The only real issues with the game are how menuing work because of the NES's limited buttons, and the dungeons in general being boring compared to exploring the world.
>aims to tackle some of the odd designs and programming decisions from the original NES classic to revitalize and give new life to the beloved and cherished classic >it's actually just a list of cheats for casuals
Every fucking time. Whenever a mod's description is written by someone who acts like they know so much better than the devs, all they do is make everything easier.
I grew up with these games and even I can acknowledge that a lot of the difficulty derives from shit I don't want to waste my precious time with anymore. Rather than exploiting save states, I'd rather someone just modify the game a bit to make it slightly less tedious
>Relocalization of the game’s script to better match the Japanese release, or have better hints altogether. Based on the Legends of Localization book/webpage (Except the two iconic “Take this” and “It’s a secret” lines)
So the most important unintelligible garbage lines weren't translated for mere meme value. Dogshit translation, might as well write "You jelly senpai frfr no cap" all over it.
>the most important unintelligible garbage lines
Except those lines don't serve any gameplay purpose. They're not hints for anything, they are just flavor to justify obtaining a sword and rupees respectively.
Have you even played the game?
>zoomies when they're not spoonfed every secret in a game and don't know how to make a map or even do something as basic as remember places they've been
You love to see it.
>magic sword at 3 hearts >zoomer's definition of an 'improved' game is one they can cheat at >probably didn't even go into Death Mountain to get the Red Ring legitimately either
The only thing that needed to be fixed was the awkward tile movement. You could move partial tiles, but then if you needed to change directions to dodge an attack, Link would need to complete the tile he was on before turning. It was just a little thing.
I guess these could help newer players ease in to Zelda 1, but at the same time, what newer player would do the work to get an emulator and roms and then find and patch the game? Still neat that people are doing these things though.
I don't mind QoL romhacks but the issue is that without any sort of extra changes or additions that let you make the game more difficult, it's just an easy mode patch. The original LoZ was designed with all that clunkiness in mind.
I haven't tried it out myself yet but I can't help but imagine that LttP-style sword swinging absolutely breaks the game.
>some japanese kids just quickly assembled a game without thinking
nintendo was a mature company in the 80s and zelda's team was composed of grown ass men.
what do you mean it got fixed ?
all the issues with the game have been remedied, it's a good game now
The only real issues with the game are how menuing work because of the NES's limited buttons, and the dungeons in general being boring compared to exploring the world.
they disabled the low health beeping?
yes
When do they fix the issues with your brain?
Is the 2nd quest not complete bullshit anymore?
Never was. Acquire proficiency.
Not him, but the way getting cursed worked was some absolute fucking bullshit.
The one single "bullshit" thing is that burning trees on the overworld is so fucky but that's a problem with the main quest too.
the game got better
You can choose pronouns for Link now.
>It's real
Link isn't referred to in the 3rd person at any point during the game
It got its balls cut off
It's meaningless zoomer speak.
the first open world game
No.
Can I see the patch notes?
https://www.romhacking.net/hacks/5752/
>(new tiles are $54-$57)
wow now it's truly a modern game, when battlepass?
Its a line of code not a dollar amount.
>paying for literal lines of codes
HAHAHA fucking NFT tier
>aims to tackle some of the odd designs and programming decisions from the original NES classic to revitalize and give new life to the beloved and cherished classic
>it's actually just a list of cheats for casuals
Every fucking time. Whenever a mod's description is written by someone who acts like they know so much better than the devs, all they do is make everything easier.
I grew up with these games and even I can acknowledge that a lot of the difficulty derives from shit I don't want to waste my precious time with anymore. Rather than exploiting save states, I'd rather someone just modify the game a bit to make it slightly less tedious
>Relocalization of the game’s script to better match the Japanese release, or have better hints altogether. Based on the Legends of Localization book/webpage (Except the two iconic “Take this” and “It’s a secret” lines)
So the most important unintelligible garbage lines weren't translated for mere meme value. Dogshit translation, might as well write "You jelly senpai frfr no cap" all over it.
>the most important unintelligible garbage lines
Except those lines don't serve any gameplay purpose. They're not hints for anything, they are just flavor to justify obtaining a sword and rupees respectively.
Have you even played the game?
It's a bit much, like changing the HUD that was fine. Blue tunic was also fine. Too many unnecessary changes I do like the map though.
wait I thought it was a joke thread
The map visibility is the better change by far
>zoomies when they're not spoonfed every secret in a game and don't know how to make a map or even do something as basic as remember places they've been
You love to see it.
I'm not playing your gay babymode mod, everybody knows you can't have the magical sword with only 3 hearts.
>magic sword at 3 hearts
>zoomer's definition of an 'improved' game is one they can cheat at
>probably didn't even go into Death Mountain to get the Red Ring legitimately either
I hate modern gamers.
▴
▴▴
triforce
>rom hacks
The only thing that needed to be fixed was the awkward tile movement. You could move partial tiles, but then if you needed to change directions to dodge an attack, Link would need to complete the tile he was on before turning. It was just a little thing.
I guess these could help newer players ease in to Zelda 1, but at the same time, what newer player would do the work to get an emulator and roms and then find and patch the game? Still neat that people are doing these things though.
Enemies had to obey the same issue regarding movement so what's the issue there? It's called gitting gud.
soull*ss
DODONGO DISLIKES SMOKE.
>key is an infinity symbol instead of A
Get the fuck out of my face with this bullshit.
I like Super Metroid Redux
I don't mind QoL romhacks but the issue is that without any sort of extra changes or additions that let you make the game more difficult, it's just an easy mode patch. The original LoZ was designed with all that clunkiness in mind.
I haven't tried it out myself yet but I can't help but imagine that LttP-style sword swinging absolutely breaks the game.
>The original LoZ was designed with all that clunkiness in mind
no it wasn't, some japanese kids just quickly assembled a game without thinking
Your parents just quickly had sex without thinking.
>some japanese kids just quickly assembled a game without thinking
nintendo was a mature company in the 80s and zelda's team was composed of grown ass men.
>arrows and rupees separate
into the trash
There was nothing wrong with it. It's better than 85% of Zelda games and I only first played it as an adult.