Now that pre-production has ended and development is in full swing, I've been tipped off to some info on TES6. You all know the drill by now -- can't give sources or anything (you wouldn't believe me either way anyway). Enjoy the read, and feel free to call bullshit and fake all you want.
The game is indeed called "The Elder Scrolls VI: Hammerfell". The team originally wanted to go with a more specific name that referenced the plot (like Oblivion) but it was scrapped very early in pre-production. The basic plot synopsis revolves around the Aldmeri Dominion reattempting their invasion of Hammerfell after the first one failed. To achieve this, a high ranking Aldmeri wizard manages to bring the Dwemer back to Tamriel via a portal to a pocket dimension. In exchange for their freedom to resettle in Tamriel, they must join and assist the Dominion with their troops and technological prowess (ie; airships, newer constructs, steampunk-esque firearms).
There are two different factions of Dwemer that wrestle over their cultural identity and the morality of assisting the Dominion, each with their own questlines. Hammerfell's native Forebears and Crowns are also present with their own questlines.
The new Dwemer tech in Tamriel is a major part of the gameplay loop. The firearms are your typical steampunk style (think flintlock pistols). To balance them with bows, they hit hard but are loud, very slow, and with ammo harder to come by.
The ship building mechanics from Starfield are brought over and changed accordingly. You can build and pilot Dwemer airships, however they are late-game content and are a major sink for your Septims. You can also build and commandeer your own sea-faring ships slightly earlier on -- Hammerfell is known for it's tropical coasts with reefs, piracy, underwater ruins, and plenty of treasure to plunder. Overall, the ship building mechanics aren't as deep and modular as Starfield's, but the air and sea ships both serve their own unique purposes to the gameplay loop (think hauling up treasure, and flying over difficult terrain).
Settlement building returns of course (bit of a Bethesda staple now). Expect it to be similar to Starfield's with it's QoL features like a top down camera.
Another reason the team chose Hammerfell was it's large diversity in biomes. You'll visit humid Jungles, the dry and wind-swept Alik'r desert, beautiful coral reefs off the coast, swamplands, and savannahs. Starfield's wider variety of biomes across planets was a breath of fresh air for the team, and they wanted to continue with that.
As far as engine tech, path-tracing will be present along with major cities no longer being walled off and instanced (to be honest, they're going to have to optimize the shit out of the engine to pull these off). For PC, a DirectStorage capable setup will be a requirement. Another thing to note is that the in-game economy is now dynamic and reacts to your choices in quests, as well as what you buy/sell over time to merchants.
Nothing was mentioned about expansion(s). I'd personally like to see them take place in a section of High Rock or Akavir. No chatter on release year either, but I'd take bets on 2028-2030 with a delay or two.
Seriously? Flying air ships and guns in my high fantasy? I hope this isn't real. I just want a cool fantasy game like DnD. I don't want medieval Gundam
>in-game economy is now dynamic and reacts to your choices in quests
Never happening in any beth game.
Inon Zur is returning for the musical score. No Jeremy Soule unfortunately.
Expect plenty of Arab sounding ambient music with chants (one of the instruments being used is called a duduk).
>Inon Zur is returning for the musical score. No Jeremy Soule unfortunately.
You start off as a prisoner yet again (as is tradition), part of a convoy moving through the Alik'r desert at night. Your prison caravan is hit by a squad of Aldmeri soldiers and you escape.
The title drop for the game appears as you walk over a large sand dune as the sun is rising, with a loud swell of Arabian sounding music. The city of Sentinel far in the distance.
>path-tracing will be present
lmao. creation engine would need a supercomputer to run even basic ray tracing
>You can also build and commandeer your own sea-faring ships slightly earlier on
CE can't handle water.
Yeah I'm sure they have all these detailed and nailed down at the early, early stages of development. Now tell us what the Starfield DLC is going to contain as that will determine whether you're bullshit or not when it gets revealed at TGA.
>Enjoy the read, and feel free to call bullshit and fake all you want.
Thanks, I don't have to read the rest.
It isn't taking place in Hammerfell. The origin of this is when Bethesda trademarked "Redfall", which people took to be related to Redguard/Hammerfell. We know now that this had nothing to do with Elder Scrolls, but the idea persists because the idea of a kangz based Elder Scrolls game is fertile shitposting ground.
The idea persists because it’s the last human province that hasn’t been explored via the games yet, and we all know they’ll never pull off anything remotely close to what the lore describes about Elsweyr, Black Marsh or Valenwood.
The High Rock / Hammerfell idea makes the most sense because they’re the only normie areas left. You’ll get an Orsinium DLC. Congratz.
Daggerfall isn't really canon anymore, and Redguard is Todd's first game and referenced all the time.
They also couldn't give half a damn about representing the lore in game if Cyrodil and Skyrim hadn't clued you in yet.
Vengeance for Bleakrock
>making a thread about a 2028 release
I'm going to forget about you in half an hour why bother.
I believe you.
They would never bring the dwarves back as a design philosophy. 2/10.
>The firearms are your typical steampunk style (think flintlock pistols).
Even the dwemer, as sophisticated as they were, would be using firelocks.
And anyway, "steampunk style" guns always means some kind of brass revolver with random, superficial gears pasted all over it, certainly never flintlock.
God I hate steampunk.
Me too, brother. Me too
>Skyrim with guns
Coming late 2035
>Hammerfell
>even just one province
I seriously cannot believe people think this
Obviously they're gonna make the entire Tamriel
Do you honestly believe Todd Howard would settle for something less after Starfield?
Especially now that more or less the entire Tamriel is featured in TESO
Now if they could pull it off with it actually being 8x Skyrim, that would be amazing
But probably they will technically make it the whole world, but restrict it in some magic way like le magic fallout killzones in areas they didn't wanna make
I'll believe you if you tell us what the Starfield DLC contains. Then we'll know you're real.
It'll be set across all of Tamriel, with huge procedurally generated landscapes, villages, bandit camps, ruins, and caves. You will, like Starfield be able to fast travel everywhere, the game will be so outrageously big that travelling on foot or horse will bore you in 5 minutes as you stumble across the same bandit camp prefab for the 5th time. The handcrafted quests will be zany, politically correct, redditor tier shit designed to appeal to the lowest common corn syrup drinker. A great deal of assets will be outsourced and made by indians who don't get what Bethesda is going for, so the visual theme will be inconsistent, expect to see amazing photo-scanned sweet rolls alongside 2010-esque low poly satchel models. The only lore that Bethesda will care to revitalize is the Khajiit variants, obviously because redditors love cats and it would help with marketing.
>The only lore that Bethesda will care to revitalize is the Khajiit variants
Not happening, Bethesda very clearly despises that specific part of lore, there's a reason It went from being constantly mentioned in every single conversation involving khajiit in TES III, where they even specified what variant the playable khajiit belong to, to being a minor footnote curisioty that's exclusively present in a book or two in IV and V. They even wrote in a way to wipe It from existence with the Void Nights.
>Not happening, Bethesda very clearly despises that specific part of lore,
no, the reason it's never brought up is because bethesda is too lazy to create custom skeletons for all the khajiit variants
>bethesda is too lazy to create custom skeletons for all the khajiit variants
And that's why they hate It and want it gone eventually
At least ESO kept it somewhat intact
An Elder Scrolls VI just flew over my house
It's AkaVIr
Sounds like bullshit but I believe it.
Taking bets now: will TES6 contain blatant references to BLM and other modern identity politics?
There will be legions of grotesque black dwarfs and chud elves.
Bullshit, if even half the Dwemer were involved it would be a curbstomp.
Why the fuck would the Dwemer need firearms? You do realize that they were a race of schizo wizards on the same tier as the Altmer right? Them building robots (which are powered by soul gems btw) doesn't mean they're the hecking epic science race that needs no magic like the fucking Redguards.
>Khajiit variants
yep. that shit is awkward. arena was of different vibe than morrowind... it would be best if they made khajiits furries since beginning with no subrace shit.
>have access to Id tools
>keep using shitty garbage creation engine because your entire dev team are buttery smooth brains
at this point I rather have fucking eidos montreal make ES6
is emil writing for it? i enjoy reading baby books so i hope he stays on for this.
>TES6
>optimistic posting in current year
It’ll be a brown pile of shit just like Shittingfield.
OK cool see you in 6 years