put guns in death Stranding because shooting things is fun.

        trying to design hardcore versions of like Animal crossing and the SIMS, but for other genres.

        trying to eventually develop shit for 50% of the population that doesn't have serious hardcore games.

        • 2 years ago
          Anonymous

          >hardcore versions of like Animal crossing and the SIMS
          isn't that just survival-crafting games and management games respectively

          • 2 years ago
            Anonymous

            no really, trying to make austistic competitive games like LOL, kof, Starcraft, CoD, elden rign, into autistic competitive shit that would appeal in a biological way to 5/10/20/35 year old girls and women.

            Ironic how I was told like wow you're a fricking moron in this thread, but in another thread they would post anti troony shit about how women are biologically and psychologically shit trannies can't become.

            Also trying to develop a hardcore feminine e-sport that is specifically crafted to female psychology.

            • 2 years ago
              Anonymous

              I don't see how reskinning existing genres is going to accomplish this goal in a way that competitive games with nonviolent theming don't already. The fundamental issue isn't the market, it's the demographic's lack of interest in that level of competition.

              • 2 years ago
                Anonymous

                that's what I am trying to explain moron.

                women have a concept of competition, IT'S JUST BIOLOGICALLY DIFERENT TO THE MALE.

                It's fricking pointless to make some autistic complex game that uses the MALE concept of conflict resolution.

                Because that shit OBVIOUSLY for BIOLOGICAL REASONS, wont appeal to women psychology.

                That doesn't mean that women lack some biological form of competition.
                It's just cooperative based instead of kill/be killed dominating games.

                That's the core issue.

              • 2 years ago
                Anonymous

                not him but I've played the Sims and Candy crush.

              • 2 years ago
                Anonymous

                But we have competitive games with strong co-operative components. I don't know what you're proposing beyond removing all elements of competitive play altogether, by which it would cease to be a competition in the first place... and also is a thing that already exists, co-op multiplayer games.

              • 2 years ago
                Anonymous

                women don't use kill or be killed forms of conflict resolution.

                Also, women use poison in your coffee while they trick you into having sex, as core assasination style in history.

                Also, women don't kill using a sword, they use their social network of simps and beta orbiters, to trick one of them to attack you.

                Combat in a female videogame has to mimic this shit they do IRL.
                Not use a male combat form of violence.

                Fricking Black folk.

              • 2 years ago
                Anonymous

                I think you'd like A Dance with Rogues, it has the exact kind of female gameplay you're describing

              • 2 years ago
                Anonymous

                I know.

                But my fricking entire point, is designing every system of a normal game, in a way that works with the specifics of a girl psychology.

                And I literally spend the entire thread trying to explain what I mean by that.

              • 2 years ago
                Anonymous

                You kind of didn't mention that in the op.

              • 2 years ago
                Anonymous

                I know, I kind of left it misteriously to see if morons could pick up all my clues.

                which fricking prove my point.
                Males are unable to design a game for girls.

              • 2 years ago
                Anonymous

                men can't even design games for men. the corporate structure has taken hold and now everything is reducing to the average and safe

        • 2 years ago
          Anonymous

          no you homosexual they don't WANT your "hardcore" games
          almost 40% of the valorant playerbase is girls and that has absolutely nothing to do with poison cakes or no guns or no losing. You have barked so far up the wrong tree the squirrels made chairs to watch you from.

          • 2 years ago
            Anonymous

            you have no even a fricking clue of the characteristics of female psychology.

            lmao moron.

            >but I know what females like
            No, physically impossible.
            You can't think or see the world like a girl, because you will never be a biological born with a vegana female.

    • 2 years ago
      Anonymous

      OP here.

      I don't care if you won I am a moron.
      I spent 4 hours going in circles and learned nothing of value.

      If anything I provided you with a massive target to ridicule and only got confused and angry.

      I'm bleeding, making me the victor.

    • 2 years ago
      Anonymous

      eres un fracaso

    • 2 years ago
      Anonymous

      Nice try moron

    • 2 years ago
      Anonymous

      You’re not Revolver Ocelot, you’re a low-functioning autist who just discovered self-awareness and think you’re the main character in a world of NPCs because of it

  82. 2 years ago
    Anonymous

    Reminder that Kojima made the comparison of stick vs strand games but still put guns in death Stranding because shooting things is fun.

  83. 2 years ago
    Anonymous

    So like Kenshi or mount and blade but harder and without death?

    There are a lot of ways for games to have mechanics that aren't just win lose states/ death/game over whatever.
    Like in mount and blade or Kenshi playing badly can lead to consequences that make the game harder without 'killing you' or a resetting. The world persists and reacts to how you play it.

  84. 2 years ago
    Anonymous

    I think OP is a schizo but
    >Robot game
    >5v5
    >puzzle platformer
    >you work together to solve a randomly generated puzzle to beat the opposite team
    Sounds like potentially the next big thing if developed very well. Could be like a competitive among us where people work and scream at each other to finish a puzzle fast. Just make it f2p and give the robots fun cosmetics for glamour. Thanks for the ideas OP

    • 2 years ago
      Anonymous

      Just sounds like team games in Fall Guys.

    • 2 years ago
      Anonymous

      That swiss air force 4man team training thing from way back when was very much ahead of it's time.

  85. 2 years ago
    Anonymous

    My friend
    It's called the game of LIFE
    And if we don't ALL win together, right NOW
    We're ALL doing to experience the GREAT FILTER
    That is : THE FERMI PARADOX
    Are you ready?

    Blue Ocean Event is what's going to push Earth's ecologies beyond their stable cycle boundaries

  86. 2 years ago
    Anonymous

    >as a male gamer
    I'll hand you this one. I never once conceptualized a scenario where this was uttered in earnest.

    It's the same problem with AI. The training data we give them is biased

    • 2 years ago
      Anonymous

      Ironic how nobody understood I was talking about female centric games.

      That's the unknown land.

      male gamers can't explore this land without heavy research, BECAUSE YOU WILL NEVER BE A WOMAN, BECAUSE YOU HAVE A MALE BRAIN.

      So, it's impossible for you to understand this thread.
      Because you will never be a girl.

      • 2 years ago
        Anonymous

        homie, I'm going to give it to you straight up. Whatever outdated romance language you grew up with is why you place so much importance on possibility space in relation to gender. Things that don't sexually reproduce are not inherently masculine or feminine. We made that shit up.

        • 2 years ago
          Anonymous

          >The table is feminine
          Statements made by the absolutely deranged.

        • 2 years ago
          Anonymous

          One of my points, is that males are mentally unable to even consider the shit I was trying to explain this thread would even be hardcore or like interesting or fun to A MALE.

          because I wasn't talking about making a game FUN for MALES.
          was talking about making a fun deep game to GIRLS.

          I want to design a fighting game for girls for EVO.

          • 2 years ago
            Anonymous

            >son todos los que estan mal no YO
            cambia la receta de las pastillas idiota

            • 2 years ago
              Anonymous

              How the frick am I wrong?

              read the thread again but this time understand I am talking about games for girls, and then everything will make sense.

          • 2 years ago
            Anonymous

            What you're saying is being parsed and understood just fine. The breakdown in communication is from the part where you hypothesise a piece of game design that turns out to already be existent, then ignore when you're told there's nothing novel about it.

  87. 2 years ago
    Anonymous

    >Cooperative. Skills based. Hardcore. Competitive but not competitive.

    Co-op sessions of Paradox GSG?

    • 2 years ago
      Anonymous

      Female way of solving problems uses diplomacy and cooperation, where they tend to share resources and make deals to get into agreement to make everyone happy.

      Also, their major mode of sexual competition is being sexy to acquire social status to eventually get noticed by a high status male to get pregnant and marry before they reach the wall.

      It's a fricking competition, as important and big as the male one.

      males just fight each other to win social status among their tribe so girls notice them.

      girls are equally violent and brutal, they just simply talk shit about their rivals trying to lower her social status and bawd shaming her, so her rival eventually lose all her social status and is abandoned or punished by her partner or the tribe.

      And that shit is as brutal as males killing each other in battles with rival tribes.

      • 2 years ago
        Anonymous

        >Female way of solving problems uses diplomacy and cooperation, where they tend to share resources and make deals to get into agreement to make everyone happy.
        "4X strategy" genre

        • 2 years ago
          Anonymous

          yes, if you make it about onlyfans and simps are your territory to be conquered from other girls onlyfans in a onlyfans 4X battle.

      • 2 years ago
        Anonymous

        >Female way of solving problems uses diplomacy and cooperation, where they tend to share resources and make deals to get into agreement to make everyone happy.
        Is this why trannies like New Vegas? The OP speech checks makes them start solving problems like women so they try to become women?

        • 2 years ago
          Anonymous

          trannies and gays tend to have brain structures that resemble more the female brain than the male one.

          So their brain is like in some in between the male and female brain.

  88. 2 years ago
    Anonymous

    OP is a schizo moron
    4D second person perspective games are the future

    • 2 years ago
      Anonymous

      VR Stanley's Parable?
      >You took the left door.

    • 2 years ago
      Anonymous

      >nonlinear god game where you troll/aid people across their entire life
      mite b fun

      • 2 years ago
        Anonymous
  89. 2 years ago
    Anonymous

    How far did you all make it into OP's post before realizing it wasn't at all worth reading?

    • 2 years ago
      Anonymous

      once i saw reddit spacing after every sentence, i just didn't care, i only wanted to see the schizo rambling like a moron and everyone replying to him seriously like this dumb gay

      But we have competitive games with strong co-operative components. I don't know what you're proposing beyond removing all elements of competitive play altogether, by which it would cease to be a competition in the first place... and also is a thing that already exists, co-op multiplayer games.

  90. 2 years ago
    Anonymous

    So OP doesn't understand the difference between game content, gameplay, and genre? And that all he wants to do is figure out gameplay that would appeal to women?

    • 2 years ago
      Anonymous

      Not really, I was trying to explain how to design games for girls.

      but morons couldn't get the memo I was talking about games for girls.

      that proves the core issue, most males can't even understand there's a diferent psychology that needs diferent shit in a game.

      • 2 years ago
        Anonymous

        >Not really, I was trying to explain how to design games for girls.
        >but morons couldn't get the memo I was talking about games for girls.
        Are you moronic.

        • 2 years ago
          Anonymous

          yes, because you kept talking shit how every idea I was explaining was moronic as frick.

          Which is not fricking moronic, those are specific shit that women enjoy.

          Women don't enjoy physical autism shit pvp combat, except healer/support roles.

          • 2 years ago
            Anonymous

            I know, I kind of left it misteriously to see if morons could pick up all my clues.

            which fricking prove my point.
            Males are unable to design a game for girls.

            Just because you can't articulate yourself doesn't mean other people are stupid.
            It just means you are.

      • 2 years ago
        Anonymous

        gonna say it again. You've been barking so far up the wrong tree it hurts. Farmville, mafia wars and the perpetual social media shitstorm have created games of female competition far beyond your comprehension and far beyond the scope of EVO. They have no desire for co-opted genre conversions or any simulation of feminine conflict resolution, and even if they did you are most definitely ill-equipped to provide any.

        • 2 years ago
          Anonymous

          maybe, but I've read books on female psychology, female neuropsychology, female sexual evo psychology, the heroine's journey, books on romance writing and the only book on designing games for girls ever written.

          What you're saying is being parsed and understood just fine. The breakdown in communication is from the part where you hypothesise a piece of game design that turns out to already be existent, then ignore when you're told there's nothing novel about it.

          the novel part is specifically craft a game, like a hand crafted tailor suit to female psychology.

          Which most fricking games don't, or they try to shoehorn some fricking secondary system or just a token girl job.
          Which is like treating them like second or third rate citizens.

          Which is kind of my point, would be specifically craft a game from the core, and keep every system specifically crafted in the design, to work according to the psychological needs of women.

          WHICH I FRICKING KEEP REPEATING.
          A combat system that uses competition and kill/be killed, It's a male psychological form of conflict resolution.

          WHICH IS FRICKING IRRELEVANT AND POINTLESS IN A FRICKING FEMALE, NOT troony, CIS WOMAN, BORN WITH A REAL vegana.

          DOESNT MAKE SENSE TO USE A MALE COMBAT SYSTEM INSTEAD OF A FEMALE COMBAT SYSTEM IN A GAME DESIGNED FOR GIRLS.

          IT'S STUPID AS FRICK.
          doesn't make sense.

          men can't even design games for men. the corporate structure has taken hold and now everything is reducing to the average and safe

          I just don't give a shit about making games for girls, the space is just all explored.
          there's nothing new there to design.

          [...]
          Just because you can't articulate yourself doesn't mean other people are stupid.
          It just means you are.

          dunno, maybe I was a moron for not telling homosexuals I was talking about games for girls.
          Which I was kind of curious to see if males were even able to imagine what I meant in the first posts.

          OP what do you think about death stranding?

          kojima is a failed film grifter.

          • 2 years ago
            Anonymous

            >DOESNT MAKE SENSE TO USE A MALE COMBAT SYSTEM INSTEAD OF A FEMALE COMBAT SYSTEM IN A GAME DESIGNED FOR GIRLS.
            You haven't done a very good job articulating the difference between a "male" combat system and a "female" combat system, besides either resorting to nebulous metaphor or pivoting to hypothesising possible game mechanics which are just genre that have already existed for decades.

            • 2 years ago
              Anonymous

              read the thread again, but realize I meant games for girls.

              >competition where both teams win
              Cut this part out next time, particularly the use of "competition" it makes your bait too obvious
              do your best, bait-anon

              I'm specifically mentioning participation awards.

              • 2 years ago
                Anonymous

                A demographic framework isn't going to change the actionable content of what you said and how it was originally refuted. It just proffers an endgoal for your hypotheticals.

          • 2 years ago
            Anonymous

            >dunno, maybe I was a moron for not telling homosexuals I was talking about games for girls.
            >Which I was kind of curious to see if males were even able to imagine what I meant in the first posts.
            Nobody even considered it because they were focused on the points of tangible discussion like "a hardcore game like elden ring without being killed", rather than the impenetrable rambling geography metaphor parts.

            • 2 years ago
              Anonymous

              ok, read the thread again but now understand I mean and keep trying to explain features of female psychology.

  91. 2 years ago
    Anonymous

    OP what do you think about death stranding?

  92. 2 years ago
    Anonymous

    >competition where both teams win
    Cut this part out next time, particularly the use of "competition" it makes your bait too obvious
    do your best, bait-anon

  93. 2 years ago
    Anonymous

    Games were a lot more innovative back before everything sorted into genres. For example, one of the games that influenced Kojima, Portopia Serial Murder Case, was a detective game that plays kind of like a VN, but it's non-linear and has first-person maze sections, and all kinds of off-kilter stuff for the genre, or what we'd conceive of being the genre today. What needs to happen is gamers need to stop making games. Back in the day people were making games and there were no fricking games before them, so they had to pull everything out of their ass. No more indie clones with superficial gimmicks or offbeat story differences. No more AAA games that look and play exactly like all the others. But for that to happen, we'd need collective amnesia. Or you've got to hire some dude straight out of the Amazonian jungle as your lead designer.

    • 2 years ago
      Anonymous

      >was a detective game that plays kind of like a VN, but it's non-linear and has first-person maze sections, and all kinds of off-kilter stuff for the genre, or what we'd conceive of being the genre today
      That's just an adventure game with minigame sections to beef it up as anything but an interactive movie/book. That was a thing purely because having any kind of presentation worth looking at in a video game story was enough to tax the hardware, so if you wanted to have actual gameplay in a story-based game they necessarily needed to be segregated to separate distinct segments. It stopped being a thing, largely for the same reason adventure games period stopped being a thing barring visual novels, because it became possible to have things like characters animating whilst delivering dialogue in the course of normal gameplay, and so developers making a game around a story could do things other than interactive fiction.

      • 2 years ago
        Anonymous

        You're explaining why homogenization happens, but the point of the thread is how to get out of that rut, and one way to do it is to trace our steps back. If that means duct-taping gameplay segments together instead of incorporating them together, so be it. Better than nothing.

  94. 2 years ago
    Anonymous

    >schizo/bait thread is still up

    • 2 years ago
      Anonymous

      >NOOOOOOOOO YOU GOTTA SCREECH ABOUT TRANNIES INSTEAD WHILE COOMING TO COOM THREADS
      kys this is the most amount of discussion Ganker had all month

      • 2 years ago
        Anonymous

        >discussion
        half the thread is mocking you and the other half is you going on a schizo rambling rejecting every other anon's response. great discussion, cris!

    • 2 years ago
      Anonymous

      it's not bait
      this guy is a frequent poster on

      [...]

      and he's legit schizo
      he comes up with these stupid ideas sometimes and then forgets about them like a week later
      but he does really believe them and thinks he's smarter than everyone else
      he has been on Ganker for more than 10 years constantly claiming that he'll become rich developing the next big indie title but he's incapable of focusing on something for more than 5 days
      also just in case you care, he lives with his parents in a slum in colombia, is bald and brown and doesnt have a door in his bathroom. neither does he want to buy one bc according to him that will make his neighbours think he's rich and they'll come to steal

  95. 2 years ago
    Anonymous

    The cookie run franchise is everything OP could hope to make in terms of designing ground up for girls, but he'll never understand why he's still so fricking wrong even with the solutions staring him in the face.

    • 2 years ago
      Anonymous

      I had some solid ideas, like an idea about having a maid coffee shop, or a new age store with crystal and like a soap crafting system.

      Hell, I would love to make a fricking jrpg about baking dozens of breads, that use magic system, and like breads make your party, which are the ones to fight the monsters, to like use the breads as specials items, or stats boosts or something, and you use some like system similar to how the paper mario public spam items into the battle.

      That would be a really neat jrpg.

      • 2 years ago
        Anonymous

        So a reskinned Robotrek?

        • 2 years ago
          Anonymous

          dunno whatever man.

      • 2 years ago
        Anonymous

        thats 90% of gacha games and match-3 clones
        you have nothing solid and nothing redeeming
        you are nothing

        • 2 years ago
          Anonymous

          No, I want to make something that isn't a harvest moon clone and a match3 puzzle game.

  96. 2 years ago
    Anonymous

    I don't know why people are responding to this post when it's literally barely legible because of how awful OP is at conveying his ideas. This is literal word soup tier bullshit. I think the hilarious thing is, OP is b***hing about gamedevs being brainlets and not being able to conceptualize new gameplay ideas, while at the same time lacking the intelligence to properly convey this without sounding like a fricking moronic and writing a one paragraph summary of his ideas.

    There's a saying along the lines of, "Smart people can convey their ideas simply." I'm not saying I'm a genius, but Christ OP, you're not as smart as you think you are. You could've just started this thread with,

    "Why don't games innovate in gameplay anymore? Games these days all use the same templates to make the same shit over and over."

    >But, try to imagine it without being killed, or the player being able to being killed or without a game over, or an e-sport competition, where both teams wins at the end of the match.

    Translation:
    >HURR WHAT IF YOU HAD A REALLY DIFFICULT GAME WHERE YOU CAN'T LOSE
    >YOU LITERALLY CANT BECAUSE THATS SUCH A MINDBENDER
    >IM A GENIUS

    Shut the frick up you goddamn drooling idiot

    • 2 years ago
      Anonymous

      You forgot his other greatest hits like
      >What if there was a competition without competition?
      >BRAZIL

    • 2 years ago
      Anonymous

      >I don't know why people are responding to this post when it's literally barely legible because of how awful OP is at conveying his ideas
      He's an easy target. Anybody can chime in and point out how stupid he is. And he will respond too so you get >>you's.

      • 2 years ago
        Anonymous

        we all love an easy target

  97. 2 years ago
    Anonymous

    Is this the schizo thread?

    • 2 years ago
      Anonymous

      yeah. you would have to be cluster A to not break character up to this point

  98. 2 years ago
    Anonymous

    Sorry guys cris got out again, we're mortified
    We need a dedicated tradwrangling janny to keep him confined

  99. 2 years ago
    Anonymous

    Yeah Basically cris read an outdated shit book by a moron saying that conflict is bad if you're making a game for girls (I guess Game for Peace is a better girl game than A Hat in Time lol) and thinks he's an expert now
    Note that what he's so passionately arguing about isn't even his opinion and isn't in any way shape or form backed by any research

    You'd be better off picking up whatever moronic book he read and shouting at it than arguing with him
    yes he is a plague on Ganker and humanity at large but what can you do

    • 2 years ago
      Anonymous

      >yes he is a plague on Ganker and humanity at large but what can you do
      hope to god he finally fricking gets the fricking clue that he's not wanted here, by anyone. Unlike a regular troll who's seeking to rile people up he seems genuinely interested in getting support and compliments (not advice because he's too self absorbed for that), so there's a slim chance he might eventually get the message.

      • 2 years ago
        Anonymous

        I want him here. makes me feel slightly less bad about myself

    • 2 years ago
      Anonymous

      and what other book should I read when is the only book on game design for girls ever fricking written in history?

      moron?

      • 2 years ago
        Anonymous

        Yes that's how knowledge works cris
        It's the only book on the subject so it has to be true, right?

        The following is the only book on your life, cris:
        >cris is a moron who eats shit, at anytime anyone is reading this sentence, he's eating shit
        >The end

        Why do you keep eating shit cris? Do you not realize the potential of eating something that's not shit?

        • 2 years ago
          Anonymous

          dunno, but that book really taught me some stuff I didn't properly understood, but I had some vague ideas, and other entirely new concepts I didn't have.

          the book is really fricking great, and girls psychology doesn't fricking get upgraded in 20-30 years, so the book is still relevant today.

          • 2 years ago
            Anonymous

            >really taught me some stuff I didn't properly understood
            like heckin' hello kitty wearing metal band inspired outfit, great job Black personbrain

            • 2 years ago
              Anonymous

              nah, the book talks about gameplay specific gender diferences, not the metal hello kitty stuff.

              that comes from stuff from the neuropsychology book chapter about teen girls.

    • 2 years ago
      Anonymous

      Wait hold up, is this Cris? I thought it was a different anon.
      Cris, if you can post proof that you're Cris, I will give you five dollars if you friend me on discord. I want to interview you: I want to get into the mindspace of a schizod

      • 2 years ago
        Anonymous

        cris has more important stuff to do like baiting anons and watching boomers talking about "the great reset". he has no time for your shit

      • 2 years ago
        Anonymous

        dunno, like maybe tomorrow.
        It's like 11PM and I'm gonna sleep.

        • 2 years ago
          Anonymous

          I am not fricking joking. Send me your paypal, proof you're cris and I will give you 5 USD. I admire how you are infamous on so many boards. There's been memes talking about you, I want to understand how you get to that state

          cris has more important stuff to do like baiting anons and watching boomers talking about "the great reset". he has no time for your shit

          NOOOOOOOOOOOO. I WILL PAY

          • 2 years ago
            Anonymous

            I've been on this god forsaken site for a decade now and never remember hearing about this man before today. What fricking memes are there about him? Can you explain his legacy? I don't understand what he wants from us.

            • 2 years ago
              Anonymous

              Cris is a man, who for years, tried to model. He has failed to make good models.
              Now, what made him a treasure, is most people fail they either don't think about it, or they make demoralization threads. Cris, however, has been on this for literal years. We have MEMES about him getting mad that he can't model.

  100. 2 years ago
    Anonymous

    >you cant even imagine
    I already thought of something like that but with a focus on pacifism like the end fight in mgs3. That way its a hardcore game where the player isnt killed, and there is no game over.
    Simple stuff, and i really like the idea because its fun. I really liked the end fight in mgs3 and what it meant.

  101. 2 years ago
    Anonymous

    It sounds like you don't like games

  102. 2 years ago
    Anonymous

    We have Cris, the NGMI schizod artist
    Europe-anon, the NGMI schizod game designer
    We just need a NGMI schizod programmer and NGMI schizod musician.

    • 2 years ago
      Anonymous

      what sort of unholy mess would they birth into the world?

    • 2 years ago
      Anonymous

      >NGMI programmer
      YandereDev?

  103. 2 years ago
    Anonymous

    powerful b8, gr8 suckcess

  104. 2 years ago
    Anonymous

    anyway gorls are not mechanically-minded, just make walking sims like ppl alrdy make

  105. 2 years ago
    Anonymous

    My dude has the object permanence of an AI.

  106. 2 years ago
    Anonymous

    >But, try to imagine it without being killed, or the player being able to being killed or without a game over, or an e-sport competition, where both teams wins at the end of the match.
    games are defined as something that can be won/completed/beaten, there is a victory state

    what you are describing is a digital toy
    you just play and feel good, but there's no payoff
    like minecraft

  107. 2 years ago
    Anonymous

    Complex doesn't always mean good. Just stating that you know of something that is both good and complex without explaining why it's good just makes you a moron. All you're doing is saying you're smarter than everyone else but not really explaining why.
    I've yet to see you give an example of actual innovative game design or mechanics in this entire thread.

    • 2 years ago
      Anonymous

      Nah man, I read a book about women once. They'd love Strawberry Shortcake taming hoards of KISS-painted Animal Crossing villagers to do combat with but not combat because that's not female. You, like, just don't understand Brazil or something.

  108. 2 years ago
    Anonymous

    you're describing deep rock galactic my guy
    co-op

  109. 2 years ago
    Anonymous

    Actual schizo thread.

  110. 2 years ago
    Anonymous

    you just described coinfeeding 2 player coop racing games on arcade.

  111. 2 years ago
    Anonymous

    it's like he's trying to describe noita but he looked at the eyes too long and went insane

  112. 2 years ago
    Anonymous

    mucho texto

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