The downgrade was fricking massive. Damn.

The downgrade was fricking massive. Damn.

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

It's All Fucked Shirt $22.14

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 3 weeks ago
    Anonymous

    They should've just done it like the dualshock and kept iterating on the Saturn controller. It was already just a better Genesis controller

  2. 3 weeks ago
    Anonymous

    Well OP that's what happens when no one buys your console. At least Sega didn't pull a Wii mote with the controller. Could you imagine?!

    • 3 weeks ago
      Anonymous

      People bought the genesis though and this was an improvement on that. Then again corp investor people are famously short sighted so I can see how that conversation went

  3. 3 weeks ago
    Anonymous

    >cheap, black Chinese plastic shit that feels like a paperweight

    Vs

    >graceful, white, good quality plastic that feels great to hold and play

  4. 3 weeks ago
    Anonymous

    You missed a step

    • 3 weeks ago
      Anonymous

      This has L and R right? Why did they remove 2 buttons for the dreamcast? Makes no sense

      • 3 weeks ago
        Anonymous

        They wanted to get the bigger female/family/children demographic, instead of just arcade nerds and otakus like it happened with the Saturn.
        That's why they made it white and decreased the number of face buttons, to make it look frendlier and less complicated.
        This is literally it.

        • 3 weeks ago
          Anonymous

          That's dumb if true. But IMO 4 face buttons is enough on a controller. On an arcade machine 6 or 8 make sense because you can press at up to 4 at the same time, but with a controller you can only press one or two (and only if it's A and X together, really) because you can only use your thumb.

          • 3 weeks ago
            Anonymous

            You must have tiny thumbs

        • 3 weeks ago
          Anonymous

          The opposite. The Idea was you were to take your VMU to a Naomi machine, and resume your progress/upload/download high scores to arcade machine.
          Naomis were built to be a universal cabnet like a Neo Geo but the joystick set up were also modular and the only afaik 6 button Naomi game was Street Fighter Zero 3 Upper which came late into the Naomi's lifespan, so from Sega's perspective there was no need to copy the Saturn button layout.

          • 3 weeks ago
            Anonymous

            >Street Fighter Zero 3 Upper
            I had no idea this game even existed.
            For all the b***hing that's been retrospectively done about V-ism, it removed crouch cancels but it didn't become the standard because I guess people decided that made it less fun?
            Also crazy that they would give up so quickly on 6 buttons given Capcom fighting games were still money printers especially their Marvel crossovers.

            • 3 weeks ago
              Anonymous

              For once reddit is helpful.
              https://old.reddit.com/r/StreetFighter/comments/hamrcz/why_do_ppl_dislike_alpha_3_upper/fv44lb6/

    • 3 weeks ago
      Anonymous

      >sega had no ideas for their controller shape so they copied among us

      • 3 weeks ago
        Anonymous

        sus

        This is why Saturn fans are not SEGA fans

        No analog in 1999 would've been dumb, and everyone forgets the VMU which was the entire point. Plus, again, most Saturn games don't even use all six buttons, outside of fighters and I guess Radiant Silvergun. Dreamcast was an all around better console, even in '99 everybody knew this

        Rofl

        [...]
        You're thinking of Game Boy

        Gameboy did tasks

    • 3 weeks ago
      Anonymous

      This is why Saturn fans are not SEGA fans

      No analog in 1999 would've been dumb, and everyone forgets the VMU which was the entire point. Plus, again, most Saturn games don't even use all six buttons, outside of fighters and I guess Radiant Silvergun. Dreamcast was an all around better console, even in '99 everybody knew this

      Rofl

      >sega had no ideas for their controller shape so they copied among us

      You're thinking of Game Boy

      • 3 weeks ago
        Anonymous

        The Dreamcast is okay but the saturn has way more SOUL

        • 3 weeks ago
          Anonymous
  5. 3 weeks ago
    Anonymous

    > Dreamcast controller le bad

    How many times did we have this fricking thread already?

    I had no issues with DC controller whatsoever. Except I had to wipe the dirt off the sticks and triggers all the time because my hands were getting frickin' sweaty. What's notable is that was the first controller ever where I experienced this. Never had such problem with NES/Genesis ones.

    • 3 weeks ago
      Anonymous

      >why is anyone still takling about this?! dont they know that I already gave MY opinion on it?
      go frick yourself lmao

      • 3 weeks ago
        Anonymous

        > what if i'll post the same fricking bait 1000 times and disguise it as different people's threads? hohoho delightfully devilish moron-kun

        Okay, sure, go on

        • 3 weeks ago
          Anonymous

          Thanks for finally giving your approval so the thread can continue you wiener monger

        • 3 weeks ago
          Anonymous

          >bait
          It's just my opinion. Not every recurring opinion is bait it might just be a popular opinion

    • 3 weeks ago
      Anonymous

      How do you wrap your hands around a tiny vertically designed controller

      • 3 weeks ago
        Anonymous

        By having tiny hands. That's the trick. You big-handed jerks should all suffer, forever unable to understand true comfort of Dreamcast controller.

        • 3 weeks ago
          Anonymous

          I will just emulate the games with an Xbox controller

    • 3 weeks ago
      Anonymous

      it has by far the worst dpad of any default controller

      • 3 weeks ago
        Anonymous

        It worked just fine for me. Granted that I didn't use it much, it was mostly used for camera tilting/basic menu stuff in the games i've played. Maybe it's worse in fighting games.

  6. 3 weeks ago
    Anonymous

    Did Saturn rip off PC-FX controller

  7. 3 weeks ago
    Anonymous

    People always call the Dreamcast ahead of its time, but why the FRICK did the controller only have one analog stick and no shoulder buttons? Sony's Dual Analog controller predates the Dreamcast by a year and a half. It doesn't matter if few games took advantage of dual analog at the time, Sega just wasn't forward thinking like Sony.

    • 3 weeks ago
      Anonymous

      >and no shoulder buttons
      This thing had no shoulder buttons?
      As in just 4 face buttons and that's it???

      • 3 weeks ago
        Anonymous

        I think he means no l2 or r2

        • 3 weeks ago
          Anonymous

          microsoft stole sega and sony's best hardware ideas and left out the worst

          • 3 weeks ago
            Anonymous

            Too bad they didn't steal their software ideas too

        • 3 weeks ago
          Anonymous

          Nevermind then, I was worried it didn't even have that.
          It's still inferior to the Saturn one though...

      • 3 weeks ago
        Anonymous

        It has two (both analog). Ignore the absolute moron you replied to.

      • 3 weeks ago
        Anonymous

        Nevermind then, I was worried it didn't even have that.
        It's still inferior to the Saturn one though...

        I think he means no l2 or r2

        >the people who shit on the Dreamcast controller have never even held one
        LOL

  8. 3 weeks ago
    Anonymous

    I don't hate it but you can clearly see its flaws
    >unergonomic
    >face buttons are made of shitty, ultracheap rough-feeling plastic, same about the analog stick
    >terrible thumb-hurting sharp dpad

    I mean we can even argue about lack of second analog and shoulder buttons, but it just made sense in 98, there wasn't any standard about controller features, almost no one was using the dual analog set up back then and no one figured how to use it untill late Ps2's life cycle. Same thing with lack of L1-R1 buttons, and overall they wanted to have a way less complicated pad to make it more commercially appealing and casual oriented. Those things are only flaws if you look at them with today's homogenized and homosexual point of view.

  9. 3 weeks ago
    Anonymous

    VMUs are so fricking lame

  10. 3 weeks ago
    Anonymous

    6 buttons frightened the customers. There was nothing they could do.

  11. 3 weeks ago
    Anonymous

    Name six 2-row 6 button games that aren't fighters.

    • 3 weeks ago
      Anonymous

      >Mega Drive/Genesis
      Shinobi III: Return of the Ninja Master
      Streets of Rage 3
      The Story of Thor
      >Sega Saturn
      Radiant Silvergun
      Magic Knight Rayearth
      Grid Runner
      Virtual Hydlide
      Astal
      World Series Baseball
      Gungriffon
      Also a lot of the games have control settings so you can set all actions to whatever you want, technically making every game use a 6-button controller

      Now name 7 games where VMUs are necessary or use them in an interesting way.

      • 3 weeks ago
        Anonymous

        To clarify, I don't want to be rude.
        I just don't know games that utilise the VMUs and I'm curious what they're like 🙂

      • 3 weeks ago
        Anonymous

        not that i don't believe you but can you name what all those buttons do
        why does streets of rage need 6 buttons beyond punch jump and superjoy?
        any of these games less convenient to play than with a 4 button controller with shoulder triggers?

        • 3 weeks ago
          Anonymous

          Truth be told, for the Saturn games, I don't know what they're used for other than Silvergun which uses 7 buttons for 7 different weapons.
          >SoR3
          You use them for: punch (combo), jump, special attack, long kick (combo end) and back punch (also used for throwing a weapon)
          >Shinobi III
          Ninjitsu, shuriken, melee attack, jump, block
          >Thor
          Jump, attack, spell, item inventory, weapon inventory, map.
          >convenient
          Yes, they can be played with a 3-button but it's a hell of a lot more convenient to use 6-buttons
          That said, whether it's 6-buttons or shoulder buttons, for most games it's irrelevant, I simply see more buttons as a net positive.
          Saturn has one less than og PS1 (select)
          DC has two less buttons than Saturn (C and Z)
          The analog stick was already present on the 3D pad and the analog triggers are only useful for a handful of games, mostly racing while being a detriment for all others, not to mention the d-pad which is apparently pretty shitty.
          Can you tell me now if games used the VMUs in any interesting way or was it just a glorified memory card with minigames?

      • 3 weeks ago
        Anonymous

        NFL 2k, NFL 2k1, NFL 2k2, NFL Blitz, (game changer in multiplayer games) Skies of Arcadia (necessary, not a good use) Sonic Shuffle (necessary in multiplayer games) and Super Magnetic Neo hid access to the secret levels behind the VMU

        • 2 weeks ago
          Anonymous

          I feel like putting multiple of the same sports game is cheating but okay, thanks for the reply.

  12. 3 weeks ago
    Anonymous

    Sega never made a good controller
    Prove me wrong.

  13. 3 weeks ago
    Anonymous

    I find it funny how sega was so forward thinking with the dreamcast but they weren't able to see that they were gonna need an extra analog stick and buttons

    • 3 weeks ago
      Anonymous

      >they weren't able to see that they were gonna need an extra analog stick and buttons
      Neither was Nintendo. The original dualshock controller didn’t even catch on for several years.

      • 3 weeks ago
        Anonymous

        The gamecube controller had a second stick so they clearly were

        • 2 weeks ago
          Anonymous

          >gamecube controller
          Released 4 years after the situation we’re discussing, you disgusting zoomer

  14. 3 weeks ago
    Anonymous

    I loved the Dreamcast controller. Sounds like a skill issue.

  15. 3 weeks ago
    Anonymous

    I loved the shape, but I also loved the xbox duke.
    The only thing I really didn’t like were the plastic-y buttons.
    The VMU was obviously amazing as well and it’s a shame the other consoles were too cheap to adopt it.

    • 3 weeks ago
      Anonymous

      >the plastic-y buttons
      there are non plastic buttons?

    • 3 weeks ago
      Anonymous

      >The VMU was obviously amazing as well and it’s a shame the other consoles were too cheap to adopt it.
      You mean other than the GCN, I'm assuming. The Wii and DS sort of continued that, though mostly just for applications rather than in games, unfortunately.

      >Mega Drive/Genesis
      Shinobi III: Return of the Ninja Master
      Streets of Rage 3
      The Story of Thor
      >Sega Saturn
      Radiant Silvergun
      Magic Knight Rayearth
      Grid Runner
      Virtual Hydlide
      Astal
      World Series Baseball
      Gungriffon
      Also a lot of the games have control settings so you can set all actions to whatever you want, technically making every game use a 6-button controller

      Now name 7 games where VMUs are necessary or use them in an interesting way.

      To clarify, I don't want to be rude.
      I just don't know games that utilise the VMUs and I'm curious what they're like 🙂

      You mean while in the controller? Sonic Shuffle, Code Veronica...um...I need some to emulate/burn some more games for my DC at some point.

  16. 2 weeks ago
    Anonymous

    i think flat back controllers fatigue hands too much for long play sessions. Sega was a bit better at it than nintendo but the analogue and dreamcast controller shapes were better.

    • 2 weeks ago
      Anonymous

      >long play sessions
      How long is long to you?

      • 2 weeks ago
        Anonymous

        3+ hours of an action game

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