The cancer ruining Bethesda games

>see that NPC?
>you CAN'T kill him
Why are they so obsessed with essential characters now? I thought it was bad in FO4 but Starfield is exponentially worse. For a studio that loves crooning about freedom and the importance of player choice in their games they sure like to stifle it at every opportunity.

  1. 3 days ago
    Anonymous

    bg3 mind broke so many incels.
    > NOOO WHAT DO YOU MEAN I CAN'T LIVE MY SCHOOL SHOOTER FANTASIES IN EVERY GAME AND KILL EVERYONE REEEEE

    • 3 days ago
      Anonymous

      Kys baldurs chud

    • 3 days ago
      Anonymous

      I don't want to kill everyone. I just want to kill Preston and gay little Minutemen entourage.

      • 3 days ago
        Anonymous

        What I want:
        >ex-Minutemen Gunners track down Preston's crew in Sanctuary
        >using the wide variety of vantage points, hiding spots, and blind corners in that ironically-named neighborhood, planning the raid was a military strategist's wet dream
        >in the night, while Preston - the group's only defense - is out patrolling the perimeter, Sturges is killed in his sleep, Marcy wakes up and makes a bunch of noise before getting silenced, and before Preston can make it back to check the commotion, the Gunners run off with Mama Murphy. They leave a note to Preston, using MM as bait to draw him into a confrontation
        >Preston, instead of doing the heroic thing, flees, attempting to "lay low" and find some other witless gun to help him "rebuild the Minutemen" (painting Preston and the Minutemen in more of a moral grey)
        >The Gunners never really noticed Jun, who would just stay indoors and mope all day, and sleep hidden in closets out of fear all night
        >Jun heard it all. He finally broke and became a badass, swearing to hunt down both you and Preston (blaming both of you for not preventing the attack or attempting to go back for him or MM)
        >He's not just hunting you alone, he's put out a bounty.
        >Plead your innocence and side with Jun? You both hunt down Preston and end the Minutemen
        >Find Preston first and take his side? You both dodge bounty hunters until you find and storm the fort where MM was held
        >After clearing out the fort and poking around, it's clear that Preston took too long to mount the rescue. MM was executed and disposed of weeks ago.
        >Just as you and Preston vow to rebuild the Minutemen to prevent things like this from happening again, Jun steps into the room, armed to the teeth

        • 3 days ago
          Anonymous

          >MM was executed and disposed of weeks ago
          based

        • 3 days ago
          Menace II Society

          Isn't there's a mod with something like this because it's look like something I heard about before.

        • 3 days ago
          Anonymous

          that's too long, so I will make my short version:
          >Preston wasn't doing anything useful, as usual
          >Someone comes and shoots him in the balls
          >C-Captain, there are no settlements needing your help anymore
          >happy ending
          >game suddenly becomes 10x better

        • 3 days ago
          Anonymous

          Not the worst, but fails to address 2 of the major failings that stem from this interaction
          >Raiders should be joinable in the base game/tribal system to create a confederation or eliminate competition
          >Gunners should be hireable and joinable

          Just let me shoot preston in the fucking face to unlock better factions.

          • 3 days ago
            Anonymous

            It's so absurd that they let you ally with the raiders in Nuka World and all Preston does is call you a big bad meanie

        • 3 days ago
          Anonymous

          Why did the minute mental midgets keep the druggie grandma around? Someone like that is a total dead weight in the apocalypse to keep alive. Do they ever even say why she is with them?

          • 2 days ago
            Anonymous

            She can see the future. Did you play the game?

      • 2 days ago
        Anonymous

        >Makes paper airplane
        >Throws it
        Emil- N-NOOO NOOOO NOOOOOOOO!

    • 3 days ago
      Anonymous

      >BG 3

      • 3 days ago
        Anonymous

        This text box is one of the many reasons Morrowind is iconic. Why Bethesda ever stopped including this is beyond me

        • 3 days ago
          Anonymous

          Idiots complained that they killed someone and know have to reload an older save from hours ago because they somehow didn't notice. So Bethesda came up with a brilliant solution: dumb it down for everyone.

          • 3 days ago
            Anonymous

            >Bethesda came up with a brilliant solution: dumb it down for everyone
            Kind of true. They've been dumbing it down progressively with every game after Morrowind

          • 2 days ago
            Anonymous

            We need to stop the idiots from complaining, there gonna ruin everything eventually

      • 3 days ago
        Anonymous

        >pic
        that's literally all they need, a simple textbox notifying you that an npc important to the story is dead and that you cant' continue without them
        but they're fucking terrified of even the barest hint of consequences now so they make fucking everyone immortal
        another possibility is their games are so slapdash now that they can't reliably assume important npcs will stay alive until the player meets them anymore

        • 3 days ago
          Anonymous

          There was actually a solution to this - Protected NPCs, who can only be killed by you, and are otherwise essential.

        • 3 days ago
          Anonymous

          Or just do it like in FNV where you get a big quest failed popup if you kill a NPC needed for a quest. Should be obvious you did something wrong even if you are a mouthbreathing zoomer

          • 3 days ago
            Anonymous

            True and correct until you get people like:
            >Kill important NPC
            >Quest failed
            >"WOW BUGGED QUEST MECHANICS"

    • 3 days ago
      Anonymous

      >role playing in my sandbox? but what if someone misses some content???
      >you attacked this npc and now the entire faction aggros you? tough luck, better reload a save or come back in ng+ because that was not the way we wanted you to take that story

      • 3 days ago
        Anonymous

        >you attacked this npc and now the entire faction aggros you? tough luck
        This, but unironically. If you blast a guy in the middle of a city, you should expect everyone in eyesight to either start running for their lives or rushing to take yours.

        • 3 days ago
          Anonymous

          >first thing you see on the pirate base is one pirate killing another and noone gives a shit
          >tell pirate boss mathis is an asshole
          >mathis gets kicked out of pirates, threatens to kill me
          >kill him on the spot
          >instead he's incapacited because he's needed for the quest where he tries to kill you
          >the entire pirate base aggros you

          • 3 days ago
            Anonymous

            hehe ahha funny bethesda bug!!! it's it so funny!!! the physics broke haha the npc is t-posing so goofy, lmao classic todd

            Cyberpunk? Nah, that shit is too buggy, unplayable.

            • 3 days ago
              Menace II Society

              >Shiteddit lingo
              >Shiteddit comment
              >Shiteddit spacing

          • 3 days ago
            Anonymous

            Okay, I'm dumb, I didn't realise you were talking about a bug in starfield.
            It'd be fine if it was consistently like that, but if the game is plagued with essensial NPCs and then pulls that shit, yeah, that's retarded.

            • 3 days ago
              Anonymous

              it's not a bug, it's a feature, i wasn't supposed to kill him then and he was not hostile to the pirates so there you go, and it does work like that everywhere and I would have nothing against it if it gave you failstates and not broken quests and also if half of the npcs weren't immortal
              The funny thing is this is the least character reliant bethesda game, everyone could die except for the constellation people and you could still beat the main quest. It's really odd that they went that way

            • 3 days ago
              Anonymous

              >heh, we're like a family in crimson fleet. Stealing from each other is how we say hello.flavor_dialogue
              >get caught pickpocketing
              >500 bounty with... space pirates
              >STOP! You've violated the law!

        • 3 days ago
          Anonymous

          no, you don't
          in shitholes in most of america most people wouldn't even look up at a gunshot unless it was right in front of them

    • 3 days ago
      Anonymous

      You can literally kill any NPC in BG3 except for the respec skeleton.

      • 2 days ago
        Anonymous

        and children

        • 2 days ago
          Anonymous

          You can kill children. You're literally just talking shit.

    • 3 days ago
      Anonymous

      never even touched bg3, i just want it like morrowind where you can kill any major npc and still have ways to beat the game.

      • 3 days ago
        Anonymous

        BG3 is like that, too.

        • 3 days ago
          Anonymous

          >kill gale
          >he coomsplodes
          >lose game.
          wrong.

        • 2 days ago
          Anonymous

          Woah! No way! Go make a BG3 then were talking about Fallout chud

          • 2 days ago
            Anonymous

            nta but he is right bg3 has a lot more freedom than starfield

      • 3 days ago
        Anonymous

        >i just want it like morrowind where you can kill any major npc and still have ways to beat the game.
        The game straight up tells you you can't beat the game if you kill certain NPCs.

        • 3 days ago
          Anonymous

          You can still beat it though. All you really need to finish the game is Kagrenac's tools, everything else is just pointing you in the direction you need to go to find them. You don't even technically need Wraithguard, even though the game gives you two different means of getting it. Should you kill both Vivec and Yagrum Bagarn before getting Wraithguard, you can still hold Keening and Sunder as long as you can out-heal the damage they do to you. If you how how to abuse the game mechanics, you can pretty easily go straight to Dagoth Ur from Seyda Neen.

          • 3 days ago
            Anonymous

            Yeah and it's worth emphasizing that it's an intentional back path to get a unique version of wraithguard which is added for players who killed other important NPCs or maybe got stuck as a vampire, not just something you can happen to do by abusing mechanics. But as you said, abusing it means you don't even need that, so there's two intentional paths to beat it: one where you didn't kill any essentials, one where you spared at least one guy hidden away with a very obvious unique appearance; and then a third way skipping all quests which is simply allowed by game mechanics.

            Furthermore the side quests would add a journal entry if some relevant NPC died, usually failing the quest, and if there's other relevant NPCs they might get dialogue line acknowledging it on the quest topic. It's not deep or difficult to write. It's just the game acknowledging that if the story of my gameplay and the designer's prewritten story happen to conflict, the designer will get out of my way and just let me play.

            That is all I ask from Bethesda. I don't need branching complex paths that reconfigure everything to advance a new story if someone dies. I know this isn't a traditional cRPG. Just simply respect my own character's story and let me fail. These are big fucking games with a massive breadth of optional content. You don't need to be some edgy murderhobo to get satisfaction from, say, not letting a character who tries to threaten or intimidate you live until Bethesda says it's time (if ever). More fundamentally: If there's a character who bothers you enough to want dead for any reason at all, then 9 times out of 10 your playthrough is better off without seeing even more of whatever they are playing an essential role in anyway.

            Bethesda could have had their cake and eaten it too with the NG+ system. The option to skip the main quest and just do temples, and the ability to reset the entire world, are already there. They don't need to be so protective anymore.

    • 3 days ago
      Anonymous

      But you can kill everyone in BG3, except the literal god of death.

      • 3 days ago
        Anonymous

        >the literal god of death
        That's supposed to be me, though.

    • 3 days ago
      Anonymous

      >bg3 invented XYZ mechanics
      Fucking schizo

      • 2 days ago
        Anonymous

        Post-BG3 World, deal with it Chud

    • 3 days ago
      Anonymous

      FPWP

    • 3 days ago
      Anonymous

      literally this used to be Bethesda's MO too. Go play Morrowind. Hell, even in Oblivion basically everyone is killable too.

    • 3 days ago
      Anonymous

      I don't want to kill everyone, but sometimes I want to kill some people and often can't

    • 3 days ago
      Anonymous

      New Vegas also let you kill everyone you saw, with the exception - justified - of Yes Man, who keeps coming back. In Starfield sometimes bullets will just phase through enemies. You can't even kill your parents, even though you can dismiss them, never see them again, and it's basically LIKE they're dead or no longer exist. Maddening.

    • 3 days ago
      Anonymous

      >no one
      >pajeetsoft and pajeethesda shills b-b-b-b-but BG3
      Mind broken. Some one post the thread about the mind broken pajeet shill spamming Witcher 3 thread thinking it's BG3.

    • 3 days ago
      Anonymous

      >bg3 mind broke so many incels.
      Projection I see.

    • 3 days ago
      Anonymous

      They should have delayed Starfield to be further away from BG3 release date honestly, this did them no favors

    • 2 days ago
      Anonymous

      I'm fine with essential NPCs but don't give me the dialogue option attack and not let me fucking kill the person

    • 2 days ago
      Anonymous

      wow what a stupid post

    • 2 days ago
      Anonymous
    • 2 days ago
      Anonymous

      what are you talking about
      this was a staple about Bethesda RPGs, always. Starfield is the only one with that amount of essential NPCs you retarded newfag

    • 2 days ago
      Anonymous

      >an actual game woke people up
      good

  2. 3 days ago
    Anonymous

    because they don't make RPGs they make action games with a thin veneer of rpgs

    • 3 days ago
      Anonymous

      That role over there? you can't play it.

      Yeah you are only ever playing out their story. You don't make your own.

  3. 3 days ago
    Anonymous

    Don’t shoot please

    Don’t kill

    Ah aaaaagh
    Stop it

  4. 3 days ago
    Anonymous

    Because If you accidently killed someone important you might not be able to do all the content and they don't want fail states anymore because they are afraid people will quit there games and forget about them in the 10 years it takes for the next one its why they have infinite quests as well

    • 3 days ago
      Anonymous

      The normie incursion on gaming has been a disaster.

    • 3 days ago
      Anonymous

      imagine having only one Save file, especially when the Quicksave before a rampage meme exists.

    • 3 days ago
      Anonymous

      If only there was some way to make up for this such as a NG+ mode that has you continually loop through universes, giving you the opportunity to do the content you locked yourself out of before.

      • 3 days ago
        Anonymous

        >do a genocide run and destroy constellation on sight
        >hunter comes through the armillary
        >"OK fine this universe is ruined good job now I'm going to spoil everything for you and take you to the unity to restart hope it was worth it"
        >kill him too
        >black hole opens in the lodge and destroys everything including your game and save file and quits to desktop

        mite b cool

        • 3 days ago
          Anonymous

          There is no reason Constellation is even necessary to assemble the armillary on a first playthrough, much less a duplicate.
          >shoot everyone
          >take their shit
          >fast track.jpg
          >buckbreak vladmir into working for you, special dialogue if you're already crimson fleet
          >or just shoot him
          >take the tech to Akila, space pirate lesbian ship mechanic, or have high fab/tech/ship skills to build a scanner out of what you pulled out of the eye
          >find temples, find McGuffins, all on your own time

          the "meta narrative" shills keep pretending exists from cyclical play breaks down by the fact you can't kill constellation a la the Hunters "easiest path forward" philosophy.

    • 3 days ago
      Anonymous

      >If you accidently killed someone
      how often does this happen though
      maybe with grenades and exposive barrels but thats just the price you pay for living in a real simulated world

      • 3 days ago
        Anonymous

        I occasionally killed followers in Skyrim, they get knocked down by a bunch of damage sponge enemies swarming them, I cast some big explosion spell and it ragdolls their ass into permadeath. Meanwhile big yarl stormcloak homo is invulnerable for plot reasons lol

      • 3 days ago
        Anonymous

        Bethesda has an obsession with throwing massive attacks at populated settlements. Oblivion Gates, Dragons, the settlement system from Fo4.

        • 3 days ago
          Anonymous

          >game with no threat to NPCs anywhere has all named NPCs essential
          The lack of communication between teams/subsidiary studios has to be involved in this. "Oh in the last game a random deathclaw could kill everyone in your settlement we need to make more NPCs immortal so quest progression isn't broken by anything" from one, "ok in the last game a random deathclaw could tear through your settlement, in this one lets make sure absolutely nothing ever threatens any NPC anywhere, especially on exoplanets and hostile biomes, so we don't have to do something stupid like make 95% of persistent NPCs immortal"

          You can't even blow up ships when you should. Most are arbitrarily invulnerable, others will get taken to 0 health and just not explode. My ideal solution to Marvel's Collector quest is to just blow up his ship and sift through the ashes for the indestructible artefact. Instead you absolutely must get that 500 cap bounty otherwise the hekkin endingirno is ruined to the game.

        • 3 days ago
          Anonymous

          I swear in Fallout 4 I almost never responded to 'your settlement is under attack!' popups and no one ever died

          • 3 days ago
            Anonymous

            settlers are essential unless you kill them

  5. 3 days ago
    Anonymous

    Are you stupid? Why are you wanted to kill someone? How does this make the game better? Do you kill your doctor and ask why your unhealthy? Use your brain for the first times please

    • 3 days ago
      Anonymous

      >go to Nuka World
      >become king of the raiders
      >go back to Commonwealth
      >can't wipe out the Minutemen or kick them out of Sanctuary Hills, instead Preston just throws a little baby pissfit and stays squatting in your town
      Tell me how that makes sense.

    • 3 days ago
      Anonymous

      >steal pen
      >lmao you're undercover agent now go kill pirates
      >go kill pirates
      >30% of the pirates can't be killed

    • 3 days ago
      Anonymous

      >tracking down character as part of main quest
      >directed to ask an NPC for information
      >please go do this busywork
      >lol nope
      >kill NPC, loot his corpse, find a thank you note from one of his buddies, continue following up on the lead
      It's called roleplaying, sometimes I don't want to roleplay as the babysitter for a group of retards.

      • 3 days ago
        Anonymous

        >do a genocide run and destroy constellation on sight
        >hunter comes through the armillary
        >"OK fine this universe is ruined good job now I'm going to spoil everything for you and take you to the unity to restart hope it was worth it"
        >kill him too
        >black hole opens in the lodge and destroys everything including your game and save file and quits to desktop

        mite b cool

        Honestly, they could just make it so you can use The Eye yourself to find artifact parts. Easy fix.

        • 3 days ago
          Anonymous

          but what if I want to destroy the eye with my ship?

          • 3 days ago
            Anonymous

            Results in an enormous detonation which swallows up the entire system. You die and a special ending plays.

            • 3 days ago
              Anonymous

              that would be the only ending

          • 3 days ago
            Anonymous

            Scanner part can drop that you can attach to your ship or outpost

      • 3 days ago
        Anonymous

        what if there is no lead because he wasn't carrying a thank you note

        • 3 days ago
          Anonymous

          A competent game designer would account for these things

          • 3 days ago
            Anonymous

            so you want the game to bend its own rules to hold your hand

            • 3 days ago
              Anonymous

              What rules? That you HAVE to proceed through a quest in one very specific way or else you lose? That's fine in games that aren't marketed as giving players an unprecedented amount of freedom. Starfield was not one of those games.

            • 3 days ago
              Anonymous

              The game doesn't bend the rules. The thank you note makes sense in game because the character in question was a former Great Khan. The people who he helped out were Great Khans, and the note was more them trying to convince him to return to the group. You don't have to bend the rules if you can come up with a compelling reason through writing.

              • 3 days ago
                Anonymous

                But you still made the decision because you knew the game wouldn't allow you to destroy your lead so easily. Your assumptions on how a game is supposed to work let you take a shortcut, by taking a risk you wouldn't in a realistic situation, because you knew it wasn't really a risk at all.

              • 3 days ago
                Anonymous

                >dead great khans on the floor
                >khans did this
                >got to khans encampment
                >find out who hired khans
                >go to casino
                >kill Benny
                the note was in fact laziness, but the principle behind doing it right is the same. The kill them option could take you through to the khan encampment (a location you don't actually have to visit effectively all game) to find out benny is the one responsible. Talk no jutzu your way to learning the info, break into a safe/terminal/room with a note that says "benny did this", or just murderhobo once again. EZ. New Vegas at least has the excuse it was a game made in less than a year, what's starfields excuse to not even having conciliation notes for killing information NPCs and just making everyone immortal?

              • 3 days ago
                Anonymous

                Not really, with a bit of digging, you learn that Manny let these guys bunk up with him. It seems reasonable, then, to search the guys room for evidence. Specifically the big glowing terminal, which is where you find the note. Of course, you find the corresponding holotape on Manny's person.

            • 2 days ago
              Anonymous

              what rules

      • 3 days ago
        Anonymous

        This is exactly what I did to the guy in the Honest Hearts DLC that had the map out of Zion. I was just sick of doing favors and figured it would suit my character to kill him to get what I wanted. The game does railroad you into a fight with Joshua afterward, but besides that the game treated my decision fairly.

    • 3 days ago
      Anonymous

      It isn't real. Seek help.

      • 3 days ago
        Anonymous

        IT'S STILL REAL TO ME DAMNIT

    • 3 days ago
      Anonymous

      You sound like a republican.

    • 3 days ago
      Anonymous

      you sound like a democrat.

    • 3 days ago
      Anonymous

      you sound like an independent.

    • 3 days ago
      Anonymous

      >Are you stupid?
      >Why are you wanted
      Classic illiterate Bethesda fan.

    • 3 days ago
      Anonymous

      Good morning sir pleas do not redeem

    • 2 days ago
      Anonymous

      >Why are you wanted to kill someone?
      DO NOT REDEEM THE NPC DEAD KILL BLOODY BASTERD

    • 2 days ago
      Anonymous

      >why are you want to kill someone
      Jesus, every bethesda defender really is a pajeet after all

  6. 3 days ago
    Anonymous

    In the case of the specific NPC you posted, you need him alive to complete the game, same reason you can't permakill Yes Man in New Vegas.

    • 3 days ago
      Anonymous

      you literally don't need him alive to complete the game. if you make him nonessential and shoot him in the head at the very beginning of the game you can side with BoS and complete the game with no issue

      • 2 days ago
        Anonymous

        What if you killed them too?

        • 2 days ago
          Anonymous

          Literally wouldn't matter. It would be easy for Bethesda to write around this, given every ending is you destroying the other factions so your pick runs the Wasteland. Just lock the player out of the Prydwyn similar to how FNV locks you out of the Legates Camp, and have the Yes Man style ending end with you blowing up the Prydwyn

        • 2 days ago
          Anonymous

          If you kill every named NPC in the game you get a new ending quest where everyone else that's left alive is marked on your map, after killing them all you get a marker to the highest point on the game's world map where a folding chair, cape and a crown is waiting for you, you activate the prompt to sit, and Depeche Mode's Enjoy the silence plays as credits/ending slides roll.

          • 2 days ago
            Anonymous

            >Kill too many important people (like everyone in constellation, the only actual main quest dependent npcs because all you do on the main track is go to temples and find artefacts)
            >hunter shows up
            >is amused without even knowing what they are you're finding the artefacts with hostile efficiency
            >explains the cosmic struggle and tells you his perception of the goodie goodies as collectivist gatekeepers who will take the artefacts from you
            >sends you off to merc them
            >tries to TPK you in the middle of the fight for all the marbles
            >kill him too
            >get the "good" ending with an even saltier fake-you/emil mad you did the bad things and it resulted in the same outcome as the good things he intended

            Playing it the long way, being able to "finish" the game in 5 hours instead of 20 and getting to newgame+ for the eternal battle royale as a certified badguy (with a heart of gold) would be much better at telling the marvel multiverse "power or purpose" parable. How many times would a player just magdump Constellation before finally playing the main quest as intended for something new to do? You'd literally become the same kind of reformed starborn as religious turban guy.

  7. 3 days ago
    Anonymous
    • 3 days ago
      Anonymous

      >You did the UC and SysDef proud. Thank you.
      fucking kek, bravo Todd

      • 3 days ago
        Anonymous

        Thanks are due for uncovering the impostor

    • 3 days ago
      Anonymous

      Well, you got wimp lo at least.

      • 3 days ago
        Anonymous

        he died making him the victor

    • 3 days ago
      Anonymous

      >space magic Jet
      lol
      jesus

      • 3 days ago
        Anonymous

        what are you space police, it's not illegal or anything

      • 2 days ago
        Anonymous

        that's all their ancient engine can do

    • 3 days ago
      Anonymous

      Man, over 20 years ago Gothic 1 had every NPC pull a weapon and start screaming at you if you had a drawn weapon out near them

  8. 3 days ago
    Anonymous

    Because their fanboys always defend it

    • 3 days ago
      Anonymous

      fuck you, you made me remember

      • 3 days ago
        Anonymous

        >I don't even know what they were thinking taking the series to the west coast and making up some of the dumb factions they did
        I refuse to believe this bro isn't trolling

      • 3 days ago
        Anonymous

        >a brotherhood guy who was EVIL for some reason which is teh most god damned stupid thing ever, the brotherhood is a force of good and justice in the wastelands

        • 2 days ago
          Anonymous

          Those people are such retards there susceptible to in universe propaganda

      • 3 days ago
        Anonymous

        i hope they are trolling. that was the most awful thing i've read all year

        • 3 days ago
          Anonymous

          just regular ol' gamefaqs forum

      • 3 days ago
        Anonymous

        >New Vegas quests: soulless
        >Tranquility Lane, Vampire, Wasteland Survival Guide: soul
        Some things never change

      • 3 days ago
        Anonymous

        What the fuck

      • 3 days ago
        Anonymous

        I literally do not believe you that these are real people and these are their real opinions.

      • 2 days ago
        Anonymous

        >these are the type of people todd makes these games for now
        >not you, an actual fan of the series
        Fucking grim

  9. 3 days ago
    Anonymous

    they're open world games with the RPG experience being a distant second place
    you play for a huge checklist of low quality slop to slowly work through

  10. 3 days ago
    Anonymous

    Bethesda subtly trying to guide you into growing up and not being such a seething incel, shame it's lost on you.

  11. 3 days ago
    Anonymous

    Fallout 4 has far bigger issues such as the fact that RPG mechanics are pretty much non-existant. Putting points in stats like Charisma does fuck all, cause you're still always forced to play it like a looter shooter.

    • 3 days ago
      Anonymous

      At least that game succeeded at being a looter shooter. Starfield has no interesting loot and nothing interesting to shoot.

  12. 3 days ago
    Anonymous

    cause then they'd actually have to program reactions for your actions and keep up with all your choices and have outcomes for them and no one at Bethesda is talented enough for that

  13. 3 days ago
    Anonymous

    >dude just make believe

    • 3 days ago
      Anonymous

      i just smoke a tiny bit of dmt every time i fast travel

    • 3 days ago
      Anonymous

      holy shit, this is awful. people need to stop being shit, anytime

    • 3 days ago
      Anonymous

      holy shit, this is awful. people need to stop being shit, anytime

      Zoomers without imagination.
      Roleplaying in your head was always a massive part of Bethesda's rpgs. It's a stage, not a book. Game doesn't do your work for you

      • 3 days ago
        Anonymous

        >well you see, the game is good if you imagine it's good
        Interesting position to take, anon

      • 3 days ago
        Anonymous

        why is it only for bethesda games?

        • 3 days ago
          Anonymous

          Not him but are you retarded? A vast majority of good RPGs engage your imagination constantly, especially older ones due ot tech limitations, but even newer ones. Take Elden Ring for example. You see the big fucking tree but nobody ever tells you how it got there, why it's there, what it does, etc. It's just there to spark your imagination about what it actually is and does. Just one example of many

          • 3 days ago
            Anonymous

            there's a difference between "that's a cool tree" and "that's so shit the only way to enjoy it is to pretend it's something completely different"

      • 3 days ago
        Anonymous

        I bet you like to imagine yourself as a woman.

      • 3 days ago
        Anonymous

        If you cant roleplay within the game then its not a roleplaying game. Retards like you are the reason open world action games are considered RPGs.

      • 3 days ago
        Anonymous

        I was roleplaying while playing Worms 3D, and I had fun. I will now create 100000000 pictures with naked turk which will tell everyone that Worms 3D is best RPG game in existence.

      • 3 days ago
        Anonymous

        Don't you think the game should facilitate roleplaying as it should ? Morrowind put world building first, that's why people actually WANT to go back and replay it for the 100th time. People play wow classic in small population RP realms because the game has mechanics that allow it and a deep lore rich world to roleplay in. People download Daggerfall unity and play it online because it can facilitate D&D extremely well.

      • 2 days ago
        Anonymous

        >just give yourself hallucinations bro

    • 3 days ago
      Anonymous

      >Doesnt even have the alternate start mod so he has to fast travel from helgen
      kek

    • 3 days ago
      Anonymous

      God it's so funny how different the reception for the core concept of roleplaying is in Western and Eastern media, although I mostly credit that to Skyrim's linearity being a consequence of a lack of ability to create a genuinely living world, and Etrian Odyssey's linearity being a matter of inherent design.

      • 3 days ago
        Anonymous

        It's amazing how "what do they eat" has crossed genres. It really is what separates the wheat from the chaff.

  14. 3 days ago
    Anonymous

    Nu-Bethesda cares way more about forcing their views on the player. They always let the player know how he's "supposed" to feel. It's pathetic

    • 3 days ago
      Anonymous

      The most egregious example of that is the very beginning of the game when the space moron tells you how fucking cool their shitty lightshow was. It's pathetic.

  15. 3 days ago
    Anonymous

    >cant kill NPCs
    lel

    ?si=EsNE5IQuVs9tgIrs

  16. 3 days ago
    Anonymous

    Don't worry, the UK, Canada and Australia are working a laws that will make murdering POC character in video game illegal, with up to 15 years in prison for hate speech

    • 3 days ago
      Anonymous

      I don't really care about your sensationalist gayry but holy kek that webm

      • 3 days ago
        Anonymous

        Don't worry, the UK, Canada and Australia are working a laws that will make murdering POC character in video game illegal, with up to 15 years in prison for hate speech

        New Free Willy in the works?

    • 3 days ago
      Anonymous

      >with up to 15 years in prison for hate speech
      that would be an improvement for most anons. you're locked in a cell with no choice but to improve yourself with other people that also have zero regards for authority and societal norms. weak? just lift you have time. charisma of a rock? adapt or get stabbed to death. no friends? plenty of connections to be made inside.
      you're going to be constantly tested, like a honing of a blade. pretty dangerous shit for ~~*them*~~

  17. 3 days ago
    Anonymous

    >see these campaign NPCs?
    >you can kill them all and soft brick your game
    >you can go on a map rampage now like a baby and get bored after 10 minutes of attacking everything on the map
    Just nerf your impulses and character to play the game right. It's very fun after level 15.

    • 3 days ago
      Anonymous

      In a game about potentially becoming a universe leaping lunatic murder, I should have the option of doing exactly that, though.

      • 3 days ago
        Anonymous

        man that would've been so kino, seems Starfield is just full of missed opportunities

      • 3 days ago
        Anonymous

        yeah they really should have had a you fucked everything up go to the next universe thing

  18. 3 days ago
    Anonymous

    I really tried to like Starfield and even actively coped about the various criticisms people had. But I got bored after about 25 hours and have zero desire to go back. The RPG aspects are pretty lame and about a deep as a puddle too. I'd probably enjoy this game if it came out 10 years ago but at this point its time Bethesda get with the times and innovate again.

  19. 3 days ago
    Anonymous

    My real problem is that you can't be a bad guy at all.

  20. 3 days ago
    Anonymous

    >Open console
    >Click npc
    >Type "disable"
    >Npc is dead
    Was that hard?

    • 3 days ago
      Anonymous

      Why the fuck should you have to open the console to kill an NPC? Retarded shit.

    • 3 days ago
      Anonymous

      Disable just makes them disappear, that doesn't do shit.

  21. 3 days ago
    Anonymous

    I moded the game killed the nig and gave his stuff to a white settler. Fuck bethesda.

  22. 3 days ago
    Anonymous

    since when has bethesda made roleplaying games?

    • 3 days ago
      Anonymous

      Not since Morrowind

  23. 3 days ago
    Anonymous

    They make all NPCs black wahmen and essential, r*dditards would shit and piss themselves if they saw a clip of a heckin’ moronino getting its head blown off. Woke gays worship morons.

    • 3 days ago
      Anonymous

      look at that cutie on the far left.

  24. 3 days ago
    Anonymous

    Imagine GTA making standard npc essential.

    • 3 days ago
      Anonymous

      >jumps immediately to 3 stars the moment you hit any shitskin and chud
      >no negative interaction if you kill "racist" whites like in RDR2

  25. 3 days ago
    Anonymous

    Radiant ai and quests originally were suposed to allow npcs "taking over" roles of other npcs that got killed.
    So you get a quest from one npc in a guild but if he gets killed during his scheduled walk out of town his underling npc contiunues as the quest giver role and gives you rewards and follow up quests.
    But these days you'd be killing their precious morons of color and stronk womenx mutts in position of power.

  26. 3 days ago
    Anonymous

    I'm at the point I can enter unity, any reason not to go? I already did all the faction quest,

    • 3 days ago
      Anonymous

      it's new game plus and resets everything except your skills and level. It's really up to you based on whether you wanna stay and complete the other quests or just move on.

    • 3 days ago
      Anonymous

      you lose all of your shit and when you die in newgame+ instead of ragdolling you poof out of existence like a spaceborn gay.
      you dont even get the fun of respecing.

  27. 3 days ago
    Anonymous

    >Why are they so obsessed with essential characters now?
    They are catering to the sort of player that complained after they killed a quest NPC in the fighters guild in morrowind then couldnt finish the fighters guild quest line.

  28. 3 days ago
    Anonymous

    There was never a reason to pay for a bethesda game, ever.

  29. 3 days ago
    Anonymous

    there are lots of reasons to dislike Bethesdas garbage, but for me the worst offender is how fucking child friendly everything feels in their Fallout titles.
    I can't exactly put my finger on what it is, but I guess it's just the overall silly atmosphere (and bright colors) and quests like
    >the radio host is so shy and doesn't believe in himself :3
    >isn't that cute? you should help him learn to stand up for himself against these meanies >:(
    it just rubs me the wrong way at every turn, even when they try to be edgy and "so real post apocalypse" it just falls flat.

  30. 3 days ago
    Anonymous

    >For a studio that loves crooning about freedom and the importance of player choice in their games they sure like to stifle it at every opportunity.
    They dont, they only want the illusion of freedom.
    >See that mountain over there? you can climb it!
    >There is no mountain to climb.

    • 3 days ago
      Anonymous

      >See that bank being robbed you can help us stop it
      >Can i kill everyone outside and help the robbers escape
      >No
      >Can i break into the bank myself
      >No

      Nah you have to talk to this guy to start a quest
      And fuck you if you were playing as a wanted man with a high bounty your game is softlocked until you pay it off and stop being evil so you can talk to the good essential npc and help him stop the bankrobbers.

      • 3 days ago
        Anonymous

        The Chosen One isn't allowed to be a bad guy, please understand.

        • 3 days ago
          Anonymous

          It's annoying that every evil did you do is flagged with justification for the GREATER PICTURE

  31. 3 days ago
    Anonymous

    they should have used the protected flag more often, it exists for a reason and if the player fucks up the main quest then just tell them they fucked it up

  32. 3 days ago
    Anonymous

    Reason #3829 to not buy a bethesda game at launch and wait for mods

  33. 3 days ago
    Anonymous

    >junk everywhere so you have to waste 20mins in every room trying to pick out a few useful items
    >quest after meaningless quest forced into your log just from walking around
    >still can't fkin delete them

  34. 3 days ago
    Anonymous
    • 3 days ago
      Anonymous

      aw it's a tickle gun

    • 3 days ago
      Anonymous

      This is absolutely inexcusable in the year 2023. The entire company should lose their jobs for daring to put out a game with this level of shoddy lack of care. The fact that gamers slurp this down and praise it as a masterpiece is another irredeemable sin.

  35. 3 days ago
    Anonymous

    It mostly stems from Skyrim, npcs were getting genocided by their roaming dragons and everyone bitched about it so they went into overdrive with essentials.

  36. 3 days ago
    Anonymous

    EVERY NAMED npc is essential, no matter what they provide. EVERY shop npc is essential. i even tried to kill the guy that has the second artifact AFTER he gave it to me and despite him having to do anything with the story afterwards and having nothing to offer, he does NOT die.

    • 3 days ago
      Anonymous

      Be who you want to be and do what you want to do.*

      *doing what you want to do shall be determined exclusively by Todd Howard

    • 3 days ago
      Anonymous

      Hi, Todd Howard here. There were alot of complaints I saw about Skyrim. Something about "indestructible NPCs". Well, we listened. For Bethesda Studios latest project, we decided to tell the fans to go fuck themselves. Fuck you, now every NPC is essential.

  37. 3 days ago
    Anonymous

    Starfield is so damn boring. Every quest is a fetch quest.

    • 3 days ago
      Anonymous

      The main quest is garbage and I can't believe they didn't catch how boring it is.
      The faction quests are fantastic however, though they still require a bit too much going back and forth and menus.

  38. 3 days ago
    Anonymous

    Being able to join factions that are at odds with each other, and then become the leader of them all is worse than essential NPCs.

  39. 3 days ago
    Anonymous

    >10 minutes into the game
    >you're already in power armor fighting a death claw
    >you're already being praised for doing what feels like an easy quest and made leader of a faction
    Remember actually developing your character skills and proving yourself in a harsh world ? It's honestly a breath of fresh air to go back to games like Gothic, get your teeth kicked in and try to adapt to your surroundings. How are you suppose to roleplay in these games if you're constantly being reminded that you're a player and the game thinks you're awesome and constantly wants you to win. This first struck me when playing Skyrim and they let me join the guild despite fucking up because "lol whatever ur probably still a great thief"

    how can anyone play these new bethesda and not feel insulted ? This shit is for children.

    • 3 days ago
      Anonymous

      kek it's even funnier if you play as Nora who, because Todd and Emil are fucking braindead and made it so your character has a defined background, is a lawyer who is now skillfully slaying raiders and deathclaws 24 hours after waking up from 200 years of cryosleep

      • 3 days ago
        Anonymous

        Bethesda games are not role-playing games about telling YOUR (the players) story, they are games about telling THEIR story about the character you play as. The term RPG has been completely bastardized

      • 3 days ago
        Anonymous

        Has it ever been addressed why she knows how to use power armor? Nate was a war veteran at least.
        On that note, don't you find it hillarious that Bethesda fucked up the roleplaying SO badly that we call the player characters by their names now? None of the protagonists in previous Fallout and Elder Scrolls games were called by name. Fallout 1 literally has a canon protagonist and even then we still call the F1 protag The Vault Dweller. In every other game the player character is referred to by the title, because he or she has no name, face, or morals, it's all what we make out of our characters. Even games with shit roleplaying like F3 or Skyrim still maintained enough ambiguity for the Lone Wanderer and the Dragonborn to stick. But in F4 they fucked up so bad that we don't even play as the Sole Survivor, our own vessel to fill how we see fit, we play fucking Nate the married veteran or Nora the married lawyer. Preposterous.

        • 3 days ago
          Anonymous

          Of course they never explained it. They were banking on players being too wrapped up in le ebbin power fantasy to think about how retarded it is

        • 3 days ago
          Anonymous

          It was a retcon of a (technical) retcon. Power-armor in the OG Fallouts didn't require special training; but because Fallout 3 put piles of the best armor in the game in the very first portions of the main quest, Todd had to balance it by making the player wait until later in the game to use it. Obsidian liked the idea of power armor training and embraced it so that the Brotherhood of Steel and Enclave remnants could really lean into being secret super soldier badasses obsessed with technology while the rest of the Wasteland isn't as well-equipped. Fallout 4 just completely gave up on the idea of progression and Todd figured he could quietly drop power armor training without anyone noticing.

          • 2 days ago
            Anonymous

            I like how Obsidian were such good sports about Bethesda's lore gayry. They've made several references to 3 all throughout New Vegas that weren't even major enough to be necessary, and at the very least MacNamara actually tries to give some explanation on the power armor training.

  40. 3 days ago
    Anonymous

    >how could you did this, betray the goodguys™ after I arrested you for killing people... in freestar space... without earning a bounty... in a corrupt company neck deep in criminal conspiracy
    >And you don't even have an answer for why you'd do it! (because you won't say it's for the money or click the reddit quip)
    >Don't you know I was buckbroken by crimson fleet pirates, this was entirely personal to me the whole time!
    >still immortal if you don't explicitly attack him at the first finale opportunity, all persuaion/threat options make him unkillable in your playthrough

    Mod to use gravtech magnetosphere destruction device on Jemeson When. I hate the antichrist.jpg these fucking space blue helmets.

    • 3 days ago
      Anonymous

      Starfield:
      >government cop named Ikande
      Outer Worlds:
      >government cop named Akande
      Nice one, Todd

    • 2 days ago
      Anonymous

      why is his vitiligo limited to his hands?

  41. 3 days ago
    Anonymous

    the programmers are lazy, the game is fragile
    if the npc isn't in the correct place, the scripting for whatever piece of story they are involved in will likely break

    it has nothing to do with the story completion itself, it's the game hanging endlessly

  42. 3 days ago
    Anonymous

    I like fallout 4 and starfield but this is one of my biggest complaints as well. In fallout 3, you literally could nuke a whole city, get a tenpenny towers apartment as a reward, then kill every single one of its residents and keep the whole building to yourself. This was almost 15 years ago. How do we have even less freedom in games now?

    • 3 days ago
      Anonymous

      i think the only good thing is non essential security npcs dont respawn so you can kill all uc in new atlantis and walkaround un attacked unless you go near mast headquarters cause the vanguard guys essential.

  43. 3 days ago
    Anonymous

    >try to escape a ship, but know it outgunned me so I tried to kill all the people on board, first, so they can't chase me
    >8 of them were essential because to kill those people, I have to leave, and do a whole questline in order to fight them probably in a scripted sequence where you kill them anyway

  44. 3 days ago
    Anonymous

    pic unrelated
    I've been getting lost in the wasteland of terrible game writing.
    Remind me, please. Is Deus Ex 1 still considered good?

    • 3 days ago
      Anonymous

      Deus Ex was never not considered a masterpiece.

      • 3 days ago
        Anonymous

        thank you, friend

  45. 3 days ago
    Anonymous

    There should at least be a setting to remove the essential status of npcs.

  46. 3 days ago
    Anonymous

    >try to kill everyone before NG+
    >can't
    >unkillable NPCs stop the whole plan

  47. 3 days ago
    Anonymous

    I know this thread is old and no one will read my reply but essential npcs exist because if the game bugs out and kills an npc you could get softlocked at no fault of your own

    tl;dr essential npcs are a thing because bethesda can't program

    • 3 days ago
      Anonymous

      If terrormorphs were an actual thing not locked behind the UC fighter guild quest I'd agree, but unlike skyrim there are no environmental threats to any NPC. You'll never watch a space dragon kill rjalogeophsonborgsven the space farmer and get locked out of his quest to harvest space potatoes. IN skyrim dragons and random bullshit happening around the player would kill quest NPCs all the time. Side quests aren't important. You should be able to break them as long as they don't clutter up your questlog unfinishable.

      >shoot sarah
      >shoot everyone else
      >steal the chaos gemeralds
      >get 10gorillion space cap bounty in UC space locks you out of their systems and faction content (until you have realistically ~150k to pay off a high but "kill 6 people" bounty in game)
      >alternate main quest progression via the hunter or something
      >same go here get thing quest emerges
      >adreja doesn't know you killed her friends and is recruitable, then confrontation if she ever discovers the truth
      >handler is the hunter or you try to sell the relics to the crimson fleet or any number of interesting things
      >"good" spacebornakin won't work with you, entirely hostile for killing hekkin good people like the hunterino
      >bad one either openly intends to fight you to the death like two hyperborean chads fighting to see the face of God would or is clearly going to TPK you
      >kill the starborn 3rd path ending
      >space self with his gay voice is disappointed in u even though the galaxies you leave in tatters don't matter and probably cease to exist after your exit.

    • 3 days ago
      Anonymous

      >get mathis kicked out of the fleet
      >he threatens to kill you the next time he sees you
      >can't kill him on the station because he's still essential

      • 3 days ago
        Anonymous

        >delgado doesn't shoot him in the head quipping "remember cabron, no one leaves the crimson fleet"
        >one of the quest NPCs is a guy kicked out of the crimson fleet
        >Vladmir living in his space cuckshed is hunted across the galaxy for leaving the crimson fleet
        >player can do bounty quests against the crimson fleet as crimson fleet without becoming enemies of the faction
        >if you're viewed killing crimson fleet by NOT CRIMSON FLEET SHIPS you get a crimson fleet bounty for witnesses to your "crime"
        >pay 500 space cap bounty for destroying 4 pirate ships with your 2700 cap reward, then head off to spend it at the Key
        just working

        • 3 days ago
          Anonymous

          Or
          >Do FC Ranger Board Missions
          >Rack up 1.5 million dollar bounty from doing Mission Board "kill pirates"
          >Stuck with stupid space award forever now because I can't return to the Key without entire station attacking me in their underwear

  48. 3 days ago
    Anonymous
    • 3 days ago
      Anonymous
      • 3 days ago
        Anonymous

        I'm sorry your brain is too small to appreciate this, anon

        • 3 days ago
          Anonymous

          first bethesda game with a good main story

          This ending literally says nothing its just some vague faux-deep nonsense. Seriously this guy keeps making references to "the infinite" and the celestial universe, but ironically his words are a void of meaning or purpose. It's the fucking calling card of a dumb writer tries to sound smart all they can think of is to direct someone's attention to something vague and intangible.
          Like when a character tries to cheer someone up, instead of making a true gesture of kindness or a solution to a problem they just tell the person to "touch the light within themselves and grasp the impossibility that exists within us all".

          • 3 days ago
            Anonymous

            this, what the guy at the unity says literally makes no sense. man this whole game is just a self-righteous jerk off, made by and for fake people who think they are good. it pisses me off

          • 3 days ago
            Anonymous

            The issue with retarded writing is that retards will inevitably find it and mistake it for good writing.

          • 2 days ago
            Anonymous

            said this in a previous thread, but the ending is right. after you finish you're first playthough you're a starborn. it's an allegory for knowledge and how a player percieves the ingame 'universe'. Once you beat the game you can never go back. you leave that part of yourself behind when you go into the 'unity'. it's not an object but an idea.

      • 3 days ago
        Anonymous

        first bethesda game with a good main story

  49. 3 days ago
    Anonymous

    >why dont they add a feature only 0.00001% of edgy manchildren use?
    woah I wonder why? just download a mod

    • 3 days ago
      Anonymous

      it's not about that, it's the fact they do it because they're too lazy to add in options for killing faction leaders and other NPC's before the story dictates it

      • 3 days ago
        Anonymous

        because its a useless feature nobody uses

        • 3 days ago
          Anonymous

          According to whom? You?

      • 3 days ago
        Anonymous

        Very few games handle that well, to the point where I wouldn't even think of doing it. If they've planned for it there'll be an "[Attack]" option in dialogue with them, then I expect it'll do something interesting. Just randomly attacking will, at best, turn everyone hostile and break all related quests. Wooo... fun.
        Deus Ex is the only game where that actually worked and I love that game for it. But it was so great because it was unexpected. Even then there were lots of "essential" characters and rails everywhere.

        • 3 days ago
          Anonymous

          >game has literal [attack] option in dialogue
          >character is still quest essential
          Outer Worlds of all things managed killing quest/faction NPCs just fine, Starfield is just incompetently designed.

          • 3 days ago
            Anonymous

            lol that's dumb then, fair. The main story quest with stroud felt completely unfinished so I believe they probably just fucked up that one

            Bethesda games are not role-playing games about telling YOUR (the players) story, they are games about telling THEIR story about the character you play as. The term RPG has been completely bastardized

            No, their character is still meant to be a stand-in for the player, that's why it's so generic. FO4 actually did try to make a character but his arc sucked. The "problem" is that the Bestheda PC is always just the same generic hero, specifically made to be bland and good so he can be a self-insert for most people. Bioware RPGs also work like this although they generally give you the option to be an evil retard as a second option.

            Honestly, the VAST majority of RPGs use this formula. The obsidian style "true roleplaying" formula is very rare. For better or worse, you might as well give up the name, that ain't what RPG means in practice and it hasn't for a long time.

            It's not so much about being able to kill everyone IMO, but rather that it's emblematic of Bethesda's increasing casualization of their """RPGs""" and lack of interest in giving players anything beyond the mere illusion of choice. I don't know if it's laziness or incompetence (or perhaps both), but they consistently fail to meet the standards they espouse in marketing their products. Of course people still buy their games in droves so at the end of the day I'm sure they don't give a shit

            >increasing
            It's not even increasing this has been their formula since Oblivion. Morrowind might as well be from another era

            Bethesda makes bad RPGs even though their games can be fun. They don't give you freedom and they are constantly afraid you might be able to miss content... because they do not do a lot of content to begin with, I mean Jesus they populated planets procedurally because they didn't want to create hand crafted content for these planets.

            >because they do not do a lot of content to begin with
            of all the complaints you could come up with for Bethesda games... what?

  50. 3 days ago
    Anonymous

    >it's okay when trannout new vegas does it

    • 3 days ago
      Anonymous

      name an unkillable NPC in new vegas. Yes Man doesn't count as there's a legitimate reason the game will keep bringing him back

      • 3 days ago
        Anonymous

        You also can't kill children but there's like 1-2 actual children you talk to and a handful of legion children that don't do shit if you kill the Legion camp.

        • 3 days ago
          Anonymous

          ah fair, but that's more about international laws

        • 3 days ago
          Anonymous

          Because that would push the game to AO rating.

  51. 3 days ago
    Anonymous

    They're scared to lock you out of paths until the last possible second. They basically want you to be able to experience everything for everyone, up to the "point of no return" (the part where everyone saves before going to, so they can re-load and see all the endings for everyone).

    For example, in Fallout 4:
    >Go to Railroad's "secret" base
    >Get told by some agent he's been following me since the game started and vouches for me
    >I had worked with the Brotherhood, whom the Railroad hate
    >Also sided with the Covenant, another anti-synth faction
    >Done numerous other things that run counter to Railroad's ideology, but this guy still vouches for me
    >He explains the Railroad's ideas and what they stand for, and asks my opinion
    >I shit on everything he just said to his face
    >He still invites me to join anyway

    Meanwhile, in New Vegas:
    >Piss off a faction, they send people to warn you
    >If you don't get in better standing, they send people to kill you
    >You only get pardoned once, and that is because of how useful you prove yourself
    >If you do literally one more thing after the pardon against whoever, they become hostile
    If you beeline straight for the main story, its possible to be allied with a major faction and be cutoff from an entire story very quickly. And there are no givesies-backsies. Burned bridges stay burned.

    • 3 days ago
      Anonymous

      That being said, nothing will be more funny than nuking both the Legion and NCR just for them to forgive you because you killed a guy in a funny looking suit.

      • 3 days ago
        Anonymous

        To their credit, you "only" nuke a supply line for each of them, and I reckon it'd be a supremely terrifying prospect to not try to parley with a bloke who was unhinged enough to launch a nuclear fucking warhead at you.

        • 3 days ago
          Anonymous

          I thought the Courier launches nukes all along the Long 15/throughout Legion territory, it's just that only a couple are shown because they are within walking distance of the Mojave.

          • 2 days ago
            Anonymous

            If you talked to and listened to Ulysses, which, it's completely understandable and rational that you didn't, you would find out that there are nowhere near enough nukes to cover that much ground, and Ulysses planned on simply crippling the NCR by hitting the Long 15, an essential supply line. Something about slitting the Bear's throat and letting it bleed out or some retarded gobshite like that.

          • 2 days ago
            Anonymous

            If you talked to and listened to Ulysses, which, it's completely understandable and rational that you didn't, you would find out that there are nowhere near enough nukes to cover that much ground, and Ulysses planned on simply crippling the NCR by hitting the Long 15, an essential supply line. Something about slitting the Bear's throat and letting it bleed out or some retarded gobshite like that.

            Wait no, am retard, didn't read your post properly, my bad.
            Yes, he launches the nukes at the Long 15, but that's what I meant by the supply line. As for Legion, I reckon that if Ulysses didn't even have enough nukes to properly cover the NCR, then if we were to send missiles on both - we'd only have enough to cripple a high profile target as well rather than send them all over the place all willy nilly like.

  52. 3 days ago
    Anonymous

    There's less choice and freedom in Starfield than even FO4.
    They're slowly transitioning their games into generic shooter games. Wouldn't be surprised if Elder Scrolls 6 is a battle royal. Not surprising considering all the women and pajeets they've hired.

    • 3 days ago
      Anonymous

      reminds me that e3 i think it was when that fat guy with the faggy voice announced a battle royale for f76

      ?si=VrIUU0FnWJilBnQb 5:55

  53. 3 days ago
    Anonymous

    Bethesda makes bad RPGs even though their games can be fun. They don't give you freedom and they are constantly afraid you might be able to miss content... because they do not do a lot of content to begin with, I mean Jesus they populated planets procedurally because they didn't want to create hand crafted content for these planets.

  54. 3 days ago
    Anonymous

    Most games dont allow you to kill everybody
    Why do you gays only care when Bethesda does it?

    • 3 days ago
      Anonymous

      other games have good stories to compensate, do not try to trick you with fake choices

    • 3 days ago
      Anonymous

      It's not so much about being able to kill everyone IMO, but rather that it's emblematic of Bethesda's increasing casualization of their """RPGs""" and lack of interest in giving players anything beyond the mere illusion of choice. I don't know if it's laziness or incompetence (or perhaps both), but they consistently fail to meet the standards they espouse in marketing their products. Of course people still buy their games in droves so at the end of the day I'm sure they don't give a shit

    • 3 days ago
      Anonymous

      Because previous games have allowed it, and seeing as Bethesda just makes the same game over and over again, people are questioning how they are progressing backwards in player freedom.

    • 2 days ago
      Anonymous

      baldur gay 3 trannies are mentally ill and the most cancer fanbase on /v right now
      >hur durr i can kill everyone, even the fags/trannies
      and ? good job, you just lost 40% of your content, really unqiue route, evil route are when you get content not lose it, but can't expect a lot from the retards spamming that game and making /v worse, yesterday for example

      • 2 days ago
        Anonymous

        >says the guy so triggeered by a video game he takes extra precautions to make sure he never sees it

  55. 3 days ago
    Anonymous

    Kill a essential character and you get a bad ending immediately, is that simple

  56. 3 days ago
    Anonymous

    >see the president's office and get curious
    >quicksave and shoot her in the face
    >can't kill her
    >okay, that's expected
    >but then some of the fucking no name guards that come to her defense are also unkillable
    What's the point of that? Most guards can be killed, but not one or two specific ones.

    • 3 days ago
      Anonymous

      Because they don't want to do the work when you attack the named NPC, and by attacking the guards, it would make no sense for the NPC to not turn hostile and what not...again, they probably just didn't want to have to handle all of those unique situations, or listen to complaints of "how come you can't attack ____NPC but you can kill all their envoy and they don't seem to care?"

      Todd Howard gave an interview with that Alex Freidman youtube guy and said that for many years now, Bethesda have designed all NPCs using a finite state machine, with some more complex than others; that seems like it would be industry standard for a non-linear game like this. This game does have a lot of named characters in it, probably more than other games. But given the amount of time they spent, who knows why it took so long?

  57. 3 days ago
    Anonymous

    Because ever since Oblivion they got paranoid of quest characters dying for whatever reason and potentially softlocking yourself.

    • 3 days ago
      Anonymous

      I'm no game dev but one would imagine you could simply have some boolean that dictates whether or not an NPC can be killed by another NPC/creature. Can someone explain why it's not this easy?

    • 3 days ago
      Anonymous

      Todd has always wanted simple systems that retards can understand and can't fuck up, because he wants everyone to play his game. Kids, dumb old people, women.
      He doesn't need to appeal to "hardcore gamers" because they already buy his game and are a total minority compared to children. Every single title has made gameplay systems simpler than the last, more forgiving for the player, allowed you to join multiple factions, so on. They are deathly afraid of people missing content due to a mistake on the players part.
      I honestly don't know why anyone here bothers with their games anymore because they are not made for you. The fact that you are even using this website makes you more technologically literate than the intended Starfield player.

  58. 3 days ago
    Anonymous

    Yeah, New Vegas spoiled me and Todd neess to do a better job.

  59. 3 days ago
    Anonymous

    Todd Hasn't made a good game that actually respects your choices since Morrowind.

  60. 3 days ago
    Anonymous

    Todd used to say his design philosophy was to make games that, in his words, "say 'Yes' a lot." He tried to make a lot of systems and let the player interact with them freely. Each interaction is like a question: "Can I do [X]?" And Todd said their job was to make sure the answer is "Yes."

    It's a philosophy orthogonal to other RPGs that would try to just add as many specific options as possible to choose from. No, in his games they know they can't think of all the possible choices, so they just want to make sure the game lets the player do what they want. He found that a player can forgive a lot of missing dialogue choices and shallow narrative reactivity compared to other RPGs if Bethesda can at least succeed in capturing that one element of tabletop spirit that was elusive to their computerized counterparts: the fact that players could do things the DM didn't account for, and he'd just tell you to roll the dice instead of saying "No."

    I really wonder when it all changed. It feels like Todd's games continue to add more and more restrictions that are traditional and expected of other video game RPGs, but without adding the narrative complexity of their competitors. Meanwhile their competitors start to add more and more of the freeform gameplay that made Bethesda famous. So now you just end up with the worst of both worlds in their games. What happened? Did the philosophy change? If so, what IS their new philosophy and what is the upside of it. Why would I play their game over, say, a CD Projekt Red game? I would love to see a long-form interview, like he would often do in the past, where Todd explains what's going through his mind these days and what it is that has changed and stayed the same in terms of how he and his team makes games.

  61. 2 days ago
    Anonymous

    >shoot one civilian ship because it flew right in front of my missiles and got oneshot
    >all companions now permanently hate me for the entire playthrough
    wow cool game guys

    • 2 days ago
      Anonymous

      what if you say you're like, really really sorry bout it?

    • 2 days ago
      Anonymous

      First time?

      • 2 days ago
        Anonymous

        kek, I can't believe he finally got arrested too, I thought he'd be untouchable by now

        • 2 days ago
          Anonymous

          I miss that little zigga like you wouldnt believe. It just isn't the same without his doom posting every week.

          I like how Obsidian were such good sports about Bethesda's lore gayry. They've made several references to 3 all throughout New Vegas that weren't even major enough to be necessary, and at the very least MacNamara actually tries to give some explanation on the power armor training.

          They could have gotten around it if they'd made...Nora? Her name was Nora wasn't it? Really Todd? Nora? That's what you fucking named her? Anyway if they'd made Nora a power armor mechanic in the military instead of a lawyer. Could even explain how she and cannon fodder Nate met.

    • 2 days ago
      Anonymous

      what, you want even MORE npcs immune to being killed?

      • 2 days ago
        Anonymous

        There are essential NPC ships, too. You get the option to attack these losers so I destroyed their engines and grav drive and they still jumped away

        • 2 days ago
          Anonymous

          i am depressed

        • 2 days ago
          Anonymous

          it's also great when npc's are going to die during the quest anyway but bethesda still won't let YOU kill them. the two ryujin agents that repeatedly threaten you during the JUNO quest, for example. your dialogue options are four variations of "yikes don't hurt me, i'll do what you say."

          • 2 days ago
            Anonymous

            Holy shit that quest was so retarded. The entire time I was just mag dumping the two gays while they whined. Then you could only give proper answers and play along with the AI instead of immediately upload the program or whatever. At that point the AI Juno also pissed me off I couldn't decide who to kill, but ultimately the two agents because shooting two guys quelled more anger than one AI.

  62. 2 days ago
    Anonymous

    it breaks story continuity with their shitty scripting so they just make certain those npcs never die instead of creating a world that would react properly to their deaths

  63. 2 days ago
    Anonymous

    >New Vegas, a game made in 2010
    "Literally every character (excluding children) can be killed! Why you could even march right up to Ceaser, the ruler of the Legion, and blow his head off, skipping 80% of the game if you're strong enough!"
    >Shartfield, a game made in 2010+13
    "NOOOOOO YOU CAN'T KILL THE STRONG INDEPENDENT BLACK GUY, HE'S IMPORTANT AND TOKEN!!!"

  64. 2 days ago
    Anonymous

    Fallout 4 is alright if you look at it like an amusement park. That said, I now have over 300 hours accumulated over several playthroughs and I haven't finished the game. I just get bored. The shooting isn't good enough to hold me, and since roleplaying is non-existent there really is nothing for me. Feels like Bethesda put ALL their eggs in the base building basket, which is baffling when you learn base building was added very last second basically at the eleventh hour by a passionate dev working on his own time. When I read that, it blew my mind because it feels like everything is centered around it. Hell, there's really only 3 settlements in the game without the player building his own.

    • 2 days ago
      Anonymous

      I actually kinda like settlement building, but it enrages me that it's so goddamn clunky, and ultimately has zero impact on the world.

      You cam spend 90 hours building a settlement that shits all over diamond city, yet everyone acts like it is the only thing that exists.

      • 2 days ago
        Anonymous

        Don't know why Bethesda only added 1 (ONE) single unique settler NPC. There was so much potential to actually integrate the settlements into the broader world by having named NPCs show up to the settlements that had their own quests which could unlock unique buildings or functions and the like. It would actually make each settlement feel unique and turn settlement building into a nice downtime activity before getting into a real quest.

        • 2 days ago
          Anonymous

          >Don't know why Bethesda only added 1 (ONE) single unique settler NPC.
          Because settlements was tacked on. It really is insane that what Fallout 4 is most remembered for (for better or for worse) was a feature that barely made it in. Had base building not made it, Fallout 76 would've probably never even happened.

          • 2 days ago
            Anonymous

            My question is how the fuck was settlement building the thing that was tacked on? Like holy shit, what was Bethesda doing the whole time, settlement building is a solid 70% of the game. Did they strip shit out for settlement building? Did they have a steaming pile of shit and realized they desperately needed to save it with settlement building?

            • 2 days ago
              Anonymous

              >Don't know why Bethesda only added 1 (ONE) single unique settler NPC.
              Because settlements was tacked on. It really is insane that what Fallout 4 is most remembered for (for better or for worse) was a feature that barely made it in. Had base building not made it, Fallout 76 would've probably never even happened.

              Just as the spaceship arcade stuff was tacked on last minute in starfield

        • 2 days ago
          Anonymous

          There was the unique merchants I suppose, but even with mods I couldn't get them to not be utterly broken buggy pieces of shit.

  65. 2 days ago
    Anonymous

    I really wanted to kill the paradiso board members.

    • 2 days ago
      Anonymous

      That was arguably the gayest quest in the entire game

  66. 2 days ago
    Anonymous

    starfield regressed in many ways what skyrim built upon

  67. 2 days ago
    Anonymous

    >Why are they so obsessed with essential characters now?
    because a feature became a design pillar. protected characters was first introduced in oblivion and it's clear the characters were written first and then slapped with a protected tag to make sure they dont die prematurely. in starfield it feels like this has gone completely upside down and they make protected character A in some place and then start figuring out what kind of character it is. and when the writers know the character is protected they can write them to be as obnoxious as possible without any fear of the player retaliating since the player literally has no means to kill them.

  68. 2 days ago
    Anonymous

    Because if they allow you to kill any NPCs then they would have to add triggers to deal with that NPC death and bethesda (or their engine) is absolutelly terrible when it comes to programming.
    They can barely make a functioning game (fallout 4 is literally broken on consoles to this very day, if you go to boston the game crashes, fallout 3 had hundreds of random crashes on xbox 360 too and so did skyrim in the ps3).
    Bethesda managed to make a cohesive game when they made morrowind because in that game none of the NPCs actually had a routine, there was zero coding related to the NPCs so it was very easy to have the game deal with their deaths, NPCs were just set pieces that stood there forever waiting for you, the driving force for every single thing in that world, to come up and interact with them, it was literally an isometric CRPG with a first person mod.
    Morrowind is fun, sykrim is fun, fallout is fun but people should understand that bethesda is just a garbage developer, sure they are the only devs that make open world RPGs with lots of player freedom but they're still garbage developers.

    • 2 days ago
      Anonymous

      literally just do it like in morrowind
      >small text box appears
      >yo you killed someone really important this will have hindered the main story quest
      thats it

      • 2 days ago
        Anonymous

        >kill npc
        >box appears
        >"cool, npc is gone"
        >"hey pajeet, did you remember to remove all mentions of that npc from whiterun.schedule, whiterun.radiantequests and whiterun.dragonattack?"
        >"uuuuhhhhh, what?"
        >game crashed

    • 2 days ago
      Anonymous

      I miss the music morrowind, oblivion and skyrim had

      Since the composer guy was fired from bethesda, TES 6 will most likely just have the same kind of weird atmospheric sounds starfield has....or something

  69. 2 days ago
    Anonymous

    >install mods
    >kill kids
    >simple as
    That annoying moron in whiterun gets her skull punched in every. single. time.

  70. 2 days ago
    Anonymous

    Todd? Where is fallout 4s gore system?

  71. 2 days ago
    Anonymous

    >kill npc
    >game esplicitly tells you your save is fucked if you want to continue playing
    Vs
    >Game not giving you the option
    These choices both lead to the same outcome except done througy different ways. Besides bethesda games have bigger problems than essential npcs

    • 2 days ago
      Anonymous

      illusion of choice is still choice

    • 2 days ago
      Anonymous

      B-b-b-b-but if you use a daedric shield enchanted with restore health +14 you can out heal the scripted damage from Kagrenac's tools and still finish morrowind even if your save is bricked!

      • 2 days ago
        Anonymous

        Yes.

    • 2 days ago
      Anonymous

      you can actually complete main quest in morrowind in a cursed save but it's much harder and completely unguided.

    • 2 days ago
      Anonymous

      That just means you can go do something else

      B-b-b-b-but if you use a daedric shield enchanted with restore health +14 you can out heal the scripted damage from Kagrenac's tools and still finish morrowind even if your save is bricked!

      The developers literally made it so you could kill Vivec and still get a Wraithguard. This exists for no other reason except for murderhappy players to be able to still beat the main quest

    • 2 days ago
      Anonymous

      >game esplicitly tells you your save is fucked if you want to continue playing
      >game is actually lying and you can actually still beat it a completely different way from what the regular story intended.
      How far you have fallen Todd.

      • 2 days ago
        Anonymous

        So far that he's gaslighting their fanbase

      • 2 days ago
        Anonymous

        to be fair the different way means you miss out on most of the story and background, it's one of the things that's cool to be able to do but if it was your only playthrough it'd be a bit sad that it turned out that way

        but nonetheless the meme about a save being "bricked" is such bullshit in a bethesda game, whether it had the back path or not - msq is less than 10% of any their games and you can play as long as you want with most of the content available to you no matter who you kill anyway, the only character where killing them means you can't play anymore is the player character

  72. 2 days ago
    Anonymous

    Fallout 4 is not an RPG.

    • 2 days ago
      Anonymous

      Shaun? My baby boy that was ripped out of my wife's arms as she died from a gunshot wound to the head? No, fuck him. I'm gonna do some settlement construction and side quests. Because that's roleplaying, baby!

    • 2 days ago
      Anonymous

      >you will always play a pre-determined cahracter on a linear path
      This is true of every single RPG except for mount and blade warband.
      You will always be the courier, you will always be the chosen undead, you will always be gorion's ward, you will always be the vault dweller, you will always be the chosen one.
      Dumbass.

      • 2 days ago
        Anonymous

        >giving the player a background career to establish themself in the world is equal to giving you stupid water-filtering scientist dad or dead spouse and missing baby
        With the courier you get to choose your backstory, with the bethesda games you don't.

        Gonna roleplay as a deadbeat parent because you're off collecting bottlecaps? Too bad because you love your spouse and baby and your sole mission is to look for him. In New Vegas, you go to where the clues take you but it's up to you if you even want revenge against Benny or not.

      • 2 days ago
        Anonymous

        The Courier has like three defined backstory details.
        >has done Courier work before
        >discovered the Divide while working as a Courier
        >decided to deliver a Platinum Chip
        That's about it. The Courier could have been a raider in the past, or a tribal, or anything else. Nate has to be Nate, the loving father and ex-veteran whose main drive in the story is to find his baby son Shaun while also having a predefined personality.

        • 2 days ago
          Anonymous

          fallout 4 was more polished than starfield and, now, runs pretty decent and with the boston mod even great around that area

          same thing will happen with starfield
          in 1-2 years with all the dlc and performance mods itll run better than now

          its a waiting mans game

          • 2 days ago
            Anonymous

            >mods will fix it eventually
            you're not wrong but it's so fucking tiresome

            • 2 days ago
              Anonymous

              it is
              same will happen with tes6

              and if the rumours about the fallout 3 remaster, not remake, are true we're in for a bad time

            • 2 days ago
              Anonymous

              will the mods fix the boring story, the endless loading screens, the shit space combat, etc?

              • 2 days ago
                Anonymous

                The problem with the story is mostly the artifact count. It has a good thing going, but it has too slow of a start because you have to collect 8 of thr stupid things, and half of them are just in a cave full of not-bandits.

                Space combat gets a lot better when you upgrade piloting, but the control scheme really was a mistake. I suppose a mod could change them to fly more like the Banshee from Halo.

              • 2 days ago
                Anonymous

                I mean, shitload of locations is just completely copy-pasted. And that's how I felt about finding artifacts. Just added artificial length to the game without adding anything to the story or lore.
                Also don't get me started on temples, this shit is even more boring

              • 2 days ago
                Anonymous

                I feel like more was planned for temples. They all have anomalies around them, but you only have to scan one. I bet you used to visit multiple and attune to them somehow before you could find the temple, like how when you go to your first one the game has you check a normal anomaly first. It would also be nice if you had to kill the guardians to get the powers instead of them appearing after you get the power. What kind of guardian waits at the exit door?

                Game has a lot of moments where it feels like they intended to do things differently, but nerfed it.

      • 2 days ago
        Anonymous

        The point is that Fallout 4 essentially tells you exactly what kind of person you are straight off the bat and there's no changing that. Like yeah sure, maybe you can convince yourself that you're actually an unhinged psychopath who was just playing house that whole time, but the main quest is entirely at odds with that. If you want to "roleplay" as something other than a loving husband/wife who desperately wants to find their son, you're fucked, because that's what the game says you are and any actions you might take to the contrary are meaningless because you're still going to be that person by the end of the game.

        • 2 days ago
          Anonymous

          Man imagine if they had said fuck the settlement crap and instead focused on having different choices impacting Nate's personality and values.

          • 2 days ago
            Anonymous

            >imagine if Bethesda made good games and didn't rely on modders to fix all their bullshit that they intentionally left in
            WOW WHAT A TOTALLY ORIGINAL CONCEPT

  73. 2 days ago
    Anonymous

    Same reason why Starfield cripples itself trying to superficially appear "realistic" and normal
    Same reason why all of the companions are overbearingly good aligned

    • 2 days ago
      Anonymous

      Irks me a lot that theres no evil companion

      You could have had like
      >evil alien comp
      >evil robot comp
      >evil human comp
      but there aint

  74. 2 days ago
    Anonymous

    AINT THAT A HIT IN THE HEAD

  75. 2 days ago
    Anonymous

    >end the skyrim civil war
    >drive the empire out of skyrim
    >but oh wait!
    >essential empire npcs are in tents all over the fucking world
    >and If I hit them they sleep for 1 minute then try to kill me again!

  76. 2 days ago
    Anonymous

    SIRS

    DO NAAAAAAT
    REDEEEEEEEEM
    SHIKRILAH DO NAAAAT REDEEEEM YES

    GOOD GAME BEST PERFORMANCES SIR

  77. 2 days ago
    Anonymous

    i doubt there’s a some malignant ulterioir motive. i bet it’s a simple case of
    >uhh Todd, when this npc dies it breaks like 2 main quests
    >and this npc
    >… and this npc…
    >and i bet Todd went ”fuck it just make em all invinsible. i wanna buy a yacht before the end of the year”

  78. 2 days ago
    Anonymous

    DO NOT KILL ESSENTIAL NPCS SIRS

  79. 2 days ago
    Anonymous

    Because games are more scripted now and making NPC killable means than important NPC would die by some random event without any of the PC's input.

  80. 2 days ago
    Anonymous

    every time I wanted to blow off steam about the stupid characters and writing I just got blue balled.

  81. 2 days ago
    Anonymous

    I actually 100% agree. They even compromised quest/game design when they went this route.

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