Power sliding in rally only makes sense because tires never fully adhere to loose surfaces. You basically want to turn the car into the corner and spend as much time digging in the direction of the exit as possible.
I mean, Initial D's entire thing early on is specifically about Dagoomi taking the inside line whenever possible and shoving his car into the gutter to stay there. IIRC the basic outside-inside-outside line idea comes up pretty regularly and plays a central role in at least one race (impact blue?) but I could be wrong.
A Nascar racer recreated an exploit from one of the 00s Nascar games he played as a kid where you would hug the wall to slingshot yourself, and it actually shot him up from a lower place into I think 3rd which kept him alive in the standings. That said it's apparently a miracle he didn't crash and burn trying it and even if they didn't immediately ban it afterwards he said he wouldn't do it again.
https://youtu.be/DPXFllQV_sU yeah. He wanted to move up in the final stretch to help with his ranking, and it worked. I was a pretty massive event in Nascar when it happened (I don't watch but a relative does), though Nascar officially banned it after deliberation. While a bit lame, I definitely get it. It's a super risky move to pull off even with how durable and safe those cars are now
>all the other drivers aren't even mad, just impressed
yeah. He wanted to move up in the final stretch to help with his ranking, and it worked. I was a pretty massive event in Nascar when it happened (I don't watch but a relative does), though Nascar officially banned it after deliberation. While a bit lame, I definitely get it. It's a super risky move to pull off even with how durable and safe those cars are now
if they allow it some team with a lot of balls or a lot of money is gonna build a car with reinforced right flanks and just abuse the shit out of it
from what i've gathered nascar only really has regulations for the insides of the car, not the chassis
A Nascar racer recreated an exploit from one of the 00s Nascar games he played as a kid where you would hug the wall to slingshot yourself, and it actually shot him up from a lower place into I think 3rd which kept him alive in the standings. That said it's apparently a miracle he didn't crash and burn trying it and even if they didn't immediately ban it afterwards he said he wouldn't do it again.
The science behind this is that if you try to take the turn normally, friction can only apply so much force to reorient your speed in a 90 degree turn so you have to slow down or lose traction. The wall in this case exerts a normal force that reorients your speed, and it can apply enough force to match whatever speed you're going. You'll lose some additional speed to friction, but it still puts you at a higher speed by the end of the turn and the bigger risk is of something catching and spinning the car out.
Also in that season, they returned to cars with a harder chassis. A softer chassis will instead bend to absorb the impact, slowing you down.
People tried this before with far worse results due to this.
You know how the first tracks in Mario Kart Wii and Mario Kart 8 have sections where there are boost pads on the outside of turns?
They're there specifically to teach you that you want to keep your racing line as short and tight as possible. Especially on these wide-ass roads.
They also serve as a chance to regain lost speed, if you get stopped by items or something, but that's a multi-player thing.
I'm pretty sure they do the opposite because boost pad = good = I should take the outside. Only that's a trap because the inside is still faster and the boost pads are actually there so the kids who can't do tight turns yet don't fall so far behind they can't keep up with the pack.
I feel this is most kids mentality with racing games because I didn't understand stuff like momentum and just logically assumed "why would you ever NOT want to go at full speed?"
there are actually lots of situations where the shortest corner is dogshit compared to the fastest line. bumps in the road and shit often mean the car is more balanced and the aero works better on lines a little different from traditional racing line. marbling, finding wet places to drive on a drying track or vice versa.
speaking of, has anyone else noticed boomer parents who don't realize pipe cleaners are for cleaning pipes and not for making shitty arts & craft projects?
Won't happen, but why would it replace the concept of driving for sport if it did? If anything, manual driving would be a novelty worth preserving for entertainment
I forget which way it goes but depending on your tire grip vs power it used to make a lot of sense to do this. I don't think so anymore with today's tire compounds.
my man. love how "cornerbombing" both became a thing and got out-meta'd in this game. best racer of the decade.
what gaymu? Never knew "cornerbombing" was a thing, but I do it constantly in every racing game I've ever played. It's like this
but you use their car as the wall.
Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
>>Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
You might enjoy the F-Zero series. Blowing up your opponents' machines is essential to the harder cups. Feels so good to fuck up that guy who's been chilling in 1st for the first 2 laps.
>Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
Unless it's a game like Grid where AI drivers get magically glued to the road but if they even slightly graze you, you instantly go into an uncontrollable spin out.
If focus on the space to her left and move my focus to her she'll be spinning clockwise. Focus to her right and move my focus left to her and she's spinning counter-clockwise.
People should also maybe list whether they usually drive on the left or right side of the road, i think that may be causing the difference. I drive on the left side and saw it from left to down.
Look how much extra distance the line on the left travels. Speed equals distance over time. You really need to be minimizing distance in your racing line.
the total length you have to drive remains the same regardless of the line you take. yes left is closer to the corner, but you had to go further to the outer edge in order to make it
the correct line is something like this. over enough laps, if you play it tight like this, you could effectively shave off an entire lap of distance you have to drive
Except in a race what matters isn't distance, it's time. If you take a corner that tight you drive fewer miles but you lose more time to someone who's bullet-ing with an out-in-out,
>is it faster to drive 50 miles or 40 miles?
at the same speed 40 takes less but in a race you don't go at the same speed. taking a longer route is beneficial if you can keep the average speed higher than the guy taking the shortest route.
this is so fucking obvious i can't believe thee people had to spoonfeed you
Where's "fighting like mad to keep control over your car"?
Forza's balance might be fucking dogshit but I gotta say using a prototype track car offroad to have huge fucking speed on straightaways interspaced by desperately trying to wrangle control of your vehicle the moment you touch the steering wheel is a phenomenal experience
What's there to debate?
The right is only possible if you slow down immensely, or is shitty AI controlled racers that don't follow the rules of its own game ala old mario kart games.
Yes drifting is a thing, but you still want your line when turning as close to the inner area as possible to minimize total distance to travel.
>Sega blue skies >Mid-Atlantic, mid-century architecture of the future >Rolling oceans >Palm trees >Actual fun design instead of just "racing circuit" or a sectioned off area of an open world that someone has the gall to call a track
Oh yeah, it's racing time.
what happened to fun, creative track design? i swear every racing game now only has real life racing courses or just segments of open world map. i miss imaginative racetracks with a lot of visual style
The only time open world tracks seem to work is in sprints as the road was USUALLY designed to be driven straight and fast. Riding a coastline or through a mountain pass sometimes plays off, but randomly selected roads to form a "circuit" always feels like shit track design.
Good post. For me, it's Hometown and Empire City. I love those NFS3 splash screens, they looked so cool as a kid and seeing the proper res on a PC as an adult I still think they're neat and appreciate the slick photo-bashing they did to make them. And speaking of blue skies and palm trees, shoutout to my first digital home, Seaside Route 765.
Nothing gives me more joy than the fact that Veg.by has kept NFS3 and High Stakes working completely by himself at full resolution and FPS. These are the kind of people that keep gaming alive. Also, excellent taste, anon. There just aren't enough beach tracks in racing games.
what happened to fun, creative track design? i swear every racing game now only has real life racing courses or just segments of open world map. i miss imaginative racetracks with a lot of visual style
I'm glad others are enjoying that webm.
I'm interested in the answer as well
also, what are some segments of open world maps that do work well as racing tracks?
The needle climb (and the loop back down) in forza horizon 4 fortune island dlc is a great technical uphill track with a nice backdrop.
it always pains me that the PC version of empire city is basically 'LOOK AT ALL THE COLORED LIGHTING WE CAN DO' but then they made all the streetlights plain white instead of the absolutely grungy yellow sodium ones that the PS1 has
The trade off is the pc version is superior in all other ways bar two: when going under tunnels (like aquatica, rocky pass and the like) the psx version has a cool light reflection on the car roof which is missing on pc and the police shouting at you at absurd volumes in hot pursuit mode is missing (might actually be tied to a cheat code, not sure).
I like the color and texture work of the PS1 tracks a lot more in general. Especially for High Stakes with those crazy sunsets and storms.
1 month ago
Anonymous
High stakes is a different animal entirely and the playstation version is the better game with the major downside that it runs sloooooooooooow. Emulation can fight that but on OG hardware it can drop almost to single digits when lots of effects and cars are on screen.
Heh reminds me again on playstation just using the dash cam in II will cut your fps in half lol
GT3 Grand Valley and Deep Forest. I just really like the skyboxes and the time-of-day change between forward and reverse versions. Also SSR11 BRING IT BACK YOU FUCKERS
>make it through an entire section at top speed, no messups >still run out of time before the next checkpoint
I will never understand original Hang On or Outrun for this reason.
I don't know about Hang on but if you're playing Outrun, are you sure you're using the gear shift correctly? Sometimes people don't know they can shift to high gear and you NEED to be on high gear to make it through that game. It's nuts.
>are you sure you're using the gear shift correctly?
I was in fact entirely unaware of this so, probably not. I've been playing it on the SEGA Arcade Gallery on my GBA and it doesn't quite have instructions, I'll have to find the button for that. Thanks, anon.
>make it through an entire section at top speed, no messups >still run out of time before the next checkpoint
I will never understand original Hang On or Outrun for this reason.
likewise Super Hang-on is sort of impossible without the turbo which you can only use at max speed
I always played Hang-On in Original mode on console. They don't even give you a turbo engine at the start. You have to earn money to buy one, and if you break it later in the game and can't afford a new one you're kind of screwed by your sponsors. Better bringing a wrecked bike that can't leave the starting line than attempting a race you can't win.
>R4 has an even bigger focus on the different car manufacturers >they didn't bring over Rage's per-brand HUDs and they wouldn't return until the PSP games (which, granted, did a fantastic job making them unique per-car while still keeping the same style for a given brand)
>lizard
The bayonet is the only girl for me.
Any Lizard fan is a friend of mine, even if I prefer their Type 4 roster from the Bonfire right on up.
I can see the appeal on occasion, but I honestly prefer NFS's street racing since it just feels more dynamic and chaotic. Track racing gets old really quickly.
To be fair the point is to draft, which I didn’t realize was in GT7 until that track. Which is also silly because drafting doesn’t work on typical cars
I don't remember the last time I played a racing game that was actually realistic, and not either a kart racing game with bananas, or a demolition derby where you run people off the tracks to blow them up so you can stay in 1st.
That's about half the entire market. Dirt, Gran Turismo, Forza Motorsport, iRacing, Ride, Automobilista, WRC, F1, Assetto Corsa, CarX, MotoGP all come to mind. AAA arcade racers are few and far between now, really. NFS (which was originally much more realistic in its driving model until Most Wanted), Forza Horizon, Mario Kart, and The Crew are the only ones that come to mind. I wouldn't venture to call the Hot Wheels games, Trackmania, or Wreckfest "AAA."
The underground games were before most wanted, so don't blame most wanted, big genius. Though the games before underground were hardly "realistic" either, just simple. And yes I did play them, zoom zoomer
Hot wheels unleashed MP ispretty fun, albeit monetized to shit and unbalaced as shit.i don't think it's worth full price though and it's designed for controller 100% the track builder is all but unusable on mouse and keyboard
>Let's have a race >But we can't use real cars >And you can't make any innovations because that would drive up costs, even if it's a low cost innovation like routing exhaust >And you're not allowed to develop any kind of systems that would benefit road cars even though that's the entire point of racing as a sport since 1894 >But they have to be multi-million dollar spec chassis with additional millions put into the spec engines >And they can't handle anything past a slight downhill >And any track they race on has to be modified so they have a mall parking lot's worth of runoff space >And they can't have any surface variations to upset the cars >And they have to have 90% of their sweepers modified into tight low speed curves after long braking zones, even if they're historical pre-war tracks with a legacy stretching well into the 1930's >And they have to add chicanes if the straight away is too fast >And they can't penalize the one black guy who races even if he completely cuts across an entire corner or smashes into another driver >And they can't come to america outside of a few street circuits because they have to race in civilized countries, like bahrain, quatar china and brazil >And we pick one manufacturer every 3 or 4 years to win 80% of all races by bending all rules and race marshal calls to
F1 is cancer. More cancerous than even every LMP class.
>>And they can't come to america outside of a few street circuits because they have to race in civilized countries, like bahrain, quatar china and brazil
Fuck off, mutt.
There are already way too many races in your garbage country
1 month ago
Anonymous
Not our fault we have the best tracks in the world and you're stuck with shit like the herpderpring and slophurst
OH WAIT!!! YES IT IS!!!!
LOL ONLY THE USA AND JAPAN HAVE GOOD RACE TRACKS!!! SUCK MY STAR SPANGLED DING DONG!!!!!
also SPA, but that's the only exception.
1 month ago
Anonymous
Excuse you, Mount Panorama exists.
1 month ago
Anonymous
Why is that fairy eating poop
1 month ago
Anonymous
she's a proud burger
1 month ago
Anonymous
>Not our fault we have the best tracks in the world
F1 isn't even racing on good USA tracks, retard. Most of them are garbage city tracks.
Call me when they put Laguna Secca on the racing calendar
1 month ago
Anonymous
F1 isn't able to race on any of the good USA tracks because F1 is shit. So No watkins glenn, road atlanta, mid ohio, pitt race, laguna seca, thunder hill, limerock, None of them because F1 can't handle downhill or left-right-left-right undulations.
Imagine being a euro and having to settle for dogshit like the redbull ring or silverstone. Imagine being an ausfag and your one and only track is dogshit bathurst. Imagine a nissan coming and MOGGING the absolute fuck out of all your shitty sedans and having to ban all imported cars.
1 month ago
Anonymous
>Laguna corkscrew in F1 cars
Sounds good!
1 month ago
Anonymous
The best tracks like what? Massive oval? Slightly less massive oval?
Massive oval with a curved back straight? Small dirt oval? Maybe a 1/4 mile straight line if you're feeling creative?
1 month ago
Anonymous
Mid Ohio is better than every single Eur/Aus track. You "people" don't even have a high speed momentum based track that compares with limerock or watkins glenn. Even boring as sin road america is better than ther nurbergring GP track, and the north course(I will not speak in your guttural audi language) is just a surrogate for targa racing that's only remembered for it's length.
1 month ago
Anonymous
>high speed momentum
Keeping the throttle pinned has nothing to do with momentum. Momentum is keeping as much speed as you can through a slow corner, something Americans really struggle with if your nascar drivers are anything to go by
1 month ago
Anonymous
you don't even know what you're talking about. Look up a limerock onboard, or a nelson's ledges onboard then get back to me. They're like if brand's hatch grew a pair
1 month ago
Anonymous
Why should I look up a track named after a fucking rock?
1 month ago
Anonymous
because it fucking rocks
1 month ago
Anonymous
He's right you're wrong. Europeans obsess over cars no one drives. European cars are over engineered crap. The Japanese BTFO'd you retards. A Toyota is better than any European car.
They don't come to America because Americans didn't care before drive to survive and everytime they came before that was a disaster
1 month ago
Anonymous
Actually it's because Bernie Ecclestone said the USA had no tier 1 tracks. You look me in the eyes and tell me that boonga boonga land san paulo where the teams get robbed at the track LITERALLY EVERY FUCKING YEAR is better than having a non-air conditioned pitbox at watkins glenn.
1 month ago
Anonymous
Man I don't know. F1 isn't even good. I'd take touring cars over open wheelers any day
1 month ago
Anonymous
I heard that. Now if only WRC would get onboard to a tennesee/west virginia/new mexico/michigan course. Ecclestone gonna ecclestone though.
There's like three tracks in the US this seaso, how many do you need
1 month ago
Anonymous
i want some that aren't on pozzed street courses that don't even include any streets, or fucking cota
1 month ago
Anonymous
They did one in Road America, and Miami isn't really a street circuit, more like a... parking lot I guess
1 month ago
Anonymous
>Road America
Yeah i can see them going there. Gigantic straights, only right angle turns, HUGE runoff areas, albiet sand instead of pavement. I fucking hate road america.
1 month ago
Anonymous
Oh wait it was Circuit of the Americas, not the most original names lol. This thing https://www.youtube.com/watch?v=OTbaG_uTn-M
What resources should I use if I want to know how and why stuff works, like where you should/shouldn't brake during a turn or why people tend towards the left line?
Get an emulator and play the license tests on Gran Turismo. The first one. No, I don't care if it's ugly or dated or the physics model isn't pristine. Read the descriptions and pass the exams.
Not the first one, the second one.
It has more tests, more diverse tests at that and FR cars and FF cars actually drive like they're supposed to instead of both feeling like FRs.
probably just browse Ganker for a long time, I don't know that there's any extensive resource for the physics and logic of racing lines that can actually cover its complexity. In general, though, you always brake as late as possible and as hard as you can before a turn so that the moment you start turning you're done braking and going as fast as you can go without losing traction. You don't want to brake during a turn because
1. if you need to you've likely already fucked your line up and you've either lost traction or you're going to need to sharpen your turn more than you'd like and will need to slow down even more to make it out of the turn
2. braking shifts the weight distribution of the car to the front, accelerating shifts the weight distribution to the front. you don't want to shift the weight distribution mid-turn or else the car will want to reorient itself based on its new moment of inertia. this is particularly apparent in rear or mid-engined cars, which includes most high-end cars, and will make the car spin out.
in a vacuum, the left turn will always be the optimal line because you minimize the angle of the turn and that means you can take it at a higher speed. In a full race, you have to be looking at the next line you want to take and how you're going to get there. You have to think about the future angle and position your car needs to be at to take the next turn, and prepare to be there. This can change the line you want to take in preceding turns.
No joke or meme - play gran turismo 1. The game manual has a breakdown of how to attack corners and the actual ingame help text (which is extensive) covers how to git gud as well.
Good post. For me, it's Hometown and Empire City. I love those NFS3 splash screens, they looked so cool as a kid and seeing the proper res on a PC as an adult I still think they're neat and appreciate the slick photo-bashing they did to make them. And speaking of blue skies and palm trees, shoutout to my first digital home, Seaside Route 765.
man, turbo always looks so neat with the enhanced lighting they've got going on. even just the shadows on the barriers (even if it doesn't apply to the road)
kind of miss the turquoise road of the normal track, though
I always loved that on the reverse track, they made sure to keep the fancy animated billboard visible by just having it on the back of a truck parked on the overpass.
>the only two motorcycle racing games worth talking about are Super Hangon and Moto Racer >it has been 26 years since there was a good motorcycle racing game
how and why
Milestone's trash has pretty much taken all of the easy money actually. Tourist Trophy proved there's no wide market considering it sold like 1/10 of what a Gran Turismo game would.
Mid Ohio is better than every single Eur/Aus track. You "people" don't even have a high speed momentum based track that compares with limerock or watkins glenn. Even boring as sin road america is better than ther nurbergring GP track, and the north course(I will not speak in your guttural audi language) is just a surrogate for targa racing that's only remembered for it's length.
Mid-Ohio has been a shit hole until they at least repaved it this month. >dumb burger has never heard of Philip Island
Depends om how the road behaves afterwards. If you need to turn right again, the second option is better, while the first option is better in anticipation of a left turn or a straight (as the first option generally conserves more speed). The idea is to always travel the minimum distance required while losing as little speed as possible
Red car didn't give enough space for N word car to stay next to him so N word car figured hitting the brakes would slow him down more than a penalty. Lo and behold he was not penalized for this move
Nah he should've backed off. It was Max's corner by the time Lewis was getting pushed.
He should've been penalized and if I'm wrong about who's corner it was then Max should've also been penalized. Rule enforcement was way too inconsistent that season
You should still leave space for the other guy, if he can't stay on the track driving normally then you're pushing him off
>“In order for a car being overtaken to be required to give sufficient room to an overtaking car, the overtaking car needs to have a significant portion of the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe and controlled manner, while enabling the car to clearly remain within the limits of the track,” read the FIA’s guidelines.
Although looking at it again I don't know if he's really being pushed off at the point. But they both drive like dicks anyway, Max is known to do that thing where he'll just squeeze them like if you don't slam the brakes I'll take us both out
1 month ago
Anonymous
It doesn't count as being "pushed off" when you turn into the other guy. Lewis was 100% in the wrong.
1 month ago
Anonymous
Regardless of the collision, this is where Max went and where Ham would have gone anyway, that was the trajectory even before they hit each other. So he could argue he was being pushed, and apparently it worked since he didn't get penalized for cutting the corner. As the other guy said, they all try to abuse the rules as much as possible. And I guess the stewards looked at this like racing incident, no further investigation
1 month ago
Anonymous
It doesn't count as being "pushed off" when you turn into the other guy. Lewis was 100% in the wrong.
People may hate them for pulling the shit they pull but all the great racists tried to bend the rules
I fucking hate the lines in racing games. Instead of making people actually learn the tracks, they just put the optimal path for them to follow.
The worst part is that even if you can disable it, other people will still see it and have an advantage since it shows the optimal speed.
Might as well put a line on shooters to show you how much you must compensate the recoil and in which direction, or a dodge arrow for beat em ups.
Lines in racing games are a tool for learning the track. But just like you can hang a picture with only a hammer and a nail, you're much better off with a drill, some drywall anchors, a laser level, and a vacuum and drop cloth. Just a racing line is an incomplete toolset.
You also need to illustrate to the player that they need to find reference points on both sides of the track(Incase the primary is blocked by traffic) on braking, turn-in, turn entry clipping point, turn exit clipping point, and apex. You need to be able to turn lines off and highlight some area to the track the player needs to pay attention to. GT Sport simply put cones on the side of the track, like they do at IRL track events. It worked brilliantly, so they removed it for GT7 because polyphony is awful.
I love simulators, but i don't have the patience anymore to repeat the same track over and over to optimize speeds.
When i was a kid, i would autistically play Gran Turismo endurance races.
>2023 >retards still arguing about the fastest way to get from A to B on a 2D plane, on a vacuum, no gravity, no friction, not even mentions about mechanical limitations of cars or ground
The purpose of the outside-inside-outside turn is to minimize side-loading, which is a huge factor in maintaining traction at high speeds. It widens the radius of the turn, which result in a lower lateral g-force compared to following the actual curve.
Most video games don't really factor g-forces into the game much, so the best line is always the shortest in that case.
Every game is different. Experimentation is always required.
You can sorta maybe kinda tune it out if you mess with the steering speed and the like but yeah fair enough 4 is not as good to play on pc despite many other advantages.
>no Redline game where you can build your own custom death cars that go at 1000mph and fight off cops and other racers as you race to the end of the race
wider turns allows you to go faster on the straight
usually hitting close to the apex is ideal but you come out slower in speed but faster in terms of time, if there's a big ass straight, you might want to bleed bit of time instead to keep your speed up, assuming you do lose speed on that corner regardless
>man i used to love moto racer advance as a kid >it was pretty niche, probably doesnt cost much >$200 for the cart alone >$600+ for the cart, box, and manual
this is why retro piracy is justified
left is better, there is no debate here, what are you talking about? left gets you through the corner the fastest and with least loss of speed. if you do right picture, you have to slow down and that means that it will take longer time for you to speed up again and over-take your competitors.
Looks like a shoddy setup for bending tube steel
The first one when you are going fast
The second is when you are going slow
simple has
high risk high reward
vs
low risk low reward
simple ass
Drift gives boost in Burnout 3, so I prefer B
It's quite literally the first one, always. The fastest turns maximize power, the first line maximizes power.
2nd pic implies drifting you brainlets
If drifting was good for anything other than showing off and melting tires, it would be applied in professional motorsports.
It is employed in motorsports, rally.
powersliding has been used in rally since before the concept of drifting even existed
Power sliding in rally only makes sense because tires never fully adhere to loose surfaces. You basically want to turn the car into the corner and spend as much time digging in the direction of the exit as possible.
it's not the same at all
try it, just get a helmet, and maybe some life insurance before you try a drift line off road
when cars still had tires like this, they would have big slip angles to preserve momentum
Racing line applies to drifting you dumbass
drifting still values the optimal line of outside inside outside. initial d is not a good guide to drifting
I mean, Initial D's entire thing early on is specifically about Dagoomi taking the inside line whenever possible and shoving his car into the gutter to stay there. IIRC the basic outside-inside-outside line idea comes up pretty regularly and plays a central role in at least one race (impact blue?) but I could be wrong.
it does but you never really see it presented well in the 3d car segments.
have a nice day tonight
you do know drifting is controlled right? not your street takeover fiesta shit
What debate, retard? The dotted line is always faster.
debate?
this, full speed and let the wall do the work
finally somebody who knows how to drive
>trying a track on Phantom before practicing on Rapier
Didn't this actually happen one time?
And the driver only did it because he tried it out in a videogame beforehand and it worked?
A Nascar racer recreated an exploit from one of the 00s Nascar games he played as a kid where you would hug the wall to slingshot yourself, and it actually shot him up from a lower place into I think 3rd which kept him alive in the standings. That said it's apparently a miracle he didn't crash and burn trying it and even if they didn't immediately ban it afterwards he said he wouldn't do it again.
>all the other drivers aren't even mad, just impressed
he did what they all thought of doing at least once before. fucking mayro kart shenanigans out of that race.
>i did all i could do, chris..
yeah, no matter how cool it is, getting cheated out of your top 11 like that is gonna sting
Top 4. That car was #11, just as the guy gunning it was car #1 (not first place).
>Guess it does work
a fellow video gamer I see
yeah. He wanted to move up in the final stretch to help with his ranking, and it worked. I was a pretty massive event in Nascar when it happened (I don't watch but a relative does), though Nascar officially banned it after deliberation. While a bit lame, I definitely get it. It's a super risky move to pull off even with how durable and safe those cars are now
he was trying to recreate the ol Dale Earnhardt neck snapper
How did the friction not slow him down?
It did - he just put pedal to the metal and everyone else was going slow.
I mean you get wall friction or brake friction, and if you choose the former, you can still keep your foot planted
It did but most drivers slow down for turns. Turned out they were slower hitting their brakes than he was smashing the gas pedal against the wall.
>me using the fastest ships
it unironically works in real life
>I did all I could do, Chris.
>someone finally does something cool in NASCAR
>they ban the move
>reaction video
have a nice day homosexual
What does that have to do with what I said? I didn't even watch the video.
>I'm begging you, please
if they allow it some team with a lot of balls or a lot of money is gonna build a car with reinforced right flanks and just abuse the shit out of it
from what i've gathered nascar only really has regulations for the insides of the car, not the chassis
Because it's wildly dangerous. The game would then revolve around who could do that best and it would result in larger amounts of deaths
Think for a second. If everybody did it there'd be no passing
>just to be safe
What's the science behind this?
The science behind this is that if you try to take the turn normally, friction can only apply so much force to reorient your speed in a 90 degree turn so you have to slow down or lose traction. The wall in this case exerts a normal force that reorients your speed, and it can apply enough force to match whatever speed you're going. You'll lose some additional speed to friction, but it still puts you at a higher speed by the end of the turn and the bigger risk is of something catching and spinning the car out.
Also in that season, they returned to cars with a harder chassis. A softer chassis will instead bend to absorb the impact, slowing you down.
People tried this before with far worse results due to this.
The science is that accelerator go vroom no brake pedal brake button no exist
bouncing
You know how the first tracks in Mario Kart Wii and Mario Kart 8 have sections where there are boost pads on the outside of turns?
They're there specifically to teach you that you want to keep your racing line as short and tight as possible. Especially on these wide-ass roads.
They also serve as a chance to regain lost speed, if you get stopped by items or something, but that's a multi-player thing.
I'm pretty sure they do the opposite because boost pad = good = I should take the outside. Only that's a trap because the inside is still faster and the boost pads are actually there so the kids who can't do tight turns yet don't fall so far behind they can't keep up with the pack.
Driver smarter, not better.
Third is literally Sonic Riders
gamer detected
this but I'm off the road and my car is spinning
ah, a true gentleman has arrived to post the definitive Gran Turismo Line: Pikes Peak Edition
I feel this is most kids mentality with racing games because I didn't understand stuff like momentum and just logically assumed "why would you ever NOT want to go at full speed?"
That was almost word for word what I responded with when my mother suggested using the brakes in GT1
so the answer is you'll flip your car, right?
WE ARE THE LAZY GENERATION
How you take corners depend on the car you're driving and whether or not you have competitors in front of you that you can ram.
There is no debate retard. It’s physics and shit
there are actually lots of situations where the shortest corner is dogshit compared to the fastest line. bumps in the road and shit often mean the car is more balanced and the aero works better on lines a little different from traditional racing line. marbling, finding wet places to drive on a drying track or vice versa.
i thought this was going to be a thread unclogging a pipe.
alas, it was not.
speaking of, has anyone else noticed boomer parents who don't realize pipe cleaners are for cleaning pipes and not for making shitty arts & craft projects?
I wonder if racing games will still exist in 500 years if cars all become self-driving
yes, of course duh
Don't forget, horse racing still exists
Won't happen, but why would it replace the concept of driving for sport if it did? If anything, manual driving would be a novelty worth preserving for entertainment
?t=97
And after further review, no further action for lewis "the kwab" shamilton
Uh, that'll be a lap deleted for track limits right there.
In the game F1 2002 you could do this in a tight turn in the first race in Melbourne without penalty. I always won that one lol
Ah, the Hamilton Straight.
wow, another unremarkable robotroon 2 kart webm
the entire thread is about making a left turn
>dont mind me just speedrunning the track! im 2048 dimensions ahead!!! half acceleration is real!
>half an accelerator press
The chad Tron bike.
The classic Verstappen dive bomb
I forget which way it goes but depending on your tire grip vs power it used to make a lot of sense to do this. I don't think so anymore with today's tire compounds.
Blur with the alternate function of the turbo powerup
Sonic adventure turning.
Step the fuck back.
>going backwards
ok anon see you later
Depends on ccs. If you have to preserve speed, it's left, if you can gun it straight out of the curve, it's closer to right.
luv me wreckfest
Lock diff, engine brake and take it tight and sideways - nobody will ever cornerbomb you again.
I think you might be driving in the wrong direction.
>he doesn't play the backwards tracks
You're 100 years too early to take me on anon.
my man. love how "cornerbombing" both became a thing and got out-meta'd in this game. best racer of the decade.
what gaymu? Never knew "cornerbombing" was a thing, but I do it constantly in every racing game I've ever played. It's like this
but you use their car as the wall.
Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
>>Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
You might enjoy the F-Zero series. Blowing up your opponents' machines is essential to the harder cups. Feels so good to fuck up that guy who's been chilling in 1st for the first 2 laps.
>Also when you're in front of someone but take the corner slower, so you put yourself in the other guys way to make him crash in your bumper and speed you back up. A classic
Unless it's a game like Grid where AI drivers get magically glued to the road but if they even slightly graze you, you instantly go into an uncontrollable spin out.
Right: Fire Stingray
Left: Wild Goose
I go top speed and grind against the outside wall
https://en.wikipedia.org/wiki/Brachistochrone_curve
/thread
>*flips gravitational force by 90°*
Why don't they do this??
Insurance won't cover them.
STOP ALL THIS!
YOU! Yes, (you)!
Reply to this post with whether you read the track direction from left to down, or from down to left. NOW.
Left down
left to down, like reading a book
Right, but then we have these guys
Who read it like an image if you were "playing" a driving game, so track direction from down to the left.
Which means we have hebrews among us.
counterclockwise, duh
Left to right, down to up
oh fuuuu
It's counterclockwise, if you think it's anything else you have schizophrenia
>manage to make her change direction at will repeatedly
>suddenly lose the power and she only spins clockwise now
blink fast and BELIEVE
Why does this work, seems to change direction randomly or if I focus on her figure.
If focus on the space to her left and move my focus to her she'll be spinning clockwise. Focus to her right and move my focus left to her and she's spinning counter-clockwise.
Saw it as a minimap, so down->left or counterclockwise
Left down
its actually a series of figure eight tubes
I kneel.
>it's another Green Plant: Intersection episode
down to left
down to left
wtf!!!!!
It's not the same image! You're gaslighting me.
What is the difference, besides the red blue and white lines
she's so pretty
Down>left
my pea brain refuses to properly interpret what the difference is in those phrases so i illustrated it instead
In isolation, it's a left turn because up = forward. Maybe it's a right turn when the full course is revealed, but intuitively it is not.
Down then upto left
Up->left
People should also maybe list whether they usually drive on the left or right side of the road, i think that may be causing the difference. I drive on the left side and saw it from left to down.
Look how much extra distance the line on the left travels. Speed equals distance over time. You really need to be minimizing distance in your racing line.
you cant do right without massively decreasing your speed idiot
i command the universe to rotate around me while i speed up
the total length you have to drive remains the same regardless of the line you take. yes left is closer to the corner, but you had to go further to the outer edge in order to make it
the correct line is something like this. over enough laps, if you play it tight like this, you could effectively shave off an entire lap of distance you have to drive
Except in a race what matters isn't distance, it's time. If you take a corner that tight you drive fewer miles but you lose more time to someone who's bullet-ing with an out-in-out,
is it faster to drive 50 miles or 40 miles?
It's faster to drive 50 miles at 100kmh than 40 miles at 60kmh because FAST is relative to SPEED which is Distance over TIME.
nice dodge. it's a yes or no question
Shut the fuck up you stupid nagger.
Thanks, I bought it last week.
It goes real fast.
hhehehehhehe
I wonder if since it's creation, Dodge Vipers have killed more people than actual vipers
Change that to Ford Mustang, and you are probably correct
Definitely not. Vipers are surprisingly low volume production cars.
Then nobody is driving fast because the track's a circle and everybody's gone nowhere in the end.
So drive faster, retard
its faster to
>drive 50, decelerate to 30, then accelerate to 60
than it is to
>drive 50, decelerate to 20, then accelerate to 60
>is it faster to drive 50 miles or 40 miles?
at the same speed 40 takes less but in a race you don't go at the same speed. taking a longer route is beneficial if you can keep the average speed higher than the guy taking the shortest route.
this is so fucking obvious i can't believe thee people had to spoonfeed you
depends on the speed and handling
Inertia doesn't exist in your universe, I see.
Dumbest shit I've read today.
if you can't make this turn at full speed that's a skill issue
This. I follow the in-in-in line all the time in Mario Kart.
why can't cars just have infinite traction and do this??????
We're too poor to buy Michelins.
ENTER GIMI
?t=59
Whatever you do, don't hit that corner.
Levels of fun in racing games: Driving straight badly < driving straight well < drifting badly < drifting well
There's also fun to be found in mastery. The perfect grip lap is a dream you must work towards. That's fun.
>arcadebabby is only capable of thinking 'straight line' and 'drifting'
this is why games suck now
Where's "fighting like mad to keep control over your car"?
Forza's balance might be fucking dogshit but I gotta say using a prototype track car offroad to have huge fucking speed on straightaways interspaced by desperately trying to wrangle control of your vehicle the moment you touch the steering wheel is a phenomenal experience
What's there to debate?
The right is only possible if you slow down immensely, or is shitty AI controlled racers that don't follow the rules of its own game ala old mario kart games.
Yes drifting is a thing, but you still want your line when turning as close to the inner area as possible to minimize total distance to travel.
this whole thread is obvious bait and people are falling for every reply just filter the thread and move on
>man wanders into racing thread to complain about people spinning their wheels
the inside of the track is shorter
Was it cheating?
Mario Kart DS actively encouraging players to drive like drunk lunatics will never cease to amuse me. More games should do shit like this
By far my favorite kart racing game.
Too bad my DS triggers don't work anymore. And they're a bitch to replace.
Fuck this nonsense.
Post your favorite tracks.
>Sega blue skies
>Mid-Atlantic, mid-century architecture of the future
>Rolling oceans
>Palm trees
>Actual fun design instead of just "racing circuit" or a sectioned off area of an open world that someone has the gall to call a track
Oh yeah, it's racing time.
what happened to fun, creative track design? i swear every racing game now only has real life racing courses or just segments of open world map. i miss imaginative racetracks with a lot of visual style
I'm interested in the answer as well
also, what are some segments of open world maps that do work well as racing tracks?
The only time open world tracks seem to work is in sprints as the road was USUALLY designed to be driven straight and fast. Riding a coastline or through a mountain pass sometimes plays off, but randomly selected roads to form a "circuit" always feels like shit track design.
>what happened to fun, creative track design?
Appeal to normalfag realistic car boomer racer.
But anon, normalfag realistic car boomers WERE the audience for those old NFS games.
Good post. For me, it's Hometown and Empire City. I love those NFS3 splash screens, they looked so cool as a kid and seeing the proper res on a PC as an adult I still think they're neat and appreciate the slick photo-bashing they did to make them. And speaking of blue skies and palm trees, shoutout to my first digital home, Seaside Route 765.
Nothing gives me more joy than the fact that Veg.by has kept NFS3 and High Stakes working completely by himself at full resolution and FPS. These are the kind of people that keep gaming alive. Also, excellent taste, anon. There just aren't enough beach tracks in racing games.
Based beyond belief.
I'm glad others are enjoying that webm.
The needle climb (and the loop back down) in forza horizon 4 fortune island dlc is a great technical uphill track with a nice backdrop.
it always pains me that the PC version of empire city is basically 'LOOK AT ALL THE COLORED LIGHTING WE CAN DO' but then they made all the streetlights plain white instead of the absolutely grungy yellow sodium ones that the PS1 has
The trade off is the pc version is superior in all other ways bar two: when going under tunnels (like aquatica, rocky pass and the like) the psx version has a cool light reflection on the car roof which is missing on pc and the police shouting at you at absurd volumes in hot pursuit mode is missing (might actually be tied to a cheat code, not sure).
holy shit that's fucking neat and I never saw it because I always played in bumper cam
damn
I like the color and texture work of the PS1 tracks a lot more in general. Especially for High Stakes with those crazy sunsets and storms.
High stakes is a different animal entirely and the playstation version is the better game with the major downside that it runs sloooooooooooow. Emulation can fight that but on OG hardware it can drop almost to single digits when lots of effects and cars are on screen.
Heh reminds me again on playstation just using the dash cam in II will cut your fps in half lol
GT3 Grand Valley and Deep Forest. I just really like the skyboxes and the time-of-day change between forward and reverse versions. Also SSR11 BRING IT BACK YOU FUCKERS
>make it through an entire section at top speed, no messups
>still run out of time before the next checkpoint
I will never understand original Hang On or Outrun for this reason.
I don't know about Hang on but if you're playing Outrun, are you sure you're using the gear shift correctly? Sometimes people don't know they can shift to high gear and you NEED to be on high gear to make it through that game. It's nuts.
>are you sure you're using the gear shift correctly?
I was in fact entirely unaware of this so, probably not. I've been playing it on the SEGA Arcade Gallery on my GBA and it doesn't quite have instructions, I'll have to find the button for that. Thanks, anon.
likewise Super Hang-on is sort of impossible without the turbo which you can only use at max speed
I always played Hang-On in Original mode on console. They don't even give you a turbo engine at the start. You have to earn money to buy one, and if you break it later in the game and can't afford a new one you're kind of screwed by your sponsors. Better bringing a wrecked bike that can't leave the starting line than attempting a race you can't win.
the corner is tough but i love the rainy theme
The verticalities of the Rager Racer tracks are iconic.
>lizard
The bayonet is the only girl for me.
HOLY SHIT WHERE CAN I GET A COPY OF THE ENGLISH GUIDE BOOK? IS THERE ONE FOR R4?
>R4 has an even bigger focus on the different car manufacturers
>they didn't bring over Rage's per-brand HUDs and they wouldn't return until the PSP games (which, granted, did a fantastic job making them unique per-car while still keeping the same style for a given brand)
Any Lizard fan is a friend of mine, even if I prefer their Type 4 roster from the Bonfire right on up.
I like GT4's Laguna Seca. 2's Laguna Seca can eat a dick.
I can see the appeal on occasion, but I honestly prefer NFS's street racing since it just feels more dynamic and chaotic. Track racing gets old really quickly.
But also
I can't imagine how you could get bored on a track with corners so easy they make Daytona jealous
To be fair the point is to draft, which I didn’t realize was in GT7 until that track. Which is also silly because drafting doesn’t work on typical cars
im not good at racing games
the fastest way
I don't remember the last time I played a racing game that was actually realistic, and not either a kart racing game with bananas, or a demolition derby where you run people off the tracks to blow them up so you can stay in 1st.
That's about half the entire market. Dirt, Gran Turismo, Forza Motorsport, iRacing, Ride, Automobilista, WRC, F1, Assetto Corsa, CarX, MotoGP all come to mind. AAA arcade racers are few and far between now, really. NFS (which was originally much more realistic in its driving model until Most Wanted), Forza Horizon, Mario Kart, and The Crew are the only ones that come to mind. I wouldn't venture to call the Hot Wheels games, Trackmania, or Wreckfest "AAA."
The underground games were before most wanted, so don't blame most wanted, big genius. Though the games before underground were hardly "realistic" either, just simple. And yes I did play them, zoom zoomer
Hot wheels unleashed MP ispretty fun, albeit monetized to shit and unbalaced as shit.i don't think it's worth full price though and it's designed for controller 100% the track builder is all but unusable on mouse and keyboard
Both shit. Sharp corners is the only hrtless man's choice
>he can't TAS turn
Look at all these other retards not maximizing coverage.
>yo mama so fat
The fuck are you driving?
The HARD BANGER, of course.
>Introducing Splatoon Kart!
>average fernando alonso race
>Watching slopula one
>he didn't watch the museoest race of all time
your loss
>Let's have a race
>But we can't use real cars
>And you can't make any innovations because that would drive up costs, even if it's a low cost innovation like routing exhaust
>And you're not allowed to develop any kind of systems that would benefit road cars even though that's the entire point of racing as a sport since 1894
>But they have to be multi-million dollar spec chassis with additional millions put into the spec engines
>And they can't handle anything past a slight downhill
>And any track they race on has to be modified so they have a mall parking lot's worth of runoff space
>And they can't have any surface variations to upset the cars
>And they have to have 90% of their sweepers modified into tight low speed curves after long braking zones, even if they're historical pre-war tracks with a legacy stretching well into the 1930's
>And they have to add chicanes if the straight away is too fast
>And they can't penalize the one black guy who races even if he completely cuts across an entire corner or smashes into another driver
>And they can't come to america outside of a few street circuits because they have to race in civilized countries, like bahrain, quatar china and brazil
>And we pick one manufacturer every 3 or 4 years to win 80% of all races by bending all rules and race marshal calls to
F1 is cancer. More cancerous than even every LMP class.
no racism outside /b/
>>And they can't come to america outside of a few street circuits because they have to race in civilized countries, like bahrain, quatar china and brazil
Fuck off, mutt.
There are already way too many races in your garbage country
Not our fault we have the best tracks in the world and you're stuck with shit like the herpderpring and slophurst
OH WAIT!!! YES IT IS!!!!
LOL ONLY THE USA AND JAPAN HAVE GOOD RACE TRACKS!!! SUCK MY STAR SPANGLED DING DONG!!!!!
also SPA, but that's the only exception.
Excuse you, Mount Panorama exists.
Why is that fairy eating poop
she's a proud burger
>Not our fault we have the best tracks in the world
F1 isn't even racing on good USA tracks, retard. Most of them are garbage city tracks.
Call me when they put Laguna Secca on the racing calendar
F1 isn't able to race on any of the good USA tracks because F1 is shit. So No watkins glenn, road atlanta, mid ohio, pitt race, laguna seca, thunder hill, limerock, None of them because F1 can't handle downhill or left-right-left-right undulations.
Imagine being a euro and having to settle for dogshit like the redbull ring or silverstone. Imagine being an ausfag and your one and only track is dogshit bathurst. Imagine a nissan coming and MOGGING the absolute fuck out of all your shitty sedans and having to ban all imported cars.
>Laguna corkscrew in F1 cars
Sounds good!
The best tracks like what? Massive oval? Slightly less massive oval?
Massive oval with a curved back straight? Small dirt oval? Maybe a 1/4 mile straight line if you're feeling creative?
Mid Ohio is better than every single Eur/Aus track. You "people" don't even have a high speed momentum based track that compares with limerock or watkins glenn. Even boring as sin road america is better than ther nurbergring GP track, and the north course(I will not speak in your guttural audi language) is just a surrogate for targa racing that's only remembered for it's length.
>high speed momentum
Keeping the throttle pinned has nothing to do with momentum. Momentum is keeping as much speed as you can through a slow corner, something Americans really struggle with if your nascar drivers are anything to go by
you don't even know what you're talking about. Look up a limerock onboard, or a nelson's ledges onboard then get back to me. They're like if brand's hatch grew a pair
Why should I look up a track named after a fucking rock?
because it fucking rocks
He's right you're wrong. Europeans obsess over cars no one drives. European cars are over engineered crap. The Japanese BTFO'd you retards. A Toyota is better than any European car.
They don't come to America because Americans didn't care before drive to survive and everytime they came before that was a disaster
Actually it's because Bernie Ecclestone said the USA had no tier 1 tracks. You look me in the eyes and tell me that boonga boonga land san paulo where the teams get robbed at the track LITERALLY EVERY FUCKING YEAR is better than having a non-air conditioned pitbox at watkins glenn.
Man I don't know. F1 isn't even good. I'd take touring cars over open wheelers any day
I heard that. Now if only WRC would get onboard to a tennesee/west virginia/new mexico/michigan course. Ecclestone gonna ecclestone though.
There's like three tracks in the US this seaso, how many do you need
i want some that aren't on pozzed street courses that don't even include any streets, or fucking cota
They did one in Road America, and Miami isn't really a street circuit, more like a... parking lot I guess
>Road America
Yeah i can see them going there. Gigantic straights, only right angle turns, HUGE runoff areas, albiet sand instead of pavement. I fucking hate road america.
Oh wait it was Circuit of the Americas, not the most original names lol. This thing https://www.youtube.com/watch?v=OTbaG_uTn-M
I love him so much it's unreal.
What resources should I use if I want to know how and why stuff works, like where you should/shouldn't brake during a turn or why people tend towards the left line?
Get an emulator and play the license tests on Gran Turismo. The first one. No, I don't care if it's ugly or dated or the physics model isn't pristine. Read the descriptions and pass the exams.
Not the first one, the second one.
It has more tests, more diverse tests at that and FR cars and FF cars actually drive like they're supposed to instead of both feeling like FRs.
probably just browse Ganker for a long time, I don't know that there's any extensive resource for the physics and logic of racing lines that can actually cover its complexity. In general, though, you always brake as late as possible and as hard as you can before a turn so that the moment you start turning you're done braking and going as fast as you can go without losing traction. You don't want to brake during a turn because
1. if you need to you've likely already fucked your line up and you've either lost traction or you're going to need to sharpen your turn more than you'd like and will need to slow down even more to make it out of the turn
2. braking shifts the weight distribution of the car to the front, accelerating shifts the weight distribution to the front. you don't want to shift the weight distribution mid-turn or else the car will want to reorient itself based on its new moment of inertia. this is particularly apparent in rear or mid-engined cars, which includes most high-end cars, and will make the car spin out.
in a vacuum, the left turn will always be the optimal line because you minimize the angle of the turn and that means you can take it at a higher speed. In a full race, you have to be looking at the next line you want to take and how you're going to get there. You have to think about the future angle and position your car needs to be at to take the next turn, and prepare to be there. This can change the line you want to take in preceding turns.
No joke or meme - play gran turismo 1. The game manual has a breakdown of how to attack corners and the actual ingame help text (which is extensive) covers how to git gud as well.
psst, go fast.
>taking the construction zone flat out including the Starblade corner
I KNEEL
If in doubt, flat out.
man, turbo always looks so neat with the enhanced lighting they've got going on. even just the shadows on the barriers (even if it doesn't apply to the road)
kind of miss the turquoise road of the normal track, though
I always loved that on the reverse track, they made sure to keep the fancy animated billboard visible by just having it on the back of a truck parked on the overpass.
do the license tests in GT2-4. GT4 also has the special missions section which teaches you some overtaking techniques and stuff.
also straighten your wheels asap and step on the accelerator
Plebians.
>High Stakes in Mute City
OFF COURSE
RETARD
left is faster. but neither are optimal in a racecar
>the only two motorcycle racing games worth talking about are Super Hangon and Moto Racer
>it has been 26 years since there was a good motorcycle racing game
how and why
Make a fun motorcycle game, anon. The market is untapped.
Milestone's trash has pretty much taken all of the easy money actually. Tourist Trophy proved there's no wide market considering it sold like 1/10 of what a Gran Turismo game would.
Mid-Ohio has been a shit hole until they at least repaved it this month.
>dumb burger has never heard of Philip Island
O SHIT
MY BREAKS
>breaks
I'm gonna break your stupid homosexual jaw if you don't learn vocabulary.
where he goin?
Someplace magical
where are the cute girls in racing games
Cute girls were outlawed in 2014.
hello.
>Hello.
Depends om how the road behaves afterwards. If you need to turn right again, the second option is better, while the first option is better in anticipation of a left turn or a straight (as the first option generally conserves more speed). The idea is to always travel the minimum distance required while losing as little speed as possible
Nobody actually does B, right?
You may not like it but this is what peak performance looks like.
1 = player, 2 = ai opponents (at full speed)
right if you can drift into it
Me on the right.
he did that to make him lose points right?
You don't "lose points" in racing.
What happened there?
Red car didn't give enough space for N word car to stay next to him so N word car figured hitting the brakes would slow him down more than a penalty. Lo and behold he was not penalized for this move
That's the right move honestly, he got pushed off the track pretty much
Nah he should've backed off. It was Max's corner by the time Lewis was getting pushed.
He should've been penalized and if I'm wrong about who's corner it was then Max should've also been penalized. Rule enforcement was way too inconsistent that season
You should still leave space for the other guy, if he can't stay on the track driving normally then you're pushing him off
>“In order for a car being overtaken to be required to give sufficient room to an overtaking car, the overtaking car needs to have a significant portion of the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe and controlled manner, while enabling the car to clearly remain within the limits of the track,” read the FIA’s guidelines.
Although looking at it again I don't know if he's really being pushed off at the point. But they both drive like dicks anyway, Max is known to do that thing where he'll just squeeze them like if you don't slam the brakes I'll take us both out
It doesn't count as being "pushed off" when you turn into the other guy. Lewis was 100% in the wrong.
Regardless of the collision, this is where Max went and where Ham would have gone anyway, that was the trajectory even before they hit each other. So he could argue he was being pushed, and apparently it worked since he didn't get penalized for cutting the corner. As the other guy said, they all try to abuse the rules as much as possible. And I guess the stewards looked at this like racing incident, no further investigation
People may hate them for pulling the shit they pull but all the great racists tried to bend the rules
This is my racing line
Webm related is my racing line
god bless america, the kinda shit that looks like it should only be a gimmick race in a video game.
My favorite racing game is Mario Kart Wii
I fucking hate the lines in racing games. Instead of making people actually learn the tracks, they just put the optimal path for them to follow.
The worst part is that even if you can disable it, other people will still see it and have an advantage since it shows the optimal speed.
Might as well put a line on shooters to show you how much you must compensate the recoil and in which direction, or a dodge arrow for beat em ups.
Lines in racing games are a tool for learning the track. But just like you can hang a picture with only a hammer and a nail, you're much better off with a drill, some drywall anchors, a laser level, and a vacuum and drop cloth. Just a racing line is an incomplete toolset.
You also need to illustrate to the player that they need to find reference points on both sides of the track(Incase the primary is blocked by traffic) on braking, turn-in, turn entry clipping point, turn exit clipping point, and apex. You need to be able to turn lines off and highlight some area to the track the player needs to pay attention to. GT Sport simply put cones on the side of the track, like they do at IRL track events. It worked brilliantly, so they removed it for GT7 because polyphony is awful.
This thread is a pretty good look at why no one here likes anything more technical than crash team racing.
I love simulators, but i don't have the patience anymore to repeat the same track over and over to optimize speeds.
When i was a kid, i would autistically play Gran Turismo endurance races.
Maybe you just haven't found your right track. For me, it's tsubaki.
Once you find a track you know and can do well on, it feels so good to just attack those corners
>2023
>retards still arguing about the fastest way to get from A to B on a 2D plane, on a vacuum, no gravity, no friction, not even mentions about mechanical limitations of cars or ground
>2023
>anons still don't read the thread
This is how I take my line.
>average Ganker no contact race
Fucking Hamilton
So are these legal hits or not, or is hamilton just allowed to get away with it because he's a black?
The purpose of the outside-inside-outside turn is to minimize side-loading, which is a huge factor in maintaining traction at high speeds. It widens the radius of the turn, which result in a lower lateral g-force compared to following the actual curve.
Most video games don't really factor g-forces into the game much, so the best line is always the shortest in that case.
Every game is different. Experimentation is always required.
For me, it's Group C prototypes.
Beautiful, except Need For Speed 4 and 5 ran like SHIT on real hardware
Only on the playstation. PC has delicious glide support so voodoo chads won again.
yeah but PC has to deal with those physics
bleh
You can sorta maybe kinda tune it out if you mess with the steering speed and the like but yeah fair enough 4 is not as good to play on pc despite many other advantages.
someone started porting these tracks into asetto corsa, then stopped like 2 years ago when they were still in a rough format.
Like aquatica has no water textures so it's just a black void.
>Who has right of way in this scenario
The far right route.
Take the third right
Still the best joke May ever made.
jej
>no Redline game where you can build your own custom death cars that go at 1000mph and fight off cops and other racers as you race to the end of the race
The plane cannot take off
>the last real Ridge Racer game was released almost 18 years ago
What the fuck?
would namco even lose anything by just porting 7 to PC?
I'll take that over modern namco trying to make another one.
SCORE SOME FAKKING GOALS
Just give it to Project Aces.
[contender eliminated]
Why do people keep thinking in 2 dimensions when this was solved decades ago?
https://en.wikipedia.org/wiki/Banked_turn
Neither
>retard does a U-Turn on a 90° corner
>PAL
For what purpose
Language.
but you're playing in english
First if you aren’t easily filtered
People that drive like left irl are giga naggers of the blackest caliber.
wider turns allows you to go faster on the straight
usually hitting close to the apex is ideal but you come out slower in speed but faster in terms of time, if there's a big ass straight, you might want to bleed bit of time instead to keep your speed up, assuming you do lose speed on that corner regardless
I have Assetto Corsa but I don’t really know what to do with it. Is there an equivalent to the License Mode?
the great retard
Okay racefags, give me ONE good reason this wouldn't work irl.
>man i used to love moto racer advance as a kid
>it was pretty niche, probably doesnt cost much
>$200 for the cart alone
>$600+ for the cart, box, and manual
this is why retro piracy is justified
get into making your own carts, anon. retro market is a fucking scam. authentic isnt worth it.
Ok but if you moved the orange portal towards the car as it went in would it come out the blue portal faster
Why don't you just put the portal near the finish line, New York marathon style
which way white man?
left is better, there is no debate here, what are you talking about? left gets you through the corner the fastest and with least loss of speed. if you do right picture, you have to slow down and that means that it will take longer time for you to speed up again and over-take your competitors.