Nah, they just move more and more to Unreal.
I feel sorry for all the actual starting, small studios who chose Unity because of its low price point and large community. Now they will have to start giving the garden gnomes money for EACH DOWNLOAD, retroactively!
Really wish Godot will get more love. Maybe Gdevelop will get more popular too.
return of the obra dinn
inside
furi
pillars of eternity
darkwood
the room series
enter the gungeon
cities skylines
ori and the blind forest
cuphead
subnautica
hollow knight
rimworld
return of the obra dinn
inside
furi
pillars of eternity
darkwood
the room series
enter the gungeon
cities skylines
ori and the blind forest
cuphead
subnautica
hollow knight
rimworld
I'm contrarian for hating unity now, kek. If anything it's you that is the contrarian. Unity should have stayed relegated to flash browser games forever. You're really showing your underage by thinking hating unity is "le contrarian".
2 weeks ago
Anonymous
you are contrarian for hating very well received games that to this day are still discussed even on this shithole, you mouthbreathing retard
2 weeks ago
Anonymous
>appeal to majority
Millions of flies can
not be wrong
2 weeks ago
Anonymous
Lol the idiot is getting mad. I'm not hating on games in unity fuckwit. But the engine itself is bad. Get over it and face reality. No ammount of calling me contrarian will change the fact that the engine is shovelware.
Your beliefs are what is contrarian here, who cares about other sites. Mention reddit for me and take the mask off lol. Also I could give less of a shit about consensus, especially online. Imagine being proud of basically agreeing with the most ammount of people as if that's a substitute for an argument. Not only once but twice, maybe you should take the clown paint off your face retard.
2 weeks ago
Anonymous
you either called the entire list shovelware
see
[...]
Nice shovelware list
or called all of those games bad
see
All of those are bad except rimworld. Also rimworld wouldn't run as shit as it does with its spaghetti code if it was on another engine.
you are a fucking retard with your "i'm not hating on games in unity"
2 weeks ago
Anonymous
Yes, those games SUCK. There is better stuff that uses unity other than your list. You're just getting mad because you have bad taste. You aren't the arbiter of what is good and what isn't, especially after that showing.
>oh no someone disagreed with me better appeal to popularity
2 weeks ago
Anonymous
They actually don't, plenty there are best games in their genre ever, and plenty are best games of all time.
2 weeks ago
Anonymous
No and pretending to be someone else when replying to me is pathetic.
2 weeks ago
Anonymous
Post your list of great indies then, big guy.
2 weeks ago
Anonymous
>Literally can't comprehend multiple people being in a board
You probably don't know a single thing about those games right?
I said 2 times plenty are the best in their respective genre ever, yet you never come with single rebuttal.
You should know better than responding to "list X" posts, they are bait that will call literally anything shit because they aren't trying to be objective, they just want to push their point.
A better response is to tell them to list games they like, but they'll simply ignore you because they know you're going to fling shit right back in their face and there's no counter.
>All of those are bad except rimworld
I haven't played rimworld but I have played dwarf fort and prison architect. Dwarf fort was rough, but prison architect was garbage. Rimworld might be great but I'm already sick of similar concepts or designs.
Come on have you actually played any of the Room titles? They're good for what they are: visual/physics puzzle games
Actually all of these are better games than anything Ganker posts ever feature. I pity you guys never enjoyed your time.
Plenty games there are best in their entire genre
I'm contrarian for hating unity now, kek. If anything it's you that is the contrarian. Unity should have stayed relegated to flash browser games forever. You're really showing your underage by thinking hating unity is "le contrarian".
Lol the idiot is getting mad. I'm not hating on games in unity fuckwit. But the engine itself is bad. Get over it and face reality. No ammount of calling me contrarian will change the fact that the engine is shovelware.
Your beliefs are what is contrarian here, who cares about other sites. Mention reddit for me and take the mask off lol. Also I could give less of a shit about consensus, especially online. Imagine being proud of basically agreeing with the most ammount of people as if that's a substitute for an argument. Not only once but twice, maybe you should take the clown paint off your face retard.
Yes, those games SUCK. There is better stuff that uses unity other than your list. You're just getting mad because you have bad taste. You aren't the arbiter of what is good and what isn't, especially after that showing.
>oh no someone disagreed with me better appeal to popularity
No and pretending to be someone else when replying to me is pathetic.
acting like a big blubbering gay is not a replacement for having a personality. if you spent more time showering and less time posting embarassing gifs then maybe you wouldn't be a such a loser.
Nah, they just move more and more to Unreal.
I feel sorry for all the actual starting, small studios who chose Unity because of its low price point and large community. Now they will have to start giving the garden gnomes money for EACH DOWNLOAD, retroactively!
Really wish Godot will get more love. Maybe Gdevelop will get more popular too.
All of those are bad except rimworld. Also rimworld wouldn't run as shit as it does with its spaghetti code if it was on another engine.
>admitting you don't play games
at least you're honest about being retarded
return of the obra dinn
inside
furi
pillars of eternity
darkwood
the room series
enter the gungeon
cities skylines
ori and the blind forest
cuphead
subnautica
hollow knight
rimworld
I've played 8/12 on this list and thought they were all good games. This anon has taste.
It shouldn't, but who is going to trust Unity not to change the thresholds again in the future or come up with something even worse? They've made their own engine significantly riskier for anyone to use, and no matter how they might backtrack there's no way they can get that goodwill back.
I personally know people in two different studios who said their studios are now pivoting to Unreal and Godot. They said even if Unity reverses course they have no reason to trust they won't do it again later. Unity is dead.
I’m sorry youve never played a good video game in your life anon
Yes, those games SUCK. There is better stuff that uses unity other than your list. You're just getting mad because you have bad taste. You aren't the arbiter of what is good and what isn't, especially after that showing.
>oh no someone disagreed with me better appeal to popularity
Both of you gays: name your top 5 games. I don't believe you retards even play games because so far your taste is incredibly shit.
Name 10 games you like. Ignore if you're a retarded contrarian who hates everything people like for no reason other than the fact that people like those things.
I was thinking about Team Cherry when this news dropped. Silksong will probably end up being one of the top selling indie titles the year it comes out and now they have to fork over additional money to Unity after being in development for years. Crazy stuff.
So it'll be an army of chinese lawyers vs gnomish lawyers arguing in courts across the world over this?
2 weeks ago
Anonymous
No, the Chinese will simply ignore them. Like they always do.
Genshin and similar chinkware won't comply until places like apple and google force them to by delisting them.
So it'll be unity gnomish layers arguing with mobile gnomish lawyers until the mobile gnomish lawyers delist geshin. Then geshin will make whatever change they have to within a day.
I cannot think of one.
unity is a engine for shit devs or wouldn't be used at all by anyone competent and even if you're going to use the argument just because you don't see the logo does not change shit
I wish there was a way to filter shit devs and their shit engines
Good post to make your previous statement invalid then.
2 weeks ago
Anonymous
>post good game >it's not a good game because uhh reasons
filtered
2 weeks ago
Anonymous
>gay newfag terminology
Yep you definitely outed yourself as a plebiean with shit taste.
2 weeks ago
Anonymous
again you cannot even come up with one decent unity title despite thousands the only exception would be tormented souls and I don't give a fuck because it's a exception
there's no other games than that
and I don't give a fuck about your gay little japanese 2d indie game where you look like Indiana jones
2 weeks ago
Anonymous
>posts a gay little japanese 2d game
Very ironic.
2 weeks ago
Anonymous
>cannot understand nuance
SHAMEFUR
2 weeks ago
Anonymous
>nuance >shitty meme game
Literally no one talks about it anymore.
2 weeks ago
Anonymous
>singleplayer game >does not have threads
ah yes we should go back to the slop central and play fortnite all day
how are ya doin kids
2 weeks ago
Anonymous
There are plenty of singeplayer games that are still being talked about. Bloodstained just isn't one of them.
2 weeks ago
Anonymous
weird I just saw a thread two days ago
2 weeks ago
Anonymous
>Immediately disregard thousands of games without giving a reason beyond "theyre shit" >Somebody does it right back to you >"Noo you have to give a reason, just because I did that doesn't mean you can do it too!"
lol, rekt
Only the small ones developed with the free version are forced to have the "made in unity" splash screen, and since all pajeetware uses that free version everyone associated it with that
Imagine you're playing a good game made on a shitty ducked taped engine with tons of physics glitches and limitations because the engine isn't capable of it
>Anybody with a basic understanding of games
Ah I forgot, I'm merely a beginner
Do explain why I should give a shit about a game engine when playing vidya
>Anybody with a basic understanding of games
Ah I forgot, I'm merely a beginner
Do explain why I should give a shit about a game engine when playing vidya
>he openly admits to being a coomer playing coom games >probably pays for a couple patreons
why do you think your opinion on a game engine matters?
you're going to play it and pay for it no matter what you shit chocked pig.
the best unity games buy a license so you don't see the unity logo
the asset flip slop are all made with free unity so you get to know it's a unity game
It sacrifices the feel of the videogame in exchange for an easier development cycle. The physics and rendering components are baked in enough where the look and controls are samey, like the code equivalent of an asset flip.
When developers use Unity they get stuck in the Unity mindset of using common implementations of systems, and scrapping anything outside of the engine's domain. A fun example of this is the breast physics in Nekopara reacting to the user dragging the game's window - this is the sort of thing that wouldn't be considered, if even possible, if they were using Unity. Neat mechanics like these are the reasons all the most influential independent games tend to be made not in Unity, but in custom engines. Or, for RPG Maker horror games, taken outside of what the engine's intended use.
Basically, Unity is too general for developers to be clever but not free enough for developers to be innovative.
I've made games in several engines over the decades starting from Klik & Play to Unity, settling into my own custom engines. I've experienced what I've said first hand. It is better for a developer to ask "how do I get this mechanic to work", instead of "how do I get Unity to work"
the fact that you think code "works different" in unity lets me know that you know nothing. the engine does what you tell it to, unless you think 7 days to die, hollow knight, and genshin impact all have the exact same jumping mechanics, and feel the same?
>the fact that you think code "works different"
Strange, I don't see where what you have in quotes appears in either of my posts. I don't enough know what you mean by code working differently in Unity.
you can implement those window based physics in Unity. Your complaint is that it's too easy to use so there's a lot of shovelware being produced with it. It doesn't mean you can't also make quality with it.
I was unaware, I didn't see anything like that in the documentation last time I read it (of course you could do it individually for each target). But there is also the second point in that when the window is abstracted away enough, you won't think about it enough to come up with the mechanic in the first place.
you can implement those window based physics in Unity. Your complaint is that it's too easy to use so there's a lot of shovelware being produced with it. It doesn't mean you can't also make quality with it.
>but also some of the best indie games
Name 1 (ONE) good game made in Unity. I play a shitton of games and I have NEVER seen a Unity splash logo on startup.
>I really do not understand how people have gotten a ugh reaction to learning a game is made in unity. >Yes plenty of shit games were made using it
There you go.
>Implying
Devs will just move to godot or unreal now, both of which run way worse than unity games.
If you thought shit was poorly optimized before, just you wait.
Never had problems with games in unreal, idk about Godot. But I doubt that either will ever be as bad as unity, because with unity it isnt just the bad code. But it attracts people who can't code and they in turn make their games run even worse. This is amplified by some of the very bad practices unity teaches them when coding(through shortcuts).
>Godot
Almost none of them are gonna switch to that due to almost nonexistent addons and the fact that they'll have to actually code.
They'll all just move to Unreal or stay on Unity.
when tripple a sonic devs tried to use gomeme it didn't run well
>Godot
Almost none of them are gonna switch to that due to almost nonexistent addons and the fact that they'll have to actually code.
They'll all just move to Unreal or stay on Unity.
>due to almost nonexistent addons and the fact that they'll have to actually code.
that's a good thing, why would you want unity's asset flip grifters that's 90% of unity's userbase?
go have a nice day, if you are so stupid as to buy obviously shitty asset flips then its on you.
all people deserve to have a chance to make games, and things like templates and assets are the only thing those people who werent born geniuses have left. even if they are shitty or not.
>go have a nice day, if you are so stupid as to buy obviously shitty asset flips then its on you.
seething pajeet, I dislike good indies being drowned out in ocean of just straight up unpologhetic scams, steam has never recovered from being drowned in it and still suffers till this day, >all people deserve to have a chance to make games,
and no ones stopping that >things like templates and assets are the only thing those people who werent born geniuses have left.
if you can't have basic coding knowledge of how to at least optimize your game you do not deserve to be a solo gamedev, if you really need so much to release your shit hire someone who will do coding for you >even if they are shitty or not.
shitty games are either forgotten or brought up sometimes for a laugh, but in all cases are a waste of fucking space,
much like you are a waste of oxygen that should be corrected
reminder that unity didn't backtrack like some shills are trying to claim (for whatever reason)
installing the same copy of a game over multiple hardware instances invokes multiple costs, by design
not only is this absurd, but it also creates a vulnerability of being able to fake hardware instances via VMs among other methods
The most insane thing about this is that installing the game doesn't actually cost them anything.
The server costs are on Valve, Microsoft, Sony and whoever fuck else.
>server costs
Did you know you can install a game multiple times without redownloading it each time? It costs literally nothing to set up a machine to do this 10,000 times a day except for the electricity costs to keep the machine on.
This shit will end in court. Imagine if a power tool for years while selling wood and suddenly the manufacturer of said power tool says you owe him money for each time your wood that you make is used.
I'm not a coder but I'm gonna assume hacker types will be able to spoof somehow. I have a feeling Unity won't be employing specialist detection software like in COD Warzone to check whether hardware and/or install has been done initially. I think this could be circumvented, at least in the beginning when they'll start to enforce the new rules.
This shit will end in court. Imagine if a power tool for years while selling wood and suddenly the manufacturer of said power tool says you owe him money for each time your wood that you make is used.
>For comparison's sake, this threat is so serious that some free games such as Crab Game made by @DaniDevYT will owe millions of dollars.
doesn't the game have to fulfill both criterias of 200k installs a month + 200k in revenue a year? This shouldn't affect free games at all
well, the vast majority of Indies will definitely not reach that at all, but you have to admit that it would suck big time if you hit it big with your indie game and then Unity stole a fuckload of your profits because of this
Many indie games and more in the list up there are earning tens of millions $.
Its weird calling them indie games when they have more budget than people make in their entire lives, but lets just go with that.
Sudden unity charge will either have all games pulled from the shop or the company will go bankrupt. Especially when you can easely bot the charges to be infinite.
Unity is literally taking our games away, if this goes through, many games will never be updated and the last version we can torrent is all we are left with.
Rimworld heavely relies on thousand mods for its enjoyment, most mods are housed on Steam and never updated, so housing them elsewhere for pirated versions will be missing 99% of those mods.
Unity is basically taking our games away.
It shouldn't, but who is going to trust Unity not to change the thresholds again in the future or come up with something even worse? They've made their own engine significantly riskier for anyone to use, and no matter how they might backtrack there's no way they can get that goodwill back.
200k was the backtrack and the CEO is still former EA fuck and israeli company didn't disappear one bit,
staying with unity is asking to get fucked over until the company itself crashes and burns like the EA fuck is waiting for
I never really understood why people go for Unity instead of learning OpenGL, Vulkan, or in the case of pixel stuff just straight up using SDL or whatever.
This is easy to answer. Premade engines like Unity come with all sorts of useful stuff already built in. Texture streaming, physics, game-focused math functions, animation systems, etc etc. If you're rolling your own engine from scratch you spend a lot of time downloading random libraries from places or writing commonly-used game functions from the ground up, and then you have to worry about how the libraries work together or whether your back-end code is going to break and have to be rewritten or whatever. Documentation is also pretty sketchy and fragmented. With an engine like Unity it theoretically just works, and everything has been tested together and all the documentation is in one place. It saves a lot of time and effort, especially if you're doing a somewhat complex 3d game.
building a game yourself from just SDL + OpenGL is like building a house from scratch and then designing / furnishing it.
building a game using Unity or Unreal is like designing and furnishing an existing empty house.
It takes substantially more time and intelligence to do the former. People who want to focus on making a game and not implementing every subsystem will opt for the high level engine every time.
It would be like them retroactively charging the person who made the beef per person, then the customer has to start paying more for burgers because the beef manufacturer has to recoup costs.
define high profile, because Pizza Tower is GM2 and Antonblast which is either late this year or next year is also Gamemaker, and PT did insanely well and AB looks like it will follow suit (though not reach the same level as PT)
That's the most successful gamemaker free game lol
Like bruh, hoe-boive has millions of followers and yet the playerbase is super small and is declining fast despite being advertised by the holomem talents themselves.
Even toby was searching fir other engines than GM2 with deltarune in chapter 2 but just gave up because of how time consuming it would be at that point.
The team behind Gamemaker have altered their pricing models against the wishes of the users before
They will definitely pull some Unity bullshit eventually
No. It has a easily predictable price model. And you can use it for free during development. You only need to pay if you want to ship the game. Stop listening to the garden gnomes.
Not exactly
They used to have a "pay once, lifetime license" that they retroactively revoked from everyone to replace with an overpriced monthly subscription
They are no more trustworthy than Unity
You'll have to change the hardware id in between.
You'd probably want a virtual machine that keeps making and deleting new computers and installs the game on them.
The era of Indy slop is going to get worse, actually. Hordes of devs are going to flee from unity to Godot, a psuedo engine designed for hour-long meme games. They are going to have no talent with the engine, but they doesn’t mean they will stop making games.
It means we’re going to have a period of low-effort inept Indy shovelware that are all clones of the same gamedev.tv course.
Unironically this, every switch game that ran like dogshit were for coincidence unity games. I'm actually happy and want both unity and slop devs to kill themselves
It's literally the opposite, they want to grab cash from all successfull enough devs that make enough cash, while low quality asset flips will be untouched.
>$20,000 per million installs
Wow so dead. Though most businesses are incredibly stingy about paying for basic services so I'm sure they'll throw an absolute shitfit over PAYING for using a game engine????
except, you know... they WERE ALREADY PAYING FOR IT BEFORE! what unity is doing now is nothing short of illegal:
>Want to make game professionally. >decide to pay up this reasonable (REASONABLE being the keyword) liscencing fee. >dedicate many years of your life to make the game you want. >you finally succeed, and complete your game. >your game manages to make bank, you finally made it, your efforts paid off.
>suddenly, the provider for your engine not only removes the REASONABLE fee, but changes your contract as to force you to pay an amount for every time the game is installed, not played, INSTALLED. >so far you managed to make 1000000 dollar by selling the game 1000000 times, so that means you have to pay unity 10000 dollars extra. >now, you might be thinking this is not that bad, but remember, the new fee is for INSTALLS. turns out some asshole on the internet wants to fuck you over and hires some hacker specifically to overinflate your installs... now according to unity, your game has been 'installed' 99999999999999999 times. which means now you have to give unity all that you earned and then some for the rest of your life, and lets not even speak of the people who pirated your game! >you end up in jail, with the knowledge that your efforts werent worth shit, with all the hope you have left is waiting for death row or being raped by BIG DONG JON!
>the end...
if you REALLY believe this is a good thing, that people deserve it, and that its funny, then you dont even deserve to be called a human being. people were already playing ball with unity, they had no right to scam them like this. and you better bet with the justice system as it is now, that this will actually be enforced.
Don't you mean every download past 200k USD made or past 200k downloads?
This is only bad for the middle cases, where an indie developer makes real bank, but even then it only applies to everything past 200k USD.
Indies who do not succeed do not pay this, big guys pay money past 1 mil downloads or USD made in a month and pay less than 20 cents. If you're outside the big gaming markets you pay 2 cents or less per install.
This isn't AS shit as people make it out to be, but it IS pretty shit, if your free game goes past 200k installs, you have to pay.
Oh shit, just like this entire board, I too am unable to read.
Yeah, you have to both have 200k installs or more AND make 200k USD or more a month from said game to actually pay for the installs past the 200k.
No, you can't kill a game dev by having a streamer play his free game. The game has to make money, otherwise no fee.
Games take years to make, and the bulk of revenue comes in around launch, so the $200,000 threshold is very easy to hit. The 200,000 install threshold is much more difficult, however a lot successful indie games start out in early access, accumulate users, then increase their prices on release and make the bulk of their revenue - that form of development is entirely killed by this move.
Unity also decides if multiple of your products can be considered the same product, so rereleases and remasters would likely include the lifetime sales of their older versions.
Oh shit, just like this entire board, I too am unable to read.
Yeah, you have to both have 200k installs or more AND make 200k USD or more a month from said game to actually pay for the installs past the 200k.
No, you can't kill a game dev by having a streamer play his free game. The game has to make money, otherwise no fee.
>AND make 200k USD or more a month
$200,000 in a 12 month period, not a single month.
Easy to hit if your game is great and has some semblance of marketing, otherwise you're very likely to be below 200k USD a year. Remember, for every Hollow Knight and it's shittier counterparts there are millions of shovelware that barely make any money.
Something like 10% of paid indie games on Steam reach $200,000.
2 weeks ago
Anonymous
Source?
2 weeks ago
Anonymous
Shitty sites that don’t make their data public.
https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam
I don’t know if that includes free games, which 15% of indie games are:
https://www.gamedeveloper.com/business/steam-game-trends-in-2020---annual-review
$200,000 is approximately:
o. 4500 reviews at $1
o. 900 reviews at $5
o. 450 reviews at $10
o. 300 reviews at $15
o. 180 reviews at $25
using:
https://steam-revenue-calculator.com/
You may think this sounds great, but the games that are making money had actual time and effort put into them.
2 weeks ago
Anonymous
Aren't you glad I made you look that shit up?
Free games don't count if they make no money, as both thresholds need to be achieved.
Also, how many of those 9% made said money in a single year? The article says lifetime earnings after all.
I am sure it's more like 5% (I pulled this number out of my ass), yeah, I mean those 5% will be paying a premium for their game after it hits a good number of revenue.
This isn't so batshit insane as to be the "Indie Holocaust", it likely just aims to milk the big fellas like Genshin Impact and Fate GO, which make gorillions of dollars and have gorillions of installs. 5% isn't THAT bad.
2 weeks ago
Anonymous
I heard most gacha use a special proprietary fork of unity so different from unity itself that it now legally counts as it's own engine in both japan and china so the really big gachas probably won't pay shit to Unity either way
2 weeks ago
Anonymous
Aren't you glad I made you look that shit up?
Free games don't count if they make no money, as both thresholds need to be achieved.
Also, how many of those 9% made said money in a single year? The article says lifetime earnings after all.
I am sure it's more like 5% (I pulled this number out of my ass), yeah, I mean those 5% will be paying a premium for their game after it hits a good number of revenue.
This isn't so batshit insane as to be the "Indie Holocaust", it likely just aims to milk the big fellas like Genshin Impact and Fate GO, which make gorillions of dollars and have gorillions of installs. 5% isn't THAT bad.
The system is clearly set up so that they only go after devs that are truly successful. They want to KNOW the money is there, then they start to leech on it.
But they'll never leech "too much" cause you can't suck blood from a corpse. They'll keep the cost just barely in line, so they can keep it going.
2 weeks ago
Anonymous
IDK lads, that sounds kinda based. Just make an engine and receive neetbux from it forever.
also >trust our install tracking system goy! >huh what's that? someone hacked our system now your game has 6 million installs! time to pay goy
no system is infallible and we can't trust such a spyware of a system
>Sell your game to FugUnito Licensing, a company founded 3 days before release in Panama >FugUnito refuses to pay their fees, after a few months of non-payment Unity tires pulling the game >Sue Unity, the court case drags out for months >By the time Unity is able to actually able to pull the game you already made 99% of sales >Guess we'll never know where all the money FugUnito earned disapeared to
The best part is that it only costs 3-10k to set up a shell company
It’s $200,000 per million sales. Also, tell me in what world it makes sense for a:
o. Free 1hr experience
o. $3 indie game
o. $80 AAA game
o. “Free” game with microtransactions
To all owe have to pay the same fee?
It has to make money for the fee to be applied, read the the Unity page.
And the payment applies for installs AFTER 200k installs AND 200k USD made.
First one doesn't pay, second one likely won't make 200k USD per month, third one will pay 0.125 cents past 1 million downloads and 1 million USD made because AAA probably has an enterprise license, fourth one pays if it makes bank.
They all pay the same rate assuming they’ve already hit the targets (you are right that the AAA game will actually pay less). The first game could make money through donations, which would count towards the $200,000.
It’s also $200,000 in 12 months, not one month. Sales bracketing is per month, meaning you pay less for 500,000 units in one month than 100,000 units for 5 months.
what's the end game for this, forcing distributors to enforce limited game downloads? any geriatrics remember when spore cd keys could only be used three times
>what's the end game for this
acting stupid in public and needing to be bailed out by an acquisition
that's the only way I can see any of this making sense at this point
There's no going back from this level of bed shitting. Even if they announce that they're completely cancelling all these changes, they've already proved they can't be trusted not to do something equally bad or worse in future.
This might be a good thing, developers making their own engines could lead to a lot more innovation and heavier focus on game mechanics over other elements. Developers who have been using Unity should have been fully aware of this risk, and I can't feel much sympathy for using the programming equivalent of an asset flip.
they should care, if all future developers stop using unity for their future games because of this shit, it will massively reduce their profits in the future
Unity practically signed their death sentence with this move, partly because it shows that the people in charge are a bunch of greedy gays that are not even capable of thinking things through
Dusk/gloom devs said theyre done with unity after gloomwood. Mogus creator said he's gonna pay a couple guys to port it to another engine.
Bunch of smaller indie devs are saying similar, its unironically over.
Demos originally counted as separate install (meaning if you played the demo then the full game, it would be 2 installs), Unity now counts this as a single install if they are on the same device.
Why doesn't the entire indie game community go full force into Godot? No licensing fees, no royalties, no revenue share, not to mention the engine is open source and re-distributable. You could have an engine that acts as a framework for everything you'd need for free.
because even if the features were the same as unity (its worse) it would be inferior because there are thousands of real games made in unity and basically none made in godot, so if you have a problem in unity you know for certain that there's a forum post about it somewhere with a fix
this... somehow the only Big name game made in Godot is Sonic Colors ultimate (somehow), but thats only one game. and that game wasnt that good, even for a remaster.
Because it lacks many features and it will never be competitive as long as Linietsky is in charge. Many experience devs move to godot, spend a few months learning it, want to contribute to the engine (because it always lack features), only to find the Argentinian garden gnome cockblocking the PRs unless you kiss his butt.
It's definitely a good engine but
New in the market + not many jobs opportunities as unity (this might change a bit tho) + unique workflow that must be learned + not powerful and pratical as unreal for 3d games + with the lack of handholding unity had so far, it demands just a bit of better coding/logic skill level
And? They knew they would plummet after this announcement but they didn't to lose what they had AND they didn't want to refuse a new monetization scheme.
>white guy sells his shares in advance >garden gnomes sell theirs just before the collapse >white guy gets blamed
it's the same old song and dance until the end of time. america really ended the world in world war 2.
Riccitiello didn’t seem to be selling in relation to this at all, he sold ~1.2% in May, and has bought and sold small amounts since then.
Aren't you glad I made you look that shit up?
Free games don't count if they make no money, as both thresholds need to be achieved.
Also, how many of those 9% made said money in a single year? The article says lifetime earnings after all.
I am sure it's more like 5% (I pulled this number out of my ass), yeah, I mean those 5% will be paying a premium for their game after it hits a good number of revenue.
This isn't so batshit insane as to be the "Indie Holocaust", it likely just aims to milk the big fellas like Genshin Impact and Fate GO, which make gorillions of dollars and have gorillions of installs. 5% isn't THAT bad.
Yes, it is bad. Many indie games will leave the market, most future developers will leave Unity. If they had asked for a percentage cut, as is standard for both engines and middleware, they would have been fine.
Nah, percentage cut is too fucked already, since devs ALREADY pay so many percentage cuts to taxes and Steam and publishers. Just have a fucking one and done fee that you pay if you hit a threshold, not one based on installs, this is shit no matter how you look at it, it's just not Indie Holocaust, Unity can still be made to crank out shitty free games.
Percentage is fine, it allows you to actually plan out your finances in advance, and results in a fairer pay distribution.
Fees after sales thresholds are equivalent, except you have to already have that money available, which you may not.
>saving face for fucking John "Devs are fucking retards" Riccitiello, the ex-CEO of EA 2007-2013 which earned the them worst company in America for multiple years
One major issue here is that 200k revenue and 200k installs might not increase linearly in relation to each other
Take for example a free-to-play mobile title. You could have 4 million downloads but only 50k paying customers with an average spend of a single microtransaction for 4,99.
So you've now technically made 250k (minus store fees, transaction fees, taxes etc) but because you're not paying Unity for paying customers but rather installs, you're now on the hook for Unity to the tune of 800k.
No it's not. The unity news only affects mid-tier devs, slop devs are still off the hook and can continue to shit up Steam with games nobody will ever play.
I think the result of this entire thing is gonna be: >Devs currently making their games stick to Unity >Devs who just started stick to Unity or move to Unreal >Everyone saying they'll switch to Godot switches to Unreal or returns to Unity >Everyone forgets about it >successful games get hit with fees when January rolls around, devs causing another big stink or just paying it silently
Oh for sure, though I mean the retards on Twitter shouting >"FUCK YOU UNITY! I'M SWITCHING TO GODOT CAUSE ITS BETTER AND FREE!"
They'll take one step in, see that they have to actually code, that there's no Playmakers or any addons that remove most of the work from gamedev, and then go slithering back. Or they'll just immediately go to Unreal.
>see that they have to actually code
Never used Godot, is this the only bad side effect? I thought I also had to code for Unity, unless there's some other strings attached. Cause if not I'm willing to give it a try.
you have to code for everything, even gamemaker, there is no point in splitting hairs about 'visual programming languages' vs textual ones its still programming
This, honestly.
People keep acting like this is the end of indie dev or the end of Unity or whatever but it's not.
It's a retarded PR flip that they'll faceplant off of and then just get back up and keep going like nothing happened. They'll get their fee through, and devs will either switch to Unreal eventually or just pay it cause they'll see the fee being worth it to not have to learn how to code.
People going "i'll script a bot to install over and over and bankrupt them" are being unrealistic as well. Unity are garden gnomes, not retards. They'll accept stopping obvious botting scenarios. They just wanna use "installs" over "purchases" so they can skim more off of regular piracy numbers, which should account for like a 2x multiplier (assuming just as many pirate the game as buy it) on the fee. Something they can waive off as numbers that get them way more money but should still be in the "begrudgingly pay the fee" range.
There's ways to somewhat mitigate it with the obvious spyware Unity shoves into their builds.
But the point is they don't have to. If they see that some game has 100x installs compared to the purchases, they'll obviously go >oh sorry, goyim, I see you were clearly caught by some fraud stuff there. >Here, let's use our magic behind the scenes tech to totally get you an accurate amount >Oh, see, it's only actually 5x the number of installs vs purchases, totally >You can pay that much, right goyim? That's not so bad, isn't it? 🙂
They're leeches, and you can't suck blood from a corpse. They will take only what they know they can get away with without the devs cutting them off.
This. Nothing good ever happens. Evil companies don't die. Consumers are too retarded and deserve to be treated like cattle. The only cool reality glitch I can recall in 10 years is that Gamestop stock fiasco. But that was short lived and Gamestop still keeps on living.
too demoralized to work on stuff anymore
been using unity for like 3 years now, making smaller games, finally started working on my dream project and not even a week passes before this shit gets announced
it's not really a matter of "oh no these prices are going to bankrupt me!!!" it's that Unity is destroying all their rapport with the gamedev community and it will end up going bankrupt within a couple of years because of how retardedly gnomish they're being
I guess there's always Tim Sweetie's engine but I have been using Unity for a long time, don't really wanna switch because it's too comfy
>too demoralized to work on stuff anymore >been using unity for like 3 years now, making smaller games, finally started working on my dream project and not even a week passes before this shit gets announced
same happened to me. I decided to keep working on it. if the game is successful I'll hire unreal devs to port it to UE4
That applies to games being commercially sold. There's no way for the Unity devs to know about or charge for downloads from places like Mega or Mediafire, ect.
>You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model
Except they outright admit here that installing on another device counts as a new install. So it is technically not a one time pay thing.
Honestly, if they were just fucking honest with this shit I'm pretty sure it wouldn't be so bad. 20 cents per purchase is actually BETTER than a 5% royalty like UE uses if you charged more than $4 for the game. The problem is they're being sneaky merchants and insisting on a system where they can easily double or triple dip on this fee many times over.
>Early access games are not considered demos
Honestly, good. Fuck Early Access. Make them suffer.
>we are not going to count web and streaming games toward your install count either
That's a full on walkback and an interesting one at that.
New era of paid/microtansaction filled WebGL games on the horizon?
Don't forget they also still haven't clarified how they can differentiate between what's a new install and a reinstall and how they will counter spoofing, besides a blank 'just trust us'. Besides, the fee is on top of licences you still have to pay for and they just removed the basic one and only left the more expensive ones, which you will be forced to buy once you go above $200k.
As for unreal, they want 5% only AFTER you cross $1 million revenue and even still this 5% is counted from the money above $1 million, so if your game earned $1 250 000 you pay 5% of $250 000.
>which you will be forced to buy once you go above $200k.
Actually, that's not true. They specifically said they're removing the revenue limit on Personal as part of removing Plus.
Of course, the Fee is meant to now be the incentive to push you into Pro. Pro users have a much lower fee and the fee only appllies after 1 million installs and $1 million revenue.
The fee does apply to the installs after that threshold though, like how you're describing Unreal's as well.
Again, if this was just purchases, a 20 cent royalty is actually better than a 5% royalty if your game is being sold for over $4. But since it's installs that suddenly fucks up the system cause now they can charge it multiple times per purchase removing that benefit.
Mimimi also made their cool sneakan games in Unity (Shadow Tactics, Desperados III, the pirate game that just came out). But Mimimi shut down last week so they don't have a billing address for John Ravioli to sent new fees to anymore lmao got out just before a shitstorm hit
Considering all thats been going on with this, now I am convinced this is more of a desperate attempt for those in control of things to flip the table and cause as much damage as possible to as many people as possible before the inevitable end comes to pass.
It doesn't matter how they think this will work to their advantage but the fact that they are outright trying to screw over a large amount of devs from just about all areas for quick cash is gonna cause problems not just to Unity but to other engines as well. Also if indie games go, don't complain that the remaining games most of you call "shit" outside of console warring end up in much less quantity, unless you lot want to admit that Ganker's purpose to you all is just another social media to shitpost on consume since its cheaper and easier than gaming.
I really do not understand how people have gotten a ugh reaction to learning a game is made in unity.
Yes plenty of shit games were made using it but also some of the best indie games
name one good unity game
Nah, they just move more and more to Unreal.
I feel sorry for all the actual starting, small studios who chose Unity because of its low price point and large community. Now they will have to start giving the garden gnomes money for EACH DOWNLOAD, retroactively!
Really wish Godot will get more love. Maybe Gdevelop will get more popular too.
Subnautica
Cities Skylines
Pillars Of Eternity
thanks for the reinstall list 🙂
return of the obra dinn
inside
furi
pillars of eternity
darkwood
the room series
enter the gungeon
cities skylines
ori and the blind forest
cuphead
subnautica
hollow knight
rimworld
All of those are bad except rimworld. Also rimworld wouldn't run as shit as it does with its spaghetti code if it was on another engine.
being contrarian is not a replacement for having a personality
I'm contrarian for hating unity now, kek. If anything it's you that is the contrarian. Unity should have stayed relegated to flash browser games forever. You're really showing your underage by thinking hating unity is "le contrarian".
you are contrarian for hating very well received games that to this day are still discussed even on this shithole, you mouthbreathing retard
>appeal to majority
Millions of flies can
not be wrong
Lol the idiot is getting mad. I'm not hating on games in unity fuckwit. But the engine itself is bad. Get over it and face reality. No ammount of calling me contrarian will change the fact that the engine is shovelware.
Your beliefs are what is contrarian here, who cares about other sites. Mention reddit for me and take the mask off lol. Also I could give less of a shit about consensus, especially online. Imagine being proud of basically agreeing with the most ammount of people as if that's a substitute for an argument. Not only once but twice, maybe you should take the clown paint off your face retard.
you either called the entire list shovelware
see
or called all of those games bad
see
you are a fucking retard with your "i'm not hating on games in unity"
Yes, those games SUCK. There is better stuff that uses unity other than your list. You're just getting mad because you have bad taste. You aren't the arbiter of what is good and what isn't, especially after that showing.
>oh no someone disagreed with me better appeal to popularity
They actually don't, plenty there are best games in their genre ever, and plenty are best games of all time.
No and pretending to be someone else when replying to me is pathetic.
Post your list of great indies then, big guy.
>Literally can't comprehend multiple people being in a board
You probably don't know a single thing about those games right?
I said 2 times plenty are the best in their respective genre ever, yet you never come with single rebuttal.
I’m sorry youve never played a good video game in your life anon
So lest see anon, what game do you play?
You should know better than responding to "list X" posts, they are bait that will call literally anything shit because they aren't trying to be objective, they just want to push their point.
A better response is to tell them to list games they like, but they'll simply ignore you because they know you're going to fling shit right back in their face and there's no counter.
>rimworld
No z levels, normalfagslop
Dwarf Fortress released on Steam and shown to everyone that they've been left behind in every single aspect, "muh Z level" doesn't work anymore bro.
>All of those are bad except rimworld
I haven't played rimworld but I have played dwarf fort and prison architect. Dwarf fort was rough, but prison architect was garbage. Rimworld might be great but I'm already sick of similar concepts or designs.
Come on have you actually played any of the Room titles? They're good for what they are: visual/physics puzzle games
Actually all of these are better games than anything Ganker posts ever feature. I pity you guys never enjoyed your time.
Plenty games there are best in their entire genre
post 10 good indie games
Undertale
Deltarune
Fnaf
Pizza tower
Celeste
Any twitter-core game probably
i hate this board so fucking much
seriously have a nice day, you boring, predictable, cancerous moron
It's Tynan's fault Rimworld runs like shit, not Unity. He's too lazy to rewrite it for 4 cores instead of stealing and selling mods.
acting like a big blubbering gay is not a replacement for having a personality. if you spent more time showering and less time posting embarassing gifs then maybe you wouldn't be a such a loser.
We did it reddit
Nice shovelware list
clearly shitters like this guy like gacha games, so Genshin was also made in Unity, or Pokemon GO.
>admitting you don't play games
at least you're honest about being retarded
I've played 8/12 on this list and thought they were all good games. This anon has taste.
I personally know people in two different studios who said their studios are now pivoting to Unreal and Godot. They said even if Unity reverses course they have no reason to trust they won't do it again later. Unity is dead.
Both of you gays: name your top 5 games. I don't believe you retards even play games because so far your taste is incredibly shit.
Name 10 games you like. Ignore if you're a retarded contrarian who hates everything people like for no reason other than the fact that people like those things.
I wonder how Switch downloads will Impact Unity developers...
Rimjob is reddit the game
You're fucking retarded. Redditors hate it because the dev didn't fold on their woke demands, you stupid gay.
>hollow knight
Welp, guess Silksong is restarting development.
I was thinking about Team Cherry when this news dropped. Silksong will probably end up being one of the top selling indie titles the year it comes out and now they have to fork over additional money to Unity after being in development for years. Crazy stuff.
master duel
Iron Harvest
KSP
Shadow Tactics Blades of the Shogun
Koikatsu
Battlebit
Risk of Rain 2
You're probably the kind of retard that thinks all because you didn't see the Unity splash logo that the game wasn't made in Unity.
Hand of Fate
hearthstone
escape from junkov
Nebulous
Synthetik
Ultra kill
Dusk
Endless legend
Hard space shipbreaker
Wasteland 2 + 3
Darkwood
Battletech (TBS)
Rim world
Synthetik 1 is game maker
Oh I just pulled a list from steam and picked out the good ones
>Rim world
uhm what do you do in that world?
Outer wilds
Genshin Impact
Honkai Star Rail
Zenless Zone Zero
>Genshin Impact
Are the chinese going to comply?
>Are the chinese going to comply?
So it'll be an army of chinese lawyers vs gnomish lawyers arguing in courts across the world over this?
No, the Chinese will simply ignore them. Like they always do.
Genshin and similar chinkware won't comply until places like apple and google force them to by delisting them.
So it'll be unity gnomish layers arguing with mobile gnomish lawyers until the mobile gnomish lawyers delist geshin. Then geshin will make whatever change they have to within a day.
no,but it would be funny kek
China has its own Unity China division, it's probably a situation like ARM China where they do whatever they want.
Weebshit
You're on THE weeb website, dipshit
Super Mario Unity
Donkey Kong Unity 64
Banjoo & KazUnity 360
Oddworld: New 'n Tasty and Oddworld: Soulstorm
I cannot think of one.
unity is a engine for shit devs or wouldn't be used at all by anyone competent and even if you're going to use the argument just because you don't see the logo does not change shit
I wish there was a way to filter shit devs and their shit engines
What are you favourite indie games then, you video game connoisseur?
Bloodstained: Curse of the Moon
Good post to make your previous statement invalid then.
>post good game
>it's not a good game because uhh reasons
filtered
>gay newfag terminology
Yep you definitely outed yourself as a plebiean with shit taste.
again you cannot even come up with one decent unity title despite thousands the only exception would be tormented souls and I don't give a fuck because it's a exception
there's no other games than that
and I don't give a fuck about your gay little japanese 2d indie game where you look like Indiana jones
>posts a gay little japanese 2d game
Very ironic.
>cannot understand nuance
SHAMEFUR
>nuance
>shitty meme game
Literally no one talks about it anymore.
>singleplayer game
>does not have threads
ah yes we should go back to the slop central and play fortnite all day
how are ya doin kids
There are plenty of singeplayer games that are still being talked about. Bloodstained just isn't one of them.
weird I just saw a thread two days ago
>Immediately disregard thousands of games without giving a reason beyond "theyre shit"
>Somebody does it right back to you
>"Noo you have to give a reason, just because I did that doesn't mean you can do it too!"
lol, rekt
okay but thousands must die
Rust (unironically)
Only the small ones developed with the free version are forced to have the "made in unity" splash screen, and since all pajeetware uses that free version everyone associated it with that
7 days to die is an epic game I think it was made on unity, I have 6k hours in this shit
I don't get it. How autistic do you have to be to care about a game engine when playing a game? Who fucking cares?
Game engine actually matter a lot though
Imagine you're playing a good game made on a shitty ducked taped engine with tons of physics glitches and limitations because the engine isn't capable of it
>Who fucking cares?
Anybody with a basic understanding of games beyond "haha jump button make character jump 10/10 game!"
>Anybody with a basic understanding of games
Ah I forgot, I'm merely a beginner
Do explain why I should give a shit about a game engine when playing vidya
I might as well explain to a retard why they shouldn't lick windows.
>30 minutes later
>still nothing
retard where the fuck was your game made in?
When playing a video game, are you constantly seething in the back of your head about the game engine?
>people are... interested in things?? tell me it ain't so Bubba
because unity is a piece of shit, every porn game that uses it runs like crap and the game doesnt even look decent to justify it
>he openly admits to being a coomer playing coom games
>probably pays for a couple patreons
why do you think your opinion on a game engine matters?
you're going to play it and pay for it no matter what you shit chocked pig.
the best unity games buy a license so you don't see the unity logo
the asset flip slop are all made with free unity so you get to know it's a unity game
It always had performance issues and a dirty render. So all you could get was indieslop with stylized graphics.
It sacrifices the feel of the videogame in exchange for an easier development cycle. The physics and rendering components are baked in enough where the look and controls are samey, like the code equivalent of an asset flip.
When developers use Unity they get stuck in the Unity mindset of using common implementations of systems, and scrapping anything outside of the engine's domain. A fun example of this is the breast physics in Nekopara reacting to the user dragging the game's window - this is the sort of thing that wouldn't be considered, if even possible, if they were using Unity. Neat mechanics like these are the reasons all the most influential independent games tend to be made not in Unity, but in custom engines. Or, for RPG Maker horror games, taken outside of what the engine's intended use.
Basically, Unity is too general for developers to be clever but not free enough for developers to be innovative.
whole lot of words for someone who has no idea what an engine does.
I've made games in several engines over the decades starting from Klik & Play to Unity, settling into my own custom engines. I've experienced what I've said first hand. It is better for a developer to ask "how do I get this mechanic to work", instead of "how do I get Unity to work"
the fact that you think code "works different" in unity lets me know that you know nothing. the engine does what you tell it to, unless you think 7 days to die, hollow knight, and genshin impact all have the exact same jumping mechanics, and feel the same?
>the fact that you think code "works different"
Strange, I don't see where what you have in quotes appears in either of my posts. I don't enough know what you mean by code working differently in Unity.
I was unaware, I didn't see anything like that in the documentation last time I read it (of course you could do it individually for each target). But there is also the second point in that when the window is abstracted away enough, you won't think about it enough to come up with the mechanic in the first place.
you can implement those window based physics in Unity. Your complaint is that it's too easy to use so there's a lot of shovelware being produced with it. It doesn't mean you can't also make quality with it.
>but also some of the best indie games
Name 1 (ONE) good game made in Unity. I play a shitton of games and I have NEVER seen a Unity splash logo on startup.
Wasteland 2 & 3
>I really do not understand how people have gotten a ugh reaction to learning a game is made in unity.
>Yes plenty of shit games were made using it
There you go.
I only play (good) indieshit. Might as well quit videogames, I'm not going to play the garbage that is AAA.
>Implying
Devs will just move to godot or unreal now, both of which run way worse than unity games.
If you thought shit was poorly optimized before, just you wait.
Never had problems with games in unreal, idk about Godot. But I doubt that either will ever be as bad as unity, because with unity it isnt just the bad code. But it attracts people who can't code and they in turn make their games run even worse. This is amplified by some of the very bad practices unity teaches them when coding(through shortcuts).
Unreal literally does not require any code at all. You can use it with blueprints.
when tripple a sonic devs tried to use gomeme it didn't run well
?si=Lcxf-ATQXHMVmTEG
?si=XSLd2KXYBgaluElC
?si=ok2tUY9s_-YwiNPY
?si=Ybor66-nAEN8UXS5
>AAA sonic dev being indicative of anything
Wew lad
moron
Serves them right for being anti-semitic and not paying $0.01 for each time a player right-clicks in game.
>Godot
Almost none of them are gonna switch to that due to almost nonexistent addons and the fact that they'll have to actually code.
They'll all just move to Unreal or stay on Unity.
>due to almost nonexistent addons and the fact that they'll have to actually code.
that's a good thing, why would you want unity's asset flip grifters that's 90% of unity's userbase?
go have a nice day, if you are so stupid as to buy obviously shitty asset flips then its on you.
all people deserve to have a chance to make games, and things like templates and assets are the only thing those people who werent born geniuses have left. even if they are shitty or not.
>go have a nice day, if you are so stupid as to buy obviously shitty asset flips then its on you.
seething pajeet, I dislike good indies being drowned out in ocean of just straight up unpologhetic scams, steam has never recovered from being drowned in it and still suffers till this day,
>all people deserve to have a chance to make games,
and no ones stopping that
>things like templates and assets are the only thing those people who werent born geniuses have left.
if you can't have basic coding knowledge of how to at least optimize your game you do not deserve to be a solo gamedev, if you really need so much to release your shit hire someone who will do coding for you
>even if they are shitty or not.
shitty games are either forgotten or brought up sometimes for a laugh, but in all cases are a waste of fucking space,
much like you are a waste of oxygen that should be corrected
>both of which run way worse than unity games.
You haven't played a game in godot.
there are games in godot? i just know cruelty squad but thats a shitpost
Thank god they all got pogromed.
I need a list of games developed by trannies ASAP
>the era of indie slop is finally over
MOVE OVER UNITY
ENTER:
Can I use Visual Studio with godot?
Yes you can
https://docs.godotengine.org/en/stable/contributing/development/configuring_an_ide/visual_studio.html
Fucking nice
>contrarian goyslop eating zoomers
KYS
reminder that unity didn't backtrack like some shills are trying to claim (for whatever reason)
installing the same copy of a game over multiple hardware instances invokes multiple costs, by design
not only is this absurd, but it also creates a vulnerability of being able to fake hardware instances via VMs among other methods
The most insane thing about this is that installing the game doesn't actually cost them anything.
The server costs are on Valve, Microsoft, Sony and whoever fuck else.
>server costs
Did you know you can install a game multiple times without redownloading it each time? It costs literally nothing to set up a machine to do this 10,000 times a day except for the electricity costs to keep the machine on.
>"Oh wow, free money from literally nothing, with no costs attached?"
It's insane that you think this is insane.
This shit will end in court. Imagine if a power tool for years while selling wood and suddenly the manufacturer of said power tool says you owe him money for each time your wood that you make is used.
>you owe him money for each time your wood that you make is used
and also people can fake using that wood
I'm not a coder but I'm gonna assume hacker types will be able to spoof somehow. I have a feeling Unity won't be employing specialist detection software like in COD Warzone to check whether hardware and/or install has been done initially. I think this could be circumvented, at least in the beginning when they'll start to enforce the new rules.
Yeah, the whole thing stinks and seems unfair.
I'm just going to leave this here
https://github.com/Anthogonyst/UnityToGodot
>For comparison's sake, this threat is so serious that some free games such as Crab Game made by @DaniDevYT will owe millions of dollars.
doesn't the game have to fulfill both criterias of 200k installs a month + 200k in revenue a year? This shouldn't affect free games at all
That's exactly right.
There's just a bunch to fearmongering by third-rate devs who think they'll be the next breakout hit a la Undertale.
well, the vast majority of Indies will definitely not reach that at all, but you have to admit that it would suck big time if you hit it big with your indie game and then Unity stole a fuckload of your profits because of this
Many indie games and more in the list up there are earning tens of millions $.
Its weird calling them indie games when they have more budget than people make in their entire lives, but lets just go with that.
Sudden unity charge will either have all games pulled from the shop or the company will go bankrupt. Especially when you can easely bot the charges to be infinite.
Unity is literally taking our games away, if this goes through, many games will never be updated and the last version we can torrent is all we are left with.
Rimworld heavely relies on thousand mods for its enjoyment, most mods are housed on Steam and never updated, so housing them elsewhere for pirated versions will be missing 99% of those mods.
Unity is basically taking our games away.
It shouldn't, but who is going to trust Unity not to change the thresholds again in the future or come up with something even worse? They've made their own engine significantly riskier for anyone to use, and no matter how they might backtrack there's no way they can get that goodwill back.
200k was the backtrack and the CEO is still former EA fuck and israeli company didn't disappear one bit,
staying with unity is asking to get fucked over until the company itself crashes and burns like the EA fuck is waiting for
I never really understood why people go for Unity instead of learning OpenGL, Vulkan, or in the case of pixel stuff just straight up using SDL or whatever.
This is easy to answer. Premade engines like Unity come with all sorts of useful stuff already built in. Texture streaming, physics, game-focused math functions, animation systems, etc etc. If you're rolling your own engine from scratch you spend a lot of time downloading random libraries from places or writing commonly-used game functions from the ground up, and then you have to worry about how the libraries work together or whether your back-end code is going to break and have to be rewritten or whatever. Documentation is also pretty sketchy and fragmented. With an engine like Unity it theoretically just works, and everything has been tested together and all the documentation is in one place. It saves a lot of time and effort, especially if you're doing a somewhat complex 3d game.
building a game yourself from just SDL + OpenGL is like building a house from scratch and then designing / furnishing it.
building a game using Unity or Unreal is like designing and furnishing an existing empty house.
It takes substantially more time and intelligence to do the former. People who want to focus on making a game and not implementing every subsystem will opt for the high level engine every time.
t. vulkan dev
this. it obvious middleware solutions, being engines or templates, will ALWAYS bring shitty asset flips. but for every 5 of these:
there also will be 1 or 2 of these:
for context: both games were made in unity, using the UFE as its base.
How is this any different from McDonalds deciding to retroactively charge you $50 for every burger you ate from them?
It would be like them retroactively charging the person who made the beef per person, then the customer has to start paying more for burgers because the beef manufacturer has to recoup costs.
but enough about EA buying criterion
Can't develop your own engine = can't develop your own game.
Why is Unity getting shit on, but GameMaker gets a pass?
when was the last time a high profile indie game used gamemaker?
Delatrune.
fuck me toby is lucky he didn't switch to unity
Undertale, which had its full release 8 years ago.
define high profile, because Pizza Tower is GM2 and Antonblast which is either late this year or next year is also Gamemaker, and PT did insanely well and AB looks like it will follow suit (though not reach the same level as PT)
The developers of Gamemaker can literally off themselves and no one would even care because no one uses it.
https://store.steampowered.com/app/2420510/HoloCure__Save_the_Fans/
most succesful free gamemaker game ever made.
That's the most successful gamemaker free game lol
Like bruh, hoe-boive has millions of followers and yet the playerbase is super small and is declining fast despite being advertised by the holomem talents themselves.
flop of a game.
Gamemaker is the current best general purpose 2D game engine in the market, retardo.
Shit, dead engine.
Even toby was searching fir other engines than GM2 with deltarune in chapter 2 but just gave up because of how time consuming it would be at that point.
The team behind Gamemaker have altered their pricing models against the wishes of the users before
They will definitely pull some Unity bullshit eventually
does game maker have a per install fee?
No. It has a easily predictable price model. And you can use it for free during development. You only need to pay if you want to ship the game. Stop listening to the garden gnomes.
Gamemaker is exclusively used for tiny fan projects and h-games
Unity is used for literally everything
There are levels of greedy, one thing is paying for exports, the other is paying for install numbers.
Gamemaker has always been transparent about it's cost
Not exactly
They used to have a "pay once, lifetime license" that they retroactively revoked from everyone to replace with an overpriced monthly subscription
They are no more trustworthy than Unity
>almost all games in my wishlist are Unity games
It's over
I just hope I can contribute to the bankruptcy of a few companies by making my PC install and uninstall the same games non-fucking-stop.
You'll have to change the hardware id in between.
You'd probably want a virtual machine that keeps making and deleting new computers and installs the game on them.
The era of Indy slop is going to get worse, actually. Hordes of devs are going to flee from unity to Godot, a psuedo engine designed for hour-long meme games. They are going to have no talent with the engine, but they doesn’t mean they will stop making games.
It means we’re going to have a period of low-effort inept Indy shovelware that are all clones of the same gamedev.tv course.
Spitting on Unity’s grave. Every single unity game I’ve played always had a memory leak issue. What a piece of shit engine.
Unironically this, every switch game that ran like dogshit were for coincidence unity games. I'm actually happy and want both unity and slop devs to kill themselves
The worst indie games all use unreal though
Unity isn't bad. It is now though.
yay! time for yet another age of overpriced, derivative AAA slop! so much better!
can you guys get a fucking life
Can you?
isn't it still cheaper than unreal
part and parcel of using a cutting edge game engine
Until they change the terms retroactively again
It's literally the opposite, they want to grab cash from all successfull enough devs that make enough cash, while low quality asset flips will be untouched.
BWAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!
>arachno-capitalism
Plenty of indies are better than most AAA-trash these days.
Not that Ganker actually plays games, so no point arguing about it.
>AAA slop consoomer angry that indies are viable
Good goy
SIRS INDIA SLOP CAN NEVER BE ENDING
>$20,000 per million installs
Wow so dead. Though most businesses are incredibly stingy about paying for basic services so I'm sure they'll throw an absolute shitfit over PAYING for using a game engine????
except, you know... they WERE ALREADY PAYING FOR IT BEFORE! what unity is doing now is nothing short of illegal:
>Want to make game professionally.
>decide to pay up this reasonable (REASONABLE being the keyword) liscencing fee.
>dedicate many years of your life to make the game you want.
>you finally succeed, and complete your game.
>your game manages to make bank, you finally made it, your efforts paid off.
>suddenly, the provider for your engine not only removes the REASONABLE fee, but changes your contract as to force you to pay an amount for every time the game is installed, not played, INSTALLED.
>so far you managed to make 1000000 dollar by selling the game 1000000 times, so that means you have to pay unity 10000 dollars extra.
>now, you might be thinking this is not that bad, but remember, the new fee is for INSTALLS. turns out some asshole on the internet wants to fuck you over and hires some hacker specifically to overinflate your installs... now according to unity, your game has been 'installed' 99999999999999999 times. which means now you have to give unity all that you earned and then some for the rest of your life, and lets not even speak of the people who pirated your game!
>you end up in jail, with the knowledge that your efforts werent worth shit, with all the hope you have left is waiting for death row or being raped by BIG DONG JON!
>the end...
if you REALLY believe this is a good thing, that people deserve it, and that its funny, then you dont even deserve to be called a human being. people were already playing ball with unity, they had no right to scam them like this. and you better bet with the justice system as it is now, that this will actually be enforced.
Don't you mean every download past 200k USD made or past 200k downloads?
This is only bad for the middle cases, where an indie developer makes real bank, but even then it only applies to everything past 200k USD.
Indies who do not succeed do not pay this, big guys pay money past 1 mil downloads or USD made in a month and pay less than 20 cents. If you're outside the big gaming markets you pay 2 cents or less per install.
This isn't AS shit as people make it out to be, but it IS pretty shit, if your free game goes past 200k installs, you have to pay.
>if your free game goes past 200k installs, you have to pay.
isn't it past 200k installs AND 200k revenue?
Oh shit, just like this entire board, I too am unable to read.
Yeah, you have to both have 200k installs or more AND make 200k USD or more a month from said game to actually pay for the installs past the 200k.
No, you can't kill a game dev by having a streamer play his free game. The game has to make money, otherwise no fee.
Games take years to make, and the bulk of revenue comes in around launch, so the $200,000 threshold is very easy to hit. The 200,000 install threshold is much more difficult, however a lot successful indie games start out in early access, accumulate users, then increase their prices on release and make the bulk of their revenue - that form of development is entirely killed by this move.
Unity also decides if multiple of your products can be considered the same product, so rereleases and remasters would likely include the lifetime sales of their older versions.
>AND make 200k USD or more a month
$200,000 in a 12 month period, not a single month.
Easy to hit if your game is great and has some semblance of marketing, otherwise you're very likely to be below 200k USD a year. Remember, for every Hollow Knight and it's shittier counterparts there are millions of shovelware that barely make any money.
Something like 10% of paid indie games on Steam reach $200,000.
Source?
Shitty sites that don’t make their data public.
https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam
I don’t know if that includes free games, which 15% of indie games are:
https://www.gamedeveloper.com/business/steam-game-trends-in-2020---annual-review
$200,000 is approximately:
o. 4500 reviews at $1
o. 900 reviews at $5
o. 450 reviews at $10
o. 300 reviews at $15
o. 180 reviews at $25
using:
https://steam-revenue-calculator.com/
You may think this sounds great, but the games that are making money had actual time and effort put into them.
Aren't you glad I made you look that shit up?
Free games don't count if they make no money, as both thresholds need to be achieved.
Also, how many of those 9% made said money in a single year? The article says lifetime earnings after all.
I am sure it's more like 5% (I pulled this number out of my ass), yeah, I mean those 5% will be paying a premium for their game after it hits a good number of revenue.
This isn't so batshit insane as to be the "Indie Holocaust", it likely just aims to milk the big fellas like Genshin Impact and Fate GO, which make gorillions of dollars and have gorillions of installs. 5% isn't THAT bad.
I heard most gacha use a special proprietary fork of unity so different from unity itself that it now legally counts as it's own engine in both japan and china so the really big gachas probably won't pay shit to Unity either way
The system is clearly set up so that they only go after devs that are truly successful. They want to KNOW the money is there, then they start to leech on it.
But they'll never leech "too much" cause you can't suck blood from a corpse. They'll keep the cost just barely in line, so they can keep it going.
IDK lads, that sounds kinda based. Just make an engine and receive neetbux from it forever.
also
>trust our install tracking system goy!
>huh what's that? someone hacked our system now your game has 6 million installs! time to pay goy
no system is infallible and we can't trust such a spyware of a system
i mean really the worse is that you'd have to fold your LLC due to insolvency, not go to jail
these indie game devs surely aren't working as unprotected proprietors/partnerships, right?
>Sell your game to FugUnito Licensing, a company founded 3 days before release in Panama
>FugUnito refuses to pay their fees, after a few months of non-payment Unity tires pulling the game
>Sue Unity, the court case drags out for months
>By the time Unity is able to actually able to pull the game you already made 99% of sales
>Guess we'll never know where all the money FugUnito earned disapeared to
The best part is that it only costs 3-10k to set up a shell company
It’s $200,000 per million sales. Also, tell me in what world it makes sense for a:
o. Free 1hr experience
o. $3 indie game
o. $80 AAA game
o. “Free” game with microtransactions
To all owe have to pay the same fee?
It has to make money for the fee to be applied, read the the Unity page.
And the payment applies for installs AFTER 200k installs AND 200k USD made.
First one doesn't pay, second one likely won't make 200k USD per month, third one will pay 0.125 cents past 1 million downloads and 1 million USD made because AAA probably has an enterprise license, fourth one pays if it makes bank.
They all pay the same rate assuming they’ve already hit the targets (you are right that the AAA game will actually pay less). The first game could make money through donations, which would count towards the $200,000.
It’s also $200,000 in 12 months, not one month. Sales bracketing is per month, meaning you pay less for 500,000 units in one month than 100,000 units for 5 months.
what's the end game for this, forcing distributors to enforce limited game downloads? any geriatrics remember when spore cd keys could only be used three times
The end game is being able to hit devs with arbitrary bills because "our systems show your game was installed 4105912590 times, gimme gimme".
The endgame is just using another engine
>what's the end game for this
Cash and dash.
>what's the end game for this
acting stupid in public and needing to be bailed out by an acquisition
that's the only way I can see any of this making sense at this point
They'll turn around from backlash, right?
There's no going back from this level of bed shitting. Even if they announce that they're completely cancelling all these changes, they've already proved they can't be trusted not to do something equally bad or worse in future.
This might be a good thing, developers making their own engines could lead to a lot more innovation and heavier focus on game mechanics over other elements. Developers who have been using Unity should have been fully aware of this risk, and I can't feel much sympathy for using the programming equivalent of an asset flip.
How many Unity games will follow?
There's going to be so much lost media because of this.
I doubt they will go through with it, can they really afford to lose pretty much the entire indie industy?
What do they care?
they should care, if all future developers stop using unity for their future games because of this shit, it will massively reduce their profits in the future
Unity practically signed their death sentence with this move, partly because it shows that the people in charge are a bunch of greedy gays that are not even capable of thinking things through
The suits will just pack up and move on to other companies. It's no skin off their backs.
if they made any profits they would not have to do this
only games that matter are mobile games and gatcha games
Did John Ricatiello ever backtrack on any of the shitty things EA did while he was in charge?
Dusk/gloom devs said theyre done with unity after gloomwood. Mogus creator said he's gonna pay a couple guys to port it to another engine.
Bunch of smaller indie devs are saying similar, its unironically over.
The damage is done no matter how far they'd backtrack.
Why the fuck would you stick around? Wait for the next great idea like this?
>developing on unity be like
spore install limit was the future
we were too blind to see it
FUCK
>Develop your game for 9 years
>Still a demo
based yandev dodging a bullet
demos count towards installs btw
call me when he sells the game on the steam so I won't buy it
so i can make yanderedev poor with a few clicks???
wtf i love unity now
Demos originally counted as separate install (meaning if you played the demo then the full game, it would be 2 installs), Unity now counts this as a single install if they are on the same device.
Honestly this unity shit reeks of an attempt at mass book burning.
It should NOT be legal.
Why doesn't the entire indie game community go full force into Godot? No licensing fees, no royalties, no revenue share, not to mention the engine is open source and re-distributable. You could have an engine that acts as a framework for everything you'd need for free.
because even if the features were the same as unity (its worse) it would be inferior because there are thousands of real games made in unity and basically none made in godot, so if you have a problem in unity you know for certain that there's a forum post about it somewhere with a fix
this... somehow the only Big name game made in Godot is Sonic Colors ultimate (somehow), but thats only one game. and that game wasnt that good, even for a remaster.
Because it lacks many features and it will never be competitive as long as Linietsky is in charge. Many experience devs move to godot, spend a few months learning it, want to contribute to the engine (because it always lack features), only to find the Argentinian garden gnome cockblocking the PRs unless you kiss his butt.
It's definitely a good engine but
New in the market + not many jobs opportunities as unity (this might change a bit tho) + unique workflow that must be learned + not powerful and pratical as unreal for 3d games + with the lack of handholding unity had so far, it demands just a bit of better coding/logic skill level
nice, i hope rimworld gets on sale, ain't paying that price
i don't think they're gonna last long if they actually implement these fees and indieslop will just return on another engine
If godot gets more attention its a win win situation in the long run
bring on the godotkino
>2d indie bros really need an entire ass game engine to make some images move along the screen on an x and y axis
Did anyone actually read the Unity page or did everyone just believe the fucking twitter screenshots lmao
i did
me no like it
https://www.eurogamer.net/unity-bosses-sold-stock-days-before-development-fees-announcement-raising-eyebrows
Really makes you think.
these flowers look like they want to sell me snake oil or soap
>9-11 indie gaming version
History repeats itself
And? They knew they would plummet after this announcement but they didn't to lose what they had AND they didn't want to refuse a new monetization scheme.
Riccitiello sold his shares in May, Schlomo, Tomer, Robynne, David, and Felipe sold theirs in the last month.
>white guy sells his shares in advance
>garden gnomes sell theirs just before the collapse
>white guy gets blamed
it's the same old song and dance until the end of time. america really ended the world in world war 2.
Riccitiello didn’t seem to be selling in relation to this at all, he sold ~1.2% in May, and has bought and sold small amounts since then.
Yes, it is bad. Many indie games will leave the market, most future developers will leave Unity. If they had asked for a percentage cut, as is standard for both engines and middleware, they would have been fine.
Nah, percentage cut is too fucked already, since devs ALREADY pay so many percentage cuts to taxes and Steam and publishers. Just have a fucking one and done fee that you pay if you hit a threshold, not one based on installs, this is shit no matter how you look at it, it's just not Indie Holocaust, Unity can still be made to crank out shitty free games.
Percentage is fine, it allows you to actually plan out your finances in advance, and results in a fairer pay distribution.
Fees after sales thresholds are equivalent, except you have to already have that money available, which you may not.
>ricitello
>shitalian
>white
lmao, shitalians aren't nor will ever be white
nobody posting on here is white
this is a subhuman board
>saving face for fucking John "Devs are fucking retards" Riccitiello, the ex-CEO of EA 2007-2013 which earned the them worst company in America for multiple years
Are you joking? lmao
You vill pley ze AAA slop
You vill listen to marketards
You vill be happy
The world is healing
One major issue here is that 200k revenue and 200k installs might not increase linearly in relation to each other
Take for example a free-to-play mobile title. You could have 4 million downloads but only 50k paying customers with an average spend of a single microtransaction for 4,99.
So you've now technically made 250k (minus store fees, transaction fees, taxes etc) but because you're not paying Unity for paying customers but rather installs, you're now on the hook for Unity to the tune of 800k.
If you make above 200k you might want to switch to Pro to raise the bar to 1mil
>look up Epic Games
>it's a privately traded company like Valve
really makes you think
>see game I don't like
>buy game
>install
>uninstall
>repeat
We winning the gamer war, sisters.
No it's not. The unity news only affects mid-tier devs, slop devs are still off the hook and can continue to shit up Steam with games nobody will ever play.
>Indie slop
Indie devs are the only ones making good games you colossal retard.
I think the result of this entire thing is gonna be:
>Devs currently making their games stick to Unity
>Devs who just started stick to Unity or move to Unreal
>Everyone saying they'll switch to Godot switches to Unreal or returns to Unity
>Everyone forgets about it
>successful games get hit with fees when January rolls around, devs causing another big stink or just paying it silently
they're rolling the fee back, but keep the 600% increase on subscriptions. foot in the door pitch succeeds against the goy once again.
I can see this happening with big projects that cant look back at this point but while I am not in that state yet, I will change engines right away.
Oh for sure, though I mean the retards on Twitter shouting
>"FUCK YOU UNITY! I'M SWITCHING TO GODOT CAUSE ITS BETTER AND FREE!"
They'll take one step in, see that they have to actually code, that there's no Playmakers or any addons that remove most of the work from gamedev, and then go slithering back. Or they'll just immediately go to Unreal.
>see that they have to actually code
Never used Godot, is this the only bad side effect? I thought I also had to code for Unity, unless there's some other strings attached. Cause if not I'm willing to give it a try.
you have to code for everything, even gamemaker, there is no point in splitting hairs about 'visual programming languages' vs textual ones its still programming
C++ is not that big of a leap if you already know C#, but maybe I'm biased because I know both.
This, honestly.
People keep acting like this is the end of indie dev or the end of Unity or whatever but it's not.
It's a retarded PR flip that they'll faceplant off of and then just get back up and keep going like nothing happened. They'll get their fee through, and devs will either switch to Unreal eventually or just pay it cause they'll see the fee being worth it to not have to learn how to code.
People going "i'll script a bot to install over and over and bankrupt them" are being unrealistic as well. Unity are garden gnomes, not retards. They'll accept stopping obvious botting scenarios. They just wanna use "installs" over "purchases" so they can skim more off of regular piracy numbers, which should account for like a 2x multiplier (assuming just as many pirate the game as buy it) on the fee. Something they can waive off as numbers that get them way more money but should still be in the "begrudgingly pay the fee" range.
how are you going to distinguish between real vs fake installs? all you have to do is spoof hardware id + multiple proxies
There's ways to somewhat mitigate it with the obvious spyware Unity shoves into their builds.
But the point is they don't have to. If they see that some game has 100x installs compared to the purchases, they'll obviously go
>oh sorry, goyim, I see you were clearly caught by some fraud stuff there.
>Here, let's use our magic behind the scenes tech to totally get you an accurate amount
>Oh, see, it's only actually 5x the number of installs vs purchases, totally
>You can pay that much, right goyim? That's not so bad, isn't it? 🙂
They're leeches, and you can't suck blood from a corpse. They will take only what they know they can get away with without the devs cutting them off.
People say just put the head in, but they forget that dicks don't have shoulders
This. Nothing good ever happens. Evil companies don't die. Consumers are too retarded and deserve to be treated like cattle. The only cool reality glitch I can recall in 10 years is that Gamestop stock fiasco. But that was short lived and Gamestop still keeps on living.
it's over silksongbros
it's all so tiresome
John Rigatoni please... We've been waiting years...
oh no, not 2d platformer slop
So many good unity games.
So few good UE games
0 good godot games
And this... is to garden gnome... even further beyond!
dear fucking lord!!! they really do not want to step back!
These bros be smart as fuck yo
too demoralized to work on stuff anymore
been using unity for like 3 years now, making smaller games, finally started working on my dream project and not even a week passes before this shit gets announced
it's not really a matter of "oh no these prices are going to bankrupt me!!!" it's that Unity is destroying all their rapport with the gamedev community and it will end up going bankrupt within a couple of years because of how retardedly gnomish they're being
I guess there's always Tim Sweetie's engine but I have been using Unity for a long time, don't really wanna switch because it's too comfy
i feel you my man, shit is getting more grim years after year
>too demoralized to work on stuff anymore
>been using unity for like 3 years now, making smaller games, finally started working on my dream project and not even a week passes before this shit gets announced
same happened to me. I decided to keep working on it. if the game is successful I'll hire unreal devs to port it to UE4
Unity shills finally biting the bullet. God bless ebin gayms. Steamies are next
LMAO my best friend just started working on his game dev project a couple of months ago.
I can't wait for the weekend so I can tell him about this. He is going to kill himself for sure this time.
I can't wait to mock him for liking videogames enough to actually want to make one. Videogames were made to be pirated and consumed.
>unity charging per install
>CEO is the guy that wanted to charge $1 every time you reloaded a gun
Is this guy an idiot?
That applies to games being commercially sold. There's no way for the Unity devs to know about or charge for downloads from places like Mega or Mediafire, ect.
A new update, they also just deleted it btw.
>You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model
Except they outright admit here that installing on another device counts as a new install. So it is technically not a one time pay thing.
Honestly, if they were just fucking honest with this shit I'm pretty sure it wouldn't be so bad. 20 cents per purchase is actually BETTER than a 5% royalty like UE uses if you charged more than $4 for the game. The problem is they're being sneaky merchants and insisting on a system where they can easily double or triple dip on this fee many times over.
>Early access games are not considered demos
Honestly, good. Fuck Early Access. Make them suffer.
>we are not going to count web and streaming games toward your install count either
That's a full on walkback and an interesting one at that.
New era of paid/microtansaction filled WebGL games on the horizon?
Don't forget they also still haven't clarified how they can differentiate between what's a new install and a reinstall and how they will counter spoofing, besides a blank 'just trust us'. Besides, the fee is on top of licences you still have to pay for and they just removed the basic one and only left the more expensive ones, which you will be forced to buy once you go above $200k.
As for unreal, they want 5% only AFTER you cross $1 million revenue and even still this 5% is counted from the money above $1 million, so if your game earned $1 250 000 you pay 5% of $250 000.
>which you will be forced to buy once you go above $200k.
Actually, that's not true. They specifically said they're removing the revenue limit on Personal as part of removing Plus.
Of course, the Fee is meant to now be the incentive to push you into Pro. Pro users have a much lower fee and the fee only appllies after 1 million installs and $1 million revenue.
The fee does apply to the installs after that threshold though, like how you're describing Unreal's as well.
Again, if this was just purchases, a 20 cent royalty is actually better than a 5% royalty if your game is being sold for over $4. But since it's installs that suddenly fucks up the system cause now they can charge it multiple times per purchase removing that benefit.
Mimimi also made their cool sneakan games in Unity (Shadow Tactics, Desperados III, the pirate game that just came out). But Mimimi shut down last week so they don't have a billing address for John Ravioli to sent new fees to anymore lmao got out just before a shitstorm hit
More like they knew what was going on and sheltered themselves before the storm. Open your eyes, retard. It's all connected.
>haha, n-no more indie slop!
>n-nothing but $70 triple A goyslop for me!
The people who bitch about indies are the same ones who make those "why is the industry dying??" posts.
yes because one is the symptom
of the other
now you will get godotslop which is worse
steam will be just like itch in no time
>cheap indie games start dying off
>now all we have is cookie cutter EGS approved AAA goyslop for $79.99+tax+tip
This is… a good thing?
Considering all thats been going on with this, now I am convinced this is more of a desperate attempt for those in control of things to flip the table and cause as much damage as possible to as many people as possible before the inevitable end comes to pass.
It doesn't matter how they think this will work to their advantage but the fact that they are outright trying to screw over a large amount of devs from just about all areas for quick cash is gonna cause problems not just to Unity but to other engines as well. Also if indie games go, don't complain that the remaining games most of you call "shit" outside of console warring end up in much less quantity, unless you lot want to admit that Ganker's purpose to you all is just another social media to shitpost on consume since its cheaper and easier than gaming.
qrd on Godot engine?
it's an engine
So it's shit, got ya. Unity rise up.
ue still exists,