The only game I've ever seen somewhat benefit from those smoothing filters was the environment in Yoshi's Island making it look more like a drawing but even then the same filters frick his face up badly.
Major corporations have spent frickloads of time and money trying to make flatscreens look as good as CRTs. A shitty filter made by some random dude isn't going to ever look worth a shit.
Move your face more than 3 inches (your wiener length) away from the computer screen and you won't need moronic filters, C(H)RT or otherwise. These games weren't made to be looked at on the sub-atomic level.
different compared to what? the point of filters is too remove the harsh sharp pixels which sitting farther away from the TV screen helps with, either that or AANN filter on bsnes/higan
Different to raw output without any filters. >the point of filters is too remove the harsh sharp pixels
It's not just that. idk which shader or filters you have been using, but the one I'm using doesn't just remove the harsh sharp pixels.
This is what the game was MEANT to look like, if you played on actual hardware and a normal TV at the time. Harsh pixels are for zoomers who never played the fricking games at the time.
This is what the game was MEANT to look like, if you played on actual hardware and a normal TV at the time. Harsh pixels are for zoomers who never played the fricking games at the time.
how they looked on "original hardware" doesn't matter, the filter is an objective improvement over the original
This is the only filter I use. Call me a homosexual for using filters all you like, but this will always look better to me than "clean" pixels because it's what I remember from my childhood.
Does phantasy star get good eventually? I’ve played the beginning of the game but the fight are all self-playing autoscrollers and the characters are all pissy b***hes.
>Our result:
What were they so proud of?
how does anyone tolerate this?
The only game I've ever seen somewhat benefit from those smoothing filters was the environment in Yoshi's Island making it look more like a drawing but even then the same filters frick his face up badly.
lol no they don't. maybe in 2005 they did, not anymore. these filters have evolved to be as accurate as the source material.
You've lost your mind
not an argument
Taken just now in the latest BSNES. Yoshi's face is still fricked unless you think his eye is meant to be like that
try using an emulator that didn't stop development 15 years ago
https://github.com/bsnes-emu/bsnes/releases
Sorry anon, your shaders are shit.
http://www.framecompare.com/screenshotcomparison/JE11CNNU
Now open Yoshi's Island on your magical emulator with the latest shaders and show me Yoshi's face like you were arguing.
>it's the emulator's fault
lol
Disgusting
people who make filters don't understand that you can't replicate the CRT screen
it's a hardware thing
Major corporations have spent frickloads of time and money trying to make flatscreens look as good as CRTs. A shitty filter made by some random dude isn't going to ever look worth a shit.
Move your face more than 3 inches (your wiener length) away from the computer screen and you won't need moronic filters, C(H)RT or otherwise. These games weren't made to be looked at on the sub-atomic level.
I just did and it still looks quite different. Is your eye sight ok?
different compared to what? the point of filters is too remove the harsh sharp pixels which sitting farther away from the TV screen helps with, either that or AANN filter on bsnes/higan
Different to raw output without any filters.
>the point of filters is too remove the harsh sharp pixels
It's not just that. idk which shader or filters you have been using, but the one I'm using doesn't just remove the harsh sharp pixels.
Is this the correct setting for AANN? I don't get it.
scaleFX for me.
This looks a lot better then the playdo filter OP is using.
I don't understand anything in that.
What is the best solution? CRT shaders?
CRT Royale can be fricked around with until you get the desired look you're going for.
Otherwise just play them pixel perfect.
This is what the game was MEANT to look like, if you played on actual hardware and a normal TV at the time. Harsh pixels are for zoomers who never played the fricking games at the time.
The SNES supported RGB which produced clean pixels.
how they looked on "original hardware" doesn't matter, the filter is an objective improvement over the original
This is the only filter I use. Call me a homosexual for using filters all you like, but this will always look better to me than "clean" pixels because it's what I remember from my childhood.
See, this filter actually makes sense as it's emulating something that actually existed that people saw.
God the lighting effects look so much better.
>Consumer grade LCD/LED displays
>In 1992
moron
You know it worked on CRTs too. SCART connectors were common in Europe.
so the intended way to play the games is with a squished pal resolution?
Complete horseshit.
so it was meant to look ugly?
OP is really careful to hide text.
Ah yes, I love the "Flash Macromedia" smeared shit look from the early 2000s. What a great filter.
This but unironically
Could never get pass the second girl. Was there anything after it?
Oh no my nostalgia is acting up.
frick, what was the name of this game?
Orgasm Girl
Does phantasy star get good eventually? I’ve played the beginning of the game but the fight are all self-playing autoscrollers and the characters are all pissy b***hes.
no.
delete this picture.
Why do hard pixels scare zoomers so much?
hi op